You are on page 1of 19

WEI-EN YANG

Art Porfolio
Role: Concept art of logo & symbols
ComS402 design/ card design/ charactors design
Artist Statement
Creating illustration is really a fun thing to me.
Im much use to draw human figure instaed
of animal and scenery. There are mostly hard
line around the edge of character in my illus-
tration. Becasue Im not really good at shadow
and texture drawing, I mostly combine actuall
tecture into the drawing enable to make it
looks more realistic.

I work on logo, symbols, cards, and characters


design for the crad game: Crown Wars. Since
most of the illustration for card games looks
3D and realistic, I challenge myself to design
more 3D look symbols and characters. Al-
though therere only few of the characters be
done(being colored), it is still a good experi-
ence to color off characters which is something
I seldon do but love to work on.
Inspiration
The story and background for Crown Wars
was created by the computer science students,
I doesnt involved much with the concept
developing. But I did bring up the different
categories for monsters. It seems like they want
to have a wild rang of all kinds of monsters,
not just fantasy monster. But I dont think they
think enough with the whole concept which
sometimes make me confuse while creating
the charactors. So for this semester, I stick with
the idea of fantasy style to create the overall
art for Crown Wars. It is possible to change in
next semester.

Working on the work for card game is a new


field to me, so I made research for it. Most card
game go for a more three dimansion art style
which is something Im need to learn about.

(Those are the card examples I found on web)


Concept Art: Logo Final Pieces
A dark magic crown is not onlt the logo for Crown
Wars, but also a important part of the story line.
This crown have the most powerful magic which is
the reason people start the war.
Concept Art: Logo Sketches
Logo for Crown Wars go straight for
the image of a crown. The crown use
black and purpule as its main colors
to create a dark magic feeling. I used
color gradation in Ai to make it looks
3D and than put into Ps to create tex-
ture to make it relistic.

The different typeface designs


for logo. Using Ps function to
transform types into 3D.
The one we choose have curved
shape and sharp points. It present
a luxury look which fit the color
of black and purpule very well.
Concept Art: Symbols Final Pieces

There are ten symbols being used on the cards of Crwn Wars.
The top six are symbols for different terrains: water, fire, forest,
mountain, light, and dark. The down four are used to present
the numbers for mana, heath, attack, and time.

Water Fire Forest

This is the magic stone


in our background story
which fall on the earth
with the crown.
Mountain Light Dark

Mana Heath Attack Time


Concept Art: Symbols Sketches
I started the terrain symbols form few
differnt sketches. The design for final
pieces was actually already decided in
the beginning. Terrain symbols start-
ed from six simple colors which pres-
ent each terrain most: blue, red, green,
brown, yellow, and black. And I also
chose some other color which match
with the gradation style. Following the
same step on youtube of how to make
3D ball and than add differnt shapes
to cover the balls make them looks
more unique. The last step was always
adding texture to the illustration to
make it more relistic.

The four other symbols didnt have


much pro cess as terrains. They are
mostly done pretty quickly.
Concept Art: Monsters Final Pieces
There are only two mon-
sters was completed as final
illustration: Yeti and Centaur.
Im more satisfy with the
Yeti. The Centaur is actually
not complet yet, he still have
clothes I want he to wear.

Below will list down the very


long name list for monsters
we decide in the beginning.
Most of them are fantasy
creatures. The names with
blue color are those which I
had draw sketches:
>Mermaid >Ogre
>Medusa >Cannibal
>Nymph >Jinn
>Fairy >Yeti
>Sphinx >Zombie
>Satyr >Franken-
>Centaur stein
>Giant >The Bride
>Orcs of Franken-
>Unicorn stein
>Pegasus >Ghost
>Griffin >Witch
>Phoenix >Jack OLan-
>Dragon tern
>Cerberus >Vampire
>Hydra >Mummy
>Krampus >Hollow
>Werewolf Man
>Ent >Skeleton
>Swamp Mon- >Clown
ster >Chinese
>Slime Dragon
>Leprechaun >Samurai
>Elf >Tengu
>Goblin Jiangshi
>Troll
Concept Art: Monsters Yeti+Sketch

This is a large and furry yeti. He looks peaceful and lazy most of the time.
But he can also become very ferocious when meeting enemy. He hate human
but like their can food. In this illustration, he is drinking a hot can soup.
Concept Art: Monsters Centaur+Sketch

This is a young and energetic centaur. He is suppose


to wear clothes but because of the less of time I didnt
draw it. In fact, it is actually make sence for centaur
not wearing clothes. In this illustration, he is waving a
flag and looks cheerful. He was actually holding a kind
of big sowrd in the beginning sketch.
Concept Art: Monsters Hand Sketches
Concept Art: Monsters Computer Sketches

Goblin Hollow Man


Elf

Ent
Fairy Cannibal
Concept Art: Monsters Computer Sketches

Jack OLantern
Leprechaun
Nymph

Swamp Monster

Medusa Krampus
Concept Art: Monsters Computer Sketches

Satyr Sphinx

Orcs

Slime

Mermaid

Witch
Concept Art: Terrain Final Piece
Theres only one terrain card was completed for final presen-
taion use: Snow Mountain, which connect to the Yeti. Im
not really good at drawing terrain, so I mix up my illustra-
tion with real snow mountain photo to make it looks better.
Concept Art: Cards Final Piece
There are three card formats: Monster Card, Terrain Card, and Sepll Card.
Concept Art: Cards Card Formats

Monster Card Terrain Card

Spell Card
Concept Art: Cards Sketches
There were several sketches I draw for Crown Wars card.
The one we end up to choose have geometric and sharp
shape. I redesign it into a the shape which have more
curve and elegant style. Using the dark stone texture to
create a style which match our crown better.
Future Development
For next semester, while diving into 3D modeling, we
should also work harder for the monster development
since theres so many of them. The monster graphic is
really important for card game although it doesnt effect
the game play to much. Maybe monster drawing and
modeling should be all together create in the same time.

There is one thing also dont really effect game too much
but I think is important. The concept setting for mon-
sters categoriy is not clear enough. We mostly work on
fantasy monster in this semeter and wanted to have
some monsters from other genre. But I think itll be
unclear for the naming part while creating a wide range
of monsters. Our team gonna discuss about more of this
issue in next semester.

You might also like