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Character Sheet

Player Name Duane

Gruld 8 Fighter 13,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Goliath Medium 23 Male 7'5" 300 lbs. Good Kord
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
7 Initiative 3 4 5 Speed (Squares) 6 -1
CONDITIONAL MODIFIERS
24 AC 14 8 2 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

20 STR
Strength
5 9 22 FORT 14 5 2 1 14 Passive Insight 10 + 4

17 CON
Constitution
3 7
CONDITIONAL BONUSES
14 Passive Perception 10 + 4
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
16 DEX 3 7
Dexterity 18 REF 14 3 1 ATTACK WORKSPACE
10 INT
Intelligence
0 4 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Parrying Greataxe +2
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

11 WIS 0 4
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 15 4 5 2 1 2 1
Wisdom 16 WILL 14 1 1 ABILITY:
Melee Basic Attack - Greataxe
8 CHA
Charisma
-1 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 13 4 5 2 1 1
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
79 2 3 Melee Basic Attack - Parrying Greataxe +2
39 19 14 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d12+11 5 2 2 2
RACE FEATURES ABILITY:
Melee Basic Attack - Greataxe
Mountain's Tenacity - +1 racial bonus to Will DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED Powerful Athlete - Roll twice and use either result when 1d12+9 5 2 2
TEMPORARY HIT POINTS
making Athletics check to jump or climb
Stone's Endurance - Have the stone's endurance power BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS 15 vs AC Parrying Greataxe +2 1d12+11

RESISTANCES 13 vs AC Greataxe 1d12+9

CURRENT CONDITIONS AND EFFECTS 9 vs AC Unarmed (Melee) 1d4+7

7 vs AC Unarmed (Range) 1d4+3


SKILLS CLASS / PATH / DESTINY FEATURES
BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Combat Challenge - Mark foes you attack. They get -2 to FEATS
7 Acrobatics DEX 7 0 n/a 0 attacks not including you. Make basic melee attack against Goliath Greatweapon Prowess - Gain proficiency, +2

4 4 0 n/a 0 adjacent marked foe who shifts or makes attack not damage with simple and military two-handed melee
Arcana INT
including you. Mark lasts until end of your next turn or weapons
16 Athletics STR 9 5 n/a 2
marked by other. Toughness - Gain 5 additional hit points per tier
3 Bluff CHA 3 0 n/a 0
Combat Agility Weapon Expertise (Axe) - Gain bonus to attack rolls with
3 Diplomacy CHA 3 0 n/a 0
Fighter Talents - Select a Fighter Talent. axes.
4 Dungeoneering WIS 4 0 n/a 0
Two-handed Weapon Talent - +1 on attacks with Durable - Increase number of healing surges by 2
12 Endurance CON 7 5 n/a 0
two-handed weapons. Hewing Charge - Bonus to damage roll on charge attacks
9 Heal WIS 4 5 n/a 0 with two-handed weapons
4 History INT 4 0 n/a 0

4 Insight WIS 4 0 n/a 0

3 Intimidate CHA 3 0 n/a 0

6 Nature WIS 4 0 n/a 2

4 Perception WIS 4 0 n/a 0

4 Religion INT 4 0 n/a 0


LANGUAGES KNOWN
7 Stealth DEX 7 0 n/a 0
Common, Giant
3 Streetwise CHA 3 0 n/a 0

7 Thievery DEX 7 0 n/a 0

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POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Combat Challenge Parrying Greataxe +2 (E)
WEAPON
Combat Agility
WEAPON
Brash Strike
WEAPON
Reaping Strike
ARMOR
Summoned Drakescale Armor +2 (E)
ARMS
Iron Armbands of Power (heroic tier) (E)
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Stone's Endurance
NECK
Steel Serpent Strike Amulet of Life +1 (E)
RING
Sweeping Blow
RING
Come and Get It
WAIST PERSONALITY TRAITS

DAILY POWERS
Lasting Threat

Rain of Steel

MANNERISMS AND APPEARANCE

UTILITY POWERS
Boundless Endurance

Daring Shot

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

OTHER EQUIPMENT RITUALS / ALCHEMY


Adventurer's Kit
Scale Armor
Greataxe

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 1,000 gp
Stored money: 0 gp
Encumbrance: 167 / 200

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CHARACTER NAME
Skills Action Point
Gruld
PLAYER NAME
7 Acrobatics DEX
ADDITIONAL EFFECTS

Duane 4 Arcana INT


RACE CLASS LEVEL
Goliath Fighter 8 16 Athletics STR (Trained)
3 Bluff CHA
SCORE ABILITY MOD
3 Diplomacy CHA
HP 20 STR +5 AC 4 Dungeoneering WIS
24 12 Endurance CON (Trained)
79 17 CON +3 9 Heal WIS (Trained)
Fort
Spd 4 History INT
16 DEX +3 22 4 Insight WIS
5 10 INT +0 Ref 3 Intimidate CHA
18 6 Nature WIS
Init 11 WIS +0 4 Perception WIS
Will 4 Religion INT
+7 8 CHA –1 16 7 Stealth DEX
3 Streetwise CHA Effect: Gain a standard action this turn.
7 Thievery DEX Special: You are reset to one action point when
14
Passive
14
Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
Insight Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Combat Challenge Combat Agility


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard Personal Imm Interr * Melee Opportunity * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY vs 15 vs AC

Effect: You spend a healing surge and regain 19 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Effect: Whenever an enemy marked by you is Trigger: An enemy adjacent to you takes an action that
until the start of your next turn. provokes an opportunity attack
adjacent to you and shifts or makes an attack Effect: After the triggering enemy completes the action, you
that does not include you, you can make a melee shift a number of squares equal to your Dexterity modifier
basic attack against that enemy. (+3). You must end the shift closer to the target than you
were when you began the shift. Then make the following
attack.
Target: The triggering enemy
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier (+5) damage, and you knock
the target prone.
Level 21: 2[W] + Strength modifier (+5) damage.

Parrying Greataxe +2: +15 attack, 1d12+11 damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH * PH * MP2
UTILITY POWER AT-WILL POWER AT-WILL POWER

Brash Strike Reaping Strike Stone's Endurance


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon

Standard * Melee weapon Standard * Melee weapon Minor Personal


ACTION RANGE ACTION RANGE ACTION RANGE
17 vs AC One creature 15 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Strength +2 vs. AC Attack: Strength vs. AC Effect: You gain resist 5 to all damage until the
Hit: 1[W] + Strength modifier (+5) damage. Hit: 1[W] + Strength modifier (+5) damage. end of your next turn.
Increase damage to 2[W] + Strength modifier (+5) at Increase damage to 2[W] + Strength modifier Level 11: Resist 10 to all damage.
21st level. (+5) at 21st level. Level 21: Resist 15 to all damage.
Weapon: If you're wielding an axe, a hammer, or
Miss: Half Strength modifier (+5) damage. If
a mace, the attack deals extra damage equal to your
you're wielding a two-handed weapon, you deal
Constitution modifier (+3).
Effect: You grant combat advantage to the target damage equal to your Strength modifier (+5).
until the start of your next turn.
Parrying Greataxe +2: +15 attack, 1d12+11
Parrying Greataxe +2: +17 attack, 1d12+14 damage damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Fighter 1 MP Fighter 1 PH Racial Power * PH2
AT-WILL POWER AT-WILL POWER ENCOUNTER POWER

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Steel Serpent Strike Sweeping Blow Come and Get It
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Weapon Martial, Weapon Martial, Weapon

Standard * Melee weapon Standard Close burst 1 Standard Close burst 3


ACTION RANGE ACTION 1 RANGE ACTION 3 RANGE
15 vs AC One creature 17 vs AC Each enemy in burst you can see 15 vs AC Each enemy in burst you can see
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Strength vs. AC Attack: Strength vs. AC Effect: You pull each target 2 squares to a space
Hit: 2[W] + Strength modifier (+5) damage, and Weapon: If you're wielding an axe, a flail, a adjacent to you. You cannot pull a target that
the target is slowed and cannot shift until end of heavy blade, or a pick, you gain a bonus to the cannot end adjacent to you. You then make a
your next turn. attack roll equal to one-half your Strength close attack targeting each adjacent enemy.
modifier (+5). Attack: Strength vs. AC
Parrying Greataxe +2: +15 attack, 2d12+11 Hit: 1[W] + Strength modifier (+5) damage. Hit: 1[W] + Strength modifier (+5) damage.
damage
Parrying Greataxe +2: +17 attack, 1d12+9 Parrying Greataxe +2: +15 attack, 1d12+9
damage damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Fighter 1 PH Fighter 3 PH Fighter 7 PH
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Lasting Threat Rain of Steel Boundless Endurance


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Martial, Reliable, Weapon Martial, Stance, Weapon Healing, Martial, Stance

Standard * Melee weapon Minor Personal Minor Personal


ACTION RANGE ACTION RANGE ACTION RANGE
15 vs AC One creature vs AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Effect: You gain regeneration 2 + your
Attack: Strength vs. AC Effect: Any enemy that starts its turn adjacent to Constitution modifier (+3) when you are
Hit: 3[W] + Strength modifier (+5) damage, and you takes 1[W] damage, as long as you are able bloodied.
the target is marked until the end of the to make opportunity attacks.
encounter or until you are knocked unconscious. Unarmed: +4 attack
No mark can supersede this one.

Parrying Greataxe +2: +15 attack, 3d12+11


damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Fighter 1 MP Fighter 5 PH Fighter 2 PH

DAILY POWER DAILY POWER UTILITY POWER

Daring Shot Parrying Greataxe +2 Summoned Drakescale Armor +2


KEYWORDS USED
Martial 1d12 2 Axe 8 - -1 1
DAMAGE PROFICIENT GROUP RANGE AC BONUS CHECK SPEED QUANTITY
Minor Close burst 1
ACTION 1
RANGE +2 attack rolls and damage rolls 7 +2d6 damage +2 AC 6 Armor
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL TYPE
AT-WILL ENCOUNTER DAILY
PROPERTIES PROPERTIES

Target: Each enemy in burst you can see. High Crit Drakescale armor mimics the small, close scales
Effect: The target is marked until the end of of rage drakes to stave off attacks.
your next turn. You gain temporary hit points Melee Basic Attack: +15 attack, 1d12+11
equal to your Constitution modifier (+3) + the damage
number of targets in the burst.
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER

Power (Daily): Immediate Reaction. Use this power Power (At-Will): Minor Action. You banish this
when an enemy makes a melee attack against you. armor to a secure extradimensional location. At
Make a melee basic attack against that enemy, with a any point in the future, unless you are wearing
power bonus on your attack roll equal to this weapon's
armor, you can use another minor action to recall
enhancement bonus; if your result exceeds that of the
ADDITIONAL EFFECTS attack roll against you, the enemy's attack misses. The the armor. The armor appears on you as though
melee basic attack you make to block your enemy's you had donned it normally.
attack has no other effect and does not deal damage.

CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Fighter 6 PHS1 Two-Hands 12 2600 PH Body 45 1800 AV
UTILITY POWER MAGIC WEAPON MAGIC ITEM

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Amulet of Life +1 Iron Armbands of Power (heroic tier)

1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+1 Fortitude, Reflex, and Will 5 Neck Slot Item 6 Arms Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES

Gain a +2 item bonus to melee damage rolls.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY


POWER POWER

Power (Encounter * Healing): Free Action.


Trigger: Use this power when you spend a
healing surge. Effect: You can spend an
additional healing surge.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Neck 0 1000 Dragon 381 Arms 0 1800 AV
MAGIC ITEM MAGIC ITEM

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