disablecreep disablecreepspawn ng_enable spawning. Use spawn - dota_creeps_no_spawni -enablecreepspawn - enablecreepspawn ng_disable to undo this change. enablecreeps pawn
-startgame -startgame dota_start_game Sets timer to 0:00,
creeps spawns... game starts.
-allvision -allvision dota_all_vision_enable Gives vision for
- -normalvision dota_all_vision_disable both teams. Use normalvision -normalvision to undo this change.
-clearwards -clearwards dota_clear_wards Destroys all wards.
-wtf -wtf dota_ability_debug_ena Removes cooldown, -unwtf -unwtf ble Mana cost etc. Use dota_ability_debug_disa -unwtf to undo this ble change.
-dumpbots -dumpbots dota_bot_dump_state Displays AI status.
-timescale n host_timescale
-createhero -createhero dota_create_unit Creates the
<unit_name> npc_dota_hero_an <unit_name> specified unit [as an [enemy] timage enemy]. -createhero npc_dota_hero_an List 1: npc_heroes timage enemy 26.01.2013.txt | npc -createhero _heroes antimage (recommended -createhero anti version) -createhero 26.01.2013.txt npc_dota_goodgu List ys_siege 2: npc_units.txt (n -createhero umbers can be goodguys_siege changed into higher enemy values, if available)
You can create up to
5 Dire heroes with this command, and up to 22 heroes in total. The prefixes behind the defining hero/unit names can be left out like in the given examples. The hero names can also be truncated.
-item -item item_blink dota_create_item Gives the specified
<item_name <item_name> item. > List: items 05.11.2012.txt | ite ms (organized) 26.01.2013.txt Warning: Do not use uppercase. Give it a try to see what happens.
-givebots -givebots dota_bot_give_item Give all bots the
<item_name item_blink <item_name> specified item. > List: See above.
-ping -ping dota_ping Displays ping time
with server along with the packet loss information. This command can be used in a non- cheat game, too.
-spawnrune -spawnrune dota_spawn_rune Spawns an
intermediate rune. Spawn spot and/or the rune type cannot be manipulated.