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‘CONFIDENTIAL ° LLGIAPR 2o1sieLcsot QUESTION 1 For each of the folowing tems in ths question, indicate your answer by circling the appropriate option. (@) The word envision’ tne § can best be replaced by the word i plan i Greate aia. (0) ntine 21, the word harness’ can be best interpreted as L tiie coh “develop iv. encourage (e) Based on the content, the most suitable meaning ofthe werd ‘exacerbated’ in ne 4 is t alleviates i, exasperated @ — exaggerated aggravated (4) The word ‘engagement‘in in 82 can contextually mean ‘agreement involvement (6) The most suitable meaning for he word ‘takes’ ln ine 92 2s used inthe paragraph is. uae iets Ui Samages vestments (mars) ‘auesrion2 Wit ot tha ipod main ea of paragraph ews aaa 2 how 7 Scare eve. mse foe _buriness remofe hei _g-octoo/ by givag copay.” pewarel fe ip aye 42 marks) hit Una Tatoo MARA CONFIDENTIAL ‘CONFIDENTIAL, 7 LOIAPR 2015/ELC501 QUESTION 3 “For example, Chore Wars and EpicWin encourage players to complete daily chores, while websites like Google Powermeter encourages reductions in household energy consumption through the use of progress bars and collectible badges."(ines 12-15) Make an inference based on the above statement. As a _sference amers s/f pewarel WE compfefe ok = (2 marks) ‘QUESTION 4 Identity the stated main ide of paragraph Il and provide ONE MAJOR and ONE MINOR supporting deta 2) Main idea Tie _gotenttal of gorifension howecm _ oes beyoud promapn health bile tyes Cow) mak og a (1 mark) ») Major supporting eta haces Yoho Afarrs/ joves/ confess dove. ia lev 0lepn here problem — sehen bs Ze) ae © (1 mark) ©) Minor supporting det Ge tesficn also Hlorppts Jo_favores phe mofvafioocl 4g OF a el ee rf po reed ~ Sorter fpsher* prunccriet 5 ‘CONFIDENTIAL ° LoIAPR 20%sieL C501 QUESTION 5 Use the fliowing tems to label the types of suppoting deals used in the passage. Do not use the given words more than once. Personal Observation Example Research Finding Expert Opinion Types of Ne Statements supporting etal "a. |For example, Chore Wars and EpicWin encourage players to complete dally chores, while websites tke Google Pomermeter can encourage household reductions in energy consumption through the use of progress bars and collectible badges. (Paragraph I) Enanplle naa eae ee ree peas aaa ea ete uo eel sb Ee rae en mes foo be | S74 eer ae eee eee fom oc s om a acon esos Rafa Sic pj exter wcewat vs es eaten et Se rt beter Pe ‘os Bnenghle “sia by Lara 2004 indiesied Trak games can also HVOW® 8 AMD | prea ck < 6 ‘of powerful emotions, rom curiosity to fustraton ojoy. (Paragraph) — | Fne/} (4 marks) ‘QUESTION 6 Determine the two (2) undertying assumptions in paragraph Vl by circling the appropriate cptons. a) Gamers are active eamers. 'b)_ Rewarding system enhances students’ learning 6) Students who ask questions willeam beter. @)_Studontspercove thomselves better when they re rewarded, (marks) citar Talo MARA ‘CONFIDENTIAL CONFIDENTIAL ° LoIApR 2o1sreLcsot (QUESTIONT Gamification, therfore, can help reduce the negative impact ofthese rules, wile affecting students! emotional experiences, thei sense of dently and thelr social postonng. "ines 5557) In your opinion, state how gamiction can affect students’ emotional experiences, their ‘ange of identity and their social positioning Grnufoafon can pohoafe zfoterf Jo pac ferpofe more ely aod even henge hes self Cane as Karoe., soles acf as | feadkee in & og jo Orebe aso/v he 9 OE Com ieee 4 wotlf _torprov. len cel enfelere i ye eaify fo overtone when Self Pifpasere questions (= Aue" Jeve/ Esplin how th wer perceives fuente ne. way lear how to pay he game ‘sto fail at it repeatedly.” (ines 89-00) The bee besf fearing +: ean Qwy © experestred! and foee (a plocese "f fof TF amu acmone Hing oJ Sf arbe eh or the slgnifcance of aur in gang ©) the emotons experienced though ares in gaming 4) the relationship between rapid feedback and low stakes (4 mar hcl Ur Tle MARA ‘CONFIDENTIAL Perr Pra ‘CONFIDENTIAL 0 LOIAPR 20151ELc501 ‘QUESTION 10 List to types of support used by the writer in paragraph XI and provide an example ofeach _suppot to strengthen his argument that games guide players through the taking on of meaningful oles and new identi. 2) Type otsumpo: Leper penis example: ee =... « ee ane! oan firaglon war gt os ) Type ct enna Gets phe oe oe nee So, Ge Dew fers God cg errata ies “Bloe be auras ig Lele Pass blew boty tg ‘tty he sateen blo We fr Inductive reasoning sD for deductive ‘reasoning inthe boxes provided Types of No Statements es at 7 | realy, schools in The US aready have several gave-WRe elements Students get points fr completing assignments corect, These points ‘are converted to "badges", more commonly known as grades. Students fare rewarded for desired behaviours and punished for undesirable | behaviours using thie common currency 86 2 reward system. If they perform well, students “evel up" at the end of every academic year. (Paragraph 1) ‘oH cps Ur Ttrlos MARA ‘CONFIDENTIAL mertrretn, CONFIDENTIAL " ‘LoVApR 201s/ELC501 | Gamifcation projects in generally schools offer the opportunity to experiment with rules, emations, and social roles. For instance, students can receive “Reading” points for reading an optional brary book on a topic being taught In class, They can earn an “On Target" badge for ‘geting perfec attendance and completing all assignments on tine for 2 ‘month. They can also got assigned as a “Lead Detective" in science ‘dass if they work hard to ask the best questions. When playing by these rules, students davelop a beter understanding of their school-based activites. (Paragraph Vil) N «| Players must experiment with the game to figure out the physical properti of diferent tower materials, the balistcs of the singshol, and th sutra! weaknesses of ean toner. They launch Bos, obsove the |) resuis, plan thelr next moves, and execute those plans. In short, players’ ese to beat each level makes thom smal-scale experimental physicists. (Paragraph Vil) (@marks) (QUESTION 12 Wire T fora statement that TRUE and F for a statement that is FALSE. ay” [inthis aril, the author shows fat gamifeston adversely affects students ‘motivation and engagement in leering Pals} Dy | Having game-ike actives In schools dose not necessary create he desired behaviours among stusents in American schools je 2) | Through gamifcaion, sudents take on roles and challenges, and experiment with diferent aspects ofthe game without lting itinfuence their emotions. | 7“¢ye FT| Sris dvsiop tow poiendak trough atoning new Wenbe when pita pes vere te feedback cee wear dhe data eet, | 77H END OF QUESTION PAPER, 2H cpa Vera Taco MARA ‘CONFIDENTIAL

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