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Kung Fu Man (720p ver)


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For M.U.G.E.N 1.0


(c) 2009 Elecbyte

This version updated: 15 Sep 2009

Kung Fu Man is a sample character that works with M.U.G.E.N.

KFM's work files are available in the work/kfm720/ directory.

KFM is licensed under the Creative Commons Noncommercial


License. Attribution is optional. This means you may freely
build upon or use parts of KFM for non-commercial puposes.

Controls
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Basic Controls
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Kung Fu Man is a 4-button character. Button X is his weak


punch, button Y his strong punch, A for weak kick, and
B for his strong kick. We will use W. to mean weak, and S.
for strong.

We will use the notation:


D - down
F - forward
U - up
B - back
x - button X (weak punch)
y - button Y (strong punch)
a - button A (weak kick)
b - button B (strong kick)

DF means diagonally down-forwards, UB diagonally up-back,


etc. If you see ab it means press button A and button B
simultaneously. x/y means hit either x or y, and so on.

Use the direction keys to move KFM. Press down to crouch,


and up to jump. While in the air, you can press up again to
air-jump. Hold the direction facing away from the opponent
to guard. KFM can guard attacks while jumping.

When falling in the air, hit buttons X and Y at the same


time to recover. Hold a directional key when recovering to
move a little bit in that direction. If you are near the
ground when you hit xy, you will do a ground-based recovery
instead.

KFM has a taunt. To do it, press the start button.

Standard Movement
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U - Jump
UF - Jump forwards
F - Walk forwards
DF - Crouch
D - Crouch
DB - Crouch or low guard
B - Walk backwards or high guard
UB - Jump back
F, F - Forward dash
B, B - Back dash
xy - Recovery (when falling)

Basic Standing Attacks


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x - W. Punch
y - S. Punch
a - W. Kick
b - S. Kick

Basic Crouching Attacks


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x - Low W. Punch
y - Low S. Punch
a - Low W. Kick
b - Sweep Kick

Basic Air Attacks


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x - Air W. Punch
y - Air S. Punch
a - Air W. Kick
b - Flying Kick

Throws
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F/B + y (when close) - Kung Fu Throw

Special Attacks
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D, DF, F, x - W. Kung Fu Palm


D, DF, F, y - S. Kung Fu Palm
D, DF, F, x+y - Fast Kung Fu Palm (uses 1/3 power bar)

F, D, DF, x - W. Kung Fu Upper


F, D, DF, y - S. Kung Fu Upper
F, D, DF, x+y - Fast Kung Fu Upper (uses 1/3 power bar)

D, DB, B, x - W. Kung Fu Blow


D, DB, B, y - S. Kung Fu Blow
D, DB, B, x+y - Fast Kung Fu Blow (uses 1/3 power bar)

D, DF, F, a - W. Kung Fu Zankou


D, DF, F, b - S. Kung Fu Zankou
D, DF, F, a+b - Fast Kung Fu Zankou (uses 1/3 power bar)

F, F, a - W. Kung Fu Knee
F, F, b - S. Kung Fu Knee
F, F, a+b - Fast Kung Fu Knee (uses 1/3 power bar)
Press button A or B during Kung Fu Knee to add a kick.

Hyper Attacks (each uses 1 power bar)


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D, DF, F, D, DF, F, x/y - Triple Kung Fu Palm


D, DB, B, D, DB, B, x/y - Smash Kung Fu Upper

Combo notes
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KFM's strengths lie in his ability to chain moves into each


other. Here are his basic combo rules:

1. You can combo from weaker basic attacks into stronger ones
eg. light kick -> strong kick

2. You can combo into special attacks from most basic attacks
eg. stand strong punch -> Kung Fu Palm

3. You can combo into hyper attacks from all basic and special
attacks
eg. Kung Fu Palm -> Triple Kung Fu Palm

4. You can combo from hyper attacks into other hyper attacks,
as long as you do not do the same hyper twice in a row
eg. Triple Kung Fu Palm -> Smash Kung Fu Upper

These rules make it possible for you to do some damaging combos.


Experiment, and perfect your own Kung Fu Combos!

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