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COMPANION TO JOVie JOVIAN GHRONICLES TABLE OF CONTENTSS oooe 1.1 Goal ofthe Companion 111.1 Baok Content 1.2 Hooke and Tipe 4.21 The Vehicle Construction System 1.2.2 The Weapon Construction System 1.2.3 Construction Syatems/Plt Develop. 2.1 The New Fronter 2.1.1 The Quest for Energy 2.1.2 Chats of Fee 2.2 The Colonization Age 2.21 Mare Dect 2.22 Highway ito Space. 2.23 sends in the Sky 2.24 The Sola Colonies 2.25 Population Explosion 2.26 Project New Earth 23 Depression 231 Exodus 2.3.2 Tough Times 2.3.3 Plowshares into Swords 24 New Beginnings 24.1 Reunification of Earth 242THan 24.3 The Marion Elevator 24.4 The Odyssey 245 Ahemath ‘CHAPTER 3: CHARACTER DESIGN 2.1 Personalities 3.1.1 Character Complementarity 3.1.2 Orginal Personalities 2.2 Character Stereotypes 13.2.1 The Veteran 3.22 the Rootie 3.23 The Tough Guy/Gal 2.24 The Exotic Oddy 18 RNSEBBB 2 3.25 Bluebooking 33 Character Peychology 32.3.1 Motation 23.2 Self and Facade 3.3.3 Psychology and Experionce ‘3.4 Character Pecks and Flows 3.4.1 Selecting Petks and Flaws 2 2 2 2 z 2 2 3.4.2 Gaining Perks and Flwe During Ply23 3.43 Character Pets 3.44 Character Fle 2:45 Sample Perk and Faw Packages 35 Career Packages 35.1 Action and intrigue 352 Entertainer 353 Explorer 354 Exo Plot 355 Medic 35.6 Merchant 35.7 Nomad 358 OffcalExecutve 35.9 Reporter 35.10 Scientia 35.1 SolderSecunty Of 35.12 Spacefighter Plot 35.13 Technician 36 Miltary Forces ofthe Solar Stern 36.1 Dayto-Day life 36.2 Semple Decorations 3.63 Jovian Arad Forces 3.64 Venusian Home Defense Force 36S CEGA Naval Forces 364CEGA Army 3.6.7 Marian Fee Republic Rangers 368 Manian Federal Army vo 4.1 The Merchants of Mercury 41.1 Meeting» Mercurian 442 Venus incorporated 14.2.1 Hard Work and Byzantine niques 4.3 The Ear System 14.3.1 The Peopie of Earth 43.2 The Oita Selements 4.3.3 The Moon 444 The Red Panet 444.1 The Sands of Mars 44.2 Martian Free Republic 4.43 Marian Federation 45 The New Olympians 45.1 Knowledge 453Tan 46 Nomads ‘4.6.1 Using in Space 4.7 People of Mercury. 4.8 People of Venus 449 People of Earth 4.10 People ofthe Colonies 4411 People ofthe Moon 4.12 People of Mare 4 2 2 3 3 3s 5 % a 38 ” 40 a2 a8 45 46 4 ° 50 31 82 83 PTER 4: THE SOLAR NATIONS 54 56 56 3 37 58 38 9° 9° 0 a a a 2 «2 “8 a oa ra 6 6 ° “ o 70 4.13 The Nomod n 4.14 People of Jupiter 2 4.18 Diplomatic Relations 7 4.18.1 Mercury 73 4.15.2Venue 2 4.15.3 CEGA n 4.184 Mars a 44.1. Jovian Canfeceraton "a 5.1 Advanced Roleplaying Rules % 5.1.1 Addition Rules % 5.1.2 Amosphere 7 5.1.3 Disossor » 5:14 Gravity ” 5.15 Radiation 81 52 Advanced Tactical Rules a 52.1 Arcrat Maneuvers a 522 Frestating 85 5.23 HullDown Pesitons 8s 524 Remete Cont! as 5.35 Spacecraft Maneuvers 8 52.6 Waker Folin Dow 87 53 Advanced Terrain a2 5.3.1 Man-Made Structures a8 532Cifis # 5.3.3 Space Environment 8 5.34 Weather and Hostile Conditions. 90 54 Infanty 2 54.1 Armor 2 54.2 Movement 2 54.3 Sensors and Communicatons 93 54.4 Weaponry. 3 5.45 Infantry Actone 3 54.6 attacks va. Infantry 4 5.47 nfany Theat Value 4 S35 Pranha Assault Pod 95 {CHAPTER 6: ENGINEERING. 98 {6:1 Conceptualzng the Vehicle 6.1.1 Select Target Se (6.1.2 Select Amor Rating (6.1.3 Select Number of Crow 6.1.4 Select Movement Systome 6.15 Select Maneuver 6.1.4 Select Deployment Range: 6.1.7 Select Reaction Mas, 6.1.8 Select Sensors £6.19 Select Communications 6.1.10Selet Five Cont {64.11 Selec Petts and Flav £64.12 Select Offensive, Defensive Sy 6.1.13 Generating the Numbers (61.14 Caleuate Deaut Sze and Cost {61.15 Caleulate Pre-Production Cost 6.1.16 Selec Production Type. 6.1.17 Caeuate Final Cost 6.1.18 Asign Crew, Name the Design. 62 Special Cases 162.1 Smal Vehicles 622 Large Vehicles 6.23 Emplacements 6.24 Robots 6.3 Perks 6:4 Flaws 109 10 10 10 120 {65 Offensive and Defensive System Design 124 (65.1 Step One: Basic Aributes. 65.2 Step Two: Characters 65.3 Step Tee: Weapon, Ammo Cost {65.4 Step Four Fishing Touches 6555 Stop Five: Recording Data 66 Computers 166.1 Standard Computers 66.2 Anica nteligences 663 Modules {6.6 Sample Computer Operation 66.5 Potipherss {66.8 Computer Security 124 125 1 13 135 136 136 137 137 139 40 40 6.4.7 Sample Computer Attack, Delense 141 (6:7 Fuse and Fantastic Technologies 6.1.1 Advanced Technology 67.2 BieConstuct 67.3 Bio-Energy 67.4 Combiner Vehicles 67.5 Overlay Armor 6.7.6 Teleponter Devices {67.7 Thought Inerlace. {67.8 Traneformable Vehices £6:7.9 Faster Thanight Dives £67.10 Dimensional Technology {67.11 Dimension Jumping £67.12 Nanotechnology. 67.13 Beas 142 142 a2 142 43 43 4s 145 46 7 ue 003 INTRODUCTION 9$ oooy INTRODUCTION & >» GOAL OF THE COMPANION 2 ‘The Companion intended to provide Jovian Chronils payers with variety of advance ules to incorporate i thet campaigns and to futher anch the ish background ofthe solar ystem. Wt alzo contains tools that wil make it easier to ‘bud a campaign such spre-generated character career packages nd overviews ofthe armed forces and national treo ‘yper of al the major nations in the solr sytem What the Companion i nt intended tobe isa stright jocket of overly complex rules that stifle al creat. While the Jovan Chronicle univere is intended to bea somewhat rele praya future where humanity has moved to space, toc much realism (and thus too many rule) can slow th action to craw, Fr this reason, all ofthe contents of his book were designed to stand on their on, without special requiring ather advanced rls o specie prop. Every attempt has been mace to cover or atleatt mention allimporant facts about fe in space, but word count considerations prevented the ineasion of much interesting materia. The biblegraphy on page 135 recommends numerous books and infermation sources that willbe extremely ureful to thore withing for 3 campsign tht i closer ie, ‘The Companion also concludes the ne of core books ofthe Jovan Chronicle sis. Unless a very speci re abeo lately equed by agven adventure or campaign seed, all the ules ofthe game arenow containedin two manuals this one and the mein ebook Nothing else willbe needed orn a campaign. Due tothe additive nature ofthe Companion seme ‘ofthe mor lxible GMs out there may well dispense with the Companion entirely for some episodes. BOOK CONTENT z ‘The Companion is divided into fou main sectors, each concerned with a diferent aspect ofthe game. The fist one supplies additional word information tough the history ofthe Jovan Choniles universe. Beyond it entertainment and sattng value, resoureful Gamemasters can use it to generate scenario ideas — brave Gamemasers can even play eam palgns in he early days of his history, when humanity Fst undertook the conquest of space. This is especialy suited to player groups that ae keenly interested in current space exploration programs (stats can be easly developed for most ‘exsting wehices) ‘The second section ofthe book's concerned with chcacteseriented information and is tel ded ito two pars, The fist cover the character generation proces, offering suggested character and national stereotypes as well as re-gener- ‘ated career packages that accelerate the process of eating a new character. Perks and Flaws for characters are also ‘supplied to allow Players to further customize ther game persona. The second par supplies advanced ules for hazards such a adiation exposure, zer0-g environments, disease, et. Wile abit complex or everyday campaign ute, ary hese ‘an be used to increase the level of drama in particular stustion or character. \Vohicle-rentodinformatin forms the bulk ofthe thd section. features special ules for vehicles, acanced train ype {both an planetary surfaces andin space and her effects, ae wal as weather nd host condton rules. Gamemasterscan ‘250 ins these unusual train types to creat challenges for their Payers o use or overcome in their campaign. Lat, but not least, an enginering chapter contains the various sign cules and guidelines that ae used to define the che. acteristics ofthe vehicles, weapons, special systems, and installations featured inthe game. It also incudes afew items and technologies that do not yet ess in the Chronicles some of them moy never etaly be dscow ‘ered but are curently investigated or theovied by ‘wentytied century sient. These esoteric chaac- teristics may be used by ndvidval Gamemasters to ‘ether customize their own version of the Jovian Chronicles universe or to erate a distinct anime- syle campaign world of theron The esearch into these nonexistent technologies can also be the can- terof theme that a GM can weave i his campaign, @ooo0ou8 HOOKS AND TIPS < Wile the Mechanleal Catalog provides Gamemasters and Payers witha vavety of new options for ther campsion itis " important that the focus of a oeplayng game remain on the chracters involved inthe game. Trisbook oer lots ofnew ideas andrules. maybe tempting to ure thom al, but this islikely o slow the pace ofthe game toa crank It is better for Gamemasters to keep them for special ecasions when such unusual conditions wil further the Plot. Fer example, the detaled atmosphere ules shouldnt be used in normal combst, but would sure come in handy for ‘hat *maroonedtin space" scenario. idem fr the radiation ele: any astonomy student wl tll you that ving in the violent radiation storms thatextend troughout the Jovian regions of spaces a bad ie, yet we ignare these concerns forthe sake ofthe overal story. The Gamemaster should use ony what he needs, and discard the rest. The story fs wha is important here — the rules and technology should just support, and not the other way around THE VEHICLE CONSTRUCTION SYSTEM ¥. ‘The construction sytem herein allows many possbilties forthe Gamemastor. Since the systom has no bun limits, the CGamemaster fo even the Players) can come up with exactly the veicle or ship needed fora speci scnaro. Unfors: ‘ately, that freedom is a double-edged sword: tis easy to go overboard and create mechanical monsters that completely ‘unbalance the game, itis abo easy to become obsessed withthe numbers themselves, ether seeking to produce the perfect unit (pointe) or, parhape more troubling, to overenginger the details ofa given design, down to the klowatt required forthe reading lap o thelist klogram of reaction mass For those who wish to play 2 “hard science” SF campaign the tonnage listings of structure and propel Tons can be readily number crunched. Inthe intrest of simply and speed of ply, however, most of the stats and rules have been allowed a considerably large margin of enor. Fr anyone who wishes a completely ealtc simulation, the sats provided chould be used as guidelines which the accracyconcemed Gamemastercan flesh out as needs THE WEAPON CONSTAUCTION SYSTEM ¥ ‘Yetanotherpoweru tothe Offensive and Dafenive System Derign rls willow the Gamemator to create any typeof weapon or special syste quired by a given design, Combined withthe Perks nd Flava, this offers almost limitless possbities. Again, a disclaimer and a word of eaution must be fered. No point system can accurately epresent the capable of given weapon i a single num ber and attentive players wl no doubt soon find combinations of characters that can ransiorm the smallest revolver into a pnt sizes tank gun tis important here to play according to the spin ofthe rules, notte eter. The world and the story impose the imitations, not the rules. CONSTRUCTION SYSTEMS FOR PLOT DEVELOPMENT ‘The Gamemaster may choose to limit the number of new de signs in his campaign, and has every right todo so — the ‘roromiealy hgh cost associated th developing ship or exo design keep this pastime the purview of the various nations and afew, very, vey wealthy or poration. The Players are ential Hely tobe too busy piloting or riding one of thee to putin the tine required to design one. The most thoy a6 ikaly tobe able 10 como up with aro afew seach bultvehcles under deaperate con dione (end all the lemon rls attendant with sucha des'gn VOIR DD CY CGLerEIA< Le WORLD CYCLOPEDIAS > TH NEW FRONTIER _ ‘Th second hal of the twentith century wa ich in scontifc improve ‘mants and socal revlutions. For the fist ime in recoded history, Man- kind set foot int space This began with ny, hestant steps, which then ‘grew more confident, By the end ofthe cent low obit wat filed with ‘tele fal kinds ond primitive space staonshad beon pinta space, In 1977, Gerard K. O'Neil proposed a new design of giant space station ‘that could become a home avay fom Earth to many thousands of people. Similar designs wer later proposed, some of them dispensing with the lage “windows of the O'Neil concept. The open-ype space colony, 000 named the O'Neil Cylinder because of ts shape and design in ‘ered in the fies of NASA and other space agencies for near com plete century as society and technology struggled to catch up wth the ‘oa, During that tne, space colonies most exsted tough the many ‘eience ftion shows and games ofthe era and inthe imaginations of countless dreamers. In 1982, the first aunch of mesty reusable space shuttle by the United ‘States of Amoice heralded the days when space would be easly acces: ‘ble to private and national concems. Eventhough the sutle program suffered come teble setbacks, it opened the way to the TA (wane: _semozphoric voices) and SSTO (Single Stage To Orbit voices ofthe tary 2tet contr. WTHE QUEST FOR ENERGY 2 Pollution became an endemic problem in the closing yours ofthe 20th cant, with anti regions condemned because of industil accidents. Lass polluting ateratves inthe fields of power generation and heavy menufactuing were needed to reduce the sain onthe envionment. In August 1997, 9 smal Japanese corporation, hits Electrons, eased 9 second ‘generation solar cell wich had ten times the efciency of any previous design A mere sx months ltr, NASA ofcias were ‘Proposing the Solar Power Satelite project to Congress, and atest program was approved with political and financial backing t hur italong. In December 1999, the Space Shuttle Endeavor placed the frst experimental Solar Power Satelite, XSPS 1, ot. Early tests were sucessful, and the SS project was approved: would be implemented overthenext twenty years. The need fot ‘permanent, sel sicient space station forthe maintenance and constacton ofthe solr arrays soon became apparent — ‘ore urgent than originally thought by those who had masterminced the project. Thee years late, after considerable labbying, Prometheus Station Module 1 was launched atop an Energyelass booster bought, despite much protest fom Congress and ran the cashtiaped Russians 8y 200, the SPS project wasin vouble SPSes 1 though 3 were operational, but only a 30% ofthe nominal power Cost ‘overuns testeved to cancel the ente program, howe pblems mere compounded by rumors of eomuption and back room desl. The high cost of sending materas and elements up into space proved 2 heavy burden because of nadaqat ‘governmentSunded programs. The new bene rom the conquest of space, however, could not be ignored and accelerated the poce toward the nxt logical tap tks about a lunar base and masaciver bagon late that yea, while the various governments aed ofthe glorious age that mankind would enter when they perfected space travel pate companies quietly started developing space vehicles of thei own. Nessly all of thee commercial tancorbitl ‘vehicles wore designed tobe reusable anc ther afore would bear fuitin the ret decades ofthe twenty-first century nthe meantime, ether corporationshad manufactured their own SPS elements. Early successes in bah ofthese fields proved that prvate interest would take Mankind into space, not governments © ARTIFICIAL SUNS. 010 November th, 2007 wil main one ofthe most important dates in human history. On that dy, a prototype fasion engine ‘managed to sustain fusion action ore generate power frst hours. The breakthvough ia the ild of nuclear asion care Irom the combined oforts of teams om Stanford and Tolyo Universes, along with exled researchers fom the cancalled CCanacian fusion program Their eactor wos based on muon-ctalyzed fusion, developed from a line of research fist explored by Luis Avares and ‘Andrei Sabharov. Subatomic particles are used as 2 catalyst, bringing atoms much closer together and allowing fusion without the need fr bulky, powerconsuming containment wits Although the new fusion reactor wos kage ad temperamental. t would be perected over the years to become one ofthe ‘incpal sources of energy prodicvon on Earth, Smaller design would alto be used extensively on spaceship. BHonAaAo CHARIOTS OF FIREY ‘Te man stumbing block of the space project remained the inefciency of the chemical engines used for spacecraft, The next generation of quid uel engines, par ofthe program stared forthe orginal Space Shut, was released by 2007. The tial ght ofthe Megaloader, te fest ue space cargo vehicle, ook place only fur years later, atte most large space programs ofthe post the Megoloaderclass vehicles were developed by @ consortium of private enterprises who steadfastly refs any hel rom the goverment. The new launchers could easly hoist nearly 20 tons fad late up to 40) of payload into low Earth obit and then tun landing near their launching pint to be refueled, serviced and completely reused within afew days. The success of the projec stated several research programs in many ofthe Indusraized natons, and sinlar cargo shi would be wed routinely over the next forty yenrs to deliver ever increasing ‘amounts of material and people nt low Earth ot ‘Te next development a space technology was to come rom sn unlikely source. An efficent high enecgy laser was pet fected by students atthe MIT and presented in March 2015 forthe en of semester projet. A mere month later, al sie Project: Photon students were hired by NASA and given a lavish research budget. The fist Laser Launch System (LS) prototype was constructed at Cape Canaveral two yeas late. Unfounately, the fst test fight —on September 17th, 2017 nat 8 complet fare. The test rocket was isitegrated by the LLS strove fom the pad. Despite ths eal setback, US recoarch continued over several your, and the technology was eventually made practical enough to be mounted on ‘many lnar and orotal launch faite. SPACE TRAFFIC CONTROL * ‘Tha devopmane ofrecer pritny port Inch vee ld to api nessa in ori ele dring thee cass fhe wert cari 8y 2000, «bac adore sre lind of mitioatonal ate carol eres woudhav aba ipereread les acoder ong poten exasrophe mishaps occur an ori bass ‘The edo te fermatonn 2022 of he terrain Space Taf Contra Ofce. The ISCO wos frst cemned of fear cota carter, on for each STC rit zne aes ogram). Al spacecraft regstare 8 ight plon win thr ea ISTOO epreeretie -Asthey ew af rhe uci pay wore coneifered tobe Under the radon whew rove govern ealarpace hn crar to facta he wanston to space, eoch craft was taken 3a charge by the lnc STC certs soon as they reached an ‘ute ct 100nlometes. As enc spaces moved in and oral nes, compere ahd ade auamneted dave eared et he ere eaten charge oy te rt rne, By he taerythrd carry le sears waren Hace oH nsed Wor SPACE TRAFFIC CONTROL DIAGRAM A Ls 0033, ane HESTORTCAL FACTS SCHENTIFTE FACTS end of ‘section 2.1 the new front: WORLD CYCLOPEDIAS eee one >» THE COLONIZATION AGE The construction ofthe syhooks ase the enthusiasm ofthe general publ. New projects were proposed almost daily by government agencies and private concems al andous to use this new low-cost launching alternative. The need for cheap Consiniction material remained, however, and so in January 2024 the fest permanent nar base was established. Moon Base Alpha was made up of two domes and one landing pad, and was crewed by 2 multinational tear. Construction began ‘on the marsrver hangar while the delicate electronics were being azombled on Earth, MARS DIRECT ‘The new wave of intrestin the conquest of space brought back the hallorgoten project of the exploration and possible colonination af Mars. In particular, the editing space facies made ®t ey o launch a single stage Earth to Mars mason. Each Mars Dect masion was compasad of pared speceehips.one manned and one unmanned. The unmanned spaceship contained the retun vehicle and a minituraed refinery capable of extracting the required fuel rom the Martian atmo- sphere, The manned mission wat nunched only when i was determined that the return vehicle was fueled and ready. Using the experience gained from the lunar base (the vehiclos used wore very smi to those of Mars Die), the Fist riston to Mas lft in early 2027. The tun vehicle was already in pace, having sanded two years ear ona base prepared rebate probes inthe ea 20s. By thetime ta fist cow et four other Mars Direct spacecraft ware underway, rey to spearhead the constuction ofthe est permanent human city on Mas VHIGHWAY INTO SPACE Although the development of effiient launch systems significantly reduced the costf puting matealin orbit, the cost por kelogrm was stil considered too high. The etal elevator concept was one ofthe eatly option studied as a possible means of reducing lunch cos. ‘An otbital elevator consis of a space station placed ina geotationary orbit. The station simltesnously extends tethers own toweid the Eanh and in the opposte diection, ths keeping is centr of mas (and orbit constant. The lower cable ‘anchored to the gound and elevator cabs are used to transfer material up Into space, The outer tether aio allows ‘eyloads tobe leased with greater thon oral velocity, launching them into space at no fuel cost. Preliminary studies s00n showed that such a device would be near impossible to build. Each segment of the tether must not ‘only hol the payload bu alo the weight ofeach segment under, The tether must thus ge ker and hicks, nd huge ‘taper ratios ere calculate: twas proposed thatthe space staons orbit be lowered and the tether stopped ust above the tangle atmosphere, reducing the system's overall lenght. This made the construction of the skyhook (as the new systom ‘was called) possible wth present-day technology. Although the base of he tether wouldbe wavelng at hypersonic velocity, relative tothe ground, specialized shuts could ateady be bul to rach it From 2020 and later nations were puting up forests of kyhooks in ob, enabling more and move cago tobe ited a very litle cost. Some were put to workin large “teams, theircombined capacy allowing extremely large heavy payloads to ‘be sll ited into orbit —the only imtlbeng the sie ofthe cargo bay ofthe hypersonic shut, and even this caused less probleme once the fselage-mounted cargo pad were putin service. SSTO vehides tk up thejob af taking people and Prot cago up. Mankind ac jue uit its rst highay 1 tho stars. NEW TECH Exatech Chemicals introduced the fest mass-produced aif diamond fiber composites in September 2026. They were produced under 2ere-raiy conditions aboard Exatech’s ground-breaking automated space fecton a comparatively smal ‘constuet orbiting 2 fw hundred klometre abave the ground, Although costly, the new fibers ware much as expanciv than diamonds hauled up ram the surface ofthe planet and these new composites were perfec for high stess applications. These fibes could easly be formed into cables, shoots and panels of estreme soit andlow weight, New yhook designs built using these composts nearly tripled the Mt capecity of previous modes, In November 2027, Yokohama-Grub, a multinational company specialized in pharmaceuticals, anounced the frst se cess human caning experiment. The baby was an ofshoot ofthe company's organ regeneration researchs, and although its bith was not plenned or appcoved) by the board thee was litle they could have done once twas born. Public outcry ‘nd indignation almost nied the company, which immectl fied is entire bio-esearch division. Adam, asthe baby was Called, was laced ina research insttte ‘Ashe grew up, the child turned into a song, healthy and iteigen boy He was plagued by self-doubt, however, and Underwent psychic therapy several imes. On hs fithteenth bithday, Adam, the frst cloned human, commited suicide, Goa ISLANDS IN THE SKY ¥ The increased level of prosperity on Earth helped sow down the rate of .gromth somenhat, as families inthe developed countries required fewer thidren to ensure thee future, The overall human population, however, continued to grow at 2 quasiexponantial rate in poore: region ofthe ‘lobe, Newland were cleared, rain forests destroyed, eis exhausted by repeated farming with inadequate methods The Alpha Base massdiver bacame operational on August 28th, 2028, The ie test sled reached the 2 point without any problem. There, au tomated “messcatche” intercepted and stockpiled the ore packets for later delivery to the construction st. The excellent performances ofthe lunar masedriver showed that sending large quantities of mateal tothe Lagrange poinsorany ofthe comple, inner Eath ors was fay cheap, and the frst permanent orbital setlement projects were seriously po posed. These setements would house the constuction crews requved te build the massive second generation SPS arays and orbtal factories, and could perhaps be usec one dy to absorb at least part the popu tion growth Alter much debate and iellamed dhscussions, the space itnd projact was approved bythe Amesican Congress, the European Counc and the Russian Space Agency. November 2030, th construction ste of land (One at LS wae formally declared open after» fourhour ceremony on fan, THE SOLAR COLONIES ¥ [Asthehuman population in rit inreated the people ofthe Eath sphere started looking toward the future. The syhooks allowed probes tobe cheaply launched te the most distant plants ofthe Solar Systm wth relative eae, and forthe beter par ofthe 20 each plant was radarmapped end examined by numerous probes and robot. (On July 1%, 2081, the NASAVESA exploration ship Gali Il wa launched. The ship eared bath solar arays and an onboard fusion reactor to power its kiometertong master. Jttsoning fe eck particles at ery high speed to produce thst the ship set out on theft eg ofitsjoumey to the outer system. On March 1h, 2032, Galileo lleeived in the Jovian system. Robot probes were immesiatly cspatched to recover the asteroid dist packages left by previous autometed missions, reveling the ship forthe voyage home. The ship remained in the Jovan system fer nearly sitmenths, conducting experiments on gps miving and perlorming aswonomic tudes Burroughs City, the fst permanent Marian settlement, was oficial founded in 2033. tthe time, the town was litle more than a collection of landing madiules lft by previeus missions and housed a mere 85 people 1203, a small nining/scientific mission was sent to Mercury Funded solely though private efforts, a base wos esteblshed ‘nd soon ts masicivets sted throwing rocks at Verus. The explanation: these were solar sil test shots, ving mining rejects, and were set to Venus 0 as nt til the space lanes. The scentfic community remained divided: accusations of interplanetary vandal wore ated, but many were eager to observe the results ofthe operation Based on the findings of the Gali I mision, the Jvien Gas Mining Cocporation was founded in February 2037. A yoar Inter, ore! Station was bul in Jovan obit to hou the gas mines. was the fst peemanent human habitat around Jupite, and he one most distant from the Sun The station was completed ina remarkably shot tne, and by 2040 housed hearty 1000 pple, many of them scantis. The formation ofthe JGMC heralded the age ofthe space companies, corporations formed! to explo the riches of the Solar System. THE SPSS AFFAIR ® ‘The reso of te SPSS hostages 2032 rein he areata etary the fst use of exo-suts in 8 acta space combat alpous srs had taon ove tha SPS3 powersat andar heating t ue a waspon sare shouts he wold elise ve comer. The ee had managed totale reign mane fhe mde, where hy ait resin ‘Anau power baa rad oor weapen, wasnt several damage a ship. Th res thicaa a apn of USASE ‘oats, testy clsing in. Thay fst Sota he era ara, hen a0 work on ond ha corenand mos wth epg gat vo hah ut the tron. The aan, however. had cue hep the farm ft salen CTV, gach aquppod witha charicl com later Before ong, he bate rage sound the spe, ox esc ie wied a lace na on vec tha weul lows wenpans 0 lock ane enemy Te no Vs ware events ale. aller wore nar found deed om pn alts ona ony _Y¥ A POPULATION EXPLOSION 8 the end ofthe frst half ofthe twenty-first cntury the total human population, on Earth nd elsewhere, esched nea 13 bilion inviduals. The fest thee Island One stations were completed, each fly inhabited by neatly 140,000 people. The Increasing automation ofthe proce and the improved launching capably of the lunar baeo(now wth tree masters ‘made the construction of 3 nw station a mattor af one or wo year, prompting migration to space, Proposal fo lrger Island Two type stations with a diameter of 1.4 klometers and 2 length of four, were pu forward ‘Some were wing to ga even futher out to escape the Earth, The cers, spacily excavated asteroid placed on crculr ‘tits between the Earth and Mars, could cary neatly 220,000 people every two yeors in a slfsustaining envionment During the general census of 2070, the Martian population was counted at nearly 2 millon ihabtants, almost hal of them being inmigrant landed in the past tity yer. Further out, the Fist permanent nomad setlements were established in the Asteroid bel by ex ort colonst heaing out in home:uit spacecraft othe new rote, ‘The solar system’ colonization was futher advanced by the development of new technologies, such as the Plasma Com ‘ston Chamber PCO, Experiments toimprove the efciency ofthe fusion powerplant lad sclentts atthe 5-2 colony to velop the protorype of anew typeof space dive, The PCC uses high energy arcs to convert almost ary fine matter or gat to a plasma state ond jen iat high velocity to create thrust, Although the inal tests were plagued with technical probleme, the PCC proved much mare ecient than the masecrivers and chemical rackets nie ue for paceship prop: PROJECT NEW EARTH _ ‘Meanwhile, he Venusan atmosphere was geting a lot cleave, The reac ‘ive metasreltesl sent rom Mercury combined with the atmosphesic 280s to form carbonated dust fling on the ssface, The ial com plains kor astronomers and ecologists rubided 36 the condone on Earths eter planet actualy improved. The wae a ecentic banca at ‘heels oflong term bombardment and atmespherie model were stu i2d, ad the suface was naw dee observable. The most opti ei ‘nts oven talked about terafoemation and posible colonisation \What would happen next took the entre world by surprise nthe early ‘month of 2070, ten mysterious rockets ware launched rom the orbital facies of Boeing Mitsubishi Their projected trajectories led to Venus ‘but OM officials decline to cornment. Not thee nasks late robot OTVs ‘wets dispatched fom the Bel-based Westmuller Ltd minty station to rendezvous with the ney discovered Stanton Il comet. No explanations ‘wore ore ‘On March tst, 2072, Project New Earth ofcialy began. The rockets de ‘cended inthe Verus.an atmosphere releasing the cargo of genetically engineered bactera and algse. Both immediatly started procesing the ‘oi and atmosphere to make them compat with Tertan Biology. Two years later, te Stanton I eames. ts orbt modified by the smal lat of tugs attached tits flanks, entered the Venus’ oi. Many thought the ‘comet would disintegretesin the upper atmosphere, but his would have tuned the teraforming proces. Instead, the comat was placed in astable, ‘easy to reach obit to serve 382 roluolng point forthe many tips and ‘chutes that ought people and equipment ta the new word Immeneettanivm fins wore fist netaled atthe settlements’ projected polar locations ta cool down the boiling hot ground. Large quantites of erage, on outing polmer/ceamic substence, were manufactred to form the foundations and outer walls of huge arcologies, Within afew yrs, small settements dotted the Venusian pales Hoon © DEPRESSION < By the second haf ofthe twenty fst century, the blosphere of planet Earth was in sony shape, Widespread droughts and ” floods were battering the cies, The ozone layer was very much depleted, eventhough programs imiting the production of ‘tone depleting gates had been in pace for decades. Tha development of new non polling energy production alterna tives were only slowing down the problems caused by Mankind’ insatable need for power sources. Underdeveloped counties turing ito fly industalized nations only compounded the problem, as an increasing member of people warted the comfort of modem lien ther homes, equiing still more anes using the eighties, the social and environmental pressures caused the collapse of several nations. Ci war epidemics, and ‘bakanization provoked 3 major axodus toward spaco and the colores. Eni lage pooled their fe savings to buy 3 patch of and on 3 colony somewhere inthe Solar Sytem inthe hope of improving het living conions. = xODUS¥ In ear 2081, the provisional Terran government, an evolution of the Unite Nations coun tok refuge in obit. Several of the mare prominent nations of Earth were member ofthis counc, which alo included member orn orbital colonies. To relect this change, the council took onthe name of United Solar Nations. 23a The inhabtons of Mars declared thei independence inthe summer of 2065. Despite their best ellos, there waslitle the beleaguered Earth nations end erporations could dota stop them, and by 2086 al Tran shorts had been removed from the red planet. This didnot solve any problem, however, and cv conflicts would rage for many years before araive Marian politcal stuctre would evolve. During thistine, the terraforming of Venus was progressing, Financing corporations stated establishing bassin theron er polar region by the fst quater of 2086, landing entre prefabricated factory unis to hep inthe constuction of future arcologies. Corporate perscane were shuttled in rom orbital colonies at a at a several thousand per month By the 20%, the governments of Eat lost any remaining authority they might have had over the space colonies. The fll ofthe last syperpomers andthe subsequent le of their pacefaring capacity islated the Earth fom the ret of Mankind TOUGH TIMES ¥ “The period fom the 2120 192180 was often refered t0 asthe “Tough Times.” With arth n cisaray, each setdement was more concerned abouts imme ‘late survival than polis or trade. The new Venus colony ws busy satting down, while there were imermittent i conits. on Mars ‘The Jovan setiements struggled to suvve the hash conditions of theie envionment. Many of Jupiters Trojan asteroids were di ranted and used to build new colony cyinders to house the ‘growing Jovian population, but mite ving space remained ‘an endemic problem, twas not unknown for entire fariies to share 8 few rooms PLOWSHARES INTO SWORDS ¥ ‘Aste went bythe general evel of technology improved, ‘ad with tthe sionco of war Exo Suits bocame lager and ‘more powerful crying advanced ECM and sean yet to disguise ther increasing Sze. A tveshold was reached inthe 21505, when technicians ofthe Jovian Confederation, merging the ‘engineering tug and the exo-wt, bul the ferous “giant robot” of science fio, ‘After months of testing, the fist prototype Exo-Armor was ready tobe shown tothe Agora on July 23,2142. stl acked sev- ral important sub-systems, but i could at least walk andy The representatives wor exverely in pressed by the performance of the ma- Chine, and approved plant equipthe fledging JAF with sity Exo-Armors within the net ive year, WORLD CYCLOPEDIAS >» NEW BEGINNINGS: The resolution ofthe troubles on Each signaled he en of a datk period for all. Contacts slomly resumed between sete rants tas the beginning of 2 new age of peace and prosperity. Once again, spaceships started moking regular runs bbenveen planets, exchanging high technology products and specialized items tat could not be produced locally, Even torts saw a renaissance of sor. though the high cos of space vavelestrcted tothe wealthy or those ready to save for the tip of fete, YREUNIFICATION OF EARTH ‘The peri of cil conflicts andl unvest on Earth had degenerated nta aight war in many regions a= diverse groupe competed for he sime dvinding resouces. Before long, a league of small nations had banded together under ne fag and were methodically aking aver at many tertories ak possible, The Union, as twas called, consisted most of European and North American states. Their aim was to unify the entre planet under one government. by negoiated allance or by foce, i necessary it leaders wanted t stop the Bloodshed and give people the means thay needed to restore the planet and ears a good living fom it The Uniction War, a the drawn-out conf came tobe known ended in 2182 (On January 1st, 2186, the Central Earth Government and Adminstration was founded by the victors ofthe Unfiation War [Although they didnot conta the ont planet, CEGA did adminter North Aercs, Europe and Inge part of Aiea ard ai, VTITAN, one “Tan was fret explored during the 21st contury Once it became clear thatthe maon was studded wih organi gud, are contained oxygen and nitrogen tas not mich of surprise to cover primitive fe menacalllar prokaryotic hetero: hs) the bottoms of the deeper ethane sas. In the decades prior tothe Fall there was a wide basis of Tan pro-Grean sentiment, a lvng conditions had started to deteriorate on the home planet. tan had tenout fete protect, wae clatnt, and it seemed to0 difclt to explo As ‘reat, the major arth nation andthe reluctant spaceborne corporation] mn Reykjoik, cland in 2062 and signed @ ‘weaty agreeing to ban industry fom the Titaian surface. The Teaty waste be ratified anew by the partcipants every fifty yeast dd not prohibit human habtaton of the surface, but with the exception of IGS" Alcott research station, no one wanted olive ee “Te Tea left open the option of explain Tan's upper atmosphere, which contains significant amaunt of methane. By the early 22nd century, withthe Jovian Confederations population owing and ut of om Ears supply of orearic) his ‘was an atvacive possi, Consequenty, stvatospheic gas mining robot equipment was Setup a eal a8 2128, and ‘Some smal launch platforms were et up in Ttanian orbit to send tha products to Jupiter This continued fra long tne, with the Reykjavik Treaty receiving its second tn absent eatieation by the Orbital Selenians, Marans and Jowans in 2162. Buin the 2180s, Bernardo Chandrasekhar new gas-nining company THC changed ‘he rules, liming that the Reykjavik Treaty permited exploitation of the surlace as lng as the industry was based in orbs uiging a pair of large refinery staons, he bagan to use huge shuttles to fry the quid methane to ort, for bulk conversion into complex hydrocarbons, The Confederation government backed him up, Wehin few decades, THC achieved ‘8 manopaly an Titanian commarce and bacame a major payer in interplanetary economics. THE MARTIAN ELEVATOR ‘Alinaugh the skyhooks used on Earth proved be the lint of the technology avaiable at ho timo, the doar of ly functional space elevato was not dead. Mars, in parcular, was especial interested in the concept. The lower Marian ‘Fav, combined wth the smaller radius ofthe planet andthe advances in the atrial ld, would theoratcally make such 3 dovco posible, Neither ofthe Martian goveenments had the resources required fora project of such magnitude, but soveal corporations ‘were intigued by the idea, The Marian natural sources, when combined with the elevator, would make & economically {eossble to buldcetin delicate spaceship components on the ground and send thom into crbting shipyards. Aor years, ‘of suds, the Venton beckers authorized the constuction ofthe prototype on June Tst, 2189. The Marian orbital elev tor opened ofcily seven years later “The coming of the twenty thd century wos healed by» soar system at peace Bonangooe © __THE ODYSSEY ¥ ‘The teslution ofthe troubles on Earth signaled the end of dark period for al. Cantact betwaen setemente slowly resumed twas thought tobe the beginning of anew age of peace and prosperity —the events of 2210 would shatter thet ‘luson. Inthe early 22005, Teran scientist Doctor Agram Peyarj developed a “cyberinkage” system for patil thought contol of ‘machinery and vehicles. CEGA agents quich realized tat it could be used for military purposes and conscripted him Feadul of the imperialistic views of CEGA, the scientist contacted Jovian opeatves and requested political asylum. At about the same time, ling creatures were cicovered in the atmosphere of Jupter Although the two evens seemed, Lnconnected a fist, they would latr prove tobe the starting point ofa new ea for humanity. {A small team of inexperienced Jovan Armed Forces plots was sont to Venus, where the sient was attending a seminae “They succeeded in elping Dr Paya escape, but ware decovered rc pursued acrossthe solr system by forces that were later revealed to be sponsored by both CEGA and Venusian interests, The fling group was helped fist by Lunacased rebels and later by Martian sympathizers. The Eath forces proved tenacious, however, and vied to stop them even on foreign ground, The Martian prototype orbital elotor was destroyed inthe ensuing confusion. By the time the group reached Jovian terion, an entre battle fleet wast therheels, Gy then, apt destroy Elyse, the captaltation othe Jovian Confederation, wasravesled, After what would later become known a the Bat of Ele, the station was saved, on entie CEGA batle fleet was destioyed and one the JAF commanding oficers, the very wan who ‘Srected the Poyrje sion, was aested asa vata, AFTERMATH ¥ The months fllowing the Batle were tumultuous, o say the least. CEGA ofcilly daclared its flat to have gone rogue while 2 witer hunt stated to find the people responsible far the whole affaic The te culprits ae safely out of Sight however and anew, troubled age has just begun CHARACTER DESIGN ¢ at PADVANCED CHARACTER DESIGN __ ‘The rulebook contain the primary rls for creating » char acterinthe setting ofthe Joven Chronicles, but there is much more toa character than simple set of game statistics. One mort develop an engaging end complex personality, motive tions and goals f the characters tobe more than a mere set ‘of numbers on a sheet of paper “The following pages offer hint andtips on how to make your character into a memorable personality. This Involves a lot. ‘more work than simply wring down some stats, butt need, not be a chore. Indeed, breathing Ife ito fiction person ‘can bea lot of fun, To make the whale process simple the chapter gives some pointers on elements as diverse as pat: ‘sonality, motivations and human paychalogy. These cn also bb used by the Gamemaster of course, to croate excing vilsins and companions forthe Playr Characters. ‘There are two other eub-esctions which wil help Payer in thir search forthe perfect character the Perks snd Faw, ‘and the Armed Forces descriptions. The long-awaited Pecks and Flaw sre advantages and disadvantages that ean be assigned to charactors to round out their parzonaliy or pro: ‘ide them wthinteresing eitations. The Armed Fores sub ection covers fen the armies ofthe twenty-third contuy and explains the varios ranking systems curently in use “wolve prodesigned carer templates are abo provided to shortan the process of developing anew charactor: They are ‘expanded versions ofthe most popula archetypes, withthe costs prealculated, alist of equipment and a series of pot hook 0018) CHARACTER DESIGN @ aeRO nRAaeooe - > PERSONALITIES (One ofthe key elements n roleplaying s coming up with a personaly thats interesting to play and entenaning for others to intract wth, We cannot emphasize enough onthe importance of proper characterisation and iferentaon between Player Characters. Too often, Players slect stereotypes that are too close to each others choice, and end up stepping on ach others toes. tis vita forthe Gamemaster and Payers to agree before starting the campaign on whats the common lnk between the characters, This doesn" mean thatthe characte must have known each other since childhoed 10 get slong, or thet they need to have 2 common objective. Rather, everyone should agree an having common personaly ais '3¢2 very bari level. This should be done even before stating character design, ince it wil ply an important pain the proces. Ferinstance, alfa dozen Earth characters could be ina group ban on sabotaging CEGAS offont for planetary domination, but their motivations end methods could be so diverse (one wanting to avenge his wifes death, another doing it out of political belies, snother one wanting to prevent mesacres such asthe one which occured in his town, ete) thet they might hotles very long together. Another group of characters could share one primary motivation ets a, proving the qualiy of feof Bete) and would have chosen to doit together because they find they complement each other nicely. That ast situation i ie, since the Player Characters have a motvtion which binds them together in a loyal group and they are ‘complementary to each other (more on ths ated, One ofthe more Frequent problems in a gaming group isthe tendency of certain characters to become loners because they |ustdon'tmesh wel wth everybody ele, Having a common motivation isa way to keep the group together. ensues thet Ce share simile views and may fom fendshipe they're not fend lead hat wil ereate 9 group syne. __Y CHARACTER COMPLEMENTARITY | Most games, even when nat specifically designed with that structure in mind, fofow a very Grematc process. The story ‘moves from scene to scene, invalving some oral ofthe characters. More often than net, a cane spotlights on one or two characters only and this where the aference between gaming and movies intervenes. a a move, an actor who ist featuredin scene goes off todo something ele and has coffee. Nobody cares. na leplaying eampaig, Payers who eno involved ina scene twiddle thee tumbs, wat for heir tur, get bored and throw ce atthe Gamemaster Nothing nina game more than a Payer Caractar who it under the spotlight ll the ime. Other Payers get resentful step ‘out of character and epol the fun for everfoody see This e a Bad Thing™. From the anet, the Gamematter and the Payers should work together to ensure thatthe characte’ motivations are compatible nd —pay attention now —thatna PC becomes cenval tothe storyline. Everyone should be equally important, athough in diferent ways. Gamemasters shouldbe wary of sggresive choracter designs from Plyers who Seek tobe good at everything. This stata sign that ‘other partipants inthe campaign wil dike him and ssbotoge his interventions Remember atl times that this is rlepaying, not television or the movies. The deceptive similares batwoen the genres should not Bn the Gamemastersto the pariculartis of interactive gomes. Everyone wants to be the hero and everyone wants some spotlight. To ensure that, Players should coleborate during cheacer creation to make characters which wil complement each other ond wil NEED one another thoughout the campoign. In general characters should be specilized, not universal competent. That specily often refered toby gamers os @ “schtick” every characters chick shouldbe unique and fly specific. In many nstonces, Gamemasters should consider @ characters echtck before asking fra skllchack. I the stuation is one covered by the PC schtick and ist of crcl nature, the GM might consider graming automatic sucess tote Payer. YORIGINAL PERSONALITIES, oo20 In an ate to come up wth 2 wuly orginal personaly, some Players go out of thei ways to incorporate some tly ‘outrageous festures int thei characte. ntuth, who relly cares if someones PC is scared yet handsome, is ambidex trous but has lost two fingers onthe let hand, iin grat physical shape but has a heart concition, i arogant and sel confident exceptin the presence of women, andhas Roy Orbison voice? Ths is hardly going tomake the campaign more exciting forthe Players and is only going 0 give the Gamemaster a headache tying to remember al these insignificant etal. Instead, ita much easier to take a streotype and bandit ile Forinstance: “Anna is yourtypical hotshot exe-srmor pet — audacious, competent and atvative—butshe'sterminally il with eancer and hat no more than two yous to lve." Depending an the Payers take on that suai, itean lead to saver ‘tory threads. Anna may not care about suring bats and bacomar reclas in combat, rsh ie single and may want to ‘experience rue love before she dies, or she simply wants to ty everything before her time is up. By simpy twisting a stereotype, eveyone gets a beter handle onthe character. fs simple, vsid and orginal mouoeeone } CHARACTER STEREOTYPES < ‘Ase mentioned ust above, stereotypes are great ime-savers and can realiyhelp gata game started fast. Several payers ot just don’ know what they want to playa fist, especialy when its 2 new game or anew world. Character asses, so often ‘used in other games, ae great help fr characte creation, but provide no assistance in making an interesting roleplaying personaly, After careful observation of animation {and movies, for that mate), sverl stereotypical personales emerge ‘which canbe a great help to Players ina uth o get character cretion over with. We prove a shor list of stereotypes below. We recommend that ne more than two or three Players belong to the same stereotype, so that Gamemasters can vary thee tonnes THE VETERANY No one is more experienced than Veterans. Theyre atthe peak oftheir professions, wit iti else to lear n their trade, Most ofthe time, they'e highly respected, sometimes even quoted. They may wish to rete aera ful fe and arent sllomed that ur, or they may cling t ther dies when they should relinquish them. Gamemasters shoud alow Veterans to buy af high level Skil, but shoul alo init that they purchaceroveral level one Skil inorder to reprezent a broad base of experience scquird over the yoars. Optionally Veterans can start with 25% more point than other charactors, but may nat improve thee top four sls during the campaign THE ROOKIE W Unlte Veterans, Rookies star asreltvly incompetent charactors. They should be allowed to grow more rapidly, however, ‘and Gamemastrs may allow Players who have Reckie characters the option of only using part thr staring Sil Points at the beginning, A the campaign progresses, they should be allowed to purchase thei Skil by ony paying forthe ifr ence between the sl level costs, not the ul level, for the remainder oftheir starting Skil Points For instance, improving ‘2 Simple Sil from lvel 2 to 3 would only cost points, notte normal 8 pont. This lows new Payers who are not yet familar withthe wold an opportunity to adjust thei charactors asthe campaign progresses. 3.2.2 THE TOUGH GUY/GALY “Tough Guys/Gals ae a staple of Japanese animation. Sel relat and often tating because theyre alvays right, these jackals care ile about professional improvement, any about getting the job done. They often have a broad ‘ange professional skills which come in handyin almost any situation. Optionally, Gamemasters can gve them 25% fewer Skil Points to stot with, butcan allow them to purchase sry Skil Simple Skil upto level 2, Several Tough Guys/Gal are ‘mercenaries, seling their services othe highest bidder unt the next jb, One note: scents can be Tough Guys/Gals They arent physical types, but they just no-nonsense types with 2 gruff exterior and an adverse attitude THE EXOTIC CURIOSITY ¥ In typical anime campaigns, Exote Curiosties are those very unusual characters with a wed or composite background. They thnk and act diferent, and ar often puzled by those stange human customs.” Wl this often applies to alien creatures, ican ato be tue fr synete beings, aia teligence o "Fankeinstin” creations. Tadionally femal ‘they 70 often good-looking and candi, There are no hard-and fast rls for thes charactors, but we recommand that Gamemasters remove 10 pons from ther stating Skil Ponts pool anc give them some unusual and effective Perkin the ‘campaign, Forintance, an artical intligence mighthave instant acceso whole network of computers, which t ould access egarless fit location. BLUEBOOKING ¥ “oo often boroned without due credits, Sisbooking is undoubtedly one of Aaron Alston’ greatest contributions to roleplaying, Using this technique, Gamemasters and Payers may expand the background and ifa of Payer Characters ‘without wasting precious game ime, They can flesh ou the chareter personalities, or simply nn solo adventures without bothering the other Payers. The tick? Witng about it Players should equip themselves with small notebooks (a Alton’ campaign, they were using ite Blue Books, thus the technique’ name), Between gomes, Players shoud elabocetein wating on one ofthe choacters’ aspects Itcan bein any writing sje, om a monologue, «personal log, shor story, anything. They leeve the notebook in the GM's hands who reads it between games and scribbles adiional notes inthe notebook, then etn othe Players, This way, complete side stores can be created between gares with noone feeling lft out. The process is cbviously longer than playing an ‘cual game, but offers remendous evards— sucha playing @moving romantic scene and not having to stare ata fellow ‘male Gomemaste inthe eyes. Nowadoys, withthe advont ofthe internet, its also possible to Bluebook by emails every bit as good as the notebook technique, buthas the futher adventage of being a tad faster: “aseiton’ 3.2 cu ——= — —« — = BeoOonaAao CHARACTER PSYCHOLOGY Roleplaying charactors ae mere than a simp bunch of satis and a background, they ae » personality that Players adopt for an evening. Because of thi, they shoud havea elatively well defined paychologicl profile — a Plyer should ‘now how 0 character behaves and what his inner feelings ate. Most coleplayers wil slowiy get to know their chrocter psychology over play ano system can ful replace this experience. tis posse, homever ta help Payers think about ‘character peychology from the get-go This ection allows them fomore eoaly create a belevable, consistent and enjoyable character. The fllowing suggestions and systems ens todo just that. 33 Y MOTIVATION People do things for reasons. tis important to gain some understancing a to why achaacterhas taken a certain path in his le ad how he wishes to change it Roleplaying characters ae general very dynamic and asserive, end few people can ‘maintain this sort of active Iifestye without someone or something pushing them forward, Payers should select one or more ‘words (or even shor phases) that um up thei motivations on abasic level aia [ Motvations need not be highly comple, they usted te help ansner the question as top why 2 character ats acenain ‘ay A character who is 2 JAF plot need not have apsychologicaly complex fination with the power of spacecraft —having {sense of uty toward hs nation can be jst as val, f not more #0. Matiations donot need t be cast stone, but they ‘should provi Players wih a signpost a to their characters behavior. A charactor who i loyal wil probably not betray & frond even the rewards are great fr doing 20 Ccharaeter motivation fe its, but the following list provides some ofthe most ypc, Amusement, Anger, Chichood “Tragedy, Carosty, Duty, Fat, Greed, Herism, Justice, Knowledge, Nationals, Power, Trill Seeking, Th, Vengeance Note that especialy powerful motivations canbe elected by cera Character Flaws, sch as Code of Hono or Quirk se Character Perks and Fans, facng page) YSELF AND FACADE Self and Facade are other shotuts that allow Payers to rapt define afew basics about the charactor paronaios ‘without going into a univers level dgeration “Sel” (ner mode of behavior refers othe characters intemal psychol- ‘gy: nhat he belioves and how he vows the word, "Facade" (external mode of bahaviot) refers to how the charactor ‘scaly behaves: the public facehe puts on for others and he attudes he projects Self what other rst notice about ‘2 characters personality Most people have diferent Self and Facades, reflecting the fronts we all put upto hide our te selves, These fonts may ent bacavse of sense of dy, decorum or insecurity. A few people ae very uncomplicated ond have the same Self and Fecade, but they are quite rare. ae ‘Choosing Self and Facade simple. Players should jus finda word or vary bri phrase hat captures the essence of their inner or outer selves. though this word wil surely not captore al aspects ofthe characters peychology there are many types of "fanatics" er "boisterous" people, for example) t doesnot have to — Sell and Facade are thee to serve 35 guidelines, not 2 hard and fat defini, Possible Self and Facades are vituoly mies, but to help you slong what fllows i a lint of common ones, Angry. ‘Arrogant, Bored, Bully, Charing Cheerful, Curous, Daredevil, Depressed, Friendly, Frightened, Funny, Heroic, Honor tle, Insecure, Loner, Loving, Nervous, Obsessive, Opportunistic, Paranoid, Perfectionist, Protective, Proud, Psychotic (Su ‘aly lust for NPC}, Relased, Sarcase, Seductive, Selish,Spteful Stern, Suave, Velen. ARACTER DESIGN @ ‘pay atention to Motivation, Sel and Facede. A Player who respected hiecharacters Motivations Se and Facade shoul be rewarded one iho violated these for no good reason should nat. Gamemasters ‘should keepin mind, however, that Players may discover a now take on 8 character or that the characters peychology ‘may ev in which as Player and Gamemaster ‘should dicute changing one oral ofthe py chology signposts. Inordertokeop the dice rong and the bookkeeping toa minimum, 2 fat small ange of numbers to descibe the capabilies and sil fan individual. This can lead a characters that are aly sila, especial they oein the seme general ine of work Tohelp Players create unique characters wth unique capabiites, we provide the following (Character Perks and Flaws. The basic Attributes cover many of the traditional Perks anc Flaws usedin other oieplaying setings, and so the list may seem somewhat shot at fist. Belore asking the Gamemasterto generate new Parks an Flaws, the Payers must make sure that what they have in miad does not ‘all under a cenain Atribute combination For exampe, 2 popu singor will have 8 high INF rather than the Pek “Chassma.” ‘very high BLO and low FIT eather the Each Perk costs certain amount of Skil Points (SP) and each Faw “gives back” a cena number of SPs. These ae the same Sk Points that are given to purchase Stil so character with ‘owe Flaws than Perks can gain addtional Sils or Sil Level while» character wth mre Perks wll tar wth fewer Sls There nostic iit tothe numberof Pes nd Fans achacter Cintove node’ toprevent encase ecommendetexceedng 72 pnts of Fs 20 n Cinemate go) The Gomemestr should be the fal arbor so whether chro hes oo many Prk Flows and ay chow to excide some etl fe below. Gamemastors should be very careful about allowing the use of Character Perks and Flawsin their games and they should net be arid of imposing src limits on whats appropriate. Perks and Flaws ae intended 0 give Players vavety of options to help define their chereter making for better olepleyng. Unfortunately they tend tering out the “munchkin” (ee page 61 ofthe rulebook in many Players — the waiety of options, each with 2 cost or bneft, drives some to make the most ofthe system, purchasing a ludicrous qumber of Perks and Flaws to get special ables and exta Skil. The number of angstrddden, addicted, blind, one-armed combat monsters wanted bythe law is legion in the halls of roleplaying history Solutions to this problem include ming the ruber or gravity of Flaws and Perks. You can tel Players they can get any ‘one Perk and ane Fi forcing them to take only that which realy portant fo the character concept. ltematvly, you can it the numberof points they can got kom Flaws. We recommend 12 as good genera li, but xinging this down, 105 can work well when desing with munchkin nstnts Gamemastrs should also have inal approval over al Peks and Flaws and make thir decision according to two cite ‘ahether they lithe character concept and the campaign concspt. The Fs terion prevents blind Expl the second ‘prevontsmultiilioniosin a campaign about paneer crounging for ecoures. Gameszteracan ls choose to remove ‘ome Pers and Flaw altogether Those who below in leting Payers define ther charactors paychology without concarn for points ean eliminate personaty-lated Flaws Gamemastrs should alto not impose unfsie cost for Pers. the campaign concept cal for everyone ta have military rank, be police officers, orbe political lenders, then the Payers need not pay forthe relevant Perks. Gamemasters may have thom ty fr elevted ork or expecially good reputations, but the campaign “base line” shouldbe fee GAINING PERKS AND FLAWS DURING PLAY ¥ Roleplaying characters often evolve quite subetantly during the course of campsign, going, for example, from being untested picts to national heroes. Changing Character Perks and Flaws can reflct this evasion Only Perks and Flaws sted as Acquied can be guined over the course of a campaign, however. In gene the Garnemsster should be the sale arbiter of Par and Flaws once play begins Experience Points need natbe spent every time the Player Characters pick up afew new contacts ad they gino points when the goverament stats hunting them — these ae just pat of character evodution, Gamemasters shoul uy to rough balance new Flaws with new Pecks, however, o ele the PCs lives wil Become no fn ata, GMs should be especialy cael when doing out highly » ENTERTAINER Although the physical distances between settlements makes lve werd» EXO PILOT x plots top ofthe Ue exo amos into bate, Tate hunsnoid ate machines mic the pits 2 movements le earyeg lage amounts of devastating weapon Athough fests of lage pcan E ‘erin the backbone of any space aves, fights of ex-amors hve become the most wellknown ‘xpress of mikey power Hew etre in propsgards and vecutng videos the plot of hse Stet war machines have bncoe the daring of emia and opted te popular mogiatn 10 plots are renowned as hotshot and glory hounds, ad military trainers often struggle to renin ther ‘enthusiasm. The Jovian Armed Forces are infamousin miltary cles for uno sanctioning the cock= nese and ack of discpline of her pilot. Jovanexo-armars are the best the soar system, and he JAF ‘encourages is plots to push this advantage tothe ede. CCEGA plots ae expected to be exemplary in behavior 26a counterpoint to their Jovian ras. Other armed forces have Toner ex0-1ors td asign ther to skied veteran pts, who usualy play 3 tleciplined manner learned rom yeas of space time, DTYPICAL ATTRIBUTES ILTYPICAL SKILLS (he pout kl ncude Comput acon, Guaer pace, eae, Mele, Space Plo Tac, DEQUIPMENT AND COST. © ACTION CAMPAIGN USES ‘The ex0 plots the archetypal Jovian Chronicles action her, Poting top ofthe line machines into bate, they ae the elite vwarors ofthe 23d century. Any campaign involving space combat can benef fram an exo-pilt Player Character. Even ‘outside ther eros, pts are vain soldiers who know how to hale themselves ina ight, INTRIGUE CAMPAIGN USES Although exo pilots are largely thought of as simple fighter jocks, thy can just as wel fn to an intrigue campsign. Ae tary officer, they may well be priv o confidential information, making them targets for enemy intligence. The armed forces of various planet also mask many secrets hidden fom the ery goverements they ae sworn to protect. Uncovering such adden project could wal launch »compoign of miltary and polialinigue CHARACTER DESIGN @ © POSSIBLE VARIATIONS ‘A. rooke pilot rch rom taining ta common variation on the yp exo plot stereotype. These young “greenies” re Wide eyed and oten seek out dangerous missions forthe thi of tal. Grzled veterans fem ¢ counterpoint to these ‘youngsters, Haunted by ghosts and bearing the stains ofthe past these ol-timers can bing an aif somber experience to Jovian Chronicles campaign. © POSSIBLE SUBPLOTS Exo pilots have captured the imagination of much ofthe solar system, and those who succesfully complete a dangerous imation can find themselves becoming propaganda tools. Heroic plts may soon find their own faces staring down fom recratment posters. OF cours, not ll plots ee “heroic, * Many missions are mocly ubious at bes, and moral emorse may wal atvact the attention of enemies looking for sympathetic agents 036 — goenneoes © MEDIC <4 Miltary and civan vessels both sue acidents or incidental injures to the crew, and the distances involved in interplonctary ovel ensure theta medica hospital i almost certainly very far sway. Aa such, most vessel cary at last some medical personnel aboard, if nly a rained mesic ‘Most ship-board medicare certfedby the Solar Cross, the ntersettlement medica and rescue outight tied tothe United Space Nations, Solar Cross traning provides basic medical and diagnosis sil, with 2 heavy emphasis on emergency treatment. Medics aso recive secondary waining aimed at keeping \wounded oll patient table fr transfer to better medical facts. Longer periods f study can lead 0 {ull meca eration, although incvidual governments usualy oversee this process. The greatest asset of spacefaving medics is their ability to think on thelr eet. To be a certiied ships ‘medic, the Solar Cross insist on taining not ony in festa, but requires an ability to follow instructions and guidelines fr erical cases. Medic travel with an extensive databace of emergency procedu {enabling them to get deta instructions even they are unable to consult wth real physicians. TYPICAL ATTRIBUTES (ther pombe Skits iid Dive, Space itr, Zar. Movement. EQUIPMENT AND COST. arg ton 35 000/yr ors per mate or 250,000/r or rel eps ACTION CAMPAIGN USES © Medics ae often atthe foreront of ilitry action, to patch up pilots and soles and send them beck to the Frezone. AS such, medics can easily ft into a miltary campaign. An action campaign taking place outside the military can nonetieless benef fom the presence ofa medic Player Character. Not only wil they help patch together the gunslinger inthe team, but they also provide anew set of sils and experiences from the standard grunts INTRIGUE CAMPAIGN USES 0 In campaigns filed with espionage and double-crosses, medical personnel can be a powerful asset. The line between medical research and bio-wesponr development can be ver thi, and doctors and medics can find themselves crossing ‘nto ashodomy world of governmental secrecy without any warning whatsoever-Connections wthia the Solar Cross Can aso be a valuable resource, provcing a tient the administration of the United Space Nations. POSSIBLE VARIATIONS 0 _ Fulledged medical specialists canbe interesting PCs, although ther skis tend tobe entraly focused on their profession, Dedicated members ofthe Solar Cross who travel n emergency hospital ships also make Interesting character. They wil ‘wavel rom hot spot to hot spt. eating the wounded and surely becoming iolved in many crcl events. POSSIBLE SUBPLOTS © Friendship. rary and romance between medics can lead to enjoyable roleplaying relationships with ships’ captains, med- ‘al oficial and patents can create stores and adventures of thei un. Combat medies who beliend patents only see ‘them die in combat con wal be lod to reexamine thee aling. 0037 CHARACTER DESIGN @ >» MERCHANT Thece ate few , if any, setiements in the solar system that can claim tobe completely selelant Re sources are dstibuted throughout the syste, s0 planets may have a supls of one retource an erial shortages of ether, The supply lines ofthe setements are navigated by the feat of merchant vse {arge ard small which fry people and suppses from Jupiter to Mercury Many ofthese vessolsbear the seal ofthe Mercurian Merchant Guild the ultimate brokers of mercantile wade in the soar systom, “The Guild imposes secret actures ont members but tha merchants who fits flag main a varied lt The merchant captain's ceed requires independence and resourcefulness, seeking out the best utes and markets forthe supplies. Those who flout the Gus ways con expect to be blockblled by many legitimate space ports and often become ervggers of contraband Merchants usually begin ther careers deep in debt, borrowing huge sumsto acquire a used cargo vessel ‘The Guld helps fund these investments, and requte 2 percentage be paid back from revenues. Those ‘ho fll to repey thei debts wl usually have thei membership revoked and thei vessels confiscated, TYPICAL ATTRIBUTES. 0038 TYPICAL SKILLS uence 11 | foe + | ee a oo 21 | Fersontoniom +1 | mann 10 | Sewemee 2 Conese 11 | Fre wt (her poubl Silence econ Wr, Lam, Mechanic, Nevgnon Spel Space Pt, Zar0.G Movement MEQUIPMENT AND COST © ACTION CAMPAIGN USES Marchant captains can serve a the backbone for an acton campaign. Tei vessel serves as an ideal base of operation or ‘sjster-spanning high-acton campaign. The search for proftable trade routes or the tuggle against pirates and other thal traders, make fr some very tense moments and exhilarating combats. Merchant vessels may alsa coma under mltary protecton when necessary wich restos an interesting dynamic between crew members and theiemitary guadans. ~ INTRIGUE CAMPAIGN USES ‘The diverty and number of merchant vessels traveling across the slar system makes them an ideal cover for covert ‘operations, Most major powers have estabced so-called merchant vesels that double a inteligence gathering plat forms. Others use unknowing merchant ships to wanspert agents and sensitive materials fom planet o planet. Of course, ‘the Guld has ntiguesof ts onn and major fection fight shadow war, seeking commercial advantage tary ce. © POSSIBLE VARIATIONS “These ange rom the toe sacond-n-command tthe people who keep outdated fusion engines from giving up the ghost Many pvates were once merchants, and playing these corsis ofthe space ways can also make for an exciting campaign. For campsigns besed in single location, the waders ond buyers who purchase fom the flets ae available as PCs POSSIBLE SUBPLOTS ‘Thee are many potenti subplots, including the neces of epaying a debt or meeting e quota, or blacklisting someone. iho has broken Guid rules. The process of bringing a rogue trader back into the fold can make fora drawn out and intresting subpet, as an 2 long investigation into ilaga activites taking pace under the Guilds very eyes. NOMAD < Perhaps the most rugged people inthe solar system, Nomads lve In converted asteroids that course ‘ayourd the sun. Ringed by granty wheels, Nomad planetoid provide a cific but good life. Each aster ‘i is normally ruled bya chief and supports a community of ew hundred, Each Nomad works day and righ to keep the “ibe” functioning, ‘Nomads are notoriously hard working nd intlerantf laziness and effete behavior. They play as hard as they tl, and hard-drking nights off area commen part oftheir prof. Many Nomads seve tours as octets in ther parts ofthe solar system, binging thei technical shill tothe sevice af large corporations and sending the wages (or purchaved supplies! other clan back home. Ctizons of move sophisticated locales ate usually lest than oleant with Nomad informality and raucous ‘behavior, projecting superorty and oven contempt nal her encounters. Nomads repay thee attitudes bbymaking game of nsoking and making fool oftheir “zophistiated” employer. Only thate who show an ability todo thei own work — rather then simpy manage athers—eam Nomad respect G TYPICAL ATTRIBUTES D TYPICAL SKILLS D ae 10 | Hestotins 80 | ten 40 | zeoscenie 10 (the pom Silence Busines, Computes Hapaing, Space Navigon, pce lt, Steet ACTION CAMPAIGN USES © "Nomads are tough as nails and wiling to let thei fits do the talking necessary. Although they ate rarely diplined rity veterans, they take the safety of her community ver seriously and wll ready ly down therlves forthe clan. Their. resourceful nature and expertise in ving in low gravity can also make thers very vahble in high-acton scenarios, INTRIGUE CAMPAIGN USES 0 Polical intrigue and espionage are not Nomad’ stock and rade. Ther political ystms tend to be extremely simple and functional. The major eoeporations and governments which hire Nomads to do their dity work fr them, however, have ‘ose then enough lies and coverups to go around. Nomads cn esi find themalvee entwined in these webs when they ae hired to prepare an asteroid for a supposedly cian baee tht just happens to have docking faces fr exo-armors. POSSIBLE VARIATIONS © Clon chiefs have the lives of thir community in their hands, guiding their small werd toward either prosperity or doom, ‘They ae surounded by vusted advisors (oKten thei close relatives} who are sometimes expected to scquice unchracters- \cknonledge. Some chiefs go as ar a sending ther advisors tobe educated in "eiled” areas and hope they wl bing Dock vluable expertise POSSIBLE SUBPLOTS © Even Nomads who wave across the solar system for corporate employers willbe seriously affected by goings-on in the clans home. Political upheavals often violent and rlatves ofa deposed chef may fn themselves exiled from theirhome, Corporate or governmental atemps to manipulate or take advantage ofa Nomad commun can also haunt lanners. 0039 goeoeeoes - © 3.5.7 BEODAE eee >» OFFICIAL/EXECUTIVE _ ‘As the age of tlationism came to an end, goverment officias and corporate executives hve dacov- fered the shut fstyla, While the top laaders ofthe solar ystam vevally remain on theirhome words, their delegates and ambassadors fan out aro the void, operating from modiied diplomatic ners, In this time of dynamie change and inereating tensions, diplomats and business representatives aon the ting edge of reorganiting the power structure af the solr system. Each decision contibutes toward ‘the deve fora new order orthe fl toward interplanetary choos. Many executives py litleheed to these ‘warnings, and sek only new business opportunities forthe corporate bostes, Other realize how high the stakes have become and are dedicated to protect ther interests inthe face of the changes to come, ‘Although business executives and poi! ofcils often find themselves at odds and emphasize the ‘ferences between thei postions others see them as almost interchangeable. They dess for suecess ‘end speak in leon and esp sentences (oten changing smoothly fom one language tothe other These ‘elite poner brokers often look down on setlers and Nomads as barbarians and ne'er do-wel DTYPICAL ATTRIBUTES: om Brea 0 [a ac 3 [a 2 MTYPICAL SKILLS ‘Greve 21 | Gwe +t [om ++ | na at anes 21 | Reanpwopion 20 [ume 4 (ther pose Sas nce Compute een Language Hogg Hittin, vest gin, aw MEGUIPMENT AND COST © ACTION CAMPAIGN USES: CHARACTER DESIGN @ Government ofl and top business executives are often targets for pracy, covert operations or shows of fore. As a result they often lan to ight or surround themsves with bodyguard oF died pilots. In an action based campaign, ‘wecstives can oon provide the drive for adventure, The objectives oftheir corporation or government and the agendas ofthe enemies) place them in dangerous situations with fightering regula. INTRIGUE CAMPAIGN USES Executives and office se most at home inintiguecampeigns They dealin secrets and understandings asthe stock and trade, and almost unavoidaby will become invelved in corporate oF politcal invigus. Al the major powers of te solr system have ther fi shae of dirty secrets, and uncovering these can easly form the core of Jovian Chronicles campaign. © POSSIBLE VARIATIONS, oo4o Corporate and governmental feldoms rarely forgive transgressions and paying officials eile frm the hall of power can be an interesting variation. These pavchs may escape wth very vluable information and insight about the agendas and practices oftheir former employers. Another option isto ply a mole or py an oficial who actully reports oa foreign oF ‘Competing power. The shadow world of espionage i an excellent compsign backdrop ©POSSIBLE SUBPLOTS The stuggleto strike a dificult deal or arrange for on unlicely treaty can form a recuring subpl for executives and official This can lead to forts to make unlikely contact with those who may sway the other negotiating party. A conflict between personal and poltical objectives can alzo be an elective subpot. REPORTER 4 ‘The people right to know andthe networks’ ight to profs equlary send legions of reporters across the solar system in search ofthe next big story. The major news services maintain offices in most planetary ‘systems, employing staf tha range from afew ndependent freelancer ofl professional teams. The stances (ond vansmisson[ag-sme) avoved i ieterplanetay ransmssion and reporting have changed the format of news coverage. Instant reports with esting sound. tes and fe second vdeo clips) are {easile only forlocal poring, OF world corespondents vse a more jouer format, wich presents | longer and mor in-depth report, usualy every few days Although some reporters ae sil hired only for her looks, they usally end up working only atthe road cast centers. Feld corespondents ae typically much more resourceul and independent, capable re ‘searchers, investigators, video technician and authors as wall ae presantar, The long-term affwotd as “ignments common to interplanetary reporting ental that few covrespandnts can afford to establish Inetng personal elationships TYPICAL ATTRIBUTES ___ TYPICAL SKILLS Seman 40 | Bias 3 [wegen 2 | 7+ Conmesone 44 | Reman Porpion 1 | eenigton —@ | Seems Canmnceiane 1 L ‘ter poste Stl ndude Computes acon, Foreign Lrgsage Hato EQUIPMENT AND COSTo ACTION CAMPAIGN USES © Reporting from bate scenes is perhaps the quckes route to fame and fortune in the word ofthe news media. Miltary maneuvers, pate raids and ci wars all make for excellentheadines. Experenced reporters learn to think on thei fet and keep calm the ine offre, so they canbe ar asset inaction acertures INTRIGUE CAMPAIGN USES © feombat poring isthe quick road to fame, the most respected i investigative journal, Uncovering the hidden agen- {das ofthe pomertlplayersin the sola systems the stock nd trade ofa whole clas of reporters, al ths eulaly hinges them int the shadow word of pelical and corporate intrigues. Investigative joumaiss can be surprsingly resourceful using a whole nemwerk of hidden contacts to circumvent national securty agencies and “olow the money" tthe highest lovee of authority. POSSIBLE VARIATIONS © Not ll jourasts ae the same and soversl other rleplying opportunities exist beyond tadtonal hard. news reporters Scandal shoets an tabloie peoiferate onthe vid stand of mary planets and thore wh seek out the secrets ofthe rich and famous make 2 handeome iving, Although many reporters now cary ther oun equipment, top toams sll use camera technicians, and these hidden faces inthe news-gathering process can alo be interesting to rolepoy POSSIBLE SUBPLOTS © Most reporters havea pet story they pursue overlong years fresearch. ten this has more todo with their own personal Feelings than the “need to know.” Such o stry — perhaps a probe into the background ef palin — ean form @ recuring subplot ver an ene campsign. The strugae to maintain personal relationship ale plogues reporter O04, oo INTRIGUE CAMPAIGN USES o Z O Q) LL Qn: O Lu LE / O <{ o Ct i O. >» SCIENTIST In the space stations which house much of humanity, lance on scence and technology is complete, Without he special adiaton shold, power pants and reycing systems, very few humans could survive _anay om Mother Earth. The taraferming of Venus and Mars speak even more loudly ofthe prestige of sient in the 23d contr. Few scons have the liberty to wok on pure sconce, however. Even these working in academic insti tions are under heavy pressure to undertake work wth immediate technologie applications. In the px- ‘ate and government sectors, the pressure to produce ae even stonger A ew mild beacons of heoet ‘cal work do ent, but these programs ae sidelines at bes. ‘The militarization of science is a major preoccupation for most ofthe scenic community Even in ela tirely open societies ike the Jovan Confederation, i seams as fever scientific treatise and discovery ‘aided bythe military for wartime applicators. A growing numberof scents feel dsgruted by his ‘appropriation of their work and aks ofa peace movement ae growing, DTYPICAL ATTRIBUTES ‘Goguar 1-8 | Gearwire 1-8 | Poyttoanene 22 | Teng ‘ote pole Silico Bara 1 econ Des, Fon Language ati Milo Mcharic, Medic, Tea, MEQUIPMENT AND COST © ACTION CAMPAIGN USES _ ‘Scientists are mere comfonable in a laboratory than in the heat of action bu thor are always exceptions. Most prefer to watch fom sae distance however Thsrelutancecan create excllenteleplaying opportunites. Scientists who are quick on thei fot mey wel piece together devices or mprovise slstions mote effective than any fear. Knowledge i poner The major governments and corporations ofthe solar system are wel aware that he end of planetary ‘aolaonem is most keenly seen ina acelerating race for new technologies. Cutting edge research is among the mest, ‘aluable resources in which pomenbrokors deal. As such, scientist become a prime target for ntigue and covert recut ‘ment. Those wha can play the game might become magnficerty went, Those who cannot may vanish without a trace. © POSSIBLE VARIATIONS: ‘There are many dynanvc areas of scenic and technological development inthe 23rd century, each caling together special kinds of scientsts and engineers. Teraorming retains prestige because ofthe shoor sale of operations, and at woes many to Venus and Mars to inker wth entire planes. Astrophys, robotics, artificial intoligence and gonetcs are all “developing feds a8 wel, tvacting young hotshots to challenge the postions of veteran thinkers. POSSIBLE SUBPLOTS Every sions isin search ofthe next fonier of dlscovery or application. The quest o be the fist and the best consumes ‘many and can run though an entre campaign. Rivalries between slemss are common despite empiy talk of academic cooperation. The appearance ofa sworn enemy on the scene can tur a scientific teams into tum fiat teoee © SOLDIER/SECURITY OFFICER <4 Despite doe-2yed predictions of utopian life aang the planets ofthe sla system, the 23rd contr is not 8 time of universal paace and justice. Skimishes conetany cep up along the border of warng rations, corporate acologies are closed against the poor and the opportunistic, and fanatical trois ‘00m eady to ake innocent ves at every tun. na word uch this, solders, police oicers and pvate secunty guards ae an allso0-common sight 3.5.31 Soldiers are drawn from every aspect of society, from elite offers ofthe CEGA Naval Forces tothe ‘common grunts ofthe Marian Federal Army. Soldiers ofthe 23rd century are rained tobe quite indepen dent because ofthe massive dstances involved in interplanetary (or even planet-wide) operations. In ‘most armies, command decisions often eave much room for soldiers! own iitative Cuan security offers operate much at they have for hundreds af yeas, often based in precincts and quads sztigned to speci regions or ernes. Salle stations tend to have marsha oF shes who ‘vere all law enforcement rom majo crimes to taf violations, TYPIC) TYPICAL SKILLS oa Tre Ba ornen [a ta [Sa a i 1+ [Westies 20 | magnon 44 | Sy 20 Conta Sone 4+ | eargeton 40 | ae 1 | Sratame 80 ase 38 wane | 21 [Swe 18 te pose Silincde Crowle, Exo Fit, Fiat A, aw Novgntn, Suva, Ze et EQUIPMENT AND COST. < _ACTION CAMPAIGN USES © Soldiers and police officers are among the bung blocks of section adventure campaigns. Whether speci ores soldlrs cor corparat secuty quads, hey have thesis and resources to ght in whatever bates ao to come, Soldiers oroficers trained in secondary sis such as vestigation or scouting can be even more interesting in these stuations because they ppemita mix of acton and subtlety. INTRIGUE CAMPAIGN USES o [Although action isthe bread and tuter ofthe soldier and security ofr, intrigue campaign can feature ther 3s wel, Police ofcers ad special ores at tained to investigate and can stumble into unusual tuations. Special forces soldiers ‘often participate in covert operations and may find themselves cut ff by a bck operation gone wrong, = - POSSIBLE VARIATIONS © Less concerned with national objectives and legates, corporate securtyofcers ae vained only to defend the interests of ‘heir employer. This sae dynamic is even purer inthe ase of bodyguards, who dicate themselves ashuman shel nd secuity expen for ther charges. Small time police oficers, fem Nomad sherfs to beat oficers on Earth, can also bo interesting to rlepay as they are exposed tothe world beyond thee ited horizons POSSIBLE SUBPLOTS © Soles, police officers and security agents ae expected to draw avery cea line between themselves and ther opponents {bei enemy solar o various types of einai). Many, however, themselves feeling empathy toward the othe sie, aly oinforced by 3 personal connection to an enemy o rina 0043 —— — — — » SPACEFIGHTER PILOT Although not as glemorous a the elite exo-ormor pts, the ghtr jocks who plo fighter ar and space- ‘aft are a wellrespocted and daring lot. In planetary combat, a ightos sil reign suprome because of ex0-armors lack of itn space combat, exos are more versatile. Plots of space fighters swear by their however, and refuse to bow before the far more expensive ex0s. n oder to compensate forthe ‘108 capabilities, plots of space fighters have become inveterate hat shots, breaking into daring maneu: ee with wary ite provocation. Many fighter pilots are failed exo-pilts and hold significant resentment toward the elite corps which ‘excluded them. When of ity they go out ther way to provoke exalts Miltary planers, expecslly inthe JAF, have leaned not to place space-ightor pilots and exo-pilots together in close quarters, Despite these clscpine problems, the fighter plot corps of most armed forcshave a very powerful sense ‘of esprit da cops. Their very resentment forthe more glamorous xo-pilts bonds fghterjockstogethe, ‘making them one ofthe most ight it core in most aed forces. TYPICAL ATTRIBUTES CHARACTER DESIGN @ oouy a a 2 [aan = 2 [me a TYPICAL SKILLS = Toa [a ata [Se Teams [oe ear ‘esse it 11 | Eucronc Ware #0 | Nevpuon mm) 10 | Sueehie 2 0 Canter cawe 11 | Comey eee) 24 [Grate 11 | Bowe Mownom 14 (Ober pote Sinead Guerra, Moreton eae, Navgton A, Sul, ZG Combat EQUIPMENT AND COST. ACTION CAMPAIGN USES “Another staple of the action campaign, fighter plots ae very capable in a space o abate, Deployed as par of maxed ilar forces, they can easily lyse by side wth exo-ilots, hough neither like very much, Prates and smugglers make more ute of spaceightrs than axos because its easier to get both the original vehicle and spare pots, INTRIGUE CAMPAIGN USES Fighter pts wl ely become involved in intrigue campaigns despite themselves. Not prone to sophisticated political thinking, they can nonetheless be drawn into a web of ies and secrecy, Patcpating ina secret military operation, witness: ing the use ofa new prototype, or aiding a corporate (or cplomaid) vessel can all lead straight ino a series of intigue botad adventures. POSSIBLE VARIATIONS. Perhaps the most glamorous of Fito pilot ae test pts. These intrepid souls isk their Ives to push the envelope one ‘top futhor Although ox ter plots do exis, they ao rare. The mltary often profes toentrust new deignsto experienced ‘and mul:talented plete crown orginally from the ght corps. This point of pride ie arly lot unsaid hon fighter jocks and exo pilots meet ©POSSIBLE SUBPLOTS - Rivalry with an enemy plots always a postal, especialy when ral forces ae placed in 9 cold war situation (such 36 ‘slong the Marton borer. The struggle to have a norma fomily Me nan accupaion that often involves months or even year] on maneuvers throughout the sola eystem is another common subplot for fighter pts TECHNICIAN <4 ln the high och world of Jovan Chronicles, few can afford to lve any great stance from sie techni- ‘Sans, Sealed environments such as O'Neil einders oF Jovian stations would not last ong without the ‘massive engineering and repair crews that keep them functional. Huge spacecraft and sleok ex-armors ‘are worth nothing tothe mlitay they are constantly awalting reps, Technical and engineering careers ae among the most popula inthe oral stations, the nomad aster ‘ids and the Jovian Confederation, where there isan acute appreciation of skilled technical knewiedge {and a desir to help the community by contributing to the field. Technician tend to be dynamic anc friendly alvaysready to wy something new o and helping hand. Only those who disparage the accom plishment of planetary settlements can expect poor weatment fm the average technician. The combination of socal prestige and fenly eputation makes the stereotypical technician nto a foe ther igure Respected bythe community around hen, he ofers wisdom and “paternal” commentary a¢ he goes though if, This stereotype often seems to cary over to milan techs 3.5.33 =m | oi TYPICAL SKILLS. ro et [Sa eae [a ta | Sa ia Gwpme 2 1 | EworoneOosgn +1 | PslScanes 44 ‘ite ponte Silence Sura, econ Wa, Hogg, Mecha! Oui EQUIPMENT AND COST TION CAMPAIGN USES ©. ‘Any campaign thet features 2 vese,exo-amors, a space station or any high technology features grety ben soma technician or engineer. Nething is quit so painful as citical equipment fare when the ony chances of repair ae 10,000 ‘elometorsanay. Technicians can also medity equipment ard trker together more than one solution to mast problems INTRIGUE CAMPAIGN USES o ‘Technology is one ofthe main weapons of espionage and ntgue. From taliored computer viruses to nigh-microscopic listening devices, the technical resources ofthe major powers are immense. Those who wish to pay inthe shadow world had best be prepared to fight re wth fe POSSIBLE VARIATIONS © Different ypes of technician lend themselves to citferent types of adventures. Computer techs can access the word of ‘computer hacking and information alteration to become “vita” spies. Weapons techniciansve and breathe inthe word ‘of combat, guiding thee pet arms to ther targets. Engineers and technical designers do more than supervise ae utize technology, they create new configurations and uses, nc share much in common with sient, SIBLE SUBPLOTSO Especillyn the itary the major constraint ona technician's accomplishments his acessto resources rather than his skill love. The struggle to obtain needed resources andthe ensuing bats wth bureaucracy and high-comerand can make for ‘an interesting recuring subplot. The introduction ofa new technology the appearance of 2 dangerous hacker, othe szovery ofa dangerous pace of equipment can alto tone az background for Jovian Chronicle stories. 04s, * Z 0 0) LL QO 1 ui os O < ae L L O BEOnAn oe ee oo4b > MILITARY FORCES OF THE SOLAR SYSTEM. While Humanity may hve trenscended the bourdeves of Earth ot the ugly specter of war sill emains Eventhough the solar ations were united under peaceful cicumstances, he fst action of many governments wast increase itary production and recruitment. The peaceful and secluded Jovans were so well suited tothe scence of warfare that hey ‘reated the exo-armor, rguably one ofthe deadlest and most eying war machines ever asioned, Ofcourse, the other ‘solar nations were quick 1 imitate them, and the lst decades have witnessed a remarkable arms ace taking place inthe absence of war or even the threat there. Exo-weapon technology snow wsed by every major nation in the soar system, Even CEGA (whichis often blames as the source ofthe current rey of mitary taldup is beginning to shit ts consi: ble resources away rom its tractional focus on warship constuction in order ta keep up technologically with sal ‘The armies raised by the solar rations vary great in their purpose, appearance and equipment. Some, ike the Venusian Home Defense Force, are elite troops chaged with protecting thelr planet. Others seem to be best sited to ivasion and conequest, ke the massive armadas of CEGA and the Jovian Confederation Al share an integrated structure that eatces. lots of organic sipport, a requitement forthe highly technological modern aries. “The one common element in these armed forces isthe loosa command stuctre. Evan the Martian Federated Ary (on= sidered rigid by twenty-third century standard) elie in comparzon with armies ofthe past centuries. This doctrine springs rom a need fr every solder to be able and wing to make impocant judgments without ad kom supeios on 8 batlaild where the nearest andy human may be thousands of kilometer away, the individual colder native fr ‘more valuable than the prozenc ofan organize hirarchical tructre. Standard units which remain in constant commun- Cation with their hadquartors may follow 2 more srt doctine and their loyalty may not be as important, bt for those individuals who may plot mult-millon rect vehicles into deep space, lexblity and intative ae of the utmost impor tance, and thei loyalty must be unswerving comes 35 no supise that space navy plots go though a ight battery of psychological tests before being accepted Y DAY-TO-DAY LIFE ‘soldier rom @ mous samy ofthe pest would be horified 1 see the relaxed attude of his modern counterpr. While lscpline remain tthe coe of mitay if, the modern ooper and pilot are allowed much more leeway in ther behavior. ‘Combat groups tend 1 be smaller and command chins shorter, bath leading to an increased lve of fratemization be- ‘ween the ranks. “The presonceof women in many font line units have wrought even deeper changes inthe mitary stuctr. Though there have been women warts in the past its unprecedented that some ofthe modern armies ae composed of up to one- ‘hie female personnel, in fontine wits as well 3s supper postions. Despite military dicipine, human behavior doesnot change much, Rather than tying to covert up, ike thas done many times in te past. the modern army now accept that there will be the ocasional case of “high-level faterization” of couples faling in ove. Aslong ait doesnot impair combat operations, such lationships ae tolerated. Officers wil keep close eye, though, and any dop in performance, 0” ary dsuption ofthe units opeatons wal result in reprimands and reassignment (One element rom miltay life which has nat changed, howe, is tha of bonding between members of aunt. Trough thoir tals and tebulstions, solders who go though dificult ocdeals frm unique as batwoon each other, and this something thats encouraged by offers. The bert units on tha battled (orn pace) ate those compared of solders nd piles who care about each other, and wll watch each othr’ back. To that effect, oficers in all banches ofall armies tl ‘encourage a “us against them" atitude in enlisted personnel, jst to provide ther solders with extra motivation to sick together Whenever one man fl, everyone must pick him up — they know he would do the same ifthe roles were reversed, Whenever one man makes rouble, the whole unit aufersthe punishment, nt jst he individual who caused the ‘problem. il be the responsibly ofthe member of hiunitto find out who messed up (fn ene admted ot and to Inf the appropriate punishment fand when the cult is clcovered, ‘This attude ato extends to the relations between the branches: the space nbvy mocks the nai, heer ore makes fan of atl, et. This rvaly between bxanches implies that thet respective members must back each other in the foce of ‘others, an attitude which diplaystheirloyalty to thei own group tis moran for everyone tokrow these tes exit 0 that inthe thick of bate, they know they can count on ther teammates. ‘This rong sense of belonging is extemal are among ciilans. tis perhaps one ofthe mostimportant motivations behind 2 salir enistment—aterallnotall itary people ae bloodthirsty kil. Some just doit because they need tobelong Somewhere SAMPLE DECORATIONS ¥ Decorations, medals and other insignias of var have been a part of military traditions for miler. The various armed forces that serve nd protect the setlements of the solar system each have thelr own way of honoring the deeds and actions oftheir members HDF: PEGASUS SUNO ‘Aso known 0 Taiyo no Medan the Sun's Award, the Pegatus Sun isthe HDF highest pubic anor Desved by many young HOF soldiers because ots prestge, the awordisslentycacined by oder troops hoknow that Risa meaningless ‘one. The real honors ofthe HOF are closely kept reset CEGA: CROSS OF ST. GEORGES ‘The Cros of St, George is an honor bestowed upon CEGA soldiers who have faced immense odd and emerged victorious ‘Among the public, thas exmed the unofiial tle of "The Cross of Heres.” ‘The Cross nameisa reference tothe old European stry oft. George's battle with a dragon. Recipients of the award have formed an unofical secret society called “The Dragon Hunters." Although most soles who eam a Coss are seasoned ‘veterans, an increasing numberof hotshot young exo-armar and fighter plots inthe CEGA militar has brought some new blood into the Dragon Hunters. Peter aes Thsowalghen to Fe Repub Rongen we pam ei dente uderheny te oraheradese andtons AON ‘oniitgatemvemtancmnemncrary crates any en ( Peonnaieers ee ere ae ee a er ee areas eee eer ee ‘The Deimos Cross careerboosting award to denote valor and hono« Free Republic iizens ae quick point out the ‘Greek origins of te medals name. They refer toit asthe “Cross of Tero.” noting that most of these medals are given out ‘ater ot contol and oer cvilinsurgency suppression ___MFa: DEIMOs CROSS WITH BARS © Where the Deimos Cosss itt more than a pretty bauble, the Deimos Cross wit Basis ficult to-ean medal of valor. Is recipients must not only demonstrate extraordinary bravery and sil, but must aso be model oficers with spotiess records This award ihighly sought ter bu seldom achieved; most soldiers are cisqualifed ater their rst post bootcamp tinking binge. JAF: GOLDEN NOVA ‘The Golden Nova i awarded to JAF personnal for actions above and beyond the call of uy Since technicians and other support cew ae eligible for hishonoy the Golden Nova ean be found almost everwhere inthe JAF. Many Golden Nows wore awarded inthe wake of the Bale of Este. Most of there wont to plots who defended the capital during the battle and techricians who braved enemy fre while repairing the sabotage enemy commandos had wreaked upon the sation, JAF: GOLDEN NOVA WITH THUNDERBOLTS © ‘This med is awarded to solelors who, n ation to meeting tho requirement forthe Golden Nova ako prove wiling to ssczice themeslves to save the vs of thers. thse been awarded only sixteen times since its cretion in 2171, “wo ofthe fue people who received this award after the Bate of Eljete ae worthy of mention. Liautanant Car OeMere ‘endured fatal action posoning and g forces inorder to warn Jovian forces ofthe attack onthe capita, while Lewenant Madeleine Keudropovlos wos intrumentain defending Elyeée fom the CEGA fet fathough her ute ofthe ner inv: erable Prometheus prototype in the incident has prompted many to regard her award as nothing more than a morale ‘boos forthe general populace 0047 ——_—— —o — — ° CHARACTER DESIGN @ YJOVIAN ARMED FORCES “The Jovian Arnel Forces are composed entirely of volunteers, remarkable fat fr such larg army. Tis is attbtable to the high patrotiam ofthe average Jovian citizen coupled with the JAF eile public relations officers. CEGA, lacking both these gules, fan resorts to compulsory eance inorder ofits ens, “The miltay is an integral par of Jovian society. Slcirs are permitted great freedom in choosing guts work andthe length and time ditbuson of thir tour of uty, making miltary sevice a popular choice for young Jovan The resulting Financ id and the fac that Jovian companies show a preference for pliant with mitar zene leo help to inrease ‘the poo of spplicants forthe JAF. Nearly hl of ll zecondsry school graduates inthe Confederation apply for acceptance intathe JAF Although pacts inthe Confederation regulary protest this heavy focus on military service, they can offer no alternative tha wil draw so many ofthe Confederaton’s best and brightest minds. That such amily fs necessary unarguable, especialy in the wake of the Batle of Elyse, which might wellhave been lst he Jovian forces had nt taken such quick ond appxopite action. ‘The preliminary screening process forthe JAF is» grelng tet of determination and courage that few of the thousands of snnual appicans pase. Those who do manage tobe recite are sant to airing cemps. Recruts who show exceptional promise are ezmarke for Oficer Training School, which they attend concurently with the standard waning scheme. Officers ake much longer to ish the military educatio, but end up being a much tougher bunch. Once a soldiers base training is complete, he or she is etsigned to one ofthe tree sub-armes ofthe JAF. Further training takes plac ther, since all JAF personnel ae roserained to some extent to crea their xb, Each sub-emy i¢ divided into batlegroups of warships and squedons of auxiliary craft The organization of squadrons ‘varie, since the Jovians freely mixexo-srmors, conventional spaceighters and exo-nits for ineeaeed xii, Squadrons 2xe dhided ito fights of wo to ten units. Batlegroups are organized around carers. Smaller ships are frequently vans ferred between batlegyoups, but stay wth thei exiginal Dison unt thay ate decommissioned or destroyed MJOVIAN ABIMED FORCES RANKS oo VENUSIAN HOME DEFENSE FORCE (HDF) ¥ The Verusanmiltary was crested by severallage Japanese corporations which needed asmal secu fore to pat their now planet and the surrounding space. The new Home Defense Force we structured much ike the Japanece mitary back ‘on Earth, with he same ranks snd language. Although Verusian culture is no longer dominated by Japanese traditions, nobody saw any good reason to change 2 perfectly good miltaryorganaton. The modam Venusian Home Oafense Face retains its Japanese flavor, and includes the Japanese ranks and adherence to meny honorrelated tedtions, [Athough the HDF i ther small compared to the CEGA or Jovan militaries, its sill afore tobe eckoned wih. ts troops ae very highly trained, andthe quality of thei equipment is topnotch. Exo-weapon technology is widely used, Severs corporations hve spent» grat deal of money 1 ensure that Venuian exo-armor are fr superior o anything else inthe solar yet. The tue capabiities of Verusian axc-amors are unknown, however, eis the tue size ofthe HOF ise snce the Venusians refuse tallow anyone more than a cursory view oftheir mltay The standard oxgenization ofthe Home Defense Forces centered sound the Flight, which s composed of fourmachines ofthe same type. These con be exo-technology vehicies, conventional spacelighters oc armesed vehicles (although there are very fw ofthese). Squadrons are made up of three Fights, each commanded by 2 Ta. Squadrons are asigned 103 ship or bac, and are commanded by Tabs nfanzy are often equipped with exc-suts, and ae grouped ito squads of ‘eight and platoons of twenty-four VENUSIAN HOME DEFENSE FORCE RANKS@ ee NEE — 0049 CHARACTER DESIGN @ nso YCEGA NAVAL FORCES ‘The Navy the more powertul ofthe two pans cf CEGAS miltary forces, both pot nd technological. The Navy has CCouncitgranted priorty over the Amy, which allows i to requisition ary personnel r equipment frm the Amy without texplanation and wth very ite advance notice, This powers used marly by obnoxious Nav ofcers who wih to express their contempt forthe “mudkisses,” since the Navy is wll funded enough to recruit own personnel and buy whatever equipment needs The Navy’ organization is centred around its vessels since it is meant to be a solar system-wide mobile bale frce, though spaceighters and exo-amors also ply a major partin the Naw Table of Organization and Equipment (TORE tis civded into soe, each ofuichis independent ofthe others, with its on support dision and administration Ech ‘sete commanded by an admiral who directs operations from a Poseidon ass batlesip-ccre. ets One through Tiree are escr fleets, with 2 large complement of fas frigates, destroyers and ight carers. They patrol international space to maintain a visible CEGA presence in the solar system. The remaining thee fests ae the main valet, which the Navy battle cates al assaut ships are asigned, Fleets Four trough Six have been assigned 10 ‘the Earth system since ther craton, and are the subject of much foreign obsawaton. Each fet is ome to an avee increasing numberof fighter and exo-armor equacrons, a ign thatthe Navy ie shiting focus away from planetary bombard ment and toward neuvalzation of specific enemy resources. Squadrons ara dvidedinta Wings, which are made up of Fights of four to sk vehices, HICEGA NAVAL FORCES RANKS: Y ey - ae HUB Daeoae CEGA ARMY ¥ CCEGRe Army isthe part of the miltary charged wih maintaining paace on Earth and, should the occasion ares, ther planets tis centred around the regiment, each of which is commanded by a colonel, The base unt ofthe regiment isthe platoon, whch aways contains units of the some type in order to facitate maintenance end resupply. Four voices or ‘percximatelythiny-tw0 men make up a platoon ‘The CEGA Air Force and “wet” Nowy ae branches ofthe Army, Orgerizationn these two branches somewhat ifr from that of tha main Ary, but, ike the Ams, descended fom twentit-entury Euro-American military doctine, Squed- rons ae used inthe Ai Force, while the wet Navy is divided ito caer batlegroups and tsk forces. The avalbilty of, cbt surveillance assets and ost deployement subvositaltansportshave greatly reduced the usefuiess ofthe wet Nay, leaving it to perform monty logis support and miner peacekeeping operations Because of the Army’s paucity of finding, and the Earths incomparably varied terain, the Army makes use of outdated ‘equpment that would rather scrap. New vehicles using exo-technology are aded to the conventional icra, ground ‘vehicles and naval vessels which wer the Amys staples at its time of creation. Almost all ofthe Amys ex0-armors re ‘modiied versions ofthe Nevys Wyvern, but the CEGA Counc has recently approved the development of smaller, more agile models for ute only on Eat, Ths decision i in expanse to the Counei's unwillingness to use orbital bombardment ta coerce the Independant States to join CEGA, leaving the Army to finda less environmentally damaging ut equally ‘ranciose| method of subduing the states CEGA ARMY RANKS 2 =") CEE Bebb CHARACTER DESIGN @ eon eae ee YMARTIAN FREE REPUBLIC RANGERS: 37 (Due tothe Free Republics emall population andthe enormous amount of teritoy its military is expected ta defend, the Renger re smaller better vained and moc loosely orginized than any other amin the sla sytem. Mebilty and stealth are most important tothe Rangers, so ther use of smal exo-sits and fest ground -elfect hoveranks is qute extensive {although their taken space force does use exo-armor Their overall appeosch to strategy hebily empharizeshitand-nun tactics and gueril-sve wares n he face ofthe Marian Federated Amy’: superior manpome and equipment, the Rangers must lan toi the enemy below the bel, or risk ot ving long enough to hit tal Tein i, by neces, of the “get down end diy" pilosopy, by which new recruits ae ought their wade inthe eld ‘The Rangers core lite for parode maneuvers and sptand-polish, so bootcamp & purely combettaning experience Training soften muldicipinary and spread aut ove several years; the average tour of duty fora Rangoon year (about five Manan year) CGruling exams are given every fow months, testing eveything fom cryptography to emergency sural inthe deep desert. Thee is ver litle idle tme for Ranges: any spare time i expected tobe spent waning, This basta lifestyle is wal to the eecurty of the Republi, since every Republic roldier must be worth ten Federation solcerson the bated Personnel withthe ranks O1 though O3 ae rarely refered toby their actual ranks. They pele tose the “Marsha” rank instaad, <0 that enemas will ot know the actual ank ofthe officer they ae addressing, Bacause of ths, the Marchal are the mast publicly recognized gues inthe Ranger. Thay often serve as gavizon commanders Tei lrge numbers ate ‘sccounted for by all the higher renks which alo refer to themselves as Marshals, a convention that confuses evayone but the ofcers themeeler, There are only seven colonia the Free Republic Ranges. They ate the highestanking ofcersin the Rangers, reposting rectly to the Secretary of Defensa. Fach colonel commands a Division of Rangers and can operate independent ofthe ‘others, ensuring maximum flexibly. ll sven are seazoned troop who requirly spend time in the fel alongside thet felow solders. One of the colonels isn chargo ofthe space-based forces, wil thoost direct operations on Mas suace. GIMARTIAN FREE REPUBLIC RANGERS RANKS ose Honanooe } MARTIAN FEDERAL ARMY ¥ “ve to the government Otto Kurtz helped crest, the Federated Army ie very structured and dicipined, Ranks oe ex tremely important and the chain of command is absolutly respected, both in peace time and on the fel. This Blind adherence to outdated tradition Is pad for in flexi onthe modem bated Free Republic forces often run cles. sound Federated Army oops thet are wating for orders General Kura’ German hertage shows through in the suucture of his Army. The orks and terminology ar all fom the German amy of twentyira-century Earth. The orderliness imposed by the svuctxe ie weln keeping withthe continued ‘iaity of Federation society and is happily accepted by Kurd’ succeszor ‘The Army is bared ona basic five-man unit allad 2 grupen, whichis commanded by a Gefeter or an Unterofice. Five : ‘rupen form an Obergrupen, under the command of an Oberfedwebel. He is assisted by an Hauptfeldwebel for both ‘administrative and command cities. The Haupteldwebel isthe rough equivalent of Sergeant inthe United States Army cf the twentieth century. Tough and hardened by years of gaunt combat, they often serve as dl ofcers at Aumy wining camps. They ae career noncommissioned officers who ae feared and respected by the trainees they command. On the 5 bata, higherrankng oftcars have been known to defer unofcialy, of cours) to 3 Hsupteldwebels expaiance and combat si, xo-armors and other vehicles are als assigned to gupen, although they ae then commanded by an Oberleutnant. Each ‘Tupen i asgned a unt number that doesnot change throughout is existence The prefix “Sturm” (or exo-amord Bia" (for conventional and aerospace fighter) or "Panzer fr armored ground voiced cad ater th units number fora more exact description. For example, the 3rd Sturm Gripen san oxo-semor unt. The Federation smal spece navy «separate entity fom the Army. CGrupen are normally asigned toa garion pool, war stationed atone ofthe major Federation bases oretleents, They : ae easigned to combat divisions as needed fr the duration af a campaign. This id stucture somewhat compensates forthe igi hierarchy of the army. Each grupen hes its ow sy}, worn by alt members and painted n all ts vehices, ‘The solers take great pride inthe appearance and reputation of their grypen. Ta help boost morale, minor cosmetic changes to the pant scheme of a grupen’ vehicles (ike the adction of eyes or shark aw) are permitted, This provides a ceatve outlet forthe otherwise repressed Federation soldier. MARTIAN FEDERAL ARMY RANKS ons3 eid of ‘suction 3.6 wittiary’ sarees ‘of ihe solar syste THE SOLAR NATIONS & iad hhooxs ‘ane 13S ose >» THE MERCHANTS OF MERCURY Mercury has once been called the “Land of the Nomadic Merchant Princes," on amusing i smewhatinaccurae nickname. Contrary to popular belief, the entire population isnot engaged in trade-elated actives, though tis the major soure of revere forthe ty Mercurian tate. Many people work n space constuction to expand the avaliable ving space and ensure thatthe systems that protect the citizens aoginst the harsh ‘aysof the Sun ae ia perfect working oder Alo, as wth al lge ogni zations, the Merchants Guild requires a song and reliable support src: ture, and employs a great numberof specialists fom such diverse files asengineerng psychology, io-chemisty, astronomy, entertainment, et. Despite al this, the myth that all Meruians are good merchants and space adventurer persists throughout the solar sytem, and everyone has leaned to lv with After al thie reputation cries with it ome advantages, nat the leas of which s that aur of adventure and exotics which members ofthe opposite sex alays found so attractive inthe ai 1 fo, Merchants rely dont mind, Most sol eitzens ind hat ep tation fascinating, end that gues Mereurans better sles operings. YMEETING A MERCURIAN, Most Mercurians businessmen are generally outgoing ond wll not shy from talking to stronger. This is 2 good slesperton attitude and has undoubtedly contabuted tothe system wide impression that Mercurian are smooth takers, Among them selves, however they tend to remain wary and alert uti the time they fee! they have a good handle on the newcomers personality and motivations. Thisisanatttude strongly enforced by indvidual corporations which try to keep an edge over thei competitors through entemely resvctive and severe nor-dsclosue agreements. There ae few crimes that ouvage Mercury tizens mare than instal or commercial yng, Morcrins frown upon unnecessary rss, but quickness of thought andthe ability to plece together efecve and reliable plansare valuable assets. In the same line of thought, ash ndvials reconsidered a lability and can quickly be relegated tonon-esentl tasks na peripheral are. Such ndviduals often spend wees in thei new postions unl they have demon: stated that they deserve another chance. As result those whe ae uly talented and ambstious may eventually se above their ers while those who are simply socal parasites quickly find themselves witha decreasing number of opportunites for thir fours. Mercurian must by nacessy spend a gret deal of ime close to one another, a problem which s compounded by a 2.5% bith rate, Over the decades, thas become natural for each member af famly to each have a "haven" a pivate place were no one els but that person can enter. These smal rooms, often no bigger than a soundovoof cubicle, seve ab pertonal sanctuaries whore one ca take refuge to masktto, roo: simply take 2 nap away from prying eyes. Botwoon ‘heir thiteenth and Fteenth binhday, Mercurian teenagers usualy receive ther own “haven” ae if fom thee fami 3 ‘sig that they have become independent members of Mercurian zocety, even f they ae sil dependent on tel parents “The haven can be within the family home if space is available, o nz havanbulding where such space can be bought of rented, Other Mercurion wil be loathe to enter another person's haven except under de need orn case of emergency. | Mercurian iinterupted whe in hihaven without reason of sufcent importance, he wll ask the offender to leave ina ‘very pote but fim tone, regarcles ofthe person rank oration to him. Regarless of the intuders answer, the offense wal never be forgotten, and may only be forgiven after along me or an impressive effort to rebuld and strengthen the ‘elatonship between th icviduals ‘The lack on space is undoubtedly ene of the main easons why Mercrians favor the profession of space merchant. This isa perfect opportunity for them to move to larger quarters sboord spaceships and to be away rom the prying eyes rom their ‘neighbors. Some partculaly independent Mercurans worship space travel wih an almosteligius fewor and dread the ‘ime they have to sand back on Mercury with the so-caed fends and families On voyages, te personal quarter of Mercurian ae considered ivolate, and bring negligence in duty 6 a pressing need, Merewans wil leave others alone hen they ain thet cabin @CHARACTER CREATION Ceres,» Marcin hersctrie kth aces gpd easton frags KD bata) anc most hae marae above ‘nerage eran resonable (good NF ne anal aie] etc ile gped CRE and mechani ill sich a Ter Bectroics ‘or Compares), Dapeng on where they grup, Mauris wt Rem ater anormal physcogy fr thoes raised on he erbng ‘feds or «Ligne ecagy Yo thoae who spare most thar a on the on-reryertocs).Charectarsehoulshave some techicl end spcerateced Sas wal te at let 8 rium enue of shipreeted inoue leuh v8 pling or nian les. Meruran careers recov te Saco’ Ru dalect ale! 1 19 cos. VENUS INCORPORATED 4 \Venusis a etiement that cloaked in conflict and power. The byzantine Invigues ofthe leaders shape the destiny ofthe planet and everyone of its otzens With the Venusion Bak’ interest in every person and corp: ration that ves on the planet, Venusian are never sure when they are being watched or tested by the corporations to which they owe so much This constant pressure is, perhaps, the single most mpocant factor which defines the Venusian character. From it stems the hardworking, ses filed, devious Verusan stereotype thatthe rest ofthe sla system loves tohate and ony. Needless toy sucha life tye haste ward, andthe quality oflving on Venus urpares that of every other society nthe soar system. Regarceze ofthe apparent advantage, however all isnot wall with Venusians. A discreet and rebelious social movement has emerged chring recent year hich sting to encourage people to enoy hfe ther than to spend't working for # corporation. This movement, however, has very lite credibility with the hardworking ciizens of Venus, who have a reat dea of faith in thelr employers and understand that social weath comes nth price tag HARD WORK AND BYZANTINE INTRIGUES ¥ ‘the higher levels of sacle, the sharp and politically incinad Venuslans are involved with mind games and power plays ‘Te more general citzene ate ae manly concerned with thir day-io-day Ives, athough poltis are stil unavoidable. Venusions have bul almost a mystique about thee political afilation, somethings which ales smost every encounter they have. An informal sytem of soca strata based on edvcation and afilatin ules thes behavior and interactions. Foe instance, upon meeting someone forthe fist time atypical Vnusian wl attempt to establish the newcomer’ social tus, ‘ether thrugh subtle inquiry on higher socal levels, though abeeration and networking, Should the newcomers socal status be lower, he Vonusin wil emain polite but remote. If highe, he wil main humble and very curt. ti considered Iota and cumey to directly inquire about the other party's poliial influence. In some clas, such an approach i considera an affront, and particulary sensitive Venusian have been known to call ff very lucrative deals because of 3 dacounous of werlders prying, ‘On Venus, ambition and hard wodk ae valued, but nat at any cost. Both men and women are encouraged to be the best at ‘what they do, even if hey occupy only lomiy jabs or careers. Technical through ambition and dedication, there are no Tits to how far they can go. Anyone who wishes to clenb the scil echelons sly hes o put the work into it and may achiove gretness provided that he orshe has» minimum of talent, natural ‘The Venusan education system follows some rather unique premises and attempts to emulate it on other plonets has shay filed because of ts cultural peculiarities, Students are not grouped by age but by abies. At age five all chidren ‘are given general billy test ond putin Shei Gakkou White Schoo, benween fst to fith Dan depending on the ests ‘ofthe test Whenever they ae ready, hey are ested tomoveupin ranks unt they each the highest enk within the Schoo! level. They then graduate to the nent School tthe lowest ant takes a norms student about a year to move up Dan, _atthough a smal percentage doit faster. The two Schools past Shi Kio and Oren Gakkeu (tellow and Orange Schools) have only three Dans each. In genera, no more than half the population graduates rom Oren} Gakkou to move to college. ‘The fst colege rank, Akai Daigaku (Red College, tests ts students upon admission and ranks them fom Fist to Fourth Dan: formal graduation occurs upon Sith Dan for Venusians who want to become professionals or upon Nath Dan for ‘thote who want to move on tothe next collage lve, Kuro Daigak Back Coleg). The ranks thin that college ave not public knowledge and graduation only cccurs when the stodents mentorsfeel is time, Those wha graduate ae worn to Secrecy about the colleges teachings, which appear to be extremely varied and demanding, but in return are asigned Potions of power within Venutian society. Citizens are oftan cared fom birth to death by the corporation that employs ther, They lve in subsided housings, ea at company-spencored restaurants and watch corporate-onned news network, Wl tare fno shame in buying oF ung 2 competitors products, mast employees feel loyalty tthe company they wok for and ve its product whenever posible, GHARAGTER GR |ON@ Moz rue wl gnarly hove rage to ebove average KN, suing from 2 gad (fer ealarfran) to excl ipper ace ‘xcuhe) edwin. The Vewson say tants ofr pape acquire gos human relation abit (god INF an high Eu) rd akon ey to deal ovrage PER). Sie Venus ha rout the sme gravty 0 arth anit orb aon reat radu he fame, the Venons how poral human ptisisopyH coming em a moses soil Background, the charac shoals have same spoce related sks, prbatiy rtd obs ife suport equpmar use and maeanarc, coring om thigh sratafcorperte son business or snce Sls ara more eppropriate Al Venue charecars recs lew onein te Verusan dec tra cost 005? wea | d THE SOLAR NATIONS —E ae ay VGoxs’ ano’ T3eS aosa >» THE EARTH SYSTEM Earth 2s ithas ever been, i 2 fragmented world ts people 2 contol tion of eutues and wadtions, While CEGA isthe power that now rules ‘the Each andits surroundings, nations in the midle-est, Aven and Asie all maintain independence fom therimperalst neighbor Though there 'snolongera state of war between CEGA ands Earthbound neighbors, ‘sna skimishes break cuton regular basis between the parties involved, ‘Any wo wave on the surface ofthe planet are advise to stay wel witha the borders ofthe parila nation tha they ae viitng les they be- come entangledin the heated international politics. Favoers should also ‘be on the lookout for trois or guerilla activity wherever they re, nd steer clear of anyone who would lke to get them invoted in their is putes Despite the confit that raged among the nations of the Earth in the past two centuries (or perhaps because of i) the Earth remains the most culturally diverse human word inthe system. The myriad of aller rations en the surface, the CEGAafilated torres, the Orbtals and the moon each havea dtint culture, and thew are often subtle cual THE ORBITAL SETTLEMENTS ¥ The space societies ofthe Earh system are commonly known simply as the Orbitals. The name includes ll space settle ‘ments, beginning wth the wansfert stations and workshops of low orbit tothe colony andautaactory clusters atthe various Lagrange pont. The Orta ace is composed of many diferent cultures and ethnc groups, generally based on who (or ‘what financed the constuction of how prticlr sation. & common tread between the cultures of the ortal commun- ties the shared knowledge of space emergency procedures, whichis taught to chdren fom a young age All Orbital citizens ae atleast minimally tained in zero-gee and emergency space condtions. They also share afew other personality traits that aise fom ther peculiar environment The average Orbital ctizen is often soft-spoken and easy to get along wth Life ia the orbital colonies is somewhat slower less antic than elsewhere. The rbtalsdon'thave fast avs, but they have a wealh of resources and goneraly enjoy good wing conditions. This sane of the main reasons ahy the CEGA benefit rom a high level of support they help to protect the Orbital’ shored way off Most ofthe Orbital work nthe manufacturing or sence indusree. Those in manufacturing have ® good knowledge of computer and technology to maintain and repair te machines that do most ofthe actual work. This is long and solitary work, and te compensate, they ae fond of socal gatherings, oRen in sport context uside of work, Orbital enjoy arts and entertinment, most of which are imported irom Earth below: Thi exposes them to EGA propegends and ideology, but no ane seems to mind, They are sulfcently removed from the troubles of Earth to ignore mor oft and take ony whats pleosing or useful. One feshion that has racenty emerged isthe colorful bald-an bandana look hats the latest ad from the acology of Reyjaik, world canter fashion and syle. Orbital tourists are often recognized by thei flashy outs, which oe in sharp contrast to thee otherwise slfffaced manners CHARACTER CREATION — ORBITAL SETTLEMENTS@ | Oral chracer wi hove some spe tecnica ar spacers sits, neice 9 basic Knotedge of the scene proces overing ein pace. Awl hve» good cao overage KNO) ata ob bight an ewheaed (ig above average CRE Deperng on here they grew up, Oba wit have anormal phan or these raed one ottng ences) or mor rare Lge prysoogy (thse who spent mt of thal ma Inne ara noncctaing ere warketatans). Chara rn 2 sericeinauarybeckround wil have hgh INF and stcal Sie wie ceractare wth a mandacuinginatry Cockrel ae rosy Sl of 9 mechacal naare THE MOON ¥ The inhabitants ofthe Moon are alvays easy to spot in a crowd, Tl paleskined and ant, they exhibit an economy of ‘movement and tk, avait they share with the Nomad cute, Many Seenites are well educated. Even the lomly miners need to havea large body of knowledge to contol and maintain the various automated pieces of machinery that da the ‘cual grunt work inthe mines and pts of he sua, ‘he culture that developed among the Moons early settlers emphasizes dscipine and hard work Punctuality spaised 35. ‘view, and Selanites hate tobe late at meetings or for scheduled actus. They aways wear a tmepiece of some fort, and seem to refer ot every Five minctes. Thi slowly changing, however, se mary realize that times have changed and pivations need not continue in oder to ensure the unin! of the nar settlements. A growing discontent spreading ‘trough th poorest segment of the population, wh have begun to feel that hard-won profits should be used to relax the Selenite society (Once off uy, however, the Selanites allow themeelves to relax and lt out some ofthe tes by exerting (to compensate forthe Mocn'siow gravity) or by lstenng to subtle, sometimes even gloomy mood musi. They oecasionsly “party hard,” bbutonlyin priate ber or apartments, never in pub, wher loud and boisterous behaviors a social taboo, Of warders ae seKdom isited to such parties, however, because Selenite dike sharing ther intimacy with strangers who do not Understand their customs, CHARACTER CREATION — THE MOON@ unr caracars wil and ta be physics wer bu ar, sue Moon's pray fil much Weaker thon the one of Earth (the Lghavoré AatteIrzatons sou be used when tuys). Because oe ral axeok fe Lin soe they wl ae ‘wha igi cispine toy wel be the ports ovation dongrcus stations above Berge WL) Al Lnarbrn chiro ar from an ea ape the various secure process anhow to usa surwal ea and space suits aswel asthe bene pyscal paces overing en space, Dust the age arourt of mining ersten which are depersed crs the lone, way Lunar characters wi have one ar more els nan art Soerces Ski grote geigy ar mero, oss. THE SOLAR NATIONS fio foe | >» THE RED PLANET Mars has long atwacted a hatdy brand of pioneers. Most ofthe iawn ‘rans that made the way tothe Red Planein the wenty-festand twenty ‘second centuries were of one of two groups The frst one was composed ‘of people escaping tyranny, wa and persecution; these have an aversion to central government conta. The others ware escaping poverty and hardship, sometimes persecution. They wanted only to find a peacell place tolve, nd wore more ready to accept amore strongly hirarchised ‘society in exchange for secrty Both had to make many compromies to bulla new world for Mankind, Marton history hae demonsated thatthe ‘experience wa lees than successful and that the diametrically opposed plosophies are harly compatible. While timid attempts ore made by ‘prudent diplomats to re-establish frmal relationships between the Re: ‘public and the Federation, most observers foresee thatthe situation ‘only going to deteriorate in view ofthe growing tensions between the CCEGA and Jovan governments. Ragas, despite thee many cual dllerences, the Marans shore several characteristics, probably inked to ‘the fat that Mars presents an almost homogenous enim YTHE SANDS OF MARS. a ‘ inooxs ‘an “130s ooo ‘The early Maton settlements wer located hundreds of kilometers om one anther, though mony prefered tolvein one ‘ofthe few founding cities. Most ofthese later became the core of the Marian Federation. The varus isolated farms, science statons and teraforming installations fostered an independent steak among thelr inhabitants, which ater caused the schism between those wanting an organized, secure society and thse that had fallen in love wth the usted deserts of ‘their new home, The ery colonists created a dedicated surface courier orice between their settlements which later row into an independent corporation. Nowadays, United Marian Delivery Serica has 2 foothold in both societie and it possibly the lat vestge of those better das when Marians worked with each ether without discrimination Marans tke their pereonal pace, They have grown accustomed tothe greet opan grounds oftheir planet and fel i= tinely uncomfonable people stand oo close to thei personal “sphere.” They rele confined spaces, which they encoun ter often in aitosks and cramped homesteads, but they need to know they can go out to be alone. They sppreciate the company ofthe peers, but only in smal doses, no moe than fen hour at tie. These apparent contradicvonshave led to many misundersandings on other words, and has reinforced the Martane reputation ae unpredictable and irtable individuals. This is more than compensated by their competence, however, and Marian engineers, for instance, ae per hops the most-sought ship persoanel tuoughout the solar ystems, Maaianshave grown used tothe the low temperature of theichome planet and generally exhibit high degree of tolerance tocold. isnot unuvalfor them toturn down the thermostat, and they often complain about the heat when they vst other ‘places ha are kept at amore sedate room temperature ike most orbital stations and spaceships They Frequently shed a {ew layers of clothing ia order to remain comfortable in wam environments, altnough decency remains an essential part of the Martan Ife se. Manian fashion is mostly frm-fting forthe general population, and loose and bouffant for politians and corporate ‘executives who can aor the added sk of wearing non-eficient ates. Mortis favor song and fm handshakes, but ‘otherwise row upon physical contactin publ. They alo puta grat deal of importance on physical heath and apperance, ‘hich explains the origin ofthe expression “Marian babe/hunk.” ‘Asa whole, Martians are not a promiscuous peopl, and dsike public displays of affection. They keep their distance from ‘ech other eedam coming casero one another than afew fest, The courting habits appear tobe a complex an slow ‘rocet, wih the women being in charge ofthe pce ofthe relationship, Martian women are extremely protective oftheir husbands, and hav ite tolrance for potential competitors. They azo despize man who court two pata at the same time, giving eredence to the expression, "On Mars, you court two gs, you make two enemies.” CHARACTER CREATION — MARS sparing ono righ Martian characte wilted ob eter dcinad, se: sola rehire wha rebiu ‘erekete pled station afte plant tans to ba rfcad ne population. Obrien, tnegh, the Marans fort 8 mare mogenove group Banh oink, Pye, Maran chaser re some wecer and tale han Nunn ng ue one ro thaugh any har foow exorawe ppc cendonng reves to aisloang muse tara Marana cathe gran ‘arta mezzo), Mich lain Lune eae, Moretom clan lear am an ee age he various sac procedres ans se of sur gar They 69 larn th base phyla! panos rested to preseure and eonoephere, and he pacilaiie of te Moran erzonmare far of sa stars an wera heat sider of Wis aspect of Mason cr) - i MARTIAN FREE REPUBLIC Y. ‘The ctiens ofthe Republc have often been likened tothe settles ofthe old nineteen-century American West. Strong- willed and seltdependent, they have a onirke mentality, sist of strangers and hardworking, Thy lie in small Towns and settlements where everyone knowns everyone and secrets ae hard to keep, They do not ive apart fom the ‘wot, though: all homesteads are equipped wih high-gain antennae and satelite csh to remain in contact with the rest of socety. Technical expense and juryigaing are part of evry Republican’ fe, and teenagers often compete with each ‘other based on thelr technical know-how. Republicans value endship and honesty above all. Though thei tst shard to gain they remain extremely loyal once Detriended, They donot ake well to betrayal, however, and wil kay not forget he offense. Some Republicans have taken ‘the habit of exchaging a boncoken wih some of thee best fends to express their sincerty and appreciation. Th token is chen bracelet wor onthe lft hand (forthe men or aneckband forthe women), and is selden exchanged between husband and wife since they already share a much deeper bond. Stealing, damaging or simply hiding the bond-token 3 sure way o ern the wrath ofa Republican Free Republicans ace brutally honest, tit thathas stated more than one brain the taverns of Sti Major and Olympus Mons. They s what they think often loudly, and never lat an argument go unt tisresolved leven through a good nated fist fight require). On the other hand, grudges about suc diferences cf opinion are rarely held and brawling fighters ‘may share a bee the vary next day ‘The Republican homesteads have strong tations of hoeptality, dating back to the exly colonists. These tredtions are & ‘ests ofthe hash Marian envionment andits sudden sandstorm, which could doom travelers stranded inthe open la the eatly days ofthe colonization oot it wos customary for the hosts to give some form of paring gif tothe vistors, ‘usualy @ waybreed, some slt and some water This practice hat survived over the years, eventhough the portions have ‘been greatly reduced sine few people acually naed the git. Another variation on that radon prescribes offering a glass ‘of Marian tonic (r beer and a warm blanket a5 soon a air steps into the hosts house Republicans have the constutionl right to bear avs without a permit, and jealously cherish thet plo, even (or ‘especialy when away rom thet homes. Fkestm taining and responsibe handling ae par ofthe chiceens education, nd » THE NEW OLYMPIAN: The inhabitants ofthe Jupiter stloments have often beon condemned ‘a mug snd arogant, but they have many reasons to be proud of theie ‘achievements Tay lve in one ofthe mest breathtakingly beautiful nd inhospitable regions ofthe solr system yet heve hamessedbothis power ‘nd resources to supply them with almost united weet Tei poor tion, practal tthe top of the Suns gravity well and remote fren the rest of the humarvihabited inner sjtam, provides thom with securiy ‘and miltary might Jovians asa whole form a prudent naton, sometimes to the paint of being paranoid. They splay an uncanny ability to be prepare fr anything and eveything, sometimes vesting fr too much ‘energy in covering some mare remote posites. While this would bea strain on anyone else's resources, the Jovian Federation pauper, and can afford to Iterally waste a good percentage of its budget on strengtening it assets, be they miltryo¢ econamie. Ae iti, Jupitart ritzy might probably surpaseas that of Eath and CEGA, butt covers such 3 wide patrol are that some suspect it might not be able to wit stand a concentrated stack, VKNOWLEOGE ‘The Juptersotements developed fom remote mining colonise to one ofthe solar system's syparpowersin litle more than 2 century. The large immigaton of wealthy, well educsted colonists resulted in re-thinking abit eareoe sociory. The ‘overllevel of edveationis fail high, mainly due tothe lage propertion of immigrant scientists and technician. Edueaton is encouraged end easily accesible, mot often though automsted teching programs [and humen counselors fo gui ance) that adapt themeelves tothe students’ abiis. This results in abroad cultural bare, nd most Jvien are capable of ssaning long, intelligent conversations on many dificult topics. Mest Jovans ae unfortunately anare ofthat social cha {acteristic and several ctizens have acquired a pedantic sueak, earring the aversion of some ofthe lese-educated societies ‘ofthe solar system he Nomads of CEGA come to mind) -ovian society, over the ls ew decades, has become drial liberated rm sexuel taboos, and this has eared Jovians 8 ‘reputation for loose merals and perversiy. Nothing could be further fom the uth however Jovian citzens have imply liminatod much ofthe shame which surounds the physical expression of love, and have infact tied to teach othesin the sclar system that repressing ther natural stints ony leads to volonce and dyshuntons. While Jovians keto dres ight however, they are na more promiscuous than anybody else The curent gonertio knows ite ofthe hardship of the is few decades ofthe Confederation, and most enjoy their wealth without thinking much ofthe blood and sweat that ought it int being. Oder people ten Yo scam at ths, and peoler constant warning hat go unheeded, Ling spac ie rathr restricted, but her’ planty of water ar and foo for everyone, pls great dea of resource lef over for fun. As a eeu, Jovian are fairly considerate oftheir peers need for privacy, but they ae rather wasteful ofthe resources, Joven tour are rotors fr thelr litring an lite regard for allio, Realestate aboard Jovian stations is extremely expensive, and asa result most etizens ean aly aford smal but comfort ble quarters. They spend most oftheir time at work during the day or at maiz orin parks at night. They etsonllyeat and tleop 3t home, but do litle eee in their quarters. Thc tend to rowel puble areas, and uncugpectng tours ae often ‘overwhelmed by this situation Jovanshave.a poor understanding of whatitmeane tobe a deeiute, however andhave developed some artogance about ‘heir ov wealth. They are alten judgemental ef ether societies who have not managed aswell as they have with their lite resources, and believe that indviduels who are broke ae responsible inl for their misery. Soriety they lim, con ‘onlydo so much for people, and those whe don't succeed should ask forhelpo ty harder This philosophy however isnot apparant at fest and Jovians usualy appear sociable and sympathetic unt the topic of povey is brought up, The Jovan socetyhas Spent a great dea ofits resources building up a song and elable armed force, and Jovian ctaens {ake grat pride in the litle imei ook them to do it. The miltary, being felatvely new and idealist, has earned much respect om the general populace, ond its few heroe igures have inspze tvengs of youth tojoin thi lst wo yous. @CHARACTER CREATION — JOVIAN GONFEDERAGY ‘down Cofeeran cine wit hive sae sine tactical and spacers Sits, ncn esc knoe lhe etic princes governing en space ae ring in emergency sural precedes Al wit have a good educate average KN) an tens to be trig and ivehoodos (age stove avorane CRE]. Mt of thom We aboard rotting eer stators and hee @ nema ystlogy Very rare wilaJodencizen have a Lighter physolug thagh may happanta pene whe pend elf ue inane oe > THE TROJAN STATES ‘The Tijan States le faraway fom the rest of the Confederacy, ut stil retain strong cultural bonds with the res of the Lovin citizens. They share the wealth and carefree attitude about ile, enjoy similar benefits and face much ofthe same restrictions. They have some military outposts to support the Jovian forces patoling ther area of space, but ae hardly ritariaedthemasves, “There ae, however, some cultural ference due tothe large distance that separate the Trjans from the resto the sstam. The Tojan States have tobe slfzelant, as they do nothave lupiterandits moons nearby to provide a seemingly unending flood of awmatel and energy. Despite their get mineral wealth, the Tojans must Wade for ther water and vlaties and pend much ime bulding and maintaining sla coletors. Hard worksthus een a8 vitwe, mach more than in Olympian ‘cey In thi respect, the Tian settlements have an outlook on Iie thats somewhat closer to the Nomad. Boing the equivalent of "provincial," Trojan ctiens are much las arogant about ther achievements at Jovian themeelves. Thay ppreciteJovans and cheer at ther victores over CEGA, but remain prudently neutral about their own mitary involve rent, hich i fr rom being sigifeant in ory case. Despite being sen as county hicks by the Olympians, the Trojans actualy enjoy high standards of ving and education Information ravls freely between the States, and the Trojansarejust as eager as hor Olympian cousins find aces to ‘escape the dausrophobic confines of the homes. One particularly popular hobby isthat of space bike racing, using bikes ‘equipped wih pedal powered ion engines. Several meca follow the week exploits ofthe crowds favonte bikers, and ‘many ambitious teenagers cart wat together shot at fe and gin, “Tojo families place och emphasis on salety and education. Compounded withthe wadtona Jovian paranoia, his has contribute to make Trojans farless wasteful than anyone ese in the solar systom. isnot uncommon to see a Trojan save the leftovers of 2 mea for ister ve, Waste nothing, need nothing CHARACTER CREATION — THE TROJAN STATES@ ‘he Tj es are very sir to me ores of er ousns ae rest af the sovan Crferaten Al of her cezens are ened wh baie nates ole space and emergency sural procecures. havea gps esucson vrape to above average KN) and ‘andi be trig an es heaed shy abo sverege CFE. Unles thy ie men tele sal esos, be Trans wi hve normal humen phys TITANY Titan, Satu’ rgest moon, home tothe solar syst caret farthest permanent settiament. Though Titans nominally interational terry, the main colony is under the control of Jovian company, THC. Many fit inhabstants are often jst temporan lured tothe cold reaches of space by the rewards of hydrocarbon mining in the depth of the moon's ocoans Sucha had ife requires hrc, tough people, and mart Tiariane ae jut that ‘The Thanian mining setement i onely, olated place. Its inhabitants are manths away from the ret of humanity and ‘even meszages ae hours out of dte. This create an atmosphere of loneliness that tend to encourage people to form amiy" bonds wth fellow workers. Those “employees” who rpend more than afew yeas on Titan Yond to think of them: selves as Tinian rather than Jovian (or whatever natonaty thy originally were because ofthe strong os they form wth their fellow workers. na hostile envenment such a hat of Tan, bonding wih people who ae cose to you and whose ‘actions may seve your life's ar more important than any atonal attachment. As a esult, Ttanans ae seldom prejudiced and only judge people based onthe wock attitude and ethics. Many als develop hobbies toil the long hows. Tianians ar eputed to be sled adhoc ats, with ahigh proportion of painters and musicians among ther, ‘Taanionsdon'thave much ofa fashion sense, however. They live fr rom any curl centr and pay ile attention to what ‘they wear aslongas ts clean and without holes or tar. They don'thave accesso fashionable cethng in general although ‘he occasional Mercurian merchant can kop by and make 2 fortune by seling some fine clothing tothe ‘eshion- starved ‘ming colony, n general, any foreign a and entertainment i greatly appecited bythe workers. CHARACTER CREATION — TITANG ‘ny eharacer teh koe Tearion exponen hi backround they o be rerg wile ae very sal rela (madum anh WL The ow ray of Tean means that ules reztad rogarya groyenirnrere charters ove on he ste of he ‘mean shoul ie he Unrworer iiaions. bart of the oral processing atone will ho no macsestos, ue to the standard 9 ray urd tere. Most Tears wl have @ bar of meshancal. plotted or seni Si. and lo the wi ave recoved samatrangin space recacures. Onerwee, thoy come um all Waks of fe and hve Shs rete oto ots. they te cress, Taran ca also hoe an showe-werage artic are (FE O er baer, ooKS AND TIPS oob3 we THE SOLAR NATIONS gE a 5 a a a a >» NOMADS Nomad societies, despite coming from very diferent cultures, have de ‘veloped specif rules and customs om thet years in space thet ae very [A soldier stationed in one of the most boring military stators inthe Bel Al spends most this time paying cards with his ‘pals while popping barbiturates. He does this every week, so the Gamemaser decides that alter months he must make both PSY and HEA rol, vs. thresholds ofS and 7, respectively, He falls both rls and becomes dependent and addicted. Realizing hate has a problem his superior are becoming suspicious) Al tes to reduce hishabit. The nex card game, he refuses to take the drug. He must make a WIL al fie has a WL of +1) against the Dependence Vale, 6. He succeeds, and sulflers no action penalty he keeps on refusing offers and sucessuly makes his ol times in row, hewilreceve 3 +3, ‘bonus to al further Wt coll fr resisting the fects of psychologial dependence, Before he can achive that, though, he must check forthe physiological eects of drug withdeawal and make @ HEA rll ‘gsins the dng’ Adciction Value of 7, Heals a4 and misses by 3. Al becomes serous i310 al hk acton®, which ps ‘offs superior officers. After he has spent a few daysin te infirmary they canfront him wth his adcievon, He agrees to 90 into detox. The sick bay i adequately quipped to deal wih drag addiction and gives 2 +2 bonus for HEA rls and a +1 bonus to PSY ols. IFA ean survive hi col turkey he wil not have ary more physologies ned frbarbinwates, though the psychological risk may ing for a few months. 0077 ——_— — — — ADVANCED RULES & 0078 YATMOSPHERE ‘The contents and presure ofthe arta atmosphere ae crucial in space — if ether is impropary monitored and con ‘wld, people can and wil die, Obvcuey lack of oxygen is detrimental to the continuation of human life. There can be several causes 1 onygen deficiency: an excess of carton dioxide in the atmoshpere, defective air reserve or decompres- ‘Son. the ar supply s compromise, characters sufer while ther bodies ty to make do with nsufient resources. © OXYGEN ithe atmosphere degrades due to lack of clean a characters wil suffer physical and mental penalties, Penalties start ten minutes after teh oxygen lat supplied. Characters receivaa-1 analy tall mental Atbutes (CRE, INF, KNO, PER, SY, Wt) because ther concenvaion deceases de flack of exygen. A mental Atuibutes drop at arte of 1 per two ‘minutes. ll charactors inthe location must make a Fitness oll agsinst Threshold of four to avoid unconsciousness, with the mental Atrbute perl as 2 modern Cinematic campaigns, the Player can chose to use WIL fits higher tha FT “Twenty minutes ate fresh oxygen islet introduced, the character automaticaly lees conciousness. random mental ‘Awiote dops by one ever tur. any f them reaches-5, the character ces. This rl assumes @ nocmal oxygen content of 20%. the oxygen content ofthe ais higher or lower, the durations are ‘mokipied accordingly (e.g twice as much oxygen means ttrbutes crop every four minutes instead of every 0) PRESSURE ‘oss of pressure means that although the atmosphere has the proper oxygen coatent, there is not enough of it or not ‘enough pressure to force the oxygen int the Bloodstream. Loss of pres can come fom veer sources, em 2 faulty regulator toa leak or hole inthe hull ofthe spacecrat ‘The Atmosphore Loss table shows the average amount of time'it takes forthe pressure to completely degrade ina given location. At each stage of decompression (vee-quarterpresswe, hal, quate al characters inthe location must make 2 Fitnes ll to avoid unconsciousness, witha penalyof-1 to the ll foreach level f degradation, They alo sur rom the offect of ak of oxygen (1 tall Mental Atrbutes per stage) the pressure dops a quarter normal or lets, the character suffers tho same effects si thare were no oxygen, according tothe Onygen section. __OLOSING PRESSURE hore are two ways to lose posture: slowly, through lea, andl at once, through explosive decompression. The aris much more dangerous since the body doesnot have timo to adjust and often reacts vary badly (see Exposure to Vacuum) Otherwise, the effects described inthe Pressure paragraph above happens. ‘The table below gives Armor atings and vlumes fr typical lectins these can be modified by the Gamomasterby upto 50% depending on hie requirements The Armor rating shows how mary domage points the walls hoe. Thi listed in Personal Damage Scale (se page 126 ofthe rulebook). Doors generally have lighter effective Armor because of their ‘opening mechanisms, and structural bulkheads are much tougher. f the damage exceeds the Avmey, a one-entimeterhole |s made for simply, assume the oles roughly square). The dimension increases by one centimeter or every addtional tune the Amor is exceeded by lor example, 35 point of damage, applied to an mos 10 wal, wil cause 23 centimeters wide hole, or 9c. deste by the Gamemaste, these rules ean azo apply to spacecraft and spaces PRESSURIZED AREA INFORMATION. Holes te apronnae si ofthe ar rcuton dct oro Location th appronnate comparative vole ofthe pease a. BHe8na@Gna8: & EXPOSURE TO VACUUMS Contrary to popular belt, exposure to vacuum does not kl instantly. An unprotected human can survive up to thee minutes before his brain dies om oxygen tation, though thre are some severe sie effects from other sources. Fst the lack of pressure onthe body wil cause any intemal gases to try and escape, Capilaies cote tothe skn wil burt, resulting in one giant bruise across the entice body (one astomatc Flesh wound per minut) the person tiesto hold NS breath, severe damage wil ult to the Lng and inner body membranes automatic Deep Wound) possible, ts batter to ty and hypenventiate ta charge the blood with oxygen then exhale as vacuum it entered ‘The second majo side fect comes rm the temperature, Space is cold, except where a celstl body can provide est Inthe cas ofthe soar syst, this would be the Sun. person exposed to vacuum wil thus be roasted onthe Sunfacing Side while eexing onthe other In gana, bums wilbe the last ofa sunvors wore, buta Flesh wounds generally the result of more than one minut of vec space exposure. For gome purposes, a character can remain conscious fora numberof &second tums equal to twelve plus his Fitness Astibute, In Cinematic campaign, the Payer can add the charactors WIL to his FIT. After this period is elapsed, the character automatically lores consciousness, random mental Atibute crops by ane every ur. fanyof them reaches 5, the character di, DISEASES ¥ ‘There are very fow paastes and harmful microorganisms in space habitats, Stet custom and quarantine procedures make. srethat incoming vtors or new setters donot ring in any unwanted companions, Unfortunately, quaranines are not 100% ‘fective. Should these procedures fl, ts possible (but expensive) to steriize whole habitat by simpy evacuating the hsbitonts and concenvating solo rays upon to heetit up. Even ia the tweny-thied cent diseases ae stil Marking la saa Diseases and esses are ated by contagiousness, onset time, virulence and flet. The contagiousness of an illness the ttreshotd numberof @ Health tet that must be rolled when the character comes ito contact with it. This roll an be modified by the GM wo represent good 0” poor hygienic condtions usually between -3and +3), Asuccessfulrollmeans that the character doesnot contact the ness. A falled ell inccats thatthe character contacsthe ines. Theamount thatthe character fais the contagion rol bys added tothe ines vsulence fr that characte. fumbled contagion rll sits in the character contracting the illest double the normal lence. The onetime ofan ines i similar othe onset tie ofa toxin. trepresents the longest incubation period forthe iness. The actual time uti the eect ofthe ines occurs is ‘equal tthe envet time dvided bythe Margin of Faure ofthe contagion Health tet. Fumbled contagion tets produce an ‘onset tne equal to one tenth the normal value Once a character contracts an illness and the onset time has expired, he must make a second standard Heath test against a taget number equal tothe ila virulence rating, Keop in mind thatthe viulence ating I augmented bythe amount thatthe contagion tet fled by (double for forbs). A evecesfl Holt tet nceats that the character ides out the ines with mannal eects. A failed Health test indeates dangerous complication. A furblod Heath testi oto fatal (Gememastrs dacrtior. Each ines: desertion should document the elect fall vee resus GRaviTy What iecasalyreferedto os roi in fot a constant eceleration applied tothe body by the gravitational fd arge 2 ‘mass, Thre is no proccal ference between the acceleration provided by gravity Feld and other types of ecelerations, {32 demonstrated by he famous “elevator experiment” oe: to any basic physics textbook). Gravity eal simulated in space by fing thse 0 rtating a living section, thereby creating contrfuge acceleration. ‘The following rules oply to zer0-gee conditions, which should more accurately be called freefall Indeed, albjectein the solorsystem are subject othe grave pull ofthe Sun, and only the exit speed prevents them frm fling onthe surface ‘ofthe sar Everything i, noe, perpetually fing, SPACE ADAPTATION SYNDROME (SAS) 0 “The fist astronauts reported he presence of» strange kind of sickness thet afected them when they reached orbit. They would feo sick and nauseous, with any sudden metion making all other symptoms worse. twas soon discovered that more than haf of he people going into space would aur rom what wa tered the Space Adaptation Syndrome: the inability ofthe body to oacliate the various sensory sina received. Theres no way to predict who willbe affected and for how long, though certain exercises and chemical compounds have been developped to help the tansion When the characteris enter mico-orty conditions, two de shouldbe rolled. hehasreceved ether motion raining or tugs, add a +1 tothe die rl (+2 i both are used), On a five or more, the characteris completely enmune tothe SAS fefecs Others, the character utes ram an action penalty equalto five minus the rll ofthe cee. A HEA rol versus five ‘made atthe ond of every day to see the character recovers. Once recovered, the characteris fine and gains a +1 to usher SAS rls. few people are incapable of adapting and ae perpetual illin Hee fl See Character Fan, page 27 0075 —— — — — ADVANCED RULES & : : | MOVING IN LOW GRAVITY Movement under low gravity conditions between 1 and 0.1 gee) is similar to standrd movement. The exception i, obi ‘ously that the person wll be able to take much greater leaps and vill have a harder tene controling the direction ofthe "movement de to the reduced waction. A penalty of-1 is appiled to all moveront-elated Agility tess. Moverentratesare vided by the local raity fin gee. Fling damage is multiplied bythe local gravity (n gee) ‘Thus, an average person (FTO, no Athletic Sh) wouldbe able to jag upto (12+ 0.16 =)75 meters perround onthe Moon, ‘hough he would do so in great bounding leaps and would have trouble contoling his direction, Should he fl though he would receive only one sith of the norma fling damage MOVEMENT IN FREE FALL Moving in space is 2 totally ferent experience than moving under gravy. Mas in space Keep their era at all ines, ‘meaning that no fo need be expended to move except when changing detion o velocity. Inet alo has fortunate de effects, such as the impossibly to change direction n mia ‘Te speed that can be reached by person iret related tothe strength. The stronger the person, the greater then Impulsion can be. Obviously, characters can chese to move slower, 50 wshed. If pushing objec. or carying them, rmultply speed by basic body mass, then divide by new mass. One must not forget that acon equals eaction of equal ‘value: f someone pushes of another perso, both wl float way net just the one who gets puthed (FREE FALL MOVEMENT SPEED ie ee ns ye rear ae oe eok PT) © COLLISIONS: Colisons are the main danger in micro-gravty movement. Since thee is no way to change direction or velocity without ome kind of reaction unexperienced ‘reels often cole with object in thee path, poweress to prevent the colon, This can eel in brits and even broken bones Inthe most extreme cates, colisions can kil Two dice at rolled andthe rerlt mutipled by the speed, in mete/eecond, of impact. This isthe damage taken by the Incvidua. the feting person was purposely aunched in a manner that woud cause him to impact head fest, ad ten to the dell. A conscious person may attempt to sctten the reception. Te do s, the character must val a Zaro-G Move ‘ment Skil tes. The numbe olled is subtracted rom the speed forthe purpose of damage calculations, the number led ‘sequal tor grater han the actual speed, the person “lads” unharmed the rol fumbles the person hits head fest and takes the xa damage associated (+10 te dell f the character does not manage to land, he wal rebound from the callision and oat away — assume half his pe-collsion speed fr simply. Base damage assumes thot a moderately sold surface willbe impacted. Unusualy hard surfaces, sch as armoy, can double the effective speed for damage and rebound speed purposes. Sot surfaces such as rubber halve the elective speed, ‘Special crash pads or nots can divide the colision speed by upto ten to twenty times (Gamemasters decison) __ COMBAT. Personal combat in space is mostly of the hand-to-hand type. The limited confines of many habitats mean thers ile room to use ranged weapons. Moreover, the entre danger caused by sat shots httng the Ife supporting bulkheads and recycling systems is too great t ignore Ranged weapon fire is possible, though the recil must be taken into acount by the user For this reason, nearly ecole weaponry such es gytoguns and lasers are prefered. Many weapons have recall and wil push back the user at a certain locity unless he is braced, In space combat, an acceleration equal to 0.01 g (0.1 MF) it aplied apposite the ring ‘rection por point of Damage Muti (a tranlae thi into meter/econd rpeed, simpy divide the MP valve by ten — {00d enough appreximatio) Close combat should use the normal es, except that any hit wil cause the combatants toy apartuness hey are braced, Use the above rules to calculate Kekback speeds, remembering that bath comabtants ate pushed in opposite directions. GRAVITY AND HEALTH ona0 Zero and microgravity condtions cause a variety of heath problems. The human body has been designed to function Under gravity, and while removing it dos confer tome short-term benef, eampliations wll occu in the long en BHenenoon © Bone decalcification, whereas the calcium iterly “cores” out ofthe skeleton, occurs after afew weeks of ero-gravity. ‘Cerin compounds have been developped to help fx calcium int the tones to alleviate the problem, Taken with calcium ‘supplements, they ae genealy enough to ake care of the problem. Since the compounds re mass produced, the cost is ‘negligible and they oe available proscally enyuhere Loss of muice tone fs a more common and serious problem. Regul exercise sessions and vst tothe centrifuge are recommended to prevent it, Electra stimulators ae also available; these ae oten used by Nomads or other spactarets ‘wo general don’ have the time orth Ining space fora complete exercise regimen. I this is nt taken care of, heath ‘problems can occur and the person will soon be incapable of tolerating acceleration or visting other words. Ingame tems, one point of FIT islost on the frst month spent without exercising. Another is ost ater wo months, another _atfour ments, ands0on, doubling the interval every time. At east wo how's per day of vigorous exercises ae required to avoid ths fect increasing by one hour ever three months spent foe fall ulitroaches a maximum of sx hours per day ‘One point of BLD is ost pee two poets of FT, and both HEA and STR ace recalculated o take any loses into account. MICROGRAVITY PROCEDURES AND CUSTOMS © ‘The physical requirements an lntation of the freefall environment have forced the adaption ofa sat of speci proce dures designed to fcitateand safeguard the Ives of people ving in space. Mos of them ae fy simple and have long ‘nce been incorporated into space-bome cultures. ‘One ofthe oldest uss that loose liquid, crumbs and smoke are unwelcome in freefall These latint the aircondition- ing system and foul itup, and can make breathing life or even hazardous as loose particles are abtorbad ito th ing. Hair should be worn short or attached. Loose cathe ox jowely can become entangled snd 0 are normally shunned. Pockets, belts and Veer strap are popular fr attaching ll sort of etl. Ther ae few nul taboos, especially in the Nomad sotloment, but its considered rude to go about undressed elsewhere than in one owns personal queers All conidors are normally lined with two sips of bright colors, usualy blue and red, with aows on them. Teac should ‘attempt to remain nearby the stip indicating thee ection, All markings, auch 9 shipboard indication, warring labels ‘ete ae ususlly marked twice, 180 degrees from one another. They can this be exsly read regardless of oietation. Each compartment generally lo beats volume and ad shielding actor on the wal near the doors and hatches. People ae normally encauraged to keep one hand on a hanchal or othe fixed object at al tie, or ee be tethered. Remember that the vector cant be changed without pushing against something. Large gestures are discouraged in space Fling round might send you fying of, or you might hurt a passing flow spacer Regrdless othe location ship, hangar, ‘stato, et, people on duty, such a crewmembers, have right of way in coridors and acess shat. They may need to get somenhere fost fo respond to an emergency RADIATION Y I only forthe nearest str, every chcacer is constantly subjected to substomic bombarsment — radiation — though temporary and permanent damage is rae. Such crcumstances usualy involve nuclear power reactors plans, bomb) or space vavel cosmic rays, solar flares, tc). The results ae usually pretty ugly eventhough often takes few daysor weeks before the sent killer completes work sas Uke the rest ofthe game system, the radiation rules are a compromise between sinplicty and realm; some scientific ‘accuracy has been st aside to make them more playable. This was especilly necessary in deaing with such an insiious ‘iment a radiation poisoning, whose eects onthe human body are more complex than the average gamer cares to include in hie game, RADSO ‘One rad Roentgen Absorbed Dose isthe effec of one roentgen —the standard unit formeasurng ralation —onalving ‘organism. Absorbed rads ae cumulative: a tally ofthe characters curtent rdfation level must be kept. Those rads are included i fleteaeulaton unt they a0 eliminated bythe organism, which can take que some time. Every week, 3 ‘charaeter can purge a numberof ade equal to the amount given bya Heath ol as long ashe was not futher exposed to racition during that priod. A charactor can never fully purge them out and wll aways retina numberof rads equal to ‘one-tenth the largest number ever accumulated, ‘The table onthe fallowing page gives spe rad contamination values from various sources, The values ae either absolute rumbers, for one-shot action busts, or ates, for prolonged exposure. Some sources have unpreditableradiation emi sions and thus have randomly determined re contamination vale, Where 1d6 i incicated, roll one ie and mukipy by ‘the given value. Where 163s indicated, fellow the same procedure but divide the de esl in hal reunding vp. 0082, —— — — —

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