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Age of Worms
Age of Worms
BY ERIK MONA
BY BY JOHN GALLAGHER
BY ROBERT LAZZARETTI
STATISTICS BY JASON BULMAHN EDITED BY JAMES JACOBS AND JEREMY WALKER
ART DIRECTION BY SEAN GLENN & MIKE SCHLEY
Dungeons & Dragons, D&D, Dragon, Dungeon, Forgotten Realm, Eberron, Greyhawk, and Wizards of the Coast and all associated logos are trademarks of
Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. 2005.
Hundreds of years later, a powerful red (if not the spirit), and the process virtually culture, and within a few hundred years,
dragon named Dragotha roosted upon the enslaved Dragotha to his will. The great they had faded entirely from history. Drago-
Spires loy pinnacle, surveying the crum- undead dragon stood at the vanguard of tha never found his phylactery, retreating
bling ruins of Kyuss dream. He had learned an army of spawn of Kyuss, which savaged to a life of seclusion in the bitter north. But
of the potent necromantic monolith from the native clidwelling folk of the Ri Can- the dragon did not remain idle. With his
his consort, Tiamat, the supreme Chromatic yon and began the rst steps toward a new life essence forever bound to that of the
Dragon who guarded the Gates of Avernus, empire of evil. Scholars everywhere began trapped Kyuss, Dragotha could not abide
rst layer of Hell. Tiamat had turned against whispering about an ancient myth regard- his masters imprisonment. Over the course
Dragotha, as she eventually turns on all of ing an Age of Worms, though few knew of of centuries the dracolich stitched together
her lovers, and the brilliant dragon sought Kyuss history in the southern jungles. a vast network of agents poised to release
a means by which to protect himself against Not all of the locals fell under Kyuss heel. Kyuss once again into the world. As a group
her treachery forever. To this end, Dragotha A cadre of druids, inheritors of their own of unlikely heroes gathers in the mining
pried the basalt monolith from its moorings ancient legacy, conceived a brilliant plan to town of Diamond Lake, Dragothas plan is
and carried it far to the north, to his lair in the weaken the undead army. They managed reaching its nal stages.
Ri Canyon. Kyuss, trapped within some pla- somehow to steal Dragothas phylactery, The Age of Worms is at hand.
nar nether-realm connected to the monolith, spiriting it far from the Wormcrawl Fis-
whispered words of condence to Dragotha. sure and hiding it in an unknown location. 1. The Whispering Cairn
Release me, he claimed, and you shall live Dragothas sense of self-preservation at Levels 12 Erik Mona
forever. Dragotha conquered the required last overwhelmed his compulsion to serve This introductory adventure assumes that
rituals, and Kyuss returned to the world. Kyuss, and the dracolich quit the eld of all of the PCs begin their adventuring
Shortly thereaer, Tiamat caught up with battle. Bolstered by their victory, the druids careers in the lively mountain village of Dia-
Dragotha and murdered him for some half- pushed Kyuss back to the Wormcrawl Fis- mond Lake, a muddy smudge on the map of
remembered transgression. True to his sure and bound him once more into the the hills east of the fabulous Free City. Most
word, Kyuss restored Dragotha to life as a monoliththis time, they hoped, forever. of Diamond Lakes inhabitants are miners
powerful dracolich, fusing a part of his own But the cli dwellers victory would soon and laborers, serious folk who spend most
essence into the bones of his rescuer. Kyuss prove phyrric. Too few of their numbers of their lives toiling below ground. When
had followed the letter of their agreement survived Kyuss onslaught to sustain their not working, the miners celebrate along the
PCs also learn that the ritual requires the declares all participants in the games to be former champion, and gobbles up Loris Rak-
blood of a champion. champions of the Free City for the dura- nian with relish. All the while, the controlled
If they need encouragement to continue tion of the festival. During the multiple- skeletons fall in force upon the crowd, with the
their investigation, the PCs soon encounter day competition, the PCs may not leave the massive sacrice meant to once again draw the
an ally of Eligos, a beautiful woman named vast Arena understructure, where they have attention of Kyuss to the world and entice him
Celeste (a shadowy gure who appeared in encounters with all sorts of eccentric gladi- to return to the esh. If the PCs do everything
the Shackled City Adventure Path). Celeste ator teams and individual competitors. right, this does not occur.
reveals that she and Eligos are both agents All the while, they might sneak o to a heav- The adventure is thus largely comprised
of a renowned archmage named Manzorian, ily guarded central structure, directly below of the PCs participating in a multi-chal-
and that Allustan knew to send the PCs to the eld of play, inhabited by Loris Raknian lenge gladiatorial tournament while simul-
Eligos because the wizard from Diamond and his ulgurstasa ally. This area contains a taneously exploring the Arenas monster-
Lake had formerly been Manzorians appren- multitude of intriguing chambers, but the stocked understructure.
tice. Allustan and Manzorian had parted ways central gallery is inhabited by the ulgurstasa, During the Champions Games, the PCs
on bad terms a decade ago, but Allustans who has been gorging itself on the fallen receive a message from Eligos, who has more
suggestion to visit Eligos had been a tacit champions in an attempt to create an army information to reveal about Kyuss, crypti-
invitation for Manzorian and his associates of skilled skeletons that it will release upon cally mentioning a distant independent
to assist with the investigation. Manzorian the thousands of spectators at the culmina- territory called Redhand that might some-
is indisposed at a distant lair, and Celeste tion of the Champions Games. The central how be related. Eligos also mentions that
must soon leave the Free City for business sub-eld level crawls with skeletons, and Allustan has sent him an excited message
elsewhere. She urges the PCs to investigate more arrive several times an hour. asking for their return to Diamond Lake.
Loris Raknian and the Free City Arena. The gruesome climax of the adventure, when When the PCs visit Eligos, they nd that he
One way or another, the PCs soon discover the ulgurstasa emerges onto the eld of battle has been murdered, his library destroyed.
that the only way into the Arena is to enroll to consume the tournaments ultimate cham- While investigating his estate, the PCs must
as one of dozens of teams of gladiators for pion, might occur as a PC ghts the Arenas defeat his supernatural killer, a creature
the upcoming Champions Games. At the current champion, the gladiator Auric (from with ties to the mysterious Dragotha, who
commencement of the games, Loris Raknian The Whispering Cairn). If the ulgurstasa fails bumped him o for asking too many ques-
himself (well protected by powerful guards) to devour the current champion, it settles for a tions about Kyuss.
The PCs eventually discover the immense from Balakardes visit takes up about half The bulk of this adventure involves
monolith chamber, but the monolith itself of the adventure, and involves some explo- exploration of this eldritch island and its
is nowhere to be found, having been stolen ration of several mini-dungeons as well as mysterious archive of knowledge regarding
from the site several centuries ago by parties some good old fashioned detective work. the ancient cli dwellers of the distant Ri
unknown (at least for now). Skillful negotia- Lashonna is nowhere to be found, but all Canyon. Still-active wards cast with fresh
tion with the spiritual entity might reveal that of the citizens expect her to attend Prince memories of Kyuss conquest protect the
the monolith was torn from its moorings and Zeechs gala celebration. island from the presence of undead, includ-
taken north by a powerful red dragon, and The celebration aords the PCs several ing Dragotha. And including Lashonna, who
that that dragons name was Dragotha. opportunities to hobnob with the elite of has reasons of her own to want Dragotha out
Redhand, not all of whom are completely of the picture. Tired of serving as Drago-
8. The Prince of Redhand evil. Several prominent citizens express dis- thas lackey, she secretly plans to betray her
Levels 1516 Richard Pett taste for Prince Zeech and his close advi- patron and swear fealty to almighty Kyuss in
The PCs briey return to the Fortress of sors; these potential allies will come into a gambit she hopes will increase her stand-
Unknown Depths to report their ndings to play later in the series. ing in the world.
Manzorian and Celeste. Aer the reunion, Finally, the PCs encounter Lashonna, who In order to learn the secret of the phy-
the archmage reveals that Balakarde trav- arrives at the party aer dark. The PCs may lacterys location, the PCs must negotiate
eled from the Spire of Long Shadows to discover that the white-haired, charismatic deadly traps le by the ancient druids. They
an independent kingdom called Redhand, woman is in fact a silver dragon vampire, but also must deal with a canny and competent
to seek the council of a sorceress named evil is all around them, so this is not neces- cleric of Vecna and his debased followers, who
Lashonna, chief magical counselor to the sarily cause for alarm. Lashonna remembers have established a beachhead on the island to
tyrannical Prince Zeech, liege of Redhand. Balakarde as an aable fellow with a burning drain the place of arcane secrets, and who do
In the months leading up to his disappear- curiosity that almost certainly got him killed. not tolerate the presence of strangers on the
ance, Balakarde was completely obsessed She oers to meet with the PCs again in a few island. Finally, the PCs learn the location of a
with Kyuss. If he visited Lashonna, it had nights, when she promises to reveal more. To great cli dweller fortress where the phylac-
to be because he thought she could help entice the party, Lashonna oers to give them tery is kept. The Library even provides them
him get to the bottom of the mystery. Its a dozen pages of Balakardes journal, which with a mental image of the approach to the
probable that Lashonna remembers meet- he gave to her all those years ago. fortress, allowing for easy teleportation to the
ing Balakarde a decade ago, and might know next adventure.
more about his whereabouts. 9. The Library of Last
Fortunately, Manzorian explains, the Resort 10. Kings of the Rift
canny Prince Zeech is set to celebrate the Level 17 Author TBD Level 18 Greg A. Vaughan
twentieth year of his rule at a grand festival At the follow-up meeting, Lashonna hands The PCs teleport to a desolate ridge on the
in a weeks time. Lashonna is sure to attend. over Balakardes journal pages, which reveal edge of Ri Canyon, near the ancient fortress
Manzorian has arranged to have the PCs a great deal about Kyuss and his rise in the where the cli dwellers hid Dragothas phy-
placed on the invitation list for the private Ri Canyon some 1500 years ago. Balakardes lactery so many years ago. The fortress itself is
celebration within Prince Zeechs fortress notes connect many of the information frag- carved into the cyclopean walls of the canyon,
in Redhands capital, the town of Alhaster. ments the PCs may not have pieced together with numerous stone bridges connecting the
The archmage recommends that the party for themselves. The journal also reveals the fortress proper to a series of pinnacles within
teleport to Alhaster immediately, to scout history of the dracolich Dragotha, once a con- a bowshot of the cli face.
out the city prior to the ball. sort to Tiamat, the Chromatic Dragon. Drago- Sneaking into the base and making o
Despite Prince Zeechs anniversary, tha, Lashonna suggests, is trying to bring with Dragothas phylactery would be easy
Alhaster is far from festive. Everything there Kyuss back from his planar prison, perhaps to save for two facts. First, the place is now
reects the dour tastes of its lord, a Hexto- gain revenge upon him for tricking him into home to a powerful army of giant and sav-
rian fallen paladin who believes himself a servitude centuries ago. In any event, if Kyuss age humanoid bandits who dont exactly
just ruler but whose draconian policies and returns it will almost certainly herald the Age appreciate visitors. Second, the entire struc-
brutally ecient police force keep the citi- of Worms, which will bring doom across the ture is currently under attack by a handful
zens in line. It is nonetheless an intriguing continent. In order to prevent Kyuss from of chromatic dragons, who y between the
place, a crossroads of the civilized world and returning, Lashonna suggests, the PCs must clis and pinnacles, picking o bandit kings
wild country where adventurers rub shoul- rst deal with the supremely powerful Drago- and PCs at every opportunity. These dragons
ders with bandit kings, haughty hobgoblins, tha. And in order to defeat Dragotha once and serve Dragotha, and somehow became aware
and crooked merchants. The PCs have sev- for all, they must rst destroy the dracolichs of the phylacterys location when the PCs
eral days to explore the city and get to know phylactery. She doesnt know where it is, but uncovered it at the Library of Last Resort.
its denizens and dangers. Alhaster presents does know where the lost lore of the ancient Since the entire fortress was shielded from
plenty of opportunities for the PCs to blow druids might be foundon a long-aban- teleportation and similar magic by the
their covers and fall prey to temptation. doned island sanctuary of the last druids ancient druids who built it, the PCs must
Exploring Alhaster and following up clues known as the Library of Last Resort. get in the old fashioned way.
DIAMOND LAKE 14 pearls worth 100 gp each, silver mirror Ariello Klint CR 3
DENIZENS worth 1000 gp (focus for scrying), 225 gp (Scene-Stealing Magician)
To make Diamond Lake truly come alive Spellbook as above plus: 0all, 1stalarm, Male Haling sorcerer 3
for your players, youll need more than just comprehend languages, color spray, feather CN Small humanoid
maps and a clever town write-up. Youll need fall, mage armor, silent image, shocking grasp, Init +3
stat blocks, and lots of them. The following Tensers oating disc, true strike; 2ndfog Senses Spot +1, Listen +3
is an alphabetical listing of 50 important cloud, glitterdust, false life, gust of wind, Languages Common, Haling, Orc
denizens of Diamond Lake, from lowly card invisibility, knock, mirror image, spider climb; AC 15, touch 14, at-footed 12
dealers to scheming politicians. 3rddisplacement, explosive runes, gentle hp 12 (3 HD)
repose, haste, stinking cloud, water breathing; Fort +3, Ref +5, Will +3; +2 morale bonus on
Allustan CR 8 4thremove curse, stone shape, scrying, saves against fear
(The Patient Patron) summon monster IV, wall of re Spd 20 .
Male human wizard 8 Hook My word, what an excellent question! Melee dagger +1 (1d31/1920)
N Medium humanoid Ranged mwk sling +7 (1d31)
Init +6 Amariss CR 6 Base Atk +1; Grp 4
Senses Spot +6, Listen +6 (High Priestess of Wee Jas) Combat Gear potion of invisibility
Languages Common, Elven, Dwarven Female human cleric 6 (Wee Jas) Spells Prepared (CL 3rd, +5 ranged touch):
AC 17, touch 13, at-footed 15; Dodge LN Medium humanoid 1st (6/day)animate rope (DC 13), hypnotism
hp 29 (8 HD) Init 1 (DC 13), silent image (DC 14)
Fort +5, Ref +6, Will +10 Senses Spot +3, Listen +3 0 (6/day)detect magic, ghost sound, mage
Spd 30 . Languages Common hand, prestidigitation, read magic
Melee mwk dagger +4 (1d41/1920) AC 19, touch 9, at-footed 19 Abilities Str 8, Dex 16, Con 13, Int 12, Wis 8,
Ranged dagger +7 (1d41/1920) hp 42 (6 HD) Cha 15
Base Atk +4; Grp +3 Fort +7, Ref +1, Will +10 SQ summon familiar (snake)
Combat Gear potion of cure moderate wounds, Spd 20 . Feats Eschew Materials, Spell Focus (illusion)
scroll of dimension door, scroll of dispel magic, Melee mwk sickle +6 (1d6+1) Skills Blu +7, Concentration +6, Sleight of
scroll of teleport, wand of dispel magic (CL 5th, Ranged mwk light crossbow +4 (1d8/1920) Hand +5, Spellcra +5
7 charges), wand of magic missiles (CL 5th, 20 Base Atk +4; Grp +5 Possessions combat gear plus small dagger,
charges) Special Atk death touch 1/day (6d6), command masterwork small sling with 20 bullets,
Spells Prepared (CL 8th): undead 8/day (+1, 2d6+8, 7th), spontaneous bracers of armor +1, hand of the mage, 15-.
4thdimension door, empowered scorching ray casting (inict spells) hemp rope (2), 22 gp
(2 rays, +6 ranged touch), stoneskin Combat Gear robe of bones (full), scroll of cure Hook Let me show you a trick.
3rddeep slumber (DC 18), dispel magic, moderate wounds (4)
reball (DC 18), y Spells Prepared (CL 6th +5 melee touch): Auric CR 5
2ndresist energy, scorching ray (2 rays, +6 3rdanimate deadD, bestow curse (DC 16), (Champion of the Free City Arena)
ranged touch), see invisibility, web (DC 17) dispel magic, prayer Male human ghter 5
1stcharm person (DC 16), identify, magic 2ndhold person (DC 15), identifyD, silence, N Medium humanoid
missile, magic weapon, shield sound burst (DC 15), spiritual weapon (+7 Init +5
0detect magic, mage hand, mending, read magic melee attack, 1d8+2/1920) Senses Spot 1, Listen 1
Abilities Str 8, Dex 14, Con 12, Int 20, Wis 14, 1stcause featD (DC 14), cure light wounds (2), Languages Common
Cha 10 divine favor, magic weapon AC 16, touch 11, at-footed 15, Dodge
SQ summon familiar (none) 0cure minor wounds, detect magic, detect hp 42 (5 HD)
Feats Brew Potion, Combat Casting, Dodge, poison, guidance, resistance Fort +7, Ref +3, Will +1
Empower Spell, Improved Initiative, Scribe D: Domain spell. Domains: Death, Magic Spd 30 .
Scroll Abilities Str 13, Dex 8, Con 14, Int 10, Wis 16, Melee mwk greatsword +10 (2d6+4)
Skills Concentration +12 (+16 when casting Cha 12 Base Atk +5; Grp +8
defensively), Knowledge (arcana) +16, SQ use spell completion and trigger items as Atk Options Power Attack, Spring Attack
Knowledge (history) +13, Knowledge (local) 3rd level wizard Combat Gear potion of cure moderate wounds (2),
+11, Knowledge (planes) +13, Listen +6, Feats Combat Casting, Extra Turning, Improved potion of rage
Spellcra +18, Spot +6 Turning, Iron Will Abilities Str 16, Dex 13, Con 14, Int 10, Wis 8,
Possessions combat gear plus masterwork Skills Concentration +8, Knowledge (religion) Cha 12
dagger, amulet of natural armor +1, bracers +6, Spellcra +6 Feats Dodge, Improved Initiative, Mobility,
of armor +3, ring of protection +1, headband Possessions combat gear plus masterwork Power AttackB, Spring AttackB, Weapon Focus
of intellect +2, cloak of resistance +2, pearl of sickle, masterwork light crossbow with 20 (greatsword)
power (1st), 500 gp worth of diamond dust, bolts, +1 splint mail, +1 heavy steel shield, 80 gp Skills Climb +11, Intimidate +9, Jump +11
Hook Listen to the virtues of the Green Lady.
Sleight of Hand +10, Tumble +10, Use Rope Dannath CR 1 Dietrik Cicaeda CR 3
+8 (+10 when binding) (Lazares Daughter and Hostess) (Master Cartographer)
Possessions masterwork dagger (2), bracers Female human aristocrat 2 Male human expert 4
of armor +1, elixir of love (3), masterwork NG Medium humanoid NG Medium humanoid
manacles, courtiers outt, 25 gp Init 1 Init 1
Hook Whats your pleasure? Senses Spot +2, Listen +7 Senses Spot +1, Listen +1
Languages Common, Dwarven, Elven, Gnome, Languages Common, Dwarven, Elven
Cubbin CR 5 Goblin, Haling, Orc AC 11, touch 9, at-footed 11
(Corrupt Sheriff) AC 10, touch 9, at-footed 10 hp 16 (4 HD)
Male human ghter 5 hp 12 (2 HD) Fort +1, Ref +0, Will +5
NE Medium humanoid Fort +0, Ref 1, Will +5 Spd 30 .
Init +1 Spd 30 . Melee mwk light mace +3 (1d61)
Senses Spot +3, Listen +3 Melee mwk quartersta +1 (1d61) Ranged mwk light crossbow +3 (1d8/1920)
Languages Common Base Atk +1; Grp +0 Base Atk +3; Grp +2
AC 20, touch 11, at-footed 19 Combat Gear potion of delay poison, smokestick (2) Abilities Str 8, Dex 9, Con 11, Int 14, Wis 12,
hp 36 (5 HD) Abilities Str 9, Dex 8, Con 10, Int 13, Wis 10, Cha 10
Fort +6, Ref +2, Will +2 Cha 11 Feats Skill Focus (Cra cartography), Skill Focus
Spd 20 . Feats Alertness, Iron Will (Knowledge geography), Toughness
Melee +1 longsword +10 (1d8+6/1920) Skills Diplomacy +7, Gather Information +7, Skills Appraise +9, Climb +3, Cra (cartography)
Ranged heavy crossbow +6 (1d10/1920) Knowledge (local) +6, Listen +7, Sense Motive +12, Decipher Script +9, Forgery +9,
Base Atk +5; Grp +8 +5, Speak Language 5 Knowledge (geography) +12, Knowledge
Atk Options Cleave, Improved Sunder, Power Possessions combat gear plus masterwork (history) +9, Knowledge (local) +9, Ride +4,
Attack quartersta, bracers of armor +1, tindertwig Survival +6
Combat Gear potion of cure moderate wounds, (10), 43 gp Possessions masterwork light mace, masterwork
potion of bulls strength Hook Take a seat. Care for a game of light crossbow with 20 bolts, leather armor,
Abilities Str 16, Dex 12, Con 14, Int 10, Wis 13, dragonchess? paper (20), quill and ink, scroll case (4),
Cha 8 spyglass, light horse, riding saddle, 18 gp
Feats Cleave, Improved Sunder, Power Attack, Dealer CR 2 Hook I have maps of this area and beyond.
Quick Draw, Weapon Focus (longsword), (Master of Many Games)
Weapon Specialization (longsword) Female human commoner 3 Dobrun Trent CR 6
Skills Intimidate +7, Listen +3, Ride +9, Spot +3 NG Medium humanoid (Militia Lieutenant)
Possessions combat gear plus +1 longsword, Init +1 Male half-elf ghter 6
heavy crossbow with 20 bolts, +1 banded mail, Senses Spot +6, Listen +6 LN Medium humanoid (elf )
large steel shield, 8 gp Languages Common Init +2
Hook Youll do it because I told you to! AC 11, touch 11, at-footed 10; Dodge Senses low-light vision; Spot +1, Listen +1
hp 6 (3 HD) Languages Common, Elven
Dancer CR 2 Fort +0, Ref +2, Will +1 AC 21, touch 12, at-footed 19, Dodge, Mobility
(Nimble Entertainer) Spd 30 . hp 43 (6 HD)
Female human commoner 3 Melee mwk dagger +1 (1d41) Immune sleep
NE Medium humanoid Ranged mwk dagger +3 (1d41) Fort +6, Ref +4, Will +2; +4 against
Init +1 Base Atk +1; Grp +0 enchantment
Senses Spot 1, Listen 1 Abilities Str 8, Dex 12, Con 9, Int 10, Wis 11, Spd 20 .
Languages Common Cha 13 Melee +1 scimitar +11/+6 (1d6+6/1820)
AC 11, touch 11, at-footed 10; Dodge Feats Alertness, Dodge, Skill Focus (Sleight of Ranged mwk composite shortbow +9/+4 (1d6+3/x3)
hp 9 (3 HD) Hand) Base Atk +6; Grp +9/+4
Fort +1, Ref +2, Will +0 Skills Blu +2, Listen +6, Sense Motive +2, Special Atk Combat Expertise, Spring Attack,
Spd 30 . Sleight of Hand +7, Spot +6 Whirlwind Attack
Melee dagger +0 (1d41/1920) Possessions masterwork dagger, entertainers Combat Gear potion of bulls strength, potion of
Ranged dagger +2 (1d41/1920) outt, deck of cards (2), deck of marked cards cure moderate wounds
Base Atk +1; Grp +0 (2), 105 gp Abilities Str 16, Dex 14, Con 12, Int 13, Wis 10,
Abilities Str 8, Dex 13, Con 11, Int 10, Wis 9, Hook One more game couldnt hurt. Cha 8
Cha 12 Feats Combat Expertise, Dodge, Mobility,
Feats Dodge, Endurance, Quick Draw Spring Attack, Weapon Focus (scimitar),
Skills Blu +4, Climb +7, Perform (dance) +4 Weapon Specialization (scimitar), Whirlwind
Possessions dagger (2), entertainers outt, 8 gp Attack
Hook One day, Ill leave this place.
Fort +5, Ref +2, Will +2 Abilities Str 12, Dex 10, Con 14, Int 8, Wis 16, disguise self, grease, hold portal, hypnotism,
Spd 20 . Cha 13 magic weapon, obscuring mist, unseen servant,
Melee mwk longsword +7 (1d8+2/1920) Feats Combat Casting, Cra Arms and Armor, ventriloquism; 2ndarcane lock, blindness/
Ranged mwk heavy crossbow +5 (1d10/1920) Exotic Weapon Prociency (whip), Skill Focus deafness, levitate, protection from arrows,
Base Atk +3; Grp +5 (Knowledge religion) shatter, summon swarm; 3rddaylight, tongues
Atk Options Cleave, Improved Sunder, Power Skills Concentration +12 (+16 when casting Hook Youll stay out of my way if you know
Attack defensively), Knowledge (religion) +12 whats good for you.
Combat Gear potion of cure moderate wounds, Possessions combat gear plus +1 heavy mace,
alchemists re (2) masterwork whip, +1 half plate of light Kurlag CR 5
Abilities Str 15, Dex 13, Con 14, Int 8, Wis 12, fortication, +1 heavy steel shield, cloak of (Bouncer)
Cha 10 resistance +1, silver holy symbol, 59 gp Male half-ogre ghter 4
Feats Cleave, Improved Initiative, Improved Hook Enlightenment can penetrate even a N Large giant
Sunder, Power Attack, Weapon Focus helm of iron. Init +0
(longsword) Senses darkvision 60 ., Spot +0, Listen +0
Skills Intimidate +6, Ride +7 Khellek CR 5 Languages Common, Giant
Possessions combat gear plus masterwork (Seeker of Lost Lore) AC 18, touch 9, at-footed 18
longsword, masterwork heavy crossbow with Male human wizard 5 hp 38 (4 HD)
20 bolts, +1 banded mail, heavy steel shield, NE Medium humanoid Fort +7, Ref +1, Will +1
28 gp Init +6 Spd 20 .
Hook Now what do we have here? Dont worry, Senses Spot +2, Listen +2 Melee +1 Large greataxe +11 (3d6+12/x3)
I dont really care. Languages Common, Draconic, Elven Space 10 .; Reach 10 .
AC 13, touch 13, at-footed 11 Base Atk +4; Grp +14
Jierian Wierus CR 7 hp 19 (5 HD) Atk Options Cleave, Power Attack
(High Priest of St. Cuthbert) Fort +5, Ref +4, Will +5 Special Atk Improved Overrun
Male human cleric 7 Spd 30 . Combat Gear potion of rage
LG Medium humanoid Melee dagger +1 (1d41/1920) Abilities Str 22, Dex 11, Con 16, Int 6, Wis 10,
Init +0 Ranged dagger +4 (1d41/1920) Cha 10
Senses Spot +3, Listen +3 Base Atk +2; Grp +1 SQ giant blood
Languages Common Combat Gear potion of cure moderate wounds, Feats Cleave, Improved Overrun, Power
AC 21, touch 10, at-footed 21; light scroll of darkvision, scroll of see invisibility, Attack, Weapon Focus (greataxe), Weapon
fortication scroll of spider climb, wand of color spray (15 Specialization (greataxe)
hp 49 (7 HD) charges), wand of glitterdust (34 charges) Skills Intimidate +7
Fort +8, Ref +3, Will +9 Spells Prepared (CL 5th +4 ranged touch): Possessions combat gear plus +1 Large
Spd 20 . 3rdhaste, suggestion (DC 17) greataxe, Large breastplate, 4 gp
Melee +1 heavy mace +7 (1d8+2) or 2ndfalse life, invisibility, scorching ray Hook Boss says you gotta go. Dont make me
mwk whip +7 (1d3+1 nonlethal) 1stmage armor, charm person (DC 15), get out da cleava.
Base Atk +5; Grp +6 expeditious retreat, ray of enfeeblement
Atk Options smite 1/day (+4 attack, +7 damage), 0detect magic (2), dancing lights, Lanod Neff CR 6
feat of strength 1/day (+7 Str) prestigitation (Governor-Mayor)
Special Atk spontaneous casting (cure spells), Abilities Str 8, Dex 14, Con 13, Int 16, Wis 10, Male human ghter 6
turn undead 4/day (+3, 2d6+8, 7th) Cha 12 NE Medium humanoid
Combat Gear holy water (3), scroll of cure critical SQ summon familiar (rat) Init +7
wounds (2), scroll of freedom of movement, Feats Alertness (as long as familiar is within Senses Spot +2, Listen 1
wand of sound burst (33 charges, DC 13) arms reach), Cra WandB, Improved Languages Common, Dwarven, Gnome
Spells Prepared (CL 7th, +5 ranged touch): Initiative, Scribe ScrollB, Skill Focus AC 19, touch 13, at-footed 16
4thdivine power, spell immunityD (concentration), Spell Focus (enchantment) hp 37 (6 HD)
3rddispel magic, magic vestmentD, prayer, Skills Concentration +12, Knowledge (arcana) Fort +6, Ref +5, Will +2
searing light +9, Knowledge (history) +7, Knowledge (the Spd 30 .
2ndaugury, bulls strengthD, hold person (DC planes) +7, Knowledge (religion) +7, Listen Melee +1 rapier +11/+6 (1d6+4/1820)
15), silence, spiritual weapon (+8 atk, 1d8+2) +2, Profession (gambler) +7, Spellcra +13, Ranged mwk light crossbow +10 (1d8/1920)
1stbless, cause fear (DC 14), command (DC 14), Spot +2 Base Atk +6; Grp +7
divine favor, enlarge personD, shield of faith Possessions combat gear plus dagger, brooch Atk Options Blind Fight, Combat Expertise,
0create water, detect magic (2), guidance, read of shielding (63 charges), ring of protection +1, Improved Disarm
magic, resistance cloak of resistance +1, 75 gp Combat Gear potion of cats grace, potion of cure
D: Domain spell. Domains: Destruction, Spellbook as above plus: 0all, 1st light wounds (2), ring of command (see below)
Strength comprehend languages, detect secret doors,
1stbless, cause fear (DC 13), enlarge personD, Immune sleep heavy warhorse, masterwork manacles (2),
shield of faith Fort +3, Ref +10, Will +4, +6 against signal whistle, 142 gp
0detect magic, guidance (2), resistance enchantment; evasion Hook As commander of the militia, I order you
D: Domain spell. Domains: Destruction, Spd 30 . to stop!
Strength Melee mwk dagger +8 (1d41/1920) Tom Shingle CR 7
Abilities Str 12, Dex 10, Con 14, Int 8, Wis 15, Ranged mwk dagger +8 (1d41/120) or (Emporium Contortionist)
Cha 13 mwk shortbow +8 ranged (1d6/x3) Male boggle rogue 4
Feats Combat Casting, Skill Focus (Knowledge Base Atk +3; Grp +2 CN Small monstrous humanoid
[religion]) Atk Options Point Blank Shot, sneak attack Monster Manual II 33
Skills Concentration +7 (+11 when casting (3d6) Init +10
defensively), Knowledge (religion) +7 Combat Gear potion of cure moderate wounds (2), Senses darkvision 60 ., Spot 2, Listen 2
Possessions combat gear plus masterwork potion of invisibility Languages Common
heavy mace, masterwork breastplate, heavy Abilities Str 8, Dex 18, Con 10, Int 110, Wis 13, AC 22, touch 17, at-footed 16; Dodge,
steel shield, silver holy symbol, 11 gp Cha 14 Mobility, uncanny dodge
Hook There is only one true god. Come to the SQ trapnding, trap sense +1 hp 40 (8 HD); DR 5/magic
just side of St. Cuthbert. Feats Point Blank Shot, Weapon Finesse Resist re 5
Skills Blu +7, Diplomacy +7, Disable Device Fort +2, Ref +14, Will +3; evasion
Tidwoad CR 4 +8, Escape Artist +8, Gather Information +8, Spd 40 . , climb 30 .
(Gem Monger) Listen +9, Open Lock +12, Search +8, Spot +9, Melee 2 claws +10 (1d4+2) and
Male gnome expert 5 Tumble +12, Use Magic Device +10 bite +5 (1d4+2) or
LE Small humanoid Possessions combat gear plus masterwork mwk dagger +11/+6 (1d3+2/1920)
Init +1 dagger, masterwork shortbow plus 40 arrows, Ranged mwk dagger +15/+10 (1d3+2/1920)
Senses low-light vision, Spot +8, Listen +4 +1 leather armor, cloak of resistance +1, Space 5 .; Reach 15 .
Languages Common, Dwarven, Gnome Hook You know, between the dog ghts and Base Atk +7; Grp +5
AC 15, touch 12, at-footed 14; +4 dodge bonus the knife ghts, this town aint so bad. Atk Options improved grab, rend (2d4), sneak
against giants attack (2d6)
hp 25 (5 HD) Tolliver Trask CR 9 Special Atk grease
Fort +2, Ref +2, Will +6; +8 vs illusion (Militia Commander) Combat Gear rope of entanglement
Spd 20 . Male human warrior 10 Spell-Like Abilities (CL 7th):
Melee masterwork dagger +3 (1d32/1920) LN Medium humanoid 6/daydimension door
Ranged masterwork dagger +6 (1d32/1920) Init +5 Abilities Str 14, Dex 23, Con 13, Int 9, Wis 7,
Base Atk +3; Grp 3 Senses Spot +0, Listen +0 Cha 6
Combat Gear potion of cure moderate wounds, Languages Common SQ scent, trapnding, trap sense +1
potion of invisibility AC 22, touch 11, at-footed 21 Feats Dodge, Improved Initiative, Mobility
Spell-Like Abilities (CL 5th): hp 58 (10 HD) Skills Climb +14, Escape Artist +23, Hide +11,
1/dayspeak with animals Fort +9, Ref +5, Will +4 Move Silently +11, Sleight of Hand +13,
Abilities Str 7, Dex 12, Con 12, Int 14, Wis 11, Spd 20 . Tumble +13
Cha 8 Melee +1 frost longsword +14/+9 (1d8+3/1720 Possessions combat gear plus masterwork
Feats Diligent, Iron Will plus 1d6 cold) or dagger (4), +1 leather armor, 50 . silk rope,
Skills Appraise +10, Blu +7, Cra (gemcutting) sap +12/+7 melee (1d6+2 nonlethal) masterwork manacles (4), 8gp
+10, Gather Information +7, Listen +4, Sense Ranged mwk heavy crossbow +12 (1d10/1920) Hook Tom in a twist, both legs, both sts.
Motive +8, Sleight of Hand +11, Spot +8 Base Atk +10; Grp +12 Grease (Sp): At will, Tom can secrete an oily
Possessions combat gear plus Small masterwork Atk Options Cleave, Power Attack nonammable substance from his skin that
dagger (3), +1 leather armor, gemcutting tools, Combat Gear potion of cure serious wounds (2), acts like a grease spell except it has a range
gems worth 1,200 gp, 87 gp potion of bulls strength, tanglefoot bag (2) of touch and lasts 8 rounds. A DC 12 Reex
Hook Im sure we can come to some sort of deal. Abilities Str 14, Dex 12, Con 12, Int 9, Wis 10, save avoids this eect. Tom is immune to the
Cha 8 eects of this substance.
Tirra CR 5 Feats Cleave, Improved Critical (longsword),
(Free City Adventurer) Improved Initiative, Power Attack, Weapon Trovost Skunt CR 5
Female elf rogue 5 Focus (longsword) (Militia Lieutenant)
N Medium humanoid Skills Climb +1, Intimidate +7, Ride +9, Swim +7 Male human ghter 5
Init +4 (5 while armored) LN Medium humanoid
Senses low-light vision, Spot +9, Listen +9 Possessions combat gear plus +1 frost Init +1
Languages Common, Elven longsword, sap, masterwork heavy crossbow Senses Spot +1, Listen +1
AC 17, touch 14, at-footed 13; uncanny dodge with 20 bolts, +2 banded mail, +1 heavy steel Languages Common
hp 20 (5 HD) shield, cloak of resistance +1, badge of oce, AC 21, touch 10, at-footed 21
Base Atk +3; Grp +4 Hook Death comes to us all, and I look forward meant to perfect the body and spirit. The
Atk Options Point Blank Shot, Precise Shot to the great beyond. secretive monks hold dusk as the holiest of
Combat Gear potion of cats grace, sleep arrows (3) hours, and sonorous chants emit from the
Abilities Str 13, Dex 15, Con 10, Int 14, Wis 8, Zalamandra CR 7 Twilight Monasterys central courtyard when
Cha 12 (Queen of the Veiled Corridor) the night sky appears in the heavens.
SQ wild empathy +4 Female human rogue 7 Foremost among the monks is Izenfen
Feats Endurance, Improved Initiative, Point CN Medium humanoid the Occluded (LN female human monk 7),
Blank Shot, Precise Shot, Rapid Fire, Track Init +7 a peerless masked combatant thought to be
Skills Cra (bowmaking) +8,Hide +8, Listen +5, Senses Spot +5, Listen +5 one of the wisest gures in the hills. Trav-
Move Silently +8, Survival +5 Languages Common, Elven elers frequently seek her council, but most
Possessions combat gear plus short sword, AC 18, touch 14, at-footed 15; Dodge, leave Diamond Lake without ever having
masterwork composite longbow (+1) with Mobility, uncanny dodge gained access to the Twilight Monastery, for
25 +1 arrows, masterwork studded leather hp 34 (7 HD) Izenfen deigns to speak with only a handful
armor, 60 gp Fort +3, Ref +8, Will +2; evasion of pilgrims foretold to her via the agency
Hook Pleased to meet you. If you need a bow, Spd 30 . of the night sky and an immense mirrored
Im your lady. Melee +1 short sword +9 (1d6/1920) lens called the Censer of Symmetry. The Cen-
Ranged mwk dagger +9 (1d41/1920) ser, which dominates the monasterys cen-
Wee Jas Fanatic CR 3 Base Atk +5; Grp +4 tral courtyard, grants any who gaze upon it a
Male or female human cleric 3 (Wee Jas) Atk Options sneak attack (4d6) +10 bonus on Profession (astrologer) checks
LN or LE Medium humanoid Combat Gear potion of the cats grace, potion of made during a clear night. Junior monks
Init 1 cure moderate wounds, potion of invisibility polish its smooth surface throughout the
Senses Spot +2, Listen +2 Abilities Str 8, Dex 16, Con 13, Int 12, Wis 10, day, and the whole of the order is prepared
Languages Common Cha 14 to defend it with their lives.
AC 16, touch 9, at-footed 16 SQ trapnding, trap sense +2 When word of the Censers predictive
hp 20 (3 HD) Feats Dodge, Improved Initiative, Mobility, prowess spread to the miners of Diamond
Fort +4, Ref +0, Will +5 Weapon Finesse Lake 20 years ago, a desperate contingent
Spd 20 . Skills Blu +12, Climb +9, Diplomacy +16, petitioned Izenfen to predict the location
Melee mwk dagger +4 (1d4+1/1920) Escape Artist +13, Hide +13, Jump +11, Listen of the richest unclaimed local ore deposits,
Ranged dagger +2 (1d4+1/1920) +5, Move Silently +13, Sense Motive +10, appealing to her compassion with tales of
Base Atk +2; Grp +3 Spot +5, Tumble +15 starving children and dangerously unpaid
Special Atk death touch 1/day (3d6), Possessions combat gear plus +1 short sword, debts. The masked mistress of the Twilight
spontaneous casting (inict spells), command masterwork dagger (3), +1 studded leather Monastery rebued their pleas, triggering
undead 5/day (+4, 2d6+6, 4th) armor, ring of protection +1, 87 gp the miners contingency planan ill-fated
Combat Gear potion of bulls strength, scroll of Hook I am condent we can meet your needs. invasion of the monks compound that le
cure moderate wounds, scroll of magic missile (2) seven miners dead. Only a single member
Spells Prepared (CL 3rd): DIAMOND LAKES of the order perishedImonoth, Izenfens
2ndaid, identifyD, sound burst (DC 14) HINTERLANDS beloved daughter.
1stcause fearD (DC 13), cure light wounds (2), Beyond the streets of Diamond Lake is a Immediately thereaer, Izenfen gathered
shield of faith jagged expanse of wilderness. Wandering a cadre of stealth assassins from the ranks
0cure minor wounds, detect magic, guidance, bands of militia patrol the region, keeping of her best warriors, and silently set them
read magic it mostly safe for the merchants, pilgrims, upon the surviving invaders who still milked
D: Domain spell. Domains: Death, Magic and travelers heading to and from the Free wounds in the petty shacks along Diamond
Abilities Str 12, Dex 8, Con 13, Int 10, Wis 15, City. The following locations, while techni- Lakes waterfront. At an annual celebration
Cha 14 cally outside the town limits, play important called Darkstars Kiss, the monks of the
SQ use spell completion and trigger items as roles in local aairs. Twilight Monastery recite from memory
1st level wizard the names of all een miners murdered
Feats Combat Casting, Improved Turning, Skill The Twilight Monastery on that night, reminding themselves to
Focus (Knowledge religion) About two hours north of Diamond Lake, always remain vigilant to the encroachment
Skills Concentration +7 (+11 when casting a towering crag called the Grions Roost of outsiders. Rumors suggest that Izenfens
defensively), Knowledge (religion) +9, casts a dark shadow over the muddy road masked silent killers remain active to this
Spellcra +6 to Elmshire. From a perch hundreds of feet day, citing the disappearance or mysterious
Possessions combat gear plus masterwork above looms the cat-infested Twilight Mon- deaths of nearly a dozen political enemies
dagger, dagger (2), breastplate, heavy steel astery, a three-towered monument to an within the town.
shield, phylactery of faithfulness, silver holy obscure philosophy of the Distant West. Two Although the monks of the Twilight
symbol, 61 gp score monks dwell within the monastery, Monastery keep mostly to themselves and
dedicating themselves to a litany of exercises desire only to lead lives of undisturbed con-
of Eberron. Those who know the secrets of and the dragons rose up to ght the ends known planes in search of power. And ulti-
the Draconic Prophecy have heard of the that covered the land, they sought allies in mately, they created the Rod of Seven Parts,
Age of Worms: a time of terror, a reign of all corners of the world, and ultimately even forged in dragonre and cooled in purest
death, when dragon and human alike will the outer planes. On Lamannia, the couatl elemental air. Unfortunately, it was only
be corrupted and enslaved by the ancient emissary found a nation of mighty genies, used once before it was lostbut Miska the
evils. The seers of Argonnessen know that and many were sympathetic to Eberrons Wolf-Spider has never been seen again.
this darkness will one day overtake Eberron; plight. These were the Wind Dukes. Deadly It is believed that all of the Wind Dukes were
they believe that it is inevitable. The only warriors and powerful wizards, these ele- destroyed in the war against the rakshasa, but
question is when. Over the course of this mental lords fought alongside the greatest their tombs and relics still remain.
Adventure Path, a sinister force will set the of the dragons, and wind and re scattered
wheels of the age in motion: it will fall to the the armies of Khyber. Even today, the names The Seeker Lodge
heroes to serve as the agents of destiny, to of the Wind Dukes are still spoken in whis- The Seekers can be incorporated into
nd a way to stop the Age of Worms. pers in the ruined halls of Ashtakala. Eberron as is, as a new secret society. How-
But as powerful and valiant as the allies ever, they could be an unscrupulous arm of
The Whispering Cairn were, it was a battle that could not be won. Morgrave University, or an agency aligned
The Whispering Cairn introduces the idea The mightiest children of Khyber could with members of the Aurum who possess a
of the Wind Dukes of Aaqa and the armies not be destroyed: their spirits would sim- particular love for antiquities. Alternatively,
of Chaos, two ancient powers that fought at ply reform. The couatls retired into Sarlona, the organization could be replaced with the
the dawn of time. In Eberron, the Queen of seeking to nd a way to bind the demon Waynder Foundationalthough Waynd-
Chaos and Miska the Wolf-Spider were two lords. Meanwhile, the dragons and the Wind ers are less likely to resort to subterfuge.
of the mightiest children of Khyber. In the Dukes took a dierent approachcreating a
rst age of Eberron, these beings and oth- weapon that could banish a ends essence Filge
ers of their ilk commanded vast armies of from the Eberron itself. The Wandering In Encounter 5, a male elf corpse tells Filge
rakshasa and other ends. When the couatl Dukes traveled across Eberron and all of the the Guild of Wizardry was wrong to turn
Garrison Militia
Kalashtar: A kalashtar seer has had pre- god. In time, the overlords were bound by ness to become the herald of the Shadow. A
cognitive visions of a terrible disaster, but dragons and the Silver Flame. But many of character would have to make a successful
she cannot narrow the focus to determine the lesser spiritsthe rakshasaescaped skill check in one of the following to have
its exact nature. A kalashtar may have been this fate, and for tens of thousands of years heard these tales: Knowledge (arcana) (DC
sent to the town to watch for any signs of they have schemed to release their mas- 25), Knowledge (religion) (DC 20), bardic
this rising evil. ters. Thousands of years ago, the overlord knowledge (DC 25).
Shiers: There should be a number of Katashka merged with the human wizard
shifters at the Bronzewood Lodge, but Kyuss, but this newly-forged demigod was The Tieings
shier rangers and scouts could also be bound anew before he could unleash his The tieings guarding the mines are not the
attached to the garrison; the question is full power. The Prophecy speaks of the result of contact with the outer planes. Their
whether the character is a child of the wilds, Age of Worms, when Kyuss shall be freed ancestors ventured deep into the underdark,
or a member of Brelish society. to stretch his hand across the world. The only to be corrupted by the dark power of
Warforged: The warforged are tireless Lords of Dust who serve Katashka have been the rakshasa overlords imprisoned in Khy-
workers with no need for food, and as such preparing for this day for millennia, and ber. Tieings bridge the gap between the
they would be welcome in the mines. How- the Ebon Triad is just one of the tools they Cults of the Dragon Below and the Lords of
ever, established miners might see a new have shaped to serve their purpose. This is a Dust: they are loyal servants of the ancient
wave of warforged as a threat to job security. perfect example of the machinations of the powers, and a Lord of Dust may be able to
A former warforged soldier might continue Lords of Dusta scheme that takes cen- call on the tieings touched by his over-
to serve at the garrison. Or perhaps a war- turies to unfold, using human agents who lord to serve in his schemes. The tieings in
forged adventurer has become fascinated have no idea of the true role they are play- this adventure are servants of Katashka, and
with the ruins: as a member of a race with ing. In time, the heroes will come face to their tattoos display serpentine patterns and
no history, he is intrigued by the remnants face with the servants of Kyuss-Katashka; skeletal gures.
of fallen nations. for now, they must ght the Ebon Triad. Khyber tieings are native outsiders; in
The grimlocks in this adventure come from all other respects they are identical to stan-
The Three Faces of Evil a grimlock culture that has turned from the dard tieings.
In The Three Faces of Evil, the heroes worship of the daelkyr to revere the Keeper.
battle the Ebon Triada cult that seeks to They mine Khyber shards in the depths and The Aspect of the Overgod
create a vessel for the power of three gods. cra Keepers fang weapons, helping to spread At the end of the adventure, the heroes may
But the Ebon Triad is actually the tool of an the grasp of the Keeper across the world of have to battle an aspect of the Overgod, a
ancient evil that created the cult as a tool to the living. However, the dreams that led Gral- creation of the faith of the Ebon Triad. Its
usher in the Age of Worms. lak Kur to this place did not come from the appearance should be altered to reect the
Keeper; these were sent by the Lords of Dust. gods it represents. As such, it has the body of
The Ebon Triad For purposes of the adventure, replace a ayed giant, its raw muscle glistening with
The cult of the Ebon Triad reveres three Hextor with the Mockery, Vecna with the blood. Its head is that of a skeletal dragon,
of the gods of the Dark Six: the Mockery, Shadow, and Erythnul with the Keeper. though eshy eyes peer out of its bony sock-
the Keeper, and the Shadow. The cultists ets. The entire creature is surrounded by
believe that ritual and sacrice can bring Vecna halo of dark mistthe cloak of the Shadow.
their lords to Eberron, combined into the According to the adventure, the labyrinth It still has six arms tipped with vicious talons.
singular force they call the Overgod. was one of Vecnas lairs during his mortal Two belong to the ayed giant. Two are the
Unfortunately for the cult, this is a days. But the Shadow was never mortal. bony forelimbs of a skeletal dragon; the le
doomed quest. The gods of Eberron are dis- To bridge this inconsistency, the DM may is missing its forelimb and paw. And two are
tant and enigmatic, if they even exist; they choose to say that this was the lair of one limbs of pure shadow; these are insubstantial
are not about to descend to the world as of the greatest acolytes of the Shadow and and cannot actually harm anything solid.
one or three. Power can be drawn from the the Keepera wizard whose research into The statistics of the aspect remain the
heavens, and it is this force that empowers dark magic allowed him to break the bor- same. The Standard of Hextor instead sum-
the aspect of the Overgod. The cult can cre- ders of life and death to become the rst mons the weapons of the Mockery, a pair of
ate monsters like the aspect, but they will human lich. This Vecna did not become kamas. However, the damage remains the
never bring true gods to the world. a god, but he was one of the mightiest same; one kama strikes at +13, the other at
The founders of the cult knew this from human wizards of history. His nal fate is +8, and each inicts 1d8+8 damage.
the very beginning. The cult of the Ebon a mystery; he spread terror for a century
Triad was founded by immortal rakshasas aer his death, then vanished. Some believe FORGOTTEN REALMS
members of the cabal known as the Lords of that he was killed by warriors of the Silver CONVERSION
Dust (described in detail in Dragon #337). Flame. Other tales say that Vecnas own dark APPENDIX
In the rst age of Eberron, the world was magicks consumed him. But some say that By Eric L. Boyd
ruled by the rakshasa and their endish he lives stillthat he is the lord of the Lair The Age of Worms adventure path can be
overlords, spirits with the power to rival any of the Keeper, or that he stepped into dark- incorporated into the Forgotten Realms
Wizards of the Coast website. Waterdeep, lies east of Daggerford along the northern peaks of the Forlorn Hills (Cairn Hills), south
City of Splendors (the Free City), lies 120 bank of the River Delimibyr, south of the of the Delimbiyr Route. It takes a full day (8
miles by highway through plains terrain to Forlorn Hills and the trail that connects hours) to make the hike from Daggerford to
the west-northwest. Criam Hold (Blackwall Secomber with the Trade Way.) Mount Ille- the abandoned mine oce.
Keep) lies 15 miles west by river (down- farn (Greysmere) is the most prominent of In the Realms, the Wind Dukes of Calim
stream) or by trackless plains, on the edge of the mountains and perhaps the only one to (Aaqa) were djinni (vaati) generals of the
the Lizard Marsh. Julkoun (Blackstone) and merit the name, while Grossetgrottel lies Calim Empire in what is now far-o Calim-
Secomber (Elmshire) lie 90 and 165 miles within a lesser known peak to the west. shan. Their ancient foes were the armies
east, respectively, by river (upstream) or by Finally, note that half-orcs are the legacy of Memnonnar (Chaos army) led by the
road/trail through hills. The Bronzewood of numerous invasions from the Spine of great efreet general Memnon (Miska the
Lodge lies across the river and 90 miles to the World (the orc nation), while human Wolf-Spider) in service to Kossuth (Queen
the east by trackless plains, near the north- barbarians are likely descendants of the of Chaos), the elemental Lord of Fire. The
ern edge of the Misty Forest. Daggerfords Uthgardt tribes that wander the north or Era of Skyre (Battle of Pesh) ended thou-
iron and silver mines lie 5 to 20 miles to the clans that live on the High Moor to the sands of years ago in the destruction of both
the east of town by mountain trail, on the south and east. genie-led empires and the creation of the
same side of the river, in the small range Calim Desert (Pesh). The Scepter of Calim
of mountains that rise up at the southern The Whispering Cairn (Rod of Law) was symbol of the djinns sov-
end of the Forlorn Hills (Cairn Hills). (This As discussed in the Realms sidebar for the ereignty in the lands south of what is now
range is small enough that it does not show Diamond Lake Backdrop, the adventure the River Agis until it was shattered by the
up on the general map of the Realms found begins in Daggerford (Diamond Lake) on the elven High Mages of Keltormir. It is now
in the Forgotten Realms Campaign Setting northern shore of the River Delimibyr, south known as the Shattered Scepter of Calim (Rod
but does appear in the map accompanying of Waterdeep (the Free City). The Whispering of Seven Parts). The djinni buried their dead
the City of Splendors: Waterdeep web enhance- Cairn and the Stirgenest Cairn lie upriver in the cold, unclaimed lands of northern
ment. The southern end of the Forlorn Hills from Daggerford, among the southernmost Faern, far beyond the grasp of Memnons
Joachim Barrum
Steve Prescott
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Steve Prescott
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Y B
O I
R V
N N
W E W E
to area
7
S S
6 4 5
2 3
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
11
13 12
14
One square = 5 feet
Robert Lazzaretti
E
N S
W
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
16 17
18
S S
E W E W
19
N N
21 20
22
24C 24D
24E
24A 24B
24
23 24E
25
side view
23
N The True N
E 8
E
Tomb
W W
S 7B
One square = 5 feet
S
Robert Lazzaretti Robert Lazzaretti
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Wind Warrior
Eva Widermann
Eva Widermann
Land Farmstead
To Diamond
Lake
To Family
Graveyard
E E
N S N S
W W
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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8
15
W E
5
S
6 7
13
3
4 14
12 17
18
2
Robert Lazzaretti
W E
Robert Lazzaretti
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
11
10 9
8
5 4
Filge
7 6
2
3 1
N 1st Floor
W E
Robert Lazzaretti
Eva Widermann
W E
Robert Lazzaretti
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Kick o Dungeons new 12-adventure Age of Worms Adventure Path campaign with this overview of Diamond Lake, a run-down mining
community nestled in hills laden with the tombs of a dozen lost civilizations.
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Kullen
Allustan
Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Joachim Barrum
THE THREE
FACES OF EVIL
By Mike Mearls
Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Ragnolin
Eva Widermann Dourstone
Eva Widermann
Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Grallak Kur
Eva Widermann
Steve Prescott
Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Horshoe Area 17
Caverns
5 ft.
Area 14
Robert Lazzaretti Robert Lazzaretti
Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
KK
13
A
G
18
14
17
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One square = 5 feet
Grimlock
Cavern 19
up
18
20
down
N 21
Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
11
7
2 4
3
Dark
Cathedral Area
22
Area Area
12 2
elevator
Dungeon #125 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
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N 25
26
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24
S
S
S
S
S S S S S
W
S
S
S
S
S
S S
S S
S
S S
S
S Group 2
22
Group 3
S S S S S
Group 1
Robert Lazzaretti
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Joachim Barrum
ENCOUNTER AT
BLACKWALL KEEP
by Sean K Reynolds
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Marzena
Eva Widermann
Eva Widermann
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6e
5
c
4
6d 2
6a
6c 3
6b N
7
8
10
Robert Lazzaretti
Robert Lazzaretti
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Steve Prescott
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Eva Widermann
Shukak
Eva Widermann
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I
Lizard Marsh Encounters
n the Realms, the town of Dagger- local lordlings is Baron-
ford (Diamond Lake) lies along the ess Piann Cromm (LN The following table replaces the Mistmarsh Encounters
north bank of the River Delimbiyr, female Tethyrian human table found in Dungeon #126, page 28.
some thirty or so miles inland. Instead of Aristocrat 2) of Cromms d% Encounter
owing freely into the Sea of Swords, the Hold (Blackwall Keep). 01-05 1 young black dragon (EL 5)
River Delimbiyr dissolves into a morass of The redoubtable baroness 06-15 1 ceratosaur (EL 7)
waterways threading beneath cold-weather lost her husband and only 16-25 2 pternadons (EL 5)
cypress trees festooned with hanging moss, son to lizardfolk raiders of 26-40 5 lizardfolk (EL 5)
known as the Lizard Marsh (Mistmarsh). the Blue Feather tribe over 41-50 1 gargantuan monstrous centipede (EL 6)
Possible encounters on the way to the Liz- a dozen years ago. Since 51-60 4 dire toadsMM2 (EL 5)
ard Marsh (see Encounters on the Road in then, she has ruled her 61-70 4 monitor lizardsMM (EL 5)
Dungeon #126, page 19) include religious husbands holdings with a 71-100 Roll once on Mistmarsh Table
pilgrims of Lathander (St. Cuthbert), orcs or rm but fair hand, grimly
goblins from the High Moor, or lizardfolk holding on to this dangerous territory in In addition, there is a prominent portrait of the
of the Blue Feather Clan (notable for their memory of their loss. baroness with her late husband and son.
ornamental belts and baldrics laced with When the PCs arrive at Cromms Hold,
distinctive blue feathers). the garrison commander Baroness Piann Redeye
The Lizard Marsh is home to several tribes and thirteen soldiers (LN male and female Redeye is the king of the Redeye tribe and an
of lizardfolk, including the Blue Feather Clan Tethyrian and Illuskan human Warrior 1) ally of the black dragon Ilthane. This power-
and the Redeye Tribe (Twisted Branch Tribe), are the remaining survivors holding out fully built lizardman stands nearly 7 feet tall,
dinosaurs such as ceratosaurs and pternadons, against the assault. (The Realms variant with the clawed hands, long tail, and toothy
detailed in Serpent Kingdoms, and several black has one less soldier and the garrison jaws typical of his race. Whereas most lizard-
dragons, including Ilthane. The presence of commander has survived.) The assault is folk have a thin white membrane that grows
dinosaurs so far from their native Chult has being led by lizardfolk of the Redeye Tribe, hard scales ranging in color from onyx black
led some sages to speculate about the pres- notable for their baldrics of red-brown to olive green to mud brown, Redeyes skin
ence of a portal in the marsh, while others pelts and red eye tattoos encircling their and scales are a putrescent, almost glowing,
believe the dinosaurs sprang from eggs lost left eye. A DC 15 Knowledge (local) check green hue.
during the wreck of the Jungle Queen, which reveals that the Redeye tribe was once one Redeye (Shukak) was once a divine cham-
was driven into the marsh and wrecked dur- of the more peaceful lizardfolk tribes, led pion of Semuanya, tolerant of other races
ing a terrible storm over a century ago on its by a shaman named Redeye, who was nota- and willing to negotiate with humans. In
way back to Waterdeep from an expedition to ble for his willingness to negotiate with the Year of the Wave (1364 dr), Redeye was
the northern coast of the Jungles of Chult. humans. According to reports (which dif- leading a lizardfolk hunting party that
The region around the marsh is ruled by fer significantly from the truth), Redeye crossed paths by chance with the Company
various human lordlings (most of whom (Shukak) was slain a decade or so ago by of the Black Claw, a band of adventurers in
claim the title of baron) who trace their a party of adventurers, only to return as a the employ of Ilthane, whose territory lay
lineage back to Delimibiyran, the King- lich. Since that time, Redeye has report- near Redeyes tribal lands. The two groups
dom of Man. Traditionally, these lordlings edly transformed his followers into a quickly came to blows.
have allied themselves with the Duchy of brutal band of raiders bent on vengeance Unbeknownst to Redeye, Ilthane had
Daggerford, tithing some of their monthly against humanity. recently agreed to enter into Dragothas ser-
income to the duke in exchange for assis- Conversion notes for the Fields of Pesh, vice. She had sent the Company of the Black
tance in keeping the lizardfolk of the Rod of Seven Parts, Queen of Chaos, and Wind Claw to Daggerford to meet with an agent
marsh contained. Since the death of the Dukes of Aaqa are detailed in the Realms con- of the undead dragon and bring back a set
duke, this traditional alliance has begun to version notes for The Whispering Cairn. of potions. The potions contained alchemi-
break down, and the Lords of Waterdeep The Commanders Quarters (area 8 of cal additives with which the black dragon
(Free City) have quietly taken an increased Cromms Hold) should have a slightly richer set planned to begin her activities on behalf of
role in supplying supplemental troops to of furnishings than described in the adventure. Dragotha. At the end of the battle, Redeye lay
contain the lizardfolk tribes. One of the dying amongst the corpses of his friends and
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RUNNING ENCOUNTER AT
BLACKWALL KEEP IN EBERRON
by Keith Baker
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Joachim Barrum
THE HALL OF
HARSH REFLECTIONS
by Jason Bulmahn
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Telakin
Eva Widermann
Eva Widermann
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Eligos
Eva Widermann
Eva Widermann
Steve Prescott
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3
2
1
6
5
7
Stage
up
3
2
1
up
Third Floor
E
Second
and
Storage
Kitchen
S
N
Floor
First
Robert Lazzaretti
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D7
D9
D8
D19 S
A D
D12
B D6 E D10 T
D5 D13
C
D11 D11 D11 D14
S
T
S S
catwalk
D1 D2 D15
S
D16
D3 D4
N
T
T
D17
W E T
D18
T S
Robert Lazzaretti
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M13
Zyrxogs Lair
M11
M14
M10
M3
M9
M4
M8
M6
M5
N M7
M2
W E
M1
S
One square = 5 feet
Robert Lazzaretti
Robert Lazzaretti
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THE HIVE
by Philip Larwood
Hehranna
The once-dwarven wizard Hehranna knows that her previous
race, for all its pride and skill, is hampered and distracted
by lesser concernsfamily, friendship, emotion. Once they
join the Hive, they wont begrudge a few moments of pain in
exchange for the industrious awakening she has to oer them.
A D&D adventure for 5th-level characters.
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Joachim Barrum
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Ekaym
Smallcask
Loris Raknian
Okoral
Eva Widermann
Eva Widermann
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Eva Widermann
Eva Widermann
Steve Prescott
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Robert Lazzaretti
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The Gladiators
the adventure to the world of Eberron. and Celeste is one of his agents. Despite The members of Arcane Auriga are exiles from
their personal power, they are bound by dra- Aerenal, expelled for their violent tendencies
Who is Kyuss? conic law and the dictates of the Prophecy: and misuse of magic. The gnolls of Badlands
The Age of Worms is driven by the schemes of if Katashka-Kyuss is to be truly defeated, it Revenge were recruited from the Brother-
the Cult of Kyuss. But how does this group t must be accomplished using the tools of the hood of Droaam. Joren is a half-orc from the
into Eberron? In this adventure, Eligos tells Prophecy: the player characters. Shadow Marches, although his motivation is
the party of the threat that lies ahead. Celeste could be le as an eladrin, a rare unchanged. Korush of the Sapphire Squad is
In Eberron, Kyuss is not a god. He is a wiz- outsider who has chosen to leave her home an exotic traveler, as Janni are rarely seen in
ard born in Sarlona over two thousand years plane to ght evil on Eberron. However, in Khorvaire; he may tell tales of a fabulous city
ago, who was driven to Khorvaire by those who keeping with her role as an agent of the Cham- of Janni in the depths of Xendrik, hidden
feared his dark magics. He established a city ber, it makes more sense for her to be a dragon from human eyes. Korush is sponsored by
in the region now known as Qbarra, where he (CG female silver dragon) in human form. House Lyrandar, and is especially friendly to
continued his study of necromancy. But Kyuss any member of that house.
was not content with mortal magic. He learned The Arena
of an ancient power of undeath: Katashka the In Eberron, the Free City Arena is replaced The Froghemoth
Gatekeeper, one of the overlords of the Age of with the Hollow Tower in Middle Dura, men- The froghemoth was brought to Sharn from a
Demons. Kyuss pledged himself to Katashka tioned in Sharn: City of Towers. Death-matches vast, marshy region of Xendrik; its never been
and learned his terrible secrets, including the are not normally allowed under the Code of seen on Khorvaire before, but others could be
creation of worm-infested spawn. Ultimately Galifar, but aggressive sports are ne as long as encountered on future trips to Xendrik.
Kyuss sought to become a physical vessel for healers are on hand to care for the losers. How-
Katashkas power, and he sacriced his city of ever, accidents do happen and there have been The Shrine of Kyuss
followers to accomplish this task. But some- less enlightened times in the past, allowing for This was previously a shrine dedicated to the
where along the way he had miscalculated, by the spirits of those who died in the arena to war god Dol Dorn, and the desecrated sym-
joining his soul to the spirit of Katashka, he rise up in Part Four of the adventure. bols of Dol Dorn and the Sovereign Host can
bound himself into the demons prison. Kyuss While the arena is located in Middle Dura, be seen throughout the area.
had doomed himself for eternity. it nonetheless still has the caves beneath it,
However, with the return of the spawn of along with the other chambers described in Bozal Zahol
Kyuss and the reappearance of Kyuss cult, the adventure. The Hollow Tower is located Bozal is descended from ends, but not devils
its clear that sages were too quick to dismiss in the district of Hareths Folly, which is or demons. The blood of his ancestors was
the threat. The obscure prophecy of the Age renowned for its bizarre architecture. In this twisted by trac with the rakshasa. As such,
of Worms had drawn little attention until case, the coenoby is not remotely natural; the Bozal does not have horns or hooves. His tail
now, but Eligos believes that it speaks of the mad architect Hareth irTalan created an arti- is the tail of a great cat, and his eyes are large
release of Katashka-Kyuss and heralds an cial cavern beneath the arena. and yellow, with vertically slit pupils. His
age of terror. dark hair has orange tiger stripes, and his
Eligos believes that endish servants of The Thieves Guild ears are long and pointed. Mechanically, he
Katashka are behind the reemergence of the Sharn includes a number of criminal guilds. retains the powers of a tieing; but anyone
Cult of Kyuss, and that these Lords of Dust Tirra is a member of the Boromar Clan, which who makes a DC 20 Knowledge (the planes)
have also been manipulating the Ebon Triad. is described in more detail in Sharn: City of check recognizes his rakshasa ancestry.
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Welcome to Midnights Muddle, a lively Free City neighborhood packed with friends and foes alike. As the Age of Worms marches ever forward,
the Muddle oers your PCs new contacts and a new home.
Midnight Muddle
Tarquin
38
28
37
25
24
27
36 21 23
26 18
35
22 20
30 34
29 33 19 17
31 32 15
16
14
11
13
3 4 7 10
12
9
1
8
6
2 5 0 100
Mat Dixon
feet
Robert Lazzaretti
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Ermelda
Webb
Mat Dixon
Mat Dixon
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Joachim Barrum
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Steve Prescott
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Sword of Aaqa
and Lightning
Sword
Eva Widermanna
Eva Widermann
Eva Widermanna
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Eva Widermann
Fragment of the
Rod of Seven parts
Eva Widermann
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Robert Lazzaretti
Robert Lazzaretti
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Robert Lazzaretti
Robert Lazzaretti
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In A Gathering of Winds, characters venture Its up to the DM to decide which (if any) of Allustan was certainly surprised to be
into an ancient tomb in search of a powerful these theories is the truth. What is known is attacked by a dragon, but if questioned on
artifact. When converting the adventure to the that the Wind Dukes were Medium humanoid the matter will emphasize that, while the
Eberron Campaign Setting, consider the fol- creatures with tremendous magical might and dragons fought the ends in the rst age,
lowing ideas. the ability to bind elementals and outsiders they are by no means noble or benevolent as
The Wind Dukes and that they were utterly destroyed in the a race. Dragons have their own agendas, and
The battle between the Wind Dukes and the war against the spawn of Khyber. may be beholden to powers far older than
Armies of Chaos was one part of the long war The name of Zostra, the lawful goddess of human civilization.
of the Age of Demons, which ended with the the Wind Dukes, can be changed to Zolarra;
imprisonment of the rakshasa overlords; the a character who makes a Knowledge (religion)
check (DC 20) will see common elements Moreto and the White Kingdom
Queen of Chaos and Miska the Wolf Spider
between Zolarra and Dol Arrah, the Sovereign (Area 21)
were two of these spirits. But where do the
goddess of Honor and Sacrice. Khyber (the Underdark of Eberron) is a
Wind Dukes t in? There are a number of
largely unexplored land lled with deadly
possibilities. A character who succeeds at DC
mysteries. Theres no reason that a nation
25 skill checks on both Knowledge (history)
Ilthane of true ghouls couldnt be hidden in the
and Knowledge (the planes) has heard of the
The dragons of Eberron are not a monolithic darkness; perhaps they warred with the
Wind Dukes and various theories of their
force. Dragotha has been corrupted by Dhakaani goblinoids or the minions of the
origin and nature. Here are just a few:
darkness and now serves the rakshasa daelkyr in ages past. If others learn of the
The Wind Dukes came from the plane White Kingdom, a group of followers of the
of Lamannia, home of the djinni and overlord known as Katashka the Gatekeeper,
and Ilthane and others do his bidding. Blood of Vol might fund an expedition to
elementals of air and water. While this reach the ghoul nation, hoping to form an
Ilthane knows nothing of her masters true
explains their strong connection to the alliance with these powerful undead beings.
devotion, but she believes that Dragotha will
elementals, scholars are troubled by the show her the path to immortality despite If you wish, the true ghouls of Eberron
lack of evidence of a Wind Duke nation in the long lifespan of a dragon, Ilthane still could continue to worship Mordiggian.
the present day, and argue that there would fears death. However, it would be equally appropriate for
be little incentive for spirits of other planes them to worship the Keeper and the Shadow
to come to Eberron. The Silent Gallery (Area 7) (claiming that the benecent intervention of
The description of the gallery includes these deities is the source of their undead
The Wind Dukes were originally dragons.
the following sentence: On outer spokes, immortality), a variation of the Blood of
They used magic to assume humanoid
similar surrenders of abyssal ghouls, vrocks, Vol (though with no actual connection
forms, only to be trapped permanently in to the line of Vol), or even an imprisoned
these shapes by a rakshasa curse. beholders, and chaotic froglike humanoids
to the Wind Duke armies are depicted. rakshasa rajah.
The Wind Dukes were humans: the rst
As creatures of Xoriat, beholders were not
human nation, a civilization that rose
present on Eberron during the Battle of Pesh.
Occulus Demons
to power while giants and dragons were The Abyss is not part of the cosmology
The bulk of the enemy forces were native
still savages. Proponents of this theory of Eberron. As the occulus demons were
outsidersthe rakshasa may still be known
say that humans were the rst children created to serve the Queen of Chaosherself
in the present day, but there were also spirits
of the progenitor dragons, and that the one of the overlords of the rst agethe
that have been bound since the fall of their
occulus demon should be considered to be a
dragons have deliberately hidden evidence masters and never seen by mortal eyes.
native outsider.
of this mighty human empire to conceal
humanitys potential from the people of Conversing with Allustan
the present day. These sages also claim that (Area 14)
the gods of the Sovereign Host are in fact When the PCs meet with Allustan, the DM
distorted legends of human heroes from should pick one of the theories for the
the rst age. origin of the Wind Dukes for Allustan to
The Wind Dukes were the forebears of champion. He explains that Icosiol was
a great general of the Wind Dukes in the
titans and storm giants, and their power
war against the spawn of Khyber, and that
over the forces of air is reected in the
the Rod of Law was the only weapon ever
magic of their descendents. Despite the size created that could truly destroy one of the
of their descendents, the Wind Dukes were overlords of Khyber, although it shattered
Medium creatures; their ospring grew in aer it was used on Miska the Wolf Spider.
size even as their power was diminished. In general, Allustan will refer to
If this path is true, further secrets of the the Chaos Army as the forces of
Wind Dukes may be hidden in the giant Khyber or spawn of Khyber, since, in
ruins of Xendrik. point of fact, they were not all chaotic.
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Joachim Barrum
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Kyuss
Eva Widermann
Knight of Kyuss
Eva Widermann
Eva Widermann
Kyuss monsters
Eva Widermann
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Steve Prescott
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Eva Widermann
Steve Prescott
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Robert Lazzaretti
Ziggurat of Kyuss
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Robert Lazzaretti
N
Ziggurat 4
of Kyuss
Ground Level
3
1 2
Robert Lazzaretti
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Robert Lazzaretti
Ziggurat of Kyuss
Lower Level
9 8
6
7
N
up to
level
one
A
11
B
10 12
13
One square = 5 feet
Robert Lazzaretti
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Conversion notes for Bane (Hextor), Bhaal This last step allowed the Lord of the End of This bustling caravan waystop is
(Erythnul), Myrkul (Vecna), Dagsumn (Eligos), Everything to avoid Aos oversight, as Jergal famed for the presence of the Harpells,
and Prendergast Gast Brokengulf (Loris himself was thereaer unaware of his own a family of wizards known for their wild
Raknian) have already been mentioned in plan and no other single creature knew the and unpredictable use of magic. They
conversion sidebars for earlier adventures in whole plan as well. dwell in the sprawling, heavily warded Ivy
the Adventure Path. Mansion (which contains the equivalent
Origins of Kyuss of Magepoints Library-Temple within its
Lord of the End of Everything Aer the collapse of the yuan-ti empire of walls). A two-way portal links another part of
Jergal, Lord of the Dead, is an ancient god Mhairshaulk, the yuan-ti and their distant the Ivy Mansion with the Tower of Twilight
whose origins have long been forgotten. Most cousins, the couatls, battled for control of (Fortress of Unknown Depths) some thirty
scholars believe Jergal to have arisen as the the Chultan peninsula. Around the time of miles to the west. The Tower of Twilight is
Netherils founding, the couatl population home to Malchor Harpell (Manzorian, NG
Netherese god of the dead, although few can
declined precipitously, and they sought male Illuskan human Wizard 20/Archmage
explain his bizarre insect-like appearance. (See
another race to keep the western end of the 5). Other notable residents include Agath
the novel Prince of Lies for a picture of Jergal.) Chultan Peninsula free of yuan-ti inuence. Harpell (Agath of Thrunch, NG male Illuskan
In truth, Jergal is an alien god, brought Eventually the couatl settled on the human human wizard 10/arcane devotee 9 [Selne]),
to the Realms millennia ago by a pod of tribes of a distant continent to the southwest Cymria of Ardeep (CG female moon elf
spellweavers who settled in the region now and preached to them the teachings of ghter 1/wizard 5/eldritch knight 7), Drace
known as the Chultengar, located in the Ubtao. Those tribes who accepted Ubtaos Kennit, who acts as a spy for the Arcane
easternmost reaches of the of the Jungle of message (the most prominent of which were Brotherhood (Iuz), Cannorial Elatherian of
Chult. It is believed that one of the earliest the Eshowe, the Tabaxi, and the Thinguth) Evereska (Celene), who is concerned with a
Netherese archwizards studied necromancy followed the winged serpents in a great green dragon plaguing the Forgotten Forest,
with the spellweavers of the Chultengar before pilgrimage across the seas to the Jungle of Kelloran Blint of Mirabar, and Bronnok
returning to Netheril, and that he founded the Chult (Amedio Jungle) in 2,809 dr. Holdstone of Citadel Adbar in the Silver
church of Jergal upon his return. The tribes landed on the Wild Coast and Marches (Duchy of Urnst).
According to myth (detailed in full in marched inland to the Peaks of Flame, where Characters are likely to stay at the Gilded
Faiths & Avatars), Jergal grew bored of his the avatar of Ubtao welcomed them. Aer Horseshoe (the All-Seeing Eye) but play
role as Lord of the Dead and voluntarily all but a handful of the winged serpents games at the Gambling Golem. In addition to
divided his portfolios among Bane, Bhaal, then withdrew from southwestern Faern, dragonchess and three dragon ante, favored
and Myrkul. The truth is rather more sinister. the Father of Chult founded the great city of games at the Gambling Golem include
Jergal harbored great ambitions to bring all Mezro (Sulm) in 2,637 dr and dwelt there ghting frogs and scattershields.
the Realms under his rule, including all for a time among the Tabaxi, the greatest of Longsaddle, including a map of the
the other gods and even Ao, the Overgod. the tribes, while the other tribes scattered village and the Tower of Twilight, as well
However, Aos strictures prevented Jergal throughout the jungles. as illustrations of fighting frogs and
from growing beyond the status of a greater In the Year of Reverent Threnody (653 dr), scattershields, are discussed in Volos Guide
god, meaning that he could never force all the a Tabaxi (Flan) named Kyuss and his followers to the North [2nd Edition] and The North [2nd
other gods to bow down before his throne. ed Mezro for the Chultengar, a dark region Edition], both of which are available for free
Undeterred, the Lord of the End of on the eastern border of the Jungle of Chult. download from the Wizards of the Coast
Everything hit upon a plan that would allow There Kyuss founded the city of Kuluth- website (www.wizards.com). The effects
him to evade Aos strictures. First, Jergal set in Mar, based upon the worship of a six-armed detailed in the Magic in Magepoint section
motion a series of prophecies that would mark god of death named Jergal (Nerull). Aer his cover both the Tower of Twilight and Ivy
the beginning of the Age of Worms, including followers found the plates that spoke of the Mansion, the result of powerful mythal-like
inscribing a process on a set of bronze disks Age of Worms, Kyuss received the spellweaver wards that cloak both structures.
by which an ambitious mortal (Kyuss) could lich who gave him the gi of a single green Malchor Harpell invites the PCs to the
ascend to godhood. Second, Jergal embedded worm and built the Spire of Long Shadows. Ivy Mansion, where Cymria ushers them
three compulsions in his mind: give away Further details on the history of the into the common room known as the Fuzzy
his portfolios to three gods and profess to be Chultan peninsula and the inhabitants of the Quarterstaff, and from there through a
bored with his role, consume those three gods Chultengar are given in Serpent Kingdoms. innocuous-looking portal into his study in
aer all three had been reborn, and consume the Tower of Twilight. The PCs may not even
the ascended mortal who followed the Longsaddle realize they have le the Ivy Mansion. Among
process noted above. Lastly, Jergal extracted The village of Longsaddle (Magepoint) lies
the prophecies that have recently come true,
all knowledge of his plan from his own mind, far to the north of Daggerford (Diamond
Malchor cites the return of a city lost in
other than the latent compulsions, and placed Lake), along the Long Road that connects
shadow, the last rage of dragons, and a war
it within the rst green worm. Over time, Waterdeep to Mirabar. The population of
between land and sea.
Jergals extracted knowledge was thereby the village proper is 130, while approximately
split among all the worms created by Kyuss. 1,000 people live in the local area.
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Kyuss and the Spell Weavers mystical powers play a signicant role in the the Chamber is shortsighted; he wants to
As outlined in the conversion notes for The Last War? They are dragons, and the servants encourage trade to pave the way for more open
Champions Belt, the wizard Kyuss was of dragons. Magepoint may appear to be a contact between the cultures.
born in Sarlona and driven to Khorvaire by peaceful village, but it is actually an outpost Audience with Manzorian
those who feared his sinister practices. He of the Chamber: a safe haven for the draconic While this can mostly stand as is, a few
established his city of Kuluth-Mar in the observers who monitor Khorvaire. While things need to be adjusted to account for the
jungles of Qbarra, and it was there that he many of the inhabitants of Magepoint have involvement of the Lords of Dust.
discovered the spell weavers: an ancient race good alignments, the actions of the Chamber The Ebon Triad: they are most likely
born in the Age of Demons and devoted to the are dictated by the Draconic Prophecy, and as agents for a larger powercatspaws being
endish overlords imprisoned in that battle. such they have stood on the sidelines and let used to serve the purposes of Kyuss. Certainly,
Spell weaver liches taught Kyuss the secrets the Five Nations fall around them. Manzorian their goal of unifying the Keeper, the Mockery,
of the past, and ultimately Kyuss sacriced is aware of the prophecy of the Age of Worms, and the Shadow into one overgod seems
his thousands of minions to bond with the but he also knows that if it is to be stopped, it ridiculous...
overlord Katashka. But the spell weavers had must be stopped by the player characters, who Kyuss: we know that he was once a mortal,
betrayed Kyuss. He was to serve as the vessel he has identied as the tools of prophecy. a powerful priest who gained the powers of
for Katashkas releasebut not until the rise Manzorian is a dragon in human form (LG Katashka, one of the mighty overlords of the
of the Age of Worms. male wyrm gold dragon archmage 4). He is Age of Demons.
While the spell weavers are few in number one of the oldest dragons associated with
and largely hidden in the depths of Qbarra, the Chamber, and seeks to temper the wilder Kuluth-Mar
they could be found anywhere in Eberron, impulses of the younger dragons. His fortress The ruined city of Kuluth-Mar lies in
acting in the service of Katashka or an overlord is built on a manifest zone tied to Thelanis, the northeastern jungle of Qbarra, north
with inuence over magic, such as Sul Khatesh and this is the force that empowers arcane of Karhashan and far from any human
(see Dragon #327). magic in the region. settlements of the modern age. The various
In Eberron, the Temple of Boccob appears forces within the city have arrived over the ages.
Danger on the Road: Visciannix to be dedicated to Aureon, the Sovereign Lord Ballaxxus emerged from Khyber a thousand
The Lords of Dust article in Dragon #327 of Law and Lore. In truth, Agath is a priest years ago; though he once had ties to the
mentions a pit end named Korliac of the Gray of Io and a servant of the Chamber, and his Daelkyr lord Belashyrra, he is currently serves
Flame, and Korliac could be used in place of willingness to assist the player characters no master save himself. Boshliwur is a planar
Visciannix: he is still seeking the Rod of Seven is based on the role they have to play in the exile. Yuan-ti are typically found in Xendrik,
Parts, but hes doing it from a fortress in the future. It is up to the DM to decide if he asks and as such the DM may wish to replace the
depths of Khyber instead of the Nine Hells. The for compensation for his services, and if so yuan-ti of the east quarter with half-end
devil minions in this encounter can remain what form that will take. lizardfolk. Holy symbols to Nerull should be
as listed: these are exiles from Shavarath that Drace Krennit may be an evil human, but he replaced by archaic symbols of a cult of the
Korliac has bound to his cause. could just as easily be an evil juvenile bronze Keeper, the god Kyuss worshipped before the
While Korliac is a member of the Lords of dragon. He has been providing information to spell weavers initiated him into the mysteries
Dust and the Council of Ashtakala, he has no Erandis dVol and the Hags of Droaam. of Katashka. References to Flan should instead
loyalty to Katashka the Gatekeeper, nor any Cannorial Elatherian is a member of a be tied to pre-Riedran Sarlona.
knowledge of the Age of Worms. druidic sect known as the Shadows of the
Forest. He has come south from the Kings The Corrupted Celestials (Area 4)
Magepoint and Manzorian Forest, and searches for adventurers to help Celestials from the other planes rarely come
Magepoint is located on the southern coast deal with a pack of troll werewolves that have to Eberronthe archons of Shavarath are
of Breland, just west of Zilspar. The people crawled out of Khyber and are menacing the consumed by their own struggle, and have
of Magepoint are quite powerful: Agath of woodsa threat that may be of special concern no time to ght every evil wizard who rises
Thrunch is a higher-level cleric than the to followers of the Silver Flame. to power on Eberron (which is why Erandis
archheirophant of Sharn. If this concerns As Manzorian wants to keep Magepoint dVol and Mordain the Fleshweaver arent
a DM, it is always possible to reduce the hidden from the public eye, Kellorian Blint under constant celestial assault). It is possible
levels of the NPCs, but as the characters are may not have a place in Eberron. However, he that Kyuss summoned these corrupted
approaching high levels themselves, it can be could be another disguised dragon. There are creatures himself, binding them and torturing
useful to have powerful allies. So who are these many factions in Argonnessen, and Kellorian them as a test of his powers. Alternatively
people, and why didnt their considerable could feel that the hands-o approach of the sword archons could be replaced with
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Vision 5: Apotheosis
In Eberron, Kyuss does not actually become a
godhe becomes a vessel for a force of godlike
power. Anyone who makes the appropriate
skill check will conclude that the soul energy
was being used in an attempt to breach the
binding power that holds the ancient overlords
in check.
Alhaster
The city of Alhaster is located in the western
lands of the Lhazaar Principalities; it has an
infamous reputation, and will be explored
further in the future.
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Joachim Barrum
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Mahuudril
Eva Widermann
Eva Widermann
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Eva Widermann
Steve Prescott
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Kilraven
Eva Widermann
Eva Widermann
Mariss Quemp
Montague Marat
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Eva Widermann
Lashonna
Eva Widermann
Steve Prescott
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Robert Lazzaretti Robert Lazzaretti
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Robert Lazzaretti Robert Lazzaretti
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BACKDROP: ALHASTER
by Richard Pett
Eric Deschamps
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Chad Dulac and Udon Studios with Herbert Kwan and Kevin Yan
Chad Dulac and Udon Studios with Herbert Kwan and Kevin Yan
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The Principality of Redhand of the Ebon Triad should be changed to the want to get one established if they want to
The northeast coast of Khorvaire is ruled Mockery (Hextor), the Shadow (Vecna), and communicate with the outer world.
by the Lhazaar Princes. By their very nature, the Keeper (Erythnul). Dol Dorn replaces As the local source for mercenaries, Hos
the Lhazaar Principalities are a collection of Kord, Dol Arrah can be used instead of Solutions may be an arm of House
city-states, and a region where the right to Heironeous, and the Silver Flame takes the Deneith. In this case, Ho Deneith would
rule must be earned, not simply inherited. place of St. Cuthbert. The worship of Wee Jas be a human instead of a dwarf. He can
This makes the region an ideal location is replaced by the Watchful Rest, a sect that still have a taste for banditry; this is a dark
for Redhand and Alhaster, which can in reveres both Aureon and the Keeper. region, and the people of House Deneith
fact simply be added to the existing map The character levels for some of the NPCs are only human.
of the Lhazaar Principalities. On the map in Alhaster are somewhat high in comparison Miomays Playhouse would become an outpost
of the Principalities (Eberron Campaign to many of the known NPCs of Eberron; of House Thuranni, and Miomay herself
Setting, page 186), there is a region of plains at 15th level, Miszen Mitchwillow is more would be an elven heir of that house. House
approximately 100 miles south from the port powerful than any sorcerer mentioned in Thuranni is always interested in increasing
of Skairn. The land between the two massive Sharn: City of Towers. It is up to the DM to its power in the principalities, and with its
forests is Redhand: the port city of Alhaster decide whether to lower the level of some gi for gathering information it would be
should be placed on the east coast, setting it of these NPCs, or whether Redhand is a a very valuable ally for new rulers but
between Skairn and Tantamar. nexus for powerful individuals who have a sly ally with great ambitions! While the
The dominant religion of Redhand is a sect come together at this time of chaos to tip Playhouse would be the center for their
unique to the principalities, known simply as the scales one way or the other. activity, the Thuranni would also be deeply
the Deep Brethren. This cult combines the involved with the black market.
worship of the Devourer and the Mockery: The Blessed Angels Chosk Underpate of The Curious Owlbear
a pirates religion promising blood on the It is a rare thing to see ends openly in may be an heir of House Ghallanda, and
water. Its adherents believe that their dark the cities of Eberron, but it is such a rare even if the many inns and taverns arent
faith gives them claim to anything that lies occurrence that few people know how to tell Ghallanda outposts, they may very well be
on the seas, but they throw a share of plunder an angel from an erinyes. As noted in the licensed by the Hostlers Guild.
into the deep to ward o foul weather. In the Alhaster backdrop, the Blessed Angels truly The Craers Guildhall would be an outpost
Five Nations, it is rare to see the deities of the serve Lashonna, and through her the Lords of of House Cannith; Iomandi (of Iomandis
Dark Six worshipped openly, but the Lhazaar Dust. This squad of erinyes came to Eberron Wonders) could also be an heir of
Principalities are a cold, dark realm whose aer a bitter feud in the outer planes, and Cannith.
people face the wrath of the Devourer every swore allegiance to the Council of Ashtakala; House Lyrandar would have an outpost at
day. Alhaster is the greatest temple of the Deep at Lashonas request, the servants of Kyuss- the harbor.
Brethren, but cultists can be found in many Katashka dispatched the Angels to Alhaster.
of the other principalities. Members of the The Grand Banquet
Deep Brethren do not consider themselves Dragonmarked Houses Many of the notable NPCs of Alhaster attend
to be evil (though most are); their faith is a in Alhaster Zeechs banquet; here are a few ways to tie
shield and an adaptation to the harsh realities It is up to the DM to decide whether or these individuals to Eberron. The DM can
of life on the Lhazaar Sea. In Alhaster, the not to give the dragonmarked houses also choose to add other NPCs from the
worship of the Deep Brethren is also seen as an interest in Alhaster. It could be that Lhazaar Principalities to the partyone
a curious form of freedom, a joyous refusal Zeech and Mahuudril have used inuence, interesting option is Prince Mika Rockface
to accept the limited views of the Sovereign violence, and magic to keep the houses out (Eberron Campaign Setting, page 185). Mika
Host, embracing the powers that others fear. of Redhand. If the houses are in the city, has no agenda at the party; she is simply
Prince Zeech is particularly devoted to the they can serve as allies or enemies for the an old friend and ally of Prince Zeech, and
Mockery. While the most infamous followers PCs once they take power in Alhaster. The the banquet provides an opportunity for
of the Mockery are known for the practice houses have their own interests, and will see the adventurers to encounter this infamous
of self-mutilation, the Mockery is a god of a change of leadership as an opportunity! pirate in a non-combat situation.
deception; Zeechs youthful beauty is a gi In adding the houses to Alhaster, consider
from his patron, a handsome mask to hide the following. Bkruss and Vjuss
his inner darkness. Likewise, he has managed House Jorasco and Sivis are likely already As a skilled hobgoblin ghter, Bkruss could
to deceive himself as to his true goals. But the in Alhaster, but wont press for more easily be an emissary of one of the Dhakaani
Mockery is still a god of warand Zeech is a inuence. Communication and medicine clans, such as the Kech Sharaat; along with
deadly warrior when pressed too far. are common needs; if the city doesnt have the Knights of Redhand, he is learning the
As noted in previous sidebars, the deities a Sivis message station, the new leaders will lay of the land and establishing connections
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Hemriss
Many ends trapped on Eberron nd a home
with the Lords of Dust, and this was likely
the case with Hemriss erinyes mother. As
some among the Lords of Dust are tied to the
rise of Kyuss (as detailed in earlier conversion
notes), it is possible that Hemriss and her
warrior-gypsies have a tie to events even
Zeech doesnt know of; perhaps Hemriss
is still reporting to her mother as well as
working with her father!
Lashonna
Lashonna was once an agent of the Chamber;
she worked with a sect of eastern druids whose
traditions mirrored those of the Gatekeepers.
Like Dragotha, she was captured and
corrupted by the power of Kyuss-Katashka.
Aside from this point of history, her nature
and goals remain the same.
Miszen Mitchwillow
There are a number of ways to keep Miszens
role as a spy. If her race is changed to gnome,
she could be one of the top agents of the Trust
of Zilargo, using her magical powers to monitor
the entire east coast of Khorvaire. For a more
sinister story, she could remain as a haling,
but be a servant of the Dreaming Dark, her
original personality replaced long ago by a
quori mind seed. In this case, she should be a
psion (telepath) instead of a sorcerer.
Toris
Toris is a noble from the gnome-dominated
island of Lorghalen.
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Conversion notes for Bane (Hextor), Bhaal run by Dunkin Tallmast (Telgrith Vanerath), include Szentarr Ravin (NE male Tethyrian
(Erythnul), Myrkul (Vecna), Tempus (Kord), and festhalls are legendary up and down the human illusionist 10, Armhin Loratio), and
Torm (Heironeous), Agath Harpell (Agath of Sword Coast for both their services and their Bharandas Zhan (LE male Vaasan human
Thrunch), Dagsumn (Eligos), Malchor Harpell danger. Queens Cove is dominated by the wizard 12), a renegade mageling of the
(Manzorian), Prendergast Gast Brokengulf Cove of the Queen, a temple of the Bitch Zhentarim.
(Loris Raknian), Daggerford (Diamond Lake), Queen, and ruled by the Wavemistress Royal
Longsaddle (Magepoint), Skull Gorge (Ri (high priestess of Umberlee). The islands Grand Banquet
Canyon and Wormcrawl Fissure), the Tower only road (The Toilway) connects the capitol Most of the invitees from to the Grand
of Twilight (Fortress of Unknown Depths), city with Queens Cove. The Eel River emerges Banquet are pirate captains or minor lords
and Waterdeep (the Free City) have already from a spring in the center of the island and from the Sword Coast or other islands in the
been mentioned in conversion sidebars for runs south to empty into Mintarn Harbor. Sea of Swords (Bandit Kingdoms)
earlier adventures in the adventure path. Fighters, barbarians, bards, and rogues
are welcome in Mintarn. Clerics of Bane, BKruss
Mintarn Kelemvor (Wee Jas), Tempus, Umberlee, and BKruss is a notorious mercenary whose
Mintarn (Redhand) is a medium-sized island Valkur dont raise eyebrows if they display company, the Knights of the Nelanther
in the Sea of Swords (Lake of Unknown their faith openly, and these deities have (Knights of Redhand), regularly serve aboard
Depths) several hundred miles southwest functioning temples in town. Clerics of pirate ships and merchant ships dealing in
of Waterdeep. (Note that this puts it some Helm, Ilmater, Torm, and Tyr are particularly illicit cargo.
six hundred miles south-southwest of vilied in Mintarn. Druids and rangers are
Longsaddle, still within the range of teleport.) associated with the simple Ffolk of the Rhorsk
Mintarn is best known as a safe haven for southern Moonshaes, whether they hail from Rhorks was a cleric of Helm (St. Cuthbert).
those in ight from authorities. This beautiful there or not. Monks are rare in Mintarn, and (Note that this is a dierent conversion done
tree-cloaked island is a free port on the Sword those who are here are universally regarded for St. Cuthbert than was done in Daggerford
Coast where no questions are asked and no to be agents of the church of Ilmater, so [Diamond Lake] for the temple of Lathander
one (other than pirate hunters) is turned away. they are accorded the same scorn as clerics [St. Cuthbert]).
Mintarn is part of a small archipelago, and paladins of Helm or the Triad. Arcane
which includes nine islands of any size. spellcasters are fairly uncommon, yet they Miszen Mitchwillow
(Only six are depicted on the map included are neither particularly loved nor particularly Miszen is a spy from Athkatla (Dorakaa), in
in the Forgotten Realms Campaign Setting hated. the kingdom of Amn (Empire of Iuz), who
[3rd edition], but maps from earlier editions See Chapter 7 of the novel Passage to Dawn, serves the infamous thieves guild known as
show the entire chain.) The archipelago is by R. A. Salvatore, for a further glimpse of the the Shadow Thieves. Her goals in Mintarn are
nominally under the rule of the Tyrant of port of Mintarn. to keep an eye on politics and visitors and to
Mintarn, but in truth the other islands are advise her guild accordingly, as they move to
largely ungoverned. The second largest Tarnheel Embuirhan take control of trade along the Sword Coast
island, which lies to the north and west of Tarnheel Embuirhan (LE male Tethyrian
Mintarn, is known as Skadaurak, and is home human fallen paladin 8/ blackguard 8 Toris
to Hoondarrh (CE male ancient red dragon), [Bane], Prince Zeech) is the self-styled Toris (NG male Ffolk human aristocrat 11)
the legendary Red Rage of Mintarn. (See Tyrant of Mintarn. Despite his title, in the hails from the Moonshae Isles (specically
Dragon #241 or http://www.wizards.com/ early days of his rule his Tyrancy (Most the southern half of the island of Alaron), and
default.asp?x=dnd/wn/20021023a.) Beautiful Majesty) was known to be open- he is the only noble from the Moonshaes who
The island of Mintarn has two settlements. minded, open-eyed, and open-handed, and accepted Tarnheels invitation.
The capital, Mintarn (Alhaster), lies on the traditionally let Mintarn tend to itself in most
southern coast, and a smaller harbor and of its day-to-day dealings. In recent years,
town, known as Queens Cove, lies on the however, Tarnheel has grown increasingly
eastern coast. Both settlements are a refuge tyrannical, in keeping with his growing ties
for fugitives from justice, pirates, war to the church of the newly arisen Bane. As
refugees, mercenaries, and others who want Tyrant of Mintarn, Tarnheel keeps order
to transact business (shady or otherwise), (brutally, if the occasion calls for it), keeps
buy arms, or enjoy themselves away from individuals from using force to gain their
the watchful eyes of foreign rulers and more ends on his island, and acts to prevent pirates,
proper authorities. The capitals wine taverns, other realms, or other scalawags from gaining
such as the Freemantle (Angry Rier Tavern) control of Mintarn. His closest advisors
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Joachim Barrum
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Krekie
Lashonna
Eva Widermann
Eva Widermann
Wild Watcher
Eva Widermann
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Darl Quethos
Balakardes Journal
Eva Widermann
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The Maze of Menhirs
N M6
M4
M5
M2
M3
M1
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Robert Lazzaretti
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Tilagos Island
Nest of
the Roc King
Den of
Va nd
N Harrowdroth
a
lle N
o
y
ig f T
ht h
m or
ar n
e
Den of the
Dark Tree
Doomshroud
Forest
Keep of the
Shackled Conquerer
0 40
miles
Robert Lazzaretti
Robert Lazzaretti
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Keep of the Shackled
Conquerer
N
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Den of Harrowdroth
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Cliffs of the Rift Canyon
Boneyard
Bo
ne
ya
rd
s
pa
th
to
le
dg
e
80 feet high
N
One square = 30 feet
Robert Lazzaretti Robert Lazzaretti
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Steve Prescott
Steve Prescott
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RUNNING THE LIBRARY OF LAST RESORT IN THE FORGOTTEN REALMS
by Eric L. Boyd
Conversion notes for Mintarn (Redhand), destroy the Lord of Bones. Myrkuls hand and
Myrkul (Vecna), Tarnheel Embuirhan (Prince eye survived the spell eect, only to fall into
Zeech), the Sea of Swords (Nyr Dyv, Lake of the sea along with the rest of the avatars dust.
Unknown Depths), and Skull Gorge (Ri Can- Both the Hand of Myrkul and the Eye of Myrkul
yon and Wormcrawl Fissure) have already been are now powerful artifacts. (The dust is not
mentioned in conversion sidebars for earlier without its powers as well, as discussed in
adventures in the adventure path. From Skull Eye of Myrkul in Dungeon #83.)
Gorge, it is possible to see the peak of the Hill
of Lost Souls (White Plume Mountain).
Disciples of Darkness
The Disciples of Darkness are a heretical
cult within the remnants of the Church of
Myrkul (Vecna), as outlined in Power of Faern,
pages 46-47. For Darl Quethos, replace the
Cra Wondrous Item feat with Heretic of the
Faith, a feat detailed in the same section of
Power of Faern. Change Darls +4 heavy mace
to a +4 scythe. Assume the Disciples of Dark-
ness heresy grants Death, Knowledge, Magic,
and Undeath as clerical domains (meaning
that Darls domain spells and granted powers
remain unchanged).
Jalagar and Sabir Sinfire are members
of the Order of the Long Death (Scarlet
Brotherhood).
Tilagos Island
The island of Tilagos is part of the Mint-
arn archipelago. It lies north and west of
the main island of Mintarn, just southeast
of the isle of Skadaurak. Tilagos is avoided
due to the ever-present storms that envelop
the island and the presence of Hoondarrh
(CE male ancient red dragon), the legendary
Red Rage of Mintarn, on Skadaurak. (See
Dragon #241 or http://www.wizards.com/
default.asp?x=dnd/wn/20021023a.)
Krathanos
Krathanos is a descendant of Lanaxis, the son
of Annam and Othea. He venerates Grolan-
tor (Kord).
Hand of Myrkul
In the Year of Shadows (1358 DR), as the Time
of Troubles came to a close, the wizard Mid-
night disintegrated the avatar of Myrkul and
teleported his remains out over the sea. Unbe-
knownst to any of Waterdeeps defenders,
Midnights disintegrate spell did not wholly
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RUNNING THE LIBRARY OF LAST RESORT IN EBERRON
by Keith Baker
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KINGS OF THE RIFT
by Greg A. Vaughn
Dragothas phylactery lies hidden some-
where in the ruined city of Kongen-
Thulnir, a ruin now inhabited by tribes
of giants and besieged by an army of
dragons desperate to claim the phylac-
tery for their undead master. An Age of
Worms Adventure Path scenario for 18th-
level characters.
Joachim Barrum
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Kongen-Thulnir
City of Kings
Undercity
G A
E
F C
I H D
B
J E
J K
Kongen-Thulnir N
City of Kings
M
Q
P
R
0 150
feet
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Robert Lazzaretti
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Steve Prescott
Steve Prescott
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Brazzemal the Burning
Eva Widermann
Kagro Thundersmiter
Dragothas Phylactery
Eva Widermann
Eva Widermann
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Vercinabex Tor
Raam
Eva Widermann
Ominous Fabler
Eva Widermann
Eva Widermann
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Upper Level
7
8
Main Level
1
T N
6
2
3
4 5
to area
9
10 ft.
10 ft.
20 ft. 9
90 ft.
10
Crawler Caverns
Robert Lazzaretti
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Robert Lazzaretti
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Citadel of the Weeping Dragons
Second Level
T
S
S
3 First Level
Overview
Robert Lazzaretti
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ns
22
T
21 Fifth Level T
Sixth Level
20
18
18
18
19
16
17 15
14
Fourth Level
12 13
11 8
9 7 T
T
6 Third Level
10
23
26
24
25
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Robert Lazzaretti
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Robert Lazzaretti
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RUNNING KINGS OF THE RIFT IN EBERRON
by Keith Baker
bringing the Age of Demons to an end. These While Kyuss is called the Wormgod and
The Rift Canyon: Goradra Gap
ancient powers have long yearned for vengeance possesses terrible might, his power is a result
In Eberron, the Ri Canyon can easily be
against the draconic races. Dragotha has been of his merging with the Overlord Katashka, a
replaced by the Goradra Gap, a hundred-mile-
granted great power by Kyuss-Katashka, and spirit spawned on Eberron. He has immense
long scar gouged across the western Ironroot
he possesses the ability to inuence and cor- power, but he is not a god in the same sense
Mountains. This region has never been densely
rupt weak-willed dragons. Over the course of as the deities of the Sovereign Host or Dark
populated, and the Gap itself is the subject of
centuries, he has been building his own force Six, who do not manifest in the world.
hundreds of disturbing legends. Some tales
of twisted wyrms.
say that the gap descends all the way to Khyber.
Beyond this, there are some dragons who
Others speak of a kingdom hidden deep in the
serve Kyuss of their own accord. The Dra-
gap. All agree that the Goradra Gap holds grave
conic Prophecy is not a simple statement
danger and dark secrets.
of facts: it is a guide to shaping the future.
One such secret is the nation of the giants.
Dragon seers believe that they know what will
Xendrik is known as the cradle of giant civi-
happen should Kyuss return, should he be
lization, but it is not the only place giants
defeated, and what the dierence would be if
can be found in Eberron. The origins of
he was defeated by dragons or members of the
Kongen-Thulnir are lost in the mists of
younger races. Most of the dragons feel that
time; it is possible that rst inhabitants were
events must be allowed to run their course,
brought to Khorvaire in the Age of Demons
that things are in the hands of the heroes. But
by ends who sought to use the strength of
there are some who want Kyuss to triumph
these massive creatures. Another possibility
not simply because of the power they may
is that Kongen-Thulnir was formed by a band
gain for serving him, but because of the chain
of giants who teleported away from the cata-
of events it will unlock in the future. This is
clysm that devastated Xendrik. Whatever the
most likely the case with Brazzemal the Burn-
truth, the inhabitants of Kongen-Thulnir do
ing; he has not been enslaved by Kyuss, but
not possess the ancient magics of Xendrik,
rather sees the onset of Age of Worms as one
or any knowledge of the Age of Giants. Low
step in a long plan of his own.
birthrate has always kept the giant nation a
The presence of such a force of dragons is
small one, and the tribes have been content
an unusual event in Eberron, and should be
to remain in the sanctuary of the Gap. While
called out as such. Player characters that have
they have occasionally allied with outsiders
worked for the Chamber should be surprised
in the pastsuch as when they joined forces
by the raw force being employed here: the fact
with the dwarven Order of the Storm to ght
that this behavior is atypical of the dragons of
the darknessthey prefer to stay in isolation.
Argonnessen is a sign that great and terrible
Discovery of this hidden nation is something
events are afoot.
that PCs can rightfully find remarkable,
and the giants will not want their existence
revealed to the outside world. The Tale of Kyuss
While it is a minor detail, the bugbears of When the party encounters Alastor Land, he
Eberron have no tie to orcs, ogres, or the explains the story of Kyuss and the forces of
Ironroot Mountains, and should be removed chaos. If you have made use of the previous
from the city. The orcs are the same blood- conversion appendices, the following infor-
line as the Jhorashtar (Eberron Campaign mation applies:
Setting, page 193), while the troglodytes and The forces of Chaos were the ends of the
ogres have been drawn up from the depths Age of Demonsthe Overlords, rakshasa,
of the Gap. and other children of Khyber. While the
Vaati played a role, the primary soldiers in
Whats With The Dragons? this battle were the couatl and the dragons,
The dragons of Eberron are rarely seen in and it was the dragons who instructed the
force; they are subtle creatures that prefer younger races in the druidic mysteries. As
to manipulate events from afar. Alignment such, Alastor is likely to say, at the dawn of
is not always dictated by the color of scales, time the forces of light fought a great battle
and there are noble black dragons and against the children of Khyber.
malevolent golds. Likewise, the DM may wish to say that the
So whats with all the dragons at Dragothas heroes are marked by destiny or prophecy, as
beck and call? opposed to being heirs of the Vaati. However,
The answer is twofold. Dragons were respon- there is nothing wrong with tying the PCs to
sible for defeating the endish Overlords and the Vaati if the DM prefers this.
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RUNNING KINGS OF THE RIFT IN THE FORGOTTEN REALMS
by Eric L. Boyd
Conversion notes for Bhaal (Erythnul), djinni Although the humanoids were defeated, the
Wilmot Coldtooth
(Vaati), Kossuth (Queen of Chaos), Memnon Battle of Bones scarred the land, leaving
Wilmot is an exile from Citadel Adbar in the
(Miska the Wolf-Spider), the druid circle of behind the horrid undead hunting grounds
Silver Marches (Flinty Hills).
Silvanus (Order of the Storm), the Scepter of that retain the battles name. The orc and
Calim (Rod of Law), the Shattered Scepter of goblinoid shamans who survived the six-day
Calim (Rod of Seven Parts), and Skull Gorge conict ed south into the Skull Gorge, pur- Kargo Thundersmiter
(Ri Canyon and Wormcrawl Fissure) have sued by their enemies. The shamans sum- Kargo is the last of his tribe and hails from
already been mentioned in conversion side- moned demons and devils in great numbers the Graypeak Mountains (Gri Mountains).
bars for earlier adventures in the adventure to defend their newfound redoubt, but the
path. ends quickly decimated the survivors of
both armies.
Skull Gorge In the Year of the Gauntlet (1369 DR), cler-
Skull Gorge is narrow canyon cut by the ics of the newly arisen god of necromancy,
upper reaches of the River Reaching as it Velsharoon, established a temple amidst the
drains the northern Sunset Mountains. It crypts of Holloway. The Forgotten Crypt, one
lies in the unclaimed reaches of the Back- of Velsharoons abodes when he was a mor-
lands (Bandit Kingdoms) south and west of tal, was transformed into the Crypt of the
the Great Desert of Anauroch. Arisen Army, and Velsharoons necrophants
In ages past, the caverns that lined the laid claim to the length and breadth of the
gorges walls were claimed by tribes of stone gorge. Unbeknownst to the followers of
giants. The stone giants were citizens of the the Archmage of Necromancy, Velsharoons
ancient giant empire of Grunfesting, and interest in the region dated back to his explo-
their lord ruled the gorge from the ramparts rations of the little-known Wormcrawl Fis-
of the city of Kongen-Thulnir. As the power sure.
of the giant empires waned, the stone giants If the PCs explore Skull Gorge, the DM
permitted small tribes of primitive humans may wish to introduce demons who outlived
to settle in the smaller caverns along the their goblinoid summoners and clerics of
gorge. Velsharoon attended by armies of undead
In -1,145 DR, Netherese explorers estab- horrors.
lished the town of Holloway in one of the
caverns as a base for their explorations of the
Kongen-Thulnir
The three tribes of Kongen-Thulnir are the
ancient ruins. They hoped to recover ancient
Gorgelords (Rilords), the Gorge Crawlers
magics of power similar to that of the Nether
(Ri Crawlers), and the Tiamikal Nul-Shada
Scrolls, but failed. In their wake, Holloway
(Hunters of Tiamats Children).
continued as a lonely outpost of Netheril.
Over time, the church of Jergal came to domi-
nate the town, and a series of crypts were built Brazzemal the Burning
into the caverns of the gorge. Aer the fall of Brazzemal the Burning once plagued the
Netheril in the Year of Sundered Webs (-339 southern reaches of Chessenta and Unther
DR) and the subsequent Netherese diaspora, from his lair in the Smoking Mountains
Holloway began to dwindle and was nally (Hellfurnaces). He allied with the church of
abandoned in the Year of the Winter Wolf Tiamat (King Snurre) against Gilgeam and
(-270 DR). the nation of Unther (Sterich), but was slain
The Order of the Storm, conceived in during the Time of Troubles. He has not
Calimshan by the heirs of the genie founders been heard from for over a dozen years.
of that empire, forged a strong alliance with
the stone giants of Kongen-Thulnir, as both Vermirox
groups opposed the spreading taint of Kyuss. Vermirox lairs in an immense cavern beneath
Aer the defeat of the Wormgod some een the ruined city of Holloway (Wraithkeep).
centuries ago, the Order of the Storm estab- He has quickly come to hate the clerics of
lished the Citadel of Weeping Dragons in the Velsharoon.
city of Kongen-Thulnir to hold Dragothas
phylactery.
Xyzanth
In the Year of Slaughter (1090 DR), a horde
Xyzanth dwells in the depths of the Graypeak
of goblins, hobgoblins, and orcs out of the
Mountains (Gri Mountains).
Stonelands met an army of humans, elves,
and dwarves north of the Sunset Mountains.
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INTO THE
WORMCRAWL FISSURE
by James Jacobs
If the PCs are to avert the Age of Worms, they
must invade the heartland of Kyuss power,
the Wormcrawl Fissure, and destroy one of the
worlds most powerful dracoliches before the
Wormgod awakens. An Age of Worms Adventure
Path scenario for 19th-level characters.
Joachim Barrum
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The Wormcrawl Fissure
3
8
6 1
7
9
5
4
N
One square = .5 miles
Robert Lazzaretti
Robert Lazzaretti
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Robert Lazzaretti
Robert Lazzaretti
The Apostle Caves
2
5
1
6
7
9
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Robert Lazzaretti
Robert Lazzaretti
The Exiles Tower
4
3
2
5
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Steve Prescott
Steve Prescott
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Venk and Zyrith
Eva Widermann
Balakardes Ghost
Thessalar
Eva Widermann
Eva Widermann
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Robert Lazzaretti
Robert Lazzaretti
Thessalars Fortress
5
4
2
3
1
6
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The Tabernacle of Worms
21
16 S
17 22
S
S
S
18
20 19
c 3
3
S
c
14
5
c
3
12 15
S 11 S 6 3
S
4
13 c
7
S
9 2
8
10 3
c
3
c
Robert Lazzaretti
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25 DUNGEON 134 Supplement Permission to photocopy for personal use only. All rights reserved.
Robert Lazzaretti
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Steve Prescott
Eva Widermann
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WANDERING MONSTERS IN THE WORMCRAWL FISSURE
by James Jacobs
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izes who they are (unless the PCs have taken
Languages Terran
pains to disguise themselves) and warns them
AC 17, touch 7, at-footed 17 (2 size, 1 Dex,
to leave the Fissure, indicating that Dragotha
+10 natural) knows who they are and what they want and
hp 261 (18 HD); DR 10/ looks forward to the chance to ruin them. She
Immune elemental traits doesnt attack at this pointif shes attacked,
SR 28 she does her best to escape back to the Taber-
Fort +23, Ref +5, Will +7 nacle of Worms, ghting only if forced to do
Spd 10 . so.
Melee* bite +20 (4d8+29 plus improved grab and Venk: hp 225; see Dungeon #134.
ability drain) Zyrith: hp 250; see Dungeon #134.
Space 15 .; Reach 15 .
Wormdrake: The wormdrakes are Drago-
thas greatest contribution to the Wormgods
Base Atk +13; Grp +34
armies. So far, only six of these terrible
Atk Options ability drain, earth mastery,
dragons have survived the process of creation.
improved grab, Cleave, Power Attack One dwells within the Tabernacle of Worms,
*5-point Power Attack but the other ve are free to travel. If a wor-
Abilities Str 36, Dex 9, Con 30, Int 10, Wis 12, mdrake encounters the PCs while patrolling
Cha 10 the Fissure, it engages the party until brought
SQ crystallization, crystallizing oil below 100 hit points, at which point it ees to
Feats Cleave, Great Fortitude, Improved Critical recover and report to Dragotha.
(bite), Improved Natural Attack (bite), Improved Wormdrake: hp 377; see Dungeon #134.
Initiative , Power Attack, Weapon Focus (bite) Zulshyn: The exiled lillend Zulshyn is one
Skills Hide +12, Listen +11, Spot +12
of the few possible allies the PCs encounter
in the Wormcrawl Fissure. She periodically
Ability Drain (Su) An ur-nerephtys inicts
leaves her home to explore the Wormcrawl
1d4 points of Strength and 1d4 points of
Fissure, as she nds the place suits her mor-
Constitution damage per round every time it bid temperament. If she encounters the PCs,
makes a successful Grapple check against a foe she quickly realizes theyre out of place here
as it extracts all the minerals from the victims unless theyve taken pains to disguise them-
body. selves (in which case she avoids them). She
Crystallization (Su) An ur-nerephtys can harden contacts the PCs from afar, asking who they
its body to the consistency of magically are and what their purpose is in visiting the
hardened rock as a free action at will. A Fissure. Her initial attitude is indierentif
petried ur-nerephtys has Hardness 15, but it made friendly or helpful she invites the PCs
cannot move or attack. Assuming its normal
back to her tower for a more comfortable dis-
cussion. If, on the other hand, the PCs react
form takes a standard action.
with violence, she simply teleports home to
Crystallizing Oil (Su) The nucleus of a slain ur-
avoid a confrontation.
nerephtys, if harvested, yields 1d4 doses of oil Zulshyn: hp 217; see Dungeon #134.
that duplicates the eects of stone salve.
Earth Mastery (Ex) An ur-nerephtys gains a +1
bonus on attacks and damage rolls if both it
and its foe are on the ground. If it or its foe
is airborne or waterborne, the ur-nerephtys
suers a 4 penalty on attacks and damage.
Improved Grab (Ex) To use this ability, the ur-
nerephtys must hit with its bite attack. It can
then attempt to start a grapple as a free action
without provoking an attack of opportunity. If
it establishes a hold, its hollow teeth fuse with
the victims body and it drains Strength and
Constitution. Escape Artist cannot be used to
escape from the ur-nerephtys in this case. A
successful grapple check allows escape, but
deals 2d8 points of damage as the creatures
teeth tear away.
Venk and Zyrith: Venk and Zyrith dwell
within the Tabernacle of Worms, but the
derro and wyvern oen spend time exploring
or patrolling the Wormcrawl. If they spot the
PCs, they confront them. Venk quickly real-
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RUNNING INTO THE WORMCRAWL FISSURE IN THE FORGOTTEN REALMS
by Eric L. Boyd
Conversion notes for Mintarn (Alhaster) and roon before them, the necrophants of Velsha- branch. If youre curious, see the write-up of
Skull Gorge (Ri Canyon and Wormcrawl roon are intrigued by the unique forms of the Thessalmonster in the 2nd edition Mon-
Fissure) have already been mentioned in con- undead haunting the Wormcrawl Fissure, strous Compendium Volume 3.
version sidebars for earlier adventures in the wholly unaware that until recently it was
adventure path. home to an imprisoned god who might one Dragothas Hoard
day rival their own. Also consider adding one The drinking horn can be identied as
Wormcrawl Fissure or more scouting parties from the Well of having belonged to the legendary Uthgar
As Skull Gorge is somewhat smaller than Dragons (detailed in Lords of Darkness and (King Becksor of the Red Glacier), father of
its unconverted counterpart (Ri Canyon), updated in the upcoming Dragons of Faern). the Uthgardt barbarians (Frost Barbarians)
a ssure the size of the Wormcrawl would The Dragonwell cell is intrigued by reports who later ascended to godhood.
be well-known in western Faern and sig- of a heretofore unknown dracolich lairing in The scandalous dress is woven into pat-
nicantly alter maps of the gorge. Consider the Wormcrawl Fissure. Foolish PCs might terns of the symbol of Mystryl (Wee Jas), an
instead making the Wormcrawl Fissure a waste their strength ghting one or the other early incarnation of Mystra.
massive underground chasm that branches group. Clever groups might forge an alliance The eight-pointed star can be found in the
o the Skull Gorge and descends into the of convenience against the followers of the buried dungeons of Hellgate Keep (Maure
depths. In this case, the lack of light is due Wormgod. Castle).
to the canopy of rock far above, rather than The wooden coer contains three match-
the ever-present cloud cover. If however, you Zulshyn ing talismans of Azuth (talismans of Zagy).
prefer that the Realms version of Wormcrawl Zulshyns possessions include a quiver of Mie- In addition to the treasures specied in
Fissure be open to the surface, that works likki (quiver of Ehlonna) and three forked metal the module, Dragothas hoard contains the
just as well. rods (foci for plane shi linked to the Gates of infamous Crown of Horns (detailed in Magic
Consider adding one or more scouting the Moon, Heliopolis, and the Abyss). of Faern, page 171). This artifact contributes
parties from the Crypt of the Arisen Army, to the signs of the Wormgods release in the
Velsharoons hidden temple located in a large next adventure.
Thessalar
cavern along the Skull Gorge, as described
Note that Thessalar is already considered part
the previous Realms conversion. Like Velsha-
of the Realmslore canon, albeit an obscure
The Wormgodthe terrible entity formed cheating death by transforming himself into
The Exiled Artist
by the merging of the mighty wizard Kyuss a lich and going into hiding. While few of the
Lillends are natives of the plane of Thelanis,
and the endish Overlord Katashkaawaits monsters he claims as his own are truly his
and the Innite Staircase is a place where fey
release. His minions are gathering their creations, his thessalmonsters are certainly
rulers meet to discuss their own aairs and
power, and the Age of Worms will soon begin. worthy of infamy.
do business with the lords of other planes.
By now, the adventurers are deeply enmeshed DMs who wish to use a more iconic
Zulshyn disrupted a crucial gathering with
in the events of the Age of Worms, and few Eberron figure could choose to replace
her actions, and as a result was exiled from
adjustments need to be made to t the adven- Thessalar with Mordain the Fleshweaver, who
Thelanis and driven into Eberron. Prior to
ture into Eberron. is known in the modern age as a shaper of
being banished, Zulshyn spent a great deal of
monsters. However, the Goradra Gap is far
time with the Greensingers who visited the
The Fissure from Mordains tower in Droaam; perhaps he
Innite Staircase, and she retains a certain
If you have followed the path suggested in has established a secondary keep in the Gap
aection for these mortals. Druids, rangers,
previous conversion notes, the Goradra Gap to investigate the Kyuss worms. While Mor-
or bards aligned with the Greensinger sect
of the Mror Holds has taken the place of the dain is not described as a lich in the Eberron
receive a +2 to Diplomacy or Sense Motive
Ri Canyon. The Wormcrawl Fissure is one Campaign Setting, there is no reason that it
checks involving Zulshyn.
of the deepest chasms in the Gap, and is a cannot be so.
place long shunned by the dwarves; it takes
its name from a legend in which the pro-
The Spurned Lich Venk
The lich Thessalar is one of the few surviv- The derro are not well-established in
genitor dragon Khyber tried unsuccessfully
ing members of the wizards cabal known as Eberron, but Khyber holds many mysteries.
to rise up and escape the bonds of Eberron.
the Closed Circle (Sharn: City of Towers 146). The derro may be the twisted remnants of the
The kobolds of the Wormcrawl Fissure
Along with his allies, Thessalar is studying dwarves of Noldrunhold (Eberron Campaign
belong to the irvhir culture, and trace their
the eshwarping magic of the daelkyr, and Setting 193) or inhabitants of a lost under-
lineage to Khyber. The tribal elders believed
he uses this knowledge to create his mon- ground city predating Mror civilization.
that Brazzemal was sent to lead them by Khy-
strosities. When the magi of Galifar allied
ber himself.
against the Closed Circle, Thessalar escaped,
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The Writhing Sanctum
The ziggurat that bound Kyuss is the same
artifact originally created to hold the Over-
lord Katashka. It is a single massive Khyber
dragonshard, now riddled with worms. The
shard is immune to physical damage; the
worms have been working at it for a hundred
thousand years. See page 70 of Dragon #337
for more information about Katashka.
Dragothas Treasure
A few items in Dragothas hoard need to be
adapted to Eberron:
King Becksor was a fabled high king of the
Seren Barbarians, said to be the son of the
Dragon of War. The horn is priceless to the
Serens.
The bard Tvash-Prull was a legendary
Greensinger, and may yet live in Thelanis.
The robe with Wee Jass symbol is instead
emblazoned with the harpy emblem of the
Fury; it is a remnant of a Sarlonan kingdom,
in which the Fury was revered as a source of
passion and inspiration.
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WORMFOODS GATING IN THE HEAVY HITTERS IN THE FORGOTTEN
REALMS
by Eric L. Boyd
Dungeon #134 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
32 DUNGEON 134 Supplement Permission to photocopy for personal use only. All rights reserved.
DAWN OF A NEW AGE
by Tito Leati
Alhaster is in ames, choking on the poi-
son mists of the Wormgods rst tentative
breaths on the Material Plane. The Age of
Worms has begun, and unless the PCs can
kill a god, this new age will be dark indeed.
An Age of Worms Adventure Path nale
scenario for 20th-level characters.
Joachim Barrum
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Key Locations in Alhaster
Lashonnas Dungeon
(Areas A1-15)
The Wormgods
Tower
(Areas B1-10)
Greenish Mist
Robert Lazzaretti
Robert Lazzaretti
Dungeon #135 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
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Under Alahaster
A7
A5b
N
A2
A5a
w e
A1
s
A9 A8 A4
A3
A5c
A10
A6 A12
A15
A11
A13 One square = 10 feet
A14
Robert Lazzaretti
Robert Lazzaretti
Dungeon #135 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
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Broodend
Eva Widermann
Maralee
Eva Widermann
Dungeon #135 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
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Vulras
Prince Zeech
Eva Widermann
Eva Widermann
Dungeon #135 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
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Steve Prescott
Steve Prescott
Dungeon #135 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
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The Wormgods Tower
B1d
B7
B1c B1a B8
N
B1b
B3 s
B4 B9
B5
B10
B6
Robert Lazzaretti
Dungeon #135 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
16 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved.
Robert Lazzaretti
Dungeon #135 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
17 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved.
RUNNING DAWN OF A NEW AGE IN THE FORGOTTEN REALMS
by Eric L. Boyd
Tomb of Horrors
The Tomb of Horrors lies in the depths of the
Marsh of Chelimber (Vast Swamp).
Jergals Plot
As noted earlier, the Realms conversion of
the Age of Worms has a meta-plot, touched
on most strongly in the Realms conversion of
The Spire of Long Shadows. As this adven-
ture begins and the PCs return to Longsad-
dle, have Malchor Harpell inform them of
two disturbing reports. In the waters o the
coast of Waterdeep, a colossal undead crea-
ture, infested with green worms, has formed
from the dust of Myrkuls avatar, which for-
merly littered the sea oor west of Mount
Waterdeep. Downstream of Boareskyr Bridge,
a colossal water elemental dripping with
green worms, has formed from the eternally
poisoned waters downstream of Boareskyr
Bridge. Both avatars are leaving wide swaths
of death and destruction in their wake. Mal-
chor Harpell does not know how these mani-
festations tie in to the return of the Worm-
god, but the PC who received the secondary
visions in The Spire of Long Shadows likely
has a very good idea.
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RUNNING DAWN OF A NEW AGE IN EBERRON
by Keith Baker
Dawn of a New Age is the nal chapter in Wormgod and defeat him. So Manzorian can
the Age of Worms. The Lords of Dust stand support the PCs: but the adventurers are the
on the verge of victory, as the Wormgod heroes destined to face this challenge, and in
the union of the necromancer Kyuss and the the end, they must stand alone.
overlord Katashkais nally released onto
the world. A Clerical Dispute
As it is the culmination of all that has gone The conversion notes for The Prince of Red-
before, little direct conversion needs to be hand equated Dol Dorn to Kord, and the
done; DMs should refer to the previous con- Deep Brethrena pirate faith combining
version notes, especially the sidebar for The the worship of the Devourer and the Mock-
Prince of Redhand. However, there are a few eryto the Church of Hextor. The priest-
important things to consider. hood of Wee Jas should be replaced with the
Watchful Rest, a sect that reveres Aureon and
the Keeper. Followers of the Watchful Rest
Epic Power believe that the Keeper claims the souls of
In the Eberron Campaign Setting, characters heroes and preserves them for a great con-
of epic power are rare. Beings with this level ict that lies ahead. High Priestess Almerah
of power exist, but they are mostly dragons, Kosen takes this a step farther and claims that
outsiders, and other creatures who stay hid- she can obtain the favor of the Keeper (and
den in the shadows. As the PCs rise to 20th- sanctuary from the oblivion of Dolurrh) for
level and above, they are taking their place those that make suitable oerings. As such,
among the legends of Khorvaire. This has no her mercenary behavior in this dispute is
mechanical impact on the adventure; its sim- fairly typical.
ply a matter of presentation. Common folk
will be rightfully awed by the powers wielded
by the PCs. Ninth-level spells, artifactsthese The Death of Kyuss
are things people know only from legends, As an overlord, Katashka cannot be killed, but
and the sight of a meteor swarm should Kyusshis anchor to the mortal planecan
inspire awe and amazement. The DM should be. When Kyuss is killed and the monolith
emphasize the truly heroic stature of the PCs, destroyed, Katashkas essence returns to its
and the fact that they are carving out a place dragonshard prison deep beneath the earth,
in history with their actions. where he was bound in the Age of Demons.
He may yet rise again; perhaps Lashonna
will become his new avatar in the next mil-
Manzorian and his Chamber lennium. In any case, while the overlord
As mentioned in the conversion notes for The Katashka cannot be destroyed, Kyuss can be
Champions Belt, Manzorian is a dragon and slain, and that is sucient to end the Age of
agent of the Chamber, a representative of the Worms.
mighty nations of Argonnessen. It is possible
that he will reveal his allegiance, or that PCs
Aftermath
will determine his true nature through magic
Previous conversion notes have placed
or cunning. If this comes to pass, PCs may
Redhand in the Lhazaar Principalities. The
rightfully ask why the dragons dont bring
contest of champions has precedent in the
the full force of Argonnessen to bear against
politics of the Principalities, and with their
the rise of the Wormgod. Manzorian replies
epic power, the PCs should have little trouble
that the aairs of dragons are never easy to
securing their claim especially given the
understand. The Chamber has debated the
gratitude of the common folk toward their
matter, studying the tangled threads of the
saviors. The adventurers will have to learn the
Draconic Prophecy, and by majority vote has
political currents of the Principalities. They
decided to let the Age of Worms come to pass.
will nd a new game afoot, where they may be
It will cause terror and devastation among
on an equal footing with Kaius and Boranel
the nations of Khorvaire, but centuries from
and approached by the emissaries of dragon-
now, it will produce an outcome many of
marked houses and Inspired ambassadors.
the dragons see as desirable, and worth the
Its not a life for every adventurer, but it is
loss. Manzorian is one of the few dissent-
a chance to explore a new side of Eberron.
ers. He believes that there is another path to
And should the Last War begin once more,
the future the dragons seek but it can only
every king will want the heroes of Redhand
come to pass if the PCs personally face the
at his side!
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