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Bart How
Bart How
by Konami
SPECIAL ITEMS
Spray Paint (looks like spray paint) -- Comes in handy for handling big
targets and writing messages on walls.
Water Balloons (sack w/ string) -- This'll slow down a charging Doberman.
Maybe.
Burp Gun (looks like gun) -- A kid couldn't take on the world without
one!
Dart Gun (dart over gun) -- Better range than a Burp Gun, but it's no
slingshot.
Slingshot (looks like slingshot) -- It is a slingshot
Burp Balls (looks like two bullseyes) -- Self explanatory.
Super Burp Balls (looks like big bullseye) -- You'll need them to defeat
Sideshow Bob.
Mutant Gun (looks like 8 arm spiral) -- What other purpose would a Mutant
Gun serve than to shoot Mutants?
Rocks (look like pile of 6 rocks) -- Great ammo for the slingshot, man!
Doughnut -- Grab this handy, nutritious, vitamin-packed snack for a quick
pick-me-up between meals.
Extra Life (little Bart head) -- Next time someone says "Get a life,
wimp" you can reply: "Already did, log-brain."
INSTANT REPLAY
There aren't many things more enjoyable than taping your favorite episode
of a TV show and replaying it on video over and over. Now you can do the
same thing with Bart's House of Weirdness! To run the VCR during the game,
press the (TAB) key. Here are the Instant Replay controls:
(F1) = Cue forward
(F2) = Cue backward
(F3) = Stop
(F4) = Pause
(F5) = Fast Forward
(F6) = Play
(F7) = Rewind
(F8) = One frame forward
(F9) = One frame backward
Shift+S = Save replay to play during introduction
(ESC) = Return to game
THE SIMPSONS:
BART'S HOUSE OF WEIRDNESS
Developed for Konami, Inc.
by Distinctive Software Inc.
Development Producer: Rory Armes
Associate Producer: Mark Flitman (Konami)
Design: Ken Lam
Athena Bax
Alan Stewart
Rory Armes
Anthony Gurr
Programming: Ken Lam
Alan Stewart
Anthony Gurr
Art: Athena Bax
Sound & Music: Dan Scott
Traz Damji
Mike Sokyrka
Brian Plank
Kris Hatlelid
Quality Assurance: David Hards
Ivan Allan
Jeff Parr
Beta Testing: Mike Gallo (Konami)
Manual Written & Designed by: Kevin O'Donohue (Konami)
JOYSTICK CONTROLS
There are two types of joystick configurations you can use when you play
Bart's House of Weirdness. The regular joystick is better for shooting, and
the alternate joystick is better for jumping. If you have trouble with a
certain segment of the game, don't have a cow. Just experiment with the two
joystick configurations to see if it helps.
To switch between configurations, press (F9).
BUTTOM BUTTON PUSHED TOP BUTTON PUSHED BOTH BUTTONS PUSHED
Jump |jump | jump shoot | shoot| shoot turn | N/A | turn
left | up | right up left | up | up right left | | right
-----+-----+------ --------+------+--------- -----+-----+------
jump | jump| jump shoot | shoot| shoot walk | N/A | walk
left | |right left | | right left | | right
-----+-----+------ --------+------+--------- -----+-----+------
duck | duck| duck shoot | shoot| shoot turn | N/A | turn
| | down | down | down left | | right
REGULAR JOYSTICK CONFIGURATION (BETTER FOR SHOOTING)
You can use the keypad or arrow keys to simulate the joystick directions.
Enter = Joystick button 1 = fire weapon 1
Space = Joystick button 2 = jump (regular) or weapon 2 (alternate)
(CTRL+J) = Joystick on/calibrartion
(CTRL+K) = Keyboard on/joystick off
(CTRL+P) = Pause game
(CTRL+Q) = Quit game
(F9) = Regular/alternate joystick
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Another file downloaded from: The NIRVANAnet(tm) Seven
& the Temple of the Screaming Electron Taipan Enigma 510/935-5845
Burn This Flag Zardoz 408/363-9766
realitycheck Poindexter Fortran 510/527-1662
Lies Unlimited Mick Freen 801/278-2699
The New Dork Sublime Biffnix 415/864-DORK
The Shrine Rif Raf 206/794-6674
Planet Mirth Simon Jester 510/786-6560
"Raw Data for Raw Nerves"
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