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Changelog 186
Changelog 186
-Using USA Paradrop will no longer cause the game to crash into a serious error
if both veteran company and chem suits are purchased
-Missile defenders no longer crash the game when they were produced when they ha
d both the chemsuits and veteran company applied to them
-Missile defenders will no longer get stuck in their laser lock mode while garri
soned in a Firebase
-Rangers no longer crash the game when they were produced when they had both the
chemsuits and veteran company applied to them
-Vanguards no longer crash the game when they were produced when they had both t
he chemsuits and veteran company applied to them
-Artillery units that need to deploy should no longer get stuck in an attack pat
tern preventing them from moving/undeploying
-Jumpjet experience levels edited to more reasonable levels
-Humvee door animation now properly closes the doors after occupants exit the ve
hicle
-Tremor no longer has a shadow bleed bug on its 2 warning siren towers
-Recycler now properly uses all its voice recordings
-Recycler recovery animation no longer resets when the vehicle becomes severely
damaged mid animation
-Solar reactor addons no longer become more expansive after building a Deploymen
t Zone
-Solar reactor addons will now properly get stealthed by GPS Scramblers
-Marauders and Scorpion tanks now correctly get their health decreased with the
hover upgrade instead of it getting increased
-SEAL C4 Bombs will no longer permanently destroy Oil Derricks
-Exploit that allowed ECA players to gain the benefits from all 3 protocols fixe
d
-Mole minelayers no longer causes severe stacks of mines to appear when used mul
tiple times on the same location
-VDV RPG Troopers now correctly receive their range bonus when upgraded with com
pressed missile engines
-Hellion will now correctly gain red rocket trails when heroic
-Tank Hunter flak cannon smoke trails are no longer visible through the fog of w
ar
-Sneak Attack tunnels will no longer transform themselves in to either a Armsdea
ler, Hideout or Barracks when upgrading recyclers on top of them
-Igla Troopers standard missiles can now be properly intercepted by PDL or block
ed by counter measures from the US faction.
-AT Drones no longer cause severe frame rate drops burrowed
-Propaganda icons will no be way to large on infantry units
-Black Market merchants will now properly get stealthed by GPS Scramblers
-Black Market merchants can no longer be thrown away by large weapon blasts
-Topols can no longer be exploited to arm multiple of them by placing them close
to each other
-Guard Dog Will no longer have its healthbar, propaganda icon and veterancy icon
s hover much higher above the unit then other infantry units
-Minigun Team Will no longer have its healthbar, propaganda icon and veterancy i
cons hover much higher above the unit then other infantry units
-Disruptor Team Will no longer have its healthbar, propaganda icon and veterancy
icons hover much higher above the unit then other infantry units
-Javelin Team Will no longer have its healthbar, propaganda icon and veterancy i
cons hover much higher above the unit then other infantry units
-Grumble Head Lights now work properly
-Crusader tanks will now properly display damaged models on snow maps
-Crusader tanks are no longer immune to the effects of Nerve gas
-Chemical lab will no longer unstealth its self when garrisoning it with a comma
nd truck while its in range of a GPS scrambler
-Hind will no longer lose its air guard mode button when upgraded with Goliath
-Made the "Invisible Conscript" unable to interact with other players (this only
happened AI Skirmish)
-Blackout nodes now correctly show their timers in the tooltip
-Marauder now properly receive its armour bonus when upgraded with stolen tech E
RA
-Marauders no longer lose their mine immunity when upgrades with Recycler ERA ar
mour
-Pandora Neutron explosions will now properly topple trees in the direct vicinit
y to the explosion
-Chinese Cluster mines will no longer get drop inside a buildings collision box
and thus becoming impossible to clear by dozers
-European Mine Drop mines will no longer get drop inside a buildings collision b
ox and thus becoming impossible to clear by dozers
-VDV Infantry (both regular and RPG) will now properly use a parachuting animati
on when being airdropped
-Tech Repairbay will now properly render its model on a snow night map
-Reinforcements Pad will now properly show transparency on its fence texture on
the night and snow night conditions
-Pandora upgraded solar burst now properly sets trees ablaze like the none upgra
ded one does
-Chinese structure mines will no longer disappear when a building scaffold is pl
aced on top of them by a construction unit
-Chinese structure mines now properly display a explosion effect when triggered
-Large supply piles no longer cause collectors to drive(or fly) off to the most
south western corner of the map at random
-Fixed issue where a demo truck variant was using the wrong damaged model (which
also created a texture error)
-Hunchback can now properly force fire when reaching its heroic rank
-Rubble bunkers will no longer shoot through buildings
-Gepard no longer loses its air guard button when the Manticore protocol is rese
arched
-Scorpions will now correctly fire their GLA recycler stolen tech rocket when he
roicly ranked
-Rocket Buggies will now properly reveal themselves form the fog of war when usi
ng mortars
-Shenlong now properly gains damage bonuses when achieving Veteran, Elite and He
roic ranks
-Interceptors now correctly gain red smoke trails for their rockets when heroicl
y ranked
-Scorpion will no longer elevate its gun barrel to ridiculous heights when order
ed to attack targets over a great distance
-Marauder will no longer elevate its gun barrel to ridiculous heights when order
ed to attack targets over a great distance
-Paladin will no longer elevate its gun barrel to ridiculous heights when ordere
d to attack targets over a great distance
-Recycler with USA T2 salvage now correctly becomes stealthed when in a GPS scra
mbler field
-Mole Minelayer will no longer cause serious lag issues when deploying its mines
-Crushing a Leopard will no longer leave a indestructible hulk
-Crushing a Jagd Mammut will no longer leave a indestructible
-Frank Jaeger can now properly sabotage a solar reactor which has been upgraded
with defences
-BMD-4 Sprut upgrade will now properly use its damage model when attacking
-Pandora now properly gains experience from its kills
-Stinger Missile sites now properly gain 25% damage against air targets when upg
raded with AP Rockets
-Rocket buggies no longer show a shadow bleed glitch when destroyed
-Claymore will no longer fire 5 shots instead of 6 when manually deployed
-American Supply Center now give back the correct amount of refund value when so
ld
-ECA Supply Yard now give back the correct amount of refund value when sold
-Russian Supply Warehouse now give back the correct amount of refund value when
sold
-Shilka no longer shows a shadow bleed glitch when being airdropped
-BMD-4 no longer shows a shadow bleed glitch when being airdropped
-Cyclops no longer gains a 20% range bonus from the Search and destroy battlepla
n
-SEAL can now properly destroy Industrial Plants, Solar Reactors and Region Comm
ands instantly with a C4 Charge
-Troop Crawlers can no longer grant permanent propaganda to friendly units by pu
tting them into tunnel networks
-Scrambler station can no longer be destroyed by toxin based weapons
-Scrambler Station Jamming pulse no longer effects aircraft
-Scrambler Track Jamming pulse no longer effects aircraft
-Fenris now properly spawns a ECA tier 2 salvage crate when killed by a GLA enem
y
-Pandora now properly spawns a ECA tier 2 salvage crate when killed by a GLA ene
my
-Manticore now properly spawns a ECA tier 2 salvage crate when killed by a GLA e
nemy
-Fortifications no longer block certain anti-garrison weapons from clearing them
-Machinegun Boris no longer gains permanent garrison bonuses when the "Compresse
d Missile Engine" upgrade is purchased
-WASP drones now attack properly with their missiles and machineguns all the tim
e
-Russian radar should now remain functional when loading previously saved games
-Engineers no longer show an odd blinking effect on their repair aura when effec
ted by propaganda and other weapon boosting auras
-Command Centers can now be properly repaired using the Emergency aid power
-Shmel Trooper no longer reveals its self on the minimap when firing smoke rocke
ts
-Shmel Trooper smoke rockets now properly gain red smoke trails when Heroic
-Solar Burst can now properly damage flame immune units
-Black Market Arms merchants will now disappear when the black market is capture
d
-Rank 3 frenzy now correctly last 100 seconds rather than 60
-Fixed several code errors that could have caused mismatches
-Supply stash will no longer be automatically targeted
-Hideout will no longer be automatically targeted
-Terrorists will now properly detonate all the time when crushed and not simply
die at random
-Rebel Boobytraps will now properly destroy whatever structure the enemy is tryi
ng to capture or take
-Attack Dogs can now properly gain experience
-Gazelle now properly receives red smoke trails when Heroic
-Gazelle can now properly target Jumpjet Infantry
-Redguard can no longer be exploited to melee infantry at a long distance
-Combat Medic will no longer provide a healing aura when inside a transport
-Commando Medic will no longer provide a healing aura when inside a transport
-MTP will no longer provide a healing aura when inside a transport
-Repair Drone will no longer provide a healing aura when inside a transport
-Manticore Drone will no longer provide a healing aura when inside a transport
-Mercenary Runner can now be properly detected by stealth detectors
-Partisans will now properly reveal themselves when firing at all times
-Fallen Empire walls can no longer be garrisoned by the AI