Professional Documents
Culture Documents
Art Porfolio
Role: Concept art of logo & symbols
ComS402 design/ card design/ charactors design
Artist Statement
Creating illustration is really a fun thing to me.
Im much use to draw human figure instaed
of animal and scenery. There are mostly hard
line around the edge of character in my illus-
tration. Becasue Im not really good at shadow
and texture drawing, I mostly combine actuall
tecture into the drawing enable to make it
looks more realistic.
There are ten symbols being used on the cards of Crwn Wars.
The top six are symbols for different terrains: water, fire, forest,
mountain, light, and dark. The down four are used to present
the numbers for mana, heath, attack, and time.
This is a large and furry yeti. He looks peaceful and lazy most of the time.
But he can also become very ferocious when meeting enemy. He hate human
but like their can food. In this illustration, he is drinking a hot can soup.
Concept Art: Monsters Centaur+Sketch
Ent
Fairy Cannibal
Concept Art: Monsters Computer Sketches
Jack OLantern
Leprechaun
Nymph
Swamp Monster
Medusa Krampus
Concept Art: Monsters Computer Sketches
Satyr Sphinx
Orcs
Slime
Mermaid
Witch
Concept Art: Terrain Final Piece
Theres only one terrain card was completed for final presen-
taion use: Snow Mountain, which connect to the Yeti. Im
not really good at drawing terrain, so I mix up my illustra-
tion with real snow mountain photo to make it looks better.
Concept Art: Cards Final Piece
There are three card formats: Monster Card, Terrain Card, and Sepll Card.
Concept Art: Cards Card Formats
Spell Card
Concept Art: Cards Sketches
There were several sketches I draw for Crown Wars card.
The one we end up to choose have geometric and sharp
shape. I redesign it into a the shape which have more
curve and elegant style. Using the dark stone texture to
create a style which match our crown better.
Future Development
For next semester, while diving into 3D modeling, we
should also work harder for the monster development
since theres so many of them. The monster graphic is
really important for card game although it doesnt effect
the game play to much. Maybe monster drawing and
modeling should be all together create in the same time.
There is one thing also dont really effect game too much
but I think is important. The concept setting for mon-
sters categoriy is not clear enough. We mostly work on
fantasy monster in this semeter and wanted to have
some monsters from other genre. But I think itll be
unclear for the naming part while creating a wide range
of monsters. Our team gonna discuss about more of this
issue in next semester.