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Unity3d Editor Quick Reference PDF
Unity3d Editor Quick Reference PDF
Camera Manipulation
1
Select camera.
Choose GameObject->Align with View
Also can move camera like an object
Toggle Full Screen Panel = Shift + Spacebar Scenes = Scenes are where your GameObjects are
Rotate = Alt + Left Mouse Button placed to make a game level. Games are made of one or
Panning = Alt + Middle Mouse Button more scenes (aka, levels) linked together.
Zooming = Alt + Right Mouse Button
Prefab = A Prefab is a reusable GameObject that is
Object Manipulation stored in the Project View. Prefabs can be inserted into
any number of scenes, multiple times per scene. When
Click to select object in Scene or in Hierarchy you add a Prefab to a scene, you create an instance of it.
Q = switch to pan view with mouse All Prefab instances are linked to the original Prefab and
W = switch to move/translate tool are essentially clones of it. No matter how many
Control+Drag = Snapping instances exist in your project, when you make any
Shift+Control = Snap to Surface changes to the Prefab you will see the change applied to
Hold V = Vertex Snapping all instances.
= switch to rotate tool
E
Axes
Shift+Control = Look At Rotation Build = An exported version of your game containing all
(RGB = XYZ)
R = switch to scale tool the scenes necessary for playback on the specified
F = frame select (zoom to selected object) platform (in Build Settings...)
Shift+Delete = delete object
Mac OS X Editor Quick Reference
Camera Manipulation
1
Select camera.
Choose GameObject->Align with View
Also can move camera like an object
Toggle Full Screen Panel = Shift + Spacebar Scenes = Scenes are where your GameObjects are
Rotate = Alt + Left Mouse Button placed to make a game level. Games are made of one or
Panning = Alt + Middle Mouse Button more scenes (aka, levels) linked together.
Zooming = Alt + Right Mouse Button
Prefab = A Prefab is a reusable GameObject that is
Object Manipulation stored in the Project View. Prefabs can be inserted into
any number of scenes, multiple times per scene. When
Click to select object in Scene or in Hierarchy you add a Prefab to a scene, you create an instance of it.
Q = switch to pan view with mouse All Prefab instances are linked to the original Prefab and
W = switch to move/translate tool are essentially clones of it. No matter how many
Command+Drag = Snapping instances exist in your project, when you make any
Shift+Command = Snap to Surface changes to the Prefab you will see the change applied to
Hold V = Vertex Snapping all instances.
= switch to rotate tool
E
Axes
Shift+Command = Look At Rotation Build = An exported version of your game containing all
(RGB = XYZ)
R = switch to scale tool the scenes necessary for playback on the specified
F = frame select (zoom to selected object) platform (in Build Settings...)
Command+Delete = delete object