You are on page 1of 1

Concept

Happy Daisy

Year 2035. War.


Johnny and Julian are two orphans, who escape the brutality
of the world by creating their own safe reality inside their
apartment. Made of video games and movies. Their uncle is
their sole family. He lived the horrors of the war which
mentally upset him, a light-heartedly odd man. The companion
of the two kids is a robot dog, Wells, a present given to
them after the death of their parents, in order to count on
the immortal memory of their love.
After the end of the bombing, Uncle Gus will take the kids
to cross the devastation, to face the adversities of the
scary shire, Spectra. Along the way, they will meet a small
war orphan who cannot speak. They call her Daisy, like the
flowers she was collecting while they met her.
The atmosphere is filled with fun and weirdness, despite the
brutality that surrounds them. They are cynical characters,
that will add to the dramatic scenario funny moments that
would hide or reinterpret the atrocities of life.

This story will be made through the VR technology by which


we will fully enter the story. We will play with the
perceptions of the audience and with what the characters live,
say or feel.

The audience will undertake Wells perspective, based on what


he sees or remembers. Wells is a floating robot dog, capable
of interacting with everything and record what he sees. It
has a sort of personality, very poorly shaped. It will be
the vehicle of the narrative, single point of view,
incarnation of the interactive possibilities of VR technology,
in its specific 360 form. Since the POV is settled in the
robot dog eyes, what the viewer will see, will not just be a
recording of reality but also of Wells inner moments.

The adventure will consist of three chapters. Will be defined


by two climaxes, due to the sudden switch off of Wells
circuits. Thanks to this narrative device, the audience will
be able to witness the events that will take place in a three
month timeframe.

You might also like