Professional Documents
Culture Documents
ADDITIONAL MATERIAL
GRAPhic Design
Dave Boddy, Greg Smith, Guy Haley,
James M Hewitt Chris Webb
Sculpting
Ben Skinner,Bob Naismith,Dave Kidd,
Derek Miller, Francesco Pizzo, Gregor
Adrian, Grgory Clavilier, MKUltra Studio,
Rmy Tremblay, Steve Eserin, Steve
Saunders, Sylvain Quirion, Tim Prow
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Robert PSI
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RETURN TO NEXUS PSI
Nexus Psi is a two-player campaign set on the colony of the same name. It is a desperate and unforgiving series of
battles between the Plague and their enemies with the whole planet as the prize.
These rules describe nine new scenarios for you to play through, together with the process of linking them together
into a campaign. This builds on the campaign rules listed in the main rulebook and should be read in conjunction
with them.
During the campaign some of your models will be injured or killed, most will gain experience as they hone their
battle skills, and all of them will have stories to tell. Their collective experiences form the heroic tale of your Strike
Force as it struggles to fulfil its missions and take control of the planet from an unforgiving and relentless foe.
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Where the more bestial Stage 1 and Stage 2 infected are the most outwardly imposing, it is arguably the Stage
3 that is to be most feared. Retaining their intelligence, if not their humanity, it is these creatures that form the
tactical arm of the plague. As well as operating weapons and heavy equipment, they also act as forward scouts,
searching for supplies, information and survivors that can be recruited.
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NEW RULES
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Faction Booster packs are a great way to upgrade your CSW
Strike Force in a way that suits your style of play. They
contain a mixture of new miniatures and existing ones The card represents a Crew Served Weapon (CSW)
from the Faction Starter sets, letting you customise team. The CSW ability includes Beast. A model with
your collection and give your opponents some new CSW behaves as if Beast was written on its stat card.
challenges.
Some weapons are just too big to be effectively used
The stat cards for all of these new miniatures can be by a single trooper. Often these are carried by vehicles
found in the existing Faction Deck, but some of them instead, but vehicles dont get deployed on every
use new abilities that werent printed in the Deadzone mission. Inevitably someone will find a way to bring this
rulebook. This section includes those abilities, most of kind of firepower to an infantry battle.
which let you add some heavy firepower such as the
Goblin Guntrack and TK-Zero Weapons team to your CSWs come in a wide variety of types and the rules here
games. apply to all of them. Regardless of their actual weapon
type, CSWs all share common features such as bulky
ammunition or power packs and heavy or cumbersome
launchers, mounts, sights and so on. Extra crew can
help carry the equipment, set up, load the weapon, and
The two most popular Guntrack loadouts, the spot for the fall of shot all very useful.
HEW Cannon and Heavy Mortar, are based
off the same technology, both relying on A CSW will start a battle with two crew: a gunner and
autofissive fuel rods to generate a loader. Both crew members (and the weapon if it is
low-yield neutron projectiles. a separate model) are included on a single stat card
The only real difference and both crew are assumed to have identical stats.
is in the delivery method Treat each crew model separately for purposes of
the HEWs long barrel scatter by blast, aggression level, injuries and death (as
gives it greater range and appropriate). If the weapon is a separate model it cannot
penetrative power, while be targeted separately and will always scatter with the
the Mortar utilises a lower gunner. The points cost listed is for the whole CSW.
muzzle velocity to lob shots
over intervening terrain. Note that CSW teams retain a size of 2 even if one of the
crew is killed or the models are separated. This reflects
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the burden of additional and awkward equipment they It was still raining. The outpost was already half-
always carry. flooded but the heavens were in no hurry to let
up. The sky was lit by another flash of lightning,
A separate weapon model can be moved by the gunner and something heavy crashed over in the howling
as part of any action that takes him into a new cube. It wind. It was as if the world itself knew how sick it
does not take actions on its own and cannot be captured. was, and it was trying to flush the infection.
If the crew are killed then the model is removed.
The water tower swayed, support struts creaking
Both crew models in a CSW are activated at the same in protest, and Rixon pushed down another wave
time as if they were a single model. However, if you of nausea. Thinking back to her training, she
choose, they can move and select the action they take occupied her mind by checking the TK-Zero at
independently. It is unusual to do this because it makes her side. Sights seemed clear. Firing mechanism
their weapon less effective, though it may be needed in was clean. Despite the driving gale, no water had
extreme circumstances. made it into the chamber. The makeshift shelter,
Only the CSW gunner can fire the weapon and to do so
little more than a tarp snaptacked to a pair of
must either be modelled carrying it or be in base-to-
railings, was doing better than shed hoped.
base contact with it if it is a separate model. All ranges She glanced over at Ygo. The big trooper was sat
and LOS for the CSWs main weapon are measured from with his back to the tower, looking out across the
the gunner model. outpost. If she didnt know him so well shed have
If the loader is Pinned, Suppressed, dead or not in base-
thought he was calmly surveying for their target,
to-base contact with either the gunner or the weapon (if it
but shed worked with him long enough to notice
is a separate model) then the CSW gets the Long Reload
the pallor in his skin and the sweat beading on his
and Slow abilities. If the gunner has a Reload counter
brow. She almost cracked a joke about how shed
then it must remove that counter before it can fire, even if
never have thought a Sphyr could get sea-sick,
the loader has moved back into base contact.
but she stopped herself. He was clearly enjoying
their vantage point even less than she was.
If the gunner is killed when the loader is in base-to-
base contact with it then the loader will pick up the
The wind calmed momentarily, and Rixon started.
weapon instead and become the new gunner. If the
Over the sound of the rain shed heard an engine;
weapon is modelled on the gunner figure then the most
she was sure of it. The target was somewhere
practical way to deal with this is to swap the positions of
nearby. She sprang up into a crouch, hefting the
the two models and then remove the loader.
launcher into a ready position. It was lighter than
it looked, something that always surprised the
rookies, and she was confident in her ability to
track moving targets with the same ease as any
INDIRECT rifleman. Thats why she was here, after all.
A weapon with this ability can be fired at the enemy in
Ygo moved up next to her. Like most of his kind
a new way. If the model has either the Vehicle or CSW
his eyesight was remarkable, making him an
rule then it is so large that it can only fire Indirectly and
exceptional spotter, but this weather would
may not use either Shoot or Blaze Away. Models without
probably have slazzed with even Enforcer visuals.
Vehicle or CSW use Indirect as a new attack option as
She wasnt surprised when he took his scope
an alternative to Shoot or Blaze Away as appropriate.
from its pouch and scanned it across the scene
As normal, decide which form of attack you will make
below.
with the weapon before you roll any dice. The following
rule changes and restrictions only apply if the weapon is A few moments later, the Sphyr lowered the
used to make an Indirect attack. device and pointed. Rixon followed the line of
his gesture and saw the Guntrack. The heavy
Indirect fire takes a little while to set up as coordinates
artillery pieces were little different to the Orx
for the battlefield are entered, ranges determined
that employed them: brutal and efficient, utterly
and targets zeroed in. This only needs to be done once
unkillable in a straight fight, and only vulnerable
for each battle as the combat area is so small and
if you got the drop on them. This one was moving
subsequent shots can be easily corrected from the
at a fair speed, its crew wrapped up against the
initial data. No weapon may be used to make an Indirect
harsh weather.
attack in that Strike Teams first Turn.
Rixon gave a slight smile, raising the TK-Zero
An Indirect weapon can be used to attack targets that
and sighting on the Guntracks exposed power
the model cannot see. However, the Indirect weapon
core. Shed taken two down already since she
itself, its gunner (if it is a CSW ), and the target model
arrived on-world, and she had every intention
must all be visible when viewed from directly above
of doubling that number. At least. She held
their cube.
the weapon steady as Ygo slid a round into the
An Indirect attack cannot target anything that is under chamber, giving a practiced nod when he touched
half the weapons listed Range. For example, a Range her on the shoulder, and took a moment to steady
6 weapon cannot target anything at a distance of 1-3 herself as she tracked left to follow her target
cubes when used to make an Indirect attack.
Clarifications
A couple of points have come up since the game has been released.
1) When setting up your Strike Team at the start of a game, you cannot
place a model in a cube that it could not normally move into.
2) Medi-Packs and the Medic ability may not be used on models with
either the Construct or Vehicle abilities.
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THE CAMPAIGN
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The Nexus Psi campaign is designed as a two-player campaign. This means that the
experience of playing it will be different from a campaign with many different commanders,
even though it shares most of the same campaign rules. The main difference is not a rule as
such, but a likely outcome: intensity. This can make for long sessions where you are able to
immerse yourselves in the world and your force, fighting through several battles in a single
sitting. Just one more scenario is a common cause of late nights.
With only one enemy to fight against, you learn their tricks and ways to trick them in return.
Your Strike Force will evolve to fight against them specifically, and in any future games you will
be able to draw on a deep pool of experience in dealing with that particular foe. Its a great way
to learn how to fight a specific enemy.
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Getting Started Strategic Locations
The first thing to do is decide who is going to play in the The Nexus Psi campaign is a struggle to claim or
campaign and which side they will take. reclaim the planet. This is represented by defining key
positions as Strategic Locations. The success of each
One player must take the Plague. After all, its not much Strike Force is determined by the number of Strategic
of an outbreak if they dont turn up. The other player Locations they control.
can take any faction they like, except the Plague. Both
players choose their Strike Forces as defined in the Scenarios S1S5 are each battles for control of one of
campaign rules in the main rulebook. these Strategic Locations. Other scenarios do not affect
the outcome of the campaign as a whole, though they
may be a great help to your Strike Team, or a problem
The Scenarios for your opponents. The Plague start the campaign
in control of all five Strategic Locations. If they lose a
The campaign is made up of 9 scenarios: scenario (numbered S1S5) then they lose control of
that Location.
A. Intelligence Run
Page 63 of this book includes a campaign map of the five
S1. Shattered Hopes
Strategic Locations. You can mark which side controls
S2. Bunker Hill
them with spare models, counters or coloured dice.
S3. Landing Zone
S4. Long Way Down
S5. Health Assurance
Winning The Campaign
X. Screaming Fans Start the campaign with scenario A and keep track of
Y. Ambush! how many battles you have fought. At the end of the
Z. The Gauntlet sixth battle, and after every subsequent battle, check
to see if either side has won. Victory in the campaign
Each scenario includes:
then goes to the first side to control all five Strategic
A map of the battlefield with specific set up Locations at once. This forces the Plagues opponent to
requirements. act aggressively to take some ground as the Plague will
The size of Strike Team each side can deploy win by default if they dont make headway.
plus any restrictions there might be on them.
Deployment areas for the Strike Teams. Note that this campaign can take quite a few battles
Any special rules. to resolve, though the exact number depends on the
Victory conditions. players choices and how evenly matched they are in
Aftermath. skill. If you want to play a shorter campaign then all you
need to do is remove one or two of scenarios S1S5 and
play for control of less than five Strategic Locations.
Battlefield
The example on top shows ideal terrain placement. The
The defender lays out the scenery for each battle second example includes a 3 cube x 3 cube empty area
within the restrictions given in the scenario. To give (marked in red) which may lead to horrific bloodbaths.
yourself an interesting and varied layout, you should
start each scenario by setting up your scenery over the Finally, the defender should make the minimum number
whole battlefield. Aim for a combination of something of changes necessary to integrate the scenario specific
that looks both believable and interesting to play on. scenery into the rest of the board and to give you an
However, before you get started, check to see if there interesting and good-looking battlefield to fight over.
are any scenario specific scenery elements and put
these to one side for later. Unless a scenario specifically Intel items generally do nothing in these scenarios
calls for a larger open area, do not leave any 3 cube x as VPs are not used. However, they should be left in
3 cube areas of the lowest level completely empty of the counter mix unless the scenario says otherwise.
buildings. This is a minimum requirement, and you will They still help to tell an interesting story, provide an
usually find that more densely packed terrain makes for opportunity for booby traps, and give more variation to
a better-balanced and more entertaining game. the possible value of items.
Once the defender has finished setting up the scenery, When you refight a scenario you do not need to worry
the attacker chooses which way round the board goes. about making the layout identical to a previous version
This indicates which edge will be at the bottom of the of that battlefield. In reality, each Strategic Location
scenario map and therefore where the deployment covers a far larger area than can be shown on a single
zones, objectives, etc will be relative to the scenery. You Deadzone battlefield. Each time you play the scenario
may find it convenient to rotate the board accordingly. you are likely to be focussing on a slightly different
section of the location as strategic deployments of
On top of this general layout you will need to place defenders shift, routes of advance are compromised or
objectives, items and any scenario specific scenery the latest intel identifies new weaknesses. Just follow
elements that you put aside earlier. Add these at the the rules listed in each scenario and youll get the
end, once you know which way up the board goes. flavour of each area, which is the important thing.
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SCENARIO SPECIAL RULES In addition to any specific victory conditions, all scenarios
can be ended by one side choosing to abort. Aborting a
There are several scenario special rules that may apply mission works differently in this campaign. You may only
to the scenario. These include: choose to abort a mission at the end of a Round, and no
earlier than the end of the third Round of the scenario. If
you choose to abort a campaign mission then you simply
Man The Barricades! This rule applies to some give up and withdraw, leaving the enemy in control of the
scenarios and modifies the process of setting up battlefield. The scenario ends and the Strike Team that
the battlefield and choosing the defending Strike aborted the mission automatically loses the scenario. At
Team. the end of a Round, the attacker must decide whether or
Other than cover cubes that are inside buildings not they will abort the mission before the defender.
(see page 37 of the main rulebook) there are Gamers are often inclined to fight to the last man, and
no cover cubes unless they are bought by the this is particularly true in one-off battles. In campaigns,
defender. Each cube worth of cover costs 3 points where models gain experience and have a life beyond the
from the Strike Teams points allocation. The immediate battle, it can sometimes be best to cut your
defender can spend up to half their Strike Teams losses and retreat before you lose a lot of good men.
points on buying cover. The defender places the Balancing when to retire gracefully and when to make
models to mark cover cubes along with the rest one last push is something that you will only learn with
of the scenery when setting up the battlefield, practice.
before the attacker chooses the orientation (ie,
his route of advance).
After The Battle
Apart from the Reputation rewards explained above, use
A Cunning Plan. This rule applies to some the normal campaign rules on page 52-55 of the main
scenarios and modifies the process of setting up rulebook unless the scenario you have just played says
the battlefield. Instead of placing objectives at otherwise.
random as normal, the attacker places them on
the positions marked on the map only after he has
looked at each counter. The attacker can chose
which objective counter goes in each position.
The Next Battle
In this way he will know which is which and the The winner of a battle has the strategic initiative and
defender will not. must choose the next scenario to be fought from those
currently available to them in the campaign. The same
After the battlefield has been completely set up, player that chooses the scenario to be played is also the
but before either side has deployed, the attacker attacker for that battle. Most scenarios can be fought
secretly writes down which objective will be his more than once. However, there are some restrictions:
goal for the battle (X, Y or Z).
Scenario A: always available.
Available Forces
Both attacker and defender have 50 point Strike Teams. Aftermath
Other than the restricted points, these are chosen using For a short time the winner has much better intel
the normal rules. than their enemy. The loser must show the winner the
composition of his Strike Team for the next battle before
the winner chooses theirs. This only applies for the
immediately following battle, but the winner (usually)
gets to choose this too so the combination can be used to
great effect.
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SCENARIO SHATTERED HOPES
S1
Although Nexus Psi was a relatively new colony, it had been established long enough for
several decent-sized settlements such as Outpost 504K to spring up. The Soak now
stands silent, but amid the dead ad-splays there are still analogue billboards proudly
displaying corporate slogans and smiling mascots, and hand-painted signs marking out
independent start-ups that were doomed even before the infection hit. Such outposts are
always popular targets for strike forces looking to resupply. The makeshift barricades that
still stand from the initial outbreak, now bullet-ridden and draped with festering corpses,
are often pressed into use when rival factions converge on the same location.
Victory Conditions
If, at the end of any Round, the attacker controls the
objective they secretly wrote down before the game
began then they are the winner.
Aftermath
The winner controls the S1 Strategic Location. As
long as he retains control he may add 10 points to the
Use the deployment zones shown on the map. Attacker maximum he is allowed to spend on his Strike Team in
is shown in blue, defender in red and the neutral zone in any scenario. This bonus is cumulative if he controls
grey. more than one Strategic Location.
The three objective cubes in the central grey area The winner gains 12 Reputation, the loser gains 6.
should be inside buildings.
The first night had been the hardest, with a ruptured One of the crew was it Zarnoz, or Zerez? gave a
drive core and waves of the heintj closing in to cry of alarm. Freya turned on the spot, seeing that the
investigate the crash site. Shed had to choose between Zee had a sweeper unit of his own. Fillon, the crews
ditching her cargo and saving her skin, and the decision commander, peered down from the squat roof, her rifle
to flee hadnt come easy. She had a reputation to cradled casually in one arm. The scavenger looked up
maintain, after all. The core detonation had taken care at her.
of the creatures, which was something, but now she
was stuck on a quarantined world without a means of Eleven clear hits incoming. No, twelve! His voice was
escape. shrill with panic.
At least she wasnt alone any more. Shed run into a South perimeter! The call came from Belwin.
rebel crew two spins back as they were backing out Infected!
of a fight with a group of bugam, and shed offered her Freya wasted no time, drawing her sidearm and
services as a guide without a second thought. It was dragging a crate into position to act as cover. The Zees
something she was more than prepared for; shed followed suit. Fillons voice rang out from up above.
reviewed the planets geography as a matter of course,
committing it to memory as best she could, and had Get into cover! I want weapons live and firing as soon
salvaged her charts from the Firesteel before it had as you see them. Were sitting on all the ammo we need,
gone up. Now, having led her new allies to a hilltop so no need to be shy. This bunkers ours. I dont intend
bunker that was somehow still standing, she was trying on giving it up any time soon!
to figure out her next step while they busied themselves
with looting anything that wasnt nailed down. The first creature crested the hill, and Freya wondered
why shed ever left the military.
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SCENARIO
BUNKER HILL
S2
One of the many dangers facing Frontier settlers is the ever-present threat of attack.
Millions of kilometres from the nearest Enforcer patrol, colonies can suddenly find
themselves targeted by rebels and alien raiders. This is an unavoidable peril of life on the
Frontier, and colonists do what they can to prepare against them. Survival shelters and
armoured redoubts were built to give civilians shelter during these attacks, stockpiled
with supplies and military-grade hardware. In most cases the Plague struck too quickly
them to be used, and now they are sought after by the many strike forces that battle
across Nexus Psi.
Aftermath
The winner controls the S2 Strategic Location. As
long as he retains control he may add 5 points to the
maximum he is allowed to spend on his Strike Team in
any scenario. This bonus is cumulative if he controls
more than one Strategic Location.
Available Forces
A normal 70 point Strike Team for the attacker and 50
points for the defender.
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Available Forces Victory Conditions
A normal 70 point Strike Team for each side. In Starting at the end of Round 3, check for victory at the
addition, the attacker may choose 20 points of models end of each Round. If one side has the only models on
to Insert. These models can be freely chosen from his the top level of the landing pad then they are the winner.
Strike Force and ignore the normal limitations of type. Only consider the 3x3 area shown on the map, not any
Additional points allowed to the attacker for control attached towers, stairs, ramps, etc. Also, ignore the
of other Strategic Locations may not be added to the lower levels of the landing pad. If one side controls the
Inserted group. top then they can bring in reinforcements and easily
push out any remaining opposition.
Scenario Special Rules If one Strike Team is wiped out or aborts the mission
then they lose.
Man The Barricades! Note that cover may not be placed
on the top level of the landing pad.
Aftermath
Insert. Before the first Turn, a small group of attackers
was inserted onto the landing pad itself. They may have The winner controls the S3 Strategic Location. As
jumped, fast-roped, glided or descended by low-grav long as he retains control he may add 5 points to the
chutes from a hovering vehicle. However they got into maximum he is allowed to spend on his Strike Team in
position, their arrival signals the start of the attack. any scenario. This bonus is cumulative if he controls
more than one Strategic Location.
The inserted group cannot include any models with a
size of 3 or 4, nor may it include any Vehicles. Other than In addition, the Strike Force that controls the Almar
that, the only restriction is the points limitation listed Landing Zone may position one additional model in each
above. battle as if that model had Scout. This model does not
gain the ability, permanently, merely being placed as
At the end of the battle, any surviving model of the if they had it as long as their Strike Force controls this
Inserted group gets an additional point of experience. Strategic Locations easy access to transports and air
support.
Use the normal game rules for determining deployment Victory Conditions
zones and placing objectives. All items and objectives
must be on walkways, not on the gaps between them. If, at the end of any Round, one side controls two of the
three objectives then they are the winner. If one Strike
Team is wiped out or aborts the mission then they lose.
If the game times out then the defender wins.
Aftermath
The winner controls the S4 Strategic Location. As
long as he retains control he may add 5 points to the
maximum he is allowed to spend on his Strike Team in
any scenario. This bonus is cumulative if he controls
more than one Strategic Location.
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SCENARIO
HEALTH ASSURANCE
Mazon Labs has medical outposts set up across of Nexus Psi, but their primary location
S5 is the Deepwater Medicentre. It was a fully-stocked alpha care centre, catering to serious
illnesses and injuries from anywhere on-world. It still stands, battered by the Plague
but not destroyed outright, most of its plentiful medical resources still salvageable by a
team with the right know-how. From a military standpoint it is one of the most important
strategic objectives on Nexus Psi; field treatments and first aid are nothing compared to
what Deepwater can offer.
Available Forces
A normal 70 point Strike Team for the attacker and 50
points for the defender.
Victory Conditions
If, at the end of any Round, the attacker has captured all
three objectives then they are the winner.
RCERS WORKS FOR: ANYONE EXCEPT ENFORCERS WORKS FOR: ANYONE EXCEPT ENFORCERS
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SCENARIO
SCREAMING FANS
X The Red Forest Arena is the most remote DreadBall stadium in the entire GCPS. It
was ordered as a personal project by Tavis Carver, a legendary DreadBall fan with
his own private arena-side box at the Co-Prosperity Park Arena, who did not want to
miss his favourite sport while overseeing the first stages of Reiker Citys construction.
Containment Protocol be damned; the DGB is unwilling to let its superstar players die far
away from their adoring fans, and will pay handsomely for their rescue and extraction.
Victory Conditions
When the MVP has exited the board or has been
killed then the game ends. If the MVP is dead then the
defenders win. If the MVP exits the board via a cube in
Use the deployment zones shown on the map. Attacker the attackers deployment zone then the attackers win.
is shown in blue, defender in red and the neutral zones
in grey.
Available Forces
A normal 70 point Strike Team.
Aftermath
Each of the surviving defending models get one
additional experience.
Available Forces
The defender has a normal 70 point Strike Team.
The attacker may use 100 points and ignores the normal
limitations on model type. If the total Strike Force is
under 100 points then it is immediately expanded to this
level with fresh recruits as per campaign step 9.
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Nothing exhibits the pragmatism of the Marauders more than the Mawbeast Bomber. Noting the tendency of enemy
to gun down the creatures as they closed in for the kill, they saw the potential for a new weapon. Strapped with
compact loads of high explosives, these enthusiastic - if short lived - creatures have been the downfall of many an
otherwise secure outpost.
The attacker may use 100 points and ignores the normal
limitations on model type. If the total Strike Force is
under 100 points then it is immediately expanded to this
level with fresh recruits as per campaign step 9.
Victory Conditions
When there are no more defending models left alive on
the board then the game ends.
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THE FACTIONS
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Within the GCPS there are hundreds, if not thousands, The exact details of the origins of this elite military
of military forces. As well as the private armies, force are shrouded in mystery, known only to a select
security fleets and merc companies, there are the few outside the council. This knowledge is kept secret
standing Corporate Armies. Each of these forces by these individuals on pain of extreme sanction. In
exists for the sole purpose of protecting their parent any case, regardless of where they come from, the
corporations interests, so it is no surprise that this can Enforcers are without a doubt the living embodiment of
lead to clashes between rival forces when licensing the Councils will.
agreements overlap, or when they both lay claim to
a particular asset. They can also be called on to deal In the field, Enforcers are disciplined and deadly. Their
with threats from outside the GCPS, under direct edict training allows them to detach themselves from the
from the Council of Seven. When territory debates horrors of war, stripping away their humanity and
get out of hand, or when corporate forces come up leaving only a cold, relentless drive to complete their
against something they cant handle (such as when mission no matter the cost. Further to this, they eschew
guerrilla fighters on Azure IX massacred the Gorsch names in the field, instead referring to each other
corporations mining crews, or when the Arklyte by serial numbers and squad codes. To the outside
Cluster erupted in open rebellion), the Council has at its observer, each Enforcer looks identical, with very few
disposal its own elite military force. armour variations or personal touches to mark them
apart from their squad-mates. This is intentional; if the
For a long time, the Council simply used veteran enemy cannot identify individuals, it is harder for him to
soldiers recruited from the larger Corporate Armies. ascertain their numbers.
Unfortunately, most human troopers seemed to lack the
stomach for some of the more clandestine operations
that were required of them. They were gradually
Cutting-Edge Technology
replaced with highly-trained squads of Orx following the Enforcers are equipped with the best equipment
Klandax Treaty, who combined brutal effectiveness with that money can buy. Indeed, most of their kit is so
utter discretion. Though successful for a time, this was specialised that nothing like it is available on the
brought to a bloody end by the events of the Mandrake common market, even through illicit sources. Their
Rebellion. A new solution was required, and one was armour is proof against most small arms fire and is
found in the Enforcers. power-assisted, granting Enforcers enhanced strength
and speed. The ubiquitous helmet is designed to inspire
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Robert DeVere (order #5654272)
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fear in the enemy, and a stylised graphic of it is used When the blades retract they are automatically cleaned
as a warning icon in Council-protected facilities across and honed, making them remarkably durable and long-
the GCPS. Proof against most hostile environments, lasting compared to conventional melee weaponry.
including hard vacuum, the armour incorporates
extensive rebreathing, recycling and medical Aside from variants of the Genling laser rifle, such as
technology, allowing its wearer to fight in virtually all the 58 LSW-X Burst Laser and the 50 APR-X sniper
situations. It also features high-end comms technology, rifle, most Enforcer support weaponry is supplied by
geolocation beacons and countless other devices that Recoil Industries. Strike Forces regularly enter combat
grant the wearer autonomy in the field. with their missile launchers and various other special
weaponry, such as the Thermal Rifle, the Incinerator
Despite this wealth of onboard systems, the armour is and the Fusion Gun. While each Enforcer is given basic
light and manoeuvrable, a fact further enhanced by the training in the use of each of these weapons, they are
lightweight jump pack that is mounted into every suit. generally only taken to the field by specialists except in
This lets Enforcers overcome obstacles, perform high particularly unusual situations.
altitude combat drops in hotly contested landing zone,
and redeploy from one area of a battlefield to another
without relying on cumbersome transport vehicles. The Genling Corporation was famously granted
Each suit of armour also possesses a self-destruct an exclusive munitions license to supply
mechanism, intended to keep the suits secrets from Enforcer units in 3102, and produced multiple
falling into enemy hands. Unless this is overridden by a variants of the same HLR technology, including
superior officer, this function will activate within a few sidearm and support weapon versions, until
minutes of the wearers death, reducing both the armour their merger six years later. Accutek now
and the Enforcer inside to a fine ash. reserves the Genling brand for Enforcer
weaponry, and has validated over a dozen
Tools of Destruction alterations to the original design to improve
accuracy, stopping power and ease of use.
The standard weapon carried by Enforcer teams is the
Genling 45 HLR-X, which is a modified version of the
Heavy Laser Rifle used by some corporate military
units. The 32 HLP-X acts as their standard sidearm, or in
the case of Assault units, their primary ranged weapon. Children of Science
These troopers are also equipped with the Magnurba Only a very limited amount is known about the journey
Wristblade, a nanomolecular edged weapon that taken by an Enforcer recruit. One thing that is for certain
extends from a housing on the Enforcers right forearm. is that the results are remarkable considering that the
Wristblades are closer in aspect to a sword than a knife, average timeframe seems to be less than a standard
and are sharp enough to penetrate anything from carbon year. Consequently, it is almost certainly the case that
lattice to the thick hides of silicon-based life forms. Enforcers are physically altered through unnatural
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The Corporations of Nexus Psi
Although the Reiker Corporation was never granted a full licence to Nexus Psi, it was given leave to begin leasing
areas of the surface to secondary concerns. As soon as it opened the application process, bids flooded in from dozens
of corporations, large and small. As construction began, each started to carve out its territory, bringing all kinds of
services to the local settlers. At the time Containment Protocol was enacted almost two dozen Corporations had a
presence on-world, but five stood out as most active.
Carver, Inc.
Standing Strong
Carver is a construction company that specialises in building in harsh climates and wild
areas. It has become increasingly known for its work on frontier planets, where it provides
permanent buildings to replace the temporary constructs built by early settlers. Its only
project on Nexus Psi when the Plague broke out was Reiker City, a habitation complex built
around the planets primary star port.
Accutek
Your safety is our business
The largest manufacturer of arms and ordnance in the GCPS, Accutek has spent several years
buying out its rivals and taking on their military and civilian contracts. Their research centre
on Nexus Psi was rumoured to be conducting testing on new super-weapons for deployment
by the Councils elite Enforcer units; if this were true, the Containment Protocol would have
meant untold losses for the company.
Mazon Labs
For a better galaxy
One of the leading names in medical care and research, Mazon Labs (a subsidiary of the
Mazon Corporation) is universally recognised for its comprehensive health assurance
packages. It regularly sets up Frontier Outposts in new colonies, ensuring that its paying
subscribers on the fringe of the GCPS are covered in the case of any mishaps.
Almar Incorporated
Weve got your back
If Almars corporate literature is to be believed, it can trace its roots back to Old Earth itself.
Regardless of its history, it is the only name that most Corporations trust in the field of
logistics and distribution. Almar bought into Reikers promise of Nexus Psi becoming a new
hub of expansion, and hundreds of abandoned warehouses now litter the planets surface.
These craft are manufactured under terms of absolute While the Wyvern is only seen in the direst
exclusivity by the yards of the Xian Seng Corporation. circumstances, the XSM-76 Drakon is a much more
Having risen to fame for its superior luxury cruisers, commonly-used ship. It is the main deployment craft
which are still seen as a status symbol by the richest used by the Enforcers, one of the smallest military
of the super-elite, Xian Seng suddenly ceased trading craft fitted with a McKinley Drive. They are typically
to private consumers around the same time that the used as rapid reaction ships, and most blockades
Enforcer programme went live. The corporation had around quarantined planets are initially made up of
always been dogged by whispers of experimental these ships. Minimally crewed, Drakons still represent
technology derived from unincorporated aliens, but a real threat to any foolish enough to try and breach
while it is certainly true that they manufactured ships the cordon. Although there are some variants, most
light years ahead of their competitors, nothing concrete are fitted with an internal shuttle bay housing an
was ever proved. Regardless, Xian Seng was clearly XSM-762 Stallion dropship that can carry a full patrol
deemed fit to serve the purposes of the Council, which force of thirty Enforcers plus supporting equipment.
is now their only client. The Stallion is essential in the deployment of Recon
troopers to a planets surface prior to the verification of
Xian Seng manufacture two main classes of starship a Containment Protocol, and its silhouette has become
for the Enforcers, and most of what is known about associated with coming danger.
them is based on limited observation and hearsay.
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Robert DeVere (order #5654272) NEXUS PSI - 37
To the galactic north-east of the GCPS lies the Death As Exploration Fleets made their way across the Death
Arc, a region of space that is considered by some to be Arc, more detailed studies of the fallen civilisations
one of the greatest mysteries of the galaxy. It was first began to filter back to Corporation Central. The
explored by long-range scout ships from the Canco reports were all similar: damage to the fabric of the
Corporation, who discovered a world whose verdant civilisations infrastructure was not commensurate
forests hid the ruins of a widespread urban culture. with large-scale warfare, save in two exceptions
The scouts duly noted this, conducted a brief survey where atomic weapons had been deployed, but there
and moved on. At the time, little was thought of the were widespread indications of large-scale civil
deceased population. Intelligent life is common in the unrest, followed by societal collapse. Each planets
galaxy, but many species fail to make the transition to a population showed a sharp drop in number, which
hi-tech society without destroying themselves through precipitated a rapid decline in technological aptitude.
war or environmental collapse. The planet-sized graves The last few survivors appeared to have been living at
of those failed peoples dot the stars. sub-metalworking levels before dying out altogether.
Some of the civilisations in question had no contact
What the Canco scouts had found, however, was not a with other worlds, while others appeared to be parts of
lone tomb, but the first headstone in a cemetery. thriving multi-system states with ties to other similar
civilisations. All had met the same fate.
As they went onwards, the scouts found world after
world where desiccated bones littered the crumbling As coincidence, cosmic phenomena and interstellar
streets and towering buildings stood like lonely war were ruled out, the similarity of the worlds ends
monoliths, cracked with age and webbed with plant life. seemed to point to one thing only: disease. Some kind
There were no signs of remainging intelligent life on of terrifying, interplanetary pandemic. Epidemiological
any of the worlds. Unnerved and out of range of their techniques revealed that the supposed contagion had
nearest hub, the scouts turned back. The Death Arc was apparently spread from somewhere deeper within
labelled as Unexploited and left alone. the Death Arc. Even more disturbingly, teams of
archeobiologists uncovered evidence that the contagion
Time moved on. The Co-Prosperity Sphere continued
might not be as dead as they first thought; it appeared
its glorious expansion, and eventually the Frontier
that it had died out several times, only to come back
expanded to meet the edge of the Death Arc. Records
hundreds, if not thousands of years later.
of Cancos expedition were dug out of the archives and
re-examined. These worlds harboured a wealth of
exploitable assets, so it was no surprise when licensing
was opened and bids flooded in.
STAGE 2As
STAGE 1A
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Robert DeVerePSI
(order #5654272)
After a tense debate on Corporation Central, a verdict Before his promotion to watch operative, Tomas
was reached. The resurgence of a contagion as Ledecker had been loosely involved in the collation
brutal as the one that had devastated the Death Arc, of data from the Death Arc. Had he not been at his
one that could apparently travel between planets, station at the right time, things may have turned out
was considered to be too high a risk to allow further very differently; luckily, he was present to point out the
exploration. For the first time in its history, the Galactic similarities between the happenings on Adriana and the
Co-Prosperity Sphere made the decision not to expand. projected events that had led up to the fall of so many
The Death Arc would be its first permanent border, held worlds in the Death Arc. He raised the point with his
firmly by a blockade of Enforcer ships. supervisor, who passed it up the chain of command. The
stream footage was examined more closely, and the
That decision might have gone down in history as one operatives hardened agents who had witnessed some
that saved the GCPS, had the contagion been confined to of the worst atrocities in Corporation space let out a
the Death Arc. collective gasp. The large creatures were pouncing on
their targets, but were not killing them. Their victims
Adriana Falls were wracked with a series of convulsions, their flesh
seeming to contort and their musculature seeming to
Years passed, and the threat of the dead worlds was
expand, before rising to join the ranks of the hunters.
forgotten. When sudden outbreaks of rioting and
looting were reported on Adriana, one of the more It was a contagion, likely the same one that had caused
well-developed planets in the Frontier, no one in the untold death on so many worlds. It had to be contained.
Core took notice; after all, it was something for the
local security patrols to deal with. Then video streams This news reached the Enforcer Wyvern Deucalion just
started arriving, showing terrified colonists being in time. Fixed in a geostationary orbit around Adriana,
hunted down and killed by brutish thugs clad in torn the cruiser registered a ship dusting off from New
rags and the skins of their fellow men. These butchers Brunnen Starport. It was only a small commercial
were accompanied by strange, giant mutant creatures vessel, but it showed close to two dozen life signs far
that bounded through the burning streets, hunting more than would normally have been expected for a
for prey like pack animals. From the comfort of their ship of its size to carry. Deucalion ordered it to arrest
booths in the watch stations of Corporation Central, its ascent, but nothing came back across the comms
intelligence operatives watched as the beasts fell upon net. Only pausing momentarily to confirm orders with
helpless citizens half a galaxy away. Corporation Central, the warship opened fire, atomising
the smaller ship in seconds.
Enforcer patrols were rerouted to investigate the
planet from orbit, expecting to find some kind of alien
attack force, but there was nothing in orbit other than Exodus Massacre
Adrianas moons. Scans of the surface seemed to point Across the planet, more craft were beginning to dust
to the violence having spilled out from a central location off. It was a mass exodus. There was no way of knowing
in the northern hemisphere, and it was postulated that which of them held innocent civilians trying to escape
the creatures had emerged from below ground. One the horrors, but it didnt matter. The orders were clear.
man stood up against this and put forth a new theory: Enforcer ships spread out to form a cordon around
contagion. the planet, and nothing was allowed to leave. It is
estimated that almost a fifth of the worlds population
STAGE 3As
40 - NEXUS
Robert DeVere PSI
(order #5654272)
Ranged Weaponry Melee Weaponry
Although Stage 3 infected scavenge weapons from a As well as ranged weapons, most Stage 3s carry
huge variety of sources, from fallen security agents to crude hand-made blades. Based on footage collected
Marauder units and Reb crews, the vast majority come from surveillance streams, it has been noted that the
from the Accutek Corporations Backworlder range. fabrication of these weapons is one of the first acts of a
newly-infected subject. This appears to be a hard-coded
Nexus Psi has a thriving ecosystem, with a vast array reflex, and has been the subject of intensive research by
of dangerous fauna, and most outposts employed those that wish to understand the Plague. After all, it is
teams of dedicated huntsmen to watch the perimeters one of the few examples of the infected creating rather
for predators. Accutek gladly supplied these units, than destroying.
scattering shots of triumphant hunters cradling
Beastmaster .78 Rifles and Wagoner Spread-Cannons
across their marketing streams.
The most popular theory behind this behaviour is that
When the Plague came, no amount of experience as the mutation rewires the subjects brain, it regresses
could have prepared even these specialists for the to its most basic needs. Simple bladed weapons have
approaching tide. Their attempts to thin the herd were served primitive cultures for millennia, so they are an
in vain, and they fell with those they were trying to almost instinctive choice when the infected are driven
save, dying in droves or succumbing to the virus. Their to arm themselves. The sheer variety of such weapons
firearms, designed with the Frontier in mind to be that have been recovered from quarantined areas is
reliable and easy to maintain, made perfect weapons for a chilling testament to the twisted ingenuity of these
the growing surge of the infected. monsters.
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Robert DeVere PSI
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Then the Council of Seven passed a new item of
legislation. It was nothing more controversial than
The Niobe Breakout
anything that had gone before, simply a minor increase If things had gone the way the Council of Seven had
in taxation on second-Sphere properties, but this time intended, the fate of the Corporation Central rioters
there was a different atmosphere among the protestors would never have been revealed. However, something
on Corporation Central. They seemed more agitated, had changed that day. Although the CorpCast streams
more restless. When Enforcers were brought in, continued their countless distractions, a record
forming cordons around several important buildings, number of citizens were refusing to tune in. Instead,
something snapped. the subnet the Council-approved Infospheres darker
counterpart was ablaze with information. From all
Projectiles were already being thrown when the first across the GCPS, people from all walks of life began
shots were fired from the crowd, severely injuring to piece together the full story of what had happened.
a CCM agent. Reports flared across the infosphere, Surveillance operatives, operating clandestinely within
prompting countless questions from the concerned Corporation HQ, jacked into crypt-locked channels to
public. Why had someone had brought a weapon to release classified streams. Lecturers and labourers
an allegedly peaceful protest? What would be the worked with each other to piece together evidence.
punishment for the crime? Why hadnt they already Even prison guards on Niobe, outraged at the innocent
caught the anarchist responsible? people being thrust into their charge to live among
murderers and rapists, added overheard eyewitness
In retrospect, the answer to this last question is clear. accounts. A picture began to emerge. Although it was
After the shots were fired, the Enforcers reacted almost certainly the case that the Enforcers on Corporation
instantly. Defender units with tower shields made their Central had been reacting to gunfire from the crowd,
way to the front lines, clearing the streets by smashing it had only been one aggressor with one weapon. The
aside anyone too slow or stupid to get out of their way. Enforcers acted far too quickly; it was almost as though
Behind them, their squadmates laid down suppressing they had been planning to march on the crowd all along.
fire with their heavy rifles, singling out armed rioters Also, there was precious little surveillance footage of
but catching others in the crossfire. The massed crowd what happened that day an incredible number of feeds
men, women, even some children tried to flee, but had either been down for maintenance or obscured by
were blockaded by armoured transports and security vehicles and display boards. As information was shared
patrols. In the largest mass arrest ever to take place, on crypt-locked channels and more of the picture began
over a thousand protesters, most of them simply to emerge, people began to talk of action. A movement
standing peacefully for something they believed in, was beginning to form.
were detained in mass underground holding pens. Their
sentence was swift and brutal: everyone present in the
riots was to be deported to Niobe, a prison world in the
Third Sphere.
TERATON KRAAW
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Robert DeVere PSI
(order #5654272)
the same combat zone. Crews undertake a huge variety Elsewhere, Incorporation was only offered after the
of missions, from supporting secession attempts to initial violence died down. The Yndij of Azure IX tried
entering warzones to strike at the GCPS when it is to resist the mining crews that came to their mineral-
already stretched to breaking point. Most dangerous rich world, only to be massacred in their thousands
of all, particularly brave Crews will make their way to by Enforcers before a chance intervention by the
Deadzones, where entire Corporation installations will Rebellion. Scores of Yndij left their homeworld on rebel
have been abandoned. Its not without its risks, but the ships, but those that remained sorrowfully pledged
potential windfall from such a raid could easily fund their allegiance to the GCPS. Now they live as third-
entire guerrilla campaigns. class citizens on their own home soil, restricted to
reservations and seen as little more than an oddity for
tourists to stare at.
Aliens in the Rebellion There are countless other stories of alien species being
subjugated in the name of progress, most of them too
The GCPS is overtly founded on the principles of
scattered, scared or underpowered to consider fighting
equality for all and benign governance, with an offer
back by themselves. For those among them who wish
of incorporation theoretically extended to anyone
to do something about the Corporations stranglehold,
who shares the galaxy with mankind. Some species
there is one place to go: the Rebellion.
and cultures, such as the Forge Fathers, are shrewd
enough to remain unincorporated. Others, like the Orx It would be a mistake to assume that the humans of
and the Zzor, are considered dangerous and would not the Rebellion are all beneficent, selfless folk who see
be approached with such an offer (with the exceptions aliens as their equals. The Rebellion contains as many
of those who have been granted amnesty by the DGB). xenophobic individuals and groups as any collection
However, those that agree to become part of the of humans in history. However, much as some Rebs
GCPS soon discover that the promises of equality and might not get along with the aliens in their ranks,
progressiveness are a little different to the truth. they are nothing if not pragmatic. The enemy of my
enemy is my friend, after all, and doubly so when he
The ancient Teraton Empire is a prime example of this.
happens to be eight feet tall and able to outpunch
Initially approached by ambassadors from the McAelia
an Enforcer. Only the staunchest xenophobe could
Corporation, they looked on mankind as newcomers to
doubt the incredible potential alien species bring to
the galactic stage and refused to take them seriously.
the Rebellion. It is a common misconception that the
They agreed to their offer as a kindness, the way a
Rebellion is a single organised body, but in truth the
smiling elderly relative would acknowledge a childs
Rebs are as split by personality, creed and philosophy
crude painting, not realising their mistake until it was
as any other organisation. Some cells even go so far
far too late. Now they have found themselves yoked to
as to wholeheartedly blame aliens for the state of the
multifarious Corporations through trade agreements
Corporations they rally against. As a result, one rebel
and licences, all of which are binding under their own
crew might have a large number of aliens in its ranks,
laws as well as those of the GCPS. Their once-glorious
while another has none. One might be composed almost
Empire is in decline, and there is nothing they can do to
entirely of Sorak, while others will happily hunt down
stop it.
Teratons for their hides like any corporate-funded
hunting party. After all, they argue, the Rebellion needs
all the money it can get, from whatever source.
SURVEY DRONE
GROGAN
HULK
46 - NEXUS
Robert DeVere PSI
(order #5654272)
This force, under Commander Mitrandesh, arrived in as well as an expeditionary fleet, Klandax petitioned
system to find the ships of the forerunner fleet drifting, Corporation Central for aid. The Council itself
apparently deserted. Dozens of shuttles disgorged from authorised the redeployment of a man responsible for
the military fleet, carrying ship crew and engineers some of their most widespread alien purges: General
to reclaim the ghost ships, as the troop ships took up Julius Klimt, to deal with the problem. Klimt was an
position to begin a planetary landing. Mitrandesh, experienced career soldier, a living hero whose steel-
unwilling to take any chances on the unknown foe blue eyes and chiselled jaw had been used on more
beneath, and not suspecting such primitive foes to be than one occasion in CCM recruitment visuals. He had
able to attack their orbital craft, deployed his entire lasted as long as he had because he knew exactly when
force. and where to press an advantage. As he surveyed the
reports from Gora, he saw immediately that brute force
The shuttles reached their destinations, docking in the had not worked on these creatures, and resolved to take
wide hangar bays of the expedition fleets ships and a single ship.
offloading their crews before heading back to their
parent ships to bring a second wave of support. They did Entering the system, Klimt was confronted with
not go back alone. panicked radio calls from Mitradeshs flagship
announcing that the aliens had captured the fleet,
The Orx, displaying a cunning that belied their primitive though they showed little interest in actually going
nature, had observed drop-ships from the expeditionary anywhere. They seemed instead content devouring the
fleet landing and taking off on supply runs, and their onboard supplies and hunting the remaining crew for
natural impetuousness had led groups of them to creep sport. Klimt, following his keen instincts, resolved to
aboard. Having made it onto the ships in orbit they had meet the aliens face to face. He boarded a shuttle and
overpowered the crews, unwittingly cutting off fleet made his way, alone, to the flagship.
support to the expeditions below and leaving them easy
targets for their fellows. Now they repeated the same With no witnesses, nobody ever knew exactly what
trick, making their way to the military fleet. They carved passed between Klimt and the Orx, but he returned
their way through unsuspecting deck crews and made unharmed to his ship some twenty seven hours later,
their way into the corridors of the battleships before announcing that he had found a solution. Surprisingly,
being hunted down by the short-handed security staff the Orx stood aside and allowed the ships crews to
that remained on-board. The hunt took several days, resume their positions, and the battered flotilla made
and by the time the last of the Orx was taken down the its way back to Corporation Central.
situation on the planet had taken a severe turn, and
ground support had been severely compromised. Klimt presented the leaders of the Orx to the Council,
suggesting that the very soldiers they had been seeking
Mitrandesh was furious, and vowed revenge. The for so long were right in front of them. The Orx were
troops he commanded were the best that the Klandax tough, resourceful, possessed of a crude but undeniably
Corporation could muster, veterans of many successful quick ability to learn, and were above all pragmatic.
campaigns, and he had every confidence in their ability They had no religion, and no concept of politics.
to destroy the primitive aliens. When they first met their Straightforward in the extreme, they were more than
quarry in full-on combat, the Orx opened with a frontal happy to fight for anyone who would pay them.
assault which resulted in heavy casualties. Mitrandeshs
confidence was boosted their foe might be able to
overpower a force made up primarily of explorers, but
it would swiftly capitulate when confronted with real
Professional Soldiery
military steel. These then were the first mercenaries of the Orx race.
Pressed into immediate service and trained under
He had not expected the Orx to have learned their
the watchful eye of Klimt himself, they were inducted,
lessons so well. Having decided that all-out attack
equipped and led on various expeditions the galaxy
was ineffective against this new foe, they resorted to
over. They adapted to this life with astonishing speed
guerrilla tactics, using their innate knowledge of the
and capability, and gradually came to replace the
land to launch a series of lightning hit-and-run raids.
CCM wholesale. Eventually, as more and more were
They had moved from using primitive clubs and spears
recruited from Gora, they even came to lead themselves
to wielding the weapons of their fallen enemies, and
exceptional specimens being promoted to officer
the Klandax force was whittled from five thousand
status and leading battalions of their fellows to war.
men to just over a hundred within less than a week. It
didnt help that Gora was as hostile as its inhabitants, What happened to precipitate the dark period of time
subject to extremes of temperature from its erratic known as the Mandrake Uprising is something that
orbit around its sun, and covered in mountainous, nobody but the Council themselves will ever know
inhospitable terrain. Despite this, the aliens didnt seem the truth of. Certainly, it had been noted that Orx
to tire, and had no observable reaction to heat, cold were ruthless creatures, utterly without anything so
or even pain. Mitrandesh was able to activate a final complex as a moral code, and happy to fight and kill
emergency beacon before being ultimately overwhelmed. whatever was put in front of them (other Orx included)
for the right price. Rumours persist that certain
With the loss of one of their most highly-decorated
humans, disillusioned with the dictatorial authority of
commanders and a large chunk of their military force,
the Council, began to whisper in the ears of the lead
48 - NEXUS
Robert DeVere PSI
(order #5654272)
CHAMPIONS OF NEXUS PSI
Robert DeVere (order #5654272) NEXUS PSI - 49
Hostile Acquisitions
Above all, remember this one rule: everything has a price
Karstark & Klein executive induction pack.
50 - NEXUS PSI
Robert DeVere (order #5654272)
50
RECON UNIT N32-19
When Containment Protocols were first introduced personnel on-world, but one the most experienced
following the Adriana incident, the agents responsible member of the team will be given the most important
for their enactment were admittedly a little trigger- task. On Nexus Psi, that position fell to Trooper Maxon,
happy, often containing worlds where there was no a.k.a. Recon Unit N32-19.
actual evidence of such action being necessary. This
came to an end when a number of Corporations lodged N32-19 landed several kilometres out from the
formal grievances as the result of massive losses in site where the alleged Artefact was discovered,
revenue. A new system was clearly required. and immediately went about setting up the array of
equipment that he had brought for the task. Most
Following a long-winded testing phase, the new importantly, he set up the Vigilance Control System,
Containment Protocol Verification Framework came one of the key elements of the recon sweep. This
into effect, and has been mainly unchanged since. It was a safeguard, a dead-mans trigger that would
ensures beyond doubt that a planet is a viable target for automatically flag the planet for containment if it was
containment, and that salvage is impossible. There is a not deactivated before a given timestamp. Once the
rigorous checklist for each potential situation that could VCS was set, N32-19 released a cloud of surveillance
arise, from Veer-myn infestations to uncontrollable drones and set off to complete his mission. The device
rebel uprisings, but the checklist in the case of a Plague was never deactivated, and Containment Protocol soon
outbreak is very simple, consisting of a single point: followed.
> Has there been visual confirmation of an infected Standard procedure follows that although the Recon
creature by a qualified operative? Units are primarily on-world to gather information, this
gives them a distinct tactical advantage, so they are
These qualified operatives are usually Enforcer Recon not extracted once full Enforcer units move in. Instead,
Units, as they are the most capable of surviving on a they act as guides and scouts, using their extensive
potentially hazardous world while being entirely self- knowledge of local terrain to guide Strike Teams to their
sufficient. As soon as Corporation Central receives targets. N32-19 was no different, and spent much of his
notification that an Artefact has been uncovered, an time before VCS expiration tracking the Stage One that
appropriately-sized team (five troopers, in the case he believed to have been Dr Remy Urovic, the first to be
of Nexus Psi) is dispatched to the planets surface. infected according to the datalogs he streamjacked from
Each one, wearing the stripped-back Enforcer armour a nearby outpost. Urovics position as a lead scientist on
sported by all Recon Units, is landed at a strategically Nexus Psi had meant he was privy to a huge quantity of
vital point on the planets surface, and given a particular information that would be tactically useful to the enemy,
task to perform. Most will be instructed to gather and N32-19 took it upon himself to tag the creature for
information pertaining to the status of key targets or priority disposal by the first force to land.
So can we get moving? If we miss the rendezvous we Now, my people told me there would be a trust issue.
miss Reis, and that means no payday. They said how important it is to you. Im hoping we can
get past that.
We miss our payday, you miss your trip out, Ander.
I didnt push the issue any further. Working with You pinkskins are all the same. No honour. No ghrak.
Marauders was difficult at the best of times, and each
crew was different, but I knew how to handle the I didnt speak the Orx native language, but his meaning
Sevens. Grendyl threw the hauler into gear, gunning was clear enough. My mind raced as I scanned his
the engine. The low sodium glare from the lamplights scarred form, trying to find a way to change the course
reflecting from the rain-smeared windshield as we of the negotiation. Layered under grime and blood,
pulled away, heading deeper into the Soak to collect tracked under wounds old and new, were thick lines of
Kayla Reis. tribal tattoos and brand-scars. I recalled my studies:
when the Marauders had been a primitive race of
hunters, they had been organised into clans, marking
themselves with ritual scars to show their allegiance.
This had carried over into crew markings. Grendyls
own was brazen on his bare chest, carved there with his
Overhead, the three suns shone down mercilessly over
own Hrunka. An idea took root in my brain and my heart
the blasted shard-sands stretching in every direction.
raced. Was I really going to do this?
We were several hundred klicks out in the wastes,
well away from any prying eyes. The idling engine of You need a sign that I can be trusted. I understand
the Security Tetsudo was the only sound, the squat that.
armoured vehicle training its cannons on the massive
bulk of the Marauder chief squatting in front of us. I drew my combat blade, noting how doll-sized it was
against the length of the Hrunka. Peeling open my
The alien was big, certainly, but his sheer physicality enviro-suit I exposed the pale skin of my chest, already
seemed to make him bigger still. Pale green skin had slick with sweat. I stared into the Marauder chiefs eyes
been bleached paler still by the suns above, stretched and pressed the tip of the blade into the skin over my
taut across heavy bones and musculature that showed heart. Taking a deep breath, I began to cut.
little sign of wastage despite his obvious age. If the
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DOCTOR SIMMONDS
Life used to be so simple for Gayle Simmonds. She, and the rest of the inhabitants of Nexus Psi, had
been left to their fate by the GCPS. They must have
An up and coming star in various fields, including known about the Artefacts hidden dangers when they
biomechanics and xenoarchaeology, she was one of sent Six-Alpha to retrieve it. They wanted them to
the genius minds dispatched to Nexus Psi by the Reiker get infected. Now she would make them regret that
Corporation to prepare the planet for colonisation. decision.
She stayed on long after her contracts break clause,
offering her guidance to the planets many research Working within the still-functioning laboratories of
facilities once the colonies were thriving. Thats how Reiker City, where a ready supply of test subjects can
she was unlucky enough to be among the first to see the still be found cowering in the ruins of the half-finished
Plague outbreak. research complexes, she has begun experimenting with
the Plague virus. She is determined to find ways to make
When Exploration / Retrieval Team Six-Alpha was it even more potent, extracting it from victims on the
assembled following the discovery of an Artefact, she cusp of change and using her repository of knowledge
was drafted as deputy project lead under Remy Urovic, to weaponise it even further. She has built an army of
a brilliant but challenging biophysicist. She insisted that workers, mechanics and pilots, all devolved Stage 3s still
the discovery should be contained, following standard capable of operating machinery. Once she cracks the
procedure, contrary to Urovics wish to get it back to the Containment Protocol override codes that prevent ships
nearest outpost as quickly as possible; his decision won from leaving the surface, she will deliver the Plague to
out, and the resulting outbreak almost wiped out their the heart of human civilisation and end mankind.
entire convoy. Urovic was the first to turn, and Gayle
barely escaped with her life.
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PROJECT OBERON
The Nameless are an unincorporated alien society from While the Council of Seven famously employs Enforcers to
the fringe of known space, a collection of like-minded do its dirty work, there are times when such a hammer-
species who are reluctant to outright ally with the blow of brute force would be far too unsubtle. For those
GCPS. This reluctance will no doubt cost them in the situations, they have a much smaller force of specialist
long term, but for now they are distant enough from the operatives known colloquially as fixers. These lone
Core to be able to exist as separatists without invoking wolves move silently throughout all levels of society, each
the wrath of the Council of Seven. They are mostly using their own methods to quickly and quietly deal with
unknown to the citizens of the Sphere, appearing only as the more complex challenges that present themselves to
a novel race for DreadBall fans to cheer about, but there the central government of the GCPS.
are some who come to the central worlds to ply their
trade or offer their unique skills. Project Oberon is one Under their employ, Oberon has assassinated hundreds
of the latter. of targets, but his work is much more far-ranging than
the simple murder of dissidents. He has discredited
His true name remains shrouded in mystery, consisting would-be secessionists, prevented the leak of classified
as it does of a string of sounds and phrases that are information to subnet streams, convinced Corporate
unintelligible (and unpronounceable) by most humanoid heads that their intended course of action is unwise, and
races, but Oberon serves well enough. Its not like he even caused untold civilian casualties in the name of the
finds much use for face-to-face communication in his greater good. He is unfazed by even the most heinous
current employment. jobs that come to him; after all, these are not his people.
They are as alien to him as the Nameless are to the
citizens of the GCPS.
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NASTANZA
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CHOVAR PSYCHIC
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THE HELFATHER
The business enterprises of the Forge Fathers require Shadrek was dispatched to Nexus Psi to oversee the
vast armies to operate across the Star Realms construction of a gravitational micolensing station
frontiers. The resources and manpower at the disposal in the rapidly developing area of Corporation space.
of their rulers allow vast private armies in addition Ostensibly a navigation station funded by the dummy
and so when the members of the upper echelons of coporation FurnVal, the facility was secretly intended
Forge Father society commit to the battlefield they to widen the Forge Father search for wealth, with the
are protected by an elite soldiery. Despite the buying secondary objective of putting them one-step ahead
power afforded by Shadrek Mal-Razs majority stake of the Corporation. To avoid the suspicion of a Dwarf
in the Furnace Valley, he is currently operating alone. minor noble visiting a humble relay, Shadrek and his
His wealth is obvious from his uniquely-customised Clanhold bodyguard prepared to travel disguised as a
Aesir armour and his signature Xerxes Cannon but he FurnVal tech team.
operates on Nexus Psi without an entourage.
Approaching their final jump, Gorsch drop-rigs
The Mal-Drez dynasty had established itself through communicated to the FurnVal party an unusual level
several centuries of stripping back the orebodies of the of intelligence chatter on the planet. Rumours of
gombiky extra-solar planets passing near their space. Corporation agents active troubled Mal-Drez, and
These rogue planets come from an earlier galactic age, he replaced his warriors with a genuine, (and more
and so are fantastically rich in the heavier elements and importantly multi-racial) tech team from the FurnVal
are almost-always lifeless. Regarded as giant, spherical space station. Though useless in a fight, they were able
treasures the word gombiky has also passed into Forge to flawlessly lie that his Aesir armour was a reactor
Father language as the name of the priceless spherical protection suit when questioned at the Corporation-
beads worn as jewellery. Some of the wealthiest Forge controlled landing points.
Father dynasties have become so by searching deep in
the galaxy for these planets. Outside of solar systems Paranoia got Shadrek to Nexus Psi. But now theres a
their accurate detection is still beyond the bounds of the Plague outbreak, will it prove his undoing?
Corporation scientists.
In his former life, The Survivor was Slobodan Chovyek, a What followed was utter carnage.
genetic technician working for the Spiczak Corporation
who was drafted to join an expedition to Usiah, where an Although he was somehow immune to the Plagues
Artefact had been discovered by a group of miners. effects, it still thrived in his bloodstream, waiting for
a chance to be transferred to a new host. Three men
Not every victim of the Plague reacts to the virus in the had been infected before the first began to writhe and
same manner. As Chovyeks colleagues succumbed to convulse, mutating before their eyes. The medical team
the ravages of infection, dying in seconds or mutating were the first to die, but at the end, Chovyek was once
into horrifying beasts, he alone was untouched. He again the sole survivor. As the creatures he had created
expected them to turn on him, tear him limb-from-limb, fled the confines of the basement to join their kin, he
but the nightmarish creatures simply ignored him. realised the true horror of his condition. He took up
a scalpel, meaning to end his life there and then, but
What came next were the worst days of his life. He he was interrupted by a soothing voice that seemed to
followed in the wake of the Plague, hoping to find come from nowhere. He listened to its words, the
anyone left alive in the charnel house that had once razor-sharp blade in his hand trembling.
been Ginzu City. He was about to give up hope when he
spotted a fellow survivor and followed him to a hidden The voice faded away. After a moments silence, he
safe-house in the basement of an Almar Interplanetary nodded slowly and carefully placed the scalpel back on the
holding station. They were wary at first, refusing to let instrument tray. He understood. He had so much to do.
him in as they couldnt be sure that he wasnt infected.
He gradually convinced them that he was clear, and that From that day, Slobodan Chovyek was no more. He
a scientist with his expertise would be a very useful is now The Survivor, a mysterious stranger who has
person to add to their number, and they finally threw never been seen outside of a fully enclosed Hazardous
open the door. Environment Suit. What his new-found purpose actually
is has never been fully clear; only he knows, but he has
After a shaky start, he was welcomed with open arms. been strangely silent since he escaped Usiah. In any
Almost half of the survivors were gravely wounded, case, he seems to have made it his business to follow
lying in a makeshift triage station manned by a small tales of Artefact discoveries. Whether hes trying to
team of medical workers. It turned out that the survivor find a cure or simply further the cause of the Plague
Chovyek had initially seen had been trying to make a run remains to be seen
to a nearby Mazon Labs med-station, hoping to pick up
bloodpacks, but had been unsuccessful. Every healthy
candidate from among the group had already donated
as much as they could, but it was not enough. Chovyek
didnt wait for them to ask; he rolled back his sleeve and
asked them where he needed to be.
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BOOMER
Hobgoblins
Unlike their close cousins the Orx and Goblins,
Hobgoblins were not drafted into the Councils
service by General Klimt, though there were many
who still got caught in the crossfire following the
Mandrake Uprising. Forced to pick a side, they
almost unanimouslyMarauders.
Its been said that Blaine has a face that only a mother who finally captured him on Deskin 4 support the idea
could love, though in his case even that seems doubtful. that he has some inbuilt enhancements. Those that have
According to the legends surrounding him, his first seen the security vid of his breakout are even more
crime was to murder his family and burn down the sure. Unfortunately all the actual witnesses died in the
family home. Certainly nobody claims him as kin. Thats escape and all we have is degraded and partly jammed
just asking for trouble. video files. That was the last confirmed sighting.
Whether this is true or not is anyones guess as he He has since been reported in a wide variety of places,
has surgically changed his appearance a number of fighting alongside any number of different factions.
times and the Blaine you see now is as much a result of None of these sightings have been reliably corroborated
reconstructive medicine as nature. Even his true race is and he always slips away in the confusion of combat,
the subject of some debate. invariably leaving a bloody wake of maimed and dead in
his path. He seems to prefer the close kill and the fact
One of Blaines many peculiarities is his DNA: hes got that he manages this against even highly sophisticated
more than one profile. This isnt possible naturally, enemies such as Forge Fathers and Enforcers is a
which implies that Blaine has had more than cosmetic testament to his extraordinary skills of stealth and
surgery done to alter his appearance. Certainly reports evasion.
of his combat abilities and the arrest report of those
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FREYA OERLIKON
www.manticgames.com