Professional Documents
Culture Documents
Design Plan
Part 1. Background:
help mangers deal with conflicts and resolve the problems with minimum
Part 2. Format
Taken into consideration the target audience, their busy schedule and their
format. In the self-study format the learners will be able to study during their free
time. The material will be available on demand. The modules will have a pre
Thana Ghunaim Conflict Resolution Program 2
scripted narrations and instruction to guide the learners through the program.
asynchronous mode will allow learners to access the course material according to
their preference. It will not restrict them to a certain time or place making it more
convenient for learners with a busy schedule. Online courses do have higher
production cost, but will be cheaper on the longer run. This is because they require
means that the learner can access it any time making it easy for them to review that
interaction with the instructor or other learners, which means discussion and
when designing the program, the designer needs to try to incorporate as many
Another major drawback is the possibility of technology let down. There is always
the possibility of slow or lost internet connections and other technical issues that
Given the number of possible learners and their busy schedule and the fact
the rooms that are available for instruction only seats 12-25 having to schedule face
Thana Ghunaim Conflict Resolution Program 3
to face in classroom training might lead to the possibility of requiring several
sessions to accommodate all the learners. It was agreed upon with the sponsor that
self-study online format is the best option giving the advantages it provides.
The course will be following the a mix of classical and mastery learning
strategy. It will follow classical approach through unit 1.the rest of the units will
follow the mastery learning strategy in. In this strategy the learner will is expected
delivered through repetition. This strategy allows learners to learn on their own
pace, which seemed fit for the format chosen for this self-study course. Mastery
learning does not focus on finding the right answer, but believes that from the
mistakes that a learner does and with the proper feedback he/she will be able
Thana Ghunaim Conflict Resolution Program 4
Title Additional
Agenda Agenda Agenda Agenda Resources
Contents
Summary Aknowledge Summay Summary
Activity
This is an introductory unit. The learners will be introduced to the common causes
Sequence of events:
Agenda
Thana Ghunaim Conflict Resolution Program 5
Definition: The learner will be presented with a debrief of the definition of
Causes of conflict: the learner will be presented with the common causes of
Activity: A scenario will be narrated and the learner will be tested on the
Activity: Multiple-choice questions that will test the skills the learner just
learned. The learner can only proceed to the next unit if they got the correct
answer
In this unit learners will be introduced to the steps of identifying the source of
Sequence of events:
Thana Ghunaim Conflict Resolution Program 6
Agenda
information
acknowledge the issue they were presented with, how to acknowledge the
Activity: Multiple-choice questions that will test the skills the learner just
learned. The learner can only proceed to the next unit if they got the correct
answer
In this module, the learner will be introduced to the steps of how to generate a
Agenda
Brainstorm: in this section the learner will learn that they should generate
Activity: Multiple-choice questions that will test the skills the learner just
learned. The learner can only proceed to the next unit if they got the correct
answer
In this Module learners will learn how to be able to negotiate a possible common
possible
implantation plan
Agenda
Ways to meet the goal: The learner will be directed into building their ability
to generate possible ways of meeting the common goal that both disputants
Barriers to the Goal: the learner will be presented with ways to identify
Activity: Multiple-choice questions that will test the skills the learner just
learned. The learner can only proceed to the next unit if they got the correct
answer
References
Sabramowicz, A. (2016, July 26). What grand theft auto can teach us about mastery
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