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In combat, every roll (besides damage) is a contested roll of 1d10 + any applicable modifiers.

Phases of melee combat:

Initiative: Contest that determines who the Attacker and Defender of the round is. The winner of the
roll chooses. There are modifiers that can be added to this roll. Drawing a weapon (and dropping the
current one) must be stated in this phase, the combatant is automatically the Defender, and is unable to
make an Opportunity Attack.

*Agility modifier.
*A fast (+2), quick (+1), slow (-1), or sluggish (-2) weapon.

Positioning: Once the combatants are engaged (within someone's weapon range), the positioning phase
is used to either close the gap between opponents, widen the gap, or disengage. The distances at which
two combatants can be and still be potentially engaged are thus:

*Very Long Range (Pikes)


*Long Range (Spears, Halberds, Greatswords)
*Medium Range (Longsword, Morningstars, Flails)
*Short Range (Shortswords, Clubs, Hand-to-Hand)
*Very Short Range (Daggers)

Being out of position imposes a penalty on attack and parry rolls equal to the the amount of degrees
you're out of it.
For example, attacking with a longsword has no modifier at Medium Range, a -1 at Short Range, and a
-2 at Very Short Range. Parrying with a longsword has no modifier at Medium Range, but a -1 at Long
Range and Short Range, and a -2 at Very Long Range and Very Short Range. An attack can't be made
with a weapon if the combatant is at too long a range from the target, but the weapon can still be used
to Parry.

Only the Attacker in the current initiative can attempt to change their position. Closing the range or
Disengaging will provoke an Opportunity Attack from the defender provided they are within range and
haven't already used an Opportunity Attack that round. If the defender's Opportunity Attack hits the
round is over and the Attacker does not change position (unless Disengaging). The Attacker can only
change their position by one degree per round, or Disengage if they are one degree away from being
out of range of their opponent.

Attack:

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