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Graphics Research
Pixels
Picture Element
A picture element is the
basic building block for a
digital image, otherwise
known as a raster image. A
picture element is the
smallest addressable
element within a
displayable device such as
a monitor which is
completely made up of
pixels, which once aligned
one next to the other
creates a viewable image in
which the user can view, pixels are basically tiny dots, squares and circles depending on the
construction of the image on a digital screen which make up a digital image once aligned
close enough to each other, in the sense that a digital is not a whole pixel, it is made up of
thousands of tiny pixels depending on the resolution of the graphic and the monitor in which
you are viewing the graphic through.
Image Resolution
The image resolution within a digital graphic determines how detailed the image is going to
be, e.g. if you have a digital image of a spider with a low resolution, things such as the detail
of the colours in which the spider has may not be noticeable since the resolution is low,
meaning there are not as many pixels within that digital image, whereas if you had the same
image of the spider but with a high resolution, the spider image will hold more detail in its
colours of such because there are more pixels within the image to display more detail, the
pros of having low resolution images are that the
image itself will be physically smaller and its file
size will be smaller as well, there for not taking up
as much space within a storage device such as a
hard drive pen drive , also having low resolution
images means that you can upload them on to
websites with ease because combined with the
previous fact of how low resolution images have a
small file size makes it easier for them to be
uploaded on to a website.
Intensity
Pixel intensity is measured via how
bright an image is, for example if you
have a digital image which has taken
via a digital camera or computer
generated, with the image focusing
on one thing within the image with
the background blurred or faded and
the focus object within that image
being brighter than the background, it means it has a high intensity, whereas if it was the
other way around with the background being brighter than the focusing object it would still
have a high intensity just with the background being the focusing object within the image,
Each pixel's appearance is controlled by the intensity of these three beams of light. When all
are set to the highest level the result is white; when all are set to zero the pixel is black, etc.
Tiff
TIFF (Tagged image file format) is a file format in which Graphic artists, the publishing
industry, amateur and professional Photographers are popular with as is it a direct file
format that is only used to save images, the file format TIFF also happens to popular
amongst those three professions because along with those three Professions comes the need
of image manipulation, (editing the image) in which nearly all Pictorial editing programs of
the last 10 years therefore making it a very suitable file format to save images with if once
they are captured or created, since the file format of TIFF is highly associated with pictorial
editing programs such as Adobe Photoshop.
Jpg
JPEG (Joint Photographic Experts Group) is a very common image file format used amongst
amateur Photographers as it incorporates the use Lossy file compression therefor making
the file size smaller making it capable of storing more images on a storage device whereas if
JPEG used Lossless file compression the storage device within the camera or capture device
of such would not be able to store as many images since Lossless files are bigger than Lossy
Compressed images.
Psd
A PSD file (Photoshop Design) is a file format which is only used in the program of Adobe
Photoshop, the file format of PSD only tends to be used in the two main uses of Photoshop
which is to edit images or create graphics from scratch, the reason it is used is because
during the editorial or creation process of an image or graphic there is data that cannot be
held within other image file formats such as JPEG or BMP so to save the loss of your work,
Adobe created the file format of PSD to secure such things as layers and styles within a
users current work, the file that has been saved under the format of PSD is also only
viewable within Photoshop itself and no other viewing program.
Image Capture
Scanner
A scanner is an input device that optically scans
in physical data such a text, handwriting or an
object then saves it in a computers memory as
a digital image, for my designs I will most likely
not use a scanner to import images of such into
my designs because of the formation in which it
captures images which is usually flat across a
class sheet therefore not giving you any control
over the angle in which the image is from
limiting the effect possibilities also the quality of
the image that will be scanned would be of fairly good but with that comes a larger file size
which is something I will be trying to avid as my designs will later be used in the creation of a
website , unless I have found a 2D design on paper that I find appealing and fits in well with
the theme of my designs, I will most likely not use this method of image capture for my
designs.
Digital Camera
A digital camera is an input
device in which
captures/records an image
using an electronic image
sensor then converting the
recorded file into a basic
image file such as JPEG then
storing the image file within
the cameras storage device
such as an SD card, digital
cameras come is different
qualities with amateur
digital cameras with
relatively average pixels ranges (5-10 mega pixels) and professional digital cameras SLR
cameras which can have pixel capture ranges from 10 to 20 mega pixels, but for my designs
if I need to capture an image to input into my designs, I will most likely use a an amateur
digital camera as I can achieve the desired angle of an object whereas with a scanner I
cannot also with an amateur camera the image in which I would take would be save as JPEG
file therefor meaning Lossy compression of the image size equalling in a smaller file size
compared to a scanners output image size but maybe a small degrade in the images quality,
but sustained quality if the image is take with very good focus of the object.
Storage of Image assets
Storage memory is a term
used to describe where
digital file are kept within a
computer or memory
source, storage memory
can come in different sizes
physically and
electronically, usually the
bigger the electronic
storage memory, the bigger the case the memory is held within depending on the jump
space in which the size of the memory goes from and to, within storage memory is held files,
files differ in size depending on their detail usually, the more detail a file hold the larger its
size and the less detail in which file holds the smaller its size this goes for all types of files,
text, image (Raster and vector), code etc. Asset management, in this case file management,
is the way in which a computer operator manages and stores their files, do they keep track
of all their file and keep them appropriately named and organised or do they just save their
file as they go along keeping the file names that are given, e.g. for a JPEG image
(140712.jpeg) which is the date in which the image was taken but gives no details of what
the image is of.
Optimising
Target Image Output (Target Destination)
The target destination is where I intend to use the graphics e.g. on a website, portable
device, mobile phone, background etc. but for my designs I will be using them in the end
within a website I am to produce, therefore I will need to optimize the designs to the width
of a common computer screen as I will most likely have my designs going across the screen
instead of going down especially the banner, I will also have keep the PPI range low to
enable fast loading of the graphics when they are used within my website to keep visitors
happy and void them from leaving my website because if it load too slow it will most likely
cause them to go to other websites selling related product to mine.
Bit Depth
The bit depth of an image describes
the amount of bits of colour that
went into a single pixel to give it its
defined colour, it is measure in the
form of BPP (bits per pixel), within the
designs I am to make the BPP range is
something I must take into account
as the higher the Bit colour range
the more detail the designs will
contain therefor a bigger file size
which is something I must also keep low therefore I have chosen to go with the 8-bit colour
range which counts 256 distinctive colours that can be mixed together to give a single pixel a
defined colour, also the 8-bit colour range is something that hold the internet safe colour
amount which is 256 meaning that for example if I choose a red colour within my designs
using the 8-bit colour range it will appear the exact same on my monitor as it would for the
visitor which is another reason into why I have chosen the 8-bit range.
Resolution
Resolution is a term used to describe the detail in which an image upholds, the word
resolution is associated with digital Raster images, the higher the resolution of an image, the
more detail the image holds, in the
professional print media they use
the measurement of DPI (dots per
inch) instead of PPI (pixels per
inch), also as the professional print
media are printing there designs,
not digitally displaying them, the
file sizes of their designs or
captured image are not restricted
meaning the quality of their print
based graphics can be much higher
in quality, the reason into why the
professional print media use DPI
instead of PPI is down to how
printers themselves print in dots, not pixels therefore instead of the computer having to
make calculations to try and convert pixels into dots, the print media will change their assets
resolution from PPI to DPI so that when the data is printed the quality is not lost, this
method is used in print media such as magazines and newspapers with the standard DPI
resolution of 300 due to the non-restrictive file sizes.
Dimensions
Image dimensions are the length
and width of a digital image, it is
usually measured in pixels, but
some graphics programs allow
you to view and work with your
image in the equivalent inches or
centimetres, depending on what
you plan to use your image for, for
example if I was to create a
background for an iPhone, I would
need to collate the dimensions of
the screen which (depending on
the iPhone model) iPhone 5 would
be 1136 x 640 pixels or 3.49 x 1.94
inches, therefore I would create a
canvas Dimension of 1136 x 640 or
3.49 x 1.94 and create my graphic
up to the canvas edge or even within the canvas edge depending on what the background
graphic is.
With the physical dimensions of print based media graphics, they can vary dependent on the
target destination; newspapers would most likely have the graphical dimensions measured
in Dots the same for magazines, this is due to how printers print out in dots not pixels, other
print based media like billboards and bus advertisements would most likely have the physical
measurements of feet or meters depending on their locations, e.g. if there was a billboard
located near a busy box junction the measurements would most likely be in feet as the size of
the billboard would be under heavy control due to it being a distraction to drivers therefore
you would most likely not find it being measure in meters.
Background Graphics
Walls
Many games use backgrounds and features that can
manipulate the gameplay and it could be the little
things, such as walls. Many 2D games need a
background and the most popular ones that are used
are walls or wallpaper that is used as a
backdrop. One of the most important aspects of a
successful video game is the environment. The background is what sets the stage for the
player, and knowing how to create great-looking backgrounds will improve your value as a
designer.
Forests
Of all the stereotypical settings that show up in
games, forests tend to offer the most beautiful
vistas. As a result of this though, they also tend to
be the most challenging to animate and render
effectively. They are mainly used in RPG games such
as Skyrim or The Witcher as those games require a
lot of exploring and mainly in forest areas too.
Clouds
Clouds are an unnoticed but crucial part to a game. Take any modern
console game for example, they will all feature a sky of some sort,
meaning that science comes into play, because if the sky exists, you
cant have a sky without clouds or vapour of some sort
In-game Interface
Interface design is often one of the most challenging
aspects of game development. There is a lot of
information to convey to the player and little screen
space with which to do it. When the interface is poorly
designed, a good game concept can be reduced to a
frustrating user experience.
There are several theories that can be used by designers to analyse a user interface and help
them break down choices. The theory we will look at here is called diegesis theory. It is
adapted from diegesis theory used in literature, film and theatre. Diegesis refers to the world
in which the story is set, and hence it focuses on games as stories.
Head up Display
In video gaming, the HUD (head-up
display) or Status Bar is the method by
which information is visually relayed to
the player as part of a game's user
interface. It takes its name from the
head-up displays used in modern
aircraft. The HUD is frequently used to
simultaneously display several pieces of
information including the main
character's health, items, and an indication of game progression, such as score or level.
While the information that is displayed on the HUD depends greatly on the game, there are
many features that players recognize across many games. Most of them are static onscreen
so that they stay visible during gameplay. Common features include:
Health/Lives
Time
Weapon/Ammunition
Capabilities
Menus
Game Progression
Mini-map
Speedometer
Quest Arrow/Compass
Crosshair
Posters
Game posters are collectible items they are commonly obtained
through a limited edition purchase or by pre ordering a game.
However, they can also be sold separately for some games. Posters
contain graphics typically from a character/s from the game, a
background, logo/title of the game and sometimes other
information. Posters can often include different textures and sizes
to make the different than others. For the promotion of Fallout 4
the company released a limited edition poster which is available with limited editions. Which
is a poster of the perk/skills chart in the game.
Also with the latest edition of Skyrim: Remastered, you get a paper version of the map that
you see in game, but all the locations arent discovered as that is an in game feature.