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- The manuscript which these rules are taken from is in
classical chinese written in Korea in the 1700's. It is unclear
on a lot of points, but I have done my best to translate it
using a few other translations (one in Korean and one in
Chinese), but at some points had guess as to the meaning of
the phrases based on my understanding of Janggi rules.
- The first point to address is the setup positions. I have
seen several variations based on the same text, and have
made my own slightly different setup based on my own
understanding of the text.
- The second point to addess is the movement of a few
pieces. The pieces found in Janggi move the same as in
Janggi (the generals, +, 5%, 75,3 Wa) and 4+(2,4A))
A few of the other pieces are difficult to figure out. I will
note which ones on their respective pages.
- The third point is the rule about capturing enemy camps.
I will come to that in its own section.BAMA. APRA
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- If anyone has a better understanding of the text, or
corrections to my translation please let me know. I'd love to
have this game played perfectly as it was meant to be.
- That being said, I think I have presented a fairly well
thought out translation of the rules and it should be an
enjoyable game to play.Thre hoarol
The board is 14x15 (the spaces being on the intersections of the
lines as in Janggi and Xiangqi), and has 210 spaces.
Additionally the board has 6 palaces, 3 on each side. Each palace
has 9 spaces. The outer camps (in green) are 15 spaces each.=n e
The board is setup like below. There are a few variations of
the setup I have seen. My interpretation is between the two.
4 ol
eas
7
a hy
Sol
ia $= EG ete Ee E—
su
(\2 eeeTi ee ee
reed
The fii! moves within the palace
in any direction. It cannot
leave the confines of the palace.
Thet and 4 likewise move in
the same manner and are also
confined to their respective
palaces.F ano &
The 5 moves one space and one
space diagonal as in Janggi.
If blocked it cannot jump
another piece.
The && moves one space and two
space diagonal as in Janggi.
It as well cannot move if blocked.=m meio
The
orthogonally
without restriction.
moves
4
The f@ moves like the #3 however it
must have a mount to move or
capture. This means it must have an
piece between its self and where it
wants to go.
|
Also a 4@ cannot capture another fd
or use it as a mount.FASO VAS
The $i? moves
two spaces
diagonally like
the elephant in
Xiangqi.
Cannot move if
; blocked.
The 4K moves one space
diagonally and it cannot be
captured. It can capture and
return to its previous space.
(Kinda like the Ji in Chu-
shogi, but less powerful)
*The special rules for this piece
I'm not certain of, but it makes sense based on its name
and what I translated it to mean.tT ! tT qT t
The 4 cannot leave the three rows that the palaces are
on. Within those three rows it has unrestricted
diagonal and orthongal movement.
* This piece was a bit hard to figure out, but that is
what makes sense to me based on the text.
Special rule: If both 23 join together at the space of a
lost piece (where it starts) they can transform into that
piece.ye omen T}
The # and Bij both have the same horizontal unrestricted
movement.
Special rule: The Bil can if it chooses move forward as a
footsoldier (4, one space forward or sideways). It cannot
be captured. However, it cannot regain its original
movement after that.ome Oe
The 5a moves sideways or one space diagonally.
The 4 moves sideways or one space forward.
Neither of them can move backwards.
*The movement is pretty clear for these pieces, however
the setup is slightly unclear. I have seen them arranged in
groups of six and also groups of three.
The text says groups of three, and I think alternating
then 8a from west to east as indicated in the text, and
opposite on the opposing side.INO MOM IMeme Colts
-The game ends when one of the i) are checkmated.
-If both Biff are checkmated, the larger force wins the game.
Special Rules:
- Like Janggi you can use the Bi to put your opponent's ff in
check.
*This isn't written in the text, but since the game is based on
Janggi, I would assume that is the case.
- Ifyou capture an opponent's 4$ you also capture all the pieces
within the camp of the captured #4.
* The text implies that you also get to return those captured
pieces to the board if you don't have them anymore in the camp
opposite the one of the captured 48.
*I think this also means only the pieces in the palace at the
time, not the pieces that belong to that palace at the beginning.