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Influence Request an Information Point Add additional Effect Change duration by 2 or shift 1 time

unit Increase Damage Dice Type by 1 Activate a Specialized Knowledge Ability Choose Hit location GROWTH
Iron Kingdoms Conflict Role Play Character Sheet
BANK RANK

SIZE Conflict
TOTAL

SKILLS INNATE ABILITIES & SPECIALIZED KNOWLEDGE


PASSIONS
ACC DAM Main Skill Rank
SubSkills

ACC DAM
SubSkills

SubSkills

ACC DAM SubSkills


BNS

REACT
SubSkills
INT ACC DAM

BNS SubSkills
Action Pool

PRS
SubSkills
BNS INTUITION

END MOVEMENT SubSkills


ACTIVE PASSIVE
SKILL DEPTH
SubSkills
ARMOR
EM PROTECT DEF
LUCK HOME:
SubSkills PAST EVENTS
CON EQUIPMENT
ENCUMBRANCE
SubSkills
STORY POINTS
ARC CORE PASSION
SubSkills

ARC Buildup SOCIETY RANK Believer Supporter Indifferent Disillusioned Betrayer


SkillSet Bonuses - Novice
Crafty Bonus 25 EF 1 free bump for this SkillSet Creativity Bonus 50 EF - 1 Free effect to be added to the resolution,
Based on a SubSkill Inventive Bonus 75 EF - Player gains 1 free action, passive/active in normal order
Action Points

ACC DAM

ACC DAM

ACC DAM

ACC DAM

SKILLS SKILLS

Main Skill Rank Main Skill Rank


SubSkills
SubSkills

SubSkills
SubSkills
Arcane Buildup

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills

SubSkills
SubSkills
GEAR MECHANIKA NOTES
HOUSING RUNEPLATE CAPACITOR NOTES
NAME BENEFIT

RUNE PLATE BENEFIT CAPACITORS CHARGES

SPELLS
Misc Mods | Arm | Def | Init | Will | Spd
ARCANE TRADITION ____________________________________________________________________
1
NAME COST RNG AOE POW UP OFF

PERMANENT INJURIES
WOUNDS TAKEN INCAPACITATED CRITICAL DAMAGE

CHALLENGE MOD

SPOKEN LANGUAGES

WORN ARMOR
NAME DESCRPTION/NOTES SPD DEF ARM

RELIGIOUS BELIEFS

CONNECTIONS
NAME DESCRPTION/NOTES PAGE #
GOLD

CONFLICT
Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
Action Points

ACC DAM

ACC DAM

ACC DAM
ACC DAM

ACC DAM

ACC DAM

ACC DAM
ACC DAM
SteAMJACK RANgeD weAPONS CORteX
IMPRINT:
RNg RAt POw
NAMe NOTES:

SteAMJACK NAMe FIGHTING BONUS:


NOteS AMMO
LOC
LANGUAGE:

ChASSiS tYPe RNg RAt POw


NAMe geAR & UPgRADeS Mounts
NAMe DeSCRPtiON/NOteS
LOC NOteS AMMO

height weight Weapon Lock


Requirement: Open Fist
MeLee weAPONS Roll: MAT
effect: Target cannot attack with locked location
MAX FUeL LOAD pg Ref: 312
NAMe

MAt P+S Head-Butt


LOC NOteS Requirement: Attack equal or smaller size base
FUeL CONSUMPtiON Roll: MAT
effect: STR damage roll + Knockdown
pg Ref: 313
StAtS NAMe

Traits: NOteS
MAt P+S pusH
Requirement: None
LOC Roll: Contested Roll STR +d6
effect: Target pushed 1 directly away
pg Ref: 313
PhY StR SPD Agi ADDitiONAL weAPON
Challenge Type MP Action Reaction sLam
Requirement: 3 + movement and charge capable
NAMe
Roll: MAT (2 vs larger base)
effect: STR damage roll + Slammed
NOteS pg Ref: 313
PRw POi
Structure Integrity Speed
iNt PeR
tHRoW
DeF
SkillSet ARM
Protection Requirement: Open Fist
DAMAge gRiD Roll: MAT then contested STR + d6
effect: STR damage roll + target thrown 1/2 STR inches
Malfunctions BASe + = tOtAL BASe + = tOtAL pg Ref: 313
1 2 3 4 5 6 DeF MODiFieRS DeF ARM MODiFieRS ARM
douBLe Handed tHRoW
Requirement: Two Open Fists
CAtAStROPhiC DAMAge Roll: MAT then contested: Attacker STR + 2d6, Defender STR + d6
effect: As throw but STR inches. Targeted throw possible
AReA DAMAgeD DeSCRPtiON/NOteS
pg Ref: 314

tRampLe
Requirement: Heavy steamjack and charge capable
movement: Straight line advance through small based models
Roll: MAT
effect: Target cannot attack with locked location
pg Ref: 314
geAR & UPgRADeS
knockout stRike
NAMe DeSCRPtiON/NOteS Requirement: Melee attack against living target
Crippled Arc Node:
Cannot be used to channel spells. Roll: MAT -1
Crippled Cortex: effect: POW+STR Damage Roll, Target must pass Willpower test versus STR
+7 or be knocked out.
Lose all focus points and cannot be allocated focus.
pg. Ref: 210
Cannot spend focus points for any reason.
Crippled Movement:
GRappLe
DEF 7. Cannot run or charge.
Requirement: Open Fist
Crippled Arm or head: Roll: MAT
Roll one fewer die on attack and damage rolls with effect: Enter Grapple with Target
weapons in the crippled location. Cannot make power pg. Ref: 210
attacks with weapons in crippled location.

Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.

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