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20 STR
Strength
5 9 22 FORT 14 5 2 1 14 Passive Insight 10 + 4
17 CON
Constitution
3 7
CONDITIONAL BONUSES
14 Passive Perception 10 + 4
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 DEX 3 7
Dexterity 18 REF 14 3 1 ATTACK WORKSPACE
10 INT
Intelligence
0 4 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Parrying Greataxe +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
11 WIS 0 4
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 15 4 5 2 1 2 1
Wisdom 16 WILL 14 1 1 ABILITY:
Melee Basic Attack - Greataxe
8 CHA
Charisma
-1 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 13 4 5 2 1 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
79 2 3 Melee Basic Attack - Parrying Greataxe +2
39 19 14 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d12+11 5 2 2 2
RACE FEATURES ABILITY:
Melee Basic Attack - Greataxe
Mountain's Tenacity - +1 racial bonus to Will DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED Powerful Athlete - Roll twice and use either result when 1d12+9 5 2 2
TEMPORARY HIT POINTS
making Athletics check to jump or climb
Stone's Endurance - Have the stone's endurance power BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS 15 vs AC Parrying Greataxe +2 1d12+11
4 4 0 n/a 0 adjacent marked foe who shifts or makes attack not damage with simple and military two-handed melee
Arcana INT
including you. Mark lasts until end of your next turn or weapons
16 Athletics STR 9 5 n/a 2
marked by other. Toughness - Gain 5 additional hit points per tier
3 Bluff CHA 3 0 n/a 0
Combat Agility Weapon Expertise (Axe) - Gain bonus to attack rolls with
3 Diplomacy CHA 3 0 n/a 0
Fighter Talents - Select a Fighter Talent. axes.
4 Dungeoneering WIS 4 0 n/a 0
Two-handed Weapon Talent - +1 on attacks with Durable - Increase number of healing surges by 2
12 Endurance CON 7 5 n/a 0
two-handed weapons. Hewing Charge - Bonus to damage roll on charge attacks
9 Heal WIS 4 5 n/a 0 with two-handed weapons
4 History INT 4 0 n/a 0
DAILY POWERS
Lasting Threat
Rain of Steel
UTILITY POWERS
Boundless Endurance
Daring Shot
Effect: You spend a healing surge and regain 19 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Effect: Whenever an enemy marked by you is Trigger: An enemy adjacent to you takes an action that
until the start of your next turn. provokes an opportunity attack
adjacent to you and shifts or makes an attack Effect: After the triggering enemy completes the action, you
that does not include you, you can make a melee shift a number of squares equal to your Dexterity modifier
basic attack against that enemy. (+3). You must end the shift closer to the target than you
were when you began the shift. Then make the following
attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage, and you knock
the target prone.
Level 21: 2[W] + Strength modifier (+5) damage.
Attack: Strength +2 vs. AC Attack: Strength vs. AC Effect: You gain resist 5 to all damage until the
Hit: 1[W] + Strength modifier (+5) damage. Hit: 1[W] + Strength modifier (+5) damage. end of your next turn.
Increase damage to 2[W] + Strength modifier (+5) at Increase damage to 2[W] + Strength modifier Level 11: Resist 10 to all damage.
21st level. (+5) at 21st level. Level 21: Resist 15 to all damage.
Weapon: If you're wielding an axe, a hammer, or
Miss: Half Strength modifier (+5) damage. If
a mace, the attack deals extra damage equal to your
you're wielding a two-handed weapon, you deal
Constitution modifier (+3).
Effect: You grant combat advantage to the target damage equal to your Strength modifier (+5).
until the start of your next turn.
Parrying Greataxe +2: +15 attack, 1d12+11
Parrying Greataxe +2: +17 attack, 1d12+14 damage damage
Attack: Strength vs. AC Attack: Strength vs. AC Effect: You pull each target 2 squares to a space
Hit: 2[W] + Strength modifier (+5) damage, and Weapon: If you're wielding an axe, a flail, a adjacent to you. You cannot pull a target that
the target is slowed and cannot shift until end of heavy blade, or a pick, you gain a bonus to the cannot end adjacent to you. You then make a
your next turn. attack roll equal to one-half your Strength close attack targeting each adjacent enemy.
modifier (+5). Attack: Strength vs. AC
Parrying Greataxe +2: +15 attack, 2d12+11 Hit: 1[W] + Strength modifier (+5) damage. Hit: 1[W] + Strength modifier (+5) damage.
damage
Parrying Greataxe +2: +17 attack, 1d12+9 Parrying Greataxe +2: +15 attack, 1d12+9
damage damage
Target: Each enemy in burst you can see. High Crit Drakescale armor mimics the small, close scales
Effect: The target is marked until the end of of rage drakes to stave off attacks.
your next turn. You gain temporary hit points Melee Basic Attack: +15 attack, 1d12+11
equal to your Constitution modifier (+3) + the damage
number of targets in the burst.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER
Power (Daily): Immediate Reaction. Use this power Power (At-Will): Minor Action. You banish this
when an enemy makes a melee attack against you. armor to a secure extradimensional location. At
Make a melee basic attack against that enemy, with a any point in the future, unless you are wearing
power bonus on your attack roll equal to this weapon's
armor, you can use another minor action to recall
enhancement bonus; if your result exceeds that of the
ADDITIONAL EFFECTS attack roll against you, the enemy's attack misses. The the armor. The armor appears on you as though
melee basic attack you make to block your enemy's you had donned it normally.
attack has no other effect and does not deal damage.
CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Fighter 6 PHS1 Two-Hands 12 2600 PH Body 45 1800 AV
UTILITY POWER MAGIC WEAPON MAGIC ITEM
1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
+1 Fortitude, Reflex, and Will 5 Neck Slot Item 6 Arms Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Neck 0 1000 Dragon 381 Arms 0 1800 AV
MAGIC ITEM MAGIC ITEM