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SAS Support Kits

SAS Support Kits


Written by Eddy Webb and Will Hindmarch Layout and Design by Jessica Mullins Interactive Version by Mr. Gone
White Wolf Publishing 2009 CCPhf. All rights reserved. Reproduction without thewritten permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproducedfor personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCPhf. All rights reserved. Vampire the
Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Exalted, Scion, Storytelling System and the Storytelling Adventure System are trademarks ofCCP hf. All rights reserved. All characters, names, places and text herein arecopyrighted by CCPhf. CCP North America Inc. is a wholly
2075 West Park Place Blvd. owned subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature
content. Reader discretion is advised.
Suite G
Check out White Wolf online at http://www.white-wolf.com
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1
Check out the Storytelling Adventure System online at http://www.white-wolf.com/sas
Storytelling Adventure Introduction
This is probably the least important section when youre writing
System Support Kit the story for your own use. However, its a good place to jot down any
theme or mood you think will permeate your story, as well as noting
This support kit contains a variety of blank forms for writing stories for your inspirational sources, supplementary materials and overall advice you
chronicle using the Storytelling Adventure System (SAS). The essay youre want to remember before going into specifics later. Most times, though,
reading now is a guide to crafting adventures in the SAS style for personal you can probably skip this section.
use, modified from the advice given to the writers of our pre-constructed
SAS adventures. If you havent read the SAS Guide yet, you can download it
for free from our website at http://www.white-wolf.com/sas. Everything here The Treatment
builds on that material, so take a moment to get familiar with the basics. The first part of the treatment is a very short synopsis of the ad-
There are three rough areas for each SAS story introduction and venture, followed by a brief rundown of the story as you envision it
groundwork, scenes and aftermath. You can delete some areas and add unfolding. Note that its very likely your game wont turn out as you
new ones based on the needs of your story, but its good to know why each detail it here, but its good to have a basis to work from.
SAS Support Kits

SAS Support Kits


section is there before you start changing them. The sections are covered Start with a one-paragraph description of the story. Be short: describe
briefly in the SAS Guide, but this covers them in more detail. the core conflict of the adventure and then move on. From there, the
bulk of the treatment is a frank, brief telling of your story. This is your

Introduction and
chance to give your version of the tale, but acknowledge the major
turning points here, including the various ways they can alter the

Groundwork
ultimate outcome of the adventures story. This is a roadmap for the
story, so make sure that all the twists and turns are clearly marked out.
Dont hide surprises in the climactic scene or bury important reversals

Adventure Ratings in a characters description.

First are the adventure ratings. The number of scenes is a simple count
of what you have in your story (including optional scenes). The MPS
Background and Set-Up
dots are not an average of the individual scene MPS dots, but your Avoid writing a bunch of background material for your story
impression of how much of a challenge each aspect is in your story, thats only going to be of interest to you. Unless the backstory
based on the chart on p. 3 of the SAS Guide. The XP level is what between two Storyteller characters is important to the core
experience point amount you find appropriate for the challenges in conflicts of the story, skip it. Just because you have a scene in
the story as presented (whether through a previous playtest or a rough a warehouse doesnt mean we need to know how international
estimate of the power level of the antagonists). shipping law works.
Set-up is also where you can detail areas like the motives of the
player characters or any potential patrons, information gathering,
Storytelling Adventure system
rumors and other information relevant to the lead up before the
Scenes Mental OOOOO XP Level first scene.
8 Physical OOOOO
Social OOOOO o-34

2
should consider putting a few quotes on each important Storyteller
New Elements character yourself, so you get a richer sense of how the character talks
This is where you put objects that fall under already-defined catego- when thrown into a variety of situations. For example, you could offer
ries: bloodlines, Merits, Charms and so on. Put only those things in an example of how the character uses a particular Skill or power by
here. These are more likely to be used outside the scope of this story, writing an example like the following:
and you dont want your story-specific mechanics to be confused with (Intimidate) You ever felt somebodys bone snap in your hands? I
them later. have. I love it. I love that feeling.

Storytelling Mechanics (Streetwise) No worries, there, chief. I know youd never


get involved in such shady shit. But you know the neighbor-
Its okay to whip up optional systems for resolving core narrative hood and might have an idea where such low-lives can be
issues, like a sub-system that determines when characters finally draw found. Right?
police attention to their activities while on the run for a murder they
didnt commit. Because this action provides some of the architecture (Dominate) Josh, listen to me. I need you to go down to Humes
for the whole story, you should detail it here rather than in any one apartment and deliver this package for me. You can do that for me,
SAS Support Kits

SAS Support Kits


scene, so you always have access to it. Josh. Do that for me, Josh.

Personality Mechanics
The Cast This is Vice and Virtue for World of Darkness, Motivation
The Storyteller characters presented in SAS adventures use a for Exalted, Nature for Scion and so on. These are the same as
slightly different format from our normal Storytelling games. These they are in the original games, but its good to throw in a quick
characters contain specific, detailed advice and notes to help you use sentence or two explaining what they mean to the character in
them in a particular story. Write sample descriptions, monologues, question. Its another hook to help you understand how to portray
tactics and goals for the most important Storyteller characters in the the character.
story; the character write-ups should be your one-stop shop when
playing that character. Background
Dont bother writing up every downtown commuter on the This is a quick, basic background on the characters fictional his-
D-Train this way. If you set out to detail too many characters, tory in the game world. The odds are good that youve covered a lot
you may make each of them too shallow and they wont be as of what might go in here under Backstory or Set-Up, so you dont
vibrant as you need them to be. Focus on getting key characters need to repeat that. This section is intended as a touchstone, though,
across as richly as you can, and trust that you can improvise the so certain key pieces of information may warrant the repetition, such
supporting roles. as the characters wifes name, alma mater or the circumstances of his
unfortunate demise a hundred years ago.
Cast Structure Description
Quotes This is still a description of the character in question. Rather than
In most books, a character gets one quote, a sassy one-liner designed a densely intertwined block of text, though, jot down a few ready-to-
to get the Storytellers attention right away. In SASs, though, we say descriptive statements you can share with your players. This isnt
usually supply three important lines of dialogue for potential situ- read-aloud text, exactly, but its pretty close. Just break it up a bit so
ations, to help you get a handle on portraying the character. You you can pull it apart as needed

3
Also, remember that, despite its name, this entry isnt strictly visual. Youre
not describing the character to a police sketch artist, youre communicating Combatant Statistics
with an audience through words. Descriptions that cut to the chase and stick Be specific and dont go overboard. The number of characters who
with the audience are best. Here are three sample descriptions that might be need five dots in anything should be very small. You have many other
given for the same character but dont resort to just listing traits: mechanisms for controlling the power level of any scene, but a detailed
character sheet cements a center point for the challenge of the scenes
Hes got the look of a wadded-up rag, oily and wrinkled.
that character is a part of. You arent required to give each Storyteller
If people had evolved from frogs, theyd look like this. character exactly the number of dots that the players characters start
His fangs are his only teeth, and thats probably been true with, because they serve two very different purposes in the game.
since the day he died. Dont put characters with massive dice pools into adventures for less
experienced characters. Its also a good idea to pre-calculate dice pools
Storytelling Hints you expect to use a lot before the game starts.
This is a misnomer. Dont hint be clear. Write down as precisely
as you can the characters role in the story and how to use him to ac-
complish narrative goals. Whats the characters purpose in the story? Scenes
SAS Support Kits

SAS Support Kits


Exposition? A dose of action? A Mental challenge? How might the This next section is the catalog of scenes that make up your story.
character be re-appropriated for other uses? These are the most important parts of your story. You wont create
Dont confuse this with a description of the character. In this section, good stories by cheating this structure. Instead, youll do it by creating
youre talking shop. Doug is a sympathetic character, so play him as exciting and dramatic situations.
humble, funny, rebellious, chauvinistic, blunt or anything else thatll get One point of order: make sure your scenes are actually scenes. If its
the players and their characters to like him enough to hate his killers. a chunk of text talking about a characters overall goals (not just the
immediate goals in that part of the story), put it in the Cast section.
Non-Combatant Statistics If its a couple of paragraphs describing what happened before the
(World of Darkness) story started, that goes in Background and Set-Up. If you are trying to
Easy on the dice pools. They should be neither too high or too many. describe a crucial story decision but its not specific to a place or time,
Characters who arent the players characters and arent essential give that decision some structure and flavor and make it into a scene.
antagonists should serve specific purposes in your story. Avoid writ- The more evocative each scene is, the more richly textured the story
ing characters like A Librarian in favor of Evelyn, the Suspicious will be at the table.
Librarian. When writing the entries for dice pools, you can include
one descriptive statement at the beginning and write your explanatory Scene Format
text specific to the character. For example:
Research (5 dice) She tips books off the shelf with a practiced
MPS Ratings
little pull at the top of the spine. She then lobs the book from one hand Much like the MPS ratings for the overall story, these ratings
to the other before opening it and flipping through the pages. She loves arent based on any particular metric, but your overall feel of what
her job. Evelyn thrives on finding and having answers. This makes challenge the scene offers to the story at hand. A starting Vampire
her nosy. She gladly helps anyone find out information, but then character will have a different Social challenge than one with
looks over your shoulder once its found. She wants to know what 75 experience points or a starting Scion character. Its more impor-
you want to know. When the characters leave, she looks them up tant that the dots for the scenes give you a quick way to gauge the
on Google and sees where the hits take her. challenge of a scene.

4
like spit (2) or wind-blown sand gets into everything (3). The
Overview effects of previous scenes can also act as a hindrance.
This should contain a synopsis, a short description of what triggers Help: This describes ways the characters can make the key action easier
the scene and a description of the central conflict. for themselves, or extra benefits they can derive through clever play. In many
cases, they might be rewards for other actions the characters take in this scene
Description or previous scenes, like restoring emergency lighting or putting out a fire.
Avoid a big paragraph of description. Put things in sentences that can Roll Results: A list of possible roll results, and some suggestions on
be used now and again throughout the scene, rather than delivered in how they can manifest in the scene.
a huge info-dump at the beginning. Also dont feel restricted to these
descriptions; feel free to break them up into phrases and details to use Consequences
in improvised descriptions. Detail any special consequences for the scene here. Note that these
Storyteller Goals are consequences that will have an impact on future scenes of the
story any consequences that radiate outside the context of the story
This is the main meat of the scene. Detail what this scene is designed should be detailed in Aftermath, below.
to accomplish in the story (e.g., build suspense, exposit, challenge the
SAS Support Kits

SAS Support Kits


Scene Cards
characters) and what you should keep in mind overall when running
the scene. Spell out the key choice presented to the players during the
scene, as well as any antagonist goals. You can boil down all of the
relevant information in each
Character Goals of your scenes into the scene
Explain what the characters are trying to accomplish in this scene. card template. Make sure that
These probably wont be the same at the Storyteller goals, but they there isnt information in the
can be. cards that isnt mentioned in
the scene itself; the cards are
Actions meant to be used as a refer-
Sometimes, youll use this section to detail the results of various ac- ence tool, not an additional
tions the players could take with their characters. What clues do they source of information. Also,
find? What tactics will the ninjas use when they are attacked? What list all modifiers next to the
happens when the crowd finds out theyre really vampires? This is Help and Hindrances sec-
where the nitty-gritty of the scene gets hammered out. tions in parenthesis.
Most scenes, though, will also have a key action, which is a detailed Example: A -1 die modifier for a slippery road would be listed as
description of the action complete with dice pools, modifiers and de- Slippery Road (-1). A +2 DV for cover would be listed as Cover
scriptive text. Use specific details and descriptions that you can read (+2 DV).
aloud in the event of dramatic failures, exceptional successes and the

Aftermath
like. There are a few sub-sections here.
Dice Pool: This simply details whatever dice pool is used for the
action (if any). The aftermath is pretty much what it says it is a discussion of the
Hindrances: This gives you ways to make the key action more chal- consequences of the overall story, which are seeds for future stories.
lenging, more dangerous or more dramatic for the characters. Try to This is also the place to detail end-of-story experience awards, reward-
be colorful with them, such as a warm, slow rain drips out of the sky ing three or four particular actions or decisions.
5
Name: Virtue: Faction: Name: Virtue: Faction:
Concept: Vice: Group Name: Concept: Vice: Group Name:

Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo

Skills Merits Health Skills Merits Health


ooooo ooooo o o o o o o o o o o o o ooooo ooooo o o o o o o o o o o o o
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Willpower ooooo ooooo Willpower
ooooo ooooo o o o o o o o o o o ooooo ooooo o o o o o o o o o o
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Morality ooooo ooooo Morality
ooooo Size ooooo Size
ooooo Flaws Speed ooooo Flaws Speed
ooooo Defense ooooo Defense
ooooo Initiative Mod ooooo Initiative Mod
ooooo Armor ooooo Armor
Notes Notes
Name: Virtue: Name: Virtue:
Concept: Vice: Concept: Vice:

Power oooooooooo Finesse oooooooooo Resistance oooooooooo Power oooooooooo Finesse oooooooooo Resistance oooooooooo

Skills Numina Dice Pool


Corpus Skills Numina Dice Pool
Corpus
ooooo oooooooooooo ooooo oooooooooooo
ooooo ooooo
ooooo oooooooooooo ooooo oooooooooooo
ooooo ooooo
ooooo Willpower ooooo Willpower
ooooo oooooooooo ooooo oooooooooo
ooooo ooooo
ooooo oooooooooo ooooo oooooooooo
ooooo ooooo
ooooo ooooo
ooooo Essence ooooo Essence
ooooo ooooo
ooooo ooooo
ooooo Influence Morality ooooo Influence Morality
ooooo ooooo Aspect ooooo ooooo Aspect
ooooo ooooo Rank ooooo ooooo Rank
ooooo ooooo Size ooooo ooooo Size
ooooo ooooo Speed ooooo ooooo Speed
ooooo ooooo Defense ooooo ooooo Defense
ooooo ooooo Initiative Mod ooooo ooooo Initiative Mod
Notes Notes
Name: Asset: Age: Name: Asset: Age:
Concept: Fault: Clique: Concept: Fault: Clique:

Intelligence Strength Presence Intelligence Strength Presence

Wits Dexterity Manipulation Wits Dexterity Manipulation

Resolve Stamina Composure Resolve Stamina Composure

Skills Merits Health Skills Merits Health

Willpower Willpower

Morality Morality
Flaws Size Flaws Size
Speed Speed
Defense Defense
Initiative Mod Initiative Mod
Notes Notes
Attributes 5/4/3 Attributes 5/4/3
Skills Varies by Age Skills Varies by Age
Merits 7 Merits 7
Health = Stamina + Size Health = Stamina + Size
Willpower = Resolve + Composure Willpower = Resolve + Composure
Size = 4 for children Size = 4 for children
Defense = Lowest of Dexterity or Wits Defense = Lowest of Dexterity or Wits
Initiative Mod = Dexterity + Composure Initiative Mod = Dexterity + Composure
Speed = Strength + Dexterity +4 Speed = Strength + Dexterity +4
Starting Morality = 7 Starting Morality = 7
Name: Virtue: Faction: Name: Virtue: Faction:
Concept: Vice: Group Name: Concept: Vice: Group Name:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

Name: Virtue: Faction: Name: Virtue: Faction:


Concept: Vice: Group Name: Concept: Vice: Group Name:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo
Name Name
Concept Concept

Character Relationships Character Relationships


N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept


SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs

SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs
Name: Virtue: Clan: Name: Virtue: Clan:
Concept : Vice: Covenant : Concept : Vice: Covenant :

Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo

Skills Merits Health Skills Merits Health


ooooo ooooo oooooooooooo ooooo ooooo oooooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Willpower ooooo ooooo Willpower
ooooo ooooo oooooooooo ooooo ooooo oooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Vitae ooooo ooooo Vitae
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Vitae per turn ooooo ooooo Vitae per turn
ooooo ooooo ooooo ooooo
ooooo Blood Potency ooooo Blood Potency
ooooo Disciplines ooooo Disciplines
ooooo ooooo oooooooooo ooooo ooooo oooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Flaws ooooo ooooo Flaws
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
Notes Notes
Humanity Humanity
Size Size
Speed Speed
Defense Defense
Initiative Mod Initiative Mod
Armor Armor
Name; Virtue: Clan: Name; Virtue: Clan:
Concept: Vice: Covenant: Concept: Vice: Covenant:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

Name; Virtue: Clan: Name; Virtue: Clan:


Concept: Vice: Covenant: Concept: Vice: Covenant:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo
Name Name
Concept Concept

Character Relationships Character Relationships


Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept


SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs

SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs
Name
Name: Virtue: Aspice:
Concept: Vice: Tribe: Form: Hishu Dalu Gauru Urshul Urhan
Lodge:
Strength
Intelligence oooooooooo Strength oooooooooo Presence oooooooooo Dexterity
Stamina
Wits oooooooooo Dexterity oooooooooo Manipulation oooooooooo Manipulation
Resolve oooooooooo Stamina oooooooooo Composure oooooooooo
Perception
Size
Skills Merits Health Speed
ooooo ooooo ooooooooooooooo Defense
ooooo ooooo Initiative Mod
ooooo ooooo Willpower Armor
ooooo ooooo o o o o o o o o o o
ooooo ooooo
ooooo ooooo
ooooo ooooo Essence Gif ts and Rites
ooooo ooooo Gif t Roll Rite Roll
ooooo ooooo Essence per turn
ooooo ooooo
ooooo ooooo P rimal U rge
ooooo ooooo o o o o o o o o o o
ooooo ooooo
ooooo ooooo Renown
ooooo ooooo Purity ooooo
ooooo ooooo Glory ooooo
ooooo ooooo Honor ooooo
ooooo ooooo Wisdom ooooo
ooooo ooooo Cunning ooooo
ooooo
ooooo Flaws Equiptment
ooooo
ooooo
Notes
Name; Virtue: Auspice: Name; Virtue: Auspice:
Concept: Vice: Tribe: Concept: Vice: Tribe:
Lodge: Lodge:
oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

Name; Virtue: Auspice: Name; Virtue: Auspice:


Concept: Vice: Tribe: Concept: Vice: Tribe:
Lodge: Lodge:
oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo
Name Name
Concept Concept

Character Relationships Character Relationships

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept


SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs

SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs
Name: Virtue: Path: Name: Virtue: Path:
Concept: Vice: Order: Concept: Vice: Order:
Cabal: Cabal:

Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina C ooooo omposure ooooo Resolve ooooo Stamina C ooooo omposure ooooo

Rote
Skills Merits Health Rote
Skills Merits Health
Skills ooooooooooooooo Skills ooooooooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Willpower ooooo ooooo Willpower
ooooo ooooo oooooooooo ooooo ooooo oooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Mana ooooo ooooo Mana
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Mana per turn ooooo ooooo Mana per turn
ooooo ooooo Gnosis ooooo ooooo Gnosis
ooooo ooooo oooooooooo ooooo ooooo oooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo
Protective Spells ooooo ooooo
Protective Spells
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Wisdom ooooo ooooo Wisdom
ooooo ooooo ooooo ooooo
ooooo ooooo Speed ooooo ooooo Speed
ooooo ooooo Defense ooooo ooooo Defense
ooooo ooooo Initiative Mod ooooo ooooo Initiative Mod
ooooo ooooo Armor ooooo ooooo Armor
ooooo Notes ooooo Notes
ooooo ooooo
Arcana Arcana
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
Name; Virtue: Path: Name; Virtue: Path:
Concept: Vice: Order: Concept: Vice: Order:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

Name; Virtue: Path: Name; Virtue: Path:


Concept: Vice: Order: Concept: Vice: Order:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo
Name Name
Concept Concept

Character Relationships Character Relationships

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept


Name: Virtue: Lineage: Name: Virtue: Lineage:
Concept: Vice: Refinement: Concept: Vice: Refinement:

Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo

Skills Merits Health Skills Merits Health


............................................. ooooo ............................................. ooooo oooooooooooo ............................................. ooooo ............................................. ooooo oooooooooooo
............................................. ooooo ............................................. ooooo ............................................. ooooo ............................................. ooooo
............................................. ooooo ............................................. ooooo ............................................. ooooo ............................................. ooooo
............................................. ooooo ............................................. ooooo Willpower ............................................. ooooo ............................................. ooooo Willpower
............................................. ooooo ............................................. ooooo oooooooooo ............................................. ooooo ............................................. ooooo oooooooooo
............................................. ooooo ............................................. ooooo ............................................. ooooo ............................................. ooooo
............................................. ooooo ............................................. ooooo ............................................. ooooo ............................................. ooooo
............................................. ooooo ............................................. ooooo Pyros ............................................. ooooo ............................................. ooooo Pyros
............................................. ooooo ............................................. ooooo ............................................. ooooo ............................................. ooooo
............................................. ooooo ............................................. ooooo ............................................. ooooo ............................................. ooooo
............................................. ooooo ............................................. ooooo
............................................. ooooo Bestowment Azoth ............................................. ooooo Bestowment Azoth
............................................. ooooo .................................................................. oooooooooo ............................................. ooooo .................................................................. oooooooooo
............................................. ooooo ............................................. ooooo
............................................. ooooo Transmutations ............................................. ooooo Transmutations
............................................. ooooo ............................................................................................... Dice Pool ................... ............................................. ooooo ............................................................................................... Dice Pool ...................
............................................. ooooo ............................................................................................... Dice Pool ................... ............................................. ooooo ............................................................................................... Dice Pool ...................
............................................. ooooo ............................................................................................... Dice Pool ................... ............................................. ooooo ............................................................................................... Dice Pool ...................
............................................. ooooo ............................................................................................... Dice Pool ................... ............................................. ooooo ............................................................................................... Dice Pool ...................
............................................. ooooo ............................................................................................... Dice Pool ................... ............................................. ooooo ............................................................................................... Dice Pool ...................
............................................. ooooo ............................................................................................... Dice Pool ................... ............................................. ooooo ............................................................................................... Dice Pool ...................
............................................................................................... Dice Pool ................... ............................................................................................... Dice Pool ...................
Notes Notes
Experience .................................. Experience ..................................
Size ....................................................... Size .......................................................
Speed ................................................. Speed .................................................
Defense ........................................... Defense ...........................................
Initiative Mod .......................... Initiative Mod ..........................
Armor ................................................ Armor ................................................
Name: Virtue: Lineage: Name: Virtue: Lineage:
Concept: Vice: Refinement: Concept: Vice: Refinement:
oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

Name: Virtue: Lineage: Name: Virtue: Lineage:


Concept: Vice: Refinement: Concept: Vice: Refinement:
oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo
Name Name
Concept Concept

Character Relationships Character Relationships


Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept


SCENE: SCENE:
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STs STs
PCs PCs

SCENE: SCENE:
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H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs
Name: Virtue: Seeming: Name: Virtue: Seeming:
Concept: Vice: Kith: Concept: Vice: Kith:
Court: Court:

Intelligence: OOOOOOOOOO Strength: OOOOOOOOOO Presence: OOOOOOOOOO Intelligence: OOOOOOOOOO Strength: OOOOOOOOOO Presence: OOOOOOOOOO

Wits: OOOOOOOOOO Dexterity: OOOOOOOOOO Manipulation: OOOOOOOOOO Wits: OOOOOOOOOO Dexterity: OOOOOOOOOO Manipulation: OOOOOOOOOO

Resolve: OOOOOOOOOO Stamina: OOOOOOOOOO Composure: OOOOOOOOOO Resolve: OOOOOOOOOO Stamina: OOOOOOOOOO Composure: OOOOOOOOOO

Skills Contracts Health Skills Contracts Health


OOOOO OOOOO OOOOOOOOOOOOOOOO OOOOO OOOOO OOOOOOOOOOOOOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO OOOOO
Willpower Willpower
OOOOO OOOOO OOOOO OOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO Glamour OOOOO OOOOO Glamour
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO Glamour per turn_________ OOOOO OOOOO Glamour per turn_________
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO Wyrd OOOOO OOOOO Wyrd
OOOOO OOOOO OOOOOOOOOO OOOOO OOOOO OOOOOOOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO Flaws OOOOO OOOOO Flaws
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO
Clarity Defense Clarity Defense
OOOOO OOOOO
Size Initiative Mod Size Initiative Mod
Merits Speed Armor Merits Speed Armor
OOOOO OOOOO
Pledges/Notes Pledges/Notes
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
OOOOO OOOOO
Name: Virtue: Seeming: Name: Virtue: Seeming:
Concept: Vice: Kith: Concept: Vice: Kith:
Court: Court:

OOOOOOOOOO Notes: OOOOOOOOOO Notes:

OOOOOOOOOO OOOOOOOOOO

OOOOOOOOOO OOOOOOOOOO

OOOOOOOOOO OOOOOOOOOO

Name: Virtue: Seeming: Name: Virtue: Seeming:


Concept: Vice: Kith: Concept: Vice: Kith:
Court: Court:

OOOOOOOOOO Notes: OOOOOOOOOO Notes:

OOOOOOOOOO OOOOOOOOOO

OOOOOOOOOO OOOOOOOOOO

OOOOOOOOOO
OOOOOOOOOO
Name Name
Concept Concept

Character Relationships Character Relationships


Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept


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STs STs
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H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

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PCs PCs
Name: Virtue: Profession: Name: Virtue: Profession:
Concept: Vice: Compact: Concept: Vice: Compact:
Conspiracy: Conspiracy:

Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo

Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo

Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo

Skills Merits Health Skills Merits Health


ooooo ooooo o o o o o o o o o o o o ooooo ooooo o o o o o o o o o o o o
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Willpower ooooo ooooo Willpower
ooooo ooooo oooooooooo ooooo ooooo oooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
tactics tactics
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Morality ooooo ooooo Morality
ooooo Size ooooo Size
ooooo Flaws Speed ooooo Flaws Speed
ooooo Defense ooooo Defense
ooooo Initiative Mod ooooo Initiative Mod
ooooo Armor ooooo Armor
Notes Notes
Name: Virtue: Profession: Name: Virtue: Profession:
Concept: Vice: Cell: Concept: Vice: Cell:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

Name: Virtue: Profession: Name: Virtue: Profession:


Concept: Vice: Cell: Concept: Vice: Cell:

oooooooooo Notes oooooooooo Notes

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo
Name Name
Concept Concept

Character Relationships Character Relationships

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept


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STs STs
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H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

STs STs
PCs PCs
Name
Name: Caste:
Charms Concept: Anima:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo

Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Defense / Rate

ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo

ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo

Notes Anima Soak Essence


B L A o o o o o o
Personal |
Health Peripheral |
Committed
-0
Essence Pool
Limit Break -1
-2 Experience
Virtue Flaw -4
Incapacitated
SCENE: SCENE:
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H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other

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Name
Name: Aspect:
Charms Concept: Anima:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo

Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate

ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo

ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo

Notes Anima Soak Essence


B L A o o o o o o
Personal |
Health Peripheral |
Committed
-0
Essence Pool
Limit Break -1
-2 Experience
Virtue Flaw -4
Incapacitated
Name
Name: Caste:
Charms/Knacks Concept: Anima:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo

Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate

ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo

ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo

Notes Anima Soak Essence


B L A o o o o o o
Personal |
Health Peripheral |
Committed
-0
Essence Pool
Limit Break -1
-2 Experience
Virtue Flaw -4
Incapacitated
Name
Name: Aspect:
Charms/Colleges Concept: Anima:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo

Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate

ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo

ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo

Notes Anima Soak Essence


B L A o o o o o o
Personal |
Health Peripheral |
Committed
-0
Essence Pool
Limit Break -1
-2 Experience
Flawed Fate -4
Incapacitated
Name
Name: Caste:
Charms Concept: Anima:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo

Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Defense / Rate

ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo

ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo

Notes Anima Soak Essence


B L A o o o o o o
Personal |
Health Peripheral |
Committed
-0
Essence Pool
Resonance -1
-2 Experience
Resonance Effects -4
Incapacitated
Name
Name: Caste:
Charms Concept: Court:
Name Cost Name Cost
Strength OOOOOOO Charisma OOOOOOO Perception OOOOOOO
Dexterity OOOOOOO Manipulation OOOOOOO Intelligence OOOOOOO
Stamina OOOOOOO Appearance OOOOOOO Wits OOOOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo

Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Defense / Rate

ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo
ooooo
Cup Ring
Notes Heart Soak ooooo
Cup Soak
ooooo
Ring Soak
B L A
o o o o

Essence Health
appearance wits

Conviction Valor
o o o o o o ooooo ooooo
Personal | -0 Staff Sword
ooooo ooooo
Committed -1 Staff Soak Sword Soak
Essence Pool -2

Experience
appearance stamina
-4
Incapacitated Dodge DV
Name
Name: Caste:
Charms Concept: Urge:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo

Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate

ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo

ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo

Notes Anima Soak Essence


B L A o o o o o o
Personal |
Health Peripheral |
Committed
-0
Essence Pool
Limit Break -1
-2 Experience
Torment -4
Incapacitated
Name: Caste: Name: Caste:
Concept: Anima: Concept: Anima:
Notes Notes

Name: Caste: Name: Caste:


Concept: Anima: Concept: Anima:

Notes Notes
Name Name
Concept Concept

Character Relationships Character Relationships


N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept

N ame C oncept N ame C oncept


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HINDRANCES HELP O t her HINDRANCES HELP O t her

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PCs PCs
Name: Calling: Pantheon: Name: Calling: Pantheon:
Level: Nature: God: Level: Nature: God:
Attributes Attributes
Strength oooooooooo Charisma oooooooooo Perception oooooooooo Strength oooooooooo Charisma oooooooooo Perception oooooooooo
Dexterity oooooooooo Manipulation oooooooooo
Intelligence oooooooooo Dexterity oooooooooo Manipulation oooooooooo
Intelligence oooooooooo
Stamina oooooooooo Appearance oooooooooo Wits oooooooooo Stamina oooooooooo Appearance oooooooooo Wits oooooooooo

Abilities birthrights Abilities birthrights


ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo Knacks boons ooooo Knacks boons
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo Weapons ooooo Weapons
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo Willpower Legend ooooo Willpower Legend
ooooo oooooooooo o o o o o o ooooo oooooooooo o o o o o o
ooooo oLegend
ooooo ooooo oLegend
ooooo
notes Points notes Points
virtues virtues
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
health health
0 1 1 2 2 4 I 0 1 1 2 2 4 I
Name
Name: Calling: Pantheon:
Level: Nature: God:

Knacks Attributes
Strength oooooooooo Charisma oooooooooo Perception oooooooooo
Dexterity oooooooooo Manipulation oooooooooo
Intelligence oooooooooo
Stamina oooooooooo Appearance oooooooooo Wits oooooooooo

Abilities birthrights
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
boons
ooooo
ooooo
ooooo
Weapons
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo Willpower virtues
Notes ooooo oooooooooo ooooo
ooooo ooooo
spells ooooo
health
0 1 1 2 2 4 I ooooo
Legend
oooooo
oooooo Legend Points
Name
Name: Calling: Pantheon:
Level: Nature: God:

Knacks Attributes
Strength oooooooooo Charisma oooooooooo Perception oooooooooo
Dexterity oooooooooo Manipulation oooooooooo Intelligence oooooooooo
Stamina oooooooooo Appearance oooooooooo Wits oooooooooo

Abilities birthrights
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
boons
ooooo
ooooo
ooooo
Weapons
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo Willpower virtues
Notes ooooo oooooooooo ooooo
ooooo ooooo
health spells ooooo
0 ooooo
1
1 Legend
2
2 oooooo
4
I
oooooo Legend Points
Name: Calling: Pantheon: Name: Calling: Pantheon:
Level: Nature: God: Level: Nature: God:
Notes Notes
oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

Name: Calling: Pantheon: Name: Calling: Pantheon:


Level: Nature: God: Level: Nature: God:
Notes Notes
oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo

oooooooooo oooooooooo
Name Name
Concept Concept

Character Relationships Character Relationships


Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept

Name Concept Name Concept


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