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Hayao Miyazaki
Walt disney
From the classic animated films of our childhood to the cutting edge
CGI(computer generated imagery) we see in blockbusters today, animation
has been turning dreams into reality since the 1600s. Since the dawn of
modern animation software like Flash and Creatoon, animation has only
become more prevalent in our society, evolving from basic flipbooks and
cartoons to web applications and marketing tools. Animations can teach,
entertain and display data in a way that is intuitive to the viewer, and has
revolutionized, or even inspired entire industries, such as Data Visualization.
What is 2D Animation?
Before you launch headfirst into the world of animation, you should get to
know exactly what 2D animation is. As children watching our favorite
Saturday morning cartoons, it was clear that animation is more than just
pictures played in a sequence, but how much more exactly?
Animation is, at a very basic level, nothing more than a series of pictures,
called frames, quickly played along a timeline or reel. So why does animation
work? Why dont we just s ee a bunch of still pictures? The phenomenon that
enables humans to perceive animation is called Persistence of Vision, a
theory that supposes that an afterimage exists on the retina for one twenty-
fifth of a second before escaping the present consciousness, allowing for
frames to bleed into one another and create the perception of motion.
Of course, modern 2D animators dont just use paper and pencils to create
the animated features we see on TV and in the movies. 2D animation has
gone fully digital, and uses cutting edge technology to create the breathtaking
detail and artistic fidelity weve come to expect from modern films. Some of
the digital tools developed for 2D animators are highly specialized to perform
one function, while others offer almost everything you need for creating a
full-length animation right from your home PC.
Check out some of the animation tools you can learn to use on
Udemy.
Synfig
Synfig is a free, open source program for 2D animators that offers a powerful
suite of tools that can be used to make anything from quick motion graphics
to cinema quality animation. Available for Windows, Linux and OSX, Synfig
is an extremely low overhead way to start producing awesome 2D
animations. Since its open source, Synfig is constantly updated with new
features that are often more refined than the ones offered in its costly
alternatives, not to mention the extensive and easy to use documentation in
the form of the Synfig wiki.
You can learn the basics of Synfig right here on Udemy. Check out Creating
Cutout Animation in Synfig Studio by Konstantin Dmitriev, Nikolai
Mamashev and Julia Velkova ber to learn everything you need to know
about getting started with Synfig.
Flash
Adobe Flash is the most widely used piece of software for animations and
motion graphics on the web and has been around for over 15 years. In terms
of short 2D animations, games and interactive multimedia, Adobe Flash is
the industry standard. Its pervasive presence in the animation world coupled
with Adobes lust for perfection in their creative products has made Flash the
go-to tool for animators of any skill level. Though it may be a little pricey,
Adobe Flash is well worth the investment for any amateur animator looking
to step up the quality of their work. Get a closer look at Adobe Flash CS6
with this class by Peachpit Press, where youll learn everything from
how to operate the user interface to advanced animation techniques.
Storyboard
Creatoon
Pencil
Animate
Another great app by Toon Boom, Animate is a digital tool for fans of classic
frame-by-frame animation. While frame-by-frame animation is possible in
other 2D animation apps, the comprehensive tools offered in Animate make
it a whole lot more intuitive for beginners.
Much like the laws of physics in the real world, the 12 Laws or 12 basic
principles of animation are a set of rules to adhere by for consistent and
beautiful animation. First outlined by Ollie Johnston, the directing animator
of Pinocchio, and Frank Thomas of Snow White and the Seven
Dwarves fame, animation studios the world over look back to these tenants
from the golden age of cartoons. In their bookDisney Animation: The
Illusion of Life these animation greats lay out the 12 basic principles that
ensured the Disney movies from the 1930s onward would be remembered as
classics for years to come.
Though the 12 basic principles were originally intended for the hand-drawn
animation style of the time, they still apply to the computer animation
standards of today, and are important for any animator to learn, in and out.
Mastery of the 12 basic principles of animation is the first step to getting
hired at big name animation studios, and animations that exhibit tight
control over these elements are widely regarded as some of the best pieces of
animation ever created.
1. Squash and Stretch
The first and most important of the 12 laws is used to give drawn objects a
feeling of flexibility and weight. Squashing and stretching are the two most
basic animated reactions a drawn object can exhibit, and they apply to
everything from a simple bouncing ball to the intricate and photorealistic
animations of the human body. Squash and Stretch are often manipulated to
create a cartoonish comedic effect but are utilized in all types of
animation. In more realistic animations, squash and stretch are linked,
meaning that if an object is stretched vertically, its squashed horizontally.
2. Anticipation
3. Staging
Just like in theater, staging is the layout of objects and characters in a scene
that draw the audiences attention to the subject of the scene. A proper use of
staging will make the audience absolutely certain what is going on in a given
scene. Wide, medium and close up shots, camera angles, colors, and the
amount of movement should all be taken into consideration when
contemplating the staging of a scene. Too much motion makes a scene look
cluttered, but a wider camera shot can alleviate that issue without much
hassle.
Hayao Miyazaki, one of the most prolific and influential animators of our
time, is said to be a master of staging, his films often incorporating vast and
expansive settings that give his movies the grand sense of adventure that
makes them so notorious.
The next principle pertains to drawn objects that are in motion. Follow
through is the time it takes for the extraneous parts of a character (such as
arms, hair, coat, tail, etc.) to stop after the main mass of the character. As in
real life, in animation nothing should stop all at once, so when the leading
mass of an object comes to a halt, any connected or trailing parts of it should
offer a sufficient wind down time.
An object that is beginning motion will have a Slow-In to show the finer
movements of the object as it accelerates, and a Slow-Out to wind the action
down smoothly. Omitting a Slow-In or Slow-Out will typically make the
scene feel more snappy and less flowing, but can be used to great effect in
some comedic gags.
7. Arcs
8. Secondary Action
The addition of secondary action can make a scene more interesting to the
viewer and further help enforce the illusion of reality. Instead of simply
walking, a character can bend its knees, swing its arms or nod its head.
Typically used to convey strong emotions, secondary action is an integral
part of creating engaging animations that are more than just one moving
part.
9. Timing
10. Exaggeration
12. Appeal
Every animation studio has a slightly different animation process, but the
steps for going from a simple idea to a fully animated film are pretty much
the same anywhere you go. The animation process differs slightly depending
on the scale of the project, the type of animation used and the size of the
team creating it. Most animators have adopted Walt Disneys animation
process as the standard approach to creating an animated film. It is by no
means the only way to do it, but as a new animator it will be useful to learn
the steps that are still in use by major animation studios today.
Step 1: Storyboards
After the story has been laid out with a storyboard and pitched to a team of
animators, directors, and producers, its time to start recording the dialog. At
this point, if they havent already, the writers and director will adapt their
storyboard into a written script, complete with an outline of what each
character is doing during each scene. This process is meant to further expand
on the ideas presented in step 1, as storyboards are generally only rough,
fragmented outlines of what the final product will look like.
After the script has been finalized, it is provided to the voice talent for the
film, who works closely with the director to nail down each characters
individual personality. Though it may not be apparent to the audience, voice
actors play a huge role in fleshing out their characters on-screen personality.
Often times, scripts are used mostly as loose guidelines for the actors, who ad
lib the character to life, giving them an even more appealing personality than
originally intended and even affecting the artistic style or final cut of the film.
The process of visual development has evolved considerably since the 1930s.
Originally, artists and animators would draw thousands of sketches of
characters, scenes and objects to perfect the aesthetic of the film. These
sketches would only be slightly more detailed than the original storyboard
and serve as sort of a halfway point between the extremely rough storyboard
and the actual animation of the film.
During this phase artists strive to perfect the appeal of each character, taking
into account any personality quirks or changes incorporated by the voice
actor. Some characters receive massive makeovers over countless iterations,
while others are sketched, inked and ready to be animated.
Today, visual development requires much less manual labor, but is no less an
important step in the creation of an animated film. Artists use specialized
tools to digitally draw and refine the characters and scenes, saving them
hundreds of hours of sketching, inking and painting. After the designs of
each character and scene have been finalized, the production process can
begin.
Step 4: Production
The modern production process is a whole lot easier and requires much less
manpower than the classic method. Thanks to advances in 2D animation
technology artists can draw, ink, paint and animate a scene all by themselves
without ever having to leave their desk.
The characters have been colored, animated, and set on their backgrounds.
Each scene has been painstakingly composed and optimized. Every key is
colored, every tween in place, and the animation is essentially complete! All
that remains is to edit and polish the final product with special effects, sound
effects and visuals to perfect the animators artistic vision. Post-production is
usually when the entire team sits down to review their work and make
whatever tweaks are necessary to call the film complete.
So there you have it, everything a fledgling animator needs to begin their
foray into the world of 2D animation. Will you become the next animation
legend like Walt Disney and Hayao Miyazaki? Or will you bring something
new to the table and revolutionize animation once again? Check out Academy
Award winning animator Tony Whites 2D Animation Masterclass to
further hone your animation skills and learn how to create the next classic
animated film!