» Goat Should You Blow a Wad for a Quad?
Hell, Voyeur,
Jorune: Alien Logic
Heretic, Zephyr,
Inferno, Cyberia
Advanced Civilization, Transport Tycoon,
Flight Commander 2, Zeppelin
ete
Heavy metal combat
in Dune Il-style
Page 32“Triad is a truly awesome game!” DEEP
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Ge eer eewn
ively il
In
1995, simulation games
will torque up the
ism, both in terms of
mission planning and
in terms of graphic ap-
peal. SSIs Stent
Hunter, a submarine game based on Pa-
cifie Theater action during World War I
hhas near photo-realistic periscope views
that are incredible. Every ship, port facility
and building is a 3-D object that can be
light-sourced accordingly. So, you get the
right glare and shadows according to their
«lay-to-night calculation, When you appear
in a harbor, you see them accurately as the
designers have reconstructed them ac-
cording to period maps and geographical
survey information. And, with a veteran
sub commancler advising them on realistic
nission data, SILENT HUNTER should be as
groundbreaking for the Pacific Theater as
Aces OF THE Deer was for the Atlantic
Theater. Speaking of Acts oF ‘THe Dien,
Dynamix is nearing release on the Acts
(OF THE Deer ExPavsio Disk. You will now
patrol the Mediterranean, but you get to
do itn a top-secret XXI U-boat, The XXI
U-boat was sometimes known as an Elec
tro-Boat. It was faster, had greater range,
better fire control and used radar. It also
wasn't introduced until 1945, but gamers
can use it much earlier in their Medites
ranean campaigns,
In the world of combat flight simula-
tion, Digital Ilusions (developers of Tow.
NaDO) is creating a mission-based APyctt
Guxstup simulation for new publisher Ine
teractive Magic, It will feature active areas
for nape-of-the-carth level missions repr
senting 200 x 200 mile squares of detailed
geographical survey maps set within three
geographical areas: Korea, Yemen and
Cyprus. Each geographical area has its
‘own campaign.
Spectrum Holo!
tedly designed to
te's Tor Gus, admit
aan entry-level flight
simulation, will take a different approach
to the campaign idea. ‘The real-world feel
will arise from the interpersonal conflict
depicted in the cinematic cut scenes
played! henween missions. In this sense, the
flight sim will be something like a WiNc
Conmanper-style approach with real
world atmospheric flight and we
models, They also hope to recruit more
computer pilots with lots of on-line help
using digitized video.
In addition to the great graphics
advancements in SILENT HUNTER, we're
excited about the emphasis on mission
planning in Aractit GoNstur, One of the
great strengths of ToRwano was its mise
sion-planning module. Now, in Aracit
Guystut, Digital Illusions hay adcled a re-
play capacity that features an intriguiny
mission debrief. When you view the re
plays of missions in Apache GUNSHIP, you
quickly get to see how well you stuck to the
plan and how often you had to ad-lib. You
may also be evaluated on how well you
planned the mission. So, you'll “love it
when a plan comes together!” We also like
the Dynamix approach 10 multimedia
products in this area. Their Ears Your
Wives product features information on
the history of aviation, but its heart is the
ability to watch hicres vidleos of RED Bakox
maneuvers being performed as you simul
taneously wateh a large diagram of flight
controls mov-
ng through the
Then, you can
jump into a sce-
nario from the ‘SVG
game and wy wo B= eraphics and detailed
perform the Pesehistorical research will
premente-vout combine to give Aces oF
self. since. it ve Deer some
competition this
spring.
contains both
full versions of
Reb Barow and
the Rep Bakox
Mission BUILD:
ER, Tt looks very
cool.
The
only downside
to this year’s
flight
s to be
it
that the curr
machines cam:
6 COMPUTER GAMING WORLD + MARCH 1995
not handle today’s more detailed texture
maps without operating at greatly +
duced frame rates. We expect that havd-
assists (jc. add-on cards that assist
the CPU with graphics funetions) will
help games over this hump by the end of
the year
Expect several
long-awaited titles by mid-year. Origin's
Wines oF Gtony, perhaps the most accu-
rate simulation of all the games using the
Wine Cosimanner technology, is a game
of World War I aerial combat that should
satisfy fans of machine guns and rickety
planes. Mindscape’s USS TicoNveRoea
will test the marriage of 8-D Studio andl
advanced naval combat. Looking Glass
Technologies will try to revolutionize
flight games with their physics-based
Fucisr UNuiwere
els air low dynam
calistically attempt some wild acrobatic
Toward the end of the year, Interae-
tive Magic will unleash F-16 Ficwrixc
FALCON. It won't be FALCON 4.0, but it
will certainly offer some exciting mission-
based combat. Digital Illusions, the de-
velopers of EA's venerable F-16 Comma
Pitor (one of the earliest modem-capable
sims), will develop the game for the new
Raleigh-based publisher
—
= fields
ST Eg
= Interactive Magic
erty
Sean
sim developed by
Pe aewr?
LAM
Coming Soon:
Circle Reader Service #246,Jey temperatures are in
store for traditional ade
venture gamers and
role-players. 19
phasis will be on
ing. This year’s erop will feature lots of
tually empty 3-D rendered spaceships,
castles, ruins and mazes where the only in-
teresting characters you meet are those
outside your time and space.
‘One class of games will feature $-D en:
Nironments to explore and will emphasize
puzzle-solving over either combat or chi
acterization, \ Canadian publisher ealled
Discis Knowledge Research is about to
release a puzzle-based game set in a pre-
Sumerian civilization. Jewets oF THM: Ora
LE isa non-linear Mysr-alike game which
features 30 puzzles, 3-D text pped
walls with authentic hieroglyphies, and
gieat sound. Legend’s Mission Crrticat
starts ont as the old abanconed spaceship
Ske =
ASMA
Cnet!
Scorer
Brot
Sore
navor ver
to be explored and repaired scenario, bu
in addition to its beautifully rendered 3-D
spaceship, the game boasts a challenging,
sirategy game as part ofits finale. Magnet
Interactive's Bu uestare also boasts a be
tially rendered 3-D spaceship. ‘The twist is
that you play a dolphin in this non-vio-
lent, exploratory mystery.
Activision’s PLANETFALL: FLoyD’s
Nexr THING returns you to that wonder:
ful Infocom universe where Steve Meret
zky's colorful robot named Floyd
provided both challenging puzzles and
robust chuckles. Now, the alien 3-D ren
dered environments are no longer mere-
ly extensions of Meretzky’s prose to be
imagined, but rendered in dizzying
xeno-splendor on your VGA monitor
BURIED IN TiMe is the sequel to THe
JOURNEYMAN PRoucr. This time, you
have been framed and must visit nwo
torical sites (a 13th Century castle and a
Mayan pyramid) and one near-future
site in order to prove your innocence
3-0 will also play a role in Fox Interac-
this graphical
continvation of the
ily space series
GB COMPUTER GAMING WORLD + MARCH 1995
five's RETURN OF THE APES, schecluled for
next year. The adventure game will be
based on the Oliver Stone movie and will
use Stan Winston's 3-D models from the
film as the basis for the apes in the game
Fox is hoping for simultaneous release
with the motion picture and promises that
the adventure game will be deeper than
the movie. Mindscape’s INFiLrRaror will
take a somewhat different approach, using
‘daymation’'style figures 10 create a Blade
Runner-esque atmosphere.
As previewed in last October's cover sto-
ry; Interplay’s Sronextz will feature 3-D
mazes for role-players to hack their way
through and 3-D rendered encounters
with the major monsters. New World's
Wertanns will alternate adventure
puzzles for its underwater psychic deter
tive with vehicle chases and other action
scenes. [-Motion’s ALONE 18 THE Dark 3
will use the same kinds of 3-D environ
ments and characters that made its two
ancestors successful. The main difference
between ALONE IN THHE Dak 8 and its pre-
ecessors is that the latter will take place
in a western town, Meanwhile, Merit is
nearing completion of Haxvesrex, a vivid
interactive horror story that’s something
like an episode of The Twilight Zone on
acicl Your character wakes up as an amne-
siac and sets about reorienting himself
through the use of blood-spattering chain-
saws, holes blasted with shotguns, and oth-
cr gory effects
The character generation in
Bethesda’s Tite: Exner ScROLES: DAGGER
FALL could be the best feature in an RPG
this year. Not only does it include disad-
vantages which can be traded for
strengths, powers, skills or spells, but it alk
lows interesting customizability. Anothe
worthy and interesting concept we ae an:
ticipating in this genre is that of Mitte
NA, a time travel game from Take 2 in
which players will travel to different an-
cient civilizations in order to alter the des
tiny ofa given civilization. Want Rome to
reign for a millennia? Figure ont how to
avoil the fall. Details on gameplay are still
sketchy, but we're very interested
On the graphic front, we are very im
pressed with the cinematics in FRANKES-
sein: THROUGH The Eves Or The
Monsre. Interplay’s 3-D adventure lets
you play the monster and see the doctor
standing over you as you come to life, oF
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