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unit Increase Damage Dice Type by 1 Activate a Specialized Knowledge Ability Choose Hit location GROWTH
Iron Kingdoms Conflict Role Play Character Sheet
BANK RANK
SIZE Conflict
TOTAL
ACC DAM
SubSkills
SubSkills
REACT
SubSkills
INT ACC DAM
BNS SubSkills
Action Pool
PRS
SubSkills
BNS INTUITION
ACC DAM
ACC DAM
ACC DAM
ACC DAM
SKILLS SKILLS
SubSkills
SubSkills
Arcane Buildup
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
SubSkills
GEAR MECHANIKA NOTES
HOUSING RUNEPLATE CAPACITOR NOTES
NAME BENEFIT
SPELLS
Misc Mods | Arm | Def | Init | Will | Spd
ARCANE TRADITION ____________________________________________________________________
1
NAME COST RNG AOE POW UP OFF
PERMANENT INJURIES
WOUNDS TAKEN INCAPACITATED CRITICAL DAMAGE
CHALLENGE MOD
SPOKEN LANGUAGES
WORN ARMOR
NAME DESCRPTION/NOTES SPD DEF ARM
RELIGIOUS BELIEFS
CONNECTIONS
NAME DESCRPTION/NOTES PAGE #
GOLD
CONFLICT
Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
Action Points
ACC DAM
ACC DAM
ACC DAM
ACC DAM
ACC DAM
ACC DAM
ACC DAM
ACC DAM
SteAMJACK RANgeD weAPONS CORteX
IMPRINT:
RNg RAt POw
NAMe NOTES:
Traits: NOteS
MAt P+S pusH
Requirement: None
LOC Roll: Contested Roll STR +d6
effect: Target pushed 1 directly away
pg Ref: 313
PhY StR SPD Agi ADDitiONAL weAPON
Challenge Type MP Action Reaction sLam
Requirement: 3 + movement and charge capable
NAMe
Roll: MAT (2 vs larger base)
effect: STR damage roll + Slammed
NOteS pg Ref: 313
PRw POi
Structure Integrity Speed
iNt PeR
tHRoW
DeF
SkillSet ARM
Protection Requirement: Open Fist
DAMAge gRiD Roll: MAT then contested STR + d6
effect: STR damage roll + target thrown 1/2 STR inches
Malfunctions BASe + = tOtAL BASe + = tOtAL pg Ref: 313
1 2 3 4 5 6 DeF MODiFieRS DeF ARM MODiFieRS ARM
douBLe Handed tHRoW
Requirement: Two Open Fists
CAtAStROPhiC DAMAge Roll: MAT then contested: Attacker STR + 2d6, Defender STR + d6
effect: As throw but STR inches. Targeted throw possible
AReA DAMAgeD DeSCRPtiON/NOteS
pg Ref: 314
tRampLe
Requirement: Heavy steamjack and charge capable
movement: Straight line advance through small based models
Roll: MAT
effect: Target cannot attack with locked location
pg Ref: 314
geAR & UPgRADeS
knockout stRike
NAMe DeSCRPtiON/NOteS Requirement: Melee attack against living target
Crippled Arc Node:
Cannot be used to channel spells. Roll: MAT -1
Crippled Cortex: effect: POW+STR Damage Roll, Target must pass Willpower test versus STR
+7 or be knocked out.
Lose all focus points and cannot be allocated focus.
pg. Ref: 210
Cannot spend focus points for any reason.
Crippled Movement:
GRappLe
DEF 7. Cannot run or charge.
Requirement: Open Fist
Crippled Arm or head: Roll: MAT
Roll one fewer die on attack and damage rolls with effect: Enter Grapple with Target
weapons in the crippled location. Cannot make power pg. Ref: 210
attacks with weapons in crippled location.
Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.