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KFM
KFM
Controls
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Basic Controls
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Standard Movement
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U - Jump
UF - Jump forwards
F - Walk forwards
DF - Crouch
D - Crouch
DB - Crouch or low guard
B - Walk backwards or high guard
UB - Jump back
F, F - Forward dash
B, B - Back dash
xy - Recovery (when falling)
x - W. Punch
y - S. Punch
a - W. Kick
b - S. Kick
x - Low W. Punch
y - Low S. Punch
a - Low W. Kick
b - Sweep Kick
x - Air W. Punch
y - Air S. Punch
a - Air W. Kick
b - Flying Kick
Throws
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Special Attacks
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F, F, a - W. Kung Fu Knee
F, F, b - S. Kung Fu Knee
F, F, a+b - Fast Kung Fu Knee (uses 1/3 power bar)
Press button A or B during Kung Fu Knee to add a kick.
Combo notes
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1. You can combo from weaker basic attacks into stronger ones
eg. light kick -> strong kick
2. You can combo into special attacks from most basic attacks
eg. stand strong punch -> Kung Fu Palm
3. You can combo into hyper attacks from all basic and special
attacks
eg. Kung Fu Palm -> Triple Kung Fu Palm
4. You can combo from hyper attacks into other hyper attacks,
as long as you do not do the same hyper twice in a row
eg. Triple Kung Fu Palm -> Smash Kung Fu Upper