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1 Running Head: ZYNGA STRATEGY
1 Running Head: ZYNGA STRATEGY
Zynga Strategy
Name
Institution
Zynga strategy
Abstract
Zynga mostly has the investors confused; it is because their engagement is primarily
into a retail business model. In a different perspective, they are not selling anything tangible;
it is the virtual goods that Zynga sells that makes it have different strategies in them. The
It is one of the new strategies and they are with an aim of making product development,
which makes the provision of existing markets with new games which relatively operate on
mobiles. It is one of the consoles acts that it is a rapid relative growth in the act of learning to
place products (Walker, et.al, 2016). The quick growth of smartphones makes an implication
in a change in technology and turn making the company adjust accordingly to be able to make
well as the customer base. When an acquisition is achieved over the preference of the
companies, there is a random check on the need to have experienced mobile games.
Zynga found a new way of placing products, and thus it occurs when a brand image is
which is on the screen. When this happens, there is a capture of the audience on the brand at
the top of their mind (Walker, et.al, 2016). It is a strategy that makes the business model
become a more advanced form of the same version as it makes extra money for the customers.
Conclusion
In conclusion, the nature of the business plane makes a bigger image in the
Weinman, J. (2016). Migrating to--or away from--the Public Cloud. IEEE Cloud
Walker, J. S., Jorasch, J. A., Fincham, M. M., Gelman, G. M., Tulley, S. C., Tedesco, D. E., &
Tedesco, R. C. (2016). U.S. Patent No. 9,311,778. Washington, DC: U.S. Patent and
Trademark Office.