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M A R C H 2 0 11

Bill Butcher
s t r a t e g y p r a c t i c e

Playing war games to win


John Horn

They can be a powerful business toolbut only if you get the


design right.

As the global downturn kicked in, a been anticipating. Moreover, while


high-tech companys senior there would probably be industry
executives decided to run a war mergers and acquisitions, as the
game to prepare themselves for the company had expected, the deals
uncertainties of the post-crisis were unlikely to kick off a wave of
landscape. After two days of M&A or to have a material impact on
simulationswhen teams the companys share of any market.
representing competitors and
stakeholders role-played against a These insights made a difference.
company teamthe executives When actual deal making began and
understood that a strong competitor the player on the sidelines
on the sidelines was likely to enter announced its intention to become a
the market aggressively. The market leader, the high-tech
executives also realized that the low company didnt leap into the M&A
end of the product range would face fray or otherwise lose focus. Instead,
more price pressure than they had it concentrated on protecting its
2

core business, minimizing low-end two or three outcomes seem


losses, and investing in a major plausible along each of several
growth opportunity that required dimensions. When no amount of
new technology and a long analysis will provide the right
incubation periodand has since answer, the results of gaming can
proved valuable. shed valuable light on the range of
possibilities that executives should
For a variety of reasons, many be considering.
companies dont learn as much from
war games. Some misjudge when In addition, there must be some
they are appropriate. Others foul up meaningful competitive dynamics
the games design by not including between the company and various
the right participants. Still others stakeholdersa game to be played,
take a cookie-cutter approach and in other wordsand a clear way of
rely on standardized game design representing the most relevant
software or apply to operational players. Often this presents little
problems the same approach they challenge: the high-tech company,
previously used for strategic or for example, ran its game against
organizational ones. current and potential competitors
and included consumer teams in
To avoid these pitfallsand the some rounds. But it can be tricky to
wasted time, money, and poor portray certain stakeholders, such
strategic decisions that go with as the US Congress, which one
themCEOs and other senior aerospace and defense contractor
executives should ask tough realized it had to include for its
questions when contemplating war game to yield valuable insights.
games or answering proposals to
use them. Four questions, drawn Consider other approaches if the
from our experience with more than level of uncertainty, competitive
100 war games at scores of dynamics, or stakeholder realities
companies around the world, can seem problematic. Scenario
greatly increase the chances that planning can help with decision
your managers will use war gaming making if there is too much
to make better decisions in the uncertainty. Cost curves, profit pool
real world. analyses, or other standard
frameworks are effective when
complex competitive dynamics
Can a war game help are absent.2
with our problem?
A final word of caution: be wary of
The sweet spot for games is some the argument that war games are
moderate level of uncertainty.1 If the primarily about generating new
uncertainty is too greatsay, the ideas. Companies following this
impact of robotic nanotechnology approach often find participants
on manufacturing industriesgame taking an Im going to prove how
planners cant offer enough clever I am posture, leading to
guidance for the players to make unrealistic, impractical ideas. We
reasoned decisions. More suitable is suggest conducting idea generation
an industry environment where, say, workshops instead (for more, see
3 March 2011

Seven steps to better brainstorming, investmentswould not have


on mckinseyquarterly.com). justified the executive time spent on
the exercise.

What kind of game Instead, the company designed a


should we play? game to answer the more strategic
question: how can we win market
Lets say a consumer goods share given the budget pressures on
company is considering a narrow the Department of Defense and the
problemraise prices 5 percent or moves of competitors? The game
keep them constantand wants to tested levers such as pricing,
know how its biggest competitor contracting, operational
might respond. Given the tactical improvements, and partnerships.
objective, the consumer goods The outcome wasnt a tactical
maker might run two separate playbooka list of things to execute
games: one in which it raised prices and monitorbut rather strategic
and one in which it didnt. guidance on the industrys direction,
Alternatively, the company could the most promising types of moves,
run a game in which it raised prices the companys competitive
by 5 percent but made other strengths and weaknesses, and
adjustments, sometimes boosting where to focus further analysis.
marketing expenditures and
sometimes offering retailers
concessions. It could then compare Who will design and
the result with the outcome of the play the game?
game in which it didnt change
prices. The key is running the gamut You have big personnel choices to
of potential choices to make sure make or approvewho designs the
each is tested. Such games are game and who plays. In both cases,
most valuable when a company has deciding exactly how wide to cast
very few but discrete choices to test, the net depends on whether the
as well as a similarly small set of games objective is primarily tactical
possible responses by competitors. or strategic or the creation of
organizational alignment.
Tactical games arent always
practical, though. The aerospace Tactical games, with their detailed
and defense company mentioned moves and evaluation criteria, are
above originally considered running relatively straightforward: leaders
a tactical game to better understand with deep expertise about and
shifts in the US defense budget and responsibility for implementing the
their impact on the business. But decisions are critical sources of
the benefit of testing a very large input. The design of a strategic war
number of scenarios for individual game requires much broader
weapon systemsscenarios interaction. To ensure that the
involving, for example, levels of defense contractors game wasnt
funding, moves by competitors, and unduly influenced by the hypotheses
outcomes of technology of its designers, for example, they
Playing war games to win 4

asked all 40 executives who would homogenous group of participants,


play it which trends, scenarios, and has continued to stimulate
decisions should be tested. discussions across the company
as market conditions evolve.
The selection of players is also
critical. A tactical exercise, such as
a pricing game, can have a relatively How often should
small set of participants. You should we play?
cast a wider net in a strategic game
and a much wider one in an The one-off games described so far
organizational game in which the are the most common type; its
objective is to get people on board usually pointless to run a game
for a strategic move. repeatedly to test the same
uncertainties with the same
In a game in which the goal is participants. Its often beneficial,
organizational alignment around a however, to repeat a game for the
strategic decision, for example, you sake of organizational alignment
should include leaders of all when you want to bring along
functions that will be involved in its people who didnt experience the
execution. Often, its also worth first gameusually, the wider group
including frontline managers, of employees who will implement
product designers, and account the decision. Most people learn
reps, since they can raise different better by doing, and when they have
viewpoints during the game and shared experiences, they are more
disseminate the lessons to likely to embrace change.
colleagues afterward.
Repeating games also can be useful
A more diverse set of participants when conditions are changing. If
also creates valuable opportunities competitors or technologies have
to broaden their understanding of evolved, for example, it may be time
the industryfor instance, by to rerun a strategic game. Tactical
assigning them to stakeholder games like those for pricing
teams with roles that are less negotiations may bear repeating as
familiar to them. In the debriefing frequently as every three or four
session after the high-tech months, with the same set of players
companys game, the leader of a and slight modifications to reflect
business unit, who had paired up changes in the market. That helps
with a salesperson on a customer salespeople refine their pitches as
team, remarked, Having played the customer needs, competitive
customer, I now understand what offerings, regulations, and other
the sales force means when they factors shift.
say we get push-back on price.
I am going to make sure we give You may, however, want to run the
you the support you need to make same set of players through a game
the value-based argument to the repeatedly and rapidly to practice
customers. This shared experience, for a critical upcoming test. The
which would have been impos- negotiation team of a health insurer,
sible with a smaller or more for example, was entering into a
5 March 2011

renegotiation with its key provider Well-designed war games, though


partner and felt it had little room to not a panacea, can be powerful
maneuver. To explore its options, learning experiences that allow
the team played a war game in managers to make better decisions.
which it chose a negotiating By asking a few tough questions,
approach, negotiated with the executives can help their
provider team, huddled up to organizations be smarter about
reformulate its strategy and tactics, when and how to play.
and then reentered negotiationsall
1 
in several quick rounds. See the descriptions of Level 2 and Level
3 uncertainty in Hugh G. Courtney, Jane
Kirkland, and S. Patrick Viguerie, Strategy
The participants replayed the game under uncertainty, mckinseyquarterly.com,
June 2000.
several times in one day (starting 2 
Kevin P. Coyne and John Horn, Predicting
again with new tactics when they your competitors reaction, Harvard
got bogged down), reflected on the Business Review, April 2009, Volume 87,
Number 4, pp. 9097.
results, and repeated the exercise
the following week. The
improvement between the first and The author wishes to acknowledge
the last sessions was enormous: the the contributions of Kevin Coyne, an
players uncovered areas where they alumnus of McKinseys Atlanta
could stand firm and learned how to office, to the thinking behind this
craft their message more adroitly to article.
regain control of the situation. They
also became more confident and John Horn is a consultant in
ready to flex their muscles in real McKinseys Washington, DC, office.
negotiations with the provider.
Copyright 2011 McKinsey & Company.
All rights reserved. We welcome your
comments on this article. Please send them
to quarterly_comments@mckinsey.com.

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