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OVERLOAD

T he Age of Worms Adventure Path is a complete


Dungeons & Dragons campaign in twelve parts,
published monthly in issues 124135 of Dungeon
magazine. This document contains material we just couldnt t
in the magazine, but which we still wanted to share to enrich
CAMPAIGN OVERVIEW
Thousands of years ago, when the world was a more primitive
place, a morbid mystic named Kyuss gathered a vast assembly
of social outcasts for a pilgrimage across the great southern
seas to the harsh jungles of another continent. On distant
your Age of Worms campaign. The document begins with a tropical shores they founded a great city of monoliths and
slightly edited version of the campaign outline provided to vine-snared idols to alien gods. Kyuss preached of mysterious
all Age of Worms Adventure Path authors, and represents an visions, of massive metal plates foretelling the collapse of civi-
accurate picture of the central plot that weaves through all lization. In response, his beguiled followers scoured the dark-
twelve adventures. Individual installments provide plenty of ened jungle until they produced such plates, and conrmed
surprises of their own, since each author brings a dierent Kyuss apocalyptic premonition.
approach to each adventure. Likewise, certain plot elements The metal plates contained a fragment of the apocalypse myth
presented here may change slightly as the series evolves in the of a long-dead culturethe decadent six-armed spell weavers,
hands of a dozen dierent authors. John Gallaghers concept whose civilization crumbled before the jungle took form. The
art gives exciting glimpses of what lies ahead. plates spoke of an era of doom and decay, a time of chaos and
Following the outline, youll nd a huge number of stat melancholy known as the Age of Worms. It was but a sliver of a
blocks for scores of NPCs from the mining town of Diamond much grander extinct liturgy, but to Kyuss, it was enough. In his
Lake, as well as helpful tables showing who likes to hang out sweltering jungle paradise, the charismatic madman vowed to
where. Weve also provided some useful information about the bring about this bold new era. As hundreds of his followers sac-
region immediately surrounding Diamond Lake, an area that riced themselves for the glory of his vision, the twisted prophet
hosts a third of the adventures in the series. declared himself the Harbinger of the Age of Worms.
Lastly, Keith Baker and Eric L. Boyds ocial conversions oer To amass greater and greater power, Kyuss bound himself
plenty of advice for Dungeon Masters running the Age of Worms to a basalt monolith dredged up from a spell weaver ruin
in the Eberron or Forgotten Realms campaign settings. I and housed in a looming edice known as the Spire of Long
couldnt resist a few suggestions of my own on how to integrate Shadows. The massive stone thrummed with the life energy,
the Adventure Path into the Greyhawk campaign setting. and poisoned whispers from its inner void beckoned Kyuss to
But enough preamble. The Age of Worms awaits! (And so do join them in oblivion, revealing hidden pathways and temp-
your players.) tations within the placid surface of the monolith. With his
kingdom dead at his feet, Kyuss entered the immense block
Erik Mona of otherworldly stone. In so doing, he became more than
Editor-in-Chief human, but his essence remained forever trapped in a hor-
Dragon & Dungeon ric demiplane slaved to the monolith. In the centuries that
July 26, 2005 followed the jungle swallowed Kyuss once-majestic home,
leaving only the forlorn Spire of Long Shadows to peek above
the lush tropical canopy.

BY ERIK MONA
BY BY JOHN GALLAGHER
BY ROBERT LAZZARETTI
STATISTICS BY JASON BULMAHN EDITED BY JAMES JACOBS AND JEREMY WALKER
ART DIRECTION BY SEAN GLENN & MIKE SCHLEY
Dungeons & Dragons, D&D, Dragon, Dungeon, Forgotten Realm, Eberron, Greyhawk, and Wizards of the Coast and all associated logos are trademarks of
Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. 2005.

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AGE OF WORMS OVERLOAD BY ERIK MONA

Hundreds of years later, a powerful red (if not the spirit), and the process virtually culture, and within a few hundred years,
dragon named Dragotha roosted upon the enslaved Dragotha to his will. The great they had faded entirely from history. Drago-
Spires loy pinnacle, surveying the crum- undead dragon stood at the vanguard of tha never found his phylactery, retreating
bling ruins of Kyuss dream. He had learned an army of spawn of Kyuss, which savaged to a life of seclusion in the bitter north. But
of the potent necromantic monolith from the native clidwelling folk of the Ri Can- the dragon did not remain idle. With his
his consort, Tiamat, the supreme Chromatic yon and began the rst steps toward a new life essence forever bound to that of the
Dragon who guarded the Gates of Avernus, empire of evil. Scholars everywhere began trapped Kyuss, Dragotha could not abide
rst layer of Hell. Tiamat had turned against whispering about an ancient myth regard- his masters imprisonment. Over the course
Dragotha, as she eventually turns on all of ing an Age of Worms, though few knew of of centuries the dracolich stitched together
her lovers, and the brilliant dragon sought Kyuss history in the southern jungles. a vast network of agents poised to release
a means by which to protect himself against Not all of the locals fell under Kyuss heel. Kyuss once again into the world. As a group
her treachery forever. To this end, Dragotha A cadre of druids, inheritors of their own of unlikely heroes gathers in the mining
pried the basalt monolith from its moorings ancient legacy, conceived a brilliant plan to town of Diamond Lake, Dragothas plan is
and carried it far to the north, to his lair in the weaken the undead army. They managed reaching its nal stages.
Ri Canyon. Kyuss, trapped within some pla- somehow to steal Dragothas phylactery, The Age of Worms is at hand.
nar nether-realm connected to the monolith, spiriting it far from the Wormcrawl Fis-
whispered words of condence to Dragotha. sure and hiding it in an unknown location. 1. The Whispering Cairn
Release me, he claimed, and you shall live Dragothas sense of self-preservation at Levels 12 Erik Mona
forever. Dragotha conquered the required last overwhelmed his compulsion to serve This introductory adventure assumes that
rituals, and Kyuss returned to the world. Kyuss, and the dracolich quit the eld of all of the PCs begin their adventuring
Shortly thereaer, Tiamat caught up with battle. Bolstered by their victory, the druids careers in the lively mountain village of Dia-
Dragotha and murdered him for some half- pushed Kyuss back to the Wormcrawl Fis- mond Lake, a muddy smudge on the map of
remembered transgression. True to his sure and bound him once more into the the hills east of the fabulous Free City. Most
word, Kyuss restored Dragotha to life as a monoliththis time, they hoped, forever. of Diamond Lakes inhabitants are miners
powerful dracolich, fusing a part of his own But the cli dwellers victory would soon and laborers, serious folk who spend most
essence into the bones of his rescuer. Kyuss prove phyrric. Too few of their numbers of their lives toiling below ground. When
had followed the letter of their agreement survived Kyuss onslaught to sustain their not working, the miners celebrate along the

Diamond Lakes Memorial Square

2 DUNGEON PAIZO.COM WEB EXCLUSIVE


The Rival Adventurers
At some point during the PCs journey
to and from the Whispering Cairn they
encounter the trio of experienced adven-
turers from the Free City. These charac-
ters are about 5th level when the Age of
Worms Adventure Path begins. Ideally,
these engaging NPCs will last the whole
Adventure Path as foils and eventually
friends of the player characters.
Auric: The blond human gladiator Auric
wears a unique brown and black leather
girdle topped with the representation of a
haunted female facethe Champions Belt
of the Free City Arena. Auric fancies himself
the leader of the trio, but hes very suscep-
tible to Khelleks poisoned whispers and
diabolical insight. Assuming he survives,
Auric will later encounter the PCs when
they do battle in the Free City Arena.
Tirra: This vivacious brunette elf rogue
is in the adventuring life for the money,
Vein, a seedy road lined with alehouses and magical tones emerge from the depths of the and is a member in good standing with
brothels. Overall, the village is a sooty, sul- forlorn tomb. Those who know of its location the Free Citys notorious Guild of Thieves.
len place prone to unpleasant bursts of vio- call the place the Whispering Cairn. The way the PCs treat Tirra in Diamond
lence and passion. But Diamond Lake holds If adventurers from the Free City expect to Lake will have implications later in the
plenty of opportunities for adventure, for discover hidden passages and riches within Adventure Path, when the PCs visit the
Free City and get a chance to meet mem-
the uplands on the lakeside opposite the vil- the Stirgenest Cairn, it stands to reason that
bers of that guild face-to-face.
lage are rife with ancient tombs that for cen- the Whispering Cairn might also hold a gen-
Khellek: This balding, dark-haired
turies have named them the Cairn Hills. uine opportunity for prot. And in the rough- human wizard wears a high-collared red
Idle chatter around the village says that and-tumble mining village of Diamond Lake, cape fastened with a skull clasp over a
a band of richly dressed adventurers now where desperate folk slave in dank tunnels to green jerkin and pants. His receding
frequents the taproom of the Feral Dog, prot wealthy lords, an opportunity for prot hairline belies his advancing age, as do
Diamond Lakes most notorious tavern. The is an opportunity to escape. the white streaks at his temples. Khellek
condent heroes of the Free City spoke of Deep within the complex, the PCs come belongs to the Seekersan untrustworthy
hard-won battles on their journey to Dia- across the ghost of a runaway teen, who fell organization of corrupt archeologists
mond Lake, and of their intention to explore victim to one of the cairns traps a decade ago. and adventurers who seek knowledge
the long-abandoned Stirgenest Cairn on the The undead horror blocks the PCs progress, regardless of the cost. He recently heard
a rumor of a new chamber discovered in
lakes distant southeastern shore. The PCs, promising to abandon the cairn if the char-
an allegedly empty tomb elsewhere in
being natives of Diamond Lake, know that acters return his bones to the small family
the Cairn Hills, and has maneuvered the
cairn is o explored by the communitys cemetary on a farmstead just outside town. trio to Diamond Lake to seek out similar
youth, who always nd it completely empty This encounter triggers a side-quest in riches. Conventional wisdom suggests
of marvels and perfectly harmless. which the PCs must take the ghosts bones that all of the cairns were completely
Not so another cairn within a days ride of back to the farmstead, which is now an over- plundered decades ago, but Khellek has
the village, however. This cairn lies near an grown ruin inhabited by a nasty owlbear. never considered himself conventional.
iron mine that went dry about 50 years ago, But the partys plans are upset when they
and its owners charter apparently elapsed discover that the other graves in the fam-
when he died a few years later. Situated thusly ily plot have been emptied. To appease the 2. The Three Faces of Evil
in a sort of no-mans land, the cairn was all ghost, the party must track down its rela- Levels 34 Mike Mearls
but forgotten, its yawning entrance overgrown tives, who are being used as guardian skele- The PCs return to Diamond Lake laden
with weeds and choked with collapsed debris. tons by Filge, an unusual necromancer who with treasure and questions from the
Rediscovered by a curious teenager three years has just set up shop in town at the behest of Whispering Cairn. Inquiries about the
ago, the cairn has since been a sort of commu- the mine manager Balabar Smenk, a local glyphs and sigils upon the diadem invari-
nity secret held by Diamond Lakes youth, who paragon of corruption. Correspondence dis- ably lead to the single authority on mat-
dare each other to disappear into its cyclo- covered at the necromancers home reveals ters arcane in the village, a wizard named
pean entrance as a test of mettle. Occasionally, that the villains are preparing for a coming Allustan (who might be a PC wizards men-
when the wind is just right, haunting, almost event known as the Age of Worms. tor). Allustan must consult his library to

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AGE OF WORMS OVERLOAD BY ERIK MONA

decipher the coded runes, a process that


will take several days.
Following-up on the story of the vile
necromancer Filge leads to the Dourstone
Mine, where a secret underground chamber
now hosts a covert cell of the Ebon Triad,
a wicked cult dedicated to merging Hex-
tor, Vecna, and Erythnul into a supremely
powerful overgod who will rule over an era
of great strifethe so-called Age of Worms.
(The Ebon Triad were introduced in the
Shackled City Adventure Path).
The arcane lore of the Ebon Triad speaks
of a malign entity named Kyuss who
emerged in the desolate Ri Canyon centu-
ries ago. An undead colossus, Kyuss towered
over the armies of local warlords, his rot-
ting body festering with undulating green
worms. The monstrosity created a horde of
undead in his own imagethe spawn of
Kyussand set them upon the populace. that Smenk had formerly been an ally of the enclave. They can attempt to sneak in and
Sages and holy men for thousands of miles cult, but that he could no longer be trusted. rescue the prisoners from Blackwall Keep,
spoke in hushed tones of prophecies ful- The PCs might then take the ght to Smenk, or they can stride in like crazed butchers.
lled and the imminent dawn of the Age who (while an evil criminal) is merely a bas- The lizardfolk defend their home furiously,
of Worms. Many began to lose hope. Alas, tard, not a homicidal cultist bent on usher- having been driven to rage by a local black
ancient heroes eventually brought Kyuss ing in an age of darkness. dragon named Ilthane. The wyrm whis-
low within his cliside lair in the Worm- pered poison in the ears of the tribe, blam-
crawl Fissue, and the myth of Kyuss faded 3. Encounter at ing warlocks from the decadent Free City
from all but the most esoteric histories. But Blackwall Keep for the blight of awful green worms that
the tale forms a major part of the dogma of Levels 56 Sean K Reynolds putreed dozens of the lizardfolks eggs two
the Ebon Triad, who seek the advent of the Allustan the wizard hires the PCs as his pro- years ago.
Age of Worms as a precursor to the blasphe- tection and to keep him company during In fact, the brilliant, charismatic Ilthane
mous birth of their debased overgod. the journey to visit a fellow wizard stationed was responsible, having been ordered
Recently, agents of the Ebon Triad discov- at Blackwall Keep, a fortress on the border to start the incubation of a new horde of
ered signs of unusual undead lurking in the of the treacherous Mistmarsh a few days spawn by Dragotha, a being so powerful that
Diamond Lake region, perhaps associated into the southern hills. The desolate keep most dragons believe he is a myth. Although
with the local burial cairns in the nearby is no place for a wizard, claims Allustan, and Ilthane is not encountered in this adventure,
hills. Rumors spoke of humanoid creatures it is no place to travel alone. her presence is everywhere. Interrogated liz-
infested with wriggling green wormsa By the time the PCs have fought through ardfolk claim that she oered to protect the
description that perfectly matches that of the dangerous overland trek to the keep, newest clutch of eggs, the largest in more
the spawn of Kyuss. To investigate these they discover that their destination is the than a decade. With this new generation,
rumors, the Ebon Triad established a cell scene of an ongoing assault by a large band the lizardfolk hope to amass an army that
in an abandoned upper level of a still-active of lizardfolk. The PCs must battle to res- can seriously threaten the expansionist Free
mine near the village of Diamond Lake. cue the keeps few remaining survivors and City, thus protecting the lizardfolks marshy
The PCs must rst devise a means by repel the lizardfolk. But even so, a handful homeland. Aer the tragedy of two years ago,
which to pass the mine guards, and then of soldiers have been captured alive by the they are taking no chances, and have grate-
must negotiate a crude elevator to pen- lizardfolk, presumably carried o to their fully accepted the dragons oer of aid.
etrate the cultists lair. The cult consists of lair deep in the swamp. Much of this adventure involves the raid
all manner of evil beings, many of whom Allustan wastes no time, urging the PCs on the lizardfolk enclave, whether by stealth,
have a role in the local society. to attempt to rescue the abducted soldiers guile, or assault. Most of the lizardfolk and
In a sealed and locked box in one of the while he uses an emergency scroll of teleport their associated servitor creatures and allies
cult leaders quarters can be found a note to report what has happened to the com- have learned to hate civilized folk, viewing
ordering the leader to exterminate one Bala- mander of the Diamond Lake garrison. them as meddlesome outsiders who reek of
bar Smenk, a local mining magnate/criminal Aer a harrowing night in which they are corruption and greed. Some tribe members
boss whose agents recently stole something forced to deal with the marshs nocturnal are reasonable, however, and the adventure
called a Kyuss worm. The note suggests threats, the PCs nally reach the lizardfolk includes a relatively peaceful solution that

4 DUNGEON PAIZO.COM WEB EXCLUSIVE


nonetheless shatters the lizardfolks alliance Diamond Lake, Loris only recently learned He does not react well to the destruction of
with the black dragon. of the cells destruction. his minions, and soon appears with a retinue
When the PCs nally return to Blackwall Fortunately for the PCs, the power- of drow guardians to settle the score with
Keep, they nd the surviving soldiers abso- ful Raknian is too preoccupied with the the PCs. He ees (and most likely gets away)
lutely terried, for something in the keeps upcoming Champions Games, a popular at the rst sign of serious trouble, however,
complex basement has been snatching them and bloody tournament of arms held in leaving the PCs to gure out a way to track
one by one. The others hear brief scream- the Free City Arena, to personally see to him to his lair. Exploration of that locale
ing, then nothing. Eventually, the survivors the PCs destruction. Instead, he contacts and discovery of the mysterious archeologi-
confess that two years ago, the keeps sor- a former business associate, a renegade cal relics displayed therein takes up about
cerer le on an unsanctioned diplomatic mind ayer sorcerer living in the Free Citys a third of the adventure. Aer a nal show-
visit to the nearest lizardfolk enclave, about undercity with a cadre of unusual under- down with the mind ayer, the PCs discover
a days journey into the swamp. When he lings. The illithid dispatches a band of dop- a ledger logging sales of disturbing artifacts
came back, he was somehow changed, and pelgangers, who at rst spy upon the PCs to collectors around the city. Two entries
he eventually transformed into a ravenous to gain more information about them and seem of particular notea recent entry log-
undead creature infested with green worms. who later attempt to assassinate them. The ging the payment for the PCs assassination
The soldiers couldnt bring themselves to PCs trace the attack back to Sodden Hold, by the doppelgangers and an earlier trans-
kill their former colleague, so they locked an underground estate populated by more action with the same customer concerning
him in a basement vault. During the assault, doppelgangers led by an enigmatic elder something called the Apostolic Scrolls. The
a lizardfolk attacker must have snuck into doppelganger. As the PCs battle their way name of that customer is Loris Raknian,
the basement and broken open the doors through the lair, the doppelgangers assume director of the Free City Arena.
immense padlock, assuming the chamber their forms, making the place a kind of
beyond to be laden with treasure. The worm- demented hall of mirrors. 5. The Champions Belt
infested undead wizard has slain three keep The mind ayer is behind the doppel- Levels 910 Tito Leati
guards, who now lurk in the basement as ganger gang, having dominated each and Research reveals that the Apostolic Scrolls
risen spawn of Kyuss. every one of them more than three years contain a wicked incantation designed to
Upon securing Blackwall Keep from ago. Although the creatures believe them- boost the necromantic powers of a bril-
harm, the PCs return to Diamond Lake. selves to be autonomous, they are in fact liant undead behemoth known as an
There, Allustan encourages them to make thralls of the illithid, who uses the dop- ulgurstasa, also called an Apostle of Kyuss.
haste to a contact in the nearby Free City, pelgangers as an information-gathering Created by Kyuss himself, the ulgursta-
a scholar named Eligos who might help network in the city above. Many simply sas were wicked ancient beings capable of
them learn more about the green worms wander the streets in one form or another, ingesting living creatures and regurgitat-
and what sort of threat they might present but several have positions of prominence ing their remains as animate skeleton ser-
to the region. among the city government, major temples, vitors. With the incantation on the scroll,
and constabulary. Thanks to his domina- an ulgurstasa could animate a horde of
4. The Hall of tion eect, the mind ayer has eyes all over skeletons that retained a measure of intel-
Harsh Reflections the city. ligence and skill at arms. Crucially, the
Levels 78 Jason Bulmahn
The PCs journey to the Free City to enlist
the aid of Allustans sage friend Eligos.
The scholar lives in an impressive estate
bedecked in paraphernalia from famous
battles of the past, such as an immense
battle-damaged war standard hanging
like an opera curtain over marble stairs
lined with various suits of ancient armor.
Although eccentric, Eligos is a gregari-
ous, gracious host. He listens atten-
tively to what the PCs know about Kyuss
before requesting more time to put the
pieces together in studious research in
his library/laboratory. In the meantime,
he recommends an inn for the PCsthe
research will take at least a week.
Meanwhile, the PCs come to the attention
of Loris Raknian, the director of the Free
City Arena. An ally of the Ebon Triad cell in

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AGE OF WORMS OVERLOAD BY ERIK MONA

PCs also learn that the ritual requires the declares all participants in the games to be former champion, and gobbles up Loris Rak-
blood of a champion. champions of the Free City for the dura- nian with relish. All the while, the controlled
If they need encouragement to continue tion of the festival. During the multiple- skeletons fall in force upon the crowd, with the
their investigation, the PCs soon encounter day competition, the PCs may not leave the massive sacrice meant to once again draw the
an ally of Eligos, a beautiful woman named vast Arena understructure, where they have attention of Kyuss to the world and entice him
Celeste (a shadowy gure who appeared in encounters with all sorts of eccentric gladi- to return to the esh. If the PCs do everything
the Shackled City Adventure Path). Celeste ator teams and individual competitors. right, this does not occur.
reveals that she and Eligos are both agents All the while, they might sneak o to a heav- The adventure is thus largely comprised
of a renowned archmage named Manzorian, ily guarded central structure, directly below of the PCs participating in a multi-chal-
and that Allustan knew to send the PCs to the eld of play, inhabited by Loris Raknian lenge gladiatorial tournament while simul-
Eligos because the wizard from Diamond and his ulgurstasa ally. This area contains a taneously exploring the Arenas monster-
Lake had formerly been Manzorians appren- multitude of intriguing chambers, but the stocked understructure.
tice. Allustan and Manzorian had parted ways central gallery is inhabited by the ulgurstasa, During the Champions Games, the PCs
on bad terms a decade ago, but Allustans who has been gorging itself on the fallen receive a message from Eligos, who has more
suggestion to visit Eligos had been a tacit champions in an attempt to create an army information to reveal about Kyuss, crypti-
invitation for Manzorian and his associates of skilled skeletons that it will release upon cally mentioning a distant independent
to assist with the investigation. Manzorian the thousands of spectators at the culmina- territory called Redhand that might some-
is indisposed at a distant lair, and Celeste tion of the Champions Games. The central how be related. Eligos also mentions that
must soon leave the Free City for business sub-eld level crawls with skeletons, and Allustan has sent him an excited message
elsewhere. She urges the PCs to investigate more arrive several times an hour. asking for their return to Diamond Lake.
Loris Raknian and the Free City Arena. The gruesome climax of the adventure, when When the PCs visit Eligos, they nd that he
One way or another, the PCs soon discover the ulgurstasa emerges onto the eld of battle has been murdered, his library destroyed.
that the only way into the Arena is to enroll to consume the tournaments ultimate cham- While investigating his estate, the PCs must
as one of dozens of teams of gladiators for pion, might occur as a PC ghts the Arenas defeat his supernatural killer, a creature
the upcoming Champions Games. At the current champion, the gladiator Auric (from with ties to the mysterious Dragotha, who
commencement of the games, Loris Raknian The Whispering Cairn). If the ulgurstasa fails bumped him o for asking too many ques-
himself (well protected by powerful guards) to devour the current champion, it settles for a tions about Kyuss.

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Celeste is nowhere to be found. The PCs enigmatic woman apologizes for her absence Spire of Long Shadowsthe near destruc-
must return to Diamond Lake. in the Free City following Eligoss murder, tion of a town called Cauldron, built in
explaining that urgent business on behalf of the caldera of a long-dormant volcano
6. A Gathering of Winds Manzorian kept her away on that fateful day. that recently sputtered to life (as revealed
Levels 1112 Wolfgang Baur She recently returned with the sages body in the Shackled City Adventure Path). This
The PCs return to Diamond Lake to consult to Magepoint, where a powerful cleric ally of event ts several prophecies concerning
with Allustan. But he is missing, having jour- Manzorians named Riggby restored him to the onset of the Age of Worms, as does one
neyed to the Whispering Cairn that started life. Eligos himself awaits the PCs at the All- other recent occurrencethe discovery of
all this business in the rst place. Hes nally Seeing Eye, Magepoints nest inn. Manzo- a segment of the fabled Rod of Seven Parts.
managed to dig through a collapsed pas- rian, Celeste explains, is on an expedition to Manzorian warns the PCs that they carry a
sage, revealing a free-standing oval of shiny Arcadia, and is not expected back for at least potent artifact, even if their segment is but
black metal. Before the PCs can leave the two days. She urges the party to rest and one of seven. He oers to take the segment
village to look for him, though, a darkness enjoy the simple pleasures of Magepoint. in exchange for a powerful personalized
appears on the horizonIlthane, the black These pleasures might include encounters magic item for each member of the party.
dragon whose plan the PCs thwarted in with local folk allied to Manzorian, a revela- Finally, the archmage oers to teleport the
Encounter at Blackwall Keep. The dragon tion of Eligoss research on Kyuss and the party to the Spire of Long Shadows and
seeks revenge against the town and the PCs story of his murder at the hands of the Ebon provides them with a method to return.
must battle her in the Veins central square. Triad (perhaps connecting Dragotha to the In the meantime, he has other aairs to
During the battle, the dragon mentions the Ebon Triad for the rst time), picking up a attend to on the Outer Planes.
name of her patronDragotha. cohort, buying new magical equipment, and Exploration of the haunted ruins of the
Thereaer, the PCs venture to the Whis- an assassination attempt by a doppelganger Spire of Long Shadows and environs takes
pering Cairn, and through the black oval to ally of the elder doppelganger killed in The up the vast majority of this adventure. An
a completely unexplored cairnunexplored Hall of Harsh Reections. These events unusual spiritual presence haunts the ruined
until Allustan entered it the day before and take up about a h of the adventure. streets and crumbling walls of the city sur-
eventually became lost in one of its numer- Eventually, the PCs receive a summons to rounding the Spire of Long Shadows. As
ous traps, that is. Designed in ancient days the Fortress of Unknown Depths. The master the PCs explore the jungle ruins, the pres-
by the legendary Wind Dukes of Aaqa to is in residence. Manzorian asks the PCs to ence approaches them, and wherever it goes,
entomb one of their most renowned war- relate what they know about Kyuss and the phantom images of a distant age follow in
riors, the tombs central chamber protects Ebon Triad. The archmage expresses grave its wake. From these illusory apparitions,
a single fragment of the fabled Rod of Seven doubts that Hextor, Erythnul, and Vecna the players learn a great deal about Kyuss
Parts, an extremely potent magical artifact could ever coexist as a single being, but none- as a mortal, when he ruled the surround-
when fully assembled. theless suggests that the Ebon Triad poses a ing lands from the Spire. They learn of his
The long-dead Wind Dukes lavished the great threat to the land, and that their eorts brutality, and of his obsession with the Age
tomb with complex traps. Every chamber are best haltedpermanently. of Worms, a time prophesized on aeons-old
holds a potential deathtrap or encounter with Manzorian does not know much about plates etched by ancient spell weavers native
an unusual bound beast, all designed to pro- Kyuss, but used to know an expert on the to the area. The plates spoke of a powerful
tect a single item. The cairn will be the most subject, a fellow wizard and former com- undead entity arising to herald this new age,
elaborate dungeon complex to this point in panion named Balakarde. Manzorian inher- and the arrogant leader decided to become
the Adventure Path. ited Balakardes papers 10 years ago, when that entity by sacricing each and every one
Once Allustan has been rescued, he views Balakarde vanished while exploring the dis- of his subjects, binding their souls to a basalt
all of the occurrences to date as ill omens. tant Ri Canyon. Before departing on that monolith deep within the Spire. As the PCs
Even the surfacing of a fragment of the Rod journey, Balakarde rst visited the steaming explore they experience visions of the citys
of Seven Parts signals the coming of momen- jungles of the south, where his journals sug- decline, until nally the entire region was
tous events. The wizard of Diamond Lake gest that a human named Kyuss lived nearly consumed in a cataclysm that toppled towers
has expended his resources. There is only two thousand years ago in a grim edice and rent great chasms in the earth.
one other who can help nowManzorian! known as the Spire of Long Shadows. Bala- But all is not a game of show and tell in
karde believed that exploration of the spire the Spire of Long Shadows, for the region
7. The Spire of Long and the ruined city surrounding it could also holds numerous natural predators and
Shadows reveal a great deal about Kyuss origins, but even some beasts le over from Kyuss time,
Levels 1314 Jesse Decker the dozen pages describing the archmages including a gargantuan green Kyuss worm
At Allustans urging, the party ventures actual voyage had been torn from the jour- with a taste for esh. Before leaving, the PCs
across the northern uplands to the Fortress nal before Manzorian inherited it, so what discover that Kyuss entered the empowered
of Unknown Depths to seek council from Balakarde discovered at the Spire of Long monolith and transcended humanity, but that
the archmage Manzorian. At a small village Shadows remains unknown. his power was forever bound to the mono-
called Magepoint near Manzorians manse, With a grim tone, Manzorian invokes a lith, and that his physical form was forever
the PCs once again encounter Celeste. The recent tragedy in the neighborhood of the bound to a nether-realm tied to the monolith.

PAIZO.COM WEB EXCLUSIVE DUNGEON 7


AGE OF WORMS OVERLOAD BY ERIK MONA

The PCs eventually discover the immense from Balakardes visit takes up about half The bulk of this adventure involves
monolith chamber, but the monolith itself of the adventure, and involves some explo- exploration of this eldritch island and its
is nowhere to be found, having been stolen ration of several mini-dungeons as well as mysterious archive of knowledge regarding
from the site several centuries ago by parties some good old fashioned detective work. the ancient cli dwellers of the distant Ri
unknown (at least for now). Skillful negotia- Lashonna is nowhere to be found, but all Canyon. Still-active wards cast with fresh
tion with the spiritual entity might reveal that of the citizens expect her to attend Prince memories of Kyuss conquest protect the
the monolith was torn from its moorings and Zeechs gala celebration. island from the presence of undead, includ-
taken north by a powerful red dragon, and The celebration aords the PCs several ing Dragotha. And including Lashonna, who
that that dragons name was Dragotha. opportunities to hobnob with the elite of has reasons of her own to want Dragotha out
Redhand, not all of whom are completely of the picture. Tired of serving as Drago-
8. The Prince of Redhand evil. Several prominent citizens express dis- thas lackey, she secretly plans to betray her
Levels 1516 Richard Pett taste for Prince Zeech and his close advi- patron and swear fealty to almighty Kyuss in
The PCs briey return to the Fortress of sors; these potential allies will come into a gambit she hopes will increase her stand-
Unknown Depths to report their ndings to play later in the series. ing in the world.
Manzorian and Celeste. Aer the reunion, Finally, the PCs encounter Lashonna, who In order to learn the secret of the phy-
the archmage reveals that Balakarde trav- arrives at the party aer dark. The PCs may lacterys location, the PCs must negotiate
eled from the Spire of Long Shadows to discover that the white-haired, charismatic deadly traps le by the ancient druids. They
an independent kingdom called Redhand, woman is in fact a silver dragon vampire, but also must deal with a canny and competent
to seek the council of a sorceress named evil is all around them, so this is not neces- cleric of Vecna and his debased followers, who
Lashonna, chief magical counselor to the sarily cause for alarm. Lashonna remembers have established a beachhead on the island to
tyrannical Prince Zeech, liege of Redhand. Balakarde as an aable fellow with a burning drain the place of arcane secrets, and who do
In the months leading up to his disappear- curiosity that almost certainly got him killed. not tolerate the presence of strangers on the
ance, Balakarde was completely obsessed She oers to meet with the PCs again in a few island. Finally, the PCs learn the location of a
with Kyuss. If he visited Lashonna, it had nights, when she promises to reveal more. To great cli dweller fortress where the phylac-
to be because he thought she could help entice the party, Lashonna oers to give them tery is kept. The Library even provides them
him get to the bottom of the mystery. Its a dozen pages of Balakardes journal, which with a mental image of the approach to the
probable that Lashonna remembers meet- he gave to her all those years ago. fortress, allowing for easy teleportation to the
ing Balakarde a decade ago, and might know next adventure.
more about his whereabouts. 9. The Library of Last
Fortunately, Manzorian explains, the Resort 10. Kings of the Rift
canny Prince Zeech is set to celebrate the Level 17 Author TBD Level 18 Greg A. Vaughan
twentieth year of his rule at a grand festival At the follow-up meeting, Lashonna hands The PCs teleport to a desolate ridge on the
in a weeks time. Lashonna is sure to attend. over Balakardes journal pages, which reveal edge of Ri Canyon, near the ancient fortress
Manzorian has arranged to have the PCs a great deal about Kyuss and his rise in the where the cli dwellers hid Dragothas phy-
placed on the invitation list for the private Ri Canyon some 1500 years ago. Balakardes lactery so many years ago. The fortress itself is
celebration within Prince Zeechs fortress notes connect many of the information frag- carved into the cyclopean walls of the canyon,
in Redhands capital, the town of Alhaster. ments the PCs may not have pieced together with numerous stone bridges connecting the
The archmage recommends that the party for themselves. The journal also reveals the fortress proper to a series of pinnacles within
teleport to Alhaster immediately, to scout history of the dracolich Dragotha, once a con- a bowshot of the cli face.
out the city prior to the ball. sort to Tiamat, the Chromatic Dragon. Drago- Sneaking into the base and making o
Despite Prince Zeechs anniversary, tha, Lashonna suggests, is trying to bring with Dragothas phylactery would be easy
Alhaster is far from festive. Everything there Kyuss back from his planar prison, perhaps to save for two facts. First, the place is now
reects the dour tastes of its lord, a Hexto- gain revenge upon him for tricking him into home to a powerful army of giant and sav-
rian fallen paladin who believes himself a servitude centuries ago. In any event, if Kyuss age humanoid bandits who dont exactly
just ruler but whose draconian policies and returns it will almost certainly herald the Age appreciate visitors. Second, the entire struc-
brutally ecient police force keep the citi- of Worms, which will bring doom across the ture is currently under attack by a handful
zens in line. It is nonetheless an intriguing continent. In order to prevent Kyuss from of chromatic dragons, who y between the
place, a crossroads of the civilized world and returning, Lashonna suggests, the PCs must clis and pinnacles, picking o bandit kings
wild country where adventurers rub shoul- rst deal with the supremely powerful Drago- and PCs at every opportunity. These dragons
ders with bandit kings, haughty hobgoblins, tha. And in order to defeat Dragotha once and serve Dragotha, and somehow became aware
and crooked merchants. The PCs have sev- for all, they must rst destroy the dracolichs of the phylacterys location when the PCs
eral days to explore the city and get to know phylactery. She doesnt know where it is, but uncovered it at the Library of Last Resort.
its denizens and dangers. Alhaster presents does know where the lost lore of the ancient Since the entire fortress was shielded from
plenty of opportunities for the PCs to blow druids might be foundon a long-aban- teleportation and similar magic by the
their covers and fall prey to temptation. doned island sanctuary of the last druids ancient druids who built it, the PCs must
Exploring Alhaster and following up clues known as the Library of Last Resort. get in the old fashioned way.

8 DUNGEON PAIZO.COM WEB EXCLUSIVE


The action in Kings of the Ri involves virtually all of the secrets they may have slay the living. Skeletons and spawn of Kyuss
the PCs sneaking (or bashing) their way into missed so far, but he cannot remain on the roam the streets. And above all towers a con-
the vertically-oriented cli fortress, ght- Material Plane for long aer his redemp- struction at once brand new and unspeak-
ing through the savage Erythnul-worship- tion, and he vanishes shortly aer helping ably oldthe Spire of Long Shadows.
ing bandits who infest the place to reach the the PCs enter the Tabernacle. Or, rather, a Spire of Long Shadows. On
bridges, and then crossing the bridges while The Writhing Tabernacle is the demesne the way to the Spire, the PCs have a handful
avoiding all out destruction at the talons of of the avolakias, brilliant aberrations of street encounters, possibly with charac-
more dragons than the party ought to be obsessed with the creation of undead. They ters rst encountered in the The Prince
able to handle at this level. Once the PCs are the true masters of the Ebon Triad, of Redhand. Some of these encounters are
have identied and penetrated the pinnacle weaving complex plots to enhance the leg- tragic. Others give the PCs an opportunity
containing Dragothas phylactery, they must acy of Kyuss and to and hasten his return. to save lives and make a real dierence.
deal with the deadly traps and guardians le Lashonna, Redhands vampire silver dragon Finally, the PCs enter the Spire of Long
in ancient times to ensure that the phylac- sorceress, is their high priestess. Dragotha Shadows and do battle with Lashonna,
tery never le the fortress. Finally they reach stands atop all, the only villain who some- who awaits them near the monolith,
a chamber containing the phylactery. Fres- times hears the voice of Kyuss himself, from which Kyuss has already emerged.
coes upon the walls suggest how the ancient whispered between the folds in the world. She refuses to apologize for using the
druids bound Kyuss into the monolith 1,500 By the time PCs must defeat a host of PCs to eliminate Dragotha, but thought-
years ago, giving players a hint at how they classed avolakia to gain entrance to the main fully offers them a place at her side as
might later do something similar. hall of the Writhing Tabernacle, the deed has a retainer for the great Kyuss, who will
The phylactery in hand (or destroyed), the already been done. The monolith pulses with usher in a new time of horror beloved to
PCs can nally teleport to the Wormcrawl power, and soon Kyuss will emerge from his all who prefer darkness over light.
Fissure for the nal showdown with Drago- centuries-long exile. But it wont happen here. In a chamber near the pinnacles peak, the
tha and the pawns of Kyuss. The monolith is nowhere to be seen, having PCs nally battle Kyuss himself on a huge
already been activated and delivered via a spe- terrace. The immense undead entity might
11. Into the Wormcrawl cial gate to Lashonnas fortress below Alhaster, toss characters from the Spire, or might
Fissure capital of Redhand. A condent Dragotha summon a horde of spawn of Kyuss to scale
Level 19 James Jacobs stays behind to deal with the PCs. Depend- the walls and overwhelm the PCs. Defeating
The PCs venture into the Wormcrawl Fis- ing upon the status of the dracolichs phy- Kyuss wont be easy, but it will be required to
sure, in a distant corner of Ri Canyon. lactery and the PCs words about Lashonnas prevent the coming of the infamous Age of
Before they can enter the Fissure, they must betrayal, the nal confrontation with Drago- Worms. Striking the decisive blow might take
sneak or battle their way past a host of Kyuss- tha might end in an alliance. If not, hes happy the use of an artifact (such as the Rod of Seven
related guardian creatures, including a rav- to provide a ght, during which he uses the Parts). It might involve secrets learned from
enous colossal green worm of Kyuss. Within crumbling pillars of the grand hall to great the ancient druid frescoes from Kings of the
the Fissure dwell the wretched Apostles of advantage. Ri, or it might involve lore known only to
Kyuss, a cadre of super-intelligent ulgurstasas With Dragotha slain or as an ally, the PCs Balakarde. Maybe it involves all three.
who attempt to destroy the PCs in retribu- must now pass through the gate to Lashon- Once Kyuss is again bound into the mono-
tion for the slaying of their brother in The nas realm under Redhand. lith, reality returns to Alhaster, leaving much
Champions Belt. When this proves hopeless, of the city in ruins. Redhands ruler, Prince
they instead attempt to steer the PCs into the 12. Dawn of a New Age Zeech, sees that his own advisor Lashonna
depths of the Fissure with tales of the dracol- Level 20 Author TBD betrayed him and led his people to ruin. Pri-
ich Dragotha and a monolith that keeps Kyuss The PCs emerge from Lashonnas gate to vately, he remembers the part of him that
locked away in a nether-realm even as it gives nd themselves at the heart of her fortress, was once a paladin, and decides that the
him the power of a living god. which is lled with more avolakias and kingdom would be better in the hands of its
Dragotha and the monolith lie beyond other nasty critters. Villains who survived saviors. Prince Zeech challenges the most
the brazen gates of the Writhing Taber- earlier adventures and who hold grudges able member of the party to a public duel for
nacle, an appalling edice constructed in against the PCs might also be in attendance, leadership of Redhand, to be undertaken in
Dragothas cavernous former lair. Pass- serving Lashonna in an eort to get back at Alhasters public forum. Before a crowd of
ing through the gates requires the touch their mutual enemy. But even aer clearing thousands, Zeech throws the match, willfully
of a powerful undead, and no one more out the vampires lair, the PCs discover no taking a fatal blow from his PC opponent.
ably suits the role than the ghost of the sign of the monolith or of Lashonna. Before collapsing, he recants his evil ways
archmage Balakarde, who roams the When they nally emerge above ground, and urges the PC to take better care of his
Wormcrawl Fissure in three insane per- they discover that the city of Alhaster has people than he was ever able to do.
sonality fragments that must be pacied undergone a transformation since Kyuss The PCs end the Age of Worms Adventure
and unied before he can be of any help. arrival. Certain alleys and buildings have Path as leaders of the independent nation
Balakarde passes along what information fallen under some pall. Where the shadow of Redhand. Where they go from there is
he can on Kyuss, lling the PCs in on has fallen, undead abominations arise to entirely up to them.

PAIZO.COM WEB EXCLUSIVE DUNGEON 9


AGE OF WORMS OVERLOAD BY ERIK MONA

DIAMOND LAKE 14 pearls worth 100 gp each, silver mirror Ariello Klint CR 3
DENIZENS worth 1000 gp (focus for scrying), 225 gp (Scene-Stealing Magician)
To make Diamond Lake truly come alive Spellbook as above plus: 0all, 1stalarm, Male Haling sorcerer 3
for your players, youll need more than just comprehend languages, color spray, feather CN Small humanoid
maps and a clever town write-up. Youll need fall, mage armor, silent image, shocking grasp, Init +3
stat blocks, and lots of them. The following Tensers oating disc, true strike; 2ndfog Senses Spot +1, Listen +3
is an alphabetical listing of 50 important cloud, glitterdust, false life, gust of wind, Languages Common, Haling, Orc
denizens of Diamond Lake, from lowly card invisibility, knock, mirror image, spider climb; AC 15, touch 14, at-footed 12
dealers to scheming politicians. 3rddisplacement, explosive runes, gentle hp 12 (3 HD)
repose, haste, stinking cloud, water breathing; Fort +3, Ref +5, Will +3; +2 morale bonus on
Allustan CR 8 4thremove curse, stone shape, scrying, saves against fear
(The Patient Patron) summon monster IV, wall of re Spd 20 .
Male human wizard 8 Hook My word, what an excellent question! Melee dagger +1 (1d31/1920)
N Medium humanoid Ranged mwk sling +7 (1d31)
Init +6 Amariss CR 6 Base Atk +1; Grp 4
Senses Spot +6, Listen +6 (High Priestess of Wee Jas) Combat Gear potion of invisibility
Languages Common, Elven, Dwarven Female human cleric 6 (Wee Jas) Spells Prepared (CL 3rd, +5 ranged touch):
AC 17, touch 13, at-footed 15; Dodge LN Medium humanoid 1st (6/day)animate rope (DC 13), hypnotism
hp 29 (8 HD) Init 1 (DC 13), silent image (DC 14)
Fort +5, Ref +6, Will +10 Senses Spot +3, Listen +3 0 (6/day)detect magic, ghost sound, mage
Spd 30 . Languages Common hand, prestidigitation, read magic
Melee mwk dagger +4 (1d41/1920) AC 19, touch 9, at-footed 19 Abilities Str 8, Dex 16, Con 13, Int 12, Wis 8,
Ranged dagger +7 (1d41/1920) hp 42 (6 HD) Cha 15
Base Atk +4; Grp +3 Fort +7, Ref +1, Will +10 SQ summon familiar (snake)
Combat Gear potion of cure moderate wounds, Spd 20 . Feats Eschew Materials, Spell Focus (illusion)
scroll of dimension door, scroll of dispel magic, Melee mwk sickle +6 (1d6+1) Skills Blu +7, Concentration +6, Sleight of
scroll of teleport, wand of dispel magic (CL 5th, Ranged mwk light crossbow +4 (1d8/1920) Hand +5, Spellcra +5
7 charges), wand of magic missiles (CL 5th, 20 Base Atk +4; Grp +5 Possessions combat gear plus small dagger,
charges) Special Atk death touch 1/day (6d6), command masterwork small sling with 20 bullets,
Spells Prepared (CL 8th): undead 8/day (+1, 2d6+8, 7th), spontaneous bracers of armor +1, hand of the mage, 15-.
4thdimension door, empowered scorching ray casting (inict spells) hemp rope (2), 22 gp
(2 rays, +6 ranged touch), stoneskin Combat Gear robe of bones (full), scroll of cure Hook Let me show you a trick.
3rddeep slumber (DC 18), dispel magic, moderate wounds (4)
reball (DC 18), y Spells Prepared (CL 6th +5 melee touch): Auric CR 5
2ndresist energy, scorching ray (2 rays, +6 3rdanimate deadD, bestow curse (DC 16), (Champion of the Free City Arena)
ranged touch), see invisibility, web (DC 17) dispel magic, prayer Male human ghter 5
1stcharm person (DC 16), identify, magic 2ndhold person (DC 15), identifyD, silence, N Medium humanoid
missile, magic weapon, shield sound burst (DC 15), spiritual weapon (+7 Init +5
0detect magic, mage hand, mending, read magic melee attack, 1d8+2/1920) Senses Spot 1, Listen 1
Abilities Str 8, Dex 14, Con 12, Int 20, Wis 14, 1stcause featD (DC 14), cure light wounds (2), Languages Common
Cha 10 divine favor, magic weapon AC 16, touch 11, at-footed 15, Dodge
SQ summon familiar (none) 0cure minor wounds, detect magic, detect hp 42 (5 HD)
Feats Brew Potion, Combat Casting, Dodge, poison, guidance, resistance Fort +7, Ref +3, Will +1
Empower Spell, Improved Initiative, Scribe D: Domain spell. Domains: Death, Magic Spd 30 .
Scroll Abilities Str 13, Dex 8, Con 14, Int 10, Wis 16, Melee mwk greatsword +10 (2d6+4)
Skills Concentration +12 (+16 when casting Cha 12 Base Atk +5; Grp +8
defensively), Knowledge (arcana) +16, SQ use spell completion and trigger items as Atk Options Power Attack, Spring Attack
Knowledge (history) +13, Knowledge (local) 3rd level wizard Combat Gear potion of cure moderate wounds (2),
+11, Knowledge (planes) +13, Listen +6, Feats Combat Casting, Extra Turning, Improved potion of rage
Spellcra +18, Spot +6 Turning, Iron Will Abilities Str 16, Dex 13, Con 14, Int 10, Wis 8,
Possessions combat gear plus masterwork Skills Concentration +8, Knowledge (religion) Cha 12
dagger, amulet of natural armor +1, bracers +6, Spellcra +6 Feats Dodge, Improved Initiative, Mobility,
of armor +3, ring of protection +1, headband Possessions combat gear plus masterwork Power AttackB, Spring AttackB, Weapon Focus
of intellect +2, cloak of resistance +2, pearl of sickle, masterwork light crossbow with 20 (greatsword)
power (1st), 500 gp worth of diamond dust, bolts, +1 splint mail, +1 heavy steel shield, 80 gp Skills Climb +11, Intimidate +9, Jump +11
Hook Listen to the virtues of the Green Lady.

10 DUNGEON PAIZO.COM WEB EXCLUSIVE


Possessions combat gear plus masterwork Combat Gear sleep arrow (2), tanglefoot bag (2), hp 16 (4 HD)
greatsword, masterwork light crossbow with thunderstone (2) Fort +1, Ref +6, Will +7
20 bolts, +2 studded leather, cloak of resistance Abilities Str 15, Dex 13, Con 14, Int 8, Wis 12, Spd 30 .
+1, champions belt, 55 gp Cha 10 Melee mwk rapier +5 (1d61/1820)
Hook You call that thing a sword? SQ wild empathy +4 Ranged dart +4 (1d41)
Feats Animal Anity, Track, Two Weapon Base Atk +3; Grp +2
Balabar Smenk CR 7 Fighting, Weapon Focus (scimitar) Special Atk bardic music (4/day, countersong,
(Paragon of Corruption) Skills Handle Animal +7, Heal +3, Ride +6, fascinate, inspire competence, inspire courage +1)
Male human rogue 7 Survival +3 Combat Gear potion of cure light wounds, scroll
CN Medium humanoid Possessions combat gear plus masterwork of suggestion (2), smoke sticks (3), wand of
Init +3 kukri, masterwork scimitar, masterwork silent image (25 charges)
Senses Spot +9, Listen +9 composite short bow (+2) with 20 arrows, Spells Prepared (CL 4th):
Languages Common, Dwarven, Orc masterwork studded leather, 100 gp 2nd (1/day)detect thoughts (DC 15), enthrall
AC 17, touch 14, at-footed 14; Dodge, Hook Hands o the critters. (DC 15)
Mobility, uncanny dodge 1st (3/day)silent image (DC 14), Tashas
hp 34 (7 HD) Chaum Gansworth CR 4 hideous laughter (DC 14), ventriloquism
Fort +4, Ref +9, Will +2; evasion (Mine Manager) 0 (3/day)dancing lights, detect magic, ghost
Spd 30 . Male human rogue 4 sound (DC 13), lullaby (DC 13), message,
Melee mwk rapier +9 (1d6+1/1820) N Medium humanoid prestidigitation
Ranged dagger +8 (1d4+1/1920) Init +2 Abilities Str 8, Dex 14, Con 10, Int 12, Wis 13,
Base Atk +5; Grp +5 Senses Spot +6, Listen +6 Cha 16
Atk Options sneak attack (4d6), Spring Attack Languages Common, Elven, Dwarven SQ bardic knowledge +5
Combat Gear brooch of shielding (82 charges), AC 16, touch 12, at-footed 14; Dodge, Feats Negotiator, Persuasive, Weapon Finesse
potion of invisibility, potion of y Mobility, uncanny dodge Skills Blu +12, Concentration +7, Diplomacy
Abilities Str 12, Dex 16, Con 13, Int 14, Wis 8, hp 16 (4 HD) +16, Gather Information +12, Knowledge
Cha 10 Fort +1, Ref +6, Will +0; evasion (local) +8, Perform (oratory) +10, Sense
SQ trapnding, trap sense +2 Spd 30 . Motive +10, Sleight of Hand +11
Feats Dodge, Mobility, Sprint Attack, Weapon Melee mwk rapier +6 (1d6+1/1820) Possessions combat gear plus masterwork
Finesse Ranged light crossbow +5 (1d8/1920) rapier, darts (6), masterwork leather armor,
Skills Blu +10, Diplomacy +14, Forgery Base Atk +3; Grp +4 pipes of sounding, tarot cards, smoky glass
+12, Gather Information +10, Hide +13, Atk Options sneak attack (2d6) ball, 250 gp
Intimidate +12, Listen +9, Move Silent +13, Combat Gear necklace of reballs (type I), potion Hook I see great things in your future.
Sense Motive +9, Spot +9, Tumble +13 of cure light wounds (2)
Possessions combat gear plus dagger (4), Abilities Str 12, Dex 15, Con 10, Int 14, Wis 8, Companion CR 3
masterwork rapier, +1 studded leather armor, Cha 14 (Mistress of the Veiled Corridor or
cloak of resistance +1, ring of protection +1, 110 gp SQ trapnding, trap sense +1 Midnight Salute)
Hook Dont you know who I am? Feats Dodge, Mobility, Weapon Finesse Female human rogue 3
Skills Blu +9, Climb +6, Diplomacy +11, CN Medium humanoid
Bogodor CR 2 Disguise +9 (+11 when acting in character), Init +6
(Beastmaster of the Emporium) Escape Artist +7, Hide +7, Jump +8, Listen Senses Spot 1, Listen 1
Male human ranger 2 +6, Move Silently +7, Open Lock +7, Sense Languages Common
N Medium humanoid Motive +6, Spot +6, Tumble +11 AC 13, touch 12, at-footed 11; Dodge
Init +1 Possessions combat gear plus masterwork hp 16 (3 HD)
Senses Spot +1, Listen +1 rapier, light crossbow with 20 bolts, +1 Fort +2, Ref +5, Will +0; evasion
Languages Common studded leather armor, 42 gp Spd 30 .
AC 14, touch 11, at-footed 13 Hook I dont believe weve met. I am Melee mwk dagger +4 (1d4+1/1920)
hp 16 (2 HD) Gansworth, mine manager Gansworth. Ranged mwk dagger +5 (1d4+1/1920)
Fort +5, Ref +4, Will +1 Base Atk +2; Grp +3
Spd 30 . Chezabet CR 4 Atk Options sneak attack (2d6)
Melee mwk scimitar +6 (1d6+2/1820) or (Emporium Fortune Teller) Abilities Str 13, Dex 14, Con 12, Int 10, Wis 8,
mwk scimitar +4 (1d6+2/1820) and Female human bard 4 Cha 15
mwk kukri +3 (1d4+2/1820) CG Medium humanoid SQ trapnding, trap sense +1
Ranged mwk composite short bow +4 (1d6+2/x3) Init +2 Feats Athletic, Improved Initiative, Dodge
Base Atk +2; Grp +4 Senses Spot +1, Listen +1 Skills Balance +10, Blu +8, Climb +9 (+11
Atk Options favored enemy humanoid (elf ) +2 Languages Common, Elven climbing rope), Diplomacy +10, Escape
AC 14, touch 12, at-footed 12 Artist +8 (+10 escaping from rope), Jump +9,

PAIZO.COM WEB EXCLUSIVE DUNGEON 11


AGE OF WORMS OVERLOAD BY ERIK MONA

Sleight of Hand +10, Tumble +10, Use Rope Dannath CR 1 Dietrik Cicaeda CR 3
+8 (+10 when binding) (Lazares Daughter and Hostess) (Master Cartographer)
Possessions masterwork dagger (2), bracers Female human aristocrat 2 Male human expert 4
of armor +1, elixir of love (3), masterwork NG Medium humanoid NG Medium humanoid
manacles, courtiers outt, 25 gp Init 1 Init 1
Hook Whats your pleasure? Senses Spot +2, Listen +7 Senses Spot +1, Listen +1
Languages Common, Dwarven, Elven, Gnome, Languages Common, Dwarven, Elven
Cubbin CR 5 Goblin, Haling, Orc AC 11, touch 9, at-footed 11
(Corrupt Sheriff) AC 10, touch 9, at-footed 10 hp 16 (4 HD)
Male human ghter 5 hp 12 (2 HD) Fort +1, Ref +0, Will +5
NE Medium humanoid Fort +0, Ref 1, Will +5 Spd 30 .
Init +1 Spd 30 . Melee mwk light mace +3 (1d61)
Senses Spot +3, Listen +3 Melee mwk quartersta +1 (1d61) Ranged mwk light crossbow +3 (1d8/1920)
Languages Common Base Atk +1; Grp +0 Base Atk +3; Grp +2
AC 20, touch 11, at-footed 19 Combat Gear potion of delay poison, smokestick (2) Abilities Str 8, Dex 9, Con 11, Int 14, Wis 12,
hp 36 (5 HD) Abilities Str 9, Dex 8, Con 10, Int 13, Wis 10, Cha 10
Fort +6, Ref +2, Will +2 Cha 11 Feats Skill Focus (Cra cartography), Skill Focus
Spd 20 . Feats Alertness, Iron Will (Knowledge geography), Toughness
Melee +1 longsword +10 (1d8+6/1920) Skills Diplomacy +7, Gather Information +7, Skills Appraise +9, Climb +3, Cra (cartography)
Ranged heavy crossbow +6 (1d10/1920) Knowledge (local) +6, Listen +7, Sense Motive +12, Decipher Script +9, Forgery +9,
Base Atk +5; Grp +8 +5, Speak Language 5 Knowledge (geography) +12, Knowledge
Atk Options Cleave, Improved Sunder, Power Possessions combat gear plus masterwork (history) +9, Knowledge (local) +9, Ride +4,
Attack quartersta, bracers of armor +1, tindertwig Survival +6
Combat Gear potion of cure moderate wounds, (10), 43 gp Possessions masterwork light mace, masterwork
potion of bulls strength Hook Take a seat. Care for a game of light crossbow with 20 bolts, leather armor,
Abilities Str 16, Dex 12, Con 14, Int 10, Wis 13, dragonchess? paper (20), quill and ink, scroll case (4),
Cha 8 spyglass, light horse, riding saddle, 18 gp
Feats Cleave, Improved Sunder, Power Attack, Dealer CR 2 Hook I have maps of this area and beyond.
Quick Draw, Weapon Focus (longsword), (Master of Many Games)
Weapon Specialization (longsword) Female human commoner 3 Dobrun Trent CR 6
Skills Intimidate +7, Listen +3, Ride +9, Spot +3 NG Medium humanoid (Militia Lieutenant)
Possessions combat gear plus +1 longsword, Init +1 Male half-elf ghter 6
heavy crossbow with 20 bolts, +1 banded mail, Senses Spot +6, Listen +6 LN Medium humanoid (elf )
large steel shield, 8 gp Languages Common Init +2
Hook Youll do it because I told you to! AC 11, touch 11, at-footed 10; Dodge Senses low-light vision; Spot +1, Listen +1
hp 6 (3 HD) Languages Common, Elven
Dancer CR 2 Fort +0, Ref +2, Will +1 AC 21, touch 12, at-footed 19, Dodge, Mobility
(Nimble Entertainer) Spd 30 . hp 43 (6 HD)
Female human commoner 3 Melee mwk dagger +1 (1d41) Immune sleep
NE Medium humanoid Ranged mwk dagger +3 (1d41) Fort +6, Ref +4, Will +2; +4 against
Init +1 Base Atk +1; Grp +0 enchantment
Senses Spot 1, Listen 1 Abilities Str 8, Dex 12, Con 9, Int 10, Wis 11, Spd 20 .
Languages Common Cha 13 Melee +1 scimitar +11/+6 (1d6+6/1820)
AC 11, touch 11, at-footed 10; Dodge Feats Alertness, Dodge, Skill Focus (Sleight of Ranged mwk composite shortbow +9/+4 (1d6+3/x3)
hp 9 (3 HD) Hand) Base Atk +6; Grp +9/+4
Fort +1, Ref +2, Will +0 Skills Blu +2, Listen +6, Sense Motive +2, Special Atk Combat Expertise, Spring Attack,
Spd 30 . Sleight of Hand +7, Spot +6 Whirlwind Attack
Melee dagger +0 (1d41/1920) Possessions masterwork dagger, entertainers Combat Gear potion of bulls strength, potion of
Ranged dagger +2 (1d41/1920) outt, deck of cards (2), deck of marked cards cure moderate wounds
Base Atk +1; Grp +0 (2), 105 gp Abilities Str 16, Dex 14, Con 12, Int 13, Wis 10,
Abilities Str 8, Dex 13, Con 11, Int 10, Wis 9, Hook One more game couldnt hurt. Cha 8
Cha 12 Feats Combat Expertise, Dodge, Mobility,
Feats Dodge, Endurance, Quick Draw Spring Attack, Weapon Focus (scimitar),
Skills Blu +4, Climb +7, Perform (dance) +4 Weapon Specialization (scimitar), Whirlwind
Possessions dagger (2), entertainers outt, 8 gp Attack
Hook One day, Ill leave this place.

12 DUNGEON PAIZO.COM WEB EXCLUSIVE


Skills Climb +6, Intimidate +8, Jump +6, Ride Senses Spot +6, Listen +6 Izenfen the Occluded CR 7
+11, Swim +6 Languages Common (Mistress of the Twilight Monastery)
Possessions combat gear plus +1 scimitar, AC 15, touch 12, at-footed 13 Female human monk 7
masterwork composite shortbow (+2) with hp 2 (16 HD) LN Medium humanoid
40 arrows, +1 chainmail, +1 heavy steel shield, Fort +5, Ref +5, Will +1 Init +2
manacles (2), badge, 155 gp Spd 30 . (5 squares) Senses Spot +2, Listen +2
Hook Stay alert, soldier. Melee mwk shortsword +4 (1d6+1/1920) Languages Common
Ranged mwk longbow +5 (1d8+1/x3) or AC 17, touch 16, at-footed 15, Deect Arrows,
Ellival Moonmedow CR 4 mwk longbow +3/+3 (1d8+1/x3) Snatch Arrows
(Mine Manager) Base Atk +2; Grp +3 hp 42 (7 HD)
Male elf bard 4 Atk Options favored enemy humanoid (orc) +2, Immune nonmagical disease
CN Medium humanoid Point Blank Shot, Precise Shot Fort +6, Ref +7, Will +7; +9 against
Init +2 Combat Gear dust of tracelessness, elixir of hiding, enchantment, evasion
Senses low-light vision; Spot +1, Listen +1 potion of cure moderate wounds Spd 50 . (10 squares)
Languages Common, Elven, Gnome Abilities Str 13, Dex 15, Con 14, Int 8, Wis 12, Melee unarmed strike +6/+6 (1d8+2)
AC 17, touch 12, at-footed 15 Cha 10 Ranged mwk sling +8 (1d4+2)
hp 20 (4 HD) SQ wild empathy +2 Base Atk +5; Grp +11
Immune sleep Feats Point Blank Shot, Precise Shot, Rapid Atk Options ki strike (magic), Stunning Fist
Fort +3, Ref +7, Will +4; +6 against Shot, Track (7/day, DC 15)
enchantment Skills Hide +7, Listen +6, Move Silently +7, Ride Special Atk wholeness of body (14 hp)
Spd 30 . +7, Spot +6, Survival +6 Combat Gear elixir of hiding, elixir of sneaking,
Melee mwk rapier +6 (1d8/1820) or Possessions combat gear plus masterwork potion of owls wisdom, smokestick (2)
mwk rapier +4 (1d8/1820) and composite longbow (+1) with 40 arrows, Abilities Str 14, Dex 15, Con 12, Int 10, Wis 14,
mwk shortsword +4 (1d6/1920) masterwork shortsword, masterwork studded Cha 8
Ranged light crossbow +5 (1d8/1920) leather armor, light riding horse, 41 gp SQ slow fall 30 .
Base Atk +3; Grp +3 Hook The game is scarce in these parts, but I Feats Deect Arrows, Dodge, Improved Grapple,
Special Atk bardic music (4/day, countersong, still hang around. Improved Trip, Improved Unarmed Strike,
fascinate, inspire competence, inspire Mobility, Snatch Arrows, Stunning Fist
courage +1) Gelch Tilgast CR 5 Skills Climb +12, Hide +12, Knowledge (arcana)
Combat Gear potion of eagles splendor (Mine Manager) +5, Knowledge (religion) +5, Move Silently
Spells Prepared (CL 4th): Male human expert 6 +12, Tumble +12
2nd (1/day)heroism, hold person (DC 15) NG Medium humanoid Possessions combat gear plus masterwork sling
1st (3/day)cause fear (DC 14), cure light Init 1 with 20 bullets, bracers of armor +1, ring of
wounds, sleep (DC 14) Senses Spot +0, Listen +0 protection +1, mask of the mind, 8 gp
0 (3/day)daze (DC 13), detect magic, know Languages Common, Dwarven, Gnome Hook Look inside yourself, beneath the mask
direction, light, lullaby (DC 13), read magic AC 14, touch 10, at-footed 14 that we all wear.
Abilities Str 10, Dex 15, Con 12, Int 12, Wis 8, hp 41 (6 HD) Mask of the Mind: Three times per day, as a
Cha 16 Fort +8, Ref +2, Will +8 standard action, the wearer can read the minds
SQ bardic knowledge +5 Spd 30 . of others, as per the spell detect thoughts.
Feats Two-Weapon Fighting, Weapon Finesse Melee +1 morningstar +7 (1d8+2) Once activated, this power lasts for 3 minutes
Skills Balance +11, Concentration +8, Disguise Ranged mwk light crossbow +4 (1d8/1920) but only aects one target. Unlike the spell,
+10, Hide +6, Move Silently +9, Perform Base Atk +4; Grp +5 the wearer of the mask can read thoughts
(wind instruments) +10, Profession (gambler) Abilities Str 13, Dex 8, Con 16, Int 14, Wis 10, immediately, without concentrating for 3
+4, Tumble +9 Cha 12 rounds. A DC 13 Will save resists this eect.
Possessions combat gear plus masterwork Feats Great Fortitude, Iron Will, Persuasive, Faint divination; CL 3rd; Cra Wondrous
rapier, masterwork shortsword, +1 chain shirt, Weapon Focus (morningstar) Item, detect thoughts; Price 7,200 gp.
cloak of resistance +1, explorers outt, silver Skills Blu +12, Cra (stoneworking) +11,
ute, 28 gp Diplomacy +14, Gather Information +12, Jamis CR 3
Hook Back to work, you sluggards. Do I have Intimidate +14, Knowledge (architecture and (Incurious Deputy)
to play you a song? engineering) +11, Knowledge (local) +11, Male human ghter 3
Profession (mining) +9, Sense Motive +9 NE Medium humanoid
Fester Trollump CR 2 Possessions +1 morningstar, masterwork light Init +5
(Curious Trapper) crossbow with 20 bolts, chain shirt, ring of Senses Spot +1, Listen +1
Male human ranger 2 protection +1, cloak of resistance +1, 84 gp Languages Common
N Medium humanoid Hook Smenk must be stopped. AC 20, touch 11, at-footed 19
Init +2 hp 27 (3 HD)

PAIZO.COM WEB EXCLUSIVE DUNGEON 13


AGE OF WORMS OVERLOAD BY ERIK MONA

Fort +5, Ref +2, Will +2 Abilities Str 12, Dex 10, Con 14, Int 8, Wis 16, disguise self, grease, hold portal, hypnotism,
Spd 20 . Cha 13 magic weapon, obscuring mist, unseen servant,
Melee mwk longsword +7 (1d8+2/1920) Feats Combat Casting, Cra Arms and Armor, ventriloquism; 2ndarcane lock, blindness/
Ranged mwk heavy crossbow +5 (1d10/1920) Exotic Weapon Prociency (whip), Skill Focus deafness, levitate, protection from arrows,
Base Atk +3; Grp +5 (Knowledge religion) shatter, summon swarm; 3rddaylight, tongues
Atk Options Cleave, Improved Sunder, Power Skills Concentration +12 (+16 when casting Hook Youll stay out of my way if you know
Attack defensively), Knowledge (religion) +12 whats good for you.
Combat Gear potion of cure moderate wounds, Possessions combat gear plus +1 heavy mace,
alchemists re (2) masterwork whip, +1 half plate of light Kurlag CR 5
Abilities Str 15, Dex 13, Con 14, Int 8, Wis 12, fortication, +1 heavy steel shield, cloak of (Bouncer)
Cha 10 resistance +1, silver holy symbol, 59 gp Male half-ogre ghter 4
Feats Cleave, Improved Initiative, Improved Hook Enlightenment can penetrate even a N Large giant
Sunder, Power Attack, Weapon Focus helm of iron. Init +0
(longsword) Senses darkvision 60 ., Spot +0, Listen +0
Skills Intimidate +6, Ride +7 Khellek CR 5 Languages Common, Giant
Possessions combat gear plus masterwork (Seeker of Lost Lore) AC 18, touch 9, at-footed 18
longsword, masterwork heavy crossbow with Male human wizard 5 hp 38 (4 HD)
20 bolts, +1 banded mail, heavy steel shield, NE Medium humanoid Fort +7, Ref +1, Will +1
28 gp Init +6 Spd 20 .
Hook Now what do we have here? Dont worry, Senses Spot +2, Listen +2 Melee +1 Large greataxe +11 (3d6+12/x3)
I dont really care. Languages Common, Draconic, Elven Space 10 .; Reach 10 .
AC 13, touch 13, at-footed 11 Base Atk +4; Grp +14
Jierian Wierus CR 7 hp 19 (5 HD) Atk Options Cleave, Power Attack
(High Priest of St. Cuthbert) Fort +5, Ref +4, Will +5 Special Atk Improved Overrun
Male human cleric 7 Spd 30 . Combat Gear potion of rage
LG Medium humanoid Melee dagger +1 (1d41/1920) Abilities Str 22, Dex 11, Con 16, Int 6, Wis 10,
Init +0 Ranged dagger +4 (1d41/1920) Cha 10
Senses Spot +3, Listen +3 Base Atk +2; Grp +1 SQ giant blood
Languages Common Combat Gear potion of cure moderate wounds, Feats Cleave, Improved Overrun, Power
AC 21, touch 10, at-footed 21; light scroll of darkvision, scroll of see invisibility, Attack, Weapon Focus (greataxe), Weapon
fortication scroll of spider climb, wand of color spray (15 Specialization (greataxe)
hp 49 (7 HD) charges), wand of glitterdust (34 charges) Skills Intimidate +7
Fort +8, Ref +3, Will +9 Spells Prepared (CL 5th +4 ranged touch): Possessions combat gear plus +1 Large
Spd 20 . 3rdhaste, suggestion (DC 17) greataxe, Large breastplate, 4 gp
Melee +1 heavy mace +7 (1d8+2) or 2ndfalse life, invisibility, scorching ray Hook Boss says you gotta go. Dont make me
mwk whip +7 (1d3+1 nonlethal) 1stmage armor, charm person (DC 15), get out da cleava.
Base Atk +5; Grp +6 expeditious retreat, ray of enfeeblement
Atk Options smite 1/day (+4 attack, +7 damage), 0detect magic (2), dancing lights, Lanod Neff CR 6
feat of strength 1/day (+7 Str) prestigitation (Governor-Mayor)
Special Atk spontaneous casting (cure spells), Abilities Str 8, Dex 14, Con 13, Int 16, Wis 10, Male human ghter 6
turn undead 4/day (+3, 2d6+8, 7th) Cha 12 NE Medium humanoid
Combat Gear holy water (3), scroll of cure critical SQ summon familiar (rat) Init +7
wounds (2), scroll of freedom of movement, Feats Alertness (as long as familiar is within Senses Spot +2, Listen 1
wand of sound burst (33 charges, DC 13) arms reach), Cra WandB, Improved Languages Common, Dwarven, Gnome
Spells Prepared (CL 7th, +5 ranged touch): Initiative, Scribe ScrollB, Skill Focus AC 19, touch 13, at-footed 16
4thdivine power, spell immunityD (concentration), Spell Focus (enchantment) hp 37 (6 HD)
3rddispel magic, magic vestmentD, prayer, Skills Concentration +12, Knowledge (arcana) Fort +6, Ref +5, Will +2
searing light +9, Knowledge (history) +7, Knowledge (the Spd 30 .
2ndaugury, bulls strengthD, hold person (DC planes) +7, Knowledge (religion) +7, Listen Melee +1 rapier +11/+6 (1d6+4/1820)
15), silence, spiritual weapon (+8 atk, 1d8+2) +2, Profession (gambler) +7, Spellcra +13, Ranged mwk light crossbow +10 (1d8/1920)
1stbless, cause fear (DC 14), command (DC 14), Spot +2 Base Atk +6; Grp +7
divine favor, enlarge personD, shield of faith Possessions combat gear plus dagger, brooch Atk Options Blind Fight, Combat Expertise,
0create water, detect magic (2), guidance, read of shielding (63 charges), ring of protection +1, Improved Disarm
magic, resistance cloak of resistance +1, 75 gp Combat Gear potion of cats grace, potion of cure
D: Domain spell. Domains: Destruction, Spellbook as above plus: 0all, 1st light wounds (2), ring of command (see below)
Strength comprehend languages, detect secret doors,

14 DUNGEON PAIZO.COM WEB EXCLUSIVE


Abilities Str 12, Dex 16, Con 10, Int 14, Wis 8, Luzane Parrin CR 3 SQ aura of good, detect evil at will
Cha 13 (Mine Manager) Feats Mounted Combat, Power Attack, Weapon
Feats Blind Fight, Combat Expertise, Improved Female human rogue 3 Focus (longsword)
Disarm, Improved Initiative, Quick Draw, N Medium humanoid Skills Diplomacy +5, Knowledge (religion) +3,
Weapon Finesse, Weapon Focus (rapier), Init +2 Profession (gambler) +3, Ride +5, Sense
Weapon Specialization (rapier) Senses Spot +6, Listen +6 Motive +7
Skills Blu +4, Diplomacy +4, Intimidate +10, Languages Common, Dwarven, Gnome Possessions combat gear plus masterwork
Knowledge (local) +5, Ride +9, Spot +2, Swim +7 AC 16, touch 12, at-footed 14; Dodge longsword, light crossbow with 20 bolts,
Possessions combat gear plus +1 rapier, hp 16 (3 HD) lance, half-plate armor, heavy steel shield,
masterwork light crossbow with 20 bolts, +1 Fort +2, Ref +5, Will +1; evasion phylactery of faithfulness, heavy warhorse,
chain shirt, cloak of resistance +1, masterwork Spd 30 . military saddle, silver holy symbol
buckler, 92 gp Melee mwk short sword +5 (1d61/1920) Hook How can I help you see the light of
Hook My time is valuable. What could you Ranged mwk shortbow +5 (1d61/x3) Heironeous?
possibly want? Base Atk +2; Grp +1
Ring of Command: Once per day, as a standard Atk Options Combat Reexes, sneak attack Merris Sandovar CR 3
action, the wearer can utter a command, as per (2d6) (Chief Scout)
the spell. A DC 11 Will save resists this eect. Combat Gear potion of cats grace, potion of cure Male human ranger 3
Faint enchantment; CL 1st; Forge Ring, light wounds NG Medium humanoid
command; Price 400 gp. Abilities Str 8, Dex 15, Con 12, Int 14, Wis 10, Init +2
Cha 13 Senses Spot +8, Listen +8
Lazare CR 4 SQ trapnding, trap sense +1 Languages Common
(Dragonchess Parlor Proprietor) Feats Combat Reexes, Dodge, Weapon Finesse AC 15, touch 12, at-footed 13
Male human rogue 4 Skills Blu +7, Diplomacy +11, Hide +8, Jump hp 20 (3 HD); Diehard
NG Medium humanoid +10, Knowledge (local) +8, Listen +6, Move Fort +4, Ref +5, Will +3
Init +2 Silently +8, Profession (mining) +6, Sense Spd 30 .
Senses Spot +3, Listen +3 Motive +7, Spot +6, Tumble +10 Melee mwk longsword +5 (1d8+1/1920)
Languages Common, Elven, Haling Possessions combat gear plus masterwork Ranged mwk composite longbow +6 (1d8+1/x3
AC 14, touch 12, at-footed 12; uncanny dodge short sword, masterwork shortbow with 20 or 1d8+2/x3 plus 1d6 re) or
hp 12 (4 HD) arrows, +1 studded leather armor, 58 gp mwk composite longbow +4/+4 (1d8+1/x3 or
Fort +0, Ref +6, Will +4; evasion Hook Im just trying to make an honest living. 1d8+2/x3 plus 1d6 re)
Spd 30 . Base Atk +3; Grp +4
Melee mwk short sword +4 (1d6/1920) Mlinde CR 3 Atk Options favored enemy animal +2, Point
Ranged mwk shortbow +6 (1d6/x3) or (Heironean Bon Vivant) Blank Shot, Precise Shot
mwk shortbow +4/+4 ranged (1d6/x3) Female human paladin 3 Combat Gear potion of cure moderate wounds,
Base Atk +3; Grp +3 LG Medium humanoid potion of invisibility, thunderstone (2)
Atk Options Point Blank Shot, sneak attack Init 1 Abilities Str 12, Dex 15, Con 13, Int 10, Wis 14,
(2d6) Senses Spot +1, Listen +1 Cha 8
Combat Gear gray bag of tricks, potion of eagles Aura aura of courage (10 ., allies receive a +4 SQ wild empathy +2
splendor morale bonus on saves against fear) Feats Diehard, Endurance, Point Blank Shot,
Abilities Str 10, Dex 14, Con 8, Int 16, Wis 12, Languages Common Precise Shot, Rapid Shot, Track
Cha 13 AC 18, touch 9, at-footed 18 Skills Hide +5, Listen +8, Knowledge
SQ trapnding, trap sense +1 hp 24 (3 HD) (geography) +6, Knowledge (nature) +8, Move
Feats Iron Will, Point Blank Shot, Rapid Shot Immune fear, disease Silently +5, Ride +8, Spot +8, Survival +8 (+10
Skills Blu +8, Decipher Script +10, Diplomacy Fort +6, Ref +2, Will +4 above ground or to avoid getting lost)
+12, Disable Device +9, Gather Information Spd 20 . Possessions combat gear plus masterwork
+10, Knowledge (local) +10, Listen +3, Open Melee mwk longsword +7 (1d8+2/1920) or longsword, masterwork composite longbow
Lock +10, Profession (gambler) +7, Search lance +5 (1d8+2/x3) (+1) with 40 arrows and 5 +1 aming arrows,
+15, Sense Motive +10, Spot +3 Ranged light crossbow +2 (1d8/1920) masterwork studded leather, light warhorse,
Possessions combat gear plus masterwork Base Atk +3; Grp +5 military saddle, 43 gp
short sword, masterwork shortbow with 20 Atk Options Power Attack, smite evil 1/day (+2 Hook Things are quiet out there. Nothing out
arrows, masterwork leather armor, goggles of attack, +3 damage) of the ordinary.
minute seeing, dragonchess set, 54 gp Special Atk lay on hands (6 hp)
Hook I guess have time for one more game. Combat Gear oil of bless weapon, potion of cure
Double or nothing? light wounds, holy water (2)
Abilities Str 15, Dex 8, Con 13, Int 10, Wis 12,
Cha 14

PAIZO.COM WEB EXCLUSIVE DUNGEON 15


AGE OF WORMS OVERLOAD BY ERIK MONA

Mikkela Venderin CR 5 Init +0 hp 15 (3 HD)


(Military Lieutenant) Senses Spot +2, Listen +2 Fort +4, Ref +0, Will +1
Female human ghter 5 Languages Common Spd 30 .
N Medium humanoid AC 17, touch 10, at-footed 17 Melee mwk whip +3 (1d3+1 nonlethal) or
Init +6 hp 14 (2 HD) Ranged dagger +0 (1d4+1/1920)
Senses Spot +1, Listen +1 Fort +4, Ref +0, Will +0 Base Atk +1; Grp +2
Languages Common Spd 20 . Abilities Str 13, Dex 9, Con 12, Int 10, Wis 11,
AC 20, touch 12, at-footed 18 Melee mwk longsword +5 (1d8+1/1920) or Cha 8
hp 45 (5 HD) Ranged longbow +2 (1d8/x3) Feats Exotic Weapon Prociency (whip), Great
Fort +7, Ref +3, Will +2 Base Atk +2; Grp +3 Fortitude, Toughness
Spd 20 . Combat Gear smokestick (2), tanglefoot bag Skills Handle Animal +2, Intimidate +2,
Melee masterwork warhammer +9 (1d8+4/x3) or Abilities Str 13, Dex 11, Con 12, Int 9, Wis 10, Profession (miner) +6, Use Rope +2
Ranged light hammer +7 (1d4+2) Cha 8 Possessions masterwork whip, dagger, leather
Base Atk +5; Grp +7 Feats Alertness, Weapon Focus (longsword) armor
Atk Options Cleave, Power Attack Skills Intimidate +4, Ride +5 (2 when armored) Hook Back to work!
Combat Gear horn of fog, oil of magic weapon, Possessions combat gear plus longbow with 20
silversheen arrows, masterwork longsword, chainmail, Mine Worker CR
Abilities Str 14, Dex 15, Con 14, Int 8, Wis12 , heavy wooden shield, manacles, 14 gp Male human commoner 1
Cha 10 Hook By order of the militia, hold! N Medium humanoid
Feats Cleave, Improved Initiative, Power Attack, Init +0
Toughness, Weapon Focus (warhammer), Militia 3 CR 2 Senses Spot +0, Listen +0
Weapon Specialization (warhammer) (Aspiring Private) Languages Common
Skills Handle Animal +8, Intimidate +8 Male or Female human warrior 3 AC 11, touch 10, at-footed 11
Possessions combat gear plus masterwork N Medium humanoid hp 8 (1 HD)
warhammer, light hammer (2), +1 breastplate, Init +0 Fort +3, Ref +0, Will +0
heavy steel shield, 47 gp Senses Spot +2, Listen +2 Spd 30 .
Hook Lets all calm down, no one needs to get Languages Common Melee light mace +1 (1d6+1)
hurt. AC 17, touch 10, at-footed 17 Base Atk +0; Grp +1
hp 20 (3 HD) Abilities Str 13, Dex 10, Con 12, Int 9, Wis 11,
Militia 1CR 1/2 (Raw Recruit) Fort +4, Ref +1, Will +1 Cha 8
Male or Female human warrior 1 Spd 20 . Feats Great Fortitude, Toughness
N Medium humanoid Atk mwk longsword +6 melee (1d8+1/1920) or Skills Climb +3, Profession (miner) +4, Use
Init +0 mwk longbow +4 ranged (1d8/x3) Roper +2
Senses Spot +2, Listen +2 Base Atk +3; Grp +4 Possessions rock hammer (treat as light mace),
Languages Common Atk Options Power Attack padded armor
AC 12, touch 10, at-footed 12 Combat Gear potion of cure light wounds, Hook Mining aint for weak types like yourself.
hp 9 (1 HD) smokestick (2), tanglefoot bag
Fort +3, Ref +0, Will +0 Abilities Str 13, Dex 11, Con 12, Int 9, Wis 10, Nogwier CR 6
Spd 30 . Cha 8 (High Cleric of the Bronzewood Lodge)
Melee longsword +3 (1d8+1/1920) or Feats Alertness, Power Attack, Weapon Focus Male human cleric 6 (Obad-Hai)
Ranged longbow +1 (1d8/x3) (longsword) N Medium humanoid
Base Atk +1; Grp +2 Skills Intimidate +5, Ride +6 (+0 when armored) Init +0
Combat Gear smokestick Possessions combat gear plus masterwork Senses Spot +3, Listen +3
Abilities Str 13, Dex 11, Con 12, Int 9, Wis 10, longbow with 20 arrows, masterwork Languages Common, Sylvan
Cha 8 longsword, masterwork chainmail, heavy AC 17, touch 10, at-footed 17
Feats Alertness, Weapon Focus (longsword) wooden shield, manacles, signal whistle, 31 gp hp 42 (6 HD)
Skills Intimidate +3, Ride +4 (+3 when armored) Hook In the name of the militia, I order you Fort +8, Ref +3, Will +9
Possessions combat gear plus longbow with 20 to hold! Spd 20 .
arrows, longsword, leather armor, manacles, Melee mwk club +6 (1d6+1)
6 gp Mine Taskmaster CR 2 Ranged mwk sling +5 (1d4+1)
Hook Hold there! Male human commoner 3 Base Atk +4; Grp +5
N Medium humanoid Special Atk rebuke plants 2/day (1, 2d6+6,
Militia 2 CR 1 Init 1 6th), spontaneous casting (cure spells), turn
(Hardened Private) Senses Spot +0, Listen +0 undead 2/day (+1, 2d6+6, 6th)
Male or Female human warrior 2 Languages Common
N Medium humanoid AC 11, touch 9, at-footed 11

16 DUNGEON PAIZO.COM WEB EXCLUSIVE


Combat Gear oil of magic weapon (2), potion of Silently +6, Sense Motive +7, Sleight of Hand Melee +1 warhammer +11/+6 melee (1d8+5/x3)
barkskin +3, potion of delay poison, wand of +11, Spot +6 or
cure moderate wounds (11 charges) Possessions combat gear plus masterwork 2 claws +10 (1d4+3) and
Spells Prepared (CL 6th, +4 ranged touch): rapier, masterwork light crossbow plus 20 bite +8 (1d4+1)
3rddispel magic, dominate animalD (DC 16), bolts, masterwork studded leather armor, Base Atk +7; Grp +10
prayer, searing light cloak of resistance +1, Atk Options Blind Fight, Cleave, Great Cleave,
2ndbarkskinD, bears endurance, bulls Hook I am condent we can meet your every Power Attack, rage
strength, resist energy, silence (DC 15) need. Combat Gear elixir of re breath, potion of cure
1stbless, entangleD (DC 14), obscuring mist, moderate wounds
sanctuary (DC 14), shield of faith Rontabont Mur CR 4 Abilities Str 16, Dex 11, Con 14, Int 10, Wis 12,
0detect magic, detect poison, guidance, purify (Visiting Copper Merchant) Cha 12
food and drink, resistance Male human rogue 4 SQ scent
D: Domain spell. Domains: Animal, Plant CG Medium humanoid Feats Blind Fight, Cleave, Multiattack, Power
Spell-Like Abilities (CL 6th): Init +3 Attack
1/dayspeak with animals Senses Spot +6, Listen 1 Skills Climb +7, Blu +7, Diplomacy +11, Gather
Abilities Str 13, Dex 10, Con 14, Int 12, Wis 16, Languages Common, Dwarven, Haling Information +7, Hide 1 (+1 in shadowy
Cha 8 AC 16, touch 13, at-footed 13 areas), Listen +4, Sense Motive +7, Spot +4,
Feats Brew Potion, Combat Casting, Self hp 20 (4 HD) Survival +4
Sucient, Track Fort +2, Ref +7, Will +0 Possessions combat gear plus +1 warhammer,
Skills Concentration +8 (+12 casting Spd 30 . +1 chainmail, nobles outt, 87 gp
defensively), Heal +11, Knowledge (nature) Melee +1 rapier +7 (1d6+2/1820) or Hook Do not let my appearance frighten you.
+7, Knowledge (religion) +7, Spellcra +7, Ranged mwk composite shortbow +7 (1d6+1/x3) My father was a bear, but my mother was as
Survival +8 (+10 above ground) Base Atk +3; Grp +4 sweet as honey.
Possessions combat gear plus masterwork Atk Options Combat Expertise, sneak attack Rage (Ex): Shag has a 1 in 6 chance of ying
club, masterwork sling with 20 bullets, +1 (2d6) into a berserk rage the round aer taking
hide armor, +1 heavy wooden shield, cloak of Special Atk Improved Feint damage, clawing and biting madly until
resistance +1 Combat Gear acid ask (2), elixir of sneaking, either he or his opponent is dead. Shag
Hook Do no harm to nature and none shall be potion of cure light wounds (2) cannot end this rage voluntarily. When he
visited upon you. Abilities Str 13, Dex 16, Con 13, Int 14, Wis 8, rages, Shags statistics change as follows:
Cha 10 AC 16, touch 6, at-footed 16
Purple Prose CR 3 SQ trapnding, trap sense +1 Melee +1 warhammer +13/+8 (1d8+8/x3) or
(Madame of the Midnight Salute) Feats Combat Expertise, Improved Feint, 2 claws +10 (1d4+5) and
Female elf rogue 3 Weapon Finesse bite +8 (1d4+2)
NE Medium humanoid Skills Appraise +9, Blu +7, Decipher Script +9, Grp +12
Init +7 Diplomacy +11, Gather Information +9, Hide Abilities Str 20
Senses low-light vision, Spot +6, Listen +6 +10, Knowledge (local) +9, Move Silently +10, Skills Climb +9
Languages Common, Elven, Gnome Sense Motive +6, Spot +6, Tumble +10
AC 16, touch 13, at-footed 13 Possessions combat gear plus +1 rapier, St. Cuthbert Fanatic CR 2
hp 10 (3 HD) masterwork composite shortbow (+1) with 20 Male or Female human cleric 2
Immune sleep arrows, masterwork studded leather armor, LG Medium humanoid
Fort +1, Ref +7, Will +3, +5 against 18 gp Init +0
enchantment; evasion Hook Let me show you my wares. Senses Spot +2, Listen +2
Spd 30 . Languages Common
Melee mwk rapier +6 (1d61/1820) Shag Solomon CR 7 AC 17, touch 10, at-footed 17
Ranged mwk light crossbow +6 (1d8/1920) (The Gentleman Quaggoth) hp 16 (2 HD)
Base Atk +2; Grp +1 Male quaggoth aristocrat 6 (Monsters of Faern 75) Fort +5, Ref +0, Will +5
Atk Options sneak attack (2d6) N Medium monstrous humanoid Spd 20 .
Combat Gear elixir of love (2), potion of eagles Init +0 Atk mwk heavy mace +3 melee (1d8+1)
splendor Senses Spot +4, Listen +4 Base Atk +1; Grp +2
Abilities Str 8, Dex 17, Con 8, Int 13, Wis 12, Languages Common, Undercommon Atk Options smite 1/day (+4 attack, +2 damage),
Cha 14 AC 20, touch 10, at-footed 20 feat of strength 1/day (+2 Str)
SQ trapnding, trap sense +1 hp 62 (9 HD) Special Atk spontaneous casting (cure spells),
Feats Improved Initiative, Weapon Finesse Immune fear turn undead 4/day (+3, 2d6+3, 2nd)
Skills Blu +8, Diplomacy +12, Disguise +8 (+10 Fort +5, Ref +5, Will +9 Combat Gear holy water (3), scroll of cure
when acting), Gather Information +10, Hide Spd 20 . , climb 20 . moderate wounds, scroll of protection from evil
+6, Knowledge (local) +7, Listen +6, Move Spells Prepared (CL 2nd):

PAIZO.COM WEB EXCLUSIVE DUNGEON 17


AGE OF WORMS OVERLOAD BY ERIK MONA

1stbless, cause fear (DC 13), enlarge personD, Immune sleep heavy warhorse, masterwork manacles (2),
shield of faith Fort +3, Ref +10, Will +4, +6 against signal whistle, 142 gp
0detect magic, guidance (2), resistance enchantment; evasion Hook As commander of the militia, I order you
D: Domain spell. Domains: Destruction, Spd 30 . to stop!
Strength Melee mwk dagger +8 (1d41/1920) Tom Shingle CR 7
Abilities Str 12, Dex 10, Con 14, Int 8, Wis 15, Ranged mwk dagger +8 (1d41/120) or (Emporium Contortionist)
Cha 13 mwk shortbow +8 ranged (1d6/x3) Male boggle rogue 4
Feats Combat Casting, Skill Focus (Knowledge Base Atk +3; Grp +2 CN Small monstrous humanoid
[religion]) Atk Options Point Blank Shot, sneak attack Monster Manual II 33
Skills Concentration +7 (+11 when casting (3d6) Init +10
defensively), Knowledge (religion) +7 Combat Gear potion of cure moderate wounds (2), Senses darkvision 60 ., Spot 2, Listen 2
Possessions combat gear plus masterwork potion of invisibility Languages Common
heavy mace, masterwork breastplate, heavy Abilities Str 8, Dex 18, Con 10, Int 110, Wis 13, AC 22, touch 17, at-footed 16; Dodge,
steel shield, silver holy symbol, 11 gp Cha 14 Mobility, uncanny dodge
Hook There is only one true god. Come to the SQ trapnding, trap sense +1 hp 40 (8 HD); DR 5/magic
just side of St. Cuthbert. Feats Point Blank Shot, Weapon Finesse Resist re 5
Skills Blu +7, Diplomacy +7, Disable Device Fort +2, Ref +14, Will +3; evasion
Tidwoad CR 4 +8, Escape Artist +8, Gather Information +8, Spd 40 . , climb 30 .
(Gem Monger) Listen +9, Open Lock +12, Search +8, Spot +9, Melee 2 claws +10 (1d4+2) and
Male gnome expert 5 Tumble +12, Use Magic Device +10 bite +5 (1d4+2) or
LE Small humanoid Possessions combat gear plus masterwork mwk dagger +11/+6 (1d3+2/1920)
Init +1 dagger, masterwork shortbow plus 40 arrows, Ranged mwk dagger +15/+10 (1d3+2/1920)
Senses low-light vision, Spot +8, Listen +4 +1 leather armor, cloak of resistance +1, Space 5 .; Reach 15 .
Languages Common, Dwarven, Gnome Hook You know, between the dog ghts and Base Atk +7; Grp +5
AC 15, touch 12, at-footed 14; +4 dodge bonus the knife ghts, this town aint so bad. Atk Options improved grab, rend (2d4), sneak
against giants attack (2d6)
hp 25 (5 HD) Tolliver Trask CR 9 Special Atk grease
Fort +2, Ref +2, Will +6; +8 vs illusion (Militia Commander) Combat Gear rope of entanglement
Spd 20 . Male human warrior 10 Spell-Like Abilities (CL 7th):
Melee masterwork dagger +3 (1d32/1920) LN Medium humanoid 6/daydimension door
Ranged masterwork dagger +6 (1d32/1920) Init +5 Abilities Str 14, Dex 23, Con 13, Int 9, Wis 7,
Base Atk +3; Grp 3 Senses Spot +0, Listen +0 Cha 6
Combat Gear potion of cure moderate wounds, Languages Common SQ scent, trapnding, trap sense +1
potion of invisibility AC 22, touch 11, at-footed 21 Feats Dodge, Improved Initiative, Mobility
Spell-Like Abilities (CL 5th): hp 58 (10 HD) Skills Climb +14, Escape Artist +23, Hide +11,
1/dayspeak with animals Fort +9, Ref +5, Will +4 Move Silently +11, Sleight of Hand +13,
Abilities Str 7, Dex 12, Con 12, Int 14, Wis 11, Spd 20 . Tumble +13
Cha 8 Melee +1 frost longsword +14/+9 (1d8+3/1720 Possessions combat gear plus masterwork
Feats Diligent, Iron Will plus 1d6 cold) or dagger (4), +1 leather armor, 50 . silk rope,
Skills Appraise +10, Blu +7, Cra (gemcutting) sap +12/+7 melee (1d6+2 nonlethal) masterwork manacles (4), 8gp
+10, Gather Information +7, Listen +4, Sense Ranged mwk heavy crossbow +12 (1d10/1920) Hook Tom in a twist, both legs, both sts.
Motive +8, Sleight of Hand +11, Spot +8 Base Atk +10; Grp +12 Grease (Sp): At will, Tom can secrete an oily
Possessions combat gear plus Small masterwork Atk Options Cleave, Power Attack nonammable substance from his skin that
dagger (3), +1 leather armor, gemcutting tools, Combat Gear potion of cure serious wounds (2), acts like a grease spell except it has a range
gems worth 1,200 gp, 87 gp potion of bulls strength, tanglefoot bag (2) of touch and lasts 8 rounds. A DC 12 Reex
Hook Im sure we can come to some sort of deal. Abilities Str 14, Dex 12, Con 12, Int 9, Wis 10, save avoids this eect. Tom is immune to the
Cha 8 eects of this substance.
Tirra CR 5 Feats Cleave, Improved Critical (longsword),
(Free City Adventurer) Improved Initiative, Power Attack, Weapon Trovost Skunt CR 5
Female elf rogue 5 Focus (longsword) (Militia Lieutenant)
N Medium humanoid Skills Climb +1, Intimidate +7, Ride +9, Swim +7 Male human ghter 5
Init +4 (5 while armored) LN Medium humanoid
Senses low-light vision, Spot +9, Listen +9 Possessions combat gear plus +1 frost Init +1
Languages Common, Elven longsword, sap, masterwork heavy crossbow Senses Spot +1, Listen +1
AC 17, touch 14, at-footed 13; uncanny dodge with 20 bolts, +2 banded mail, +1 heavy steel Languages Common
hp 20 (5 HD) shield, cloak of resistance +1, badge of oce, AC 21, touch 10, at-footed 21

18 DUNGEON PAIZO.COM WEB EXCLUSIVE


hp 42 (5 HD) Valkus Dun CR 10 Velias Childramun CR 4
Fort +7, Ref +2, Will +0 (High Priest of Heironeous) (Fatherly Cleric of Heironeous)
Spd 20 . Male human ghter 3/cleric 7 (Heironeous) Male human cleric 4 (Pelor)
Melee +1 battleaxe +10 (1d8+6/x3) LG Medium humanoid NG Medium humanoid
Ranged mwk light crossbow +7 (1d8/1920) Init 1 Init 1
Base Atk +5; Grp +8 Senses Spot +4, Listen +4 Senses Spot +3, Listen +3
Atk Options Cleave, Improved Sunder, Power Languages Common Languages Common, Gnome
Attack AC 23, touch 9, at-footed 23 AC 9, touch 9, at-footed 9
Combat Gear potion of cure moderate wounds, hp 61 (10 HD) hp 25 (4 HD)
potion of bears endurance Resist re 10 Fort +5, Ref +0, Will +7
Abilities Str 16, Dex 13, Con 14, Int 10, Wis 8, Fort +11, Ref +4, Will +14 Spd 30 .
Cha 12 Spd 20 . Melee light mace +3 (1d6)
Feats Cleave, Improved Sunder, Power Attack, Melee +1 shock longsword +12/+7 (1d8 +3/1920 Base Atk +3; Grp +3
Quick Draw, Weapon Focus (battleaxe), plus 1d6 electricity) Special Atk greater turning 1/day, spontaneous
Weapon Specialization (battleaxe) Ranged mwk heavy crossbow +8 (1d10/1920) casting (cure spells), turn undead 5/day (+4,
Skills Intimidate +9, Listen +1, Ride +9, Spot +1 Base Atk +8; Grp +10 2d6+6, 4th)
Possessions combat gear plus masterwork Atk Options Cleave, Power Attack Combat Gear antitoxin (2), Keoghtoms ointment
battleaxe, masterwork light crossbow with 20 Special Atk spontaneous casting (cure spells), (2 uses), potion of cure light wounds (4),
bolts, +1 half-plate, +1 heavy wooden shield, turn undead 5/day (+4, 2d6+10, 8th) potion of cure moderate wounds (2), potion of
badge of oce, masterwork manacles, 55 gp Combat Gear scroll of ame strike (CL 10th, delay poison, scroll of remove curse, scroll of
Hook Now what trouble is going on here? DC 17), wand of cure moderate wounds (33 restoration
charges) Spells Prepared (CL 4th):
Tyrol Ebberly CR 4 Spells Prepared (CL 7th, 1d20+11 to bypass SR): 2ndaugury, cure moderate woundsD (CL 5th),
(Weapon Dealer) 4thdivination, divine powerD, freedom of delay poison, lesser restoration
Male human ghter 4 movement 1stbless water, comprehend language, cure
N Medium humanoid 3rddispel magic, invisibility purge, magic circle light woundsD (CL 5th), sanctuary (DC 14),
Init 1 against chaosD (CL 8th), prayer remove fear
Senses Spot +1, Listen +1 2ndaid, hold person (DC 16), silence, spiritual 0detect magic, detect poison, guidance (2),
Languages Common weaponD (+12/+7 atk, 1d8+2/1920), zone of read magic
AC 18, touch 9, at-footed 18 truth (DC 16) D: Domain spell. Domains: Healing, Sun
hp 34 (4 HD) 1stbless, command (DC 15), divine favor, Abilities Str 10, Dex 8, Con 13, Int 12, Wis 16,
Fort +6, Ref +0, Will +3 magic weaponD, sanctuary (DC 15), shield of Cha 14
Spd 20 . faith Feats Brew Potion, Scribe Scroll, Skill Focus (heal)
Melee mwk longsword +8 (1d8+4/1920) or 0detect magic (2), detect poison, light, read Skills Concentration +8, Cra (alchemy) +5, Heal
mwk lance +8 melee (1d8+2/x3) magic, resistance +13, Knowledge (religion) +8, Spellcra +4
Ranged mwk heavy crossbow +4 ranged D: Domain spell. Domains: Law, War Possessions combat gear plus light mace,
(1d10/1920) Abilities Str 14, Dex 8, Con 12, Int 10, Wis 16 clerics vestments, wooden holy symbol, 8 gp
Base Atk +4; Grp +6 (18), Cha 14 Hook By the blessings of Heironeous, I grant
Special Atk Ride-By Attack, Spirited Charge Feats Cleave, Combat Casting, Greater Spell you His healing favor. Be well, child.
Combat Gear potion of cure light wounds (2), Penetration, Improved Turning, Iron Will,
tanglefoot bag (2) Power Attack, Spell Penetration, Weapon Venelle CR 3
Abilities Str 15, Dex 8, Con 14, Int 10, Wis 12, Focus (longsword)B (Bowyer/Fletcher)
Cha 14 Skills Concentration +11 (+15 when casting Female human ranger 3
Feats Mounted Combat, Ride-By Attack, defensively), Diplomacy +7, Heal +9, NG Medium humanoid
Spirited Charge, Weapon Focus (lance), Knowledge (religion) +10, Ride +2 Init +6
Weapon Focus (longsword), Weapon Possessions combat gear plus +1 shock Senses Spot 1, Listen +5
Specialization (longsword) longsword, masterwork heavy crossbow with Languages Common, Elven, Haling
Skills Diplomacy +4, Intimidate +6, Knowledge 20 bolts, +2 full plate armor of re resistance, AC 15, touch 12, at-footed 13
(nobility) +3, Ride +6, +2 heavy steel shield, periapt of Wisdom +2, hp 17 (3 HD)
Possessions combat gear plus masterwork cloak of resistance +2, ring of counterspells Fort +3, Ref +5, Will +0
longsword, masterwork lance, masterwork (hold person), scroll of raise dead, silver holy Spd 30 .
heavy crossbow, +1 banded mail, heavy steel symbol, 89 gp Melee short sword +4 melee (1d6+1/1920)
shield, heavy warhorse, military saddle, 108 gp Hook Heironeous is the true path to honor. Ranged mwk composite longbow +6 ranged
Hook Oh, I could tell a tale about my (1d8+2/x3) or
adventuring days, but let me pour you a mwk composite longbow +4/+4 ranged
drink rst. (1d8+2/x3)

PAIZO.COM WEB EXCLUSIVE DUNGEON 19


AGE OF WORMS OVERLOAD BY ERIK MONA

Base Atk +3; Grp +4 Hook Death comes to us all, and I look forward meant to perfect the body and spirit. The
Atk Options Point Blank Shot, Precise Shot to the great beyond. secretive monks hold dusk as the holiest of
Combat Gear potion of cats grace, sleep arrows (3) hours, and sonorous chants emit from the
Abilities Str 13, Dex 15, Con 10, Int 14, Wis 8, Zalamandra CR 7 Twilight Monasterys central courtyard when
Cha 12 (Queen of the Veiled Corridor) the night sky appears in the heavens.
SQ wild empathy +4 Female human rogue 7 Foremost among the monks is Izenfen
Feats Endurance, Improved Initiative, Point CN Medium humanoid the Occluded (LN female human monk 7),
Blank Shot, Precise Shot, Rapid Fire, Track Init +7 a peerless masked combatant thought to be
Skills Cra (bowmaking) +8,Hide +8, Listen +5, Senses Spot +5, Listen +5 one of the wisest gures in the hills. Trav-
Move Silently +8, Survival +5 Languages Common, Elven elers frequently seek her council, but most
Possessions combat gear plus short sword, AC 18, touch 14, at-footed 15; Dodge, leave Diamond Lake without ever having
masterwork composite longbow (+1) with Mobility, uncanny dodge gained access to the Twilight Monastery, for
25 +1 arrows, masterwork studded leather hp 34 (7 HD) Izenfen deigns to speak with only a handful
armor, 60 gp Fort +3, Ref +8, Will +2; evasion of pilgrims foretold to her via the agency
Hook Pleased to meet you. If you need a bow, Spd 30 . of the night sky and an immense mirrored
Im your lady. Melee +1 short sword +9 (1d6/1920) lens called the Censer of Symmetry. The Cen-
Ranged mwk dagger +9 (1d41/1920) ser, which dominates the monasterys cen-
Wee Jas Fanatic CR 3 Base Atk +5; Grp +4 tral courtyard, grants any who gaze upon it a
Male or female human cleric 3 (Wee Jas) Atk Options sneak attack (4d6) +10 bonus on Profession (astrologer) checks
LN or LE Medium humanoid Combat Gear potion of the cats grace, potion of made during a clear night. Junior monks
Init 1 cure moderate wounds, potion of invisibility polish its smooth surface throughout the
Senses Spot +2, Listen +2 Abilities Str 8, Dex 16, Con 13, Int 12, Wis 10, day, and the whole of the order is prepared
Languages Common Cha 14 to defend it with their lives.
AC 16, touch 9, at-footed 16 SQ trapnding, trap sense +2 When word of the Censers predictive
hp 20 (3 HD) Feats Dodge, Improved Initiative, Mobility, prowess spread to the miners of Diamond
Fort +4, Ref +0, Will +5 Weapon Finesse Lake 20 years ago, a desperate contingent
Spd 20 . Skills Blu +12, Climb +9, Diplomacy +16, petitioned Izenfen to predict the location
Melee mwk dagger +4 (1d4+1/1920) Escape Artist +13, Hide +13, Jump +11, Listen of the richest unclaimed local ore deposits,
Ranged dagger +2 (1d4+1/1920) +5, Move Silently +13, Sense Motive +10, appealing to her compassion with tales of
Base Atk +2; Grp +3 Spot +5, Tumble +15 starving children and dangerously unpaid
Special Atk death touch 1/day (3d6), Possessions combat gear plus +1 short sword, debts. The masked mistress of the Twilight
spontaneous casting (inict spells), command masterwork dagger (3), +1 studded leather Monastery rebued their pleas, triggering
undead 5/day (+4, 2d6+6, 4th) armor, ring of protection +1, 87 gp the miners contingency planan ill-fated
Combat Gear potion of bulls strength, scroll of Hook I am condent we can meet your needs. invasion of the monks compound that le
cure moderate wounds, scroll of magic missile (2) seven miners dead. Only a single member
Spells Prepared (CL 3rd): DIAMOND LAKES of the order perishedImonoth, Izenfens
2ndaid, identifyD, sound burst (DC 14) HINTERLANDS beloved daughter.
1stcause fearD (DC 13), cure light wounds (2), Beyond the streets of Diamond Lake is a Immediately thereaer, Izenfen gathered
shield of faith jagged expanse of wilderness. Wandering a cadre of stealth assassins from the ranks
0cure minor wounds, detect magic, guidance, bands of militia patrol the region, keeping of her best warriors, and silently set them
read magic it mostly safe for the merchants, pilgrims, upon the surviving invaders who still milked
D: Domain spell. Domains: Death, Magic and travelers heading to and from the Free wounds in the petty shacks along Diamond
Abilities Str 12, Dex 8, Con 13, Int 10, Wis 15, City. The following locations, while techni- Lakes waterfront. At an annual celebration
Cha 14 cally outside the town limits, play important called Darkstars Kiss, the monks of the
SQ use spell completion and trigger items as roles in local aairs. Twilight Monastery recite from memory
1st level wizard the names of all een miners murdered
Feats Combat Casting, Improved Turning, Skill The Twilight Monastery on that night, reminding themselves to
Focus (Knowledge religion) About two hours north of Diamond Lake, always remain vigilant to the encroachment
Skills Concentration +7 (+11 when casting a towering crag called the Grions Roost of outsiders. Rumors suggest that Izenfens
defensively), Knowledge (religion) +9, casts a dark shadow over the muddy road masked silent killers remain active to this
Spellcra +6 to Elmshire. From a perch hundreds of feet day, citing the disappearance or mysterious
Possessions combat gear plus masterwork above looms the cat-infested Twilight Mon- deaths of nearly a dozen political enemies
dagger, dagger (2), breastplate, heavy steel astery, a three-towered monument to an within the town.
shield, phylactery of faithfulness, silver holy obscure philosophy of the Distant West. Two Although the monks of the Twilight
symbol, 61 gp score monks dwell within the monastery, Monastery keep mostly to themselves and
dedicating themselves to a litany of exercises desire only to lead lives of undisturbed con-

20 DUNGEON PAIZO.COM WEB EXCLUSIVE


Emporium Encounters templation, they frequently appear on the
Zalamandra Proprietress, Queen of the Veiled Corridor (CN female human rogue 7)
streets of Diamond Lake to reprovision or
Gaspar Doorman (N male human rogue 2)
Bogodor Beastmaster (N male human ranger 2) to engage in the trade of kalamanthis, a rare
Percival Dogsbody (NG male human commoner 1) psychotropic plant grown regionally only
Daria Angel Flirtatious Dragonre dealer (CG female human commoner 3) on the slopes of the Grions Roost. Pro-
Nurelle No-nonsense Norebonne dealer (CE female half-elf commoner 3) ceeds from this trade account for all of the
Natalo Bask Sardonic Rat Game attendant (N male human rogue 2) monasterys activities, but initiates of the
Moroldo Grumpy pit boss (NE male human expert 3) order are forbidden from taking it in all but
Garavelle Fence/casino cashier (N female human expert 1) the most controlled ritual circumstances.
Auric Gregarious former gladiator (N male human ghter 5) Kalamanthis is popular among all classes of
Benazel the Alchemist Talkative potionmonger (NG male half-elf expert 6/wizard 3)
Diamond Lake, but the real business is cen-
Ariello Klint Magician (CN male haling sorcerer 3)
Shag Solomon Wild child (N male quaggoth aristocrat 6) tered in the nearby Free City. Potential buy-
Tom Shingle Contortionist/gurner (CN male boggle rogue 4) ers frequently meet with elder monks in a
Chezabet Fortuneteller (CG female human bard 4) secluded corner of Lazares House along the
Grouse Birdkeeper (CN male human expert 2) Veins central square to arrange payment and
Saron Dancer (NE female human commoner 3) distribution to the neighboring metropolis.
Sage Dancer (CG female half-elf rogue 2) Both the wagons loaded with kalamanthis
Proud Polly Companion (CN female human rogue 3) and the returning coaches loaded with city
So Ascobel Companion (CN female human expert 5) coin go unmolested in Diamond Lake, for
Gabriard Companion (N male human expert 2)
all fear Izenfens relentless invisible killers.
Kurlag Bouncer (N male half-ogre ghter 4)
Gristle Sanitation (NE female half-orc warrior 3)
The Bronzewood Lodge
Feral Dog Encounters The ring of crumbling menhirs on the blu
Durskin Retired marine with boat for hire (N male human commoner 1) overlooking Diamond Lake is a remnant
Gorvic Bartender (NE male half-elf rogue 2) of an ancient human druidic culture that
Kullen Seething gang leader (NE male half-orc barbarian 3) once inhabited the region. They too came
Rastophan Swamp-raised freakish goon (N male human ranger 2)
to the hills for the ancient cairns, seeing
Todrik Corrupt swordsman (NE male human ghter 2)
them as monuments to great ancestors
Merovinn Bask Ill-tempered bald wizard (NE male human wizard 3)
Tirra Playful Free City adventurer (N female elf rogue 5) of the invisible past. Although modern
Pagget Would-be dagger-throwing champion (N male haling commoner 4) humans displaced the native druids dur-
ing great migrations over a thousand years
Lazares House Encounters ago, pockets of indigenous architecture
Lazare Proprietor, dragonchess master (NG male human rogue 4) and culture remain. Foremost among these
Dannath Hostess (NG female human aristocrat 2) near-forgotten practices is veneration of
Trevant Guest host (N male gnome commoner 2)
Obad-Hai, the Shalm, the brooding patron
Allustan The smartest man in Diamond Lake (NG male human wizard 8)
Golgan Hant Trade Envoy of the Twilight Monastery (LN male human monk 3) of wilderness and natural order.
Khellek Seeker of hidden lore (NE male human wizard 5) Druids and rangers who honor the Shalm
Mlinde Heironean bon vivant (LG female human paladin 3) and a host of minor nature deities and fey
Prince Moonmeadow Mine manager, dragonchess prodigy (CN male elf bard 4) spirits (the so-called Old Faith) routinely
Chaum Gansworth Mine manager (N male human rogue 4) congregate in great moots three hours
Luzane Parrin Mine manager (N female human rogue 3) northeast of Diamond Lake, at an ancient
megalithic structure called the Bronzewood
Spinning Giant Encounters Lodge. Devotees of Ehlonna or the elven
Nimiscent Brassy monologuing barkeep (NG female human expert 2)
Deputy Jamis Corrupt lawman looking for trouble (NE male human ghter 3) pantheon are welcome at these meetings,
Dobrun Trent Upstanding militia lieutenant (LN male half-elf ghter 6) if a bit gruy, but all other attendees must
Mikela Venderin Able militia lieutenant (N female human ghter 5) be invited personally by someone already
Trovost Skunt Cruel militia lieutenant (LN male human ghter 5) within the circle of trust. At these great
Mlinde Heironean bon vivant (LG female human paladin 3) moots, the woodsfolk observe rituals from
Primmith Flirty server who reports to Balabar Smenk (N female human rogue 2) long ago, celebrate with great contests of
Galuth Grobadore High-volume friendly scolder (LG male dwarf expert 3) strength and wit, and debate policy regard-
Tyrol Ebberly Weaponmonger (N male human ghter 4)
ing the natural aairs of the region.
Manlin Osgood Stoic smith (N male human expert 5)
A small permanent community inhab-
Dietrik Cicaeda Canny cartographer (NG male human expert 4)
Merris Sandovar Garrison scout with Bronzewood ties (NG male human ranger 3) its the Lodge itself and the wooded copse
Valkus Dun High priest of Heironeous (LG male human ghter 3/cleric 7) surrounding it. Perhaps 30 assorted druids,
Velias Childramun Fatherly Heironean healer (LG male human cleric 4) rangers, and scouts protect the sacred site
and keep watch on the nearby roads and

PAIZO.COM WEB EXCLUSIVE DUNGEON 21


AGE OF WORMS OVERLOAD BY ERIK MONA

Rumors in Diamond Lake The Lodge itself is a twelve-chambered


A successful DC 15 Gather Information check can garner one of the following rumors (roll 1d10): structure composed of piled megaliths
1 One of the lodgers at the Able Carter Coaching Inn is a rich mine manager from the covered by earth. The cairns central gallery
neighboring village of Blackstone. He has no guards, and several trunks for an extended contains a huge uprooted petried bronze-
stay. Hed better watch himself, cause if I know it, you can bet Im not alone. [True] wood tree planted upside down so that its
2 Governor-Mayor Lanod Ne loathes the presence of the Twilight Monastery monks roots are exposed. Nogwier and his three
in his town, and plans to attack the monastery soon with the sheris boys and some
servitors (N female human cleric of Obad-
mercenaries from the Free City. [Party True. Ne loathes the monastery, but is too
Hai 3) use the tree as a massive altar. Other
afraid of Izenfen to strike. He has employed no mercenaries from the Free City, but
the presence of Auric, Tirra, and Khellek is probably to blame for the confusion.] chambers contain the sorted, commingled
3 Did you hear about what happened at the Spinning Giant last month? There was some bones of generations of druids as well as
kind of ght inside, and when the sheris boys tried to go in to make an arrest, the priceless natural treasures accumulated
soldiers forced the lawmen to leave. My cousin was there, and swears that a couple of over the course of centuries.
those Heironeous clerics stood up to them sheris boys, too. [True. Governor-Mayor
Lanod Nes goons are no longer welcome on soldier property.] The Cairn Hills
4 Last week me mate Barwik were on the Elmshire Road when he come across a dozen A few hundred years ago, intrepid explor-
armored warriors. They werent the garrison militia, neither. Had a ag with the sym- ers discovered a fantastic cache of priceless
bol of Manzorian the Archmage, what lives near Elmshire. Barwik thinks he plans to artifacts entombed in one of the hundreds
invade Diamond Lake! [Partly True. The archmage has indeed marshaled a force in the
of ancient burial complexes hewn into the
northern hills, but he has no ambitions upon Diamond Lake.]
crags surrounding the Free City. The trove
5 No one has seen Mestal Fixx, Balabar Smenks right-hand man, in more than two
weeks. I might be imaginin things, but Smenk seems more on edge lately. I wonder attracted legions of treasure-seekers to the
if something big is about to happen? [True. Last week, Balabar Smenk awoke from a Free City (then a mere trading post), and
pleasant nights sleep to stare into the eyes of Mestal Fixxs disembodied head, courtesy unbelievable wealth plundered from the
of a pack of grimlocks aligned with the Ebon Triad. Smenk fed the body to his dire tombs. The wealthiest explorers became
apes, and nervously maintains that Fixx is away on business.] the citys rst nobility, and the Free City
6 Somebodys moved into the Old Observatory. I saw a crew of Balabar Smenks boys quickly became associated with easy wealth
hauling all kinds of unusual contraptions and gear from a carriage parked outside the and fabulous archeological artifacts from
building. Heavy cloth sheets covered just about everything, but I could have sworn that long-dead civilizations that appeared to pre-
some of the things they unloaded were huge glass tanks. [True. A handful of miners date the emergence of gnomes and dwarves
saw Kullen and his gang moving the necromancer Filge into the Old Observatory, a
in the region. But the wealth didnt always
key location in The Whispering Cairn.]
come easy, as many of the forlorn tombs
7 I hear Luzane Parrins been hanging on the arm of Chaum Gansworth lately. My wife saw
them leaving Lazares House together last week, so theres something going on. So much provided deadly surprises in the form of
for Gansworths neutrality! [True. Parrin and Gansworth have been lovers for months.] bound demon guardians, relentless con-
8 They say a horse was killed in Tilgasts walled stable last week. Opened from ear to ear. structs, and ingenious magical wards and
Old Tilgast had to pay the visiting merchant a fortune to keep things quiet, but the traps. The hilly lands surrounding the City
men who hauled away the carcass revealed everything one night at the Feral Dog. A lot became known as the Cairn Hills, and the
of people are thinking about pulling their horses out of Tilgasts, but its not as if the hunt for lost treasure became an important
Lakeside Stables are any better. [True. The horse attack was a Smenk move to weaken part of the regions cultural heritage.
Tilgasts beloved side-business.] But the treasure didnt last forever. Even-
9 Old Ragnolin Dourstone seems like one of the better mine managers, but I heard he was tually, the cairns dried out, and unplundered
run out of Greysemere aer he caved in his own mines on his agitating workers. [True.]
tombs became more and more dicult to
10 I hear that one of the freaks escaped his cage at the Emporium. Crazy little bugger
locate. Every decade or so a lucky explorer
called Demon Boy. Bright red skin, obsessed with re, you cant miss im. Word
is Shag Solomon will pay 100 pieces of gold to the rst one what can turn im in. managed to strike it rich, but even more
[True. Unfortunately for would-be bounty hunters, the nasty little creature has already came away from their endeavors with noth-
departed Diamond Lake to nd fame and fortune in the free-wheeling Free City.] ing more than broken ankles and clothes
singed by the res of ancient protections.
Several vanished entirely. Over the years, the
valleys. Occasionally, they step in to rescue in Diamond Lake, whose avariciousness Cairn Hills began to lose their allure, and
a traveler from some natural menace, but continually rapes the land. Nogwier urges the City fell upon dicult times.
just as oen they warn explorers to stay on cautious cooperation with Lanod Ne via Although abandoned cairns host no
the roads and let the wilderness take care a former Bronzewood man named Merris few bandit troupes and savage humanoid
of itself. Their leader is Nogwier (N male Sandovar, who now works as the garrisons enclaves, two nonhuman communities play
human cleric of Obad-Hai 6), an aged pro- chief scout, but he wishes that the Free City an important role in the Free Citys economy,
ponent of the Old Faith who strives to keep would have given him a more reasonable so much so that they impact even the remote
the focus of his community on preservation governor-mayor than Ne, and knows he mining town of Diamond Lake. These are
of a near-extinct way of life and away from wont outlive him. the gnome warren of Grossetgrottel and the
anger at the Free City and its operatives dwarven stronghold of Greysmere.

22 DUNGEON PAIZO.COM WEB EXCLUSIVE


Three days (by coach) northwest of Dia- upper markets and vast, agoraphobia-induc- residents. The orders leader, the enchant-
mond Lake, the Cairn Hills Trail enters a ing galleries. More than 400 dwarves dwell ing Amariss (LN female human cleric 6), is
region of steep crags pocked with natural within Greysmere, under the guidance of always on the lookout for new recruits.
caverns. Five of these caverns lead to an inter- Fionor the Rude (LN male dwarf ghter 12),
connected series of gnome villages called a downright mean little fellow who invites CONVERSION
Grossetgrottel. The gnomes of Grossetgrot- all new guests to his dinner table in hopes APPENDICES
tel specialize in rare gems rescued from the that they might provide a moments enter- The following sections provide tips on con-
subterranean depths, but each of the ve vil- tainment. Despite his boorishness, Fionor verting the Age of Worms Adventure Path
lages focuses on a dierent trade or special- respects those who command respect, and to the Eberron and Forgotten Realms
ization. All told, some 800 gnomes call the is a trustworthy friend. campaign settings. Check out the web
place home, though about a quarter as many Far less welcoming are the brooding supplements for each Age of Worms adven-
expatriates live in the Free City itself or in inhabitants of the Cairn of the Green Lady, ture for individual adventure conversion
the mining towns surrounding it. Able gnome a reclaimed tomb on the opposite shore of appendices. Paizo will periodically update
wardens and gem-encrusted constructs stand Diamond Lake itself. Cloaked in robes of this le with new conversion appendices as
vigil over the surface entrances to each com- green and quick to threaten outsiders, these time allows.
munity, and nongnome visitors are subject to two-score devotees of the death goddess
the legendary gnome suspicion. Wee Jas honor a fallen saint of that deity EBERRON CONVERSION
South of the immense Mistmarsh, the with mournful prayers to departed spirits APPENDIX
Cairn Hills jut up to become the Abbor-Alz and mysterious explorations of the hills By Keith Baker
Mountains, and in a tight valley stands the nearby. They base themselves in the tomb Eberron is a world shaped by prophecy.
imposing dwarven fortress of Greysmere, its of this departed servant of the Dark-Eyed Dragons and demons fought a terrible war
impressive stone-carved faade reecting in Lady, whom they believe died during a great at the dawn of history, and the mightiest of
the still waters of a placid mountain lake. Tall migration of humans across the treacherous the ends were bound in the underworld
mountains completely surround the valley, hills more than a thousand years ago. Dia- of Khyber. But bonds can always be bro-
making the citadel one of the most easily mond Lakes Governor-Mayor Lanod Ne ken. For tens of thousands of years, the
defended locales in the region. Unusually trusts the cultists only because they protect dragon sages of Argonnessen have studied
for the dwarves, Greysmere stands open to the towns boneyard from the sinister atten- star, stone, and sea, seeking insights into
all visitors, who are welcome in the enclaves tions of the communitys most depraved the living prophecy that shapes the destiny

Diamond Lake Miners

PAIZO.COM WEB EXCLUSIVE DUNGEON 23


AGE OF WORMS OVERLOAD BY ERIK MONA

of Eberron. Those who know the secrets of and the dragons rose up to ght the ends known planes in search of power. And ulti-
the Draconic Prophecy have heard of the that covered the land, they sought allies in mately, they created the Rod of Seven Parts,
Age of Worms: a time of terror, a reign of all corners of the world, and ultimately even forged in dragonre and cooled in purest
death, when dragon and human alike will the outer planes. On Lamannia, the couatl elemental air. Unfortunately, it was only
be corrupted and enslaved by the ancient emissary found a nation of mighty genies, used once before it was lostbut Miska the
evils. The seers of Argonnessen know that and many were sympathetic to Eberrons Wolf-Spider has never been seen again.
this darkness will one day overtake Eberron; plight. These were the Wind Dukes. Deadly It is believed that all of the Wind Dukes were
they believe that it is inevitable. The only warriors and powerful wizards, these ele- destroyed in the war against the rakshasa, but
question is when. Over the course of this mental lords fought alongside the greatest their tombs and relics still remain.
Adventure Path, a sinister force will set the of the dragons, and wind and re scattered
wheels of the age in motion: it will fall to the the armies of Khyber. Even today, the names The Seeker Lodge
heroes to serve as the agents of destiny, to of the Wind Dukes are still spoken in whis- The Seekers can be incorporated into
nd a way to stop the Age of Worms. pers in the ruined halls of Ashtakala. Eberron as is, as a new secret society. How-
But as powerful and valiant as the allies ever, they could be an unscrupulous arm of
The Whispering Cairn were, it was a battle that could not be won. Morgrave University, or an agency aligned
The Whispering Cairn introduces the idea The mightiest children of Khyber could with members of the Aurum who possess a
of the Wind Dukes of Aaqa and the armies not be destroyed: their spirits would sim- particular love for antiquities. Alternatively,
of Chaos, two ancient powers that fought at ply reform. The couatls retired into Sarlona, the organization could be replaced with the
the dawn of time. In Eberron, the Queen of seeking to nd a way to bind the demon Waynder Foundationalthough Waynd-
Chaos and Miska the Wolf-Spider were two lords. Meanwhile, the dragons and the Wind ers are less likely to resort to subterfuge.
of the mightiest children of Khyber. In the Dukes took a dierent approachcreating a
rst age of Eberron, these beings and oth- weapon that could banish a ends essence Filge
ers of their ilk commanded vast armies of from the Eberron itself. The Wandering In Encounter 5, a male elf corpse tells Filge
rakshasa and other ends. When the couatl Dukes traveled across Eberron and all of the the Guild of Wizardry was wrong to turn

Garrison Militia

24 DUNGEON PAIZO.COM WEB EXCLUSIVE


you out. This should be changed to the few older tombs, which legends claim date Healing
Esoteric Orderthe Esoteric Order of back to the Age of Demons itself. For centu- The largest dragonmarked outpost in Dia-
Aureon, described on page 147 of the Sharn: ries these structures have drawn scholar and mond Lake is the Jorasco house of healing,
City of Towers sourcebook. Filges necroman- adventurer alike, both hoping to uncover maintained by Taskar dJorasco (N male
tic experiments violated the principles of new ruins from the fallen civilizationsand haling adept 4/dragonmark heir 3). Taskar
the Esoteric Order, but as a rational arcane to nd treasures overlooked by those who has a number of adepts and mundane heal-
sage, Filge had no interest in joining the have gone before. ers in his employ, and he caters to travelers,
Order of the Emerald Claw, one of the usual Aside from the Dagger River to the east, injured miners, and adventurers who take
bastions for necromancers. Humiliated, he few physical changes are required to use unwise risks in the ruins. Healing spells and
made his way from Sharn to Diamond Lake, Diamond Lake in Eberron. Specic NPCs potions should be obtained at the refuge, as
and he has been lurking in the shadows will be dealt with in the conversion notes temple priests rarely sell their services.
of the great towers ever for the adventures
since. Religion
The Chapel of Heironeous
Backdrop: is dedicated to the sov-
Diamond ereign Dol Arrah, the
Lake goddess of honor and
Diamond Lake battle, and the wall fresco
is located in the displays Dol Arrah in battle
Kingdom of with the dark god known as
Breland. Find the Mockery.
the town of The Church of St.
Moonwatch at Cuthbert is a temple of
the western the Silver Flame. The
edge of the followers of the Flame
Hilt, and follow have always strived to
the trade road ght both spiritual and
to the northeast. physical evils, and the
When the road zealous Jierian Wierus
reaches the Dagger exhorts his congregation
River, you will nd to battle the evil that lurks
yourself at Diamond within all mortal flesh
Lake, high above the through their frequent acts
waters of the Dagger. On of agellation.
a clear day you can see the towers of Sharn in which they appear. However, there are a The Diamond Lake Boneyard is protected
which serves in place of the Free Cityto few specic changes that will help to draw and maintained by the Restful Watch, a
the southeast. Three times each week barges Diamond Lake more fully into Eberron, as small and obscure cult that worships both
stop at the lower docks of the town, picking outlined below. the sovereign lord Aureon and the deity
up shipments of ore to be processed in the known as the Keeper. Followers of the Rest-
foundries of the City of Towers. The small Tidwoads ful Watch believe that the keeper snatches
lake that gives the town its name is located The dragonmarked House Kundarak worthy souls to protect them from Dolurrh,
up at the top of the clis, and some old salts dominates the banking trade. As a result, and that some day, when the time is right,
claim that there are tunnels at the bottom of the banker Tidwoad is actually Tidwoad he will return these souls and the dead will
Diamond Lake that lead all the way down to dKundarak (LE male dwarf expert 5), who rise again.
the Dagger itself. uses his dragonmark gi of arcane lock to The Ebon Triad reveres the Shadow, the
The mines of Diamond Lake run down help secure his many vaults. Tidwoads bank Mockery, and the Keeperthough they have
into the clis along the Daggers edge. The also holds a House Sivis speaking stone, allow- a very dierent view of the Keeper than the
majority of the tombs and cairns in the hills ing residents to send and receive messages Restful Watch.
around the town are tied to three cultures: for a fee. A number of Sivis gnomes reside
the ancient goblins of the Dhakaani Empire, in the shop to operate the stone and assist Getting the Players Involved
Malleon the Reaver and the other humans Tidwoad with bookkeeping. The senior Sivis Consider the following options for charac-
who rst settled the region during the representative is Lylana Lyrriman dSivis (N ters belonging to Eberrons unique races:
migration from Sarlona, and the strange, female gnome bard 1/expert 3), a garrulous Changelings: There are a few changelings
alien architecture of the daelkyrthe rem- woman who will keep customers talking for in Diamond Lake. Most have ties to the
nants of the war that shattered goblin civi- as long as possible. Midnight Salute; Purple Prose may actually
lization in ages past. And then there are a be a changeling herself.

PAIZO.COM WEB EXCLUSIVE DUNGEON 25


AGE OF WORMS OVERLOAD BY ERIK MONA

Kalashtar: A kalashtar seer has had pre- god. In time, the overlords were bound by ness to become the herald of the Shadow. A
cognitive visions of a terrible disaster, but dragons and the Silver Flame. But many of character would have to make a successful
she cannot narrow the focus to determine the lesser spiritsthe rakshasaescaped skill check in one of the following to have
its exact nature. A kalashtar may have been this fate, and for tens of thousands of years heard these tales: Knowledge (arcana) (DC
sent to the town to watch for any signs of they have schemed to release their mas- 25), Knowledge (religion) (DC 20), bardic
this rising evil. ters. Thousands of years ago, the overlord knowledge (DC 25).
Shiers: There should be a number of Katashka merged with the human wizard
shifters at the Bronzewood Lodge, but Kyuss, but this newly-forged demigod was The Tieings
shier rangers and scouts could also be bound anew before he could unleash his The tieings guarding the mines are not the
attached to the garrison; the question is full power. The Prophecy speaks of the result of contact with the outer planes. Their
whether the character is a child of the wilds, Age of Worms, when Kyuss shall be freed ancestors ventured deep into the underdark,
or a member of Brelish society. to stretch his hand across the world. The only to be corrupted by the dark power of
Warforged: The warforged are tireless Lords of Dust who serve Katashka have been the rakshasa overlords imprisoned in Khy-
workers with no need for food, and as such preparing for this day for millennia, and ber. Tieings bridge the gap between the
they would be welcome in the mines. How- the Ebon Triad is just one of the tools they Cults of the Dragon Below and the Lords of
ever, established miners might see a new have shaped to serve their purpose. This is a Dust: they are loyal servants of the ancient
wave of warforged as a threat to job security. perfect example of the machinations of the powers, and a Lord of Dust may be able to
A former warforged soldier might continue Lords of Dusta scheme that takes cen- call on the tieings touched by his over-
to serve at the garrison. Or perhaps a war- turies to unfold, using human agents who lord to serve in his schemes. The tieings in
forged adventurer has become fascinated have no idea of the true role they are play- this adventure are servants of Katashka, and
with the ruins: as a member of a race with ing. In time, the heroes will come face to their tattoos display serpentine patterns and
no history, he is intrigued by the remnants face with the servants of Kyuss-Katashka; skeletal gures.
of fallen nations. for now, they must ght the Ebon Triad. Khyber tieings are native outsiders; in
The grimlocks in this adventure come from all other respects they are identical to stan-
The Three Faces of Evil a grimlock culture that has turned from the dard tieings.
In The Three Faces of Evil, the heroes worship of the daelkyr to revere the Keeper.
battle the Ebon Triada cult that seeks to They mine Khyber shards in the depths and The Aspect of the Overgod
create a vessel for the power of three gods. cra Keepers fang weapons, helping to spread At the end of the adventure, the heroes may
But the Ebon Triad is actually the tool of an the grasp of the Keeper across the world of have to battle an aspect of the Overgod, a
ancient evil that created the cult as a tool to the living. However, the dreams that led Gral- creation of the faith of the Ebon Triad. Its
usher in the Age of Worms. lak Kur to this place did not come from the appearance should be altered to reect the
Keeper; these were sent by the Lords of Dust. gods it represents. As such, it has the body of
The Ebon Triad For purposes of the adventure, replace a ayed giant, its raw muscle glistening with
The cult of the Ebon Triad reveres three Hextor with the Mockery, Vecna with the blood. Its head is that of a skeletal dragon,
of the gods of the Dark Six: the Mockery, Shadow, and Erythnul with the Keeper. though eshy eyes peer out of its bony sock-
the Keeper, and the Shadow. The cultists ets. The entire creature is surrounded by
believe that ritual and sacrice can bring Vecna halo of dark mistthe cloak of the Shadow.
their lords to Eberron, combined into the According to the adventure, the labyrinth It still has six arms tipped with vicious talons.
singular force they call the Overgod. was one of Vecnas lairs during his mortal Two belong to the ayed giant. Two are the
Unfortunately for the cult, this is a days. But the Shadow was never mortal. bony forelimbs of a skeletal dragon; the le
doomed quest. The gods of Eberron are dis- To bridge this inconsistency, the DM may is missing its forelimb and paw. And two are
tant and enigmatic, if they even exist; they choose to say that this was the lair of one limbs of pure shadow; these are insubstantial
are not about to descend to the world as of the greatest acolytes of the Shadow and and cannot actually harm anything solid.
one or three. Power can be drawn from the the Keepera wizard whose research into The statistics of the aspect remain the
heavens, and it is this force that empowers dark magic allowed him to break the bor- same. The Standard of Hextor instead sum-
the aspect of the Overgod. The cult can cre- ders of life and death to become the rst mons the weapons of the Mockery, a pair of
ate monsters like the aspect, but they will human lich. This Vecna did not become kamas. However, the damage remains the
never bring true gods to the world. a god, but he was one of the mightiest same; one kama strikes at +13, the other at
The founders of the cult knew this from human wizards of history. His nal fate is +8, and each inicts 1d8+8 damage.
the very beginning. The cult of the Ebon a mystery; he spread terror for a century
Triad was founded by immortal rakshasas aer his death, then vanished. Some believe FORGOTTEN REALMS
members of the cabal known as the Lords of that he was killed by warriors of the Silver CONVERSION
Dust (described in detail in Dragon #337). Flame. Other tales say that Vecnas own dark APPENDIX
In the rst age of Eberron, the world was magicks consumed him. But some say that By Eric L. Boyd
ruled by the rakshasa and their endish he lives stillthat he is the lord of the Lair The Age of Worms adventure path can be
overlords, spirits with the power to rival any of the Keeper, or that he stepped into dark- incorporated into the Forgotten Realms

26 DUNGEON PAIZO.COM WEB EXCLUSIVE


with a minimum of work for the Dungeon Daggerford diers from Diamond Lake in favors from the former dukes castle to the
Master. The online supplement for each that it is walled, it lies on the banks of a river highest bidder. In less than 24 months, the
installment of the adventure path will be ford, not a lake, and, until recently it was a once-proud town of Daggerford has become
accompanied by an appendix detailing sug- much nicer place than Diamond Lake and synonymous with vice and exploitation,
gested adaptations to the adventure. Note ruled by a hereditary duke. The most impor- to the frustration of Sherlen Spearslayer
that in lieu of repeatedly saying In the tant dierence is that the mining industry (female variant of Captain Tolliver Tresk).
Realms, XXX is known as YYY, these side- does not dominate Daggerford to the extent Long-established businesses have been sold,
bars use the convention XXX (YYY). that it does in Diamond Lake, so that the their owners forced out by new investors
Future Forgotten Realms products will conicts among the mine owners are but allied with Lanod and Cubbin.
not treat the events in the Age of Worms one of many threads of conict within the In conscious imitation of the Lords of
adventure path as canon, but the unfolding town of Daggerford. The DM can either use Waterdeep, the identities of the 23-member
of events suggested in these appendices will the map of Diamond Lake with Realms-ver- Town Council of Daggerford are nominally
not diverge unduly from the core Realms sion place names or the Daggerford map secret except to each other, but everyone
unless the characters fail or the Dungeon found at the above-mentioned URL. knows the roster includes the towns guild-
Master wishes them to. Each Forgotten The most prominent deities in Daggerford masters and most prominent clerics. The
Realms appendix may refer to various include Chauntea (Beory), Lathander (replaces current Council roster includes Baergon
Forgotten Realms products, including, St. Cuthbert, although dogmatically Helm is Bluesword (CG male half-moon elf ghter 7/
but not limited to, City of Splendors: Waterdeep, a better substitute), Tempus (Kord), Tymora cleric 7 [Tempus]), Bando the Lame (CG male
Faiths & Pantheons, Lost Empires of Faern, Ser- (Olidimmara), and Tyr (Heironeous). Local lightfoot haling cleric 9 [Tymora]), Derval
pent Kingdoms, and Underdark, but only the sects include the Bronzewood Lodge of Silva- Ironeater (Dulok Blitzhame), guildmaster
Forgotten Realms Campaign Setting should nus (Obad-hai), the Cult of Ascended Lovers of the blacksmiths, Korbus Brightjewel (CN
be strictly necessary to adapt the campaign (Cult of the Green Lady, a local sect that ven- male rock gnome illusionist 7), guildmaster
to the Forgotten Realms. erates Kelemvor and a LN aspect of Mystra in of jewelers and whitesmiths, Liam Sunmist
Characters in the Realms version of the lieu of Wee Jas), and the Old Order (Twilight (Jierian Wierus, LG male Tethyrian human
arc begin their careers in the town of Dag- Monastery). The Ebon Triad is a sinister cult cleric 10 [Lathander]), Maerovyna (LG female
gerford (Diamond Lake) along the banks of venerating three gods slain during the Time Tethyrian human cleric 9 [Chauntea]), Nar-
the River Delimibiyr, exploring the Forlorn of Troubles (1358 dr): Bane (Hextor), Bhaal tan the Merchant (LE male shield dwarf war-
Hills (Cairn Hills) and the Lizard Marsh (Erythnul), and Myrkul (Vecna). The Realms- rior 9), guildmaster of merchants, and Bala-
(Mistmarsh) before moving to Waterdeep version of the Ebon Triad seeks to bring bar Smenk, guildmaster of the mine owners.
(Free City), Longsaddle (Magepoint), the about the rebirth of the Dead Three. Unlike Other guilds include the animal handlers,
Chultan Peninsula (Amedio Jungle), Star- in the standard adventure path, where cult- carpenters, farmers, heralds and runners,
mantle (Alhaster and Redhand), and Skull ists of the Ebon Triad are dangerous, deluded leatherworkers, moneylenders, physicians,
Gorge (Ri Canyon and Wormcrawl Fis- fools, the Realms-version of the cult is actu- pleaders, rivermen, scribes, spellcasters, tai-
sure). For those DMs who used the Shack- ally on to something, acting as key players in lors, tanners, taverners, and watermen.
led City Adventure Path in the Realms, note a centuries-old divine plot initiated during Locations of note in Daggerford include
that these appendices assume that the city the Age of Netheril by Jergal, Lord of the End the community Stables (Lakeside Stables),
of Cauldron sits in a caldera on the Chul- of Everything. the Barracks (Garrison), Black Stone Inn (the
tan Peninusla, on the northern slopes of the Nearly two years ago, unknown assassins Midnight Salute), Delfens Tower (Allustans
Sanrach Mountains, just east of the Jungles poisoned the Duke of Daggerford, Pwyll Residence), the Ducal Castle (Ne Manor),
of Chult. Greatshout Daggerford, his sister, Lady the Happy Cow (the Feral Dog), Zalaman-
Bronwyn, and his bastard brother, Lord dras Emporium (formerly the River Shin-
Backdrop: Diamond Lake Llewellyn Longhand, leaving the duchy with- ing Tavern), Daggerford Inn (Jaleks Flop-
The adventure path begins in late spring out an heir. (Luzanes late husband died in the house), Farrels Fine Jewelry and Apparel
of the Year of Lightning Storms (1374 dr) in same incident.) The perpetrator(s) were never (Tidwoads), and the Merchants Guild (Gen-
the town of Daggerford (Diamond Lake), caught. Soon thereaer, the Town Council eral Store). NPCs of note include Bitris Iro-
which lies along the northern bank of the met and elected Lanod Ondabar (Ne) of naxe (Bitris Ruthek), Demetira Landscraper
River Delimibyr (Diamond Lake) where the Irieabor, the little-known brother of the (female shield dwarf variant of Jalek), Der-
Trade Way crosses the river. Aside from a well-respected Delfen Yellowknife Onda- win Ironeater (Ragnolin Dourstone, brother
brief mention in the Forgotten Realms bar (Allustan, but CN, short, and increasingly of Derval), Filarion Filvendorson (Ellival
Campaign Setting, further details about stout), as Governor-Mayor. Rumors suggest Moonmeadow), Galuth Ironaxe (Galuth
Daggerford may be found in the 1e and 2e that the Town Council settled on Lanod Grobadore), Kaulbach (female variant of
products N5Under Illefarn, Volos Guide to Ondabar as a compromise candidate and Velias Childramun), and Ransaran (Tyrol
the Sword Coast, and The North. The North is lesser evil in lieu of Balabar Smenk. Ebberly).
available as a free PDF download on the As Governor-General, Lanod quickly The region surrounding Daggerford is
Wizards of the Coast website, wizards.com/ appointed his old adventuring companion, best described in the web enhancement for
dnd, and contains a map of the town. Cubbin, as sheri and began selling political City of Splendors: Waterdeep, found on the

PAIZO.COM WEB EXCLUSIVE DUNGEON 27


AGE OF WORMS OVERLOAD BY ERIK MONA
Inside the Library of Last Resort

Wizards of the Coast website. Waterdeep, lies east of Daggerford along the northern peaks of the Forlorn Hills (Cairn Hills), south
City of Splendors (the Free City), lies 120 bank of the River Delimibyr, south of the of the Delimbiyr Route. It takes a full day (8
miles by highway through plains terrain to Forlorn Hills and the trail that connects hours) to make the hike from Daggerford to
the west-northwest. Criam Hold (Blackwall Secomber with the Trade Way.) Mount Ille- the abandoned mine oce.
Keep) lies 15 miles west by river (down- farn (Greysmere) is the most prominent of In the Realms, the Wind Dukes of Calim
stream) or by trackless plains, on the edge of the mountains and perhaps the only one to (Aaqa) were djinni (vaati) generals of the
the Lizard Marsh. Julkoun (Blackstone) and merit the name, while Grossetgrottel lies Calim Empire in what is now far-o Calim-
Secomber (Elmshire) lie 90 and 165 miles within a lesser known peak to the west. shan. Their ancient foes were the armies
east, respectively, by river (upstream) or by Finally, note that half-orcs are the legacy of Memnonnar (Chaos army) led by the
road/trail through hills. The Bronzewood of numerous invasions from the Spine of great efreet general Memnon (Miska the
Lodge lies across the river and 90 miles to the World (the orc nation), while human Wolf-Spider) in service to Kossuth (Queen
the east by trackless plains, near the north- barbarians are likely descendants of the of Chaos), the elemental Lord of Fire. The
ern edge of the Misty Forest. Daggerfords Uthgardt tribes that wander the north or Era of Skyre (Battle of Pesh) ended thou-
iron and silver mines lie 5 to 20 miles to the clans that live on the High Moor to the sands of years ago in the destruction of both
the east of town by mountain trail, on the south and east. genie-led empires and the creation of the
same side of the river, in the small range Calim Desert (Pesh). The Scepter of Calim
of mountains that rise up at the southern The Whispering Cairn (Rod of Law) was symbol of the djinns sov-
end of the Forlorn Hills (Cairn Hills). (This As discussed in the Realms sidebar for the ereignty in the lands south of what is now
range is small enough that it does not show Diamond Lake Backdrop, the adventure the River Agis until it was shattered by the
up on the general map of the Realms found begins in Daggerford (Diamond Lake) on the elven High Mages of Keltormir. It is now
in the Forgotten Realms Campaign Setting northern shore of the River Delimibyr, south known as the Shattered Scepter of Calim (Rod
but does appear in the map accompanying of Waterdeep (the Free City). The Whispering of Seven Parts). The djinni buried their dead
the City of Splendors: Waterdeep web enhance- Cairn and the Stirgenest Cairn lie upriver in the cold, unclaimed lands of northern
ment. The southern end of the Forlorn Hills from Daggerford, among the southernmost Faern, far beyond the grasp of Memnons

28 DUNGEON PAIZO.COM WEB EXCLUSIVE


tomb-raiding legions. Further details on the than its heretical beliefs. If Jergals long-sim- power must remain within the waters. Aer
history of the Calim Empire and Memnonar mering ploy succeeds, the resurrection of Grallak Kur drowned in the rivers waters
can be found in the Forgotten Realms the Dead Three will enable him to circum- (murdered by a rival) before being brought
Campaign Setting, Lost Empires of Faern, and vent Aos strictures and absorb the power of back to life, the Way of the Ebon Triad was
in the second edition product Empires of the all three gods, transforming the Lord of the revealed to him in a series of visions. The
Shining South. End of Everything into the Overgod. grimlock oracle founded a Cult of Bhaal,
Artophanx is a small magma paraelemen- The Nethertome of Trask was penned by an but the dead gods followers were eventu-
tal (see Manual of the Planes, page 182) who archmage of Netherese descent in the Year ally unmasked and driven from the town.
served Memnon ere his imprisonment. of the Telling Tome (668 dr). Trask is said Inspired by a vision, Grallak led his follow-
The Whispering Cairn was last explored to have explored the ruins of Holloway, a ers north to the Black Cathedral, where they
by Ulavant, an unscrupulous tomb hunter Netherese city that lay in the depths of the joined the Faceless Ones followers. Note that
(Shade hunter, see Champions of Ruin) Hollow (see the Netheril boxed set, available Grallak needs to replace his Combat Casting
backed by a minor sect (the Seekers) within for free download at wizards.com/dnd), feat with Servant of the Fallen (Bhaal) (see
the Church of Oghma who seek to liber- now known as Skull Gorge, and discov- Lost Empires of Faern), lose the bonus Weapon
ate knowledge by any means necessary and ered the Way of the Ebon Triad therein. In Focus feat, add a dagger to his possessions,
oen to their own personal benet. Details the Nethertome, Trask indicates that the Way replace his domains with Death and Destruc-
of Ulavants band may be found in Water- of the Ebon Triad may actually date back to tion, and change his domain spells to inict
deep among the musty tombs of the Font the primitive humans who inhabited the light wounds and death knell.
of Knowledge (Seeker Lodge). gorges caverns long before the rise of the
The architecture and artifacts of the Netherese, although in truth those writings THE WORLD
Whispering Cairn once owned or created by were placed there by servants of Jergal ere OF GREYHAWK
the djinni Icosiol, Nadroc, and Zosiel reect the founding of Holloway. CONVERSION
the art and culture of the djinni-led Calim In the Year of the Banner (1368 dr), APPENDIX
Empire. Depictions of Zosiel, as found in #7, Theldrick and a company of tieings ed Fans of the World of Greyhawk campaign
#24, and #25, show a proud djinn warrior. Darkhold during the Second Banedeath, setting will nd that adapting the Age of
The statues in #10 and #15 depict proud as the purge of Banites from the ranks of Worms Adventure Path takes a minimum
djinni nobles. The Guardian of the Veil is a the Zhentarim by Cyricists in that year is of eort. The Free City, of course, is the Free
mythic gure of djinni lore. known. Although Bane has since returned, City of Greyhawk. Readers seeking more
Aside from Anders and Alastor, the Land Theldrick and his followers never returned information about the fabulous Free City
family died of the Red Death plague in the to Darkhold, preferring to make their own should seek out the City of Greyhawk Boxed
Year of the Shadows (1358 dr), a magical way among the wilds of the North. Garras Set and Greyhawk: The Adventure Begins.
disease unleashed during the chaos of the and Kendra hail from the Amnite city of Both supplements are now out of print, but
Time of Troubles. Anders died in the Year Purskul (see Lands of Intrigue, available for PDFs can be purchased online through a
of the Boot (1343 dr). Alastor ran away in the free download at wizards.com/dnd). Note number of ocially licensed retailers.
Year of the Moonfall (1344 dr). that Garras, Kendra, and Theldrick have the Using this approach, the archmage Man-
Filge hails from the City of Splendors, an Hatred domain (see the Forgotten Realms zorian becomes Tenser, former member
outcast from Waterdeeps Watchful Order of Campaign Setting or Players Guide to Faern) of the Circle of Eight and one of the most
Magists and Protectors (Guild of Wizardry). in lieu of the War domain, employ the powerful agents of good in the Flanaess. His
morningstar in lieu of the heavy ail, and associate Balakarde becomes Bucknard, who
The Three Faces of Evil lose the bonus Weapon Focus feat. Likewise, vanished in the Wormcrawl Fissure decades
In the Realms, the Ebon Triad is a sinister Theldrick replaces his domain spells with ago. The current year is 595 cy.
cult venerating three gods slain during the protection from good, scare, and bestow curse, The Twilight Monastery, outside Dia-
Time of Troubles (1358 dr): Bane (Hextor), and he particularly enjoys taunting follow- mond Lake, is dedicated to the tenets of
Bhaal (Erythnul), and Myrkul (Vecna). The ers of Tyr (Heironeous). Xan Yae, a goddess of Twilight, Stealth, and
Realms-version of the Ebon Triad seeks to Below Boreskyr Bridge, the Winding Water Shadows from the distant Baklunish West.
bring about the rebirth of the Dead Three. is foul and loathsome, owing black until Izenfens silent killers honor Zuoken, a
Unlike in the standard Adventure Path, many miles west of Trollclaw Ford. The demigod in Xan Yaes service. The Living
where cultists of the Ebon Triad are danger- rivers waters were poisoned by the death of Greyhawk Gazetteer oers more informa-
ous, deluded, heretical fools, the Realms-ver- Bhaal during the Time of Troubles. Unbe- tion on these beings. F
sion of the cult is comprised of dangerous knownst to all but a few intrepid explorers
heretics who are actually on to something, of the Realms Below, the tainted water also Future conversion appendices will appear in the
acting as key players in a centuries-old divine drains down into the Underdark, eventually Online Supplements for the issues in which new
plot initiated during the Age of Netheril by mingling with an underground river that adventures appear, as well as in updated versions
Jergal, Lord of the End of Everything. In the passes through the grimlock town of Reeshov of this le, which will be uploaded to paizo.com
Realms version, the Ebon Triad is marginal- (see Underdark). Although the water is not as the Age of Worms Adventure Path progresses
ized more by its embrace of three dead gods befouled at that point, some hint of Bhaals and as time allows.

PAIZO.COM WEB EXCLUSIVE DUNGEON 29


#124
MAP & HANDOUT SUPPLEMENT
PRODUCED BY PAIZO PUBLISHING, LLC.
WWW.PAIZO.COM

Joachim Barrum

THE WHISPERING CAIRN


By Erik Mona

A handful of would-be adventurers gathers


to explore an ancient tomb, eager to trade
their discoveries for a ticket to a better life.
What they nd within presages the advent
of the Age of Worms, and era of dark-
ness, decay, and writhing doom. An Age of
Worms Adventure Path adventure for 1st-
level characters.

Steve Prescott

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

1 DUNGEON 124 Supplement


Steve Prescott

Steve Prescott

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

2 DUNGEON 124 Supplement


The Whispering
Cairn
G

Y B

O I

R V

N N
W E W E
to area
7
S S
6 4 5

2 3

One square = 5 feet

Robert Lazzaretti Robert Lazzaretti

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

3 DUNGEON 124 Supplement


9 Lair
of the
Architect
E
N S 10

11

13 12

14
One square = 5 feet

Robert Lazzaretti

E
N S
W

Steve Prescott Robert Lazzaretti

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

4 DUNGEON 124 Supplement


Lair of the Laborers
15

16 17

18
S S
E W E W
19
N N
21 20

22

One square = 5 feet

Robert Lazzaretti Robert Lazzaretti

24C 24D

24E

24A 24B
24

23 24E

25

side view
23

N The True N
E 8
E
Tomb
W W
S 7B
One square = 5 feet
S
Robert Lazzaretti Robert Lazzaretti

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

5 DUNGEON 124 Supplement


Alastor Land

Wind Warrior

Eva Widermann
Eva Widermann

Land Farmstead
To Diamond
Lake

To Family
Graveyard
E E

N S N S

W W

One square = 5 feet

Robert Lazzaretti Robert Lazzaretti

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

6 DUNGEON 124 Supplement


The Feral Dog
N
10 11 16

9
8
15
W E

5
S
6 7
13
3
4 14
12 17

18
2

Ground Floor Basement

One square = 5 feet

Robert Lazzaretti

W E

Robert Lazzaretti

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

7 DUNGEON 124 Supplement


The Old Observatory
10

11

10 9

3rd Floor 2nd Floor

8
5 4
Filge

7 6
2
3 1
N 1st Floor

W E

S One square = 5 feet

Robert Lazzaretti

Eva Widermann

W E

Robert Lazzaretti

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

8 DUNGEON 124 Supplement


Scaling the Adventure The Wind Dukes Filge
The Whispering Cairn introduces the idea In Encounter 5, a male elf corpse tells
The Whispering Cairn is designed for of the Wind Dukes of Aaqa and the armies Filge the Guild of Wizardry was wrong to
a group of four 1st-level characters, but of Chaos, two ancient powers that fought at turn you out. This should be changed to
with a little work it can be adapted for use the dawn of time. In Eberron, the Queen of the Esoteric Order. The Esoteric Order
by 2nd3rd-level characters. Simply adjust Chaos and Miska the Wolf-Spider were two of Aureon is described on page 147 of the
all NPC character levels up as appropri- of the mightiest children of Khyber. In the Sharn: City of Towers sourcebook. Filges
ate by a number equal to that which the rst age of Eberron, these beings and oth- necromantic experiments violated the
average party level of your group devi-
ers of their ilk commanded vast armies of principles of the Esoteric Order, but as a
ates from 1. Dont forget to modify the
rakshasa and other ends. When the couatl rational arcane sage, Filge had no interest
amount of treasure found in the adven-
ture appropriately. Speci c changes to and the dragons rose up to ght the ends in joining the Order of the Emerald Claw,
the adventure include: that covered the land, they sought allies in all one of the usual bastions for necroman-
2nd3rd-level parties: Add a second corners of the world, and ultimately even the cers. Humiliated, he made his way from
acid beetle swarm to area 7. Add a third outer planes. On Lamannia, the couatl emis- Sharn to Diamond Lake, and he has been
lurking strangler to area 10. Replace the sary found a nation of mighty genies, and lurking in the shadows of the great towers
Small earth elemental in area 13 with many were sympathetic to Eberrons plight. ever since.
a Medium earth elemental. Add a sec- These were the Wind Dukes. Deadly warriors
ond giant bombardier beetle to area 16. and powerful wizards, these elemental lords Diamond Lake
Replace the Small water elemental in fought alongside the greatest of the dragons, Diamond Lake is located in the King-
area 19 with a Medium water elemental,
and wind and re scattered the armies of dom of Breland. Find the town of Moon-
and add a second ghoul to area 21. When
Khyber. Even today, the names of the Wind watch at the western edge of the Hilt, and
the PCs trigger the Trap in area 23, have
it re 1d4 lead spheres at each PC on Dukes are still spoken in whispers in the follow the trade road to the northeast.
the beam. Have the owlbear in the Land ruined halls of Ashtakala. When the road reaches the Dagger River,
Farmstead at full health when the PCs But as powerful and valiant as the allies you will find yourself at Diamond Lake,
encounter it. Add a second tomb mote were, it was a battle that could not be won. high above the waters of the Dagger.
to Observatory area 1, and add a second The mightiest children of Khyber could On a clear day you can see the towers of
bugbear zombie to area 11. not be destroyed: their spirits would sim- Sharnwhich serves in place of the Free
ply reform. The couatl retired into Sarlona, Cityto the southeast. Three times each
seeking to find a way to bind the demon week barges stop at the lower docks of
lords. Meanwhile, the dragons and the the town, picking up shipments of ore to
AGE OF WORMS Wind Dukes took a different approach be processed in the foundries of the City
CONVERSION APPENDICES creating a weapon that could banish a of Towers. The small lake that gives the
fiends essence from the Eberron itself. town its name is located up at the top of
EBERRON (by Keith Baker) The Wandering Dukes traveled across the cliffs, and some old salts claim that
Eberron is a world shaped by prophecy. Eberron and all of the known planes in there are tunnels at the bottom of Dia-
Dragons and demons fought a terrible war search of power. And ultimately, they cre- mond Lake that lead all the way down to
at the dawn of history, and the mightiest ated the Rod of Law, forged in dragonfire the Dagger itself.
of the fiends were bound in the under- and cooled in purest elemental air. Unfor- The mines of Diamond Lake run down
world of Khyber. But bonds can always be tunately, it was only used once before it into the cliffs along the Daggers edge.
broken. For tens of thousands of years, the was lostbut Miska the Wolf-Spider has The majority of the tombs and cairns
dragon sages of Argonnessen have studied never been seen again. in the hills around the town are tied to
star, stone, and sea, seeking insights into It is believed that all of the Wind three cultures: the ancient goblins of the
the living prophecy that shapes the destiny Dukes were destroyed in the war against Dhakaani Empire, Malleon the Reaver
of Eberron. Those who know the secrets of the rakshasa, but their tombs and relics and the other humans who first settled
the Draconic Prophecy have heard of the still remain. the region during the migration from
Age of Worms: a time of terror, a reign Sarlona, and the strange, alien archi-
of death, when dragon and human alike The Seeker Lodge tecture of the daelkyrthe remnants
will be corrupted and enslaved by the The Seekers can be incorporated into of the war that shattered goblin civili-
ancient evils. The seers of Argonnessen Eberron as is, as a new secret society. How- zation in ages past. And then there are
know that this darkness will one day over- ever, they could be an unscrupulous arm of a few older tombs, which legends claim
take Eberron; they believe that it is inevi- Morgrave University, or an agency aligned date back to the Age of Demons itself.
table. The only question is when. Over the with members of the Aurum who possess a For centuries these structures have
course of this Adventure Path, a sinister particular love for antiquities. Alternatively, drawn scholar and adventurer alike,
force will set the wheels of the age in the organization could be replaced with the both hoping to uncover new ruins from
motion: it will fall to the heroes to serve as Waynder Foundationalthough Waynd- the fallen civilizationsand to find
the agents of destiny, to find a way to stop ers are less likely to resort to subterfuge than treasures overlooked by those who have
the Age of Worms. Ulavant or Khellek. gone before.

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

9 DUNGEON 124 Supplement


Aside from the Dagger River to the east, ships both the sovereign lord Aureon and Future Forgotten Realms products
few physical changes are required to use the deity known as the Keeper. Followers will not treat the events in the Age of
Diamond Lake in Eberron. Specific NPCs of the Restful Watch believe that the keeper Worms Adventure Path as canon, but
will be dealt with in the conversion notes snatches worthy souls to protect them from the unfolding of events suggested in these
for the adventures in which they appear. Dolurrh, and that some day, when the time sidebars will not diverge unduly from the
However, there are a few changes that will is right, he will return these souls and the core Realms unless the characters fail or
help to draw Diamond Lake more fully dead will rise again. the Dungeon Master wishes them to. Each
into Eberron, as outlined below. The Ebon Triad reveres the Shadow, the Forgotten Realms conversion appendix
Mockery, and the Keeperthough they have may refer to various Forgotten Realms
Tidwoads a very dierent view of the Keeper than the products, including, but not limited to, City
The dragonmarked House Kundarak Restful Watch. This cult will be explored in of Splendors: Waterdeep, Faiths & Pantheons,
dominates the banking trade. As a result, greater detail in the second installment of Lost Empires of Faern, Serpent Kingdoms,
the banker Tidwoad is actually Tidwoad the adventure path. and Underdark, but only the Forgotten
dKundarak (LE male dwarf expert 5), who Realms Campaign Setting should be strictly
uses his dragonmark gift of arcane lock to Getting the Players Involved necessary to adapt the campaign to the
help secure his many vaults. Tidwoads Consider the following options for characters Forgotten Realms.
bank also holds a House Sivis speaking belonging to Eberrons unique races: Characters in the Realms begin their
stone, allowing residents to send and Changelings: There are a few changelings careers in the town of Daggerford (Dia-
receive messages for a fee. A number of in Diamond Lake. Most have ties to the Mid- mond Lake) along the banks of the River
Sivis gnomes reside in the shop to operate night Salute; Purple Prose may actually be a Delimibiyr exploring the Forlorn Hills
the stone and assist Tidwoad with book- changeling herself. (Cairn Hills) and the Lizard Marsh (Mist-
keeping. The senior Sivis representative is Kalashtar: A kalashtar seer has had pre- marsh) before moving to Waterdeep (Free
Lylana Lyrriman dSivis (N female gnome cognitive visions of a terrible disaster, but City), Longsaddle (Magepoint), the Chul-
bard 1/expert 3), a garrulous woman who she cannot narrow the focus to determine tan Peninsula (Amedio Jungle), the West-
will keep customers talking for as long its exact nature. A kalashtar may have been ern Heartlands (Alhaster and Redhand),
as possible. sent to the town to watch for any signs of and Skull Gorge (Rift Canyon and Worm-
this rising evil. crawl Fissure). For those DMs who used
Healing Shiers: There should be a number of shi- the Shackled City Adventure Path in the
The largest dragonmarked outpost in Dia- ers at the Bronzewood Lodge, but shier Realms, note that these sidebars assume
mond Lake is the Jorasco House of Heal- rangers and scouts could also be attached that the city of Cauldron sits in a caldera
ing, maintained by Taskar dJorasco (N to the garrison; the question is whether the on the Chultan Peninusla, on the north-
male halfling adept 4/dragonmark heir 3). character is a child of the wilds, or a member ern slopes of the Sanrach Mountains, just
Taskar has a number of adepts and mun- of Brelish society. east of the Jungles of Chult.
dane healers in his employ, and he caters to Warforged: The warforged are tireless
travelers, injured miners, and adventurers workers with no need for food, and as such Diamond Lake
who take unwise risks in the ruins. Heal- they would be welcome in the mines. How- The Adventure Path begins in late spring
ing spells and potions should be obtained ever, established miners might see a new of the Year of Lightning Storms (1374 dr) in
at the refuge, as temple priests rarely sell wave of warforged as a threat to job security. the town of Daggerford (Diamond Lake),
their services. A former warforged soldier might continue which lies along the northern bank of the
to serve at the garrison. Or perhaps a war- River Delimibyr (Diamond Lake) where
Religion forged adventurer has become fascinated the Trade Way crosses the river. Aside from
The Chapel of Heironeous is instead dedi- with the ruins: as a member of a race with a brief mention in the Forgotten Realms
cated to the sovereign Dol Arrah, the god- no history, he is intrigued by the remnants Campaign Setting, further details about
dess of honor and battle, and the wall fresco of fallen nations. Daggerford may be found in the second
displays Dol Arrah in battle with the dark god edition products N5: Under Illefarn, Volos
known as the Mockery. The FORGOTTEN REALMS Guide to the Sword Coast, and The North. The
The Church of St. Cuthbert becomes a (by Eric L. Boyd) last is available as a free PDF download on
temple of the Silver Flame. The follow- The Age of Worms Adventure Path can be the Wizards of the Coast website, http://
ers of the Flame have always striven to incorporated into the Forgotten Realms www.wizards.com/dnd , and contains a
fight both spiritual and physical evils, with a minimum of work for the Dungeon map of the town.
and the zealous Jierian Wierus exhorts Master. Each installment of the adventure Daggerford diers from Diamond Lake
his congregation to battle the evil that path will be accompanied by a sidebar in that it is walled, it lies on the banks of a
lurks within all mortal flesh through detailing suggested adaptations to the river ford, not a lake, and, until recently it
their frequent acts of flagellation. adventure. Note that in lieu of repeatedly was a much nicer place than Diamond Lake
The Diamond Lake Boneyard is pro- saying In the Realms, XXX is known as and ruled by a hereditary duke. The most
tected and maintained by the Restful YYY, these sidebars use the convention important dierence is that the mining
Watch, a small and obscure cult that wor- XXX (YYY). industry does not dominate Daggerford to

Dungeon #124 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

10 DUNGEON 124 Supplement


the extent that it does in Diamond Lake, vice and exploitation, to the frustration terrain to the west-northwest. Baron Cri-
so that the conflicts among the mine own- of Sherlen Spearslayer (female variant of ams hold (Blackwall Keep) lies 15 miles
ers are but one of many threads of con- Captain Tolliver Trask). Long-established west by river (downstream) or by trackless
flict within the town of Daggerford. The businesses have been sold, their owners plains, on the edge of the Lizard Marsh.
DM can either use the map of Diamond forced out by new investors allied with Julkoun (Blackstone) and Secomber
Lake with Realms-version place names Lanod and Cubbin. (Elmshire) lay 90 and 165 miles east,
or the Daggerford map found at the In conscious imitation of the Lords respectively, by river (upstream) or by road/
above-mentioned URL. of Waterdeep, the identities of the 23- trail through hills. Bronzewood Lodge lies
The most prominent deities in Dagger- member Town Council of Daggerford across the river and 90 miles to the east
ford include Chauntea (Beory), Lathander are nominally secret except to each other, by trackless plains, near the northern edge
(replaces St. Cuthbert, although dogmati- but everyone knows the roster includes of the Misty Forest. Daggerfords iron and
cally Helm is a better substitute), Tempus the towns guildmasters and most promi- silver mines lie 5 to 20 miles to the east of
(Kord), Tymora (Norebo), and Tyr (Heirone- nent clerics. The current Council roster town by mountain trail, on the same side
ous). Local sects include the Bronzewood includes Baergon Bluesword (CG male of the river, in the small range of moun-
Lodge of Silvanus (Obad-hai), the Cult of half-moon elf Ftr7/Clr7 [Tempus]), Bando tains that rise up at the southern end of
Ascended Lovers (Cult of the Green Lady, the Lame (CG male lightfoot halfling Clr9 the Forlorn Hills (Cairn Hills). (This range
a local sect that venerates Kelemvor and a [Tymora]), Derval Ironeater (Dulok Blit- is small enough that it does not show up
dark aspect of Mystra in lieu of Wee Jas), zhame), guildmaster of the blacksmiths, on the general map of the Realms found
and the Twilight Monastery is managed by Korbus Brightjewel (CN male rock gnome in the Forgotten Realms Campaign Set-
monks of the Old Order. The Ebon Triad Ill7), guildmaster of jewelers and white- ting but does appear in the map accompa-
is a sinister cult venerating three gods smiths, Liam Sunmist (Jierian Wierus, LG nying the City of Splendors: Waterdeep web
slain during the Time of Troubles (1358 male Tethyrian human Clr10 [Lathander]), enhancement. The southern end of the
dr): Bane (Hextor), Bhaal (Erythnul), and Maerovyna (LG female Tethyrian human Forlorn Hills lies east of Daggerford along
Myrkul (Vecna). The Realms-version of the Clr9 [Chauntea]), Nartan the Merchant the northern bank of the River Delimibyr,
Ebon Triad seeks to bring about the rebirth (LE male shield dwarf War9), guildmaster south of the Forlorn Hills and the trail
of the Dead Three. Unlike in the standard of merchants, and Balabar Smenk, guild- that connects Secomber with the Trade
Adventure Path, where cultists of the Ebon master of the mine owners. Other guilds Way.) Mount Illefarn (Greysmere) is the
Triad are dangerous, deluded fools, the include the animal handlers, carpenters, most prominent of the mountains and
Realms-version of the cult is actually onto farmers, heralds and runners, leather- perhaps the only one to merit the name,
something, acting as key players in a cen- workers, moneylenders, physicians, plead- while Grossetgrottel lies within a lesser
turies-old divine plot initiated during the ers, rivermen, scribes, spellcasters, tailors, known peak to the west.
Age of Netheril by Jergal, Lord of the End tanners, taverners, and watermen. Finally, note that half-orcs are the legacy
of Everything. Locations of note in Daggerford include of numerous invasions from the Spine of
Nearly two years ago, unknown assas- the community stables (Lakeside Stables), the World (the Pomarj), while human bar-
sins poisoned the Duke of Daggerford, the Barracks (Garrison), Black Stone Inn barians are likely descendants of the Uth-
Pwyll Greatshout Daggerford, his sister, (the Midnight Salute), Delfens Tower gardt tribes that wander the north or the
Lady Bronwyn, and his bastard brother, (Allustans Residence), the Ducal Castle clans that live on the High Moor to the
Lord Llewellyn Longhand, leaving the (Neff Manor), the Happy Cow (the Feral south and east. D
duchy without an heir. (Luzane Parrins Dog), Zalamandras Emporium (formerly
late husband died in the same incident.) River Shining Tavern), Daggerford Inn
The perpetrator(s) were never caught. (Jaleks Flophouse), Farrels Fine Jewelry
Soon thereaer, the Town Council met and Apparel (Tidwoads), and the Mer-
and elected Lanod Ondabar (Ne) of Iriea- chants Guild (General Store). NPCs of
bor, the little-known brother of the well- note include Bitris Ironaxe (Bitris Ruthek),
respected Delfen Yellowknife Ondabar Demetira Landscraper (female shield dwarf
(Allustan, but CN, short, and increasingly variant of Jalek), Derwin Ironeater (Ragno-
stout), as governor-mayor. Rumors suggest lin Dourstone, brother of Derval), Filar-
that the Town Council settled on Lanod ion Filvendorson (Ellival Moonmeadow),
Ondabar as a compromise candidate and Gauth Ironaxe (Gauth Grobadore), Kaul-
lesser evil in lieu of Balabar Smenk. bach (female variant of Velias Childramun),
As governor-meneral, Lanod quickly Ransaran (Tyrol Ebberly),
appointed his old adventuring compan- The region surrounding Daggerford is
ion, Cubbin, as sheriff and began selling best described in the web enhancement
political favors from the former dukes for City of Splendors: Waterdeep, found on
castle to the highest bidder. In less than the Wizards of the Coast website. Water-
24 months, the once-proud town of Dag- deep, City of Splendors (the Free City),
gerford has become synonymous with lies 120 miles by highway through plains

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Chad Du Lac & Jim Zubkavich

BACKDROP: DIAMOND LAKE


By Erik Mona

Kick o Dungeons new 12-adventure Age of Worms Adventure Path campaign with this overview of Diamond Lake, a run-down mining
community nestled in hills laden with the tombs of a dozen lost civilizations.

Tirria, Auric, and Khellek

Chad Du Lac & Jim zubkavich

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12 DUNGEON 124 Supplement


Balabar
Smenk

Kullen

Chad Du Lac & Jim zubkavich

Allustan

Chad Du Lac & Jim zubkavich

Chad Du Lac & Jim zubkavich

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#125
MAP & HANDOUT SUPPLEMENT
PRODUCED BY PAIZO PUBLISHING, LLC.
WWW.PAIZO.COM

Joachim Barrum

THE THREE
FACES OF EVIL
By Mike Mearls

Clues discovered in Diamond Lake lead to


the Dark Cathedral, a forlorn chamber hid-
den below a local mine. There the PCs battle
the machinations of the Ebon Triad, a cult
dedicated to three vile gods. What does the
Ebon Triad know about the Age of Worms,
and why are they so desperate to get it
started? An Age of Worms Adventure Path
scenario for 3rd-level characters.

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1 DUNGEON 125 Supplement


Theldrick

Ragnolin
Eva Widermann Dourstone

Eva Widermann

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The Faceless One

Grallak Kur

Eva Widermann

Steve Prescott

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Steve Prescott

Horshoe Area 17
Caverns

5 ft.

Area 14
Robert Lazzaretti Robert Lazzaretti

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4 DUNGEON 125 Supplement


Caves
of
Erythnul 12

KK
13
A
G

18

14

17
15

16
One square = 5 feet

Robert Lazzaretti Robert Lazzaretti

Grimlock
Cavern 19

up
18

20

down

N 21

One square = 5 feet

Robert Lazzaretti Robert Lazzaretti

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Citadel of Hextor
10

11
7

2 4
3

One square = 5 feet


N

Robert Lazzaretti Robert Lazzaretti

Dark
Cathedral Area
22

Area Area
12 2

elevator

One square = 5 feet


Robert Lazzaretti Robert Lazzaretti

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Labyrinth of Vecna

27

N 25
26
23

24
S

S
S
S

S S S S S
W
S
S

S
S
S

S S
S S
S

S S
S

S Group 2
22

Group 3

S S S S S
Group 1

One square = 5 feet

Robert Lazzaretti

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Robert Lazzaretti

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8 DUNGEON 125 Supplement


The Age of Worms
The secrets of this page are most holy. Know ye heretics who invade them that the eye of Vecna is upon you. If you read this, Theldrick,
you have either slain me and doomed our cause, or the time is nigh for our nal victory.
At last the riddle of this place is solved. In ages past, a great being known as Kyuss rose above the petty warlords who fought and
struggled for material gain. Mighty Kyuss is the herald of the Overgod. Soon, he will sound the clarion call to the faithful. The three sun-
dered faiths shall be made whole.
The undead our agents spotted must be located and captured. If they bear the worms of Kyuss then they perhaps hold the final
answer to our research. The Ebon Aspect stirs within the pool, but it is still not ready to emerge. Perhaps a traumatic event an
invasion by heretics, a great battle fought within these halls could awaken it. But even then it will attain only a minor form.
The Way of the Ebon Triad speaks of the danger of awakening the aspect too soon. Our work will be for naught.
We must nd the worms and the undead hosts that carry them. If they are not here, then we must send agents to the Ri. If Kyuss him-
self, or his agents, cannot shepherd in the Age of Worms, then we shall do it ourselves so that the Overgod may live.
Our course is clear, my dear Theldrick. Smenk is longer useful to us and must die. Kill him, then send agents to the Mistmarsh, across the
southern hills. I believe that we will nd what we are looking for there, among the lizardfolk. Summon more of your warriors. If the calcula-
tions and portents are correct, the time for covert action is at an end. As the Age of Worms begins, we must strike hard and fast to prepare the
coming of the Overgod.
Of course, dear Theldrick, if you were so rash as to slay my followers and I, then you, soon, shall join me in the aerlife. Doubtless your
treachery has already stirred the Overgod. Our mission has failed, and you will die at his hands.

Excerpts from Theldricks Journal


Praise Be to the Scourge of Battle,
The Faceless One grows increasingly concerned. That addled beast Grallak Kur has yet to provide new insights into the Overgods nature.
The crude missives he sends speak of the worms, of a slumbering power that must be awoken, but nothing more. I wish he would go back to
the black pit that spawned him if he has nothing more to oer.
The Faceless One tells me this ties into an ancient gure, a being of great power. Of course, he tells me little else. He enjoys keeping his
secrets, but he forgets that they ourish only behind the protection of Hextor. His latest taunt is a scroll that he tells me contains all the
answers I seek. Of course, the fool wrote it in a cipher. Were it not for the dictates of the Ebon Triad, I would lead my troops into their
damnable labyrinth and kill every last bird and wizard within it.
Grallak is the key. Thank the Scourge that he trusts me and not the Faceless One. Otherwise, I doubt the Faceless One would bother
imparting anything to us. We cannot trust these mages. When the Overgod arises, I think it will be time to settle some old scores.

Under the Heralds Watchful Eye We Conquer,


Grallak Kur has nally yielded a useful clue. I personally delivered it to the labyrinth, and the Faceless one giggled like a blood
addled berserker when he saw the message. Grallak spoke of the worms again, of course. He says that even now they stir and writhe.
The world is like an apple infested with them. All seems well for now, but soon they burst through the skin and swarm across the land.
Still, part of this vision troubles me. Grallak spoke of a great power behind them, but the Ebon Triad teaches that these worms will
awaken the Overgod. Is there some other power at hand here that we cannot see? Is it friend or foe?
The Faceless One knows more, but he of course has little to say. Perhaps Grallak has invented everything. His monstrous kin are few
in number and battered aer their pilgrimage through the Underdark. If he is an imposter or trickster, we may need to root him out of
this place. In that case, our agents must make another supply run. Six coils of rope, and perhaps bows and more arrows, should do the
trick. With the petitioners leading the way we can uncover any ambushes they have within the clis.

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#126
MAP & HANDOUT SUPPLEMENT
PRODUCED BY PAIZO PUBLISHING, LLC.
WWW.PAIZO.COM

Joachim Barrum

ENCOUNTER AT
BLACKWALL KEEP
by Sean K Reynolds

The wizard Allustan requests the partys com-


pany on a trip to Blackwall Keep, a militia out-
post on the border of a treacherous swamp.
But what of the green worms and unkillable
zombies plaguing the region, and what fell
secret is locked in the keeps forlorn basement?
An Age of Worms Adventure Path scenario for
5th-level characters.

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1 DUNGEON 126 Supplement





Robert Lazzaretti Robert Lazzaretti

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Spawn of Kyuss

Marzena

Eva Widermann
Eva Widermann

Robert Lazzaretti Robert Lazzaretti

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3 DUNGEON 126 Supplement


Lizardfolk
Lair 1

6e
5

c
4

6d 2

6a
6c 3

6b N
7
8

10

One Square = 5 feet

Robert Lazzaretti

Robert Lazzaretti

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4 DUNGEON 126 Supplement


Steve Prescott

Steve Prescott

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5 DUNGEON 126 Supplement


Kyuss
Spawnling

Eva Widermann

Shukak

Eva Widermann

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RUNNING ENCOUNTER AT
BLACKWALL KEEP IN THE FORGOTTEN REALMS
by Eric L. Boyd

I
Lizard Marsh Encounters
n the Realms, the town of Dagger- local lordlings is Baron-
ford (Diamond Lake) lies along the ess Piann Cromm (LN The following table replaces the Mistmarsh Encounters
north bank of the River Delimbiyr, female Tethyrian human table found in Dungeon #126, page 28.
some thirty or so miles inland. Instead of Aristocrat 2) of Cromms d% Encounter
owing freely into the Sea of Swords, the Hold (Blackwall Keep). 01-05 1 young black dragon (EL 5)
River Delimbiyr dissolves into a morass of The redoubtable baroness 06-15 1 ceratosaur (EL 7)
waterways threading beneath cold-weather lost her husband and only 16-25 2 pternadons (EL 5)
cypress trees festooned with hanging moss, son to lizardfolk raiders of 26-40 5 lizardfolk (EL 5)
known as the Lizard Marsh (Mistmarsh). the Blue Feather tribe over 41-50 1 gargantuan monstrous centipede (EL 6)
Possible encounters on the way to the Liz- a dozen years ago. Since 51-60 4 dire toadsMM2 (EL 5)
ard Marsh (see Encounters on the Road in then, she has ruled her 61-70 4 monitor lizardsMM (EL 5)
Dungeon #126, page 19) include religious husbands holdings with a 71-100 Roll once on Mistmarsh Table
pilgrims of Lathander (St. Cuthbert), orcs or rm but fair hand, grimly
goblins from the High Moor, or lizardfolk holding on to this dangerous territory in In addition, there is a prominent portrait of the
of the Blue Feather Clan (notable for their memory of their loss. baroness with her late husband and son.
ornamental belts and baldrics laced with When the PCs arrive at Cromms Hold,
distinctive blue feathers). the garrison commander Baroness Piann Redeye
The Lizard Marsh is home to several tribes and thirteen soldiers (LN male and female Redeye is the king of the Redeye tribe and an
of lizardfolk, including the Blue Feather Clan Tethyrian and Illuskan human Warrior 1) ally of the black dragon Ilthane. This power-
and the Redeye Tribe (Twisted Branch Tribe), are the remaining survivors holding out fully built lizardman stands nearly 7 feet tall,
dinosaurs such as ceratosaurs and pternadons, against the assault. (The Realms variant with the clawed hands, long tail, and toothy
detailed in Serpent Kingdoms, and several black has one less soldier and the garrison jaws typical of his race. Whereas most lizard-
dragons, including Ilthane. The presence of commander has survived.) The assault is folk have a thin white membrane that grows
dinosaurs so far from their native Chult has being led by lizardfolk of the Redeye Tribe, hard scales ranging in color from onyx black
led some sages to speculate about the pres- notable for their baldrics of red-brown to olive green to mud brown, Redeyes skin
ence of a portal in the marsh, while others pelts and red eye tattoos encircling their and scales are a putrescent, almost glowing,
believe the dinosaurs sprang from eggs lost left eye. A DC 15 Knowledge (local) check green hue.
during the wreck of the Jungle Queen, which reveals that the Redeye tribe was once one Redeye (Shukak) was once a divine cham-
was driven into the marsh and wrecked dur- of the more peaceful lizardfolk tribes, led pion of Semuanya, tolerant of other races
ing a terrible storm over a century ago on its by a shaman named Redeye, who was nota- and willing to negotiate with humans. In
way back to Waterdeep from an expedition to ble for his willingness to negotiate with the Year of the Wave (1364 dr), Redeye was
the northern coast of the Jungles of Chult. humans. According to reports (which dif- leading a lizardfolk hunting party that
The region around the marsh is ruled by fer significantly from the truth), Redeye crossed paths by chance with the Company
various human lordlings (most of whom (Shukak) was slain a decade or so ago by of the Black Claw, a band of adventurers in
claim the title of baron) who trace their a party of adventurers, only to return as a the employ of Ilthane, whose territory lay
lineage back to Delimibiyran, the King- lich. Since that time, Redeye has report- near Redeyes tribal lands. The two groups
dom of Man. Traditionally, these lordlings edly transformed his followers into a quickly came to blows.
have allied themselves with the Duchy of brutal band of raiders bent on vengeance Unbeknownst to Redeye, Ilthane had
Daggerford, tithing some of their monthly against humanity. recently agreed to enter into Dragothas ser-
income to the duke in exchange for assis- Conversion notes for the Fields of Pesh, vice. She had sent the Company of the Black
tance in keeping the lizardfolk of the Rod of Seven Parts, Queen of Chaos, and Wind Claw to Daggerford to meet with an agent
marsh contained. Since the death of the Dukes of Aaqa are detailed in the Realms con- of the undead dragon and bring back a set
duke, this traditional alliance has begun to version notes for The Whispering Cairn. of potions. The potions contained alchemi-
break down, and the Lords of Waterdeep The Commanders Quarters (area 8 of cal additives with which the black dragon
(Free City) have quietly taken an increased Cromms Hold) should have a slightly richer set planned to begin her activities on behalf of
role in supplying supplemental troops to of furnishings than described in the adventure. Dragotha. At the end of the battle, Redeye lay
contain the lizardfolk tribes. One of the dying amongst the corpses of his friends and

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7 DUNGEON 126 Supplement


foes. In desperation, Redeye fed on the fallen Redeye CR 8
body of a cleric of Talos and drank several of Male lizardfolk barbarian 6/divine champion 1
the tainted potions the cleric carried. [Talos]
In the wake of the battle, Redeye returned CE Medium humanoid (reptilian)
to his people a changed creature and quickly Monster Manual 169
seized control of the tribe from its aging Init +6; Senses Spot +1, Listen +1
king. Redeye credited his survival to Talos Languages Common, Draconic
the Destroyer, hoisting alo a shield bear- AC 23, touch 12, at-footed 21; improved
ing the Destroyers symbol as proof of his uncanny dodge
conversion. Under Redeyes leadership, the hp 89 (9 HD)
Redeye tribe (as it came to be known) began Fort +11, Ref +7, Will +3
an aggressive series of raids against the sur- Spd 40 .
rounding human communities. Aer several Melee +1 returning trident +14/+9 (1d8+5/1920) and
townsfolk witnessed Redeyes fanaticism, bite +10 (1d4+2)
rumors spread among the human commu- Ranged +1 returning trident +12 (1d8+5/1920)
nities of the region that some sort of aspect Base Atk +8; Grp +12
of Talos was leading the lizardfolk. Special Atk rage 2/day
Meanwhile, Ilthane had reestablished con- Abilities Str 18, Dex 15, Con 18, Int 11, Wis 12, Cha 12
tact with Dragothas agents and acquired a new SQ hold breath, lay on hands 1 point/day, trap sense +2
set of Kyuss worms. Eventually, Ilthane real- Feats Improved Critical (trident), Improved
ized that the reports of a lizardfolk aspect of Initiative, Multiattack, Weapon Focus (trident)
Talos began shortly aer the disappearance of Skills Balance +8, Intimidate +7, Jump +12, Knowledge
the Black Claws and that the two events were (religion) +3, Sense Motive +4, Swim +8
probably related. Aer her initial attempt to Possessions shield of the destroyer (+1 heavy steel
infect the lizardfolk with masses of undead shield), +1 returning trident, bracers of armor
worms failed, Ilthane approached Redeye and +3, Redeye (single eye of the eagle made of a
forged her alliance with the tribe. Now, in translucent ruby lens), pouch containing 31 cp,
addition to her plot to incubate a new crop of 35 sp, and 90 gp.
worms in the tribes eggs, Ilthane keeps close Rage (Ex): While he is raging, Redeyes statistics
watch over Redeye, observing how he unknow- change as follows:
ingly serves her needs. AC 21, touch 10, at-footed 19; improved
uncanny dodge
hp 107 (9 HD)
Fort +13, Will +5
Melee +1 returning trident +16/+11 (1d8+7/1920) and
bite +12 (1d4+3)
Ranged +1 returning trident +12 (1d8+7/1920)
Grp +14
Abilities Str 22, Con 22
Skills Jump +14, Swim +10

RUNNING ENCOUNTER AT
BLACKWALL KEEP IN EBERRON
by Keith Baker

E ncounter at Blackwall Keep


brings the heroes into conict
with a tribe of misguided lizard-
folk, who have become tools of those who
seek to usher in the Age of Worms. Only a few
had a long-standing conict with the local
lizardfolk, and that the keep was built to hold
these lizardfolk raiders in check. However, in
Eberron, weve set the Free City as Sharn, and
there arent any lizardfolk near Sharn.
Over the last century, lizardfolk have been
found in other dark corners of Khorvaire.
Explorers and soldiers seeking refuge
have found lizardfolk in a variety of caves,
swamps, and jungles, including the Kings
changes are required to adapt the adventure Or are there? Forest of Breland.
to Eberron, but these create ideas that you In modern-day Khorvaire, the largest The Kings Forest is a a rain forest that cov-
may wish to explore in the future. concentration of lizardfolk can be found in ers thousands of square miles, stretching out
Qbarra. But the lizardfolk are reclusive by north and east of Sharn. Although hunting is
The Lizardfolk of the Kings Forest natureand until humans settled Qbarra prohibited, the Kings Forest has long been a
Encounter at Blackwall Keep is based around during the Last War, no one knew about the haven for poachers and brigands, as well as
the idea that the people of the Free City have reptilian civilization hidden in the jungle. monsters and magical beasts that were hunted

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8 DUNGEON 126 Supplement


down and killed if they ventured into the are on edge; aggressive PCs could provoke The Mistmarsh
open. The lizardfolk of this region fought the them to violence. The Mistmarsh is an exceptionally swampy
Dhakaani goblinoids and the minions of the Lizardfolk: As lizardfolk are not common area of the jungle to the east of Blackwall
Daelkyr thousands of years ago, and learned in the region, this party is from the same Keep. The rough terrain has kept hunters
to fear outsiders. For centuries they have been tribe that is attacking Blackwall, and they from exploring it thoroughly, which made
living under the noses of the human invaders, attack humans on sight. it a haven for the lizardfolk and dangerous
hidden in the heart of the forest and avoid- Orcs: Instead of encountering orcs, beasts rarely found in the open woods. It
ing all contact with the soskins. But then the a result of 8690 results in an encoun- can be used as a marshy region within a vast
plague of worms struck down their children. ter with 3 Unhinged Soldiers (EL 4). The rain forest, and not a freestanding swamp.
The dragon Ilthane came to their hidden vil- powers of Khyber and Xoriat are always The ghouls encountered in the Mistmarsh
lages and told them the humans and the other lurking in the shadows of Eberron, and are the remnants of a band of soldiers of
soskins were to blame for the catastrophe, the horrors of war have driven these Brel- the Emerald Claw. The Claw sent this unit,
and for the last decade she has nutured the ish soldiers to the worship of the Dragon composed of a priest and several soldiers,
ames of rage in the hearts of the lizardfolk. Below. They have become ravenous can- to Breland to perform acts of sabotage dur-
The lizardfolk have never attacked Blackwall nibals and only emerge from the Kings ing the war. Aer some of the soldiers were
Keep, until now. Forest to prey on travelers on the road. killed by beasts in the forest, the priest ani-
Characters who make a DC 20 Knowledge They are filthy: their clothes are torn, mated their corpses as ghouls. Aer the
(nature) or bardic knowledge check upon their eyes are mad, and they are covered priest fell to a Brelish patrol, the ghouls ran
seeing the lizardfolk recall stories about with dirt and dried blood. They have lost wild, killing and transforming the rest of the
hunters who claimed to have seen lizardfolk the ability to speak and are driven only soldiers. People familiar with Karrnath may
in the Kings Forest. These stories depict the by hunger and instinct. If any of the PCs recognize the distinctive uniforms of the
lizardfolk as shy and peaceful. While the liz- served Breland in the war, perhaps they Emerald Claw (see page 226 of the Eberron
ardfolk have druids, they do not follow any recognize one of these unfortunates as a Campaign Setting).
of the Eldeen druidic traditions presented in former comrade-at-arms.
the Eberron Campaign Setting. The Lair
Unhinged Soldier CR 2 The harpies found in area 4 served Breland
Blackwall Keep Male human warrior 2/barbarian 1 as mercenary scouts during the Last War.
This fortress is located 130 miles north of N Medium humanoid Aer they were severely wounded in battle,
Sharn, where the Kings Forest reaches out Init +1; Senses Spot 1, Listen +3 the harpies were found and healed by the
toward the banks of the Dagger River. It Languages Common lizardfolk. The lizardfolk treat them well,
is part of a chain of small fortresses set AC 15, touch 11, at-footed 14; Dodge, Mobility and the harpies have chosen to remain with
along the trade road, which both watch the hp 18 (3 HD) their new allies. Shukak, the Lizard King,
shores of the Dagger and combat poach- Fort +5, Ref +1, Will 1 was not raised as a slave, but he was cap-
ers, bandits, and other threats that emerge Spd 40 . tured by a hunting expedition and pressed
from the Kings Forest. The swampy jun- Melee longsword +4 (1d8+1/1920) into ghting in the Burning Ring of Sharn.
gle east of Blackwall Keep has an unusu- Base Atk +3; Grp +4 This is against the Code of Galifarbut
ally high percentage of dangerous magi- Special Atk rage 1/day people liked watching the creature ght,
cal beasts, and the keep has always had a Abilities Str 12, Dex 13, Con 11, Int 8, Wis 9, Cha 10 and Hoas Junter paid the Watch to look
skilled battle mage on hand to handle these Feats Dodge, Mobility, Toughness the other way.
monsters. At present, that is Allustans Skills Climb +3, Intimidate +6, Jump +3, Listen +3,
friend Marzena. Survival +4 Ilthane
Possessions longsword, studded leather armor, You may wonder how the dragon Ilthane ts
Encounters on the Road heavy wooden shield into the grand scheme of things: arent the
Goblins and orcs are not inherently savage in Rage (Ex): While he is raging, an unhinged dragons of Argonnessen the ancient ene-
Eberron, and this is too deep in Breland for soldiers statistics change as follows: mies of the Lords of Dust? This fact makes
raiders from Droaam or Darguul. Revise the AC 13, touch 9, at-footed 12 the corruption of a dragon to the cause of
following encounters: hp 24 (3 HD) darkness all the sweeter. More informa-
Goblins: The goblins are poachers, who Fort +7, Will +1 tion about Ilthane, her master Dragotha,
rely on the game they nd on the edge of the Melee longsword +6 (1d8+3/1920) and their ties to the oldest evils of Eberron
forest to feed their families. While they are Grp +6 will be revealed in future installments of
not evil or innately hostile, they are return- Abilities Str 16, Con 15 this appendix.
ing from the hunt with illegal venison and Skills Climb +5, Jump +5

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9 DUNGEON 126 Supplement


#127
MAP & HANDOUT SUPPLEMENT
PRODUCED BY PAIZO PUBLISHING, LLC.
WWW.PAIZO.COM

Joachim Barrum

THE HALL OF
HARSH REFLECTIONS
by Jason Bulmahn

The Free City: a shining gem in the crown


of cultured civilization. Beneath the surface
of this bustling metropolis is a rot, fester-
ing in the darkness, manipulating the lives
of those unaware of its presence. Now a
small adventuring band from out of town
may be in over their heads. Their actions in
Diamond Lake have attracted the wrath of
one of the citys hidden masters. A gang of
inltrators and an enigmatic mastermind
plot their destruction, and only tracing the
rot to the root can stop the onslaught. An
Age of Worms Adventure Path scenario for
7th-level characters.

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1 DUNGEON 127 Supplement


Zyrxog

Telakin

Eva Widermann

Eva Widermann

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2 DUNGEON 127 Supplement


Octopin

Eligos

Eva Widermann

Eva Widermann

Steve Prescott

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3 DUNGEON 127 Supplement


Robert Lazzaretti
One square = 5 feet
The Crooked House Tavern
Private
Hall

3
2
1

6
5

7
Stage

up

3
2
1
up

Third Floor

E
Second
and
Storage

Kitchen

S
N
Floor
First

Robert Lazzaretti

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4 DUNGEON 127 Supplement


Sodden Hold

D7
D9

D8
D19 S

A D
D12
B D6 E D10 T
D5 D13
C
D11 D11 D11 D14

S
T

S S
catwalk
D1 D2 D15

S
D16

D3 D4
N
T
T
D17
W E T
D18

T S

One square = 5 feet S


Robert Lazzaretti

Robert Lazzaretti

Dungeon #127 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

5 DUNGEON 127 Supplement


M12

M13
Zyrxogs Lair
M11

M14

M10
M3
M9

M4

M8
M6

M5
N M7
M2

W E
M1

S
One square = 5 feet

Robert Lazzaretti

Robert Lazzaretti

Dungeon #127 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

6 DUNGEON 127 Supplement


RUNNING HALL OF HARSH REFLECTIONS
IN THE FORGOTTEN REALMS
by Eric L. Boyd

I n the Realms, Waterdeep (Free City)


lies north and slightly west of Dagger-
ford (Diamond Lake) on the protected
shore of Deepwater Harbor (Selintan River).
Waterdeep is a walled city divided into seven
While friendly and trustworthy enough,
Dagsumn is a stickler for details. Capable
of creating his own magic items and spells,
Dagsumn still prefers to collect them as
payment with a minimum of risk. He can
kin is one of the nine greater doppelgang-
ers, whose personal ambitions have long
involved controlling economic activity in
Dock Ward. Toward this end, Telakin and
its agents have infiltrated the ranks of the
wards (districts/quarters), including Castle be somewhat of a bore and pest when he City Guard, several merchant houses, and
Ward (Garden District), Dock Ward (River catches wind of a new item, constantly bela- several guilds, all of which are key players
Quarter), North Ward, Trade Ward (Foreign boring guests for details. in the daily affairs of Dock Ward. Telakin
Quarter), Sea Ward, South Ward (Artisans never shows his brand openly, for to do so
Quarter), and the City of the Dead. There are Midnights Muddle would invite Hlaavins wrath.
no walls between wards in the City of Splen- The neighborhood known as Midnights Telakins lair, the Sodden Hall, lies down
dors, but Waterdeep has an extensive sys- Muddle occupies one block within City by the docks at the southern end of the small
tem of sewers beneath the streets (see City of Ward, just southeast of the Market. Mid- block between Full Sails (D35) and Seaswealth
Splendors: Waterdeep, pages 121126, for details, nights Muddle is bounded by Bazaar Hall (D39) on the map found in City of Splen-
including expanded encounter tables). Street, the High Road, Lamp Street, and dors: Waterdeep, page 104. (Simply rotate the
Conversion notes for Prendergast Gast the Street of Bells. map in the adventure 180 degrees, so that the
Brokengulf (CE male Tethyrian human The Crooked House lies at the northern water is south of the warehouse and assume
ghter 13) (Loris Raknian), and the Field of tip of the block, at the corner of the High the building actually extends out over the har-
Triumph (Free City Arena) ($77) are given Road and Bazaar Street. Tarquin Shortstone bor, rather than stopping just a few feet short
in the Realms conversion appendix for The XXVI, proprietor of the Crooked House, is an as shown on the Waterdeep map.) The illithids
Champions Belt. old friend of Dagsumn. He frequently meets secret passage (D19) is a tertiary tunnel that
Dagsumn for a friendly game of lanceboard leads east to the primary tunnel that connects
Dagsumn (dragonchess) at the Elfstone Tavern (C32). SF54 with the harbor on the sewer map found
Gaunt and ghostly-pale, Dagsumn (LN in City of Splendors: Waterdeep, page 123.
male Illuskan human wizard 7) (Eligos) is The Unseen The prisoners found in area D6 of Sodden
an austere man of moderate height, given The Unseen is a consortium of shapechang- Hall include Tryssia Lanngolyn (CN female
to bulky blue and green robes. Despite his ers, thieves, illusionists, and assassins that Lantanna aristocrat 4) (Ilya Starmane), heir
apparent physical failings, he is a skilled has been growing in strength and numbers to House Lanngolyn, and Gattel Watam, a
practitioner of the Art with a hunger for in Waterdeep for nearly three decades. The former city magister. Ilservs note, found in
magical power. Dagsumn hails from Port Unseen began as a druuth (a cabal of dop- Telakins sanctum (area D18) uses the words
Llast and had a brief apprenticeship with pelgangers led by illithids), tasked to inl- Brians forge instead of cold forge.
Malchor Harpell (Manzorian) at the Tower trate and spy on the City of Splendors for
of Twilight (Fortress of Unknown Depths). the Underdark city of ChChitl. The death Tentacles of ChChitl
While the two did not part company as ene- of the elder brain of the Kingdom Below has Ilserv (Zyrxog) has long served as emissary to
mies, they have not spoken in over 25 years. forced the druuth to operate independantly, Waterdeep for ChChitl, the Kingdom Below.
Dagsumn came to Waterdeep to make his enabling a greater doppelganger named An ill-fated alliance with old Xanathar (a
fortune, but his brief adventuring career Hlaavin (NE half-illithid greater doppel- beholder since replaced by the Eye as leader
gave way long ago to casting spells and ganger sorcerer 9) to emerge as the leader of of the Xanathar Thieves Guild) led to a con-
tutoring lesser mages. He can usually be the now-autonomous band. The Unseen are frontation with the Gray Hands during
found at the Elfstone Tavern (C32) (Webs detailed further in City of Splendors: Waterdeep which old Xanathar petried Ilserv, forcing
Dragonchess Parlor) and lives in an opu- and in an upcoming issue of Dragon. the illithid to spend several years in the gar-
lent apartment (Eligoss manor) nearby with The leaders of the Unseen are nine den of Mirts Mansion (C52) before it could
his wife, Kyrss Wands (LG female Tethyrian enigmatic mirrorkin, known more com- engineer its escape. Aer eeing to the King-
human aristocrat 3) (Pollard), the youngest monly as greater (or elder) doppelgang- dom Below, Ilserv has returned to Waterdeeps
child of Maskar Wands. Dagsumn prefers ers. Although they work together closely sewers to reestablish illithid control over the
to engage in spellcasting in the City of the to expand their influence in the City of Unseen, without exposing the errant druuths
Dead, protected by hired guards, where few Splendors, each mirrorkin has its own activities in Waterdeep (and undermining the
can glean his secrets through observation. particular personality and agenda. Tela- point of such a takeover).

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7 DUNGEON 127 Supplement


Ilserv began the process of making Telakin but it needs Telakins knowledge of the arti- or because Telakin discovers its presence,
a thrall by oering the greater doppelganger fact in order to use it eectively. Ixiaxian bargains with the PCs for its life.
access to the mind clone. Telakin agreed with- Some weeks ago, Hlaavin tasked the doppel- Hlaavins agent oers to trade Telakin (if
out the knowledge of Hlaavin, who it hopes ganger Ixiaxian with keeping an eye on Telakin. still alive) or itself (if Telakin is dead) for the
to someday supplant as leader of the Unseen. The leader of the Unseen instructed his lackey to abducted PC, if the rest of the PCs agree to
Although Telakin received the device and its watch for an opportunity to move against Telakin destroy Telakins hidden master. If the PCs
inuence within the Unseen has grown as and his mysterous master through the manipula- acquiesce, Hlaavin arranges an ambush by
a result, the negotiations brought Telakin tion of a third party (such as the PCs). Masks Conscripts during the prisoner swap,
into close proximity with Ilserv, which gave While spying on Telakins agents, Ixiaxian again fearing that the PCs have learned too
the illithid the opportunity to enslave the observes their interest in the PCs. At the rst much about the operations of the Unseen. If
greater doppelganger. opportunity, Ixiaxian replaces one of the PCs this ambush fails, Hlaavin arranges a second
Ilservs lair lies beneath Brian the Sword- with the assistance of other doppelgangers attempt during the events of The Spire of
masters Smithy (Cold Forge) (S7), just south loyal to Hlaavin. Ixiaxians objective is not to Long Shadows, as noted above.
of the secondary passage that runs east from betray the PCs in area D15, as discussed in the
the junction room (SF55, no surface connec- adventure, but to use them as a defensive shield A Night on the Town:
tion) located under the wide part of Candle behind which it can spy directly on Telakins Wormfood #4 in the FORGOTTEN REALMS
Land, west of the Way of the Dragon. (Simply operations. (Change encounter D15 to be all Entertainment can be found in every quarter
rotate the map in the adventure 180 degrees, doppelgangers and not include the missing PC. of the City of Splendors, as detailed in City of
so that the illithids lair is south of the sewer The EL remains unchanged, as Ixiaxian does Splendors: Waterdeep and the 2e product, Volos
passage.) Waterdeeps sewers, including pas- not betray the PCs here, but one additional Guide to Waterdeep (still available online in PDF
sage widths and encounters, are fully detailed doppelganger is present in the guise of the PC format from various vendors). Four locales
in City of Splendors: Waterdeep. Ixiaxian already replaced.) If possible, Ixiaxian detailed in Dragon #336 are easily placed
seeks to avoid damage to the Telakins device in Waterdeep. The Blueberry Theatre is best
Hlaavin vs. Ilserv and keep Telakin alive (for now), but its primary placed in the southeastern corner of Castle
One additional sub-plot revolves Telakins objective is to ferret out the identity of Telakins Ward. The Checkered Circle is usually found
relationship with Hlaavin. Hlaavin suspects suspected secret master and, if possible, have in Dock Ward. Thaddeus Tightst is in the
that Telakin has fallen under the inuence of the PCs bring him down. Once Ilserv is dead, employ of Elaith the Serpent Craulnobur,
an illithid of ChChitl, but so far the leader Ixiaxian arranges an ambush at a later date by a the infamous elven crime lord who secretly
of the Unseen has little evidence. Hlaavin doppelganger loyal to Hlaavin, fearing that the owns the operation. Honest Axebeards House
has no desire to see Ilserv or the Concord of PCs have learned too much about the opera- of Dice is also well suited for Castle Ward, at
Elders in ChChitl reestablish control over tions of the Unseen. This ambush occurs dur- the northern end of the district just south of
the druuth, but Hlaavin wants to avoid openly ing the events of The Spire of Long Shadows the Market. Josiels Bathhouse is appropriate
moving against them until the groups posi- in the village of Longsaddle (Magepoint). for the northern end of Trades Ward, just east
tion within the social fabric of Waterdeep is If Ixiaxians deception is discovered by of the Market. None of these locales lies on
more secure. In addition, the leader of the the PCs during the course of the adven- a major road, but all are famous enough to
Unseen wants control of Telakins mind clone, ture, whether through their own actions come to the attention of the PCs.

RUNNING THE HALL OF


HARSH REFLECTIONS IN EBERRON
by Keith Baker

T he Hall of Harsh Reections


brings the adventurers to the
Free City, where a mind ayer
tries to destroy them through use of his doppel-
ganger thralls. Here are a few ideas for convert-
d% Encounter
0110 3 angry warforged (male personality
warforged ghter 2) (EL 4)
1120 4 unhinged soldiers (male human
warrior 2/barbarian 1) (EL 5)
Lord of Blades, and are lled with anger
towards the humans who built them to
die. They will be hostile toward any party
including members of House Cannith;
otherwise they are simply unfriendly. They
ing this scenario to the world of Eberron. 2125 2 thieves (male and female human are spoiling for a ght, but if the party acts
rogue 3) (EL 5) in a conciliatory manner (especially if a
Journey to the Free City 2630 2 harpies (EL 6) warforged PC acts as party spokesman)
The roads of Breland are dangerous, but the 31-35 2 trolls (EL 7) hostilities can be avoided.
danger is more likely to come from people than 3640 1 warforged insurgent (female personality Unhinged Soldiers: These crazed warriors
monsters. Wild creatures rarely strike on the warforged rogue 4/articer 3) (EL 7) are described in the web enhancement for
road, but in the aermath of the Last War, other 4100 none Encounter at Blackwall Keep. Driven mad
travelers may be far more dangerous than ani- Angry Warforged: These warforged have by the war, they will attack with no concern
mals. Heres an alternative encounter chart: been stirred into a frenzy by agents of the for self-preservation.

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8 DUNGEON 127 Supplement


Thieves: These brigands are former Villains: Telakin and Zyrxog ness and blindsight. They will use their long
scouts from the Cyran army. They steal Telakin and his band of doppelgangers have tentacles to trip enemies, taking advantage
both as a matter of survival, but also out no connections to the Tyrants of Sharn. The of reach and Combat Reexes to keep oppo-
of a desire to avenge their fallen coun- greater doppelgangers are creatures of the nents on the ground.
try. They wont attack a group containing Dragon Below, the result of generations of
Cyrans, although they may approach the daelkyr and illithid experimentation. Telakin Dolgaunt Monk CR 5
adventurers and encourage the Cyrans to was sent to this city to aid a local mind ayer, Male dolgaunt monk 3
join their fight. and has lured followers from among the dop- Eberron Campaign Setting 281
Harpies and Trolls: These creatures were pelganger community with promises of power. LE Medium aberration
brought over from Droaam to ght in the If you wish to have this group play a long-term Init +5
Last War; with the war over, they are slaking role in the game, they could actually be rivals Senses blindsight 360 .; Spot +9, Listen +8
their bloody instincts as bandits. of the Tyrants. Tyrant One has his own plans Languages Common, Goblin, Orc,
Warforged Insurgent: Trained to serve as to spread changeling inuence across Sharn, Undercommon; can silently communicate
an assassin in the Last War, this warforged and his agenda doesnt match that of Telakins with other dolgaunts within 30 feet.
soldier has whole-heartedly embraced doppelganger-only society. If adventurers AC 22, touch 19, at-footed 17
the ideology of the Lord of Blades. She think the Daask/Boromar conict makes life hp 29 (5 HD) DR 5/byeshk or magic
has been preaching to the warforged of dicult, wait until they are caught in a middle Fort +4 Ref +8 Will +10 (+12 vs enchantment); evasion
the region, but she also takes pleasure in of a gang war between two dierent gangs of Spd 40 . (8 squares)
hunting creatures of esh. She is patient shapeshiers! The Tyrants do not have access Melee 2 tentacles +7 (1d3+4) or
and will stalk the party, waiting for people to the mind clone; but once they learn of it, they unarmed strike +7 (1d6+4) or
to sleep; she will then use cats grace and will certainly want to acquire it. unarmed strike +5/+5 (1d6+4)
personal weapon augmentation, sniping at As for Zyxog, Sharn already has a local mind Space 5 . Reach 5 . (10 . with tentacles)
the guards and hoping that sneak attack ayer: Chyrassk, mentioned on pages 102 and Base Atk +3; Grp +11
damage and the eect of the augmented 175 of the Sharn: City of Towers sourcebook. The Atk Options Combat Expertise, Improved
weapon can quickly incapacitate foes. If a simplest path is to replace Zyrxog with Chy- Grapple, Improved Trip
warforged is with the party, the insurgent rassk: keep the statistics given in the adventure, Special Atk vitality drain
will focus on the other members of the but use Chyrassks name and his home in Khy- Combat Gear potion of cure moderate wounds,
party, planning to speak to the warforged bers Gate. However, if Chyrassk has already potion of mage armor, oil of darkness,
once she has eliminated the humanoids. played a signicant role in your campaign, alchemists re (2), tanglefoot bag
Zyrxog can simply be an additional mind ayer Abilities Str 18, Dex 21, Con 12, Int 14, Wis 18, Cha 8
Welcome to the Free City who shares the city with Chyrassk. The Cults Feats Combat Expertise, Combat Reexes, Deect
The Free City is one of the most fabulous cit- of the Dragon Below are splintered by nature; Arrows, Improved Grapple, Improved Trip,
ies in the worldand in Eberron, it should if Chyrassk and Zyrxog are pursuing dierent Improved Unarmed Strike
come as no surprise that this becomes Sharn, projects, its wouldnt be surprising for them to Skills Balance +11, Climb +8, Hide +12, Jump +11,
the City of Towers. The party enters the city remain apart from one another. Listen +8, Move Silently +12, Spot +9, Tumble +15
through Wroanns Gate in Lower Tavicks Possessions combat gear
Landing, with the massive statue of Queen Chapter Three: Sodden Hold Vitality Drain (Ex): On a successful grapple check,
Wroann irWynarn raising her sword high Sodden Hold is located in the Grayood dis- the dolgaunt deals one point of Constitution
above the gate. trict of Cliside. Everything else about this damage in addition to normal damage. If
The Parade of Thieves: The parade is part section can be used just as it stands. If the injured, it also heals 2 points of damage.
of House Phiarlans Carnival of Shadows, DM wants to add local avor, Ilya Starmane
showcasing the fabulous beasts the circus could be replaced with Cyra irTain (Sharn: City Myrianaas CR 9
has brought to town. of Towers page 86); rescuing her will earn the Female dolgaunt monk 1/cleric 8 (Dragon Below)
party a powerful ally in the irTain family. Eberron Campaign Setting 281
Chapter Two: LE Medium aberration
Eligos and the Crooked House Swapping the Drow Init +4
Eligos lives in the Platinate district of Upper In Eberron, the drow have no ties to Khorvaire Senses blindsight 360 .; Spot +5, Listen +5
Menthis. Eligos himself is an agent of the or to Khyber, and it would be very unusual Languages Common, Goblin, Undercommon;
Chamber; while he is a powerful wizard, he for the mind ayer to have drow servants. can silently communicate with other
has chosen to keep the full extent of his arcane Instead, Zyrxog is assisted by agents of the dolgaunts within 30 feet.
skills hidden from the general populace. He Dragon Below: the dolgaunts. Use dolgaunt AC 25, touch 20, at-footed 20
is not aligned with any of the wizards circles, monks in place of the drow thralls, and the hp 71 (11 HD)
and is known merely as a sage and scholar, revised version of Myrianaas as given below: DR 5/byeshk or magic
albeit one of considerable skill. a ghastly female dolgaunt who channels the Fort +10 Ref +8 Will +15
The Crooked House makes an excel- power of Xoriat itself. Spd 30 . (6 squares)
lent addition to the Underlook district of Like the drow, the dolgaunts will use dark- Melee 2 tentacles +9 (1d3+4) or
Middle Dura. ness to their advantage, relying on oil of dark- +1 morning star of spell storing +10 (1d8+5) or

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9 DUNGEON 127 Supplement


unarmed strike +9 (1d6+4) or 2ndcure moderate wounds, death knell (DC 17), Deect Arrows, Greater Spell Focus
unarmed strike +7/+7 (1d6+4) or hold person (DC 19) (2), touch of madnessD (DC 19) (enchantment), Improved Grapple, Improved
Space 5 . Reach 5 . (10 . with tentacle) 1stcure light wounds (2), divine favor, cause fear Trip, Improved Unarmed Strike, Spell Focus
Base Atk +5; Grp +13 (DC 16), lesser confusionD (DC 18), sanctuary (enchantment)
Atk Options Improved Grapple, Improved Trip (DC 16), shield of faith Skills Balance +11, Climb +8, Concentration +12,
Special Attacks rebuke undead 3/day (+1, 2d6+8, 8th), 0cure minor wounds (3), detect magic, detect Hide +11, Jump +6, Knowledge (religion) +7,
spontaneous casting (inict spells), vitality drain poison, resistance Listen +5, Move Silently +7, Spot +5, Tumble +14
Combat Gear potion of barkskin +2, potion of blur D: Domain spell. Domains: Dragon Below, Madness Possessions combat gear, +1 morning star of spell
Spells Prepared (CL 8th, +9 melee touch): Abilities Str 18, Dex 20, Con 14, Int 12, Wis 20, Cha 8 storing (hold person [DC 19]), bracers of armor +2
4thconfusionD (DC 21), cure critical wounds, SQ Once per day, may add +3 to one Will save Vitality Drain (Ex): On a successful grapple check,
divine power, freedom of movement or Wisdom skill check (Madness domain the dolgaunt deals one point of Constitution
3rdbestow curseD (DC 18), cure serious wounds, granted power) damage in addition to normal damage. If
deeper darkness, dispel magic, prayer Feats Augment Summoning, Combat Reexes, injured, it also heals 2 points of damage.

Udon with Chris Stevens, Mark Sinclair & Kevin Yan

THE HIVE
by Philip Larwood
Hehranna
The once-dwarven wizard Hehranna knows that her previous
race, for all its pride and skill, is hampered and distracted
by lesser concernsfamily, friendship, emotion. Once they
join the Hive, they wont begrudge a few moments of pain in
exchange for the industrious awakening she has to oer them.
A D&D adventure for 5th-level characters.

Udon with Chris Stevens,


Mark Sinclair & Kevin Yan

Dungeon #127 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

10 DUNGEON 127 Supplement


#128
MAP & HANDOUT SUPPLEMENT
PRODUCED BY PAIZO PUBLISHING, LLC.
WWW.PAIZO.COM

Joachim Barrum

THE CHAMPIONS BELT


by Tito Leati

The Champions Games are here! Gladiators


from around the world converge in the Free
City! Yet this year, something dire festers in
the arenas foundations, for its director plots
one of the nal omens heralding the Age of
Worms. An Age of Worms Adventure Path sce-
nario for 9th-level characters.

Dungeon #128 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

1 DUNGEON 128 Supplement


Celeste

Ekaym
Smallcask

Eva Widermann Eva Widermann

Loris Raknian
Okoral

Eva Widermann

Eva Widermann

Dungeon #128 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

2 DUNGEON 128 Supplement


Bozal Zahol Froghemoth

Eva Widermann
Eva Widermann

Steve Prescott

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3 DUNGEON 128 Supplement


Robert Lazzaretti Robert Lazzaretti

Robert Lazzaretti Robert Lazzaretti

Dungeon #128 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

4 DUNGEON 128 Supplement


Robert Lazzaretti

Robert Lazzaretti

Dungeon #128 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

5 DUNGEON 128 Supplement


Robert Lazzaretti

Dungeon #128 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

6 DUNGEON 128 Supplement


Robert Lazzaretti

Dungeon #128 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

7 DUNGEON 128 Supplement


RUNNING THE CHAMPIONS BELT IN THE FORGOTTEN REALMS
by Eric L. Boyd

C onversion notes for Waterdeep (Free


City), Dagsumn (Eligos), and Kyrss
Wands (Pollard) are given in the
Realms conversion sidebar for Hall of Harsh
Reections. Conversion notes for Theldrick, a
areas 16, 21, and 22) are actually tertiary pas-
sages that connect with the secondary sewer
passage (and its east fork) that leads north
from the primary passage west of SF18, as
shown in City of Splendors: Waterdeep, page 123.
Aridaryes plans unraveled eight days aer
the funeral of Urtos I, when Lord Urtos II
(LN aicted werewolf [augmented Tethyrian
human] ghter 10) returned unexpectedly, two
months aer his disappearance. The mantle of
priest of Bane (Hextor), are given in the Realms The nearest surface sha is area SF18 (which lordship passed to Urtos II, and Aridarye was
conversion sidebar for Three Faces of Evil. corresponds to area G on the map), which is reduced to the role of tolerated stepmother.
actually placed roughly south of area 20 on the Within a year of his return, Lord Urtos II
Field of Triumph map and opens on the surface in a cul-de-sac married Lythis Mhairuun (NG female Tashlutan
The Field of Triumph (Free City Arena) ($77) is opening northeast of Toalars Lane. human aristocrat 5), sole heir to the Tashlutan
one of the chief attractions of the City of Splen- merchant familys watchspider business. She
dors. This huge open-air stadium is the site of House Phylund bore him three sons, but the Lords of Water-
various spectacles staged for the populace of House Phylund has long been known for train- deep have barred any of them from inheriting
Waterdeep. From late spring to late autumn, ing and procuring erce monsters. In the Year the patriarchy of House Phylund (presumably
thousands of people ood through the awe- of the Turret (1360 dr), Lord Urtos Phylund I because they fear the taint of lycanthropy that
inspiring Lion Gate to witness shows of magic, (Lahaka), the widowed patriarch of House Phy- has infected their line). As such, Urtos III, half-
martial skills, horse races, and exhibitions of lund and director of the Field of Triumph, fell brother of Urtos II and son of Aridarye, remains
monstrous creatures big and small. The eld for the charms of Lady Aridarye (NE female the heir. Urtos II is primarily involved with the
also acts as a public forum for mportant public Tethyrian human aristocrat 7), who had moved raising of his young family and tending to the
events such as the Open Lords proclamations to Waterdeep the year before as the consort fortunes of House Phylund.
to the city and gatherings for foreign dignitar- of an Amnite trader and soon found herself Although he keeps a civil relationship with
ies. The Field of Triumph is closely associ- at home amongst the parties and intrigues of his former stepmother, Urtos II recently dis-
ated with the church of Tempus (Kord). An Waterdeeps merchant nobility. Aer Aridarye covered that the bones of his late father had
old shrine of Tempus beneath the arena (now set her sights on Urtos I, she quickly arranged gone missing from the family vault, renewing
a shrine of Kyuss) has been abandoned in favor the death of her former lover by setting him his longstanding suspicions that there was
of the House of Heroes. up to pay for some illicit goods in a Dock Ward something mysterious about his fathers death
The Field of Triumph is mapped in City of alley with counterfeit coins. Aridarye married and that Aridarye might have been involved.
Splendors: Waterdeep, page 99. The House of Lord Urtos I in the month of Ches and gave As such, Urtos II has hit upon the idea of
Heroes ($58) (the primary church of the Lord of birth to a baby boy, Urtos III, in the Year of the sponsoring a team of gladiators in this years
Battles in Waterdeeep), is located just north of Wave (1364 dr). During this time, Lady Aridarye Champions Games and using them to search
the Field of Triumph across Jelzars Stride. Pren- was instrumental in orchestrating the sharp for clues beneath the Field of Triumph. When
dergasts Villa (Raknians Palace) lies in the south- increase of House Phylunds fortunes. Event 4 unfolds, Urtos II explains that his old
east corner of the block just west of the House In the Year of the Sword (1365 dr), two trag- friendship with Prendergast and complicated
of Heroes, across Jelzars Stride from the Field of edies struck House Phylund. First Lord Urtos II relationship with Aridarye make it dicult for
Triumph. The Games Administration Building, (Ekaym Smallcask), eldest son and heir of Urtos him to search for clues beneath the arena. He
Prendergasts Bodyguards Barracks (Raknians I, fell victim to a wolf pack during a hunting trip implicates Aridarye, not Prendergast, in the
Bodyguards Barracks), and Raknians Stables are to the Phylund Hunting Lodge in Ardeep Forest murder of his father, and is unwilling to con-
the three adjacent buildings due west of Prend- during the month of Alturiak and was presumed sider any implication that Prendergast might
ergasts Villa (with the stables actually opening dead. (A servant in the hunting party seeking have been involved.
onto the small alleyway that runs north/south to curry favor with Lady Aridarye employed a
through the center of the block). The chimney scroll she provided to summon a huge pack of House Brokengulf
(area F) that leads up from the Coenoby kitchen wolves, but the magic of the scroll accidentally In addition to exploration and guiding, House
(area 17) opens into the southern end of the alley consumed him as well.) A grief-stricken, sullen Brokengulf has made its fortune hunting and
in the block due east of the House of Heroes. Urtos I fell soon aer, having apparently grown procuring exotic beasts for sale in the City
The Wardens Barracks and the west entrance careless while transporting a caged owlbear into of Splendors. Prendergast Gast Brokengulf
into the Field of Triumph (not shown) face onto a holding cell beneath the Field of Triumph. The (CE male Tethyrian human ghter 13) (Loris
Seaeyes March. The passage (B) from area 5 to cage wasnt locked properly, costing the patri- Raknian), heir to the lordship of House Bro-
Prendergasts Villa actually runs under Jelzars arch of House Phylund and six beast handlers kengulf and uncle of the current lord, fell
Stride. The eastern entrance to the Field of Tri- their lives. Aridarye, playing the grieving widow, to Aridaryes charms in the Year of the Wave
umph is the aforementioned awe-inspiring Lion laid her husband to rest and compensated the (1364 dr). At the time, Lord Prendergast was
Gate. The south entrances into the Field of Tri- families of the deceased for their losses. She a noted hunter and prominent gladiator
umph (not shown) open on to Julthoon Street. planned to have her young son named lord and with many victories on the Field of Triumph.
All areas on the Hidden Shrine of Kyuss map herself named regent, giving her complete con- Despite his close working relationship with
marked To Stream (including those found in trol of the Phylund family fortune. Lord Urtos I and friendship with Urtos II,

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8 DUNGEON 128 Supplement


Prendergast succumbed to Aridaryes wiles a way to keep him young. Still consumed with dresses, favoring blue and purple, and is
and arranged the accident that killed Lord guilt over his role in the death of Urtos I and never without her ornate dagger.
Urtos I in the tunnels beneath the arena. morbidly depressed over Aridaryes rejection, Aridarye is the consummate business-
In the years that followed, Prendergast and Prendergast used the token to contact Bozal and woman, able to foresee trends in the mar-
Aridarye continued their twisted relationship, convince him to return to Waterdeep. In his o ketplaces of Waterdeep and the Sword Coast.
eventually marrying in the Year of the Banner hours, the director of the Field of Triumph spent She is far more practiced at bookkeeping
(1368 dr). Despite his fear of aging and death, much of his time with Bozal, learning more with and business than most other Waterdhavian
his all-consuming guilt over his misdeeds, and each passing night of Kyuss and his dark prom- nobles. Despite her appearance, Aridarye is a
Aridaryes endless manipulations, Prendergast ises. Under Bozals direction, Prendergast began private woman, not prone to revealing secrets.
became director of the Field of Triumph and was funneling much of his monthly income to back Among the social-climbing, money-conscious
instrumental in arranging the rst Champions Theldrick and the Ebon Triad, unaware that in nobility, she is noted for her awless tact and
Games (at Aridaryes urging) as a way to increase so doing he is funding one of his wifes former grace. Her customers and fellow merchants
the market for the wares of House Brokengulf lovers. (Aridarye has caught wind that Prend- comment on her good business sense. She
and House Phylund. During this period, Prend- ergast is spending time and money on some- is famous for her bell-like laugh, but always
ergasts narcissistic personality could not toler- thing, but she has yet to gure out where the remains tight-lipped and in control while in
ate the inevitable decline of his mortal body, and funds are going.) Prendergast and Bozal began to public. To her servants, family, and close asso-
as the once indomitable hunter and gladiator secretly prepare the ritual to mark Prendergast ciates, she is a high-handed martinet with a
of a thousand ghts watched his hair turn gray as a favorite of Kyuss, since escape from decay great need to feel in control. When pleased,
and felt his bones begin to ache, he realized time was a favor granted only to the most devout she carries the subtle yet unmistakable air of
was the only opponent he could not beat. Pren- worshipper of Kyuss. Such an unholy miracle a promiscuous hedonist.
dergast secretly grew more and more jealous of also required a massive sacrice performed by Aridarye is aware that something is afoot,
the impudent, ambitious young gladiators who one of the Apostles of Kyuss, the Blood of a but she remains ignorant of the depths of
fought for glory in his arena. Yet he dared not Champion, and the bones of a victim murdered her husbands desperation or his renewed
endanger his public image, so he kept his jeal- by the would-be favorite of Kyuss. To meet the involvement with Bozal. She continues
ousy well hidden. Over the years, this jealousy, last requirement, Prendergast had the corpse of her affair with Auric during his infrequent
coupled with his lasting guilt over his role in Lord Urtos I stolen from House Phylunds fam- visits to the city, while at the same time
the death of Lord Urtos I, festered and ate at ily tomb and gave them over to Bozal. she tightens her control over the fortunes
him from within. Prendergast began to use his Prendergast is now rmly in Bozals clutches. of House Brokengulf and House Phylund.
vast resources to search for a method to restore The two have chosen this years Champions Aridarye stays by her husbands side during
his vigor and youth, but as one solution aer Games as the altar for their sacrice to Kyuss, as the Free Dinner and subsequent gladiato-
another proved false, his fear only grew. Prendergast has come to believe that the gladi- rial events and remains a wild card in the
In the Year of the Unstrung Harp (1371 dr), ators scheme against him and wait eagerly for throughout the adventure. She finds her
Aridarye arranged a meeting between her aging his demise so one of them can replace him as former stepsons sudden interest in the
husband and a mysterious cleric from the Inner the younger, more handsome director of the games suspicious and worries that he is
Sea Lands named Bozal Zahol (referred to her Field of Triumph. One gladiator in particular, plotting to supplant Prendergast as direc-
by her former lover, Theldrick). Bozal Zahol the ghter Auric, has become synonymous with tor of the Field of Triumph. Likewise, she
spoke of secret rituals and potent prayers that, Prendergasts paranoia, and if all goes accord- finds her husbands mysterious new com-
if oered to his mysterious god, could halt the ing to plan, it will be Aurics blood that anoints mitments worrisome and wonders what
aging process. Bozal Zahol told of how his deity the Apostle of Kyuss during the nal game. is afoot. During the dinner, the PCs may
held in his hand the keys to decay, and only he observe Aridaryes close observation of
could exempt a human from old age. Although Lady Aridarye Phylund Brokengulf both Prendergast and Urtos II with a DC
Aridarye was intrigued, Prendergast was natu- Lady Aridarye Phylund Brokengulf is a viper 20 Sense Motive check.
rally suspicious, and when Bozal Zahol wouldnt in a comely human shell who expertly wields
oer him proof or reveal the name of his patron, people and money as tools and has infallible Aridarye has informants among the
Prendergast had the cleric escorted from his trade instincts. She has played a key role in the employees of the Field of Triumph, and if
villabut not before accepting a small magic ongoing familial intrigues of House Phylund they observe any suspicious behavior on the
token that would allow Prendergast to contact and Brokengulf over the past een years. part of the PCs, word quickly gets back to
Bozal if (when) he changed his mind. That would Often mistaken for a much younger Lady Aridarye. Aridarye then has the PCs
have been the end of the story, if not for the ever- woman, Aridarye has attractive, slender g- watched, trying to determine what they are
changing whims of Aridarye. ure and hair that falls to her waist, though she up to and what they have learned. She is
In the Year of Wild Magic (1372 dr), Aridarye normally wears it piled in elaborate coiures not above attempting to seduce one of the
became involved with a handsome young gladia- conned by her favorite golden headdress. PCs if there is no other way to obtain the
tor named Auric, but word of their aair got back Her eyes are a warm chestnut brown, but information she needs. Eventually, Aridarye
to Prendergast. Lady Aridarye coldly informed many who cross her swear they turn scarlet concludes that the PCs are a threat to her
her husband that he was no longer welcome in with her fury. Her smile can dazzle a suitor position, for they might expose her hus-
her bed, saying he had grown too old to satisfy or freeze the blood of an assassin. Aridarye bands crimes. As such, she does her best to
her and that he had rejected her eorts to nd wears expensive, form-attering gowns and undermine them, possibly by using inter-

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9 DUNGEON 128 Supplement


mediaries to cast doubt on the motives and Arcane Auriga is composed of exiles from The Hidden Shrine of Kyuss
nature of Urtos II. Evereska (Celene). The zombie made from the corpse of Lord
Joren is a member of the Gray Wolf Urtos I is also necessary to complete the rit-
The Gladiators Uthgardt tribe and his team, the Spines ual. It waits patiently within the Ulgurstasa
Tirra is a member of the Shadow Thieves Revenge (Badlands Revenge) is named for Chamber (area 32, not area 29) and is clearly
(Guild of Thieves), a newly resurgent thieves the Spine of the World mountain range far visible from the Pump Room (area 26). The
guild outlawed over a century ago by the Lords to the north. Apostle of Kyuss consumes the zombie before
of Waterdeep and now rmly ensconsed in The Sapphire Squad hails from bursting through the oor of the arena to
the power structure of Amn. Calimshan. attack Auric.

RUNNING THE CHAMPIONS BELT IN EBERRON


by Keith Baker

I n The Champions Belt the adventur-


ers battle for supremacy in the arena of
the Free City in the hopes of stopping
Loris Raknian from making a terrible sacrice
to Kyuss. Here are a few ideas for converting
Celeste and Manzorian
The Lords of Dust are not unopposed in
their quest to reshape Eberron, and their
most implacable foes are the dragons of the
Chamber. Manzorian is one such dragon,
Towers; while run by halings, the Boromars
employ thieves of all races. The master thief
is Saidan Boromar.

The Gladiators
the adventure to the world of Eberron. and Celeste is one of his agents. Despite The members of Arcane Auriga are exiles from
their personal power, they are bound by dra- Aerenal, expelled for their violent tendencies
Who is Kyuss? conic law and the dictates of the Prophecy: and misuse of magic. The gnolls of Badlands
The Age of Worms is driven by the schemes of if Katashka-Kyuss is to be truly defeated, it Revenge were recruited from the Brother-
the Cult of Kyuss. But how does this group t must be accomplished using the tools of the hood of Droaam. Joren is a half-orc from the
into Eberron? In this adventure, Eligos tells Prophecy: the player characters. Shadow Marches, although his motivation is
the party of the threat that lies ahead. Celeste could be le as an eladrin, a rare unchanged. Korush of the Sapphire Squad is
In Eberron, Kyuss is not a god. He is a wiz- outsider who has chosen to leave her home an exotic traveler, as Janni are rarely seen in
ard born in Sarlona over two thousand years plane to ght evil on Eberron. However, in Khorvaire; he may tell tales of a fabulous city
ago, who was driven to Khorvaire by those who keeping with her role as an agent of the Cham- of Janni in the depths of Xendrik, hidden
feared his dark magics. He established a city ber, it makes more sense for her to be a dragon from human eyes. Korush is sponsored by
in the region now known as Qbarra, where he (CG female silver dragon) in human form. House Lyrandar, and is especially friendly to
continued his study of necromancy. But Kyuss any member of that house.
was not content with mortal magic. He learned The Arena
of an ancient power of undeath: Katashka the In Eberron, the Free City Arena is replaced The Froghemoth
Gatekeeper, one of the overlords of the Age of with the Hollow Tower in Middle Dura, men- The froghemoth was brought to Sharn from a
Demons. Kyuss pledged himself to Katashka tioned in Sharn: City of Towers. Death-matches vast, marshy region of Xendrik; its never been
and learned his terrible secrets, including the are not normally allowed under the Code of seen on Khorvaire before, but others could be
creation of worm-infested spawn. Ultimately Galifar, but aggressive sports are ne as long as encountered on future trips to Xendrik.
Kyuss sought to become a physical vessel for healers are on hand to care for the losers. How-
Katashkas power, and he sacriced his city of ever, accidents do happen and there have been The Shrine of Kyuss
followers to accomplish this task. But some- less enlightened times in the past, allowing for This was previously a shrine dedicated to the
where along the way he had miscalculated, by the spirits of those who died in the arena to war god Dol Dorn, and the desecrated sym-
joining his soul to the spirit of Katashka, he rise up in Part Four of the adventure. bols of Dol Dorn and the Sovereign Host can
bound himself into the demons prison. Kyuss While the arena is located in Middle Dura, be seen throughout the area.
had doomed himself for eternity. it nonetheless still has the caves beneath it,
However, with the return of the spawn of along with the other chambers described in Bozal Zahol
Kyuss and the reappearance of Kyuss cult, the adventure. The Hollow Tower is located Bozal is descended from ends, but not devils
its clear that sages were too quick to dismiss in the district of Hareths Folly, which is or demons. The blood of his ancestors was
the threat. The obscure prophecy of the Age renowned for its bizarre architecture. In this twisted by trac with the rakshasa. As such,
of Worms had drawn little attention until case, the coenoby is not remotely natural; the Bozal does not have horns or hooves. His tail
now, but Eligos believes that it speaks of the mad architect Hareth irTalan created an arti- is the tail of a great cat, and his eyes are large
release of Katashka-Kyuss and heralds an cial cavern beneath the arena. and yellow, with vertically slit pupils. His
age of terror. dark hair has orange tiger stripes, and his
Eligos believes that endish servants of The Thieves Guild ears are long and pointed. Mechanically, he
Katashka are behind the reemergence of the Sharn includes a number of criminal guilds. retains the powers of a tieing; but anyone
Cult of Kyuss, and that these Lords of Dust Tirra is a member of the Boromar Clan, which who makes a DC 20 Knowledge (the planes)
have also been manipulating the Ebon Triad. is described in more detail in Sharn: City of check recognizes his rakshasa ancestry.

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10 DUNGEON 128 Supplement


Mat Dixon

BACKDROP: THE FREE CITY


by Richard Pett

Welcome to Midnights Muddle, a lively Free City neighborhood packed with friends and foes alike. As the Age of Worms marches ever forward,
the Muddle oers your PCs new contacts and a new home.

Midnight Muddle
Tarquin

38
28
37
25
24
27
36 21 23
26 18
35
22 20
30 34
29 33 19 17
31 32 15
16
14
11
13
3 4 7 10
12
9
1
8
6
2 5 0 100
Mat Dixon
feet
Robert Lazzaretti

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11 DUNGEON 128 Supplement


Forwell Hog

Ermelda
Webb

Mat Dixon

Mat Dixon

MIDNIGHTS MUDDLE IN THE FORGOTTEN REALMS


by Eric L. Boyd

T he neighborhood known as Mid-


nights Muddle occupies one block
within City Ward, just southeast of
the Market. Midnights Muddle is bounded by
Bazaar Street, the High Road, Lamp Street, and
9. Two-Boy Theatre
Ludwick, the wererat orphanage owner, is
or was a member of the lycanthropic gang
known as the Plague Rats. The ruins of his
orphanage can be reached from Deloun Alley.
29-35. The Muddle
The Muddle only occupies three buildings in
Waterdeep (numbered 29, 30, 31). These build-
ings are owned by Kerril Husteem (Kerril Besk),
a member of House Husteem and cousin of the
the Street of Bells. Thanks to its close proximity (See City of Splendors: Waterdeep, page 57.) current patriarch, Lord Orbos Husteem.
to the Market, the neighborhood suered some
damage during the Time of Troubles, but not 10. Shortstone Wines 37. Cragsmeres (Webs) Rooftop
enough to be substantially rebuilt. As a result, This building was formerly a shrine of Helm. Lanceboard (Dragonchess) Parlor
Midnights Muddle is a little more rundown than This building is owned by Ermelda Cragsmere
the surrounding area and is more akin to Dock 12. Ruined Shrine (Ermelda Web), a member of House Cragsmere
Ward than neighboring North Ward. A single This building was formerly a shrine of Tyr. and paternal aunt of the current patriarch,
alley, Midnights Muddle (Nevern Walk, Bobclays Japhyl The Hawk Cragsmere. One member
Alley and Muddle Street) curves through the 16. Tattoo Parlor of Ermeldas regular clientele is Hurlblar Cor-
heart of the block, reachable via two narrow lanes Jharan Hubris escaped slavery in Thay, where thyn, who appears to be a book collector who
connecting to the Street of Bells to the west. he learned his cra. (He has the Tattoo Magic dwells in modest upper rooms above Ragathan
Conversion notes for Waterdeep (Free City), feat, detailed in Races of Faern, page 170, Furriers (N43). Further details on Hurlblar may
Dagsumn (Eligos), and Kyrss Wands (Pollard) and Lords of Darkness, page 189.) Since the be found in City of Splendors: Waterdeep, page 31.
are given in the Realms conversion sidebar Thayans opened an embassy just north of Hurlblar is friends with Ermelda and views her
for Hall of Harsh Reections. the market (C70), he has kept a low prole, continued safety with parental concern due to
fearful that someone might recognize him his long-forgotten ties to House Cragsmere.
1. The Crooked House and have him kidnapped and returned to
The Crooked House lies at the northern tip his old master. 38. Shrine to Silvanus (Obad-hai)
of the block, at the corner of the High Road This building is a shrine to Silvanus.
and Bazaar Street. Tarquin Shortstone XXVI 20. Shrine of the Weeping Woman
is an old friend of Dagsumn and proprietor Forwell Hog purports to worship an
of the Crooked House. He frequently meets obscure Ilmatari saint known as the Weep-
Dagsumn for a friendly game of lanceboard ing Woman, the patroness of children lost
(dragonchess) at the Elfstone Tavern (C32). in war.

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12 DUNGEON 128 Supplement


A GATHERING
OF WINDS
by Wolfgang Baur
When the PCs return to Diamond Lake
to consult with their friend Allustan,
they nd the town in shambles and
Allustan missing. Locals tell tales of
a terrible dragons rampage through
town. Unfortunately for the characters,
the dragon is only the beginning. An
Age of Worms Adventure Path scenario
for 11th-level characters.

Joachim Barrum

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4 DUNGEON 129 Supplement


Steve Prescott

Steve Prescott

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5 DUNGEON 129 Supplement


Moreto

Sword of Aaqa
and Lightning
Sword

Eva Widermanna

Eva Widermann

The Black Seal

Eva Widermanna

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6 DUNGEON 129 Supplement


Augerric

Eva Widermann

Fragment of the
Rod of Seven parts

Eva Widermann

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7 DUNGEON 129 Supplement


Robert Lazzaretti

Robert Lazzaretti

Dungeon #129 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

8 DUNGEON 129 Supplement


Robert Lazzaretti

Robert Lazzaretti

Dungeon #129 Map & Handout Supplement 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

9 DUNGEON 129 Supplement










Robert Lazzaretti Robert Lazzaretti

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10 DUNGEON 129 Supplement


Robert Lazzaretti Robert Lazzaretti

Robert Lazzaretti Robert Lazzaretti

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11 DUNGEON 129 Supplement


RUNNING A GATHERING OF WINDS IN THE FORGOTTEN REALMS
by Eric L. Boyd
Conversion notes for Mintarn (Alhaster and This last battle between the genie empires respectively. Spell eects from the Law domain
Redhand), the Redeye tribe (Twisted Branch was ended by elven High Magic, which are replaced by their counterparts in the Chaos
tribe), Manzorian (Malchor Harpell), and bound the endlessly warring genie lords and domain (e.g. word of chaos for dictum, dispel
Magepoint (Longsaddle) have already been many of their most powerful followers into a chaos for dispel law, etc.). Antipathy eects
mentioned in conversion sidebars for earlier single gem, now known as the Calimemnon aect lawful creatures, not chaotic creatures.
adventures in the Adventure Path. Crystal, and transformed the Teshyllal The depictions of demons in the tomb (area 7)
Fields (Fields of Pesh) into the Calim Desert. are replaced by creatures of elemental re (e.g.
Genies of Ancient Calimshan Further details about this period may be efreeti for glabrezus, salamanders for hezrous,
Circa 7,800 dr, a large force of Djen (Wind found in Empires of the Shining Sea [2nd harsssafs for vrocks, etc.). Likewise, depictions
Dukes, eectively noble djinn) arrived in the Edition] and Calimport [2nd Edition]. of creatures of Law (area 7, 13, and 19) are placed
areas around present-day Calimport, led by by creatures of elemental air (e.g. immoths for
the djinni lord Calim. The Djen spoke Vaati, Icosiols Tomb inevitables, noble djinn for wind dukes, etc.).
the base language from which Auran and Icosiol was one of Calims greatest generals. The Ziorian was a djinni who survived the Battle
Alzhedo are derived. (Anyone speaking either legendary Djen died during the Battle of Tes- of Teshyllal Fields. He agreed to be interred in
Auran or Alzhedo can attempt Decipher hyllal Fields aer employing his lieges fabled the tomb aer its construction, but the Calim
Script checks for Vaati inscriptions.) Although Scepter of Calim to shatter a newly created Empires rapid collapse in the four decades that
not concerned with bringing Law to the portal through which Memnon was expecting followed meant that he was never relieved of duty.
Realms, the Wind Dukes of Calim sought reinforcements. Having escaped imprisonment The three words needed to enter the
to subjugate all forms of elemental magic in the Calimemnon Crystal through death, Ico- True Tomb (area 22) are Akadi, Calim,
to their will, proving the supremacy of siols corpse was one of the few sets of remains and Icosiol. The phrase inscribed above
elemental air and their goddess Akadi (Zostra). of the leading genies to be interred aer the the door handles to the True Tomb reads
Intent on colonizing a barbaric world rich battle. His tomb was constructed by the surviv- Dare not enter the tomb of Icosiol, Lord
in resources both magical and mundane, the ing genies who clung to power for some four of the Calim Empire, beloved of Akadi.
Djen commanded a host of lesser djinn, jann, decades aer the Battle of Teshyllal Fields. Oculus demons were oft-employed
marids, genasi, enslaved humans (ancestors Icosiols Tomb lies hundreds of miles south as slaves of the efreet in the waning days
of todays Calishites), enslaved hin (ancestors of the Whispering Cairn, deep below the Calim of Memnonar.
of the Sword Coasts haling population), and Desert. If the PCs somehow manage to travel up
a handful of marids. Aer their arrival, the from the tomb through 1,000 feet of bedrock Treasures of Icosiel
Djen and their servants began clearing and and sand, they emerge in a barren stretch of des- Icosiels tomb holds four treasures of the
seizing all the lands south of the Marching ert. To the west, they spy bright ashes result- Djen: the Lightning Sword, the Ring of the
Mountains, which they claimed as the Calim ing from the sun hitting the Spinning Keep Djen (Ring of the Wind Dukes), the Mosaic
Empire (Aaqa). At its peak, the Calim Empire of Siriwadjen, which houses the Calimemnon of Icosiel (Seal of Law), the Sword of Teshyllal
encompassed all of modern day Calimshan, Crystal. If the PCs make their way westward far (Sword of Aaqa), and one piece of the Shattered
except for lands along the River Memnon. enough to make out the details of the Spinning Scepter of Calim (Rod of Seven Parts), formerly
Initial conflicts with the Proud Peoples Keep, a DC 20 Knowledge (geography) check known as the Scepter of Calim (Rod of Law).
(elves and dwarves) ended in truce, and the correctly identies this desert as the Calim Des- The Sword of Teshyllal is a +2 anarchic mithral
Djen drove the dragons and giants out of the ert. There is no physical entrance to Icosiols long sword. Nonchaotic characters who pos-
Marching Mountains. The alliance of djinn Tomb from this region, and if the PCs decide sess a single fragment of the Shattered Scepter
and marids collapsed, leading a series of battles to explore the area, youll need to develop addi- of Calim risk becoming chaotic. Other powers
known as the Steam Clashes and culminating tional adventures as you see t. (See Empires of of the items listed above remain unchanged.
in the destruction of the marid city of Ahjuutal. the Shining Sea [2nd Edition] for inspiration.) The Scepter of Calim (Rod of Law) was a
Circa 6,800 dr, almost a thousand years to Area 5 is home to Nadim yr Bluen, Sultan symbol of Calims sovereignty in the lands of
the day aer the arrival of the Djen, a great of Currentshire (Antyress Redpike, Earl of Coal- the Calim Empire until it was shattered by
horde of efreet called the Army of Fire (Army of chester), a marid, and Drowened (Smoughed), a the elven High Mages of Keltormir. It is now
Chaos), led by the great pasha Memnon (Miska huge water elemental. Their oaths to the Djen known as the Shattered Scepter of Calim (Rod
the Wolf Spider) in service to Kossuth (Queen were given in recompense for their alliance with of Seven Parts).
of Chaos), emerged through a heretofore fallen Ajhuutal during the Steam Clashes mil-
unknown portal just north of the River Agis lennia ago. The temperature here is extremely The White Kingdom
(now known as the River Memnon). While cold; creatures inside take 1d6 cold damage The existence of the city of true ghouls is
the Djen prepared for the inevitable conict per minute. In addition, creatures must make whispered of only in the highest councils of
to come, the efreet establish the realm of a Fortitude save every 5 minutes (DC 15, +1 per Guallidurth, the Temple City of Lolth that lies
Memnonnar and found the settlements of previous check) or take 1d4 points of nonle- deep beneath the Calim Desert. The White
Memnon, Myratma, and Shoonach. In 6,500 thal damage. Those wearing metal armor or Kingdom lies in the Lowerdark, hidden deep
dr, 200 years of skirmishing erupted into touching metal are aected as if by chill metal. beneath the Lake of Radiant Mists. (See Under-
open warfare, beginning the Era of Skyre. Traps in the tomb (area 6, 18, and 22) trig- dark, page 173.)
Over the next four centuries, Memnon and gered by the presence of a non-Lawful or
Calim brought their forces to bear against each chaotic creature are actually triggered by the
other in 22 cataclysmic battles, culminating in presence of a non-Chaotic or lawful creature,
the Battle of Teshyllal Fields (Battle of Pesh).

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12 DUNGEON 129 Supplement


RUNNING A GATHERING OF WINDS IN EBERRON
by Keith Baker

In A Gathering of Winds, characters venture Its up to the DM to decide which (if any) of Allustan was certainly surprised to be
into an ancient tomb in search of a powerful these theories is the truth. What is known is attacked by a dragon, but if questioned on
artifact. When converting the adventure to the that the Wind Dukes were Medium humanoid the matter will emphasize that, while the
Eberron Campaign Setting, consider the fol- creatures with tremendous magical might and dragons fought the ends in the rst age,
lowing ideas. the ability to bind elementals and outsiders they are by no means noble or benevolent as
The Wind Dukes and that they were utterly destroyed in the a race. Dragons have their own agendas, and
The battle between the Wind Dukes and the war against the spawn of Khyber. may be beholden to powers far older than
Armies of Chaos was one part of the long war The name of Zostra, the lawful goddess of human civilization.
of the Age of Demons, which ended with the the Wind Dukes, can be changed to Zolarra;
imprisonment of the rakshasa overlords; the a character who makes a Knowledge (religion)
check (DC 20) will see common elements Moreto and the White Kingdom
Queen of Chaos and Miska the Wolf Spider
between Zolarra and Dol Arrah, the Sovereign (Area 21)
were two of these spirits. But where do the
goddess of Honor and Sacrice. Khyber (the Underdark of Eberron) is a
Wind Dukes t in? There are a number of
largely unexplored land lled with deadly
possibilities. A character who succeeds at DC
mysteries. Theres no reason that a nation
25 skill checks on both Knowledge (history)
Ilthane of true ghouls couldnt be hidden in the
and Knowledge (the planes) has heard of the
The dragons of Eberron are not a monolithic darkness; perhaps they warred with the
Wind Dukes and various theories of their
force. Dragotha has been corrupted by Dhakaani goblinoids or the minions of the
origin and nature. Here are just a few:
darkness and now serves the rakshasa daelkyr in ages past. If others learn of the
The Wind Dukes came from the plane White Kingdom, a group of followers of the
of Lamannia, home of the djinni and overlord known as Katashka the Gatekeeper,
and Ilthane and others do his bidding. Blood of Vol might fund an expedition to
elementals of air and water. While this reach the ghoul nation, hoping to form an
Ilthane knows nothing of her masters true
explains their strong connection to the alliance with these powerful undead beings.
devotion, but she believes that Dragotha will
elementals, scholars are troubled by the show her the path to immortality despite If you wish, the true ghouls of Eberron
lack of evidence of a Wind Duke nation in the long lifespan of a dragon, Ilthane still could continue to worship Mordiggian.
the present day, and argue that there would fears death. However, it would be equally appropriate for
be little incentive for spirits of other planes them to worship the Keeper and the Shadow
to come to Eberron. The Silent Gallery (Area 7) (claiming that the benecent intervention of
The description of the gallery includes these deities is the source of their undead
The Wind Dukes were originally dragons.
the following sentence: On outer spokes, immortality), a variation of the Blood of
They used magic to assume humanoid
similar surrenders of abyssal ghouls, vrocks, Vol (though with no actual connection
forms, only to be trapped permanently in to the line of Vol), or even an imprisoned
these shapes by a rakshasa curse. beholders, and chaotic froglike humanoids
to the Wind Duke armies are depicted. rakshasa rajah.
The Wind Dukes were humans: the rst
As creatures of Xoriat, beholders were not
human nation, a civilization that rose
present on Eberron during the Battle of Pesh.
Occulus Demons
to power while giants and dragons were The Abyss is not part of the cosmology
The bulk of the enemy forces were native
still savages. Proponents of this theory of Eberron. As the occulus demons were
outsidersthe rakshasa may still be known
say that humans were the rst children created to serve the Queen of Chaosherself
in the present day, but there were also spirits
of the progenitor dragons, and that the one of the overlords of the rst agethe
that have been bound since the fall of their
occulus demon should be considered to be a
dragons have deliberately hidden evidence masters and never seen by mortal eyes.
native outsider.
of this mighty human empire to conceal
humanitys potential from the people of Conversing with Allustan
the present day. These sages also claim that (Area 14)
the gods of the Sovereign Host are in fact When the PCs meet with Allustan, the DM
distorted legends of human heroes from should pick one of the theories for the
the rst age. origin of the Wind Dukes for Allustan to
The Wind Dukes were the forebears of champion. He explains that Icosiol was
a great general of the Wind Dukes in the
titans and storm giants, and their power
war against the spawn of Khyber, and that
over the forces of air is reected in the
the Rod of Law was the only weapon ever
magic of their descendents. Despite the size created that could truly destroy one of the
of their descendents, the Wind Dukes were overlords of Khyber, although it shattered
Medium creatures; their ospring grew in aer it was used on Miska the Wolf Spider.
size even as their power was diminished. In general, Allustan will refer to
If this path is true, further secrets of the the Chaos Army as the forces of
Wind Dukes may be hidden in the giant Khyber or spawn of Khyber, since, in
ruins of Xendrik. point of fact, they were not all chaotic.

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13 DUNGEON 129 Supplement


THE SPIRE OF
LONG SHADOWS
by Jesse Decker

Centuries ago, the priest-king Kyuss


sacriced his nation to fuel his lust
for divinity. He le legions of the
hungry dead in his wake, along with
a ruined city that now hides the truth
behind the coming apocalypse. A man
became a god in this worm-eaten city,
and the secrets hidden there may hold
the key to his defeat. An Age of Worms
Adventure Path scenario for 13th-level
characters.

Joachim Barrum

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10 DUNGEON 130 Supplement


Agath

Kyuss

Eva Widermann

Knight of Kyuss

Eva Widermann

Eva Widermann

Kyuss monsters

Eva Widermann

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Steve Prescott

Steve Prescott

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Harbinger

Eva Widermann

Steve Prescott

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13 DUNGEON 130 Supplement


N

One square = 20 feet

Robert Lazzaretti

Ziggurat of Kyuss

One square = 20 feet


Robert Lazzaretti

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14 DUNGEON 130 Supplement


N

One square = 5 feet

Robert Lazzaretti

N
Ziggurat 4

of Kyuss
Ground Level
3

1 2

5 One square = 5 feet

Robert Lazzaretti

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N

One square = 5 feet

Robert Lazzaretti

Ziggurat of Kyuss
Lower Level

9 8
6
7
N
up to
level
one

A
11
B
10 12

13
One square = 5 feet

Robert Lazzaretti

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16 DUNGEON 130 Supplement


RUNNING THE SPIRE OF LONG SHADOWS IN THE FORGOTTEN REALMS
by Eric L. Boyd

Conversion notes for Bane (Hextor), Bhaal This last step allowed the Lord of the End of This bustling caravan waystop is
(Erythnul), Myrkul (Vecna), Dagsumn (Eligos), Everything to avoid Aos oversight, as Jergal famed for the presence of the Harpells,
and Prendergast Gast Brokengulf (Loris himself was thereaer unaware of his own a family of wizards known for their wild
Raknian) have already been mentioned in plan and no other single creature knew the and unpredictable use of magic. They
conversion sidebars for earlier adventures in whole plan as well. dwell in the sprawling, heavily warded Ivy
the Adventure Path. Mansion (which contains the equivalent
Origins of Kyuss of Magepoints Library-Temple within its
Lord of the End of Everything Aer the collapse of the yuan-ti empire of walls). A two-way portal links another part of
Jergal, Lord of the Dead, is an ancient god Mhairshaulk, the yuan-ti and their distant the Ivy Mansion with the Tower of Twilight
whose origins have long been forgotten. Most cousins, the couatls, battled for control of (Fortress of Unknown Depths) some thirty
scholars believe Jergal to have arisen as the the Chultan peninsula. Around the time of miles to the west. The Tower of Twilight is
Netherils founding, the couatl population home to Malchor Harpell (Manzorian, NG
Netherese god of the dead, although few can
declined precipitously, and they sought male Illuskan human Wizard 20/Archmage
explain his bizarre insect-like appearance. (See
another race to keep the western end of the 5). Other notable residents include Agath
the novel Prince of Lies for a picture of Jergal.) Chultan Peninsula free of yuan-ti inuence. Harpell (Agath of Thrunch, NG male Illuskan
In truth, Jergal is an alien god, brought Eventually the couatl settled on the human human wizard 10/arcane devotee 9 [Selne]),
to the Realms millennia ago by a pod of tribes of a distant continent to the southwest Cymria of Ardeep (CG female moon elf
spellweavers who settled in the region now and preached to them the teachings of ghter 1/wizard 5/eldritch knight 7), Drace
known as the Chultengar, located in the Ubtao. Those tribes who accepted Ubtaos Kennit, who acts as a spy for the Arcane
easternmost reaches of the of the Jungle of message (the most prominent of which were Brotherhood (Iuz), Cannorial Elatherian of
Chult. It is believed that one of the earliest the Eshowe, the Tabaxi, and the Thinguth) Evereska (Celene), who is concerned with a
Netherese archwizards studied necromancy followed the winged serpents in a great green dragon plaguing the Forgotten Forest,
with the spellweavers of the Chultengar before pilgrimage across the seas to the Jungle of Kelloran Blint of Mirabar, and Bronnok
returning to Netheril, and that he founded the Chult (Amedio Jungle) in 2,809 dr. Holdstone of Citadel Adbar in the Silver
church of Jergal upon his return. The tribes landed on the Wild Coast and Marches (Duchy of Urnst).
According to myth (detailed in full in marched inland to the Peaks of Flame, where Characters are likely to stay at the Gilded
Faiths & Avatars), Jergal grew bored of his the avatar of Ubtao welcomed them. Aer Horseshoe (the All-Seeing Eye) but play
role as Lord of the Dead and voluntarily all but a handful of the winged serpents games at the Gambling Golem. In addition to
divided his portfolios among Bane, Bhaal, then withdrew from southwestern Faern, dragonchess and three dragon ante, favored
and Myrkul. The truth is rather more sinister. the Father of Chult founded the great city of games at the Gambling Golem include
Jergal harbored great ambitions to bring all Mezro (Sulm) in 2,637 dr and dwelt there ghting frogs and scattershields.
the Realms under his rule, including all for a time among the Tabaxi, the greatest of Longsaddle, including a map of the
the other gods and even Ao, the Overgod. the tribes, while the other tribes scattered village and the Tower of Twilight, as well
However, Aos strictures prevented Jergal throughout the jungles. as illustrations of fighting frogs and
from growing beyond the status of a greater In the Year of Reverent Threnody (653 dr), scattershields, are discussed in Volos Guide
god, meaning that he could never force all the a Tabaxi (Flan) named Kyuss and his followers to the North [2nd Edition] and The North [2nd
other gods to bow down before his throne. ed Mezro for the Chultengar, a dark region Edition], both of which are available for free
Undeterred, the Lord of the End of on the eastern border of the Jungle of Chult. download from the Wizards of the Coast
Everything hit upon a plan that would allow There Kyuss founded the city of Kuluth- website (www.wizards.com). The effects
him to evade Aos strictures. First, Jergal set in Mar, based upon the worship of a six-armed detailed in the Magic in Magepoint section
motion a series of prophecies that would mark god of death named Jergal (Nerull). Aer his cover both the Tower of Twilight and Ivy
the beginning of the Age of Worms, including followers found the plates that spoke of the Mansion, the result of powerful mythal-like
inscribing a process on a set of bronze disks Age of Worms, Kyuss received the spellweaver wards that cloak both structures.
by which an ambitious mortal (Kyuss) could lich who gave him the gi of a single green Malchor Harpell invites the PCs to the
ascend to godhood. Second, Jergal embedded worm and built the Spire of Long Shadows. Ivy Mansion, where Cymria ushers them
three compulsions in his mind: give away Further details on the history of the into the common room known as the Fuzzy
his portfolios to three gods and profess to be Chultan peninsula and the inhabitants of the Quarterstaff, and from there through a
bored with his role, consume those three gods Chultengar are given in Serpent Kingdoms. innocuous-looking portal into his study in
aer all three had been reborn, and consume the Tower of Twilight. The PCs may not even
the ascended mortal who followed the Longsaddle realize they have le the Ivy Mansion. Among
process noted above. Lastly, Jergal extracted The village of Longsaddle (Magepoint) lies
the prophecies that have recently come true,
all knowledge of his plan from his own mind, far to the north of Daggerford (Diamond
Malchor cites the return of a city lost in
other than the latent compulsions, and placed Lake), along the Long Road that connects
shadow, the last rage of dragons, and a war
it within the rst green worm. Over time, Waterdeep to Mirabar. The population of
between land and sea.
Jergals extracted knowledge was thereby the village proper is 130, while approximately
split among all the worms created by Kyuss. 1,000 people live in the local area.

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17 DUNGEON 130 Supplement


Visions of the Past Knowledge (religion) or Knowledge pulls a familiar green worm out of its ear and
Each time one of the visions is triggered, (history) DC 30: The gure resembles typical places it in a jeweled box.
all characters present should make a DC Netherese depictions of Jergal. Automatic: The god-like insect creature is
15 Knowledge (religion) check. Characters the same as in Vision #2, #3, #4, and #5.
who worship Jergal or who have taken the Vision #5: Apotheosis Automatic: The jeweled box is the same as
Jergals Pact feat (detailed in Lost Empires of
Secondary Vision: Three human-like gures in vision #3.
Faern) receive a +20 circumstance bonus on
claw their way out of the ground surrounding Knowledge (religion) or Knowledge
such rolls. Assuming at least one character is
successful, the character with the highest result Kuluth-Mar, each one dripping with green worms. (history) DC 30: The gure resembles typical
receives a secondary vision superimposed One gure is clad in full plate mail and bears an Netherese depictions of Jergal.
over the vision described in the adventure. iron scepter, one is heavily cloaked and bears a
The source of the secondary visions is dagger dripping black blood, and one is a lich- In the Spires Shadow
unknown, but they may be an unintentional like abomination clad in the black robes of a Exploring the Ruins
side eect of Jergals attempt to evade Aos necromancer. One by one, a gure in the shape Ballaxxus is an outcast from the beholder city
strictures. Of course, characters who worship of an insect reaches down and consumes the of Zokir, beneath the Alimir Mountains. (See
Jergal or who have taken the Jergals Pact feat three worm-infested gures, following up with Drizzt DoUrdens Guide to the Underdark for
may or may not wish to share the visions the humanoid in the primary vision. Aer each is more details on Zokir.)
with anyone else, depending on their loyalty Boshliwur dominates the East Quarter (not
consumed, the insect creature sprouts another arm
to the Lord of the End of Everything, once the West Quarter), which is closest to the city
and swells, until in the end it has six and seems
the truth about Jergal is revealed. of Cauldron.
larger than all of Toril.
Vision #1: King Kyuss Automatic: The insect creature is the same The South Quarter is the favorite hunting
grounds of the pterafolk (see Monsters of
The ornate plate armor and black circlet, as in Vision #2, #3, and #4.
Faern) who make up the majority of the
both made in the traditional Chultan design, Knowledge (religion) DC 20: The three
Chultengars population.
are adorned with silver symbols of Jergal: a gures emerging from the ground resemble The West Quarter is dominated by a tribe
jawless skull and writing quill on a scroll (see archaic depictions of Bane, Bhaal, and of pterafolk ruled by a spirit naga chieain.
Faiths & Pantheons). Myrkul. Bane was recently reborn, but Bhaal Small bands of yuan-ti regularly visit the
Secondary Vision: The skull warps from the and Myrkul have been dead since the Time tribe from Narubel, City of Seasnakes bearing
form of a human skull to the skull of a monstrous of Troubles. goods seized by the pirate ships that frequent
humanoid and then back again. Knowledge (religion) DC 25: According Narubels harbor. This tribute is oered as
Knowledge (nature) DC 20: The skull is to myth, Jergal was once the Netherese god payment to all the spirit naga chieains of the
that of a spellweaver. of the dead, holding all the portfolios that valley for their aid in keeping Narubel isolated
Bane, Bhaal, and Myrkul held up until the from the rest of Thindol for the past century.
Vision #2: The Sundering Time of Troubles.
Secondary Vision: For a moment you catch a Knowledge (religion) DC 30: No myths The Obsidian Ring
Aer Kyuss ascended to godhood (making him
glimpse of an incorporeal insect-creature astride or religious teachings speak of Jergal
a largely forgotten member of the Chultan
the red dragon. consuming worm-infested versions of Bane,
pantheon, as detailed in Powers & Pantheons),
Knowledge (religion) or Knowledge Bhaal, Myrkul, and Kyuss, so this vision could an alliance of couatls, wild dwarves (wild
(history) DC 30: The gure resembles typical be a prediction of the future. elves), and eladrins sacriced themselves to
Netherese depictions of Jergal. contain him within the Obsidian Ring.
Vision #6: The Age of Worms
Vision #3: The Gift The visions include the return of the City of
Secondary Vision: Above and behind the torture Shade (Knowledge [the planes] DC 25), the
room you see a gure in the shape of a two-armed spectacular meteor shower that followed a
insect-creature. The gure is handing an identical brief, unexpected total eclipse of the sun
jeweled box to the six-armed version. over the Wayrock (Knowledge [arcana] DC 25),
Automatic: The insect creature is the same Sammasters Rage of Dragons (Knowledge
as in Vision #2. [aracana] DC 25), the assault on Waterdeep
Knowledge (religion) or Knowledge by the Army of Iakhovas (Knowledge [local]
(history) DC 30: The gure resembles typical DC 25), the rebirth of Bane (Knowledge
Netherese depictions of Jergal. [religion] DC 25), and a city built into the
heart of a volcano suering tragedy during
Vision #4 Kyuss the Student a partial eruption that sees the collapse
Secondary Vision: Above and behind the desk of the southeastern portion (Knowledge
you see a gure in the shape of a two-armed [geography] DC 25).
insect-creature. It is inscribing words onto bronze Secondary Vision: In the silence that follows
disks, identical except for their new condition. the prophecies that herald the Age of Worms, a
Automatic: The insect creature is the same gure in the shape of a two-armed insect-creature
as in Vision #2 and #3.

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18 DUNGEON 130 Supplement


RUNNING THE SPIRE OF LONG SHADOWS IN EBERRON
by Keith Baker

Kyuss and the Spell Weavers mystical powers play a signicant role in the the Chamber is shortsighted; he wants to
As outlined in the conversion notes for The Last War? They are dragons, and the servants encourage trade to pave the way for more open
Champions Belt, the wizard Kyuss was of dragons. Magepoint may appear to be a contact between the cultures.
born in Sarlona and driven to Khorvaire by peaceful village, but it is actually an outpost Audience with Manzorian
those who feared his sinister practices. He of the Chamber: a safe haven for the draconic While this can mostly stand as is, a few
established his city of Kuluth-Mar in the observers who monitor Khorvaire. While things need to be adjusted to account for the
jungles of Qbarra, and it was there that he many of the inhabitants of Magepoint have involvement of the Lords of Dust.
discovered the spell weavers: an ancient race good alignments, the actions of the Chamber The Ebon Triad: they are most likely
born in the Age of Demons and devoted to the are dictated by the Draconic Prophecy, and as agents for a larger powercatspaws being
endish overlords imprisoned in that battle. such they have stood on the sidelines and let used to serve the purposes of Kyuss. Certainly,
Spell weaver liches taught Kyuss the secrets the Five Nations fall around them. Manzorian their goal of unifying the Keeper, the Mockery,
of the past, and ultimately Kyuss sacriced is aware of the prophecy of the Age of Worms, and the Shadow into one overgod seems
his thousands of minions to bond with the but he also knows that if it is to be stopped, it ridiculous...
overlord Katashka. But the spell weavers had must be stopped by the player characters, who Kyuss: we know that he was once a mortal,
betrayed Kyuss. He was to serve as the vessel he has identied as the tools of prophecy. a powerful priest who gained the powers of
for Katashkas releasebut not until the rise Manzorian is a dragon in human form (LG Katashka, one of the mighty overlords of the
of the Age of Worms. male wyrm gold dragon archmage 4). He is Age of Demons.
While the spell weavers are few in number one of the oldest dragons associated with
and largely hidden in the depths of Qbarra, the Chamber, and seeks to temper the wilder Kuluth-Mar
they could be found anywhere in Eberron, impulses of the younger dragons. His fortress The ruined city of Kuluth-Mar lies in
acting in the service of Katashka or an overlord is built on a manifest zone tied to Thelanis, the northeastern jungle of Qbarra, north
with inuence over magic, such as Sul Khatesh and this is the force that empowers arcane of Karhashan and far from any human
(see Dragon #327). magic in the region. settlements of the modern age. The various
In Eberron, the Temple of Boccob appears forces within the city have arrived over the ages.
Danger on the Road: Visciannix to be dedicated to Aureon, the Sovereign Lord Ballaxxus emerged from Khyber a thousand
The Lords of Dust article in Dragon #327 of Law and Lore. In truth, Agath is a priest years ago; though he once had ties to the
mentions a pit end named Korliac of the Gray of Io and a servant of the Chamber, and his Daelkyr lord Belashyrra, he is currently serves
Flame, and Korliac could be used in place of willingness to assist the player characters no master save himself. Boshliwur is a planar
Visciannix: he is still seeking the Rod of Seven is based on the role they have to play in the exile. Yuan-ti are typically found in Xendrik,
Parts, but hes doing it from a fortress in the future. It is up to the DM to decide if he asks and as such the DM may wish to replace the
depths of Khyber instead of the Nine Hells. The for compensation for his services, and if so yuan-ti of the east quarter with half-end
devil minions in this encounter can remain what form that will take. lizardfolk. Holy symbols to Nerull should be
as listed: these are exiles from Shavarath that Drace Krennit may be an evil human, but he replaced by archaic symbols of a cult of the
Korliac has bound to his cause. could just as easily be an evil juvenile bronze Keeper, the god Kyuss worshipped before the
While Korliac is a member of the Lords of dragon. He has been providing information to spell weavers initiated him into the mysteries
Dust and the Council of Ashtakala, he has no Erandis dVol and the Hags of Droaam. of Katashka. References to Flan should instead
loyalty to Katashka the Gatekeeper, nor any Cannorial Elatherian is a member of a be tied to pre-Riedran Sarlona.
knowledge of the Age of Worms. druidic sect known as the Shadows of the
Forest. He has come south from the Kings The Corrupted Celestials (Area 4)
Magepoint and Manzorian Forest, and searches for adventurers to help Celestials from the other planes rarely come
Magepoint is located on the southern coast deal with a pack of troll werewolves that have to Eberronthe archons of Shavarath are
of Breland, just west of Zilspar. The people crawled out of Khyber and are menacing the consumed by their own struggle, and have
of Magepoint are quite powerful: Agath of woodsa threat that may be of special concern no time to ght every evil wizard who rises
Thrunch is a higher-level cleric than the to followers of the Silver Flame. to power on Eberron (which is why Erandis
archheirophant of Sharn. If this concerns As Manzorian wants to keep Magepoint dVol and Mordain the Fleshweaver arent
a DM, it is always possible to reduce the hidden from the public eye, Kellorian Blint under constant celestial assault). It is possible
levels of the NPCs, but as the characters are may not have a place in Eberron. However, he that Kyuss summoned these corrupted
approaching high levels themselves, it can be could be another disguised dragon. There are creatures himself, binding them and torturing
useful to have powerful allies. So who are these many factions in Argonnessen, and Kellorian them as a test of his powers. Alternatively
people, and why didnt their considerable could feel that the hands-o approach of the sword archons could be replaced with

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19 DUNGEON 130 Supplement


couatl: these creatures are the native celestials of
Eberron and the ancient enemies of Katashka,
and it would certainly be appropriate for couatl
to have challenged the rise of Kyuss.

Vision 5: Apotheosis
In Eberron, Kyuss does not actually become a
godhe becomes a vessel for a force of godlike
power. Anyone who makes the appropriate
skill check will conclude that the soul energy
was being used in an attempt to breach the
binding power that holds the ancient overlords
in check.

Alhaster
The city of Alhaster is located in the western
lands of the Lhazaar Principalities; it has an
infamous reputation, and will be explored
further in the future.

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20 DUNGEON 130 Supplement


THE PRINCE
OF REDHAND
by Richard Pett

Prince Zeech, the ruler of the town


of Alhaster and lord of the domain
of Redhand, is throwing a party.
Bandits, slavers, pirates, and worse
have been invited, along with a
mysterious woman who holds
the key to the coming apocalypse.
An Age of Worms Adventure Path
scenario for 15th-level characters.

Joachim Barrum

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11 DUNGEON 131 Supplement


Bkruss

Mahuudril

Eva Widermann

Eva Widermann

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Acidwraith

Eva Widermann

Steve Prescott

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13 DUNGEON 131 Supplement


Hemriss

Kilraven

Eva Widermann

Eva Widermann

Mariss Quemp

Montague Marat

Eva Widermann Eva Widermann

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14 DUNGEON 131 Supplement


Shag Solomon

Eva Widermann

Lashonna

Eva Widermann

Steve Prescott

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15 DUNGEON 131 Supplement



Robert Lazzaretti Robert Lazzaretti

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16 DUNGEON 131 Supplement



Robert Lazzaretti Robert Lazzaretti

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17 DUNGEON 131 Supplement


Eric Deschamps

BACKDROP: ALHASTER
by Richard Pett

Tour the dark streets of the only port in the


Bandit Kingdomsthe troubled town of
Alhaster. As the Age of Worms nears its epic
conclusion, his city will become an important
part of the unfolding events.
Prince Zeech

Eric Deschamps

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18 DUNGEON 131 Supplement


Blessed Angel

Chad Dulac and Udon Studios with Herbert Kwan and Kevin Yan

Chad Dulac and Udon Studios with Herbert Kwan and Kevin Yan

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19 DUNGEON 131 Supplement


RUNNING THE PRINCE OF REDHAND AND BACKDROP:
ALHASTER IN EBERRON
By Keith Baker

The Principality of Redhand of the Ebon Triad should be changed to the want to get one established if they want to
The northeast coast of Khorvaire is ruled Mockery (Hextor), the Shadow (Vecna), and communicate with the outer world.
by the Lhazaar Princes. By their very nature, the Keeper (Erythnul). Dol Dorn replaces As the local source for mercenaries, Hos
the Lhazaar Principalities are a collection of Kord, Dol Arrah can be used instead of Solutions may be an arm of House
city-states, and a region where the right to Heironeous, and the Silver Flame takes the Deneith. In this case, Ho Deneith would
rule must be earned, not simply inherited. place of St. Cuthbert. The worship of Wee Jas be a human instead of a dwarf. He can
This makes the region an ideal location is replaced by the Watchful Rest, a sect that still have a taste for banditry; this is a dark
for Redhand and Alhaster, which can in reveres both Aureon and the Keeper. region, and the people of House Deneith
fact simply be added to the existing map The character levels for some of the NPCs are only human.
of the Lhazaar Principalities. On the map in Alhaster are somewhat high in comparison Miomays Playhouse would become an outpost
of the Principalities (Eberron Campaign to many of the known NPCs of Eberron; of House Thuranni, and Miomay herself
Setting, page 186), there is a region of plains at 15th level, Miszen Mitchwillow is more would be an elven heir of that house. House
approximately 100 miles south from the port powerful than any sorcerer mentioned in Thuranni is always interested in increasing
of Skairn. The land between the two massive Sharn: City of Towers. It is up to the DM to its power in the principalities, and with its
forests is Redhand: the port city of Alhaster decide whether to lower the level of some gi for gathering information it would be
should be placed on the east coast, setting it of these NPCs, or whether Redhand is a a very valuable ally for new rulers but
between Skairn and Tantamar. nexus for powerful individuals who have a sly ally with great ambitions! While the
The dominant religion of Redhand is a sect come together at this time of chaos to tip Playhouse would be the center for their
unique to the principalities, known simply as the scales one way or the other. activity, the Thuranni would also be deeply
the Deep Brethren. This cult combines the involved with the black market.
worship of the Devourer and the Mockery: The Blessed Angels Chosk Underpate of The Curious Owlbear
a pirates religion promising blood on the It is a rare thing to see ends openly in may be an heir of House Ghallanda, and
water. Its adherents believe that their dark the cities of Eberron, but it is such a rare even if the many inns and taverns arent
faith gives them claim to anything that lies occurrence that few people know how to tell Ghallanda outposts, they may very well be
on the seas, but they throw a share of plunder an angel from an erinyes. As noted in the licensed by the Hostlers Guild.
into the deep to ward o foul weather. In the Alhaster backdrop, the Blessed Angels truly The Craers Guildhall would be an outpost
Five Nations, it is rare to see the deities of the serve Lashonna, and through her the Lords of of House Cannith; Iomandi (of Iomandis
Dark Six worshipped openly, but the Lhazaar Dust. This squad of erinyes came to Eberron Wonders) could also be an heir of
Principalities are a cold, dark realm whose aer a bitter feud in the outer planes, and Cannith.
people face the wrath of the Devourer every swore allegiance to the Council of Ashtakala; House Lyrandar would have an outpost at
day. Alhaster is the greatest temple of the Deep at Lashonas request, the servants of Kyuss- the harbor.
Brethren, but cultists can be found in many Katashka dispatched the Angels to Alhaster.
of the other principalities. Members of the The Grand Banquet
Deep Brethren do not consider themselves Dragonmarked Houses Many of the notable NPCs of Alhaster attend
to be evil (though most are); their faith is a in Alhaster Zeechs banquet; here are a few ways to tie
shield and an adaptation to the harsh realities It is up to the DM to decide whether or these individuals to Eberron. The DM can
of life on the Lhazaar Sea. In Alhaster, the not to give the dragonmarked houses also choose to add other NPCs from the
worship of the Deep Brethren is also seen as an interest in Alhaster. It could be that Lhazaar Principalities to the partyone
a curious form of freedom, a joyous refusal Zeech and Mahuudril have used inuence, interesting option is Prince Mika Rockface
to accept the limited views of the Sovereign violence, and magic to keep the houses out (Eberron Campaign Setting, page 185). Mika
Host, embracing the powers that others fear. of Redhand. If the houses are in the city, has no agenda at the party; she is simply
Prince Zeech is particularly devoted to the they can serve as allies or enemies for the an old friend and ally of Prince Zeech, and
Mockery. While the most infamous followers PCs once they take power in Alhaster. The the banquet provides an opportunity for
of the Mockery are known for the practice houses have their own interests, and will see the adventurers to encounter this infamous
of self-mutilation, the Mockery is a god of a change of leadership as an opportunity! pirate in a non-combat situation.
deception; Zeechs youthful beauty is a gi In adding the houses to Alhaster, consider
from his patron, a handsome mask to hide the following. Bkruss and Vjuss
his inner darkness. Likewise, he has managed House Jorasco and Sivis are likely already As a skilled hobgoblin ghter, Bkruss could
to deceive himself as to his true goals. But the in Alhaster, but wont press for more easily be an emissary of one of the Dhakaani
Mockery is still a god of warand Zeech is a inuence. Communication and medicine clans, such as the Kech Sharaat; along with
deadly warrior when pressed too far. are common needs; if the city doesnt have the Knights of Redhand, he is learning the
As noted in previous sidebars, the deities a Sivis message station, the new leaders will lay of the land and establishing connections

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20 DUNGEON 131 Supplement


in preparation for the time his clan claims
leadership of the Heirs of Dhakaan, Darguun,
and the lands beyond. A DM who chooses
this path should simply highlight the skill
and discipline of Bkruss and his warriors.
As one of the foremost warriors of the Kech
Sharaat, Bkruss is no brute: he is a cunning
soldier from a proud civilization.
Following Dhakaani tradition, the mystic
Vjuss would likely be female. A DM who
wants to go to more trouble could change
her class from sorcerer to bard; this would
make her one of the duurkala, the dirge
singers who serve as spiritual leaders among
the Dhakaani goblinoids.

Hemriss
Many ends trapped on Eberron nd a home
with the Lords of Dust, and this was likely
the case with Hemriss erinyes mother. As
some among the Lords of Dust are tied to the
rise of Kyuss (as detailed in earlier conversion
notes), it is possible that Hemriss and her
warrior-gypsies have a tie to events even
Zeech doesnt know of; perhaps Hemriss
is still reporting to her mother as well as
working with her father!

Lashonna
Lashonna was once an agent of the Chamber;
she worked with a sect of eastern druids whose
traditions mirrored those of the Gatekeepers.
Like Dragotha, she was captured and
corrupted by the power of Kyuss-Katashka.
Aside from this point of history, her nature
and goals remain the same.

Miszen Mitchwillow
There are a number of ways to keep Miszens
role as a spy. If her race is changed to gnome,
she could be one of the top agents of the Trust
of Zilargo, using her magical powers to monitor
the entire east coast of Khorvaire. For a more
sinister story, she could remain as a haling,
but be a servant of the Dreaming Dark, her
original personality replaced long ago by a
quori mind seed. In this case, she should be a
psion (telepath) instead of a sorcerer.

Toris
Toris is a noble from the gnome-dominated
island of Lorghalen.

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21 DUNGEON 131 Supplement


RUNNING THE PRINCE OF REDHAND AND BACKDROP:
ALHASTER IN THE FORGOTTEN REALMS
by Eric L. Boyd

Conversion notes for Bane (Hextor), Bhaal run by Dunkin Tallmast (Telgrith Vanerath), include Szentarr Ravin (NE male Tethyrian
(Erythnul), Myrkul (Vecna), Tempus (Kord), and festhalls are legendary up and down the human illusionist 10, Armhin Loratio), and
Torm (Heironeous), Agath Harpell (Agath of Sword Coast for both their services and their Bharandas Zhan (LE male Vaasan human
Thrunch), Dagsumn (Eligos), Malchor Harpell danger. Queens Cove is dominated by the wizard 12), a renegade mageling of the
(Manzorian), Prendergast Gast Brokengulf Cove of the Queen, a temple of the Bitch Zhentarim.
(Loris Raknian), Daggerford (Diamond Lake), Queen, and ruled by the Wavemistress Royal
Longsaddle (Magepoint), Skull Gorge (Ri (high priestess of Umberlee). The islands Grand Banquet
Canyon and Wormcrawl Fissure), the Tower only road (The Toilway) connects the capitol Most of the invitees from to the Grand
of Twilight (Fortress of Unknown Depths), city with Queens Cove. The Eel River emerges Banquet are pirate captains or minor lords
and Waterdeep (the Free City) have already from a spring in the center of the island and from the Sword Coast or other islands in the
been mentioned in conversion sidebars for runs south to empty into Mintarn Harbor. Sea of Swords (Bandit Kingdoms)
earlier adventures in the adventure path. Fighters, barbarians, bards, and rogues
are welcome in Mintarn. Clerics of Bane, BKruss
Mintarn Kelemvor (Wee Jas), Tempus, Umberlee, and BKruss is a notorious mercenary whose
Mintarn (Redhand) is a medium-sized island Valkur dont raise eyebrows if they display company, the Knights of the Nelanther
in the Sea of Swords (Lake of Unknown their faith openly, and these deities have (Knights of Redhand), regularly serve aboard
Depths) several hundred miles southwest functioning temples in town. Clerics of pirate ships and merchant ships dealing in
of Waterdeep. (Note that this puts it some Helm, Ilmater, Torm, and Tyr are particularly illicit cargo.
six hundred miles south-southwest of vilied in Mintarn. Druids and rangers are
Longsaddle, still within the range of teleport.) associated with the simple Ffolk of the Rhorsk
Mintarn is best known as a safe haven for southern Moonshaes, whether they hail from Rhorks was a cleric of Helm (St. Cuthbert).
those in ight from authorities. This beautiful there or not. Monks are rare in Mintarn, and (Note that this is a dierent conversion done
tree-cloaked island is a free port on the Sword those who are here are universally regarded for St. Cuthbert than was done in Daggerford
Coast where no questions are asked and no to be agents of the church of Ilmater, so [Diamond Lake] for the temple of Lathander
one (other than pirate hunters) is turned away. they are accorded the same scorn as clerics [St. Cuthbert]).
Mintarn is part of a small archipelago, and paladins of Helm or the Triad. Arcane
which includes nine islands of any size. spellcasters are fairly uncommon, yet they Miszen Mitchwillow
(Only six are depicted on the map included are neither particularly loved nor particularly Miszen is a spy from Athkatla (Dorakaa), in
in the Forgotten Realms Campaign Setting hated. the kingdom of Amn (Empire of Iuz), who
[3rd edition], but maps from earlier editions See Chapter 7 of the novel Passage to Dawn, serves the infamous thieves guild known as
show the entire chain.) The archipelago is by R. A. Salvatore, for a further glimpse of the the Shadow Thieves. Her goals in Mintarn are
nominally under the rule of the Tyrant of port of Mintarn. to keep an eye on politics and visitors and to
Mintarn, but in truth the other islands are advise her guild accordingly, as they move to
largely ungoverned. The second largest Tarnheel Embuirhan take control of trade along the Sword Coast
island, which lies to the north and west of Tarnheel Embuirhan (LE male Tethyrian
Mintarn, is known as Skadaurak, and is home human fallen paladin 8/ blackguard 8 Toris
to Hoondarrh (CE male ancient red dragon), [Bane], Prince Zeech) is the self-styled Toris (NG male Ffolk human aristocrat 11)
the legendary Red Rage of Mintarn. (See Tyrant of Mintarn. Despite his title, in the hails from the Moonshae Isles (specically
Dragon #241 or http://www.wizards.com/ early days of his rule his Tyrancy (Most the southern half of the island of Alaron), and
default.asp?x=dnd/wn/20021023a.) Beautiful Majesty) was known to be open- he is the only noble from the Moonshaes who
The island of Mintarn has two settlements. minded, open-eyed, and open-handed, and accepted Tarnheels invitation.
The capital, Mintarn (Alhaster), lies on the traditionally let Mintarn tend to itself in most
southern coast, and a smaller harbor and of its day-to-day dealings. In recent years,
town, known as Queens Cove, lies on the however, Tarnheel has grown increasingly
eastern coast. Both settlements are a refuge tyrannical, in keeping with his growing ties
for fugitives from justice, pirates, war to the church of the newly arisen Bane. As
refugees, mercenaries, and others who want Tyrant of Mintarn, Tarnheel keeps order
to transact business (shady or otherwise), (brutally, if the occasion calls for it), keeps
buy arms, or enjoy themselves away from individuals from using force to gain their
the watchful eyes of foreign rulers and more ends on his island, and acts to prevent pirates,
proper authorities. The capitals wine taverns, other realms, or other scalawags from gaining
such as the Freemantle (Angry Rier Tavern) control of Mintarn. His closest advisors

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22 DUNGEON 131 Supplement


THE LIBRARY OF
LAST RESORT
by Nicolas Logue
Tilagos Island does not appear on most
maps of the Nyr Dyv, yet the storm-
shrouded island hides the greatest
repository of knowledge of an ancient
cabal of druids who defeated Kyuss 1,500
years ago. An Age of Worms Adventure
Path scenario for 16th-level characters.

Joachim Barrum

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Krekie

Lashonna

Eva Widermann

Eva Widermann

Wild Watcher

Eva Widermann

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Darl Quethos

Balakardes Journal

Eva Widermann

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The Maze of Menhirs

N M6

M4
M5

M2

M3

M1

One square = 10 feet


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Robert Lazzaretti

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Tilagos Island
Nest of
the Roc King

Den of

Va nd
N Harrowdroth

a
lle N
o

y
ig f T
ht h
m or
ar n
e
Den of the
Dark Tree

Doomshroud
Forest

Keep of the
Shackled Conquerer
0 40
miles

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Robert Lazzaretti

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Keep of the Shackled
Conquerer
N

One square = 20 feet


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Den of Harrowdroth

One square = 10 feet


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Cliffs of the Rift Canyon

Boneyard
Bo
ne
ya
rd
s
pa
th
to
le
dg
e

80 feet high

N
One square = 30 feet
Robert Lazzaretti Robert Lazzaretti

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24 DUNGEON 132 Supplement Permission to photocopy for personal use only. All rights reserved.
Steve Prescott

Steve Prescott

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25 DUNGEON 132 Supplement Permission to photocopy for personal use only. All rights reserved.
RUNNING THE LIBRARY OF LAST RESORT IN THE FORGOTTEN REALMS
by Eric L. Boyd

Conversion notes for Mintarn (Redhand), destroy the Lord of Bones. Myrkuls hand and
Myrkul (Vecna), Tarnheel Embuirhan (Prince eye survived the spell eect, only to fall into
Zeech), the Sea of Swords (Nyr Dyv, Lake of the sea along with the rest of the avatars dust.
Unknown Depths), and Skull Gorge (Ri Can- Both the Hand of Myrkul and the Eye of Myrkul
yon and Wormcrawl Fissure) have already been are now powerful artifacts. (The dust is not
mentioned in conversion sidebars for earlier without its powers as well, as discussed in
adventures in the adventure path. From Skull Eye of Myrkul in Dungeon #83.)
Gorge, it is possible to see the peak of the Hill
of Lost Souls (White Plume Mountain).

Disciples of Darkness
The Disciples of Darkness are a heretical
cult within the remnants of the Church of
Myrkul (Vecna), as outlined in Power of Faern,
pages 46-47. For Darl Quethos, replace the
Cra Wondrous Item feat with Heretic of the
Faith, a feat detailed in the same section of
Power of Faern. Change Darls +4 heavy mace
to a +4 scythe. Assume the Disciples of Dark-
ness heresy grants Death, Knowledge, Magic,
and Undeath as clerical domains (meaning
that Darls domain spells and granted powers
remain unchanged).
Jalagar and Sabir Sinfire are members
of the Order of the Long Death (Scarlet
Brotherhood).

Tilagos Island
The island of Tilagos is part of the Mint-
arn archipelago. It lies north and west of
the main island of Mintarn, just southeast
of the isle of Skadaurak. Tilagos is avoided
due to the ever-present storms that envelop
the island and the presence of Hoondarrh
(CE male ancient red dragon), the legendary
Red Rage of Mintarn, on Skadaurak. (See
Dragon #241 or http://www.wizards.com/
default.asp?x=dnd/wn/20021023a.)

Order of the Storm


The Order of the Storm is an ancient and
long-forgotten circle of druids faithful to Sil-
vanus (Obad-hai).

Krathanos
Krathanos is a descendant of Lanaxis, the son
of Annam and Othea. He venerates Grolan-
tor (Kord).

Hand of Myrkul
In the Year of Shadows (1358 DR), as the Time
of Troubles came to a close, the wizard Mid-
night disintegrated the avatar of Myrkul and
teleported his remains out over the sea. Unbe-
knownst to any of Waterdeeps defenders,
Midnights disintegrate spell did not wholly

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RUNNING THE LIBRARY OF LAST RESORT IN EBERRON
by Keith Baker

This change means that the Wild Watch-


Lashonna
ers should be depicted as fey dwarves; their
If you have followed the path presented in
statistics can remain unchanged, as they
earlier conversion notes, Kyuss is bonded
have essentially transcended their original
with the rakshasa overlord Katashka, a
humanoid natures.
mighty force of death and undeath. Lashonna
and Dragotha are both former agents of the
Tilagos Island
Chamber corrupted by Kyuss necromantic
As the location of the island is a mystery, there
powers, and this is the basis for the existence
is no reason that it cant have precisely the
of the vampiric dragon. Lashonna was once
same relationship to Alhaster as described in
a powerful force for light, and a spark of that
the adventure: it is a hidden isle o the coast
spirit still exists within her, but it is over-
of the Lhazaar Principalities.
shadowed by the darkness in her soul and
her lust for power. The Chamber believes that
Lashonna is long dead, but in any case they Shipwreck Beach
cannot directly intervene; the course of the The orc pirates are members of the Clou-
Age of Worms is in the hands of the heroes. dreaver Principality, home to the bulk of
Lhazaars orcs. As a 16th-level ghter, Grogriss
Darl Quethos, Hand of the Lich-Lord Spit-Eye is notably more powerful than the
In previous notes, Vecna has been identied Cloudreaver Prince Mika; its up to the DM
as the Shadow. The Shadow, however, was to decide whether to enhance Mikas abili-
never mortal, and has neither hand nor eye. ties, or if Grogriss simply lacks the support
As such, Darl Quethos is most eective as a to challenge the weaker dwarf for leadership
priest of the Blood of Vol: a member of the of the isle.
inner circle of the faith, whose power rivals
that of Erandis dVol herself. However, Darl
The Golden Belt
Titans are rare and legendary creatures;
Quethos considers himself to be Vols equal,
some say they are the progenitors of the
and he looks beyond Erandis to one of the
giant races of Xendrik. The tale of Kratha-
roots of the religionthe ancient study of
nos can be used as it stands, but the titan
necromancy practiced by the Qabalrin elves
came to Khorvaire almost three thousand
of Xendrik.
years ago, when humanity was rst settling
The Hand of Vecna is a remnant of a mighty
the land. Even bardic knowledge wont reveal
Qabalrin necromancer, thought to have been
what happened to the titan; he simply disap-
the rst humanoid lich on Eberron. It is up
peared, and the humans never knew that the
to the DM to decide whether to give this pri-
Order of the Storm had bound him on their
mal lich a new name, or whether to say that
island keep. While the gods were not directly
in Eberron, Vecna was the name of this lord
involved, Krathanos can keep his inscription;
of the Qabalrin. For more information about
in his opinion, he could not be defeated with-
the Qabalrin, refer to The Ring of Storms
out divine intervention.
in Dungeon #122.
If the party speaks with Krathanos, he
Darls companions are likewise allies of the
presents himself as a servant of the war god
Queen of Death; some believe in the teach-
Dol Dorn.
ings of the Blood of Vol, while others simply
follow it as a path to power. Malhazar is an
exile from the plane of Fernia. Nalhazzarath is The Rift
a end from Shavarath who seeks to obscure In Eberron, the Ri becomes the Goradra
his true name so he may return to the eternal Gap of the Mror Holds (Eberron Campaign
battle without fear. The Sinre Twins learned Setting, page 193). There are many dark leg-
their deadly trade in the remote reaches of ends surrounding this last canyon; soon the
Sarlona; they are on the run from an order adventurers will discover the terrible truth
of assassins that predates humanitys arrival behind some of these legends.
on Khorvaire.

The Order of the Storm


This druidic sect was established in the Iron-
root Mountains. Dragons taught the druidic
mysteries to the dwarves of the region, but
the order itself has been long forgotten.

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KINGS OF THE RIFT
by Greg A. Vaughn
Dragothas phylactery lies hidden some-
where in the ruined city of Kongen-
Thulnir, a ruin now inhabited by tribes
of giants and besieged by an army of
dragons desperate to claim the phylac-
tery for their undead master. An Age of
Worms Adventure Path scenario for 18th-
level characters.

Joachim Barrum

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Kongen-Thulnir
City of Kings
Undercity

G A

E
F C

I H D
B
J E

J K

Kongen-Thulnir N
City of Kings
M

Q
P
R

0 150
feet
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Robert Lazzaretti

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Steve Prescott

Steve Prescott

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Brazzemal the Burning

Eva Widermann

Kagro Thundersmiter

Dragothas Phylactery

Eva Widermann

Eva Widermann

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Vercinabex Tor

Raam

Eva Widermann

Ominous Fabler

Eva Widermann

Eva Widermann

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Upper Level

7
8

Main Level
1

T N
6
2
3

4 5
to area
9

The Carrion Pit


to area
6

10 ft.
10 ft.
20 ft. 9
90 ft.
10

Crawler Caverns

One square =10 feet

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Citadel of the Weeping Dragons

Second Level

T
S
S

3 First Level

Overview

Robert Lazzaretti

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ns
22
T
21 Fifth Level T
Sixth Level

20

18
18
18
19
16
17 15
14
Fourth Level

12 13

11 8
9 7 T
T
6 Third Level
10

Dungeon Level One Dungeon Level Two

23
26

24
25

One square = 10 feet


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Robert Lazzaretti

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Robert Lazzaretti

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RUNNING KINGS OF THE RIFT IN EBERRON
by Keith Baker

bringing the Age of Demons to an end. These While Kyuss is called the Wormgod and
The Rift Canyon: Goradra Gap
ancient powers have long yearned for vengeance possesses terrible might, his power is a result
In Eberron, the Ri Canyon can easily be
against the draconic races. Dragotha has been of his merging with the Overlord Katashka, a
replaced by the Goradra Gap, a hundred-mile-
granted great power by Kyuss-Katashka, and spirit spawned on Eberron. He has immense
long scar gouged across the western Ironroot
he possesses the ability to inuence and cor- power, but he is not a god in the same sense
Mountains. This region has never been densely
rupt weak-willed dragons. Over the course of as the deities of the Sovereign Host or Dark
populated, and the Gap itself is the subject of
centuries, he has been building his own force Six, who do not manifest in the world.
hundreds of disturbing legends. Some tales
of twisted wyrms.
say that the gap descends all the way to Khyber.
Beyond this, there are some dragons who
Others speak of a kingdom hidden deep in the
serve Kyuss of their own accord. The Dra-
gap. All agree that the Goradra Gap holds grave
conic Prophecy is not a simple statement
danger and dark secrets.
of facts: it is a guide to shaping the future.
One such secret is the nation of the giants.
Dragon seers believe that they know what will
Xendrik is known as the cradle of giant civi-
happen should Kyuss return, should he be
lization, but it is not the only place giants
defeated, and what the dierence would be if
can be found in Eberron. The origins of
he was defeated by dragons or members of the
Kongen-Thulnir are lost in the mists of
younger races. Most of the dragons feel that
time; it is possible that rst inhabitants were
events must be allowed to run their course,
brought to Khorvaire in the Age of Demons
that things are in the hands of the heroes. But
by ends who sought to use the strength of
there are some who want Kyuss to triumph
these massive creatures. Another possibility
not simply because of the power they may
is that Kongen-Thulnir was formed by a band
gain for serving him, but because of the chain
of giants who teleported away from the cata-
of events it will unlock in the future. This is
clysm that devastated Xendrik. Whatever the
most likely the case with Brazzemal the Burn-
truth, the inhabitants of Kongen-Thulnir do
ing; he has not been enslaved by Kyuss, but
not possess the ancient magics of Xendrik,
rather sees the onset of Age of Worms as one
or any knowledge of the Age of Giants. Low
step in a long plan of his own.
birthrate has always kept the giant nation a
The presence of such a force of dragons is
small one, and the tribes have been content
an unusual event in Eberron, and should be
to remain in the sanctuary of the Gap. While
called out as such. Player characters that have
they have occasionally allied with outsiders
worked for the Chamber should be surprised
in the pastsuch as when they joined forces
by the raw force being employed here: the fact
with the dwarven Order of the Storm to ght
that this behavior is atypical of the dragons of
the darknessthey prefer to stay in isolation.
Argonnessen is a sign that great and terrible
Discovery of this hidden nation is something
events are afoot.
that PCs can rightfully find remarkable,
and the giants will not want their existence
revealed to the outside world. The Tale of Kyuss
While it is a minor detail, the bugbears of When the party encounters Alastor Land, he
Eberron have no tie to orcs, ogres, or the explains the story of Kyuss and the forces of
Ironroot Mountains, and should be removed chaos. If you have made use of the previous
from the city. The orcs are the same blood- conversion appendices, the following infor-
line as the Jhorashtar (Eberron Campaign mation applies:
Setting, page 193), while the troglodytes and The forces of Chaos were the ends of the
ogres have been drawn up from the depths Age of Demonsthe Overlords, rakshasa,
of the Gap. and other children of Khyber. While the
Vaati played a role, the primary soldiers in
Whats With The Dragons? this battle were the couatl and the dragons,
The dragons of Eberron are rarely seen in and it was the dragons who instructed the
force; they are subtle creatures that prefer younger races in the druidic mysteries. As
to manipulate events from afar. Alignment such, Alastor is likely to say, at the dawn of
is not always dictated by the color of scales, time the forces of light fought a great battle
and there are noble black dragons and against the children of Khyber.
malevolent golds. Likewise, the DM may wish to say that the
So whats with all the dragons at Dragothas heroes are marked by destiny or prophecy, as
beck and call? opposed to being heirs of the Vaati. However,
The answer is twofold. Dragons were respon- there is nothing wrong with tying the PCs to
sible for defeating the endish Overlords and the Vaati if the DM prefers this.

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RUNNING KINGS OF THE RIFT IN THE FORGOTTEN REALMS
by Eric L. Boyd

Conversion notes for Bhaal (Erythnul), djinni Although the humanoids were defeated, the
Wilmot Coldtooth
(Vaati), Kossuth (Queen of Chaos), Memnon Battle of Bones scarred the land, leaving
Wilmot is an exile from Citadel Adbar in the
(Miska the Wolf-Spider), the druid circle of behind the horrid undead hunting grounds
Silver Marches (Flinty Hills).
Silvanus (Order of the Storm), the Scepter of that retain the battles name. The orc and
Calim (Rod of Law), the Shattered Scepter of goblinoid shamans who survived the six-day
Calim (Rod of Seven Parts), and Skull Gorge conict ed south into the Skull Gorge, pur- Kargo Thundersmiter
(Ri Canyon and Wormcrawl Fissure) have sued by their enemies. The shamans sum- Kargo is the last of his tribe and hails from
already been mentioned in conversion side- moned demons and devils in great numbers the Graypeak Mountains (Gri Mountains).
bars for earlier adventures in the adventure to defend their newfound redoubt, but the
path. ends quickly decimated the survivors of
both armies.
Skull Gorge In the Year of the Gauntlet (1369 DR), cler-
Skull Gorge is narrow canyon cut by the ics of the newly arisen god of necromancy,
upper reaches of the River Reaching as it Velsharoon, established a temple amidst the
drains the northern Sunset Mountains. It crypts of Holloway. The Forgotten Crypt, one
lies in the unclaimed reaches of the Back- of Velsharoons abodes when he was a mor-
lands (Bandit Kingdoms) south and west of tal, was transformed into the Crypt of the
the Great Desert of Anauroch. Arisen Army, and Velsharoons necrophants
In ages past, the caverns that lined the laid claim to the length and breadth of the
gorges walls were claimed by tribes of stone gorge. Unbeknownst to the followers of
giants. The stone giants were citizens of the the Archmage of Necromancy, Velsharoons
ancient giant empire of Grunfesting, and interest in the region dated back to his explo-
their lord ruled the gorge from the ramparts rations of the little-known Wormcrawl Fis-
of the city of Kongen-Thulnir. As the power sure.
of the giant empires waned, the stone giants If the PCs explore Skull Gorge, the DM
permitted small tribes of primitive humans may wish to introduce demons who outlived
to settle in the smaller caverns along the their goblinoid summoners and clerics of
gorge. Velsharoon attended by armies of undead
In -1,145 DR, Netherese explorers estab- horrors.
lished the town of Holloway in one of the
caverns as a base for their explorations of the
Kongen-Thulnir
The three tribes of Kongen-Thulnir are the
ancient ruins. They hoped to recover ancient
Gorgelords (Rilords), the Gorge Crawlers
magics of power similar to that of the Nether
(Ri Crawlers), and the Tiamikal Nul-Shada
Scrolls, but failed. In their wake, Holloway
(Hunters of Tiamats Children).
continued as a lonely outpost of Netheril.
Over time, the church of Jergal came to domi-
nate the town, and a series of crypts were built Brazzemal the Burning
into the caverns of the gorge. Aer the fall of Brazzemal the Burning once plagued the
Netheril in the Year of Sundered Webs (-339 southern reaches of Chessenta and Unther
DR) and the subsequent Netherese diaspora, from his lair in the Smoking Mountains
Holloway began to dwindle and was nally (Hellfurnaces). He allied with the church of
abandoned in the Year of the Winter Wolf Tiamat (King Snurre) against Gilgeam and
(-270 DR). the nation of Unther (Sterich), but was slain
The Order of the Storm, conceived in during the Time of Troubles. He has not
Calimshan by the heirs of the genie founders been heard from for over a dozen years.
of that empire, forged a strong alliance with
the stone giants of Kongen-Thulnir, as both Vermirox
groups opposed the spreading taint of Kyuss. Vermirox lairs in an immense cavern beneath
Aer the defeat of the Wormgod some een the ruined city of Holloway (Wraithkeep).
centuries ago, the Order of the Storm estab- He has quickly come to hate the clerics of
lished the Citadel of Weeping Dragons in the Velsharoon.
city of Kongen-Thulnir to hold Dragothas
phylactery.
Xyzanth
In the Year of Slaughter (1090 DR), a horde
Xyzanth dwells in the depths of the Graypeak
of goblins, hobgoblins, and orcs out of the
Mountains (Gri Mountains).
Stonelands met an army of humans, elves,
and dwarves north of the Sunset Mountains.

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INTO THE
WORMCRAWL FISSURE
by James Jacobs
If the PCs are to avert the Age of Worms, they
must invade the heartland of Kyuss power,
the Wormcrawl Fissure, and destroy one of the
worlds most powerful dracoliches before the
Wormgod awakens. An Age of Worms Adventure
Path scenario for 19th-level characters.

Joachim Barrum

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The Wormcrawl Fissure

3
8

6 1
7

9
5
4

N
One square = .5 miles
Robert Lazzaretti

Robert Lazzaretti

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19 DUNGEON 134 Supplement Permission to photocopy for personal use only. All rights reserved.
Robert Lazzaretti
Robert Lazzaretti
The Apostle Caves
2
5

One square = 20 feet


4

1
6

7
9

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Robert Lazzaretti
Robert Lazzaretti
The Exiles Tower

One square = 10 feet


1

4
3

2
5

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Steve Prescott

Steve Prescott

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Venk and Zyrith

Eva Widermann

Balakardes Ghost

Thessalar

Eva Widermann

Eva Widermann

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Robert Lazzaretti
Robert Lazzaretti
Thessalars Fortress

5
4

One square = 5 feet


7

2
3

1
6

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The Tabernacle of Worms
21
16 S
17 22
S

S
S

18
20 19

One square = 10 feet

c 3
3

S
c
14
5
c

3
12 15
S 11 S 6 3
S
4
13 c
7
S

9 2

8
10 3
c
3
c

One square = 5 feet

Robert Lazzaretti

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25 DUNGEON 134 Supplement Permission to photocopy for personal use only. All rights reserved.
Robert Lazzaretti

Dungeon #134 Map & Handout Supplement 2006 Wizards of the Coast, Inc.
26 DUNGEON 134 Supplement Permission to photocopy for personal use only. All rights reserved.
Steve Prescott

Mahuudrils Other Face

Eva Widermann

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WANDERING MONSTERS IN THE WORMCRAWL FISSURE
by James Jacobs

If your PCs spend a fair amount of time


Wormcrawl Depths Encounters
exploring the Wormcrawl Fissure, feel free to
d% Roll Encounter EL Source
liven up their travels by rolling on (or simply
0105 Wormdrake 20 See below
picking from) the following table.
0610 Venk and Zyrith 20 See below
Encounters with Kyuss chimeras, night-
1115 Zulshyn 20 See below
crawlers, mindkiller scorpions, and earth-
1625 Dark Pilgrimage 19 See below
cancer centipedes are simply thatchance
2635 Nightcrawler 18 Monster Manual 195
encounters with some of the more dangerous
3640 1 mindkiller scorpion 18 Dungeon #134
denizens of the region. In many cases, the
4150 2d4 earthcancer centipedes 18 Dungeon #134
PCs should be able to avoid these encounters
5160 1d4 Kyuss chimeras 17 Dungeon #134
if they wish, using ight or teleportation to
6170 1d6 ur-nerephtyses 17 See below
escapethese monsters generally dont pur-
7185 Ciruja Tree 15 See below
sue eeing characters for long before return-
86100 Undead Legion See below
ing to their wandering.
Ciruja Tree: The Wormcrawl Fissure heights
are plagued with small but dangerous ciruja youth. The victim ages 1d10 years each round
engage in melee while they provide ranged
plants, tainted growths that feed on living that passes. This has no positive benets for support with their spells.
creatures by supernaturally aging them and the victim, and a creature that might grow Avolakia Priests (3): hp 170 each; see
consuming the energies released. In the more powerful with age does not benet as Dungeon #134.
depths, some of these plants have grown to if it had lived those years. Once the victim Overworms (3): hp 250 each; see Dungeon
enormous size, becoming ciruja trees. These reaches maximum age, it dies. A restoration #134.
enormous plants consist of a slowly moving spell removes 1d10 years of unnatural aging, Undead Legion: Vast numbers of lesser
mass of thick fern-like fronds and tangled while greater restoration, miracle, and wish can undead (skeletons, zombies, spawn of Kyuss,
roots arrayed around an 80-foot-tall trunk remove all unnatural aging from a creature. and wights in particular) prowl the depths of
capped by a strange, almost eshy yellow and the Wormcrawl. Groups of these undead with
Poison Gas (Ex) A ciruja trees primary attack is
orange ower. Only three ciruja trees cur- no other standing commands tend to gather
to re a small spheroid from its central stalk
rently exist in the Wormcrawl Fissure, and in large ocks and then wander the canyons
they slowly wander the canyon bed in search (its fronds are always secondary attacks). The
expanse aimlessly. Individually, these mobs
of sustenance. spheroid has a range increment of 30 feet. of undead are insignicant threats, and even
When this spheroid strikes a solid object, it in large groups a high level party should have
Ciruja Tree CR 15 explodes in a 30-foot-radius spread of pale no problem avoiding or handling them. Use
Advanced ciruja plant yellow gas. Living creatures in this area must these encounters to enforce the feel of the
N Colossal plant make a DC 43 Fortitude save or be paralyzed canyon being a place not for the living; if you
Dragon Compendium 184 for 3d6 minutes. A ciruja tree eectively has want to resolve encounters with these undead
Init 1; Senses low-light vision, tremorsense 60 two dozen spheroids available to launch at a mobs via combat, the simplest solution is to
.; Listen 3, Spot 3 time, regrowing expended spheroids in 24 use the rules for mobs found on pages 5961
AC 15, touch 1, at-footed 15 (8 size, 1 Dex, hours. Its possible to harvest these spheroids of the Dungeon Masters Guide II.
Ur-nerephtys: The ur-nerephtyses that dwell
+14 natural) for use as Large grenade-like weapons with
in the Wormcrawl Depths are advanced ver-
hp 675 (30 HD) a successful DC 45 Disable Device check.
sions of strange, amorphous creatures from
Immune plant traits Harvested spheroids remain potent for 6 the Elemental Plane of Earth. Lesser, more
Fort +35, Ref +8, Will +6 hours. The save DC is Constitution-based. common versions of these creatures dwell
Spd 5 ., climb 5 . Dark Pilgrimage: Kyuss favored minions in other regions nearby, but those that dwell
Melee 2 fronds +29 (3d6+10) among the living are the wormlike avolakia, on the ssure oor are quite dangerous and
Ranged spheroid +13 touch (poison gas) sinister shapechangers who inltrate other immense. An ur-nerephtys looks like sev-
Space 30 .; Reach 30 . societies to spread the Wormgods will and eral partially-melted candles made of stone
who have a disturbing taste for undead esh. twisted together in a writhing braid. At one
Base Atk +22; Grp +58
The Tabernacle of Worms is the foundation of end of this snake-like mass is a huge maw
Special Actions aging
avolakia faith, and many of their clerics make lled with needle-sharp teeth and a pair of
Abilities Str 50, Dex 8, Con 46, Int , Wis 5, Cha the pilgrimage to this location to pay their malevolent eyes. These creatures feed on cor-
3 respects. This encounter is with three avola- poreal undead, but wont hesitate to attempt
SQ plant traits kia priests, each of which makes the journey to feed on the living if the opportunity pres-
Aging (Su) The ciruja trees roots automatically riding atop an immense Kyuss worm known ents itself.
infest any helpless creature within reach; this as an overworm. The avolakia clerics have no
does not require an action on the trees part. particular skill at riding, so if combat breaks Ur-Nerephtys CR 14
The roots infest a creature in one round, plus out their rst actions are to cast air walk and Advanced nerephtys
one additional round for each point of natural then dismount. They ght intruders to the N Huge elemental (earth)
or armor bonus to Armor Class possessed by death (seeing this as a test sent to them by the Dragon #276
Wormgod), commanding their overworms to
the helpless creature. Once the roots are fully Init +3; Senses darkvision 60 .; Listen +11, Spot
attached, the ciruja tree feeds on the creatures +12

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izes who they are (unless the PCs have taken
Languages Terran
pains to disguise themselves) and warns them
AC 17, touch 7, at-footed 17 (2 size, 1 Dex,
to leave the Fissure, indicating that Dragotha
+10 natural) knows who they are and what they want and
hp 261 (18 HD); DR 10/ looks forward to the chance to ruin them. She
Immune elemental traits doesnt attack at this pointif shes attacked,
SR 28 she does her best to escape back to the Taber-
Fort +23, Ref +5, Will +7 nacle of Worms, ghting only if forced to do
Spd 10 . so.
Melee* bite +20 (4d8+29 plus improved grab and Venk: hp 225; see Dungeon #134.
ability drain) Zyrith: hp 250; see Dungeon #134.
Space 15 .; Reach 15 .
Wormdrake: The wormdrakes are Drago-
thas greatest contribution to the Wormgods
Base Atk +13; Grp +34
armies. So far, only six of these terrible
Atk Options ability drain, earth mastery,
dragons have survived the process of creation.
improved grab, Cleave, Power Attack One dwells within the Tabernacle of Worms,
*5-point Power Attack but the other ve are free to travel. If a wor-
Abilities Str 36, Dex 9, Con 30, Int 10, Wis 12, mdrake encounters the PCs while patrolling
Cha 10 the Fissure, it engages the party until brought
SQ crystallization, crystallizing oil below 100 hit points, at which point it ees to
Feats Cleave, Great Fortitude, Improved Critical recover and report to Dragotha.
(bite), Improved Natural Attack (bite), Improved Wormdrake: hp 377; see Dungeon #134.
Initiative , Power Attack, Weapon Focus (bite) Zulshyn: The exiled lillend Zulshyn is one
Skills Hide +12, Listen +11, Spot +12
of the few possible allies the PCs encounter
in the Wormcrawl Fissure. She periodically
Ability Drain (Su) An ur-nerephtys inicts
leaves her home to explore the Wormcrawl
1d4 points of Strength and 1d4 points of
Fissure, as she nds the place suits her mor-
Constitution damage per round every time it bid temperament. If she encounters the PCs,
makes a successful Grapple check against a foe she quickly realizes theyre out of place here
as it extracts all the minerals from the victims unless theyve taken pains to disguise them-
body. selves (in which case she avoids them). She
Crystallization (Su) An ur-nerephtys can harden contacts the PCs from afar, asking who they
its body to the consistency of magically are and what their purpose is in visiting the
hardened rock as a free action at will. A Fissure. Her initial attitude is indierentif
petried ur-nerephtys has Hardness 15, but it made friendly or helpful she invites the PCs
cannot move or attack. Assuming its normal
back to her tower for a more comfortable dis-
cussion. If, on the other hand, the PCs react
form takes a standard action.
with violence, she simply teleports home to
Crystallizing Oil (Su) The nucleus of a slain ur-
avoid a confrontation.
nerephtys, if harvested, yields 1d4 doses of oil Zulshyn: hp 217; see Dungeon #134.
that duplicates the eects of stone salve.
Earth Mastery (Ex) An ur-nerephtys gains a +1
bonus on attacks and damage rolls if both it
and its foe are on the ground. If it or its foe
is airborne or waterborne, the ur-nerephtys
suers a 4 penalty on attacks and damage.
Improved Grab (Ex) To use this ability, the ur-
nerephtys must hit with its bite attack. It can
then attempt to start a grapple as a free action
without provoking an attack of opportunity. If
it establishes a hold, its hollow teeth fuse with
the victims body and it drains Strength and
Constitution. Escape Artist cannot be used to
escape from the ur-nerephtys in this case. A
successful grapple check allows escape, but
deals 2d8 points of damage as the creatures
teeth tear away.
Venk and Zyrith: Venk and Zyrith dwell
within the Tabernacle of Worms, but the
derro and wyvern oen spend time exploring
or patrolling the Wormcrawl. If they spot the
PCs, they confront them. Venk quickly real-

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RUNNING INTO THE WORMCRAWL FISSURE IN THE FORGOTTEN REALMS
by Eric L. Boyd

Conversion notes for Mintarn (Alhaster) and roon before them, the necrophants of Velsha- branch. If youre curious, see the write-up of
Skull Gorge (Ri Canyon and Wormcrawl roon are intrigued by the unique forms of the Thessalmonster in the 2nd edition Mon-
Fissure) have already been mentioned in con- undead haunting the Wormcrawl Fissure, strous Compendium Volume 3.
version sidebars for earlier adventures in the wholly unaware that until recently it was
adventure path. home to an imprisoned god who might one Dragothas Hoard
day rival their own. Also consider adding one The drinking horn can be identied as
Wormcrawl Fissure or more scouting parties from the Well of having belonged to the legendary Uthgar
As Skull Gorge is somewhat smaller than Dragons (detailed in Lords of Darkness and (King Becksor of the Red Glacier), father of
its unconverted counterpart (Ri Canyon), updated in the upcoming Dragons of Faern). the Uthgardt barbarians (Frost Barbarians)
a ssure the size of the Wormcrawl would The Dragonwell cell is intrigued by reports who later ascended to godhood.
be well-known in western Faern and sig- of a heretofore unknown dracolich lairing in The scandalous dress is woven into pat-
nicantly alter maps of the gorge. Consider the Wormcrawl Fissure. Foolish PCs might terns of the symbol of Mystryl (Wee Jas), an
instead making the Wormcrawl Fissure a waste their strength ghting one or the other early incarnation of Mystra.
massive underground chasm that branches group. Clever groups might forge an alliance The eight-pointed star can be found in the
o the Skull Gorge and descends into the of convenience against the followers of the buried dungeons of Hellgate Keep (Maure
depths. In this case, the lack of light is due Wormgod. Castle).
to the canopy of rock far above, rather than The wooden coer contains three match-
the ever-present cloud cover. If however, you Zulshyn ing talismans of Azuth (talismans of Zagy).
prefer that the Realms version of Wormcrawl Zulshyns possessions include a quiver of Mie- In addition to the treasures specied in
Fissure be open to the surface, that works likki (quiver of Ehlonna) and three forked metal the module, Dragothas hoard contains the
just as well. rods (foci for plane shi linked to the Gates of infamous Crown of Horns (detailed in Magic
Consider adding one or more scouting the Moon, Heliopolis, and the Abyss). of Faern, page 171). This artifact contributes
parties from the Crypt of the Arisen Army, to the signs of the Wormgods release in the
Velsharoons hidden temple located in a large next adventure.
Thessalar
cavern along the Skull Gorge, as described
Note that Thessalar is already considered part
the previous Realms conversion. Like Velsha-
of the Realmslore canon, albeit an obscure

RUNNING INTO THE WORMCRAWL FISSURE IN EBERRON


by Keith Baker

The Wormgodthe terrible entity formed cheating death by transforming himself into
The Exiled Artist
by the merging of the mighty wizard Kyuss a lich and going into hiding. While few of the
Lillends are natives of the plane of Thelanis,
and the endish Overlord Katashkaawaits monsters he claims as his own are truly his
and the Innite Staircase is a place where fey
release. His minions are gathering their creations, his thessalmonsters are certainly
rulers meet to discuss their own aairs and
power, and the Age of Worms will soon begin. worthy of infamy.
do business with the lords of other planes.
By now, the adventurers are deeply enmeshed DMs who wish to use a more iconic
Zulshyn disrupted a crucial gathering with
in the events of the Age of Worms, and few Eberron figure could choose to replace
her actions, and as a result was exiled from
adjustments need to be made to t the adven- Thessalar with Mordain the Fleshweaver, who
Thelanis and driven into Eberron. Prior to
ture into Eberron. is known in the modern age as a shaper of
being banished, Zulshyn spent a great deal of
monsters. However, the Goradra Gap is far
time with the Greensingers who visited the
The Fissure from Mordains tower in Droaam; perhaps he
Innite Staircase, and she retains a certain
If you have followed the path suggested in has established a secondary keep in the Gap
aection for these mortals. Druids, rangers,
previous conversion notes, the Goradra Gap to investigate the Kyuss worms. While Mor-
or bards aligned with the Greensinger sect
of the Mror Holds has taken the place of the dain is not described as a lich in the Eberron
receive a +2 to Diplomacy or Sense Motive
Ri Canyon. The Wormcrawl Fissure is one Campaign Setting, there is no reason that it
checks involving Zulshyn.
of the deepest chasms in the Gap, and is a cannot be so.
place long shunned by the dwarves; it takes
its name from a legend in which the pro-
The Spurned Lich Venk
The lich Thessalar is one of the few surviv- The derro are not well-established in
genitor dragon Khyber tried unsuccessfully
ing members of the wizards cabal known as Eberron, but Khyber holds many mysteries.
to rise up and escape the bonds of Eberron.
the Closed Circle (Sharn: City of Towers 146). The derro may be the twisted remnants of the
The kobolds of the Wormcrawl Fissure
Along with his allies, Thessalar is studying dwarves of Noldrunhold (Eberron Campaign
belong to the irvhir culture, and trace their
the eshwarping magic of the daelkyr, and Setting 193) or inhabitants of a lost under-
lineage to Khyber. The tribal elders believed
he uses this knowledge to create his mon- ground city predating Mror civilization.
that Brazzemal was sent to lead them by Khy-
strosities. When the magi of Galifar allied
ber himself.
against the Closed Circle, Thessalar escaped,

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The Writhing Sanctum
The ziggurat that bound Kyuss is the same
artifact originally created to hold the Over-
lord Katashka. It is a single massive Khyber
dragonshard, now riddled with worms. The
shard is immune to physical damage; the
worms have been working at it for a hundred
thousand years. See page 70 of Dragon #337
for more information about Katashka.

Dragothas Treasure
A few items in Dragothas hoard need to be
adapted to Eberron:
King Becksor was a fabled high king of the
Seren Barbarians, said to be the son of the
Dragon of War. The horn is priceless to the
Serens.
The bard Tvash-Prull was a legendary
Greensinger, and may yet live in Thelanis.
The robe with Wee Jass symbol is instead
emblazoned with the harpy emblem of the
Fury; it is a remnant of a Sarlonan kingdom,
in which the Fury was revered as a source of
passion and inspiration.

WORMFOODS GATING IN THE HEAVY HITTERS IN EBERRON


by Keith Baker

The Wormfood article in Dragon #343 includes


a number of colorful planar allies that PCs can Selaufe Xitomat
call on in the battle against Kyuss. However, the This celestial dragon claims to have a blood The couatl fought the Overlords in the Age of
cosmology of Eberron is quite dierent from tie to the great progenitor Siberys, though Demons, and Xitomat was one of the greatest
the Great Wheel. Where do these beings come such a thing is dicult to imagine. Her desert warriors of his people. His monastery exists
from? Here are a few brief ideas; DMs should realm is located in the plane of Lammania. in an extradimensional space not directly
expand on these basic concepts. Bear in mind bound to any of the thirteen planes; Xitomat
that, while many of these creatures are good, claims that it is within the Silver Flame itself,
Syranus and it is up to the DM to decide the truth of
they are bound by constraints mortals cannot While angels typically emanate from the
understand. Xitomat may despise Katashka, but this. Within his home, Xitomat is attended
Azure Sky, the solar Syranus is an embodi-
he must still go through the process of the bar- by shulassakar, a feathered subspecies of the
ment of Irian, the Eternal Day. The Death-
gain before he can interfere. yuan-ti dedicated to the Silver Flame and the
guard of Aerenal has allied with Syranus in
cause of good.
the past, and the angel may have played a role
Barabog
in the destruction of the line of Vol.
The titans claim to be the progenitor race of
giants, who fought alongside the Dragons in Walkyrie
the Age of Demons. Barabog le Eberron long The zelekhut hails from the plane of Daavni,
ago to reside in Thelanis, where he wanders the and unless summoned, he rarely visits
faerie court in search of joy and adventure. Eberron. His duties last brought him to the
material plane 239 years ago, in pursuit of the
radiant idol Xurakhan.
Furnace Master Gendinom
This efreet is a potentate of one of the largest
principalities of Fernia.

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WORMFOODS GATING IN THE HEAVY HITTERS IN THE FORGOTTEN
REALMS
by Eric L. Boyd

The six heavy hitters detailed in the Worm-


food column in Dragon #343 can all be used
in the Realms version of the campaign. How-
ever, the plane of origin for each is modied
as follows:

NPC Plane (Realm)


Barabog Jotunheim (Hidden Realm)
Furnace Master Gendinom Elemental Plane of Fire (City of Brass)
Selauafe Dragon Eyrie
Syranus House of Nature (Morninglory)
Walkyrie XVII Dweomerheart (oen found on other planes)
Xitomat The House of the Triad (Martyrdom)

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DAWN OF A NEW AGE
by Tito Leati
Alhaster is in ames, choking on the poi-
son mists of the Wormgods rst tentative
breaths on the Material Plane. The Age of
Worms has begun, and unless the PCs can
kill a god, this new age will be dark indeed.
An Age of Worms Adventure Path nale
scenario for 20th-level characters.

Joachim Barrum

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Key Locations in Alhaster
Lashonnas Dungeon
(Areas A1-15)

The Wormgods
Tower
(Areas B1-10)

Greenish Mist

Robert Lazzaretti

Robert Lazzaretti

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Under Alahaster
A7

A5b
N

A2
A5a
w e

A1
s

A9 A8 A4
A3
A5c

A10
A6 A12

A15
A11
A13 One square = 10 feet
A14

Robert Lazzaretti

Robert Lazzaretti

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Broodend

Eva Widermann

Maralee

Eva Widermann

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Vulras

Prince Zeech

Eva Widermann

Eva Widermann

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Steve Prescott

Steve Prescott

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The Wormgods Tower
B1d

B7

B1c B1a B8

N
B1b

Base of the Tower Base of the Spire


(at ground level) w e (150 ft height)

B3 s

B4 B9

Second Tier of the Tower Typical Section of the Spire


(50 ft height) (lowermost of 12 levels)

B5

B10
B6

Third Tier of the Tower Top View


(100 ft height)

Robert Lazzaretti

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Robert Lazzaretti

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RUNNING DAWN OF A NEW AGE IN THE FORGOTTEN REALMS
by Eric L. Boyd

Conversion notes for Agath Harpell (Agath


of Thrunch), Bane (Hextor), djinni (vaati),
Kelemvor (Wee Jas), Longsaddle (Magepoint),
Malchor Harpell (Manzorian), Mintarn
(Alhaster), Myrkul (Vecna), Shattered Scepter
of Calim (Rod of Seven Parts), and Tempus
(Kord) have already been mentioned in con-
version sidebars for earlier adventures in the
adventure path.

Tomb of Horrors
The Tomb of Horrors lies in the depths of the
Marsh of Chelimber (Vast Swamp).

Jergals Plot
As noted earlier, the Realms conversion of
the Age of Worms has a meta-plot, touched
on most strongly in the Realms conversion of
The Spire of Long Shadows. As this adven-
ture begins and the PCs return to Longsad-
dle, have Malchor Harpell inform them of
two disturbing reports. In the waters o the
coast of Waterdeep, a colossal undead crea-
ture, infested with green worms, has formed
from the dust of Myrkuls avatar, which for-
merly littered the sea oor west of Mount
Waterdeep. Downstream of Boareskyr Bridge,
a colossal water elemental dripping with
green worms, has formed from the eternally
poisoned waters downstream of Boareskyr
Bridge. Both avatars are leaving wide swaths
of death and destruction in their wake. Mal-
chor Harpell does not know how these mani-
festations tie in to the return of the Worm-
god, but the PC who received the secondary
visions in The Spire of Long Shadows likely
has a very good idea.

What If They Fail?


If the PCs fail to slay Kyuss, the Age of Worms
unfolds as outlined in the adventure. How-
ever, reports soon surface that followers of
Bane, Bhaal, and Myrkul have begun openly
serving the Wormgod. If you continue the
campaign, the church of Bane grows in power
in strength, while the churches of Bhaal and
Myrkul undergo a rapid resurgence. The
churches of other gods begin to fade, as their
followers abandon them in droves. Aer sev-
eral months, the four churches begin to speak
of Jergal as the Overgod of Death. The church
of Jergal begins to grow rapidly, and Bane,
Bhaal, Kyuss, and Myrkul are openly referred
to as his Four Horsemen. The Age of Worms
consumes the Forgotten Realms.

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RUNNING DAWN OF A NEW AGE IN EBERRON
by Keith Baker

Dawn of a New Age is the nal chapter in Wormgod and defeat him. So Manzorian can
the Age of Worms. The Lords of Dust stand support the PCs: but the adventurers are the
on the verge of victory, as the Wormgod heroes destined to face this challenge, and in
the union of the necromancer Kyuss and the the end, they must stand alone.
overlord Katashkais nally released onto
the world. A Clerical Dispute
As it is the culmination of all that has gone The conversion notes for The Prince of Red-
before, little direct conversion needs to be hand equated Dol Dorn to Kord, and the
done; DMs should refer to the previous con- Deep Brethrena pirate faith combining
version notes, especially the sidebar for The the worship of the Devourer and the Mock-
Prince of Redhand. However, there are a few eryto the Church of Hextor. The priest-
important things to consider. hood of Wee Jas should be replaced with the
Watchful Rest, a sect that reveres Aureon and
the Keeper. Followers of the Watchful Rest
Epic Power believe that the Keeper claims the souls of
In the Eberron Campaign Setting, characters heroes and preserves them for a great con-
of epic power are rare. Beings with this level ict that lies ahead. High Priestess Almerah
of power exist, but they are mostly dragons, Kosen takes this a step farther and claims that
outsiders, and other creatures who stay hid- she can obtain the favor of the Keeper (and
den in the shadows. As the PCs rise to 20th- sanctuary from the oblivion of Dolurrh) for
level and above, they are taking their place those that make suitable oerings. As such,
among the legends of Khorvaire. This has no her mercenary behavior in this dispute is
mechanical impact on the adventure; its sim- fairly typical.
ply a matter of presentation. Common folk
will be rightfully awed by the powers wielded
by the PCs. Ninth-level spells, artifactsthese The Death of Kyuss
are things people know only from legends, As an overlord, Katashka cannot be killed, but
and the sight of a meteor swarm should Kyusshis anchor to the mortal planecan
inspire awe and amazement. The DM should be. When Kyuss is killed and the monolith
emphasize the truly heroic stature of the PCs, destroyed, Katashkas essence returns to its
and the fact that they are carving out a place dragonshard prison deep beneath the earth,
in history with their actions. where he was bound in the Age of Demons.
He may yet rise again; perhaps Lashonna
will become his new avatar in the next mil-
Manzorian and his Chamber lennium. In any case, while the overlord
As mentioned in the conversion notes for The Katashka cannot be destroyed, Kyuss can be
Champions Belt, Manzorian is a dragon and slain, and that is sucient to end the Age of
agent of the Chamber, a representative of the Worms.
mighty nations of Argonnessen. It is possible
that he will reveal his allegiance, or that PCs
Aftermath
will determine his true nature through magic
Previous conversion notes have placed
or cunning. If this comes to pass, PCs may
Redhand in the Lhazaar Principalities. The
rightfully ask why the dragons dont bring
contest of champions has precedent in the
the full force of Argonnessen to bear against
politics of the Principalities, and with their
the rise of the Wormgod. Manzorian replies
epic power, the PCs should have little trouble
that the aairs of dragons are never easy to
securing their claim especially given the
understand. The Chamber has debated the
gratitude of the common folk toward their
matter, studying the tangled threads of the
saviors. The adventurers will have to learn the
Draconic Prophecy, and by majority vote has
political currents of the Principalities. They
decided to let the Age of Worms come to pass.
will nd a new game afoot, where they may be
It will cause terror and devastation among
on an equal footing with Kaius and Boranel
the nations of Khorvaire, but centuries from
and approached by the emissaries of dragon-
now, it will produce an outcome many of
marked houses and Inspired ambassadors.
the dragons see as desirable, and worth the
Its not a life for every adventurer, but it is
loss. Manzorian is one of the few dissent-
a chance to explore a new side of Eberron.
ers. He believes that there is another path to
And should the Last War begin once more,
the future the dragons seek but it can only
every king will want the heroes of Redhand
come to pass if the PCs personally face the
at his side!

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