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****** Bug Fixes ******

-Using USA Paradrop will no longer cause the game to crash into a serious error
if both veteran company and chem suits are purchased
-Missile defenders no longer crash the game when they were produced when they ha
d both the chemsuits and veteran company applied to them
-Missile defenders will no longer get stuck in their laser lock mode while garri
soned in a Firebase
-Rangers no longer crash the game when they were produced when they had both the
chemsuits and veteran company applied to them
-Vanguards no longer crash the game when they were produced when they had both t
he chemsuits and veteran company applied to them
-Artillery units that need to deploy should no longer get stuck in an attack pat
tern preventing them from moving/undeploying
-Jumpjet experience levels edited to more reasonable levels
-Humvee door animation now properly closes the doors after occupants exit the ve
hicle
-Tremor no longer has a shadow bleed bug on its 2 warning siren towers
-Recycler now properly uses all its voice recordings
-Recycler recovery animation no longer resets when the vehicle becomes severely
damaged mid animation
-Solar reactor addons no longer become more expansive after building a Deploymen
t Zone
-Solar reactor addons will now properly get stealthed by GPS Scramblers
-Marauders and Scorpion tanks now correctly get their health decreased with the
hover upgrade instead of it getting increased
-SEAL C4 Bombs will no longer permanently destroy Oil Derricks
-Exploit that allowed ECA players to gain the benefits from all 3 protocols fixe
d
-Mole minelayers no longer causes severe stacks of mines to appear when used mul
tiple times on the same location
-VDV RPG Troopers now correctly receive their range bonus when upgraded with com
pressed missile engines
-Hellion will now correctly gain red rocket trails when heroic
-Tank Hunter flak cannon smoke trails are no longer visible through the fog of w
ar
-Sneak Attack tunnels will no longer transform themselves in to either a Armsdea
ler, Hideout or Barracks when upgrading recyclers on top of them
-Igla Troopers standard missiles can now be properly intercepted by PDL or block
ed by counter measures from the US faction.
-AT Drones no longer cause severe frame rate drops burrowed
-Propaganda icons will no be way to large on infantry units
-Black Market merchants will now properly get stealthed by GPS Scramblers
-Black Market merchants can no longer be thrown away by large weapon blasts
-Topols can no longer be exploited to arm multiple of them by placing them close
to each other
-Guard Dog Will no longer have its healthbar, propaganda icon and veterancy icon
s hover much higher above the unit then other infantry units
-Minigun Team Will no longer have its healthbar, propaganda icon and veterancy i
cons hover much higher above the unit then other infantry units
-Disruptor Team Will no longer have its healthbar, propaganda icon and veterancy
icons hover much higher above the unit then other infantry units
-Javelin Team Will no longer have its healthbar, propaganda icon and veterancy i
cons hover much higher above the unit then other infantry units
-Grumble Head Lights now work properly
-Crusader tanks will now properly display damaged models on snow maps
-Crusader tanks are no longer immune to the effects of Nerve gas
-Chemical lab will no longer unstealth its self when garrisoning it with a comma
nd truck while its in range of a GPS scrambler
-Hind will no longer lose its air guard mode button when upgraded with Goliath
-Made the "Invisible Conscript" unable to interact with other players (this only
happened AI Skirmish)
-Blackout nodes now correctly show their timers in the tooltip
-Marauder now properly receive its armour bonus when upgraded with stolen tech E
RA
-Marauders no longer lose their mine immunity when upgrades with Recycler ERA ar
mour
-Pandora Neutron explosions will now properly topple trees in the direct vicinit
y to the explosion
-Chinese Cluster mines will no longer get drop inside a buildings collision box
and thus becoming impossible to clear by dozers
-European Mine Drop mines will no longer get drop inside a buildings collision b
ox and thus becoming impossible to clear by dozers
-VDV Infantry (both regular and RPG) will now properly use a parachuting animati
on when being airdropped
-Tech Repairbay will now properly render its model on a snow night map
-Reinforcements Pad will now properly show transparency on its fence texture on
the night and snow night conditions
-Pandora upgraded solar burst now properly sets trees ablaze like the none upgra
ded one does
-Chinese structure mines will no longer disappear when a building scaffold is pl
aced on top of them by a construction unit
-Chinese structure mines now properly display a explosion effect when triggered
-Large supply piles no longer cause collectors to drive(or fly) off to the most
south western corner of the map at random
-Fixed issue where a demo truck variant was using the wrong damaged model (which
also created a texture error)
-Hunchback can now properly force fire when reaching its heroic rank
-Rubble bunkers will no longer shoot through buildings
-Gepard no longer loses its air guard button when the Manticore protocol is rese
arched
-Scorpions will now correctly fire their GLA recycler stolen tech rocket when he
roicly ranked
-Rocket Buggies will now properly reveal themselves form the fog of war when usi
ng mortars
-Shenlong now properly gains damage bonuses when achieving Veteran, Elite and He
roic ranks
-Interceptors now correctly gain red smoke trails for their rockets when heroicl
y ranked
-Scorpion will no longer elevate its gun barrel to ridiculous heights when order
ed to attack targets over a great distance
-Marauder will no longer elevate its gun barrel to ridiculous heights when order
ed to attack targets over a great distance
-Paladin will no longer elevate its gun barrel to ridiculous heights when ordere
d to attack targets over a great distance
-Recycler with USA T2 salvage now correctly becomes stealthed when in a GPS scra
mbler field
-Mole Minelayer will no longer cause serious lag issues when deploying its mines
-Crushing a Leopard will no longer leave a indestructible hulk
-Crushing a Jagd Mammut will no longer leave a indestructible
-Frank Jaeger can now properly sabotage a solar reactor which has been upgraded
with defences
-BMD-4 Sprut upgrade will now properly use its damage model when attacking
-Pandora now properly gains experience from its kills
-Stinger Missile sites now properly gain 25% damage against air targets when upg
raded with AP Rockets
-Rocket buggies no longer show a shadow bleed glitch when destroyed
-Claymore will no longer fire 5 shots instead of 6 when manually deployed
-American Supply Center now give back the correct amount of refund value when so
ld
-ECA Supply Yard now give back the correct amount of refund value when sold
-Russian Supply Warehouse now give back the correct amount of refund value when
sold
-Shilka no longer shows a shadow bleed glitch when being airdropped
-BMD-4 no longer shows a shadow bleed glitch when being airdropped
-Cyclops no longer gains a 20% range bonus from the Search and destroy battlepla
n
-SEAL can now properly destroy Industrial Plants, Solar Reactors and Region Comm
ands instantly with a C4 Charge
-Troop Crawlers can no longer grant permanent propaganda to friendly units by pu
tting them into tunnel networks
-Scrambler station can no longer be destroyed by toxin based weapons
-Scrambler Station Jamming pulse no longer effects aircraft
-Scrambler Track Jamming pulse no longer effects aircraft
-Fenris now properly spawns a ECA tier 2 salvage crate when killed by a GLA enem
y
-Pandora now properly spawns a ECA tier 2 salvage crate when killed by a GLA ene
my
-Manticore now properly spawns a ECA tier 2 salvage crate when killed by a GLA e
nemy
-Fortifications no longer block certain anti-garrison weapons from clearing them
-Machinegun Boris no longer gains permanent garrison bonuses when the "Compresse
d Missile Engine" upgrade is purchased
-WASP drones now attack properly with their missiles and machineguns all the tim
e
-Russian radar should now remain functional when loading previously saved games
-Engineers no longer show an odd blinking effect on their repair aura when effec
ted by propaganda and other weapon boosting auras
-Command Centers can now be properly repaired using the Emergency aid power
-Shmel Trooper no longer reveals its self on the minimap when firing smoke rocke
ts
-Shmel Trooper smoke rockets now properly gain red smoke trails when Heroic
-Solar Burst can now properly damage flame immune units
-Black Market Arms merchants will now disappear when the black market is capture
d
-Rank 3 frenzy now correctly last 100 seconds rather than 60
-Fixed several code errors that could have caused mismatches
-Supply stash will no longer be automatically targeted
-Hideout will no longer be automatically targeted
-Terrorists will now properly detonate all the time when crushed and not simply
die at random
-Rebel Boobytraps will now properly destroy whatever structure the enemy is tryi
ng to capture or take
-Attack Dogs can now properly gain experience
-Gazelle now properly receives red smoke trails when Heroic
-Gazelle can now properly target Jumpjet Infantry
-Redguard can no longer be exploited to melee infantry at a long distance
-Combat Medic will no longer provide a healing aura when inside a transport
-Commando Medic will no longer provide a healing aura when inside a transport
-MTP will no longer provide a healing aura when inside a transport
-Repair Drone will no longer provide a healing aura when inside a transport
-Manticore Drone will no longer provide a healing aura when inside a transport
-Mercenary Runner can now be properly detected by stealth detectors
-Partisans will now properly reveal themselves when firing at all times
-Fallen Empire walls can no longer be garrisoned by the AI

****** Program Changes ******


-Launcher updated to fix some crash issue that made people unable to start the g
ame properly
-Launcher Software updated (this should fix some unexpected crashes)
-SWR.Net is now windows 10 compatible
-SWR.Net should no longer have any IP Conflict issues

***** Map Changes ******


-Supply Docks and other supply sources no longer obscure the line of sight for u
nits (this means that any unit can fire over/through them)
-Dark Mountain (ZH) map replaced by its (Gen) counter part (with ROTR supply set
up)
-Forgotten Forest Supplies moved closer to the first player location bringing it
in line with the opposite start position

***** Global Changes ******


-All Helicopters that can engage aircraft now also have an air guard function
-Infantry emerging from a destroyed transport are now untargetable for 0.5 secon
ds
-Supply dock now has one additional visual variant
-Canister cannon weapons effects improved
-Shotgun weapon effects improved
-Build times for all tier 1 technology buildings equalized to 30 seconds
-Build times for all tier 2 technology buildings equalized to 55 seconds
-Russian EVA now has an audio queue when a building is being captured
-European EVA now has an audio queue when a building is being captured
-Detection range for traps, mines and other explosives detection units increased
from 100 to 130
-Detection rate for traps, mines and other explosives standardised to 100 ms for
all viable detectors
-Dozers/construction vehicles damage resistance from "INFANTRY_MISSILE" weapons
decreased from 60% to 30%
-All tech buildings now provide a small amount of experience when destroyed (onl
y after they have been captured by an enemy)
-When the Superweapon limit is turned on you can now build one of each type of S
uperweapon of all 5 factions

***** USA Faction Changes ******


-Added New Recon Drone (New T0 US Scout unit)
-Added Point Defence Laser upgrade (Grants Avengers and Repair drones point defe
nce lasers)
-B1 Lancer carpet bomber Model and Cameo updated
-Supply lines upgrade now available from the Detention Camp instead of the Strat
egy Center
-Vanguard now requires either Drone Assembly or a Warfactory before they can be
trained
-Burton Model and Cameo updated
-Tomahawk Model and Cameo updated
-Chemical Suit decal texture updated
-Flashbangs are no longer granted automatically with the detention camp and now
has to be purchased at the Barracks
-Green Berets no longer require a detention camp for their Grenade Launcher and
can use them by default
-Cyclops now has a very small amount of splash damage for its anti-air laser
-Viper missiles now gain 25% damage increase from the laser guided missile upgra
de
-Pathfinder can now instantly detach or attach his silencer but won't be able to
attack for 4 seconds when switching
-Ambulance receives 30% of the total damage from toxin weapons rather than being
immune them
-Little Birds can now perform combat drops
-Sentry Drone no longer gains a detection pulse ability from the "Advanced Drone
Warfare" upgrade
-AT Drone maximum movement speed increased from 70 to 100
-Battle drone cost decrease from 300 to 200
-Targeteer cost decreased from 200 to 150
-Advanced Training upgrade cost increased from 1500 to 1800
-Advanced Training production time increased from 45 to 50
-Hunter Killer Drone now has a unique vissual effect when activating its stealth
mode
-Hunter Killer drones will now re-stealth after 0.5 seconds instead of 2.0 secon
ds
-Hunter Killer no longer requires Drone Assembly before it can be build
-Hunter Killer Drone maximum Health decreased from 180 to 150
-Hunter Killer Drone hitpoints gained from the "Drone Armour" upgrade increased
from 80 to 110
-Predator Drone no longer requires Drone Assembly before it can be build
-Predator Drone Cost increased from 400 to 500
-Predator Drone maximum health increased from 50 to 90
-Predator Drone sight range decreased from 300 to 250
-Predator Drone now build from Airfield
-Predator Drone now requires a Strategy Center before construction
-Predator Drone now has its stealth detection ability by default
-Predator Drone now gains a detection pulse ability from the "Advanced Drone War
fare" upgrade
-WASP Hive no longer requires Drone Assembly before it can be build
-WASP Hive cost increased from 1200 to 1400
-WASP Hive maximum Health decreased from 250 to 220
-WASP Hive weapon range decreased from 350 to 300
-WASP Hive Gains a 15% range bonus from the "Drone Warfare" upgrade
-WASP Drones model updated
-WASP Drones no longer have their missile launchers by default
-WASP Drones now gain missile launchers from the "Drone Warfare" upgrade
-SEAL cost decreased from 800 to 700
-SEAL can now attack vehicles with its primary weapon
-Crusader cost increased from 900 to 1000
-Crusader Now has a coaxial Machinegun like the Paladin and Acolyte
-Crusader health increased from 480 to 550
-Crusader Hover Drive cost decreased from 300 to 200
-Crusader Hover Drive health penalty increased from -15% to -25%
-Crusader Hover Drive production time decreased from 10.0 to 6.0 seconds
-Crusader Hover Drive is now compatible with composite armour and no longer remo
ves its benefits
-Crusader Hover Drive now provides a 70% damage resistance against Land Mines
-ATV Humvee model and cameo updated
-ATV now has a turret
-ATV can now deploy a temporary point defence drone
-ATV Humvee damage per shot decreased from 5.0 to 4.0
-ATV Humvee firing sound updated
-ATV Humvee no longer has to pause between bursts and now fires constantly
-Humvee cost decreased from 700 to 600
-Humvee Tow increased from 300 to 400
-Humvee Tow missile upgrade cameo updated
-Humvee Tow Missile damage decreased from 65 to 60
-Nighthawk health increased from 150 to 160
-Nighthawk Bomb trajectory improved (mainly cosmetic)
-Nighthawk Primary damage decreased from 300 to 200
-Nighthawk Secondary damage decreased from 100 to 75
-Nighthawk now does 100% extra damage if it manages to directly hit a unit or st
ructure
-Nighthawk bomb drop range decreased from 250 to 200
-Javelin ASCAT primary damage radius increased from 25 to 35
-Javelin ASCAT secondary damage radius increased from 40 to 65
-Javelin Team cost decreased from 900 to 800
-Pilot can now traverse cliffs (this will also prevent them from dying when they
land on them with a chute)
-Pilot can now swim in the water (this will also prevent them from dying when th
ey land in the water with a chute)
-Pilot is now completely immune to all types of damage while dropping down from
a parachute
-Avenger movement speed increased from 40 to 60
-Avenger no longer has point defence lasers (needs upgrade for this instead)
-Repair Drone Cost increased from 500 to 600
-Repair Drone no longer immune to mines (Recon Drones now do this)
-Repair Drone can no longer disarm mines (Recon Drones now do this)
-Blackhawk damage resistance from "GATTLING" weapons increased from 30% to 40%
-Blackhawk damage resistance from "SMALL_ARMS" weapons increased from 30% to 40%
-Comanche Missile speed increased from 300 to 500
-Comanche Weapon range increased from 210 to 220

***** Chinese Faction Changes ******


-Tank Hunter TNT Charge Removed
-Tank Hunter can now throw a short range Satchel TNT Charge
-Black Lotus capturing building Hack time required to capture a building increas
ed from 4.0 to 6.0 seconds
-Black Lotus Disable vehicle Hack time require to disable a vehicle increased fr
om 1.0 to 2.0 seconds
-Black Lotus Cash Hack time require to steal cash increased from 3.0 to 4.0 seco
nds
-Black Lotus Cameo updated
-Black Lotus will now show a decal when her Com-Channel Hack is active
-Black Lotus Com-Channel Hack is now a toggle rather than a timed ability
-Minigun Team Deploy time decreased from 4.6 to 2.0 seconds
-Minigun Team Cost decreased from 600 to 500
-Minigun Team Build time decreased from 10.0 to 7.0 seconds
-Minigun Team now required a Warfactory before they can be build
-Minigun Team weapon range decreased from 250 to 220
-Hellfire MiG minimum weapon range decreased from 80 to 50
-Nuke Cannon holdfire more removed
-Overlord Tank Model and Cameo updated
-Overlord cost decreased from 2000 to 1800
-Shenlong cost decreased from 2200 to 1900
-Shenlong is now immune to mines
-ECM Tank Communication Jammer ability renamed to "Overcharge Jammer"
-ECM Tank Overcharge Jammer ability area effect range decreased from 210 to 180
-ECM Tank Overcharge Jammer ability will no longer make units unselectable
-ECM Tank Overcharge Jammer ability will no longer disable the ECM Tank's abilit
y to deflect missiles
-ECM Tank Overcharge Jammer ability will now render enemy units unable to attack
within the area effect
-ECM Tank Overcharge Jammer ability will now damage the ECM Tank while active
-ECM Tank Overcharge Jammer ability will become unable to use this ability when
it has 33% or less health remaining
-ECM Tank Overcharge Jammer ability can now move when activated
-ECM Tank Overcharge Jammer ability visual effects updated
-Spy Plane now flies at a much higher altitude
-Spy Plane can no longer be attacked by any form of anti air
-Disruptor team flak missile primary damage increased from 80 to 100
-Disruptor team flak missile now has a secondary damage of 20 at a radius of 15
-Troop Crawler Recon kit scan radius increased from 100 to 150
-Troop Crawler Recon kit health bonus increased from 100 to 135 hitpoints

***** GLA Faction Changes ******


-Added New Stinger Soldiers (Trained from the Barracks after constructing a Blac
k Market)
-Added Scrambler Track (Mobile GPS Scrambler, buildable from Hideout)
-Added Mercenary Runner (rained from the Barracks, Unlocked by the Mercenary Con
tracts generals power)
-Anti Garrison Weapons Upgrade removed
-Improvised explosives upgrade removed
-Escalation Upgrade removed
-Terrorist now shows its reveal range with an aura
-Battle Bus can now be disguised as an enemy vehicle
-Bounty upgrades no longer require a Chemical lab
-Disguise abilities now have a 5 second cooldown after their use
-Informant movement speed increased from 15 to 20
-Dushka Gunner health regeneration rate with the Fortified upgrade decreased fro
m 40 to 20
-Chemical lab can now be build without requirement of the escalation upgrade
-Command Truck can now be upgraded from the chemical lab to gain stealth and sca
n abilities
-Gazelle Upgrade icons updated (to give greater contrast between them)
-Interceptor will now become stealthed when landed on an airfield and within ran
ge of a scrambler
-Marauder tank shell speed equalized from 300, 400, 500 to be 400, 400, 400 for
all salvage levels
-Technical can now effectively fire on the move
-Hideout model and cameo updated
-Toxin Tractor maximum movement speed increased from 36 to 40 (same as quads and
scorpion tanks)
-Toxin Tractor can now drive in reverse
-Oil Sabotage now in addition to the standard effects also disables enemy vehicl
es for 4, 8 and 16 seconds for each respective rank of the power
-Oil Sabotage renamed Sabotage Enemy (individual ranks are now called Crippling,
Chaotic and Anarchic Sabotage)
-Combat Bike RPG range decreased from 220.0 to 200.0
-Combat Bike RPG delay between shots increased from 1.0 seconds to 1.5 seconds
-Combat Bike RPG damage increased from 40 to 55
-Mercenary Gunner texture updated to differentiate them more from the Mercenary
Grenadier
-Mercenary Gunner can no longer dig foxholes
-Mercenary Gunner can no longer use machete
-Mercenary Gunner can now switch to a prone stance which will increase their rat
e of fire and damage resistance
-Mercenary Gunner now has 3 different visual variants
-Mercenary Grenadier can no longer use machete
-Mercenary Grenadier now uses their Grenade Launcher as default weapon
-Mercenary Grenadier now has 3 different vissual variants
-Mercenary Grenadier now only has a grenade launcher as primary weapon
-Mercenary Grenadier now switch between arc and direct fire modes
-Demo Truck now available without generals point requirement
-Demo Truck health decreased from 180 to 120
-Hijacker maximum health increased from 100 to 130
-Hijacker now shows its reveal range with an aura
-High explosive caches now grants Rebels their boobytrap ability
-High explosive caches now makes Rebels trigger a suicide explosion when crushed
by vehicles
-High explosive caches now grants Tunnel Defenders a TNT Charge ability
-High explosive caches now makes Tunnel Defenders trigger a suicide explosion wh
en crushed by vehicles
-Rebel movement speed increased from 20 to 25
-Rebel cost decrease from 75 to 65
-Rebel Molotov can now be used by default
-Rebel Molotov damagetype changed from "MOLOTOV_COCKTAIL" to "FLAME"
-Anthrax Bomb initial explosion damage type changed from "EXPLOSION" to "AURORA_
BOMB"
-Anthrax Bomb initial explosion damage now increases from 200 to 300 with the "A
nthrax Beta" upgrade
-Observation van health increased from 200 to 300
-Observation van Junk repair rate increased from 2 hitpoints 1.0 seconds to 3 hi
t points per 0.5 seconds
-Observation Van can now disguise its self like a Bomb Truck does
-Observation van can no longer be upgraded with GPS Scrambler
-Barracks model and cameo updated
-Barracks Health and armour values equalized to that of other Barracks type stru
ctures
-Armsdealer model and cameo updated
-Armsdealer Health and armour values equalized to that of other Warfactory type
structures
-Supply Stash model and cameo updated
-Supply Stash Health and armour values equalized to that of other Supply Center
type structures
-Supply Stash no longer functions as a tunnel network
-Supply Stash can now provide shelter for 6 workers
-Stinger Site missile damage against ballistic missiles increased from 30 to 50
-Stinger Site missile pre-ignition delay decreased from 0.55 to 0.3 seconds
-Rocket Buggy Mortar Secondary damage radius decreased from 25 to 15
-Rocket Buggy Mortar reload time decreased from 6.0 to 5.7 seconds
-Rocket Buggy Mortar now has a pre-firing delay of 0.3 seconds per each fired sh
ot
-Ural Truck minimum weapon range decreased from 130 to 100
-Ural Truck weapon range increased from 450 to 500
-Ural Truck Stinger missile pre-ignition delay decreased from 0.55 to 0.4 second
s
-Ural Truck with Recycler SA-3 Missile upgrade now removes its stealth ability
-Ural Truck with Recycler SA-3 range decreased from 600 to 500
-Ural Truck with Recycler SA-3 secondary damage decreased from 155 to 75
-Recycler price increased from 1200 to 1400
-Recycler with Flamethrower can now clear garrisons
-Recycler with Flamethrower weapon range increased from 160 to 190
-Recycler Flame thrower initial impact primary damage increased from 4.0 to 35.0
-Recycler Flame thrower initial impact primary damage radius increased from 8.0
to 15.0
-Recycler Flame thrower initial impact secondary damage added of 20.0 at a radiu
s of 40
-Recycler Flame thrower will no longer damage its self and other friendly Recycl
ers with the Flame thrower upgrade

***** Russian Faction Changes ******


-Blackout Outpost upgrade removed
-Grizzly added (Build from Warfactory)
-Vehicles can no longer be recovered if they are destroyed after their initial r
ecovery
-Smoke Grenades smoke screen duration decreased from 6.5 to 3.5 seconds
-Advanced Infantry Munitions upgrade cost increased from 750 to 1000
-Arena Defence System decal colour changed to have greater contrast towards the
MTP Repair aura
-Hellion maximum health decreased from 170 to 150
-Hellion maximum movement speed increased from 90 to 120
-Hellion maximum acceleration speed decreased from 60 to 50
-MTP can now use smoke grenades
-Early Warning Outpost now costs 300 instead of being free
-Observation Outpost now costs 200 instead of being free
-Shock Trooper health increased from 200 to 250
-Field Quarters can now build RPG Conscripts
-Component Tower experience value decreased from 200 to 80 (only when not upgrad
ed with add-ons)
-Armour Reserves Drop countdown timer decreased from 4:00 to 3:30 minutes
-BMD-1 Model and Cameo Updated
-BMD-4 will when attacking infantry it will only use its coaxial machinegun and
not its cannon
-BMD-4 Model and Cameo Updated
-BMD-4 will when attacking infantry it will only use its auto-cannon and not it
s cannon
-Kashtan now has a spin up delay for their Chainguns
-Kashtan build time increased from 12.0 to 16.0 seconds
-Kodiak cost increased from 1200 to 1400
-Kodiak health increased from 600 to 700
-Kodiak now has 3 different visual variants
-BMP cost increased from 750 to 850
-BMP production time increased from 7 to 8.5 seconds
-BMP Model and Cameo Updated
-BMP when attacking infantry it will only use its auto-cannon and not any of its
other weapons
-Shmel Trooper Texture updated to give it greater colour contrasts to the RPG Co
nscript
-Shmel Trooper scatter radius vs infantry removed
-Shmel Trooper primary damage decreased from 50 to 40
-Shmel Trooper primary damage radius decreased from 10 to 5
-Shmel Trooper secondary damage decreased from 30 to 10
-Shmel Trooper secondary damage radius decreased from 30 to 20
-Shmel Trooper weapon range decreased from 175 to 160
-Shmel Trooper rocket no longer leaves a lingering fire after the initial detona
tion
-Shmel Trooper now gains a new rocket launcher model from the infantry munition
upgrade
-Shmel Trooper now gains increased damage from the "Advanced Infantry Munitions"
upgrade
-Shmel Trooper now leaves a lingering fire on detonation if the "Advanced Infant
ry Munitions" upgrade is purchased
-Shmel Trooper rocket trailed updated to differentiate it more from regular RPG
rockets (also used on Buratino and Hellion thermobaric rockets)
-Shmel Trooper can now fire anti-toxin rockets after the "Advanced Infantry Muni
tions" upgrade
-Igla trooper now require the Advanced Infantry Munitions unlock for their locko
n mode
-Igla Trooper now gain a visual update when upgraded with Advanced Infantry Muni
tions
-Golem Shtora sensor and glow texture updated
-Golem Machinegun damage per shot against ground targets decreased from 5.5 to 3
.5
-Golem Tank cost increased from 1800 to 2000
-Golem Tank production time increased from 15.0 to 18.0 seconds
-Koalition Gun system upgrade cameo updated
-Koalition Gun system upgrade renamed to "Advanced Artillery System"
-Msta cost increased from 1700 to 1800
-Msta now gains a visually different looking turret when upgraded with the "Adva
nced Artillery Systems Upgrade"
-Msta Scatter Radius decreased from 30 to 15 for the default fire mode (scatter
fire mode remains unchanged)
-Msta Secondary damage radius decreased from 45 to 35
-Msta maximum movement speed decreased from 24 to 22
-Msta Shell projectile updated to use the same mechanics as other shell based we
apons and not Missiles
-Msta now weapon range now increases from 400 to 440 when upgraded with "Advance
d Artillery Systems Upgrade"
-Mishka transport slots gained by "Assault Armaments" upgrade increased from 2 t
o 4
-Mishka now gains Smoke Grenades with the "Assault Armaments" Upgrade
-Mishka cost increased from 300 to 400
-Mishka acceleration increased from 20 to 30
-Mishka turn rate increased from 90 to 120
-Mishka now gains 100 additional hitpoints from the "Explosive Reactive Armour"
Upgrade
-Topol can now be armed if multiple of them are selected at the same time
-Topol maximum health decreased from 750 to 600
-Topol now uses "HeavyArtilleryArmor" armour instead of "TankArmor" (this makes
it more vulnerable to bullet,poison and flame based weapons)
-Topol Cost increased from 1000 to 2400
-Topol MIRV Warhead cost increased from 2500 to 1500
-Topol Experience value when killed changed from 70, 70, 70, 70 to 150, 150, 150
, 150
-Blackout node cooldown timer increased from 2:00 Minutes to 3:00 Minutes
-Blackout node moved from rank 3 to rank 1
-ICBM Clearance moved from rank 1 to rank 3 (this is a temporarily change and wi
ll be reverted in version 2.0)
-ICBM Clearance Cameo updated
-ICBM Clearance renamed to Nuclear Warfare
-Missile Silo now has unlimited range
-Missile Silo no longer has a minimum range
-Missile Silo is now limited to 1 if Limited Superweapons is active
-Missile Silo Cost increased from 1500 to 2500
-Missile Silo MIRV Warhead cost decreased from 3000 to 2000
-Hunchback cost increased from 1300 to 1400
-Hunchback Gun will now pivot downwards towards the target its shooting at
-Hunchback maximum health decreased from 300 to 240
-Hunchback Bombs primary damage changed from 165 to 140
-Hind maximum health decreased from 300 to 240
-Hind cost increased from 2300 to 2800
-Hind production time increased from 20 to 25 seconds
-Hind Experience value when killed changed from 100, 100, 200, 300 to 150, 200,
300, 400
-Backfire strike TU-22M model and texture updated
-Backfire strike countdown timer increased from 4:00 to 5:00 minutes
-Backfire strike damage type changed "EXPLOSION" to AURORA_BOMB
-Backfire strike primary damage decreased from 500 to 300
-Backfire strike primary damage radius decreased from 60 to 40
-Backfire strike secondary damage decreased from 250 to 150
-Backfire strike secondary damage radius decreased from 80 to 60
-Backfire strike Missile weapon range decreased from 1000 to 800
-Buratino now has a ground attack button
-Buratino damage received from "INFANTRY_MISSILE" weapons decreased from 100% to
50%
-Tesla Tank movement speed decreased from 35 to 30
-Tesla Tank damage received from "INFANTRY_MISSILE" weapons decreased from 100%
to 50%
-Sentinel build time increased from 20.0 to 30.0 seconds
-Sentinel can now use smoke grenades
-Sentinel is now immune to mines
-Rubble Bunker weapon range decreased from 185 to 135
-Rubble Bunker primary damage decreased from 25 to 10
-Rubble Bunker now spawns 2 conscripts upon destruction instead of 3
-Rubble Bunker now gains a damage boost from the "Advanced Infantry Munitions" u
pgrade
-Rubble Bunker will now detect stealthed units with the "Infrared Goggles" upgra
de
-Rubble bunkers now have varying amount of health depending from which structure
it was spawned
-Supply Truck cost decrease from 1000 to 900
-Supply Truck no longer have their machine gun
-Supply Truck now gains an auto-cannon turret from the "Assault Armaments" Upgra
de
-Supply Truck now gains Smoke Grenades from the "Assault Armaments" Upgrade
-Supply Truck now only drops salvage after the "Assault Armaments" upgrade
-Arena Component Cost increased from 700 to 900
-Arena Component Power requirement increased from 3 to 5
-Boris now has a new "Stimpack" ability which will instantly heal him up to full
health
-Boris with machinegun now gains a 25% damage increase from the "Advanced Infant
ry Munitions" upgrade
-Boris with Machinegun range against ground targets increased from 190 to 220
-Surveillance missile can no longer be attacked by any form of anti air
-Surveillance missile reveal duration on impact decreased from 20.0 to 5.0 secon
ds
-Surveillance missile vision range when in flight decreased to 250 to 180
-Surveillance missile will now scatter randomly and is no longer pinpoint accura
te
-Sokol now damage per missile reduced from 150 to 115
-Sokol will now fire 2 burst of 2 missiles per attack
-Sokol total ammo increased from 6 to 8
-Sokol maximum health increased from 180.0 to 240.0
-Goliath system upgrade now increases the health of all applicable helicopters b
y 25%
-Goliath Flare life time decreased from 6 to 5 seconds
-Goliath flares now only draw fire for 2 seconds instead of 5 (they are ignored
by Anti-Air afterwards)
-Goliath System upgrade cost increased from 1500 to 2000
-Goliath System production time increased from 45.0 to 60.0 seconds

***** ECA Faction Changes ******


-Supply Yard cost decreased from 2000 to 1500
-Vehicle assembly cost increased from 2000 to 2500
-Guard dogs now have a show range button for their Mine and Infantry stealth det
ection
-Anti Garrison Weapons Upgrade removed
-Starstreak Missile upgrade renamed to "Armory Expansion"
-Panzerfaust now requires the "Armory Expansion" Upgrade to be able to use vacuu
m warheads
-Barracks now gains a vissual change when the "Armory Expansion" upgrade is purc
hased
-Fennek now has its own unique voice set
-Radar Helicopter Must be out of combat for at least 2 seconds before it can sta
rt repairing its self
-Pandur will now let their occupying infantry survive with 50% of its initial he
alth when destroyed
-Grandslam total damage increased from 750 to 1000
-Wotan Array now gains 20%, 40% or 60% additional damage when Veteran, Elite or
Heroicly ranked
-Commando with Gustav will now visually carry the launcher all the time when act
ive
-Artillery Decal flares optimized for both the Howitzer Position and Claymore (t
his should hopefully also reduce or fix the missmatch errors entirely)
-Pandora Experience required to gain veterancy changed400 600 800 to 600 900 120
0
-Attack Dog now requires a Supply Yard before they can be trained
-Teargas strike arrival time decreased from 9 to 6 seconds
-Bomblet run arrival time decreased from 9 to 6 seconds
-Howitzer initial prep time decreased from 60.0 to 25.0 seconds
-Combat Medic Weapon range is now increased by 43% after the Venom Protocol upgr
ade
-ECA Infantry textures updated (different shade of blue to differentiate them fr
om US infantry)
-Cheetah Must be out of combat for at least 2 seconds before it can start repair
ing its self
-Cheetah Experience granted by killing it increased from 10 to 200
-Cheetah Helicopter will no longer fire missiles against infantry units
-Cheetah missile damage decreased from 60 to 50
-Cheetah now has a Machinegun
-Excavators no longer show a glowing spinning icon above themselves to show whic
h construction mode they using
-Excavators now show a decal for which construction mode they are using (these a
re not visible to the enemy)
-Leopard maximum movement speed increased from 25 to 32
-Leopard cost increased from 1000 to 1100
-Leopard targeted canister round targeted ability removed
-Leopard switch to canister rounds after the "Canister round" upgrade is purchas
ed
-Gepard minimum range removed
-Gepard cannons damage type changed from "SMALL_ARMS" to "GATTLING" (only applie
s to Gepards without the "Revolver Cannons" upgrade)
-Gepard rate of fire when moving decreased from 4 shots per second to 1.25
-Lynx Machinegun shots per burst increased from 10 to 12 (this also applies to m
ounted machineguns of other vehicles)
-Lynx Machinegun damage per shot increased from 7 to 8 (this also applies to mou
nted machineguns of other vehicles)
-Lynx Machinegun delay between bursts decreased from 1.0 to 0.8 seconds (this al
so applies to mounted machineguns of other vehicles)
-Lynx Build decreased from 8 to 6 seconds
-Lynx can now also be build from the Field Command but at an increased price and
production time
-Heavy Sniper now becomes stealthed when deployed
-Heavy Sniper maximum health decreased from 120.0 to 100.0
-Warhound now benefits from the Armour skirt upgrade
-Warhound can now deploy/digin while moving
-Harrier damage per missile increased from 50 to 60
-Harrier now have a vissual indicator showing how long the chaff protects them f
rom missile locks
-Tiger now has an ammo counter as most other attack helicopters do
-Tiger Cost increased from 1300 to 1400
-Tiger rockets per barrage decreased from 12 to 10
-Tiger damage per rocket increased from 35 to 40
-Tele-com towers no longer require a Tele-com relay in order to be constructed.
-Tele-com Relay Cost decreased from 2500 to 1500
-Tele-com Relay no longer needs to be upgraded with the satellite uplink and now
has this by default
-Tele-com Relay now shows countdown timer when a map reveal is going to be activ
ated
-Tele-com Relay no longer produces money income
-Tele-com Relay renamed to "Satellite Uplink"
-Claymore icon which is displayed when firing has been updated
-Claymore pre-fire delay and delay between shots decreased from 2.0 to 1.5 secon
ds
-Claymore now fires 20%,30% and 40% faster with the veterancy ranks of VETERAN,
ELITE and HEROIC respectively
-Claymore Experience value when killed changed from 50, 100, 200, 400 to 100, 15
0, 300, 600
-Claymore Experience required to gain veterancy changed from 150, 300, 600 to 20
0, 400, 800
-Claymore now uses "HeavyArtilleryArmor" armour instead of "TankArmor" (this mak
es it more vulnerable to bullet,poison and flame based weapons)
-Grenadier now requires "Canister Rounds" upgrade before airburst grenades can b
e used
-Grenadier airburst grenades no longer clear garrisons
-Grenadier production cost increased from 550 to 600
-Grenadier now requires a Research Center instead of a Solar Reactor
-Grenadier damage received from "FLAME" weapons Increased from 75% to 80%
-Canister Rounds upgrade cost increased from 1000 to 1500
-Canister Rounds upgrade production time increased from 30.0 to 45.0 seconds
-Gas Ignition Gun upgrade cost decreased from 2000 to 1500
-Gas Ignition Gun production time decreased from 60.0 to 45.0 seconds
-Armour Skirt upgrade cost increased from 1000 to 1500
-Armour Skirt upgrade production time increased from 30.0 to 45.0 seconds
-Vehicle Digout will now let their occupying vehicle survive with 33% of its ini
tial health when destroyed
-Vehicle Digout cost decreased from 400 to 300
-Vehicle Digout production time decreased from 8.0 to 6.0
-Mole Minelayer minefield mines now detonate instantly and aren't popup mines an
ymore
-Mole Minelayer minefield mines model updated
-Mole Minelayer minefield warning sign is now immune to any form of damage
-Mole Minelayer minefield warning sign will now disappear after 20 seconds
-Pioneer Model and Cameo updated
-Pioneer can no longer dig mortar positions
-Pioneer can no longer garrison buildings or enter fire ported transports
-Pioneer can now switch between Mortar and Submachine Gun (Switching to the mort
ar allows you to switch to the various types of mortar shells)
-Pioneer can now place anti-personnel mines
-Pioneer anti-tank mines will now damage mine immune vehicles
-Mechanised Battlegroup infantry now arrive inside the Lynx APC's
-Mechanised Battlegroup now has 14 Felins instead of 10 (price increased accordi
ngly)
-Howitzer Position cooldown increased from 1:45 to 2:00
-Howitzer Position now has an initial cooldown and can't fire its barrage right
away
-Marksman Designator Laser minimum range removed
-Marksman Artillery Marker laser minimum range removed
-Marksman Artillery Marker duration increased from 15 to 25 seconds
-Solar Burst damage increased from 3000 to 4000
-Solar Burst icon and button tooltips now change when the Pandora protocol is pu
rchased
-Research center health increased from 2000 to 2500 (equalizing it with other ti
er tech 2 structures)
-Research center armour set changes to "PropagandaStructureArmor" (equalizing it
with other tier 2 tech structures)

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