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D&D 5e Homebrew Class Features

As a ninja, you gain the following class features.


Prestige Class: Ninja Hit Points
There are many who rely on either stealth and Hit Dice: 1d8 per ninja level
the quickness of their bodies or the power of Hit Points per Level: 1d8 (or 5) + your
their spirits to take out their enemies. Ninjas are Constitution modifier per ninja level
among the few who use both, honing their skills
to an edge that can appear otherworldly. Proficiencies
Ninjas operate as scouts, spies and assassins.
Tools: Poisoner's kit
Though they gather in secret societies and clans
Saving Throws: None
for their training, a ninja always undertakes a
Skills: None
mission alone.

The Ninja Equipment


The ninja prestige class does not grant any
Level Features
special equipment.
1st Ki, Death from Above
2nd Keen Blade
3rd Sagacious Egress Ki
4th Total Awareness At 1st level, your training allows you to harness
5th Sudden Strike the mystic energy of ki. You gain a number of ki
points equal to your ninja level. If you already
Prerequisites have ki points from another source, you add the
points together.
In order to advance as a ninja, you must meet
You can spend ki to cast spells from the Ninja
the following prerequisites (in addition to the
spell list. The ki point cost of a ninja spell is
multiclassing prerequisites for your existing
equal to the spell's level.
class):
Some of your ki features require your target to
Dexterity 13. Ninjas must be agile to remain
make a saving throw to resist the features
silent until they strike, doing so with swiftness.
effects. The DC for these saving throws is equal
Wisdom 13. The mystical abilities ninjas must
to 8 + your proficiency bonus + your Wisdom
learn require a spiritual strength.
modifier.
Proficiency in the Stealth skill. A ninja's
work is always clandestine, and being revealed
at the wrong moment will spell certain death. Death from Above
The Evasion feature. Not any assassin is a At 1st level, you are used to stalking your quarry
true ninja, for one must be nimble to escape from the roofs and rafters. When climbing, you
enemy territory after the deed is done. are considered lightly obscured from a creature
Complete a special task. You must find an if you are above its eyeline.
NPC ninja who accepts you as a student worthy
of inheriting secret knowledge. You cannot gain Keen Blade
more levels in this prestige class than your tutor At 2nd level, your cuts are never imprecise.
has. You might need to seek out and train more After you roll for damage on a weapon attack,
skilled ninjas in order to reach 5th level in this you can spend 1 ki point to reroll any number of
prestige class. the damage dice. You must use the new rolls.

Ninja prerequisites notes Keen Blade notes


Note that the Evasion feature is gained by two Because ki points from monk and ninja levels
classes in the Player's Handbook - the monk are added together, a monk/ninja is able to
and the rogue, both at 7th level. Requiring this reroll their weapon damage much more often
feature functions as both a level requirement than a rogue/ninja. However, the few times a
and a class restriction - only the monk, rogue rogue is able to use this feature, they get to
and any future classes that may gain Evasion reroll their 4d6 sneak attack dice as well,
can apply! balancing it out.
v0.01
Sagacious Egress
A ninja knows never to fight at a disadvantage.
At 3rd level, you can create smoke to confuse
your enemies and help you escape from
unfavorable situations.
As a bonus action, choose a point within 30
feet. Thick black smoke spreads out from the
point in a 20-foot radius, moving around
corners. The area of the smoke is heavily
obscured. The smoke persists for 1 minute or
until a strong wind disperses it. Once you use
this feature, you cannot use it again until you
finish a short or long rest.

Total Awareness
At 4th level, your senses are constantly keen
and you react quickly to surprises. When you
roll initiative, you can choose to cast one ninja
spell before any other creature in the combat
can act.

Sudden Strike
At 5th level, your strikes are unnervingly swift
and deadly. When attacking a creature you are
hidden from, your weapon attacks score a
critical hit on a roll of 19 or 20.

Ninja Spells
1st Level
Disguise Self
Expeditious Retreat
Jump
2nd level
Misty Step
Invisibility
Mirror Image
3rd level
Gaseous Form
Nondetection
Water Breathing

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