Core Rulebook I v.3.5
Buscdon the crigial Déssnoss & Daucoxs game
‘crated by E. GatyGypugs Dave Arson
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« (horrible) ard 18
fireixendoxs)-theaverage ability scorefora pial commoners
10614, br your shamctor enor rypesl The mort common abi
fry scores for player characters (PCS) ate 12 andht3 That ight
the average player characteris above average) |)
‘Male tis rol six ims, cecording each feat on apiece of
paper Once you hive six scores, assign each Sgoréip one ofthe six
CS iiied hc eseocepipocneed e kasi haan MR sels
character is going tobe, including hic or er rad and clas, i
ee ai
peng 7 smn
onder to know how best 10 istribute the ablity scores,
Choosing’ race other ihan-humen or hif-lf causes some:
ofthese ability cores tochange (Gee Table 21: Racal Abit
‘ny Adjustments, page 12),
ABILITY MODIFIERS)
ach sly ft changed made beaubeof rac, hid mod
ifler ranging from 5 to +5. Table 1-1: Abilay Modifers
and Bonus Spells (en the next page) shows the modifier
foreach score. Iralso shows bonus spells, which youll
Ticed 19 know about if your characteris spellesser.
‘The modifiers the amber you appl tothe die ell
‘when your character tries todo something related to
that ability For instance, you apply your character’
J Steength modifier to your roll when he or she tres to
hhirsomeone witlss sword, You alsyuse the modifier
jul some numbers thit axe die rolls—for exmele,
‘youspply your charictere Dentorty modifier hisor
her Armor Class (AO). A positive modifiegigalled a
bonus, and i negative modisierts calles penaly.
ABILITIES AND. SPELLCASTERS:
‘The aby thar governs bonus spells (See Chapter 3
Clasees) dopence on what type of spelleaster your
characteris: Intelligent for wizards, Wisdom for
clerics, des, paladins, and catigers or(Charisma
for sorcerers and bards. In addition to having a high
ability score,aspellcaster must be of high enough class
level 10 be able to cast spells of « glven spell level
(Gee the class descriptions in Chapter 3 for details)
For instance;the wizard Mile
INO YiLdVHObonus Spels by Spel Level).
Score Modifier o Ist___— 2nd
7 =
23 4
4s 3
67 =
39) 4
10-11 0 - 8 ~
aes 4 = 7 =
ven rl = Hl i
16:17 pe) = 1 7
1819 4 = 1 i
2021 s = 2
223 fo me 2 2
2025 w = 2 2
26-27 8 = 2 2
2329 “9 — 3 2
3031 +10 = 3 3
323 a) = 3 3
3435 +12 = 3 3
3637 a = 4 3
3839 +14 = 4 4
fou as = 4 4
42-43 6 = 4 4
aes a7 S 5 4
fac
core of 15, so shes smart enough to get one bonus Astlevel spell
nd one bons 2nd evel pel. (She will nxactuallygei.he bere
2rl-level pel untilshe iss rtlevel wisard since thats the mi
imum level awizard must be to cast devel spells)
Ifyourcharacrer’ ability score i 9 or lower, you.can cast spells
tied to tbat ability For example, if Misees Intelligence score
sdroppelim 9 hecause of poison tharredueesixelect.abe would
nor be able re crt even er simplest spells until cued
REROLLING
If your scores are t90 lows, you may scrap them and rollall six)
scores agein. Your scores are considered to0 low ifthe sum of your
modifiers (before ajusiments because of race) is 0or lower, ori
your highest score is 13 orlower
‘Each ability partially describes your character and affects some of
bisor heractons
The description of each ability inches alist of races and crea
tures along with their average scores in that ability (Not every
creature has 2 score in every ability as youll see when you look at
the lis that follow.) These scores ae for an average, young adult
creature ofthe indicated race or kind,such asa dwat tac collector,
a halfling merchant, oran unexceptional gnoll. An advenurer—
saya dwarf fighter ora gnoll snger—probably has beter sceres,
atleast in the abilisies that matter mast to that charactor, and
player chiractersare aboveaverage overall
STRENGTH (STR)
surength measures your characters muscleand physical power
“his ability i especially important far fighters asbusiano, pl
dine, rangers, and manks because it helps them preva in
‘combat. Srength als limits the amountof equipment your char
{actercan amy (see Chapec9 Adventuring)
Youapply your characters Szength modifier 10
Melee stack rolls
‘Damage sala when ssing a melee weapon ors thrown weapon
induding a sling) (Exoptiome:Ofthand attacks receive ony.
ad Mth Sth 6th th 8th th
Nai st peli tie tli ag
Cant cat spel tied t this ability
Gant ct pele te te thi abitiyy
Cant cast spel ied to thi aly,
Can cast spel tied to this ability
7 = = = Se
1 i = = ==
1 1 1 = ss T=
1 1 1 1 c= a
2 1 1 1 1 BS
2 2 1 1 1 1 “
2 2 2 1 1 1 7
2 2 2 2 L 1 1
3 2 2 2 2 1 1
3 3 2 2 2 2 1
3 3 3 2 2 2 2
3 3 3 3 2 2 2
4 a a a a 2 2
4 4 3 3 3 3 2
4 4 i 3 y 3 3
one-half the characters Suength bonus, while two-handed
arracks receive one-and.a half times the Sength bonus. A.
Strength penaly, hut nota bonus, applies to artacks made with
a bow that is not acomposite bow.)
* Climb jump, and Swim checks. These are the skills that have
Strength as thei key ability
+ Strength checks (or breaking down doors and the like),
AVERAGE STRENGTH SCORES.
Average Average
Example Race or Creature Kind Strength Modifer
Alp, shadow, will-visp = =
Larcern arcron, ba, toad fi 5
Rat swarm 2 4
Stirge,morkey, Tiry monstrous spider 3 “+
rig, Small monstouscentipede os 3
Haw, cocatice,pirie 67 2
Quasi, badger 3 a
man, benolger, dire rat jon, +0
Mind Ayer dog, pany ghoul m3 4
Grell, dire badger, baboon, manta ray 14-1 2
Black pudding. checker Large shark 16-17 3
Cereaus, dispacer beast, minotaur 16-13 “4
Ape ogre, flesh golem, gorgon, D2 35
Fire giant, ticecatops, elephant, 30-31 +0.
‘Great min gold dragon a7 ne
DEXTERITY (DEX)
Denterity measures hand eye coordination agility, reflexes. and bal
‘nce. This ability is the most important one for rogues, but i also
high on the list for characters who ypically wear ight oc medium,
‘mor (rangers and burberians) or no armer ata (monks, wizanls
nd sorcerers. and for anyone who wantecobea skilled archer
Youappiy yourcharacters Dexterity modifier io:
+ Ranged artick rolls, including these for attacks made with
bons, crassbaws, throwing ates, and other anged weapons.
+ armar Class(AC), povided thar the character canreact tothe attack
Reflex ving ahucva, for avoiding fireballs and other attacks
that youcan escape by moving quickly+ Balance, Escepe Artist, Hide, Move Silently, Open Lock, Ride,
Sleight of Hand, Tumble, and Use Rope checks, Taese are the
slclls that have Dexterity as their key ability
Averace Dexterity SCORES
Average Average
Example Race or Creature Kind Dexteriy Modifier
Shrieter fungus) - =
‘Gelatnous cabe (ooze) 1 3
(Colossal animated ebject +5 3
Purple worm, ogre zombie 7 “2
Ogre, basilisk ie gant terdieuor 89 si
Human, riten, boar, gant fre beet 10-1) 0
‘Bugbear,larrmasu, hobgobin. 123 4
Displcer beast, hieracosphins 1415 2
Blinkdog, writ, lien, ectoous 167 8
Astral dera (angel) ethetea fither 18-19 +4
‘xrowhawk, bone devil 20221 4s
Ederairlemenial, 32-33 “1
CONSTITUTION (CON)
Constitution represents your charecter’ health ané stamina. A
Constitution bonus inctesses character’ his points, 30 theabty
{simmporant forall clases
‘au apply your character's Constnution modifier to:
+ Bach rollof.a Hit Die (though a penalty cannever drop a result
below that i, a character aways guns atleast 1 bit point
[each time be or she advances in level.
> ettidesaving throw, for resisting pokonandsimila teas.
> Concentution shecks. Concentration ia skill, maportant 1
spullestrs that has Constitution a its key ability
Ifa character's Constitution score changes enough to alter his
cor her Constitution modifier, the character's hit points also in-
crease or decrees accordingly.
AVERAGE CONSTITUTION Scones
Average Average
Example Race ot Creature Kind Consitution Modif.
CChoul, mummy, shadow = =
Centipede swarm, locus swarm. £9 =
‘Human, imp, dite weasl rick ro 0
ust monster, medusa, fyugh,nympt 12-13 1
Lghthorce, merfoll, toplodjte nis es
“Tiger, chmea, ssassin vine 167 3
Polar bear, gargoyle, ureber huk 129 4
Eephant,abolet,jramnosaurs. 20-21 5
The tarresque 3 a2
INTELLIGENCE (INT)
Tatelligence determines how well your character leans and rex
sons This ability is important fo wizards because itaffects how
raany spells chy can ast, hovt hard thei spells ar to ress, and
how powerful shi spells an be. ts also important fr any char
acter who want cave a wide ssorementof skills
‘eu apply your character Inaligence modifier
+ The numberof languages your character knows a the start of
the gime
+ The numberof skill points gained each level. Butyour char
tecalways gets st least shill pois px level).
+ Appnise, Graf, Decipher Ssxipt, Disable Device, Forgery
Knowledge, Seach, and Spelerat checks. These sre ihe skils
shat have Intelligence a thei key ail
“Aswizard gins bonus spells based on her Intelligence score.
‘ihe minimum Ineligence score needed o casta wizard spells
10-+thespells eve
‘Anablial san Ineligence score of 1 or2,A creature ofa
ranlikeinteligence ha a seore of less.
AVERAGE INTELLIGENCE ScoRES
Avenge —Avenge
Example Face or Creature Kind Inelligence _ Modfier
Zombe, golem, cchrejely = =
Garron crwer, purple worms cams 1 s
“Tiger hyde, dog, hore 2 a
Gray render, tendtculos, rast 3 a
COryugh, gif, cisplace beast as 3
Tal ell nound, ogre, yak 57 =?
‘Troplodyte, centaur, gl! 59) a
Human, bugbear, wight, ight hag 10-1) 30
Dragon turtle, cleud sar, Lamia 123) 4
Invisible stalker, wrath, willowisp 14-15, rs
Beholder, succubss, trumpet arcion 16-17, 3
Mind faye, death slead,nightwing 18-19. 4
rake, ta, nightcrwer 2021 8
\Genat wyem gold dragon 3233 a
WISDOM (WIS)
‘Wisdom describes a charicter’s willpower, common sense, per:
ception, and intuition, While Intelligence represents one’ ability
toanalyze informarion, Wisdom represents being in tune with,
and aware of nes surroundings, An ibsentminded professor’ has
low Wisdom and high Intelligence. A simpleton (law Intell
gence) might stil have grea insight (high Wisdom). Wisdom is
the most important ability for clevics and druids, and itis also
important for paladins and ranges. If you. want your character 10
Jnave acute senses, puta high score in Wisdom, Every creature has |
‘a Wistom score.
You aply your characters Wislom modifier
+ Willswing throws lr negating the effec ofcharm personand
other spell)
+ Heil, Listen, Profeision, Sense Motive, Spo, and Survival
checks These are the skills that have Wisdom as. theit ker.
ability.
Clerics, druid, paladins and rangers get bonus spells sed on
theic Wisdom scores. The minimum Wisdom scoreneeded rocat
a cletic, druid, paladin, or ranger spell is 10+ the spells level
AVERAGE WISDOM ScoRES
Aveage — Average
rample Race or Crsturs Kind Wisdom Moder
Gelatinous cube (ooze) animated bie s
Shrieker (ungus) i 4
Red stad, gityanki 67 2
Purple werm,grimlock, toll 39 =
Human, leardfok, pharcom furgus 10-17 *
Ones tyena, chacow, remorhaz 12-13, “1
With ou, giant praying mantis 14s 2
Devoureslilend, ancrosohins 16:17 +3
CCeuaternyes devil, guardian maga 18-19
Unicorn, storm giant 20-21 s
‘Great wyim gold dragon 3233 a
CHARISMA (CHA)
‘Charisma measures a character’ force of personality, persuasive
ness, personal magnetism, ability to lead, and physical. atractve-
ness. This ability represents actual strengrh of personality.not
merely. how one is perceived by others in social sexting.|
‘Charisma ie mont imperane for placing rorcerers,and bands Is
alco importantfor clerics, since it affect thei ability ro turn)
undead, Bvery creature asa Charisma score
‘You apply your characters Charisma modifier tc
Bluff Diplomacy, Disguise, Gather Infocmation, Handle An:
smal, intimidate, Rerform, and Use Magic Device checks. These
‘rete skilstha: have Chariarna a heir key ability.
Checks that present atempt 10 influence others.+ Turning checks for clerics and paladins attempting to-rum
zombies, vampires, and other undead,
Sorcerers and bards get bonus spells based on their Charisma
scores. The minimum Charisma score needed w cast asoicerer or
bard spel is 10+ the spel level,
AVERAGE CHARISMA SCORES
t Avenge _Avenge
sample Race or Creature Kind Charisma Modifier —_|
“Zombie, golem, shrieker (fungus) 1 zs
Spider, crocodile lized, rhinoceros 2 “+
UTendrculs, actopus 3 4
Die nt, weate,chusl, okey. 45 3
Badge, toll giant fre beetle, bear 67 ay
Goll, dire boar, maticere,gorgon, 58 4
Human, wolverine, drech (demon) 10-17 °
“Tisani.roper.doppeleangc night hag. 12-13 1
‘Storm lant, barghest, medusa 14.5 a2
[ute mage ise. harpy achaieal 16:17 4
Greater barghest, nbve 1819 4
Astral deva (angel) braken 70.21 8
‘Great wy god dragon 3233 an
EXAMPLE QF GENERATING END.
ASSIGNING ABILITY SCORE!
‘Monte want to create a new character. He rolls four six-sided dice
{Cato and ges 5,4 4, and 1 Ignoring thelowestrol (1), he records
|the:resulton scratch paper: 13. Hesollshe dice five more timesand
{ges those sn scores: 13 10,15, 12,6,and 14, Monte decides to play
[astrong, ugh va fighter. Nove heasigns hic scares ta ilties.
Strength gets the highest score, 15, His character hasa +2,
Strength bonus that will serve him well in combat
Constitution gets the next highest score, 4. The dwarfs +2
racial bonus to Constitution (see Table 2-1: Racal Ability Adjust
‘cnt, page 12) improves his Constitution score 1.16, which
sives hima +3 modifier. This bonus gives the character more hit
points and better Fortinide saving throws.
Monte puts his lowest core 8 inco Charisma, The duarls —2
racial penalty to Charisma (see Table 2-1) reduces his Charisma
score to 6 for a~2 penalty
Monte has two bonuscrange cores lef (13 and 12), plusan wer
age score (10), Dexterity gets the 13 (bons), which helps with
ranged weapon attcks and with Rellex saving throws. (Montes
also thinking ahead. A Dexterity score of13 qualifies his character
for the Dodge feat—see Table 5-1: Feats, page 99)
‘Wisdom ges the 12 (+1 bonus) The Wistom boaus helps with
perception skills, such as Spot and Listen (sce Table 4-2: Skills
page 43) a5. well as with Will saving taro
Intelligence gets he 10 (no bonus or penalty). An average Intl
ligence isnt bad for fighter.
‘Monte records his characters rae, clas, abiy cores, and abil.
Jin: medlifers on his charac shee.
[Y SCORES
‘Over time, the ability scores your character stars with can change.
‘Ability scores can increase with no limit. Points at which abty,
{changes eccur include the following:
- Add 1 point to any score upon attaining anh level andar every)
fourth level your character attins thereafter (ib. 12th, 16th,
and 20th level.
+ Maay_spells and magical effects temporarily increase or
decrease ability scores. The ray of enfcblement spell reduces a
sreatures Strength, and the bulls strmgih spell increases i
Sometimesa spell hampers «character, reducing his. ax bec abil
iy tom A character trapped by an entangle pel, for example,
actsas f his orher Dexterity were 4poins lower thanit reali.
Several magic items improve ability scores as long asthe char
acter is using them. For example, gov of Deerity improve the.
wearer’ Dexterity score. (Magic tems_ane-described in the.
Dungeon Mass Guide) Note sbat amagic tem ofthis rypecant
change an ability cove by more than +
+ Some rare magic items can boost an ability score permanently,
2s canauish spell, Such an increases called a inhesentbonus.
‘An silty score cant have an inherent bonus of more than +5
+ Poisons, diseases and other effects can temporarily harm an,
ability ability daznage). Ability points lst wodamagexexurn. on)
theie ovn at ate oft point per day for exch damaged abil
+ Some effects drain abilities, esulting in a permanent los (abil
ity drain). Poiats los his way dont retum on this ows, but
they can be regained with spells, suchas rtomtion
+ As a character age, some ability scores go up and others go
down. See Table 6-5: Aging Effects (page 109)
‘When an ability score changes all atributet asrociated with that
score change accordingly. For example, when Mialee becomes 3
4atvlevel wizard, she decides to increase her Ineligence score ro
16, That score ives her a3nlenel bonus spell which shell pick up
upon attaining sth level, when she becomes able to cast 3-evel
spells) and icalso increases he number of kil points she gts per
level fiom to 5 (2,pex level for her las plus another 3 per level
from her Intelligence bonus). Asa new Atilerel character, she can
get the sil poins immediately aterraising her Intelligence, so
shell get S points for attaining 4th level in the wizard class. She
does nat rettoactvely get additional points for her previous levels
(chat i skill poines she would have gained ifshe ad had an Inxel-
ligence scare of 16 siting
tatlevel)
INTELLIGENCE, WISDOM, AND CHARISMA
You can use your character's Ineligence, Wisdom, and Charisma
cores to guide you in roleplaying your character Her is some back
round (jst guidelines) about what these scores can mean
‘Asmat character (one wit high Inteligenc) is cuous, knowedge-
ale, and prove tousing tig words. Acharacter ith high Inteligence but
low Wisdom maybe smart but absertminded, o knowledgeable ut lack
Ing incommen sense. characte wih high teligence butlow Charisma
‘may be a knowitall or 2 redusve scholar A emart character lacking in
beth Wisdom and Charisma may pur het fot in hee meuth often
‘A character with low Ineligence mispronounces and misuses
words, has trouble followin diectons, or als to get the joke.
‘A character wth high Wisdom may be sensible, serere, “in tune
alert, of centered. A characer with high Wisdom but low Inelligence
‘may be aware, but simple. A charactor with high Wisdom but low
‘Charisma krows enough to speak carefuly and may become an adi
0 (oF “power behind the tirone”) rather than aleacer. The wise char
lacking in both Ineligence and Charisma is uncouth and unto
phistcated
‘A characte with 2 low Wisdom scoce may be rash, impredert, ire-
sponsible, or “out oft"
‘A character with high Charisma may be attractive, string, person-
fable, and confident. A character with high Charisma but low
Intelligerce can usvally pass herself off 42 bnowledgesble, until she
‘meets 2 true expert. A charsmatic character with ow Wisdom maybe
popular, but she doesn't krow who her rel fiends re. A chatimatic
character lacking in both Intellgerce and Wisdom is lily to be shal-
low and unaware of thers felings.
‘A character wih low Charisrra ay be reserved, graf, ude, fawning,
or simply nondescript.hae elven woods are home:to.the elvesand their allies.
Not many dyvarves or half-ores live there In urn, elves,
humans, halflings, and half-orcs are hard to find in
dderground dwerven cities, And while nonhumans may
ravel through the human countryside, most country folk
anise of!
are humans, In the big cities, however, the ps
power and profit brings together people ofall the common
faces: humans, dwarves, elves, gnomes, halftlves, hilf-ores,
and halilings.
‘After you tall your ability scorer and
youtr character sheet, choose your characters ace 'At the sare
time you should chooses class since race affects how well achar
azter can do if each class. Once you know your character’ tace
anddlas assign yout sbilty score ells to partcularabiines,alter
host abilives according to race, und continue deuailing your
sharicter.
Yi cin play a chaticter of any rare and class combin
certain races d6 bercer pursuing certain carters. Halfligs, for
‘ample, can be fighters, but their small size and special features
make them beter 3 rogues.
‘Your character$race gives you plenty fcues as to what sor of
person he or she js how he or shs feels abou characters of other
aces arilwhat hisor het motivations might be. Remember, hou
ever, that these descriptions apply only tothe majority ofeach
cel members Ip each face, some individual diverge from the
norm, and your character could be one‘of these. Dont let a
description ofa race keep you from detalii your character as
ypulike
Fe 2
RACIAL CHARACTERISTICS.
Your characersecedrmins ent of Bi oh
ABILITY ADJUSTMENTS
aces Table 2-4; Racial Ability
Eid ou ekirverer'
AAghustments(see the next page) and apply the adjust
you see taerd to your chatacters ability scores. Ifthese
‘changes put your score abpve 18 or below 5; thats olay
‘except in the case of Intelfeni¢e, which does not go
jow 3 for characters (f yout balf-oré character would
have aradjusted Inelligerice of or 3 makeie3 instead)
For exatppla, Lidda, + hilfling, Rasa -2 racial bons
fom her Dexterity score and a ~2 racial penalty on her
Strength scocey Knowing this, her player puts her best
Score colle (15) iff Destertyso that it will increase to
17, She doesnt want a Strength penalty, so she puts
aboye-avetage score (12)in Strengths Her Strength
Score drops to 10, which carrie neitha @ homie nora
penal )
FAVORED CLASS
ach races favored class als given op Table 2-1
Raclal Ability Adjestmeprts. A edarabters favored
ise doemit count agninst him
‘mining experience point peralties for multiclass
ing (see XP for Muliclsss Characters page 60)
For example, asa halijing rogue, Lidda can add a
second class later on (becoming s multiclass charac.
{es without woirying boutan XP pena, because
rogueie the vored class for halfling
Ther hth deter‘Taote 2-1: RACIAL Asiuity ADJUSTMENTS
Race Ability Adjustments Favored Class
Human None Any
Dwarf 42 Censttution,=2 Charisma Fighter
et 42 Desert, -2 Constitution Wizard
Grome +2 Censttution,-2 Strength Burd
Halter None Any
Halfore 42 Strength, 2 inteligence Barbarian
=2.Charisma
Hilfieg +2 Beery, -2 strength Rogue
1 Ahalfor's starting Ineligence scores avays.at last 3 If this
‘gjustment would lower the characters. score ta | of 2, bis score is
nevereles 3,
RACEAND LANGUAGES
Tina big city, visitors can hear all manner of languages being
spoken, Dwarves haggle over gems in Dwarven, elf seges engage
An learned debates.n Elven, nd preachers call out prayets in
Gelestial The language heacd most, however, is Common, «
tongue share by all who sake par inthe culture at large, Wit
these languages in use, iis easy for people to learn other lam
squages, and adventurers ofien speak several iongus.
Al characters know howto speak Common. A dwarf, elf,
gnome, half al-or halfling also speaks racial langtage,
a5 apptopriai. A smarx character (one who hal an Latelligence
hoist tat level) speaks ather languages e well,one.exta lan
| euage per point of Intelligence bonus as stating character.
{Select your character's bonus languages (if any) from the list.
[found in his or her aces description later inthis chapter.
Literacy: Any character except a barbarisn can read and write
“allthe languages he orshe speaks. (A barbarian can become liter
ate by spending sil points see Iliteacy, page 25)
Class-Related Languages: Clerics, druids, and wizaids ear
choose certain languages at bonus languages even iftheyce not on
the lists found in the race descriptions. These lass-related lan:
guages areas follows:
Clerc: Abyssal, Celestial Infernl.
Dred: sylvan.
Wicanl: Dsconie,
HUMANS
‘Most humans are the descendants of pioneers, conquerors, trad
cers travelers, refugees, and other people on the move. As 2 result
hhuman lands are home to amis
sople—physicaly culturally
religiously, and poliially different. Hardy or fine, light skinned
or dark, showy or austere, primitive or civilize, devoat cr impi:
us, humans un the gamut
Personality: Humans are the mostadaptable, exible, and anbi
sious people among the commonraces They are diverse inthe tats,
morals, customs, and habits. Others accuse them of heving lite
respect for history but is only natural thet humans, with thee rl
tively shor lfespns and constantly chinging ulvaes, would have
shorter collective memory than dwarves, eves, gnomes, cr halfings
Physical Description: Humans typically stand from § feettoa
lite ore feet all ndweigh from 125 to 250 pounds, wth men)
noticeably talerand heavier than women, Thanks 10 uheixpen-|
chant for migraonand conquest, and to theic short life spans
humans ace more physically diverse than cther common races.
“Their skin shades range from neany back to very pale, their hair)
from black toblond (curly, kinky or straight and ther facial hair
(fox men) from sparse 1 thick. Plenty of humans have a dash of
‘nonhuman blood, and they my. demonstrate hints of elf, orc, or
lother lineages. Members of this race ate often ostentatious of‘unorthodox in their grooming «nd dees, sporting unusual hai
styles, fanciful clothes, tattoos, body piercings. and the like.
Humans have shor life spans, reching adulthood at about age 15
and rarely living even single century
‘Relations: Jastas realy 35 they mix with each other, humas
mix with membersof other mices among which they te knowns,
“everyone's second-best frends” Humans serve as ambessadors,