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A DEADZONE CAMPAIGN

THE FIGHT FOR SURVIVAL ON A DOOMED WORLD


Robert DeVere (order #5654272)
A spacefaring traveller, The Survivor is the only known living being to have been infected by the Plague and survive
a Containment Protocol. Since then he has had only one desire: to retrieve a piece of a Plague Artefact and try to
synthesise a cure for himself. For The Survivor it is simply a race against time before the Alien Virus overcomes his
biological defences and he succumbs to the infection - a race he cannot afford to lose.

Robert DeVere (order #5654272)


Game Design Additional SCENERY
Jake Thornton Antenocitis Workshop, Armorcast,
Quantum Gothic, Rust Forge

ADDITIONAL MATERIAL
GRAPhic Design
Dave Boddy, Greg Smith, Guy Haley,
James M Hewitt Chris Webb

SPECIAL THANKS Photography


Matt Gilbert Ben Sandum

Internal Art Painting


Heath Foley, Jonas Springborg, Kris Chris Webb, Dave Neild, Golem Painting
Carter, Luigi Terzi, Roberto Cirillo Studio, Matt Gilbert, Nick Williams, Paul
Scott, Winterdyne Commission Modelling

Sculpting
Ben Skinner,Bob Naismith,Dave Kidd,
Derek Miller, Francesco Pizzo, Gregor
Adrian, Grgory Clavilier, MKUltra Studio,
Rmy Tremblay, Steve Eserin, Steve
Saunders, Sylvain Quirion, Tim Prow

3 - NEXUS
Robert PSI
DeVere (order #5654272)
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RETURN TO NEXUS PSI
Nexus Psi is a two-player campaign set on the colony of the same name. It is a desperate and unforgiving series of
battles between the Plague and their enemies with the whole planet as the prize.

These rules describe nine new scenarios for you to play through, together with the process of linking them together
into a campaign. This builds on the campaign rules listed in the main rulebook and should be read in conjunction
with them.

During the campaign some of your models will be injured or killed, most will gain experience as they hone their
battle skills, and all of them will have stories to tell. Their collective experiences form the heroic tale of your Strike
Force as it struggles to fulfil its missions and take control of the planet from an unforgiving and relentless foe.

NEW RULES THE FACTIONS


Abilities . . . . . . . . . . . . . . . . . . . . . . 8
CSW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enforcers . . . . . . . . . . . . . . . . . . . . 30
Indirect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Corporations of Nexus Psi . . . . . . . . . . . . . . . . . 33
Long Reload . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Enforcer Ships . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Non-combatant . . . . . . . . . . . . . . . . . . . . . . . . . 10
Vehicle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Plague . . . . . . . . . . . . . . . . . . . . . . . 36
Clarifications . . . . . . . . . . . . . . . . 10 Rebs . . . . . . . . . . . . . . . . . . . . . . . . 40
THE CAMPAIGN Marauders . . . . . . . . . . . . . . . . . . . 42
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . 13
Nexus Psi Rules Modifications 14
The Next Battle . . . . . . . . . . . . . . . . . . . . . . . . . 14 CHAMPIONS OF NEXUS PSI
Hostile Acquisitions . . . . . . . . . . . . . . . . . . . . . 48
A. Intelligence Run . . . . . . . . . . . . . . . . . . . . . . . 16
Recon Unit N32-19 . . . . . . . . . . . . . . . . . . . . . . 49
Doctor Simmonds . . . . . . . . . . . . . . . . . . . . . . . 51
S1. Shattered Hopes . . . . . . . . . . . . . . . . . . . . . 17
Project Oberon . . . . . . . . . . . . . . . . . . . . . . . . . . 53
S2. Bunker Hill . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Nastanza . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
S3. Landing Zone . . . . . . . . . . . . . . . . . . . . . . . . 20
Chovar Psychic . . . . . . . . . . . . . . . . . . . . . . . . . 57
S4. Long Way Down . . . . . . . . . . . . . . . . . . . . . . 22
The Helfather . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
S5. Health Assurance . . . . . . . . . . . . . . . . . . . . . 23
The Survivor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Boomer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
X. Screaming Fans . . . . . . . . . . . . . . . . . . . . . . . 25
Blaine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Y. Ambush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Freya Oerlikon . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Z.The Gauntlet . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Nexus Psi Map . . . . . . . . . . . . . . . 64

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Robert DeVere (order #5654272)
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Where the more bestial Stage 1 and Stage 2 infected are the most outwardly imposing, it is arguably the Stage
3 that is to be most feared. Retaining their intelligence, if not their humanity, it is these creatures that form the
tactical arm of the plague. As well as operating weapons and heavy equipment, they also act as forward scouts,
searching for supplies, information and survivors that can be recruited.

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Robert DeVere (order #5654272)
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The Frontier A World of Potential
The Galactic Co-Prosperity Sphere is a vast Nexus Psi was picked up by a SanMar scout ship on a
conglomerate of systems, held together by numerous routine sweep of the Frontier, and was immediately
agreements, licenses and treaties. The Core Worlds are categorised as Category D suitable for immediate
the political and geographical centre of this huge web, human occupation. It was a warm, wet world teeming
but at its outer limits there is the Frontier, a region of with life, especially in the thick concentrations of
space whose borders are forever expanding outwards equatorial jungle that rings the planet. Initial scans
as new worlds are colonised and settled. showed some the scattered remains of an ancient
civilisation, but no signs of active sentient life. Most
Unlike the technologically advanced worlds of the notably, it was one of the few Category D planets at
Core, where anything is possible providing you can pay the furthest reaches of the Frontier. In time, if it was
for it, life on the Frontier isnt easy. This is especially correctly developed, it could become the hub for a brand
true on newly-discovered worlds. Once a planet has new phase of expansion.
been scanned by scout ships and marked as suitable
for incorporation, a small band of advance colonists Within seconds of the planets existence being
and engineers will make their way there as part of an advertised, a licence request was submitted by the
Exploration Fleet. Their job is to undertake the first Reiker Corporation. Reiker specialises in developing
stages of colonisation; terraforming, setting up basic new worlds and leasing surface space to other
outposts, and starting the mammoth task of cataloguing developers, and has teams of operatives scouring the
the planets indigenous life. infosphere for news of potential sites. Its Acquisitions
department was one of sixty-two applicants for the
As with many things in the GCPS, obtaining the rights licence to Nexus Psi, including their long-time rivals
to settle a new world is a minefield of contractual at the Magani Corporation, but won out following a
legislation. Every corporation wants to expand its series of complex negotiations and a tense auction. Not
territory, and the race to obtain the licence to an even taking a moment to celebrate the victory, Reikers
unspoiled world is always intense. Although only one operations manager gave the word to launch their
corporation will be granted the licence, the fight is waiting Exploration Fleet. Everything was set to open up
not over even once the decision is made; following the latest in a string of Reiker conquests.
expansion drives by corporations such as SanMar and
McAelis, in which they licensed hundreds of planets at a Then, something unusual happened.
time but left them undeveloped for decades, all licences
now contain a mandatory break clause. Under this The Council of Seven the executive body that rules
clause, a licence is not fully granted unless the colony the GCPS in all but name has the right to overturn
conforms to certain benchmarks by a given timestamp. any agreement made under Corporate law, and they
Should a corporation fail to meet these standards, the exercised it to place an indefinite stay on the Nexus
licence is reopened for bidding. This means that once Psi licence. Reikers board of directors was furious;
a licence is obtained, every second is vital. As a result, they had spent good money equipping and launching
Exploration Fleets consist entirely of small vessels their fleet, and now they stood to lose it all. Of course,
equipped with McKinley Drives that let them traverse they knew better than to directly oppose an edict from
huge expanses of space in a relatively short time. the Council. Instead, their legal agents began work on
one of the most complex cases of their careers, and
These fleets make their way out from the closest after several weeks of preparation a carefully-worded
available port as soon as the word is given by their appeal was made. After a period of consideration, it was
parent Corporation, racing to reach the new planet and partially granted. Reiker was given leave to continue
begin laying the foundations of a colony. Unfortunately, with the colonisation, with the expectation that a full
the McKinley Drive has several limitations the most licence would eventually be granted, but it would be
obvious one being the fact that it is only safe to use held by the Council for the time being. This was seen
with ships no larger than a small hauler. To save on as a minor (but important) victory, as well as a suitable
fuel costs, most Fleets transport everything in Shensig compromise, and the Exploration Fleet continued on its
Interplanetarys Habtainers modular shipping way. It wasnt long before outposts were being set up
containers which can be easily repurposed into almost across the planets surface.
any kind of building once they have been unpacked. This
cuts out dead weight, allowing the advance party to take
everything they need without incurring massive costs or
waiting for slower bulk carriers to make their way to the
Death of a Dream
Frontier. Of course, this also means that most Frontier Across the Frontier, particularly the area of space
colonies look the same: a cluster of low-lying buildings known as the Death Arc, a series of alien Artefacts
bearing the familiar design of a Shensig Habtainer. have been found. They can take many different forms:
some are large, some are small; some display intricate
carvings, while others feature complex mechanisms or
appear to be made from an unclassifiable substance.
They would be indistinguishable from any other
xenoarchaeological relics if not for the fact that they

Robert DeVere (order #5654272) NEXUS PSI - 7


share a unique energy signature. The Council offers spread the infection, were mutated beyond recognition.
large rewards to anyone who turns in a genuine These unfortunates were wracked with spasms as the
specimen, but these have never been claimed due to the virus rewrote their genetic code, remaking them in its
sentient virus that lays dormant within them. awful image. When the transformation was complete,
nothing remained of the scientists and technicians that
Nexus Psi had been colonised for almost two standard had been; in their place stood hulking monsters, titanic
years when a team of geohistorians picked up the slabs of muscle and bone that wasted no time in tearing
Artefact signature above a series of tunnels in the apart the remains of the convoy.
equatorial jungles near Outpost W4. The team called
for backup to verify their findings, and an exploration / A handful of survivors escaped, making it back to the
retrieval team was dispatched to excavate the source outpost and sending a distress signal to Corporation
of the emissions. They came in force, taking every Central. The only response they received was dead air.
excavator and hauler available around W4. After five Containment Protocol had already been enacted.
days of digging they unearthed their target. It was
a stone slab, less than a metre across, covered in
pictograms of unknown origin.
Desperate Measures
The exp/ret team was returning their find to W4 when
When something as serious as a Plague outbreak takes
it activated, and unleashed its deadly virus. The first
place, quarantine is the only option. This is an action
victims were the technicians driving the hauler on
of last resort that can only be ordered by the Council
which it was being transported, with their colleagues
of Seven itself, for its repercussions are immense
in other vehicles falling in turn. The virus affected
and it can cost Corporations countless millions of
over half of the team, most of them dying in agony as
credits. When a Containment Protocol is called, the
it tore through their bodies. They were the lucky ones.
planet in question (or sometimes even the whole
The remainder, apparently chosen as suitable hosts to
surrounding system) is entirely cut off from outside
contact. Planetary and interplanetary communications
are jammed, and any ships in orbit or on the surface
are grounded. The location is scrubbed from NavCorp
records, rendering it almost impossible for any vessel to
The Artefact Conspiracy find it without resorting to illegal means, and published
records will be altered to remove any reference to it.
According to dissidents and activists across
For all intents and purposes, it ceases to exist. It is
the GCPS, Corporation Central houses
testament to the invasive power of the Council that all of
an entire datafarm of encrypted stacks
this is possible with a few commands given trillions of
containing records of every cover-up the
kilometres away.
Council has engineered. A secessionist
agitator known only as Guru surfaced on At the same time, a blockade fleet will move into
several subnet forums not long before the place. While this is mostly made up of Enforcer patrol
Nexus Psi incident, claiming to have accessed ships, Corporation military vessels can be pressed
the datafarm and cracked the encryption. He into service if necessary, although they wont be given
(or she?) claimed that in 81% of Containment any more information than is absolutely necessary
Protocols, the planet or system in question to prevent anything entering or leaving the planets
was the site of an Artefact discovery. More atmosphere.
intriguingly, the Council had already imposed
a stay on licensing when the discovery was While the administrative process of Containment
made almost as though it knew what would Protocol is relatively simple, the reality on-world is
be found, long before any humans had landed. horrific, especially on a developing world like Nexus Psi.
This was derided as nonsense by most users, Isolated outposts reliant on radio contact suddenly find
especially considering the lack of evidence, themselves cut off from the rest of the world. Supply
and Guru never surfaced again. Some saw lines with nearby production systems are suddenly cut,
this as proof that he was just a lonely kid leading to rapid shortages of essential resources. Most
trying to get peoples attention, while others importantly, the planets inhabitants are stranded on the
assumed a darker significance behind his surface with whatever caused the quarantine.
withdrawal. Nexus Psis disappearance from
official records, following Reikers well- Nexus Psi was overrun by the Plague in a matter of days.
publicised battle against a Council-imposed From the equatorial jungle it spread like wildfire, with
stay, was later championed as proof that he each creature mutated by the Artefact infecting dozens
was more than an imaginative crackpot. of colonists, who in turn acted as vectors to spread the
infection to thousands of others. Pockets of resistance
remained for some time, including Outpost W4, which
organised a solid defence and only fell after nearly two
weeks of driving back constant attacks by the infected.
None of them lasted more than a month.

In time, the planet fell silent.

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Robert DeVere (order #5654272)
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NEW RULES
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Faction Booster packs are a great way to upgrade your CSW
Strike Force in a way that suits your style of play. They
contain a mixture of new miniatures and existing ones The card represents a Crew Served Weapon (CSW)
from the Faction Starter sets, letting you customise team. The CSW ability includes Beast. A model with
your collection and give your opponents some new CSW behaves as if Beast was written on its stat card.
challenges.
Some weapons are just too big to be effectively used
The stat cards for all of these new miniatures can be by a single trooper. Often these are carried by vehicles
found in the existing Faction Deck, but some of them instead, but vehicles dont get deployed on every
use new abilities that werent printed in the Deadzone mission. Inevitably someone will find a way to bring this
rulebook. This section includes those abilities, most of kind of firepower to an infantry battle.
which let you add some heavy firepower such as the
Goblin Guntrack and TK-Zero Weapons team to your CSWs come in a wide variety of types and the rules here
games. apply to all of them. Regardless of their actual weapon
type, CSWs all share common features such as bulky
ammunition or power packs and heavy or cumbersome
launchers, mounts, sights and so on. Extra crew can
help carry the equipment, set up, load the weapon, and
The two most popular Guntrack loadouts, the spot for the fall of shot all very useful.
HEW Cannon and Heavy Mortar, are based
off the same technology, both relying on A CSW will start a battle with two crew: a gunner and
autofissive fuel rods to generate a loader. Both crew members (and the weapon if it is
low-yield neutron projectiles. a separate model) are included on a single stat card
The only real difference and both crew are assumed to have identical stats.
is in the delivery method Treat each crew model separately for purposes of
the HEWs long barrel scatter by blast, aggression level, injuries and death (as
gives it greater range and appropriate). If the weapon is a separate model it cannot
penetrative power, while be targeted separately and will always scatter with the
the Mortar utilises a lower gunner. The points cost listed is for the whole CSW.
muzzle velocity to lob shots
over intervening terrain. Note that CSW teams retain a size of 2 even if one of the
crew is killed or the models are separated. This reflects

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Robert DeVere (order #5654272)
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the burden of additional and awkward equipment they It was still raining. The outpost was already half-
always carry. flooded but the heavens were in no hurry to let
up. The sky was lit by another flash of lightning,
A separate weapon model can be moved by the gunner and something heavy crashed over in the howling
as part of any action that takes him into a new cube. It wind. It was as if the world itself knew how sick it
does not take actions on its own and cannot be captured. was, and it was trying to flush the infection.
If the crew are killed then the model is removed.
The water tower swayed, support struts creaking
Both crew models in a CSW are activated at the same in protest, and Rixon pushed down another wave
time as if they were a single model. However, if you of nausea. Thinking back to her training, she
choose, they can move and select the action they take occupied her mind by checking the TK-Zero at
independently. It is unusual to do this because it makes her side. Sights seemed clear. Firing mechanism
their weapon less effective, though it may be needed in was clean. Despite the driving gale, no water had
extreme circumstances. made it into the chamber. The makeshift shelter,
Only the CSW gunner can fire the weapon and to do so
little more than a tarp snaptacked to a pair of
must either be modelled carrying it or be in base-to-
railings, was doing better than shed hoped.
base contact with it if it is a separate model. All ranges She glanced over at Ygo. The big trooper was sat
and LOS for the CSWs main weapon are measured from with his back to the tower, looking out across the
the gunner model. outpost. If she didnt know him so well shed have
If the loader is Pinned, Suppressed, dead or not in base-
thought he was calmly surveying for their target,
to-base contact with either the gunner or the weapon (if it
but shed worked with him long enough to notice
is a separate model) then the CSW gets the Long Reload
the pallor in his skin and the sweat beading on his
and Slow abilities. If the gunner has a Reload counter
brow. She almost cracked a joke about how shed
then it must remove that counter before it can fire, even if
never have thought a Sphyr could get sea-sick,
the loader has moved back into base contact.
but she stopped herself. He was clearly enjoying
their vantage point even less than she was.
If the gunner is killed when the loader is in base-to-
base contact with it then the loader will pick up the
The wind calmed momentarily, and Rixon started.
weapon instead and become the new gunner. If the
Over the sound of the rain shed heard an engine;
weapon is modelled on the gunner figure then the most
she was sure of it. The target was somewhere
practical way to deal with this is to swap the positions of
nearby. She sprang up into a crouch, hefting the
the two models and then remove the loader.
launcher into a ready position. It was lighter than
it looked, something that always surprised the
rookies, and she was confident in her ability to
track moving targets with the same ease as any
INDIRECT rifleman. Thats why she was here, after all.
A weapon with this ability can be fired at the enemy in
Ygo moved up next to her. Like most of his kind
a new way. If the model has either the Vehicle or CSW
his eyesight was remarkable, making him an
rule then it is so large that it can only fire Indirectly and
exceptional spotter, but this weather would
may not use either Shoot or Blaze Away. Models without
probably have slazzed with even Enforcer visuals.
Vehicle or CSW use Indirect as a new attack option as
She wasnt surprised when he took his scope
an alternative to Shoot or Blaze Away as appropriate.
from its pouch and scanned it across the scene
As normal, decide which form of attack you will make
below.
with the weapon before you roll any dice. The following
rule changes and restrictions only apply if the weapon is A few moments later, the Sphyr lowered the
used to make an Indirect attack. device and pointed. Rixon followed the line of
his gesture and saw the Guntrack. The heavy
Indirect fire takes a little while to set up as coordinates
artillery pieces were little different to the Orx
for the battlefield are entered, ranges determined
that employed them: brutal and efficient, utterly
and targets zeroed in. This only needs to be done once
unkillable in a straight fight, and only vulnerable
for each battle as the combat area is so small and
if you got the drop on them. This one was moving
subsequent shots can be easily corrected from the
at a fair speed, its crew wrapped up against the
initial data. No weapon may be used to make an Indirect
harsh weather.
attack in that Strike Teams first Turn.
Rixon gave a slight smile, raising the TK-Zero
An Indirect weapon can be used to attack targets that
and sighting on the Guntracks exposed power
the model cannot see. However, the Indirect weapon
core. Shed taken two down already since she
itself, its gunner (if it is a CSW ), and the target model
arrived on-world, and she had every intention
must all be visible when viewed from directly above
of doubling that number. At least. She held
their cube.
the weapon steady as Ygo slid a round into the
An Indirect attack cannot target anything that is under chamber, giving a practiced nod when he touched
half the weapons listed Range. For example, a Range her on the shoulder, and took a moment to steady
6 weapon cannot target anything at a distance of 1-3 herself as she tracked left to follow her target
cubes when used to make an Indirect attack.

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An Indirect attack is inherently inaccurate and cannot Aim. For example, a successful AP 2 attack hits an Armour 3
Vehicle (4) with a potential damage of 3. The AP reduces
Treat an Indirect attack as a Throw Grenade action. the effective Armour to 1 which is subtracted from the
potential damage as normal. The remaining damage is
2 which would normally kill a model. However, because
Long Reload the target is a Vehicle it suffers 2 damage instead. As
a Vehicle (4) is only destroyed when it suffers a total
The weapon takes a longer time than usual between
of 4 damage, this means that it can continue to move
shots. After the weapon has been fired, mark it with a
and fight until it suffers two more. You can use Injured
Reload counter. A weapon that is marked with a Reload
counters to help keep track cumulative vehicle damage
counter cannot Shoot or Blaze Away or use an Indirect
as you would for other models.
attack until it is removed. The model using this weapon
may remove the Reload counter by spending a long Vehicles are large and cumbersome so cannot move
action to do so. about the battlefield with the same ease as smaller
models. A Vehicle can only change level by moving up
or down a ramp. They may not climb up or down walls.
NON-COMBATANT This means that a Vehicle cannot usually use the Climb
action, though the final limitation will be based on how
This model cannot or will not fight. They may not use
you have built your terrain.
any weapon and must choose to use Survive if engaged
in a Fight. A Vehicle is not affected by the movement portion of
attacks such as Knockback, Blasts or Frags of any
type or size. It cannot be moved into another cube by
Vehicle an attack. However, it still suffers damage from these
types of attack as normal.
The model is a Vehicle. If the model comes with
separate crew figures then you can choose to either When a Vehicle is destroyed it is left in place on the
attach them to the main chassis, or leave them loose battlefield. It is now treated as part of the battlefields
so the main vehicle can be used as a wreck (or scenery terrain and makes that cube count as cover. For the
in battles where it is not used in the Strike Team). They sake of appearance you might like to remove any crew
have no specific game function beyond looking good and models and add a small piece of cotton wool to look like
showing that the Vehicle is still in the battle. a smoking wreck.
The Vehicle ability includes Construct and Beast. A
Vehicle model behaves as if Construct and Beast was
written on its stat card.

Vehicles are listed with a number in brackets, eg Vehicle


(4). This is a reflection of how much punishment they can
take before they are destroyed. Vehicles take damage as
normal with the exception that they are not automatically
killed when they suffer 2 or more points of damage.
Instead, they suffer the amount of damage caused by
each attack after armour and so on has been factored in
as normal (see page 34 of the main rulebook). Vehicles
accumulate damage until they reach the total listed
in brackets, at which point they are destroyed. So, the
Vehicle (4) mentioned above would be destroyed if it took
a total of 4 or more damage, either in a single attack or
as the cumulative result of several hits.

Clarifications
A couple of points have come up since the game has been released.

1) When setting up your Strike Team at the start of a game, you cannot
place a model in a cube that it could not normally move into.

2) Medi-Packs and the Medic ability may not be used on models with
either the Construct or Vehicle abilities.

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THE CAMPAIGN
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The Nexus Psi campaign is designed as a two-player campaign. This means that the
experience of playing it will be different from a campaign with many different commanders,
even though it shares most of the same campaign rules. The main difference is not a rule as
such, but a likely outcome: intensity. This can make for long sessions where you are able to
immerse yourselves in the world and your force, fighting through several battles in a single
sitting. Just one more scenario is a common cause of late nights.

With only one enemy to fight against, you learn their tricks and ways to trick them in return.
Your Strike Force will evolve to fight against them specifically, and in any future games you will
be able to draw on a deep pool of experience in dealing with that particular foe. Its a great way
to learn how to fight a specific enemy.

Unlike most Deadzone games that arent


focussed on holding ground, the Nexus
Psi campaign is about eradicating, or
spreading, the Plague within a fixed
territory. For this reason, many of the
battles are about taking control of
particular Strategic Locations important
concentrations of population or resources.
Only when one player controls all of these
will the Plague have been cleansed, or the
planet lost.

Overall, a two-player campaign such as


Nexus Psi is a very different experience
from the ever-changing free-for-all that
is a normal campaign as described in the
main rules.

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Getting Started Strategic Locations
The first thing to do is decide who is going to play in the The Nexus Psi campaign is a struggle to claim or
campaign and which side they will take. reclaim the planet. This is represented by defining key
positions as Strategic Locations. The success of each
One player must take the Plague. After all, its not much Strike Force is determined by the number of Strategic
of an outbreak if they dont turn up. The other player Locations they control.
can take any faction they like, except the Plague. Both
players choose their Strike Forces as defined in the Scenarios S1S5 are each battles for control of one of
campaign rules in the main rulebook. these Strategic Locations. Other scenarios do not affect
the outcome of the campaign as a whole, though they
may be a great help to your Strike Team, or a problem
The Scenarios for your opponents. The Plague start the campaign
in control of all five Strategic Locations. If they lose a
The campaign is made up of 9 scenarios: scenario (numbered S1S5) then they lose control of
that Location.
A. Intelligence Run
Page 63 of this book includes a campaign map of the five
S1. Shattered Hopes
Strategic Locations. You can mark which side controls
S2. Bunker Hill
them with spare models, counters or coloured dice.
S3. Landing Zone
S4. Long Way Down
S5. Health Assurance
Winning The Campaign
X. Screaming Fans Start the campaign with scenario A and keep track of
Y. Ambush! how many battles you have fought. At the end of the
Z. The Gauntlet sixth battle, and after every subsequent battle, check
to see if either side has won. Victory in the campaign
Each scenario includes:
then goes to the first side to control all five Strategic
A map of the battlefield with specific set up Locations at once. This forces the Plagues opponent to
requirements. act aggressively to take some ground as the Plague will
The size of Strike Team each side can deploy win by default if they dont make headway.
plus any restrictions there might be on them.
Deployment areas for the Strike Teams. Note that this campaign can take quite a few battles
Any special rules. to resolve, though the exact number depends on the
Victory conditions. players choices and how evenly matched they are in
Aftermath. skill. If you want to play a shorter campaign then all you
need to do is remove one or two of scenarios S1S5 and
play for control of less than five Strategic Locations.

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Nexus Psi Rule Modifications
All scenarios in the Nexus Psi campaign use the
following new rules - unless stated otherwise the
normal campaign and set-up rules are followed as per
the main rule book. If these do not modify the normal
campaign rules then there is no change.

Starting The Campaign


The campaign starts with the Plague as the defender in
scenario A.

Attacker And Defender


In every scenario one player will be the attacker and the
other the defender. The player that chose the scenario
to be fought is always the attacker

Battlefield
The example on top shows ideal terrain placement. The
The defender lays out the scenery for each battle second example includes a 3 cube x 3 cube empty area
within the restrictions given in the scenario. To give (marked in red) which may lead to horrific bloodbaths.
yourself an interesting and varied layout, you should
start each scenario by setting up your scenery over the Finally, the defender should make the minimum number
whole battlefield. Aim for a combination of something of changes necessary to integrate the scenario specific
that looks both believable and interesting to play on. scenery into the rest of the board and to give you an
However, before you get started, check to see if there interesting and good-looking battlefield to fight over.
are any scenario specific scenery elements and put
these to one side for later. Unless a scenario specifically Intel items generally do nothing in these scenarios
calls for a larger open area, do not leave any 3 cube x as VPs are not used. However, they should be left in
3 cube areas of the lowest level completely empty of the counter mix unless the scenario says otherwise.
buildings. This is a minimum requirement, and you will They still help to tell an interesting story, provide an
usually find that more densely packed terrain makes for opportunity for booby traps, and give more variation to
a better-balanced and more entertaining game. the possible value of items.

Once the defender has finished setting up the scenery, When you refight a scenario you do not need to worry
the attacker chooses which way round the board goes. about making the layout identical to a previous version
This indicates which edge will be at the bottom of the of that battlefield. In reality, each Strategic Location
scenario map and therefore where the deployment covers a far larger area than can be shown on a single
zones, objectives, etc will be relative to the scenery. You Deadzone battlefield. Each time you play the scenario
may find it convenient to rotate the board accordingly. you are likely to be focussing on a slightly different
section of the location as strategic deployments of
On top of this general layout you will need to place defenders shift, routes of advance are compromised or
objectives, items and any scenario specific scenery the latest intel identifies new weaknesses. Just follow
elements that you put aside earlier. Add these at the the rules listed in each scenario and youll get the
end, once you know which way up the board goes. flavour of each area, which is the important thing.

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SCENARIO SPECIAL RULES In addition to any specific victory conditions, all scenarios
can be ended by one side choosing to abort. Aborting a
There are several scenario special rules that may apply mission works differently in this campaign. You may only
to the scenario. These include: choose to abort a mission at the end of a Round, and no
earlier than the end of the third Round of the scenario. If
you choose to abort a campaign mission then you simply
Man The Barricades! This rule applies to some give up and withdraw, leaving the enemy in control of the
scenarios and modifies the process of setting up battlefield. The scenario ends and the Strike Team that
the battlefield and choosing the defending Strike aborted the mission automatically loses the scenario. At
Team. the end of a Round, the attacker must decide whether or
Other than cover cubes that are inside buildings not they will abort the mission before the defender.
(see page 37 of the main rulebook) there are Gamers are often inclined to fight to the last man, and
no cover cubes unless they are bought by the this is particularly true in one-off battles. In campaigns,
defender. Each cube worth of cover costs 3 points where models gain experience and have a life beyond the
from the Strike Teams points allocation. The immediate battle, it can sometimes be best to cut your
defender can spend up to half their Strike Teams losses and retreat before you lose a lot of good men.
points on buying cover. The defender places the Balancing when to retire gracefully and when to make
models to mark cover cubes along with the rest one last push is something that you will only learn with
of the scenery when setting up the battlefield, practice.
before the attacker chooses the orientation (ie,
his route of advance).
After The Battle
Apart from the Reputation rewards explained above, use
A Cunning Plan. This rule applies to some the normal campaign rules on page 52-55 of the main
scenarios and modifies the process of setting up rulebook unless the scenario you have just played says
the battlefield. Instead of placing objectives at otherwise.
random as normal, the attacker places them on
the positions marked on the map only after he has
looked at each counter. The attacker can chose
which objective counter goes in each position.
The Next Battle
In this way he will know which is which and the The winner of a battle has the strategic initiative and
defender will not. must choose the next scenario to be fought from those
currently available to them in the campaign. The same
After the battlefield has been completely set up, player that chooses the scenario to be played is also the
but before either side has deployed, the attacker attacker for that battle. Most scenarios can be fought
secretly writes down which objective will be his more than once. However, there are some restrictions:
goal for the battle (X, Y or Z).
Scenario A: always available.

Scenarios S1S5: may only be chosen if you do


Other scenario special rules are noted on the applicable
not currently control the corresponding Strategic
scenarios page.
Location.

Scenario X: may only be chosen once during the


Deployment And First Turn campaign, and may not be chosen by the Plague
player.
This process has been changed slightly for this
campaign. Use the normal deployment rules for the Scenario Y: may only be chosen once during the
sequence of model placement, with the defender campaign, and may not be chosen by the Plague
counting as starting player (even though they will not player.
take the first Turn). The attacker always takes the first
Turn. This slight change shows the more aggressive Scenario Z: may only be chosen once during the
nature of these scenarios. campaign, and may only be chosen by the Plague
player.

Missions In addition, scenarios Y and Z are special cases. They are


chosen by the losing player from the previous scenario,
Normal mission cards are not used. Instead, each not the winner. Each player has one of these special
scenario lists its own victory conditions and Reputation scenarios to call on to try and turn the tide of battle. Each
rewards for winner and loser. These Reputation gives an advantage to the side that calls it. The loser
rewards replace the first three situations listed on page simply declares that they will play one of these instead
52 of the main rulebook. If you included a Mercenary in of the winners choice and that becomes the next battle
your Strike Team then this reward is modified by -3 as to be fought. As these scenarios are only playable once
usual. each, when you choose to use them is very important.

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SCENARIO
INTELLIGENCE RUN
A Forewarned is forearmed. The motto of the GCPS Intelligence Agency is an ancient
proverb, but it is as relevant in modern warzones as it was on Old Earth. Knowing your
enemys movements before they know yours can be the difference between victory and
defeat. The force commanders on Nexus Psi take every opportunity to gather intelligence
on their enemies, knowing that any scrap of information can make a vital difference to
their ongoing mission.

seT Up Scenario Special Rules


There are no special scenery requirements for this Intel Gathering. The intel counter is not removed when it
scenario. is found and is not worth a VP. Instead it must be carried
off the battlefield by one of your models from a cube in
Use the normal game rules for determining deployment your own deployment zone. In all other respects the intel
zones. Objectives are not needed in Intelligence Run. behaves as a normal item counter and can be dropped,
passed to another model, etc.
Items use a different set up to normal, though you still
use the set of 16 counters with the crate on the back.
Remove the ? counter and put it back in the box. Take
the intel counter and place it face down to one side. Victory Conditions
Shuffle the remaining 14 item counters and draw 7 at When a model carries the intel off the battlefield then the
random. Place these with the intel counter and mix them game ends immediately. The Strike Team that carried the
all together so that you have 8 random counters including intel off is the winner. If one side aborts the mission then
the intel. Starting with the defender, take turns placing the other side is the winner. If the game ends in any other
these face down in the grey central zone, one at a time, circumstances then both sides count as losing the battle
on any level. Place no more than one item per cube. and this scenario is played again as the next battle with
roles of attacker and defender reversed.

Available Forces
Both attacker and defender have 50 point Strike Teams. Aftermath
Other than the restricted points, these are chosen using For a short time the winner has much better intel
the normal rules. than their enemy. The loser must show the winner the
composition of his Strike Team for the next battle before
the winner chooses theirs. This only applies for the
immediately following battle, but the winner (usually)
gets to choose this too so the combination can be used to
great effect.

The winner gains 8 Reputation, the loser gains 4.

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SCENARIO SHATTERED HOPES
S1
Although Nexus Psi was a relatively new colony, it had been established long enough for
several decent-sized settlements such as Outpost 504K to spring up. The Soak now
stands silent, but amid the dead ad-splays there are still analogue billboards proudly
displaying corporate slogans and smiling mascots, and hand-painted signs marking out
independent start-ups that were doomed even before the infection hit. Such outposts are
always popular targets for strike forces looking to resupply. The makeshift barricades that
still stand from the initial outbreak, now bullet-ridden and draped with festering corpses,
are often pressed into use when rival factions converge on the same location.

SET UP Available Forces


A normal 70 point Strike Team for the attacker and 50
points for the defender.

Scenario Special Rules


Man the Barricades!, A Cunning Plan (see page 15).

Victory Conditions
If, at the end of any Round, the attacker controls the
objective they secretly wrote down before the game
began then they are the winner.

If one Strike Team is wiped out or aborts the mission


then they lose.

Aftermath
The winner controls the S1 Strategic Location. As
long as he retains control he may add 10 points to the
Use the deployment zones shown on the map. Attacker maximum he is allowed to spend on his Strike Team in
is shown in blue, defender in red and the neutral zone in any scenario. This bonus is cumulative if he controls
grey. more than one Strategic Location.

The three objective cubes in the central grey area The winner gains 12 Reputation, the loser gains 6.
should be inside buildings.

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The rotating dials of the horolog seemed to show the The sweeper in her vambrace gave a low ping, vibrating
impossible. It felt like an age had passed, but she had against the inside of her wrist. She lifted the cover and
been on-world for just under nine spins. Freya snapped adjusted the play. A trace gathered info focus on the tiny
down the cover of her vambrace and swore effusively. screen. Then another. And another.

The first night had been the hardest, with a ruptured One of the crew was it Zarnoz, or Zerez? gave a
drive core and waves of the heintj closing in to cry of alarm. Freya turned on the spot, seeing that the
investigate the crash site. Shed had to choose between Zee had a sweeper unit of his own. Fillon, the crews
ditching her cargo and saving her skin, and the decision commander, peered down from the squat roof, her rifle
to flee hadnt come easy. She had a reputation to cradled casually in one arm. The scavenger looked up
maintain, after all. The core detonation had taken care at her.
of the creatures, which was something, but now she
was stuck on a quarantined world without a means of Eleven clear hits incoming. No, twelve! His voice was
escape. shrill with panic.

At least she wasnt alone any more. Shed run into a South perimeter! The call came from Belwin.
rebel crew two spins back as they were backing out Infected!
of a fight with a group of bugam, and shed offered her Freya wasted no time, drawing her sidearm and
services as a guide without a second thought. It was dragging a crate into position to act as cover. The Zees
something she was more than prepared for; shed followed suit. Fillons voice rang out from up above.
reviewed the planets geography as a matter of course,
committing it to memory as best she could, and had Get into cover! I want weapons live and firing as soon
salvaged her charts from the Firesteel before it had as you see them. Were sitting on all the ammo we need,
gone up. Now, having led her new allies to a hilltop so no need to be shy. This bunkers ours. I dont intend
bunker that was somehow still standing, she was trying on giving it up any time soon!
to figure out her next step while they busied themselves
with looting anything that wasnt nailed down. The first creature crested the hill, and Freya wondered
why shed ever left the military.

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SCENARIO
BUNKER HILL
S2
One of the many dangers facing Frontier settlers is the ever-present threat of attack.
Millions of kilometres from the nearest Enforcer patrol, colonies can suddenly find
themselves targeted by rebels and alien raiders. This is an unavoidable peril of life on the
Frontier, and colonists do what they can to prepare against them. Survival shelters and
armoured redoubts were built to give civilians shelter during these attacks, stockpiled
with supplies and military-grade hardware. In most cases the Plague struck too quickly
them to be used, and now they are sought after by the many strike forces that battle
across Nexus Psi.

SET UP Victory Conditions


If, at the end of any Round, the attacker has captured
two or more cubes of the bunker then they are the
winner.

If one Strike Team is wiped out or aborts the mission


then they lose.

Aftermath
The winner controls the S2 Strategic Location. As
long as he retains control he may add 5 points to the
maximum he is allowed to spend on his Strike Team in
any scenario. This bonus is cumulative if he controls
more than one Strategic Location.

In addition, the Strike Force that controls Bunker Hill


may buy items of equipment between battles for 1 point
less per item (to a minimum cost of 1 point each).

The winner gains 12 Reputation, the loser gains 6.

Use the deployment zones shown on the map. Attacker


is shown in blue, defender in red and the neutral zone in
grey.

The grey area is a single, 2-level bunker with a roof


(occupying a total of 12 cubes).

Objective counters are not used in this scenario.

Available Forces
A normal 70 point Strike Team for the attacker and 50
points for the defender.

Scenario Special Rules


Man The Barricades!

Bombardment. After deployment but before the first


Turn, supporting forces drop a lightning barrage of 3
rounds on the defences in an effort to soften them up.
The attacker chooses three different cubes to be the
target of long range, Indirect, Massive Frag attacks.
These attacks are resolved at a value of 5+.

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SCENARIO
LANDING ZONE
S3
Like most newly-colonised worlds, Nexus Psi has only one major star port, at Reiker
City. Instead, most outposts have tertiary-scale landing pads that can handle minor
drops and outbound pickups. These are usually bulk-produced by Almar Incorporated
to be compatible with their fleets of cargo boats, then offered free of charge to Frontier
colonies as part of a standard logistics deal. Post-outbreak, the remaining landing pads
are vital strategic locations. While registered ships have had their launch codes stripped,
smaller suborbital craft can still use the pads to make secure landings and redeploy
troops across the surface of Nexus Psi.

SET UP Use the deployment zones shown on the map. Attacker


is shown in blue, defender in red and the neutral zone in
grey.

The grey area (plus the central cube marked in blue) is


a single, 2-level landing pad. The top level of the landing
pad must be clear of cover and other obstacles (so it is
clear to use for landing). In addition, there must be at
least one attached tower, stairs or ramp in an adjacent
cube to allow for easy access.

The attacker may only place model from his Inserted


force (see below) in the deployment zone on the landing
pad itself, and only on the top level. The remainder of
his models must deploy in the larger of the two blue
zones.

The defender must split his Strike Force into X, Y and


Z groups before he places any of them. He can divide
them in any way as long as each part contains at least
one model. The deployment zone that each of these
groups may deploy in is determined by placing a random
objective counter in each of the three red deployment
zones. Only the group with the matching letter may set
up in each deployment zone. After deployment, remove
the objective markers. They are not used for their
normal function in this scenario.

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Available Forces Victory Conditions
A normal 70 point Strike Team for each side. In Starting at the end of Round 3, check for victory at the
addition, the attacker may choose 20 points of models end of each Round. If one side has the only models on
to Insert. These models can be freely chosen from his the top level of the landing pad then they are the winner.
Strike Force and ignore the normal limitations of type. Only consider the 3x3 area shown on the map, not any
Additional points allowed to the attacker for control attached towers, stairs, ramps, etc. Also, ignore the
of other Strategic Locations may not be added to the lower levels of the landing pad. If one side controls the
Inserted group. top then they can bring in reinforcements and easily
push out any remaining opposition.

Scenario Special Rules If one Strike Team is wiped out or aborts the mission
then they lose.
Man The Barricades! Note that cover may not be placed
on the top level of the landing pad.
Aftermath
Insert. Before the first Turn, a small group of attackers
was inserted onto the landing pad itself. They may have The winner controls the S3 Strategic Location. As
jumped, fast-roped, glided or descended by low-grav long as he retains control he may add 5 points to the
chutes from a hovering vehicle. However they got into maximum he is allowed to spend on his Strike Team in
position, their arrival signals the start of the attack. any scenario. This bonus is cumulative if he controls
more than one Strategic Location.
The inserted group cannot include any models with a
size of 3 or 4, nor may it include any Vehicles. Other than In addition, the Strike Force that controls the Almar
that, the only restriction is the points limitation listed Landing Zone may position one additional model in each
above. battle as if that model had Scout. This model does not
gain the ability, permanently, merely being placed as
At the end of the battle, any surviving model of the if they had it as long as their Strike Force controls this
Inserted group gets an additional point of experience. Strategic Locations easy access to transports and air
support.

The winner gains 12 Reputation, the loser gains 6.

Robert DeVere (order #5654272) NEXUS PSI - 23


SCENARIO
LONG WAY DOWN
S4
When Nexus Psi scored highly on initial scans to reveal its natural resources, several
mining corporations stepped forward to offer their services to whoever won the licensing
bid. Thanks to several days of pre-negotiation, Reiker was able to offer the contract to
Mi-Gan the moment they were granted a license. A fleet of drop-rigs was dispatched
immediately. These monolithic creations, designed to be compatible with Shensigs
habtainer range, tower above the forest canopies and mountain ranges, drilling down via
armour-plated shafts that bypass the surface entirely. These vast, abandoned machines
offer access to valuable resources for any that can capture them.

SET UP Available Forces


There are no special scenery requirements for this A normal 70 point Strike Team for both sides.
scenario in terms of buildings. However, the battlefield
represents something very different from usual.
Scenario Special Rules
This battle is fought among the gantries and walkways
of the underside of a large mining rig. Between the grid Man The Barricades!
of the walkway, and through the railings, you can see
the long drop to the planets surface below. Underbelly. Because the underside of a rig is an
awkward and difficult place to get to, no Vehicles are
Lay out the battlefield with a raised series of walkways allowed in either Strike Team. Also, as it has a solid roof
(of any width) connecting as much as possible in a (the floor of the rig above), Indirect fire is not allowed.
lattice. Leave gaps between them. This could include
stairs, ramps and other means of getting up and down Falling off the rigs walkways is invariably fatal and
levels as well as buildings. The underside of the nobody will risk trying to find the corpse. Anyone falling
rig is a large and complex place. However, this whole off is permanently removed from the Strike Forces
battlefield is suspended high in the air, so assume that roster. You cannot get the medics to treat a body you
the battle mat itself represents a fatal drop rather than dont have.
the ground.

Use the normal game rules for determining deployment Victory Conditions
zones and placing objectives. All items and objectives
must be on walkways, not on the gaps between them. If, at the end of any Round, one side controls two of the
three objectives then they are the winner. If one Strike
Team is wiped out or aborts the mission then they lose.
If the game times out then the defender wins.

Aftermath
The winner controls the S4 Strategic Location. As
long as he retains control he may add 5 points to the
maximum he is allowed to spend on his Strike Team in
any scenario. This bonus is cumulative if he controls
more than one Strategic Location.

If any model(s) from either side fall off the walkways


to their deaths, all models that survive this battle from
either side gain one additional point of experience.

The winner gains 14 Reputation, the loser gains 7.

Setting up this battlefield can be quite scenery


intensive. One way to reduce the number of
pieces you need is not to raise the walkways
off the mat. You must still assume that the mat
itself represents a long drop onto the surface,
but it will save a number of scenery pieces and
allow you to make more connections.

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SCENARIO
HEALTH ASSURANCE
Mazon Labs has medical outposts set up across of Nexus Psi, but their primary location

S5 is the Deepwater Medicentre. It was a fully-stocked alpha care centre, catering to serious
illnesses and injuries from anywhere on-world. It still stands, battered by the Plague
but not destroyed outright, most of its plentiful medical resources still salvageable by a
team with the right know-how. From a military standpoint it is one of the most important
strategic objectives on Nexus Psi; field treatments and first aid are nothing compared to
what Deepwater can offer.

SET Up Set up items as normal. In addition, place 4 of the round


item counters at random as well. Regardless of what
the counter art is on these last items, assume they are
all medi-packs.

Available Forces
A normal 70 point Strike Team for the attacker and 50
points for the defender.

Scenario Special Rules


Man The Barricades!

Victory Conditions
If, at the end of any Round, the attacker has captured all
three objectives then they are the winner.

If one Strike Team is wiped out or aborts the mission


then they lose.

Use the deployment zones shown on the map. Attacker


is shown in blue, defender in red and the neutral zones Aftermath
in grey. The winner controls the S5 Strategic Location.
The grey areas can be represented by separate In addition, the Strike Force that controls the Deepwater
buildings or by areas within buildings (operating Medicentre may roll 2 dice instead of 1 for each model
theatres, data offices, etc) as you choose. A least part of that is resurrected. Choose the result you prefer.
the grey areas should be multi-level.
The winner gains 12 Reputation, the loser gains 6.

Robert DeVere (order #5654272) NEXUS PSI - 25


DREADBALL GUARD DREADBALL JACK DREADBALL STRIKER

RCERS WORKS FOR: ANYONE EXCEPT ENFORCERS WORKS FOR: ANYONE EXCEPT ENFORCERS

OVERWATCH: MOVE OVERWATCH: MOVE OVERWATCH: MOVE

ABILITIES: BRAWLER, RESOURCEFUL ABILITIES: FAST, RESOURCEFUL ABILITIES: FAST, RESOURCEFUL

WEAPONS AND EQUIPMENT: WEAPONS AND EQUIPMENT: WEAPONS AND EQUIPMENT:


DREADBALL GLOVE: DREADBALL GLOVE:
RANGE 3, ONE-USE, KNOCKBACK RANGE 3, ONE-USE, KNOCKBACK

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SCENARIO
SCREAMING FANS
X The Red Forest Arena is the most remote DreadBall stadium in the entire GCPS. It
was ordered as a personal project by Tavis Carver, a legendary DreadBall fan with
his own private arena-side box at the Co-Prosperity Park Arena, who did not want to
miss his favourite sport while overseeing the first stages of Reiker Citys construction.
Containment Protocol be damned; the DGB is unwilling to let its superstar players die far
away from their adoring fans, and will pay handsomely for their rescue and extraction.

SET UP Rescue. When an attacking model reaches the cube


containing an objective he may look at it as normal. If it
is the objective at which the attacker declared the MVP
was hiding then the model is placed on the table and
marked as activated for this Round. Their aggression
starts at Alert. Use any non-GIANT DreadBall MVP you
have available. Their Deadzone stats depend on their
role:

The MVP is happy to see his rescuers, though that


doesnt make them any more pleased about being in
the middle of a battle. The MVP is treated as part of the
attacking Strike Team for the remainder of the battle.

If a defending model locates the MVP first then they


are placed on the board as described above and must
immediately Fight the enemy model that moved into that
cube.

Victory Conditions
When the MVP has exited the board or has been
killed then the game ends. If the MVP is dead then the
defenders win. If the MVP exits the board via a cube in
Use the deployment zones shown on the map. Attacker the attackers deployment zone then the attackers win.
is shown in blue, defender in red and the neutral zones
in grey.

The green area of the map is the edge of a DreadBall


Aftermath
pitch and so is flat and open. No items or models can be If the attacker wins then every member of the Strike
placed or deployed in this area at the start of the game. Team gets an autographed DreadBall and a lifetime
The rest of the board represents the seating, changing pass to the MVPs home arena. As well as that, they
rooms, concession stalls and myriad other behind the each get one additional point of experience.
scenes rooms that serve the teams and the sports
loving public. The winner gains 12 Reputation, the loser gains 6.

Before the battle starts, the attacker must state out


loud which objective the MVP is hiding at (see Rescue,
below). Note that the placement of the objective
counters is still random.

Available Forces
A normal 70 point Strike Team.

Scenario Special Rules


Inside. The battlefield is all inside a DreadBall arena
complex. Indirect attacks may not be used in this
scenario.

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SCENARIO
AMBUSH!
Y It was always going to be tough to wrest control of Nexus Psi from the Plague, but its
Nexus Psi is lost to the Plague. Packs of infected roam the streets of every outpost and
stalk the plains and forests. If you ever thought you stood a chance of wresting the world
from their clutches, you now know that hope to be futile. However, there is still a chance.
If you can take back a handful of key strategic locations, your mission here could still be
accomplished. You could still even the odds. You will need to strike quickly if you wish to
catch your enemy with their guard down

SET UP Victory Conditions


When there are no more defending models left alive on
the board then the game ends.

Unless the attacker aborts the mission or is wiped out


then they win this scenario.

Aftermath
Each of the surviving defending models get one
additional experience.

The winner gains 12 Reputation, the loser gains 6.

Use the deployment zones shown on the map. Attacker


is shown in blue, defender in red.

Objectives are not used in Ambush!

Available Forces
The defender has a normal 70 point Strike Team.

The attacker may use 100 points and ignores the normal
limitations on model type. If the total Strike Force is
under 100 points then it is immediately expanded to this
level with fresh recruits as per campaign step 9.

At least one attacking model must be placed in each of


the deployment zones.

Scenario Special Rules


Its A Trap! The defenders realise its a trap a moment
too late. They must try to slip away as quickly as
possible and can leave the board along any edge
marked in red. Different models can escape across
different edges. Their scattered forces will rally later.

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Nothing exhibits the pragmatism of the Marauders more than the Mawbeast Bomber. Noting the tendency of enemy
to gun down the creatures as they closed in for the kill, they saw the potential for a new weapon. Strapped with
compact loads of high explosives, these enthusiastic - if short lived - creatures have been the downfall of many an
otherwise secure outpost.

Robert DeVere (order #5654272) NEXUS PSI - 29


SCENARIO
THE GAUNTLET
Z The moment the Artefact was awoken, this world was lost. Nothing could stand in the
way of the Plague and hope to survive. There are still pockets of resistance, but these are
nothing more than the last, dying spasms of a creature too dull-witted to know that its
end has come. However, your ambitions stretch beyond Nexus Psi, and there is one group
of enemies that could almost stand to thwart your plans. This cannot be allowed. You will
attack when they are at their least prepared and overwhelm them with your numbers and
might. Their resistance ends here.

SET UP Available Forces


The defender has a normal 70 point Strike Team.

The attacker may use 100 points and ignores the normal
limitations on model type. If the total Strike Force is
under 100 points then it is immediately expanded to this
level with fresh recruits as per campaign step 9.

Scenario Special Rules


Its A Trap! The defenders realise its a trap a moment
too late. They must try to slip away as quickly as
possible and can leave the board along the edge marked
in red.

Victory Conditions
When there are no more defending models left alive on
the board then the game ends.

Unless the attacker aborts the mission or is wiped out


then they win this scenario.
Use the deployment zones shown on the map. Attacker
is shown in blue, defender in red.
Aftermath
The attacker cannot place a second model in a given
cube until all cubes within his deployment zones have a Each of the surviving defending models get one
model in. This forces his Strike Team to spread out. additional experience.

The winner gains 12 Reputation, the loser gains 6.

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Robert DeVere (order #5654272)
30
THE FACTIONS
Robert DeVere (order #5654272) NEXUS PSI - 31
Within the GCPS there are hundreds, if not thousands, The exact details of the origins of this elite military
of military forces. As well as the private armies, force are shrouded in mystery, known only to a select
security fleets and merc companies, there are the few outside the council. This knowledge is kept secret
standing Corporate Armies. Each of these forces by these individuals on pain of extreme sanction. In
exists for the sole purpose of protecting their parent any case, regardless of where they come from, the
corporations interests, so it is no surprise that this can Enforcers are without a doubt the living embodiment of
lead to clashes between rival forces when licensing the Councils will.
agreements overlap, or when they both lay claim to
a particular asset. They can also be called on to deal In the field, Enforcers are disciplined and deadly. Their
with threats from outside the GCPS, under direct edict training allows them to detach themselves from the
from the Council of Seven. When territory debates horrors of war, stripping away their humanity and
get out of hand, or when corporate forces come up leaving only a cold, relentless drive to complete their
against something they cant handle (such as when mission no matter the cost. Further to this, they eschew
guerrilla fighters on Azure IX massacred the Gorsch names in the field, instead referring to each other
corporations mining crews, or when the Arklyte by serial numbers and squad codes. To the outside
Cluster erupted in open rebellion), the Council has at its observer, each Enforcer looks identical, with very few
disposal its own elite military force. armour variations or personal touches to mark them
apart from their squad-mates. This is intentional; if the
For a long time, the Council simply used veteran enemy cannot identify individuals, it is harder for him to
soldiers recruited from the larger Corporate Armies. ascertain their numbers.
Unfortunately, most human troopers seemed to lack the
stomach for some of the more clandestine operations
that were required of them. They were gradually
Cutting-Edge Technology
replaced with highly-trained squads of Orx following the Enforcers are equipped with the best equipment
Klandax Treaty, who combined brutal effectiveness with that money can buy. Indeed, most of their kit is so
utter discretion. Though successful for a time, this was specialised that nothing like it is available on the
brought to a bloody end by the events of the Mandrake common market, even through illicit sources. Their
Rebellion. A new solution was required, and one was armour is proof against most small arms fire and is
found in the Enforcers. power-assisted, granting Enforcers enhanced strength
and speed. The ubiquitous helmet is designed to inspire

32 - NEXUS PSI
Robert DeVere (order #5654272)
32
fear in the enemy, and a stylised graphic of it is used When the blades retract they are automatically cleaned
as a warning icon in Council-protected facilities across and honed, making them remarkably durable and long-
the GCPS. Proof against most hostile environments, lasting compared to conventional melee weaponry.
including hard vacuum, the armour incorporates
extensive rebreathing, recycling and medical Aside from variants of the Genling laser rifle, such as
technology, allowing its wearer to fight in virtually all the 58 LSW-X Burst Laser and the 50 APR-X sniper
situations. It also features high-end comms technology, rifle, most Enforcer support weaponry is supplied by
geolocation beacons and countless other devices that Recoil Industries. Strike Forces regularly enter combat
grant the wearer autonomy in the field. with their missile launchers and various other special
weaponry, such as the Thermal Rifle, the Incinerator
Despite this wealth of onboard systems, the armour is and the Fusion Gun. While each Enforcer is given basic
light and manoeuvrable, a fact further enhanced by the training in the use of each of these weapons, they are
lightweight jump pack that is mounted into every suit. generally only taken to the field by specialists except in
This lets Enforcers overcome obstacles, perform high particularly unusual situations.
altitude combat drops in hotly contested landing zone,
and redeploy from one area of a battlefield to another
without relying on cumbersome transport vehicles. The Genling Corporation was famously granted
Each suit of armour also possesses a self-destruct an exclusive munitions license to supply
mechanism, intended to keep the suits secrets from Enforcer units in 3102, and produced multiple
falling into enemy hands. Unless this is overridden by a variants of the same HLR technology, including
superior officer, this function will activate within a few sidearm and support weapon versions, until
minutes of the wearers death, reducing both the armour their merger six years later. Accutek now
and the Enforcer inside to a fine ash. reserves the Genling brand for Enforcer
weaponry, and has validated over a dozen
Tools of Destruction alterations to the original design to improve
accuracy, stopping power and ease of use.
The standard weapon carried by Enforcer teams is the
Genling 45 HLR-X, which is a modified version of the
Heavy Laser Rifle used by some corporate military
units. The 32 HLP-X acts as their standard sidearm, or in
the case of Assault units, their primary ranged weapon. Children of Science
These troopers are also equipped with the Magnurba Only a very limited amount is known about the journey
Wristblade, a nanomolecular edged weapon that taken by an Enforcer recruit. One thing that is for certain
extends from a housing on the Enforcers right forearm. is that the results are remarkable considering that the
Wristblades are closer in aspect to a sword than a knife, average timeframe seems to be less than a standard
and are sharp enough to penetrate anything from carbon year. Consequently, it is almost certainly the case that
lattice to the thick hides of silicon-based life forms. Enforcers are physically altered through unnatural

Robert DeVere (order #5654272) NEXUS PSI - 33


means. Whether this is via internal nanite machinery, Although the Enforcers primary mission is therefore
gross cybernetic change or biogenetic modification to hunt and kill any Plague they can find, they may
remains unknown. What is obvious to anyone who have dozens of secondary objectives. They might be
has watched them in action is that they are certainly looking to recover sensitive information or equipment
more than human. They have been seen to fight on before it can fall into enemy hands, or rescuing
with terrible wounds, and their medics will work on particular members of a corporations staff so that
the most even the most grievously wounded casualties they can continue whatever secret task the Council
in a manner that suggests an expectation of recovery, has given them. They do not concern themselves with
while their enormous strength cannot be entirely anything outside their mission, meaning that the rescue
explained by the assistance granted by their armour of doomed citizens is not even a tertiary concern.
alone. Some of the more fanciful infosphere posts on Survivors who see Enforcers approaching may be filled
the topic have suggested they might also possess acidic with hope and relief at first, but they will soon come to
blood, the capacity to go weeks without sleep and the realise that their nightmare is far from over
ability to survive a hard vacuum without their armour,
but these are almost certainly little more than gross
exaggerations. Regardless of the truth, the Council of
I am a product of the greatest military
Seven is all too happy to allow this wild theorising; after
programme in the history of the man. I am
all, it shrouds the Enforcers true nature and makes
briefed on all forms of combat, and every
their reputation even more terrifying.
enemy known to the Sphere. My training left no
room for emotions like fear or hatred.
In The Deadzone
That is why, as I sprint across the wreckage
The Enforcers were sent to Nexus Psi to protect the
that used to be a motor pool or a mech depot or
interests of the Council of Seven, but their actions have
maybe a transit site, the only thing on my mind
much wider-ranging implications than the whims of
is a situational re-evaluation.
the Spheres ruling caste. The Plague is a deadly threat
to the future of the GCPS, and while it is technically My heart rate is elevated beyond acceptable
confined to the surface, Containment Protocol is never levels. This is understandable, given the
as secure or final as intended. Quarantined worlds loss of my assault blade and right forearm.
Deadzones, as they are generally known are popular My uplink is faulting and I cannot contact my
targets for rebels and raiders alike, not to mention squad. Beyond that, I am at full capability.
some of the more underhanded corporations who dont
wish to lose whatever assets were held on-planet. The enemy were strong, and they were fast. I
NavCorp is only one of many systems that can be used did not see the unit that fired the opening shot,
to navigate space, and no matter how tightly organised but damage spread and aftereffect suggests
a blockade is, there are always gaps for shrewd ship a heavy drone. The rest of my squad took
captains to sneak through. If even a single landing firing positions in response while I advanced.
craft were to be commandeered, and a lone First-Stage I sighted three combat drones and made for
Infected left the planet, there is no telling how far the them at speed.
contagion could spread.
The melee that followed was surprisingly
short. My swing went wide as my target
sidestepped, grasped my overextended right
arm and severed it at the elbow joint. The ease
with which it neutralised my primary weapon
was troubling. Furthermore, my visual stream
showed that three of my squad had fallen.
I ducked past its second strike and kicked out
at its knee joint. It gave slightly, just enough
to give me an opening. Without looking back, I
broke into a sprint.
It is a rare enemy that takes us by surprise.
Standard procedure in this instance is to
scatter and regroup. I will circle around to the
rally point and trade my sidearm for a rifle. We
will reconsider and re-engage.
It is not our purpose to take revenge. We will
simply annihilate them.

34 - NEXUS PSI
Robert DeVere (order #5654272)
34
The Corporations of Nexus Psi
Although the Reiker Corporation was never granted a full licence to Nexus Psi, it was given leave to begin leasing
areas of the surface to secondary concerns. As soon as it opened the application process, bids flooded in from dozens
of corporations, large and small. As construction began, each started to carve out its territory, bringing all kinds of
services to the local settlers. At the time Containment Protocol was enacted almost two dozen Corporations had a
presence on-world, but five stood out as most active.

The Reiker Corporation


At the forefront of expansion
Reiker grew out of a merger between several smaller corporations with a shared interest:
planetary development. 42% of planetary licences in the fourth and fifth Spheres are held
at the top level by Reiker, and they receive an estimated 7.1 teracredits annually as revenue
generated by their sub-licensees. They were in the process of setting up a management hub
on Nexus Psi when the planet was lost.

Carver, Inc.
Standing Strong
Carver is a construction company that specialises in building in harsh climates and wild
areas. It has become increasingly known for its work on frontier planets, where it provides
permanent buildings to replace the temporary constructs built by early settlers. Its only
project on Nexus Psi when the Plague broke out was Reiker City, a habitation complex built
around the planets primary star port.

Accutek
Your safety is our business
The largest manufacturer of arms and ordnance in the GCPS, Accutek has spent several years
buying out its rivals and taking on their military and civilian contracts. Their research centre
on Nexus Psi was rumoured to be conducting testing on new super-weapons for deployment
by the Councils elite Enforcer units; if this were true, the Containment Protocol would have
meant untold losses for the company.

Mazon Labs
For a better galaxy
One of the leading names in medical care and research, Mazon Labs (a subsidiary of the
Mazon Corporation) is universally recognised for its comprehensive health assurance
packages. It regularly sets up Frontier Outposts in new colonies, ensuring that its paying
subscribers on the fringe of the GCPS are covered in the case of any mishaps.

Almar Incorporated
Weve got your back
If Almars corporate literature is to be believed, it can trace its roots back to Old Earth itself.
Regardless of its history, it is the only name that most Corporations trust in the field of
logistics and distribution. Almar bought into Reikers promise of Nexus Psi becoming a new
hub of expansion, and hundreds of abandoned warehouses now litter the planets surface.

Robert DeVere (order #5654272) NEXUS PSI - 35


Enforcer Ships
Much like their weapons and armour, the ships of the Equipped with extensive flight hangars and troop decks,
Enforcer Corps represent a level of efficiency and a single Wyvern can deploy enough Enforcers, support
lethality an order of magnitude larger than those used weapons and vehicles to assault an entire continent.
by corporate fleets. Equipped with advanced scanning It also mounts fearsome ordnance capability, with an
arrays, passive and active ship to ship countermeasures internal stockpile of warheads extensive and varied
and a full array of tactical ordnance, each class utilised enough to deal with any situation. The mere arrival of
by the Enforcers is more than capable of taking on a Wyvern in-system is often enough to provoke enemy
bigger and heavier ships and winning. forces to surrender.

These craft are manufactured under terms of absolute While the Wyvern is only seen in the direst
exclusivity by the yards of the Xian Seng Corporation. circumstances, the XSM-76 Drakon is a much more
Having risen to fame for its superior luxury cruisers, commonly-used ship. It is the main deployment craft
which are still seen as a status symbol by the richest used by the Enforcers, one of the smallest military
of the super-elite, Xian Seng suddenly ceased trading craft fitted with a McKinley Drive. They are typically
to private consumers around the same time that the used as rapid reaction ships, and most blockades
Enforcer programme went live. The corporation had around quarantined planets are initially made up of
always been dogged by whispers of experimental these ships. Minimally crewed, Drakons still represent
technology derived from unincorporated aliens, but a real threat to any foolish enough to try and breach
while it is certainly true that they manufactured ships the cordon. Although there are some variants, most
light years ahead of their competitors, nothing concrete are fitted with an internal shuttle bay housing an
was ever proved. Regardless, Xian Seng was clearly XSM-762 Stallion dropship that can carry a full patrol
deemed fit to serve the purposes of the Council, which force of thirty Enforcers plus supporting equipment.
is now their only client. The Stallion is essential in the deployment of Recon
troopers to a planets surface prior to the verification of
Xian Seng manufacture two main classes of starship a Containment Protocol, and its silhouette has become
for the Enforcers, and most of what is known about associated with coming danger.
them is based on limited observation and hearsay.

The XSM-85 Wyvern is a heavier ship, designed for


mass deployment of Enforcers into areas of heavy
fighting, and it is rare to see more than one of these
beasts in any given deployment zone.

36 - NEXUS PSI
Robert DeVere (order #5654272)
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Robert DeVere (order #5654272) NEXUS PSI - 37
To the galactic north-east of the GCPS lies the Death As Exploration Fleets made their way across the Death
Arc, a region of space that is considered by some to be Arc, more detailed studies of the fallen civilisations
one of the greatest mysteries of the galaxy. It was first began to filter back to Corporation Central. The
explored by long-range scout ships from the Canco reports were all similar: damage to the fabric of the
Corporation, who discovered a world whose verdant civilisations infrastructure was not commensurate
forests hid the ruins of a widespread urban culture. with large-scale warfare, save in two exceptions
The scouts duly noted this, conducted a brief survey where atomic weapons had been deployed, but there
and moved on. At the time, little was thought of the were widespread indications of large-scale civil
deceased population. Intelligent life is common in the unrest, followed by societal collapse. Each planets
galaxy, but many species fail to make the transition to a population showed a sharp drop in number, which
hi-tech society without destroying themselves through precipitated a rapid decline in technological aptitude.
war or environmental collapse. The planet-sized graves The last few survivors appeared to have been living at
of those failed peoples dot the stars. sub-metalworking levels before dying out altogether.
Some of the civilisations in question had no contact
What the Canco scouts had found, however, was not a with other worlds, while others appeared to be parts of
lone tomb, but the first headstone in a cemetery. thriving multi-system states with ties to other similar
civilisations. All had met the same fate.
As they went onwards, the scouts found world after
world where desiccated bones littered the crumbling As coincidence, cosmic phenomena and interstellar
streets and towering buildings stood like lonely war were ruled out, the similarity of the worlds ends
monoliths, cracked with age and webbed with plant life. seemed to point to one thing only: disease. Some kind
There were no signs of remainging intelligent life on of terrifying, interplanetary pandemic. Epidemiological
any of the worlds. Unnerved and out of range of their techniques revealed that the supposed contagion had
nearest hub, the scouts turned back. The Death Arc was apparently spread from somewhere deeper within
labelled as Unexploited and left alone. the Death Arc. Even more disturbingly, teams of
archeobiologists uncovered evidence that the contagion
Time moved on. The Co-Prosperity Sphere continued
might not be as dead as they first thought; it appeared
its glorious expansion, and eventually the Frontier
that it had died out several times, only to come back
expanded to meet the edge of the Death Arc. Records
hundreds, if not thousands of years later.
of Cancos expedition were dug out of the archives and
re-examined. These worlds harboured a wealth of
exploitable assets, so it was no surprise when licensing
was opened and bids flooded in.

STAGE 2As
STAGE 1A

38 - NEXUS
Robert DeVerePSI
(order #5654272)
After a tense debate on Corporation Central, a verdict Before his promotion to watch operative, Tomas
was reached. The resurgence of a contagion as Ledecker had been loosely involved in the collation
brutal as the one that had devastated the Death Arc, of data from the Death Arc. Had he not been at his
one that could apparently travel between planets, station at the right time, things may have turned out
was considered to be too high a risk to allow further very differently; luckily, he was present to point out the
exploration. For the first time in its history, the Galactic similarities between the happenings on Adriana and the
Co-Prosperity Sphere made the decision not to expand. projected events that had led up to the fall of so many
The Death Arc would be its first permanent border, held worlds in the Death Arc. He raised the point with his
firmly by a blockade of Enforcer ships. supervisor, who passed it up the chain of command. The
stream footage was examined more closely, and the
That decision might have gone down in history as one operatives hardened agents who had witnessed some
that saved the GCPS, had the contagion been confined to of the worst atrocities in Corporation space let out a
the Death Arc. collective gasp. The large creatures were pouncing on
their targets, but were not killing them. Their victims
Adriana Falls were wracked with a series of convulsions, their flesh
seeming to contort and their musculature seeming to
Years passed, and the threat of the dead worlds was
expand, before rising to join the ranks of the hunters.
forgotten. When sudden outbreaks of rioting and
looting were reported on Adriana, one of the more It was a contagion, likely the same one that had caused
well-developed planets in the Frontier, no one in the untold death on so many worlds. It had to be contained.
Core took notice; after all, it was something for the
local security patrols to deal with. Then video streams This news reached the Enforcer Wyvern Deucalion just
started arriving, showing terrified colonists being in time. Fixed in a geostationary orbit around Adriana,
hunted down and killed by brutish thugs clad in torn the cruiser registered a ship dusting off from New
rags and the skins of their fellow men. These butchers Brunnen Starport. It was only a small commercial
were accompanied by strange, giant mutant creatures vessel, but it showed close to two dozen life signs far
that bounded through the burning streets, hunting more than would normally have been expected for a
for prey like pack animals. From the comfort of their ship of its size to carry. Deucalion ordered it to arrest
booths in the watch stations of Corporation Central, its ascent, but nothing came back across the comms
intelligence operatives watched as the beasts fell upon net. Only pausing momentarily to confirm orders with
helpless citizens half a galaxy away. Corporation Central, the warship opened fire, atomising
the smaller ship in seconds.
Enforcer patrols were rerouted to investigate the
planet from orbit, expecting to find some kind of alien
attack force, but there was nothing in orbit other than Exodus Massacre
Adrianas moons. Scans of the surface seemed to point Across the planet, more craft were beginning to dust
to the violence having spilled out from a central location off. It was a mass exodus. There was no way of knowing
in the northern hemisphere, and it was postulated that which of them held innocent civilians trying to escape
the creatures had emerged from below ground. One the horrors, but it didnt matter. The orders were clear.
man stood up against this and put forth a new theory: Enforcer ships spread out to form a cordon around
contagion. the planet, and nothing was allowed to leave. It is
estimated that almost a fifth of the worlds population

STAGE 3As

Robert DeVere (order #5654272) NEXUS PSI - 39


was massacred in the skies before the starports were
targeted from orbit, preventing any further ships from
Frm//Corp/Lu-Fan/xxx/hleish
leaving.
To//Corp/Lu-Fan/ctrl/zmeng
The ships stayed in position for an entire month as
Corporation Central debated what to do. There were Subj: Findings re intra-infected violence
calls to carpetbomb Adriana from orbit, but this
was refuted by representatives from some of the Please find below the summary of the recently
larger Corporations. A Lu-Fan spokesperson gave an completed research project into intra-infected
impassioned speech, making the case that while the behaviour, focussing mainly on aggression.
creatures on the planet had rampaged through the
In short, despite the violent tendencies of the
populace, they had left structures mostly intact. Many
infected, out-and-out aggression between
of those structures represented a significant credit
vectors is rare. This is concurrent with initial
value, and in some cases several years of investment.
theories laid down following the study of
Certainly, they were off-limits for now, but once the
visual records from quarantined worlds.
contagion died down, there was nothing to say they
couldnt be reclaimed. They refused to budge on the Study of captive vectors lends weight to
issue, and eventually the decision was passed up to the this theory. Whatever stage the disease has
Council of Seven. A simple response was returned: reached, the infected emit complex, artificial
hydrocarbons through their membranous
Contain outbreak. Preserve Infrastructure.
tissues. These function in a similar manner
Adriana was completely quarantined, the first victim to pheromones in more standard mammals.
of what is now known as Containment Protocol. It Changes to the olfactory epithelia and
was stripped from NavCorp records, removed from olfactory bulb make this scent highly
logs, and references to it in official and commercial distinctive to the infected, and it has been
documentation were amended. This was seen as proposed although not yet conclusively
a significant risk, but sure enough no one stepped proven by researcher Guillermo Cortez
forward to question the disappearance of an entire that this results in inhibited aggression
planet. Either no one noticed, or more likely, according between those who carry the Plague. This
to the Spheres many conspiracy theorists dissenters is the sole adaptation common throughout
were silenced before they could make their voices all Plague hosts, regardless of species (and,
heard. This was so effective that it became a codified interestingly, whether or not they regularly
practice, and was used in years to come as a response possess an olfactory sense), and suggests it is
to a variety of scenarios from outbreaks of contagion to reflective of some fundamental aspect of the
hostile alien incursions. presumed alien species that seeded worlds
with their Artefacts.
The Frontier Artefact We will continue to aggressively pursue
In the aftermath of the Adriana incident, as intelligence this avenue of research, as if the theory of
operatives combed through archived data packets intelligent design is correct, then every crumb
sent in the run-up to the outbreak, the source of the of information, no matter how small, is a
creatures (which had, by this point, been dubbed The potential feast. In any case, we are currently
Plague) became clear. Shortly before the first report working on a way of mimicking the scent to
of violence, a construction team had struck a metallic allow our operatives to move undetected
object while laying foundations for a research station. among the ranks of the infected. This would
The object was big, almost as large as the excavator mostly benefit scientific retrieval teams, and
that had uncovered it, and seemed impervious to would be of little to no use to the military; in
damage. It had eventually been unearthed and properly our studies, the inhibition of aggression is
examined. The log report did not go into much further annulled once hostilities are initiated.
detail, but it did give the full analysis report that had
Our work continues, to the ongoing glory of
been completed on the site. The object had possessed
Lu-Fan.
an unusual radioactive signature which echoed one that,
sure enough, been found by one of the science teams
investigating the Death Arc.

This was only the first Artefact to be discovered on the


Frontier. More followed, and each time there came the
Plague, and another Containment Protocol. By the time
the Artefact on Nexus Psi was unearthed, almost three
dozen planets had been quarantined.

40 - NEXUS
Robert DeVere PSI
(order #5654272)
Ranged Weaponry Melee Weaponry
Although Stage 3 infected scavenge weapons from a As well as ranged weapons, most Stage 3s carry
huge variety of sources, from fallen security agents to crude hand-made blades. Based on footage collected
Marauder units and Reb crews, the vast majority come from surveillance streams, it has been noted that the
from the Accutek Corporations Backworlder range. fabrication of these weapons is one of the first acts of a
newly-infected subject. This appears to be a hard-coded
Nexus Psi has a thriving ecosystem, with a vast array reflex, and has been the subject of intensive research by
of dangerous fauna, and most outposts employed those that wish to understand the Plague. After all, it is
teams of dedicated huntsmen to watch the perimeters one of the few examples of the infected creating rather
for predators. Accutek gladly supplied these units, than destroying.
scattering shots of triumphant hunters cradling
Beastmaster .78 Rifles and Wagoner Spread-Cannons
across their marketing streams.
The most popular theory behind this behaviour is that
When the Plague came, no amount of experience as the mutation rewires the subjects brain, it regresses
could have prepared even these specialists for the to its most basic needs. Simple bladed weapons have
approaching tide. Their attempts to thin the herd were served primitive cultures for millennia, so they are an
in vain, and they fell with those they were trying to almost instinctive choice when the infected are driven
save, dying in droves or succumbing to the virus. Their to arm themselves. The sheer variety of such weapons
firearms, designed with the Frontier in mind to be that have been recovered from quarantined areas is
reliable and easy to maintain, made perfect weapons for a chilling testament to the twisted ingenuity of these
the growing surge of the infected. monsters.

Robert DeVere (order #5654272) NEXUS PSI - 41


The GCPS sells itself as a utopian society, and there are Luxury is hard to give up, even if the cost is personal
many in the Core Worlds who would agree. After all, liberty, and most choose to ignore the bigger picture in
why wouldnt they? These are the ultra-privileged, the favour of fitting in.
cream of human society. They never need to leave their
beautiful homes overlooking incredible vistas. Robot Those who do listen are taking the first steps on
servants act out their every wish while hoverdrones a dangerous path. The Council of Seven is wary of
bring them anything they ask for, in their choice of dissenting voices, and is not beyond engineering the
colours and flavours. They want for nothing sudden disappearance of anyone seen to be stepping too
far out of line. This is a relatively recent development
with the exception of freedom. in the history of the GCPS. For a long time, free thought
was tolerated, even though it was not encouraged. Then
This is the belief of a rising number of citizens who everything changed.
see the abundance of choice as nothing more than a
distraction from the true horrors of life in the GCPS,
especially the Core. There are increasing numbers Dissent in the Core
of subnet bulletins, passed between friends and co- Its impossible to pinpoint the dawn of the Rebellion.
workers, calling for change. You are a prisoner, they For as long as there has been a ruling class, there have
blare. The Council rules your life from birth to death. been those who stood against it. However, the point at
Its hard to argue; after all, its a well-documented which it changed from a group of political idealists to a
fact that the Corporations store inordinate amounts force of organised separatists is plain to see. For a long
of data on each and every citizen in their jurisdiction. time, those who disagreed with Corporation Centrals
Every transaction, every message, some say even leadership were mostly content to hold their rallies
every thought is logged and archived, used for research and protests, arriving on Corporation Central in their
purposes and targeted marketing. Almost every flat hundreds or thousands and spending a day clashing
surface features a screencam, observing citizens with local security forces, then returning to their
behaviour while streaming endless commercials and mundane lives to plan their next grand move. This cycle
promos. After all, a good citizen is a good consumer, and continued for years, with no real change ever coming as
theres always something new and shiny to think about a result.
instead of what goes on outside the neon brilliance of
the Core. Although the messages calling for awareness
are increasing in number, they mostly fall on deaf ears.

SPHYR HUMAN ZEES YNDIJ

42 - NEXUS
Robert DeVere PSI
(order #5654272)
Then the Council of Seven passed a new item of
legislation. It was nothing more controversial than
The Niobe Breakout
anything that had gone before, simply a minor increase If things had gone the way the Council of Seven had
in taxation on second-Sphere properties, but this time intended, the fate of the Corporation Central rioters
there was a different atmosphere among the protestors would never have been revealed. However, something
on Corporation Central. They seemed more agitated, had changed that day. Although the CorpCast streams
more restless. When Enforcers were brought in, continued their countless distractions, a record
forming cordons around several important buildings, number of citizens were refusing to tune in. Instead,
something snapped. the subnet the Council-approved Infospheres darker
counterpart was ablaze with information. From all
Projectiles were already being thrown when the first across the GCPS, people from all walks of life began
shots were fired from the crowd, severely injuring to piece together the full story of what had happened.
a CCM agent. Reports flared across the infosphere, Surveillance operatives, operating clandestinely within
prompting countless questions from the concerned Corporation HQ, jacked into crypt-locked channels to
public. Why had someone had brought a weapon to release classified streams. Lecturers and labourers
an allegedly peaceful protest? What would be the worked with each other to piece together evidence.
punishment for the crime? Why hadnt they already Even prison guards on Niobe, outraged at the innocent
caught the anarchist responsible? people being thrust into their charge to live among
murderers and rapists, added overheard eyewitness
In retrospect, the answer to this last question is clear. accounts. A picture began to emerge. Although it was
After the shots were fired, the Enforcers reacted almost certainly the case that the Enforcers on Corporation
instantly. Defender units with tower shields made their Central had been reacting to gunfire from the crowd,
way to the front lines, clearing the streets by smashing it had only been one aggressor with one weapon. The
aside anyone too slow or stupid to get out of their way. Enforcers acted far too quickly; it was almost as though
Behind them, their squadmates laid down suppressing they had been planning to march on the crowd all along.
fire with their heavy rifles, singling out armed rioters Also, there was precious little surveillance footage of
but catching others in the crossfire. The massed crowd what happened that day an incredible number of feeds
men, women, even some children tried to flee, but had either been down for maintenance or obscured by
were blockaded by armoured transports and security vehicles and display boards. As information was shared
patrols. In the largest mass arrest ever to take place, on crypt-locked channels and more of the picture began
over a thousand protesters, most of them simply to emerge, people began to talk of action. A movement
standing peacefully for something they believed in, was beginning to form.
were detained in mass underground holding pens. Their
sentence was swift and brutal: everyone present in the
riots was to be deported to Niobe, a prison world in the
Third Sphere.

TERATON KRAAW

Robert DeVere (order #5654272) NEXUS PSI - 43


Before, dissidents had tried to urge the Council of Seven Years went by, and the Rebellion grew in strength.
to share its power, tried to talk it into changing its ways. They spread themselves across the entire arc of the
Now, for the first time, there was talk of open revolt. No Frontier, never staying in one place for long for fear of
one used the term rebellion, but it was on everyones retaliation. It came occasionally; entire enclaves would
mind as they began to make their plans. be wiped out when Corporation Central managed to
gather enough information to trace them. Still, any
The first action of the Rebs, as they were quickly dubbed survivors would soon find their way to another group,
by underground media channels, was aimed at Niobe and those that were killed were held up as martyrs for
Prime Correctional Complex. It was meticulously the cause. The worst blow came in 3101, when a summit
planned. At the midnight guard rotation, all hell broke of enclaves was ambushed in the Aizu Quadrant by a
loose. Explosives were detonated at key locations massive Enforcer armada. The Rebellion lost over two
to prevent guard movement; smoke bombs and EMP thirds of its number in a single conflict, and has been
charges killed all audio and visual streams. A small working to rebuild ever since.
flotilla of transports approached on a low vector,
straight past anti-air turrets that were mysteriously
deactivated, as planted agents ushered the protesters
from their cells and into the courtyard. Sixteen minutes New Beginnings
after the first detonation, there was no sign of the
Although the Rebellion has maintained its informal
prisoners or their rescuers.
nature, the sheer size of the movement meant that
some structure became a necessity. A loose chain of
The Birth of a Movement command was built up over time, although the use of
The mass exodus from Niobe Prime was the catalyst for ranks and titles is reserved for the military wing, which
the start of a more formalised Rebellion. Exchanging only forms a small percentage of the Rebs overall
coded information via the subnet, groups began to numbers. Everyone else is expected to be able to take
coalesce together, moving out from the Core Worlds up arms and fight, of course, should the need arise.
and setting up base camps in the Expansion Zone. As The majority of the Rebellion is made up of planted
before, they came from all walks of life, many with operatives working within the GCPS to bring it down,
useful skills and contacts that helped the fledgling and support workers furthering the work of their cause
movement gain momentum. Former quartermasters through the subnet and other communication channels.
and illicit arms dealers worked together to source
The Reb military wing is roughly divided into groups
weapons, while engineers and technicians began work
known as Crews. The name is a result of the fact
on communications gear and explosives. As leaders
that they are generally made up of as many fighters
began to emerge from the ranks, discussing what their
as can comfortably fit into whichever craft they are
eventual goals would be, it was agreed that all-out war
assigned. They act autonomously, each with its own
would never be an option. They could never stand up to
Field Commander a relevant name, as while they are
even a single full-strength Corporate Army, let alone an
in the field, they assume total control of their mission,
Enforcer patrol. Theirs would be a guerrilla war.
although they may defer to more experienced officers in

JUDWAN HUMAN HUMAN SORAK

44 - NEXUS
Robert DeVere PSI
(order #5654272)
the same combat zone. Crews undertake a huge variety Elsewhere, Incorporation was only offered after the
of missions, from supporting secession attempts to initial violence died down. The Yndij of Azure IX tried
entering warzones to strike at the GCPS when it is to resist the mining crews that came to their mineral-
already stretched to breaking point. Most dangerous rich world, only to be massacred in their thousands
of all, particularly brave Crews will make their way to by Enforcers before a chance intervention by the
Deadzones, where entire Corporation installations will Rebellion. Scores of Yndij left their homeworld on rebel
have been abandoned. Its not without its risks, but the ships, but those that remained sorrowfully pledged
potential windfall from such a raid could easily fund their allegiance to the GCPS. Now they live as third-
entire guerrilla campaigns. class citizens on their own home soil, restricted to
reservations and seen as little more than an oddity for
tourists to stare at.
Aliens in the Rebellion There are countless other stories of alien species being
subjugated in the name of progress, most of them too
The GCPS is overtly founded on the principles of
scattered, scared or underpowered to consider fighting
equality for all and benign governance, with an offer
back by themselves. For those among them who wish
of incorporation theoretically extended to anyone
to do something about the Corporations stranglehold,
who shares the galaxy with mankind. Some species
there is one place to go: the Rebellion.
and cultures, such as the Forge Fathers, are shrewd
enough to remain unincorporated. Others, like the Orx It would be a mistake to assume that the humans of
and the Zzor, are considered dangerous and would not the Rebellion are all beneficent, selfless folk who see
be approached with such an offer (with the exceptions aliens as their equals. The Rebellion contains as many
of those who have been granted amnesty by the DGB). xenophobic individuals and groups as any collection
However, those that agree to become part of the of humans in history. However, much as some Rebs
GCPS soon discover that the promises of equality and might not get along with the aliens in their ranks,
progressiveness are a little different to the truth. they are nothing if not pragmatic. The enemy of my
enemy is my friend, after all, and doubly so when he
The ancient Teraton Empire is a prime example of this.
happens to be eight feet tall and able to outpunch
Initially approached by ambassadors from the McAelia
an Enforcer. Only the staunchest xenophobe could
Corporation, they looked on mankind as newcomers to
doubt the incredible potential alien species bring to
the galactic stage and refused to take them seriously.
the Rebellion. It is a common misconception that the
They agreed to their offer as a kindness, the way a
Rebellion is a single organised body, but in truth the
smiling elderly relative would acknowledge a childs
Rebs are as split by personality, creed and philosophy
crude painting, not realising their mistake until it was
as any other organisation. Some cells even go so far
far too late. Now they have found themselves yoked to
as to wholeheartedly blame aliens for the state of the
multifarious Corporations through trade agreements
Corporations they rally against. As a result, one rebel
and licences, all of which are binding under their own
crew might have a large number of aliens in its ranks,
laws as well as those of the GCPS. Their once-glorious
while another has none. One might be composed almost
Empire is in decline, and there is nothing they can do to
entirely of Sorak, while others will happily hunt down
stop it.
Teratons for their hides like any corporate-funded
hunting party. After all, they argue, the Rebellion needs
all the money it can get, from whatever source.

SURVEY DRONE

GROGAN

Robert DeVere (order #5654272) NEXUS PSI - 45


The Marauders are not a species, but rather a rough it clearer than ever that the council needed its own
faction of an alien species who call themselves Orx. permanent force, who would answer only to them,
Hailing from a cluster of systems halfway toward the independent of the corporations and their politicking
spinward edge of the Sagittarius arm, they were first and without any of the moral qualms that regular troops
discovered several hundred years ago by an ill-fated might have over some of their more unsavoury duties. It
expedition by the Klandax Corporation. The name of the didnt take them long to find their ideal candidates.
commander of that first expedition is lost to history,
though it was to set off a chain of events whose effects
are felt to this day.
First Contact
As the body responsible for governing an ever-
The Orx first came to the attention of the GCPS after
expanding human realm throughout the galaxy,
they annihilated the Klandax Corporation expedition
Corporation Central was always keenly aware of
which landed on their homeworld, Gora. Such
its need for a dedicated military force with which
expeditions had been plying the stars for decades,
to maintain its authority over the growing GCPS.
encountering and subduing many dozens of alien
To achieve this, Corporation Central relied on the
species, as humanity expanded rapidly outwards.
Central Combined Military, created from tithes of
Their first reports from the planets surface spoke
soldiers drawn from the military forces of each of the
of a hostile, primitive indigenous race, but then the
corporations and indoctrinated into the loyal service
reports stopped abruptly. No further telemetry was
of the Council itself. However, the requirements of
received from the fleet. The loss of an expedition was
their duties were very straining, often involving the
not particularly unusual in and of itself, but the speed
prosecution of genocidal campaigns against hostile
with which it had occurred was. Automated distress
alien populations, as well as actions against rebellious
transmissions received from the fleet indicated that
humans and even on occasion rogue corporations
they had been wiped out within seventy two hours
themselves.
of initial contact. Klandax responded immediately,
As the GCPS grew, and certain corporations amassed dispatching a full military strike force to recover the
great wealth and power from contracts and corporate expedition fleets expensive equipment and establish
planetary annexations, these intra-corporate conflicts a firm claim on Gora before other corporations took
became more frequent. The obvious concern of advantage of their perceived weakness and moved in.
potentially conflicting loyalties if a Central force was
ever called upon to censure the corporation from which
it originally derived was unfortunately and calamitously
realised in the Sandort uprising of 2976. This made

HULK

GOBLIN GUNTRACK GOBLIN SNIPER

46 - NEXUS
Robert DeVere PSI
(order #5654272)
This force, under Commander Mitrandesh, arrived in as well as an expeditionary fleet, Klandax petitioned
system to find the ships of the forerunner fleet drifting, Corporation Central for aid. The Council itself
apparently deserted. Dozens of shuttles disgorged from authorised the redeployment of a man responsible for
the military fleet, carrying ship crew and engineers some of their most widespread alien purges: General
to reclaim the ghost ships, as the troop ships took up Julius Klimt, to deal with the problem. Klimt was an
position to begin a planetary landing. Mitrandesh, experienced career soldier, a living hero whose steel-
unwilling to take any chances on the unknown foe blue eyes and chiselled jaw had been used on more
beneath, and not suspecting such primitive foes to be than one occasion in CCM recruitment visuals. He had
able to attack their orbital craft, deployed his entire lasted as long as he had because he knew exactly when
force. and where to press an advantage. As he surveyed the
reports from Gora, he saw immediately that brute force
The shuttles reached their destinations, docking in the had not worked on these creatures, and resolved to take
wide hangar bays of the expedition fleets ships and a single ship.
offloading their crews before heading back to their
parent ships to bring a second wave of support. They did Entering the system, Klimt was confronted with
not go back alone. panicked radio calls from Mitradeshs flagship
announcing that the aliens had captured the fleet,
The Orx, displaying a cunning that belied their primitive though they showed little interest in actually going
nature, had observed drop-ships from the expeditionary anywhere. They seemed instead content devouring the
fleet landing and taking off on supply runs, and their onboard supplies and hunting the remaining crew for
natural impetuousness had led groups of them to creep sport. Klimt, following his keen instincts, resolved to
aboard. Having made it onto the ships in orbit they had meet the aliens face to face. He boarded a shuttle and
overpowered the crews, unwittingly cutting off fleet made his way, alone, to the flagship.
support to the expeditions below and leaving them easy
targets for their fellows. Now they repeated the same With no witnesses, nobody ever knew exactly what
trick, making their way to the military fleet. They carved passed between Klimt and the Orx, but he returned
their way through unsuspecting deck crews and made unharmed to his ship some twenty seven hours later,
their way into the corridors of the battleships before announcing that he had found a solution. Surprisingly,
being hunted down by the short-handed security staff the Orx stood aside and allowed the ships crews to
that remained on-board. The hunt took several days, resume their positions, and the battered flotilla made
and by the time the last of the Orx was taken down the its way back to Corporation Central.
situation on the planet had taken a severe turn, and
ground support had been severely compromised. Klimt presented the leaders of the Orx to the Council,
suggesting that the very soldiers they had been seeking
Mitrandesh was furious, and vowed revenge. The for so long were right in front of them. The Orx were
troops he commanded were the best that the Klandax tough, resourceful, possessed of a crude but undeniably
Corporation could muster, veterans of many successful quick ability to learn, and were above all pragmatic.
campaigns, and he had every confidence in their ability They had no religion, and no concept of politics.
to destroy the primitive aliens. When they first met their Straightforward in the extreme, they were more than
quarry in full-on combat, the Orx opened with a frontal happy to fight for anyone who would pay them.
assault which resulted in heavy casualties. Mitrandeshs
confidence was boosted their foe might be able to
overpower a force made up primarily of explorers, but
it would swiftly capitulate when confronted with real
Professional Soldiery
military steel. These then were the first mercenaries of the Orx race.
Pressed into immediate service and trained under
He had not expected the Orx to have learned their
the watchful eye of Klimt himself, they were inducted,
lessons so well. Having decided that all-out attack
equipped and led on various expeditions the galaxy
was ineffective against this new foe, they resorted to
over. They adapted to this life with astonishing speed
guerrilla tactics, using their innate knowledge of the
and capability, and gradually came to replace the
land to launch a series of lightning hit-and-run raids.
CCM wholesale. Eventually, as more and more were
They had moved from using primitive clubs and spears
recruited from Gora, they even came to lead themselves
to wielding the weapons of their fallen enemies, and
exceptional specimens being promoted to officer
the Klandax force was whittled from five thousand
status and leading battalions of their fellows to war.
men to just over a hundred within less than a week. It
didnt help that Gora was as hostile as its inhabitants, What happened to precipitate the dark period of time
subject to extremes of temperature from its erratic known as the Mandrake Uprising is something that
orbit around its sun, and covered in mountainous, nobody but the Council themselves will ever know
inhospitable terrain. Despite this, the aliens didnt seem the truth of. Certainly, it had been noted that Orx
to tire, and had no observable reaction to heat, cold were ruthless creatures, utterly without anything so
or even pain. Mitrandesh was able to activate a final complex as a moral code, and happy to fight and kill
emergency beacon before being ultimately overwhelmed. whatever was put in front of them (other Orx included)
for the right price. Rumours persist that certain
With the loss of one of their most highly-decorated
humans, disillusioned with the dictatorial authority of
commanders and a large chunk of their military force,
the Council, began to whisper in the ears of the lead

Robert DeVere (order #5654272) NEXUS PSI - 47


Orx, trying to turn them against their masters. Some
point to the various sub-species within the Orx race
and speak in hushed tones about Council-sanctioned In their time as the footsoldiers of the Council,
experiments with live specimens in gene-splicing and the Marauders were exposed to the truth
genetic engineering that went horribly wrong, leading to behind Deadzones, and so are well aware of
outrage in the alien ranks. the signs that point to one. Being naturally
immune to the Plague (something the Council
Whatever the truth, there came a day when the Orx would desperately like to replicate in its
elected to throw off their corporate shackles. How the Enforcers) they have no issues whatsoever
war began, who fired the first shots or why it grew as in dealing with the beasts that it creates.
it did, are all details now deemed too dangerous to be This makes them valuable assets to any
public knowledge. Certainly the war reached a point Corporations brave or foolish enough to
where the Council no longer considered any Orx to risk the ire of the Council by hiring them.
be friendly. Klimt, disgraced by the failure of his pet In the cut-throat world of GCPS politics any
project, was finally killed leading a charge against opportunity to steal a march on a rival is worth
his erstwhile prodigies. Drawing upon the combined such risks to some, and a Deadzone is the
military assets of all of the major corporations, ideal cover for an Orx raid to steal whatever
including several former CCM troopers that had their competition might be working on.
been reassigned to their original units, the Council
ordered that the Orx were to be obliterated. Their great Orx themselves are also fully aware of the
fleets scattered; gradually, out of preservation and spoils to be had on planets under Containment
circumstance, they splintered into smaller and smaller Protocol, and often a powerful commander
bands. The Marauder civilisation a disparate race of will elect to take his band into a Deadzone to
pirates and guns for hire, loosely linked by a common pilfer whatever they can find for their own use,
background was born. whether from the facilities on the planet or
from other opportunists on the surface.
Today, Marauders range from small commando forces
available to the highest bidder, to large piratical bands In any case, although the details may change
working the dark corners of the shipping lanes for their from one band to another, the Orx reasons for
own profit. As mercenaries, they hire themselves out being on Nexus Psi will always come back to
to any faction willing to pay their fees, ad are always the same thing their next big payday.
available for the right price. Experience quickly taught
them to play heavily on the fact that they are generally
viewed as brutish and stupid, when the truth is anything
but. Smart, well-trained and highly adaptable, they take
great pleasure in duping those who think otherwise.
Many are those who lived to rue the day that they
underestimated an Orx band.

RIPPER SUIT COMMANDO WARLORD

48 - NEXUS
Robert DeVere PSI
(order #5654272)
CHAMPIONS OF NEXUS PSI
Robert DeVere (order #5654272) NEXUS PSI - 49
Hostile Acquisitions
Above all, remember this one rule: everything has a price
Karstark & Klein executive induction pack.

corporations. It certainly didnt hurt our numbers if we


occasionally paid a Marauder band to put the hurt on
I waited for the Sevens in a dank alley on the outskirts vulnerable franchisees, then swooped in to showcase
of Outpost 504K, the scent of low-level corrosion and our range of security options. This would have been a
rot filling my nose. Moisture-slick neocrete paving dangerous game to play in the Core, but this far out no
stretched away into the night, a thin veneer of sodden one was any the wiser.
paper refuse and fluid spills staining its surface.
Around me, prefab habtainers and storage units rose We also had a quieter specialisation: extraction. In other
unsteadily, rust spots and peeling paint showing that words, pulling out execs from jobs they couldnt walk
whatever profit Lu-Fan was exploiting here hadnt away from. Most corporations saw their exec staff as
trickled all the way down. The megacorp hadnt put lifers, bound to their contracts until retirement or death
down many roots on Nexus Psi, but theyd left their brought them to a close. Running to play for another
mark on 504K. As I looked up into the starless night team was seen as a betrayal, pure and simple. Thats
sky, my eye was drawn to the giant sign advertising the where we came in. One of our external assets, usually
outposts owning corporation. Elder Ho, the kindly faced Grendyl and his Bloody Sevens, would make a big noise,
patrician mascot of Lu-Fan, smiled benignly from the cause a mess, and provide cover for us to snatch the
hoarding, radiating approval from his grandfatherly target. The owning corporation wrote it off as a pirate
human-standard Asiatic features. At some point, some raid, the exec was noted down as a regrettable but
slazz-wit had clambered up there and added a speech affordable loss, and I made sure they got a new identity
balloon in thick white spraytint, a play on the assigned and job courtesy of K&K. In exchange we got a fat stack
codename for this development showing what passed of credits, so happy faces all round. Except this time,
for wit here. Welcome to the Soak, the old man now Grendyl was late and it looked like the krat was about to
said, his face slicked with the constant downpour that hit the fan.
blessed this part of the world.
The bass rumble of a cargo hauler engine shook me
I freely admit: I hated this planet. I hated the constant from my misery. It pulled to a halt at the end of the
bone-deep aching chill that was caused by the incessant alley, exhaust grumbling fumes into the sodden night
rain. I hated the do-or-die gung-ho personality air as the cab door swung open, revealing the shadowy
that most of these frontier prospectors displayed, in bulk of the Marauders inside. It took a certain low
defiance of the clear fact that if the galaxy had an arse, cunning and restraint for Orx to come this far into GCPS
this planet was the hole at the end of it. All the same, I territory, but Grendyl certainly had the guts to pull it
knew that my hatred of the place meant nothing. K&Ks off. He was worryingly intelligent sometimes, almost
orders were clear. Kayla Reis wanted out, and was so to the point you could forget he was easily capable of
desperate to jump she was offering a big sweetener. removing your head with his bare hands, and it paid to
Like it or not, I was here to do a job, and profit always be careful around him. Still, that stone-cold cunning
comes first where the corporations are concerned. Of was why I worked with him so often. He understood the
course, it all hinged on the Sevens, and if they didnt importance of a good payday as much as the next exec
show soon Reis and I would lose our exit window. and was a funtload more honest about it. Clambering
into the musty cab, the first thing that hit me was the
I pulled my coat closer against the rain and hunched smell. No one could mistake it; a combined reek of
into the scant cover afforded by a half-rotten awning. adrenaline, old leather and something bitter that hit the
The Maxil-9 was a reassuring weight under my left arm, back of the throat.
the Tebit blade a cool line against the small of my back. I
didnt plan on using either of them; after all, the Sevens I took a last lungful of night air and hauled myself
were supposed to be bringing enough hardware to see up next to Callax. The long-limbed goblin with the
this extraction through. Grendyl was getting a big pay- ridiculous filth-crusted dreadlocks sneered at me,
off, so hed be expecting to throw down against serious thin lips twisting in a dismissive smile and exposing
Lu-Fan security. Not that the Marauders needed any yellowed needle fangs. The smile didnt reach his beady
excuse. I just hoped theyd turn up soon. eyes as he stroked the bull-pup carbine in his lap. I
nodded at him as courteously as I could manage; over
Official GCPS policy on the Marauders was shoot on the ten years Id been working with the Sevens, Callax
sight, no quarter given. Unofficially, there were plenty had never lost the disdain with which hed greeted
of corporations some big, some small who still saw me when we first met. Considering the bulk of his
a potential for profit in the Orx. Karstark & Klein sat earnings came from the retainer Id set up to secure
firmly in that camp. We were nothing compared to the their services, Id have expected him to be a little more
big players, but we still had our niche as specialists accepting, but maybe that was the point. Perhaps the
in security and conflict investment, supplying alien just hated being in the pocket of the corporations.
arms, armour and personal security to franchise

50 - NEXUS PSI
Robert DeVere (order #5654272)
50
RECON UNIT N32-19

When Containment Protocols were first introduced personnel on-world, but one the most experienced
following the Adriana incident, the agents responsible member of the team will be given the most important
for their enactment were admittedly a little trigger- task. On Nexus Psi, that position fell to Trooper Maxon,
happy, often containing worlds where there was no a.k.a. Recon Unit N32-19.
actual evidence of such action being necessary. This
came to an end when a number of Corporations lodged N32-19 landed several kilometres out from the
formal grievances as the result of massive losses in site where the alleged Artefact was discovered,
revenue. A new system was clearly required. and immediately went about setting up the array of
equipment that he had brought for the task. Most
Following a long-winded testing phase, the new importantly, he set up the Vigilance Control System,
Containment Protocol Verification Framework came one of the key elements of the recon sweep. This
into effect, and has been mainly unchanged since. It was a safeguard, a dead-mans trigger that would
ensures beyond doubt that a planet is a viable target for automatically flag the planet for containment if it was
containment, and that salvage is impossible. There is a not deactivated before a given timestamp. Once the
rigorous checklist for each potential situation that could VCS was set, N32-19 released a cloud of surveillance
arise, from Veer-myn infestations to uncontrollable drones and set off to complete his mission. The device
rebel uprisings, but the checklist in the case of a Plague was never deactivated, and Containment Protocol soon
outbreak is very simple, consisting of a single point: followed.

> Has there been visual confirmation of an infected Standard procedure follows that although the Recon
creature by a qualified operative? Units are primarily on-world to gather information, this
gives them a distinct tactical advantage, so they are
These qualified operatives are usually Enforcer Recon not extracted once full Enforcer units move in. Instead,
Units, as they are the most capable of surviving on a they act as guides and scouts, using their extensive
potentially hazardous world while being entirely self- knowledge of local terrain to guide Strike Teams to their
sufficient. As soon as Corporation Central receives targets. N32-19 was no different, and spent much of his
notification that an Artefact has been uncovered, an time before VCS expiration tracking the Stage One that
appropriately-sized team (five troopers, in the case he believed to have been Dr Remy Urovic, the first to be
of Nexus Psi) is dispatched to the planets surface. infected according to the datalogs he streamjacked from
Each one, wearing the stripped-back Enforcer armour a nearby outpost. Urovics position as a lead scientist on
sported by all Recon Units, is landed at a strategically Nexus Psi had meant he was privy to a huge quantity of
vital point on the planets surface, and given a particular information that would be tactically useful to the enemy,
task to perform. Most will be instructed to gather and N32-19 took it upon himself to tag the creature for
information pertaining to the status of key targets or priority disposal by the first force to land.

Robert DeVere (order #5654272) NEXUS PSI - 51


Pinkskin. The age-old slur hissed from Callaxs lips multiple shrapnel and projectile wounds pockmarking
as readily as any greeting. I ignored him, pushed down his flesh bothered him, he gave no sign. A Hrunka knife
the flare of rage he never failed to illicit and nodded at lay in the sand in front of him, the hilt wrapped in cords
Grendyl instead. and fetish-tokens. The blade was snapped halfway
along its length. He fixed us with an even gaze, showing
The squads leader was an altogether different beast a calm acceptance of the facts. That in itself was
from the Goblin. Hunched over the wheel of the hauler, worryingly indicative of the intelligence at play behind
slabs of muscle bulged at the seams of the stitched- that bestial visage.
together hides forming his undershirt and the flak-vest
thrown over the top of that. His armour was a mix of I squatted down in front of the Marauder, within arms
different pieces, a few shards of his old auxiliary-issue reach. Dark eyes watched me, a slight tensing of that
ballistic plate here and there, a battered shoulder guard huge frame his only reaction. Xenographical studies had
from an Enforcer, other less identifiable pieces. His said that eye contact was important to the Orx, that it
skin still had a greyish cast to it, the legacy of hi-rad showed courage and honesty. I hoped they were right.
bleaching from a lifetime of war. A bass rumble crept
out of his thickset jaw by way of acknowledgement. You know, Harcout Consolidated is never going to
recover from what you did here. Theyre pulling out. Of
Cutting it fine, Gren. course, plenty are jumping ship to us first, so I guess I
should thank you. Youve made me a tidy profit here
Had to detour. Roadblocks springing up, lots of comm I paused for effect only. The creatures name was the
chatter talking about containment. You playing me? first thing Id known about him. Grendyl, is it?
The last came out as a threatening growl.
A ghost of a sneer touched those bestial lips, a hint of
Containment? It was the last thing Id expected to dark ivory fang beyond.
hear, and I couldnt help a note of panic from entering
my voice. Not playing you, but if theyre locking down it I have an offer for you. Not employment, nothing
means we need to hurry. like that. You want your freedom and I am happy to
let you keep that. Its more of a mutually beneficial
Not wrong. The crew dont like being holed up in the arrangement for us both. You carry on making a mess;
trailer. Could get messy if we keep them in there much I carry on cleaning up after you. The only difference is
longer. Grendyl and his crew ran much closer to the this: you do it when and where I ask you to.
common perception of Marauders as animalistic thugs
than most of the crews Id worked with, and I didnt The sneer blossomed into life. I pushed down the
doubt that it had taken an effort to get them to lie low. sudden involuntary spike of fear that rose in my gut.
As if to emphasise his point, a muffled bang came from When I spoke, the words came out quicker than I
the trailer unit behind us. intended, despite my cadence training.

So can we get moving? If we miss the rendezvous we Now, my people told me there would be a trust issue.
miss Reis, and that means no payday. They said how important it is to you. Im hoping we can
get past that.
We miss our payday, you miss your trip out, Ander.
I didnt push the issue any further. Working with You pinkskins are all the same. No honour. No ghrak.
Marauders was difficult at the best of times, and each
crew was different, but I knew how to handle the I didnt speak the Orx native language, but his meaning
Sevens. Grendyl threw the hauler into gear, gunning was clear enough. My mind raced as I scanned his
the engine. The low sodium glare from the lamplights scarred form, trying to find a way to change the course
reflecting from the rain-smeared windshield as we of the negotiation. Layered under grime and blood,
pulled away, heading deeper into the Soak to collect tracked under wounds old and new, were thick lines of
Kayla Reis. tribal tattoos and brand-scars. I recalled my studies:
when the Marauders had been a primitive race of
hunters, they had been organised into clans, marking
themselves with ritual scars to show their allegiance.
This had carried over into crew markings. Grendyls
own was brazen on his bare chest, carved there with his
Overhead, the three suns shone down mercilessly over
own Hrunka. An idea took root in my brain and my heart
the blasted shard-sands stretching in every direction.
raced. Was I really going to do this?
We were several hundred klicks out in the wastes,
well away from any prying eyes. The idling engine of You need a sign that I can be trusted. I understand
the Security Tetsudo was the only sound, the squat that.
armoured vehicle training its cannons on the massive
bulk of the Marauder chief squatting in front of us. I drew my combat blade, noting how doll-sized it was
against the length of the Hrunka. Peeling open my
The alien was big, certainly, but his sheer physicality enviro-suit I exposed the pale skin of my chest, already
seemed to make him bigger still. Pale green skin had slick with sweat. I stared into the Marauder chiefs eyes
been bleached paler still by the suns above, stretched and pressed the tip of the blade into the skin over my
taut across heavy bones and musculature that showed heart. Taking a deep breath, I began to cut.
little sign of wastage despite his obvious age. If the

52 - NEXUS PSI
Robert DeVere (order #5654272)
52
DOCTOR SIMMONDS

Life used to be so simple for Gayle Simmonds. She, and the rest of the inhabitants of Nexus Psi, had
been left to their fate by the GCPS. They must have
An up and coming star in various fields, including known about the Artefacts hidden dangers when they
biomechanics and xenoarchaeology, she was one of sent Six-Alpha to retrieve it. They wanted them to
the genius minds dispatched to Nexus Psi by the Reiker get infected. Now she would make them regret that
Corporation to prepare the planet for colonisation. decision.
She stayed on long after her contracts break clause,
offering her guidance to the planets many research Working within the still-functioning laboratories of
facilities once the colonies were thriving. Thats how Reiker City, where a ready supply of test subjects can
she was unlucky enough to be among the first to see the still be found cowering in the ruins of the half-finished
Plague outbreak. research complexes, she has begun experimenting with
the Plague virus. She is determined to find ways to make
When Exploration / Retrieval Team Six-Alpha was it even more potent, extracting it from victims on the
assembled following the discovery of an Artefact, she cusp of change and using her repository of knowledge
was drafted as deputy project lead under Remy Urovic, to weaponise it even further. She has built an army of
a brilliant but challenging biophysicist. She insisted that workers, mechanics and pilots, all devolved Stage 3s still
the discovery should be contained, following standard capable of operating machinery. Once she cracks the
procedure, contrary to Urovics wish to get it back to the Containment Protocol override codes that prevent ships
nearest outpost as quickly as possible; his decision won from leaving the surface, she will deliver the Plague to
out, and the resulting outbreak almost wiped out their the heart of human civilisation and end mankind.
entire convoy. Urovic was the first to turn, and Gayle
barely escaped with her life.

She became the de facto leader of the defence at


Outpost W4 after the local security team was all but //transcript:nexuspsi/
eradicated by the first wave of infected and it became w4/25449721[FINAL]
clear that the GCPS had contained them and left them to
die. However, even a mind as brilliant as hers could not **Theyre back. The
hope to hold out forever against the unstoppable tide perimeter is down.
of the Plague. Defiant in the clutches of a rabid 2A, her
body succumbed to the mutant virus as her mind turned **If anyone picks this up,
inwards and focussed on her final coherent thoughts: you need to tell everyone
her fury at the Council of Seven for what they had done. what happened here.
The infection latched onto this seed of an idea, and when **The Council cant get
she awoke, twisted into a new form, she found her mind away with this.
incredibly clear.
**Tell them w

Robert DeVere (order #5654272) NEXUS PSI - 53


in behind us as we set off towards the outskirts of the
Soak and the Lu-fan warehouse where the real prize
It took an hour of winding through the twisting lanes of was waiting.
the Soak, edging the cargo truck down near-abandoned
streets, before we reached the rendezvous. Kayla Reis Habtainers of all shapes and sizes passed in a blur,
stood out like a sore thumb. Her voluptuous frame neon lights smeared across the rain-slicked windows
was packed into an art-house approximation of what a of the rover where the owners could afford them,
frontier enviro-suit should be. I could just imagine what hand-painted signs now sodden and swollen from the
the locals would have made of her. Long on ambition rain where they couldnt. Lu-Fan owned the claim on
and drive but short on realism, Reis was sick of her role 504K, and could have filled it with its own outlets, food
on Nexus Psi and almost pathetically grateful to have merchants and wholesalers. Instead, it had allowed
a way out. Her long blonde hair was pulled up under other, smaller corporations to deal with that side of
her hood, those big dark eyes of hers just visible in the things. For a reasonable stipend, a corporation could
sodium light. She stood next to a compact rover that rent some groundspace, throw up whatever pre-fab
marked her out as an outsider even more fully than her it could move in and try to make some credits. They
garb, its sleek bodywork barely touched by the grime of got the safety of the Lu-Fan security forces, which
the Soak. Grendyl brought the cargo truck to a rumbling saved them the bother of spending creds hiring their
halt alongside. I could almost smell his disdain for this own forces. Though it worked some places more than
Core-soft executive. others, it was pretty standard practice for smaller
corporations to be given this kind of opportunity out
Reis looked up at the truck warily, visibly sagging with here in the fringes. For them, it meant the chance to
relief as the door opened and I jumped out. She leapt at make some money and contacts and matybe move a
me, smothering me in a fierce embrace, full lips finding rung or two up the ladder. For the larger corporations
mine in a flurry of kisses. Her voice was breathless, like Lu Fan, it saved them the bother of shipping in their
shaky with adrenaline. own materials and civvies, leaving them to concentrate
on making the important discoveries and secure them
Shek, Nils, I thought you werent coming. accordingly. Like almost every aspect of life under the
I grimaced involuntarily into her neck, turning it into a corporations, it was less a case of everyone winning,
smile as I pulled away from her. Id led her to believe more everyone cutting their losses as best they could.
that this was more than a business transaction, and Back in the core spheres, this kind of rough and ready
sure, she was fun in her own way, but I knew what I cooperation between rival execs would be unthinkable.
really wanted her for. She was a goldmine of potential But then, back in the core, boardroom conflict was a
profit courtesy of Lu-Fan. Long term, I wanted her in pursuit taken as seriously as any war, and often with
my day-to-day as much as I wanted Grendyl. She was a more casualties.
spoiled Core-brat with no understanding of her place A drop in the rovers speed indicated we had reached
in the galaxy. Luckily, the plan didnt call for her to be our destination. Ahead of us was a prefab that dwarfed
leaving with us, but for now I had a part to play. all around it, solid and imposing, with the symbol of Lu
Kayla, sweet, would I ever leave without you? I gave Fan prominently displayed in stencil edged precision
her my most reassuring smile. We need to move on every wall panel. A tangled valley of razorwire
quickly, love. My associates well, they dont like to be surrounded the complex, moving with the eerie grace
kept waiting. that spoke of a slaved AI sub-routine reacting to our
presence. The electronic tags that Reis had supplied did
Those big eyes of hers flicked to the dark windows of their jobs, broadcasting our authority in blurts of data.
the hauler, and the vague hint of bulk inside. She didnt The wire responded by rolling aside in a rustling wave,
know that the Sevens were anything more than a bunch creating a bladed driveway leading up to the entrance
of Rebs, but that didnt make them any less intimidating of the building. Reportedly this place was holding Lu-
to her. Nodding, she grabbed my hand and pulled me Fans entire bio-med supplies, together with research
to the rover. The interior was cool, pleasantly-scented, samples farmed from Nexus-Psi. Kayla had assured
and a marked improvement over the cargo hauler. A me that security was light, Lu Fan deeming the wire
quick glance at the back seats showed several tote to provide adequate protection at a cheap price. As
bags packed and ready to go. Id sold Reis on the with every other element of corporate life, it all came
idea of extraction, a way out of Lu-Fan and a new job down to the bottom line, squeezing every last credit
with another Corporation, one that would appreciate they could out of their margins. The manifests she had
her particular skills and drive, and shed bought it. supplied suggested a tidy profit in both gear and data to
Sometimes the promise of extraction was exactly what be made, something easily worth the effort going into
it looked like; other times, it was bait to land a fish and this operation. We were expecting maybe a half-dozen
give us a way of unlocking bigger things. This was the bodies, light arms only easily few enough for Grendyl
latter. Reis smiled at me, trying her hardest to look and his handful of Marauders to deal with without
brave, but I could see how nervous she was. Her hand breaking a sweat.
shook as she thumbed the activator and gripped the
wheel. That was good; she wouldnt be looking too Halogen-bright lamps threw halos of cold light into the
hard at what we were doing if she was terrified for her gloom, cutting through the curtain of rain now falling.
life. We peeled away from the curb, the hauler falling There was a knot of security in front of the immense
doors to the warehouse, maybe a dozen troops, all clad

54 - NEXUS PSI
Robert DeVere (order #5654272)
54
PROJECT OBERON

The Nameless are an unincorporated alien society from While the Council of Seven famously employs Enforcers to
the fringe of known space, a collection of like-minded do its dirty work, there are times when such a hammer-
species who are reluctant to outright ally with the blow of brute force would be far too unsubtle. For those
GCPS. This reluctance will no doubt cost them in the situations, they have a much smaller force of specialist
long term, but for now they are distant enough from the operatives known colloquially as fixers. These lone
Core to be able to exist as separatists without invoking wolves move silently throughout all levels of society, each
the wrath of the Council of Seven. They are mostly using their own methods to quickly and quietly deal with
unknown to the citizens of the Sphere, appearing only as the more complex challenges that present themselves to
a novel race for DreadBall fans to cheer about, but there the central government of the GCPS.
are some who come to the central worlds to ply their
trade or offer their unique skills. Project Oberon is one Under their employ, Oberon has assassinated hundreds
of the latter. of targets, but his work is much more far-ranging than
the simple murder of dissidents. He has discredited
His true name remains shrouded in mystery, consisting would-be secessionists, prevented the leak of classified
as it does of a string of sounds and phrases that are information to subnet streams, convinced Corporate
unintelligible (and unpronounceable) by most humanoid heads that their intended course of action is unwise, and
races, but Oberon serves well enough. Its not like he even caused untold civilian casualties in the name of the
finds much use for face-to-face communication in his greater good. He is unfazed by even the most heinous
current employment. jobs that come to him; after all, these are not his people.
They are as alien to him as the Nameless are to the
citizens of the GCPS.

The Councils Best-Kept Secret


One of Oberons greatest strengths is his
peerless ability to leave a target scene clear
of evidence. His unique physiology means
he leaves no fingerprints or distinguishing
marks, or even pheromonal spoor. His
weapons of choice also reflect this aspect;
most of his assassinations are carried
out using solidified shards of a complex
neurotoxin, either thrown from a distance or
used up-close, to which he is entirely immune.
As the targets body absorbs the toxin, the
shard melts and leaves no trace.

Oberons arsenal also includes the Needler.


This bizarre weapon is unique to the
Nameless, and cannot be used by anyone
outside of his race. To the untrained eye
it resembles little more than a pair of
crystalline prisms, one held in each tentacled
hand. When activated, bolts of energy begin to
arc across the wielders body, earthing in the
prisms, until they are unleashed at a target.
The unfortunate victim will be wracked with
paresthetic contractions that intensify until
they wreak havoc with the cardiac, pulmonary
and vascular systems. Again, the weapon
leaves no obvious sign that the victim was
assassinated; it will simply look as though
they suffered sudden organ failure. The
Needler can also be used to overload delicate
electronics, allowing Oberon to disable
security systems at a distance.

Robert DeVere (order #5654272) NEXUS PSI - 55


in foul-weather gear and toting hefty laser rifles. This lancing beams into the onrushing Marauder flying at
was a serious increase in the security promised by him with axe in hand. The las itself made no sound
Kayla. As we pulled up, three of them moved forward to firing, but the ionisation of the air caused by the beams
intercept us, barrel-slung stab-lights probing the rover. created a crack of ionised air with every shot. Puffs
One moved past to flank the cargo, peering into the of cauterised flesh were chewed from the Marauder,
darkened windows, rifle held in a professional grip. The reducing its face and upper torso to charred ruin as
other two bracketed our rover, stab-lights intentionally it fell, still howling through a heat-seared throat. His
shone into our eyes to blind us. attention elsewhere, he didnt register me opening the
door, until my Tebit sank into his side, through the gaps
Kay, what the hell is this? I muttered, unease creeping in the ballistic plate. He dropped his rifle with a shocked
up my spine. gasp, and I drove him quickly to the floor. Kneeling atop
his chest, I drove the knife swiftly through his throat,
II dont know, they shouldnt be herethe manifest
hand clamped over his mouth until he stopped kicking
said nothing about this
and relaxed. I was dimly aware that Reis had begun
The manifest? Funt me, have you ever even come up screaming, her cries shrill against the cacophony of
here? I hissed, hands held steady and in full view of the Bloody Sevens taking out the remaining security at
the masked-up corporate security aiming his rifle at close range and bringing charges up against the heavy
me through the rover window. It might be plexglass, doors. Two more Marauders jogged past in a loping
but that laser would cut through it like a knife through run as I rose, Callax along with them. Grendyl walked
butter, and then do the same to my head. His colleague behind, pace slow and deliberate, dark eyes taking in
was tapping on the drivers window, indicating with a the blood on my face in a coolly appraising gaze.
curt wave that Reis should lower it.
I swung round to Reiss side, pulling her from the
I risked a glance back at the cargo. It stood, engine rover and into the rain. Face smeared with red already
idling, no movement discernible through the windows. washing away in the downpour, she was pale with shock.
The security back there was also trying to get the
Whatwhat are you doing? Marauders? You cant
drivers window lowered. I hoped to Sol that Grendyl
bring them here! Her voice was shrill, shaking though
had some patience left.
mercifully quiet, and her eyes shone with panic.
Reis was babbling through the open window, trying to
This is what you wanted Kay, your way out. This is
reason with the impassive mask of the security visor.
Extraction.
She was getting nowhere fast. There was a stern
dismissal of her credentials and a blunt statement that Behind me, the bass thump of shaped charges
she wasnt authorised to be here. Desperation rising, announced the breaching of the door. The Marauders
she stopped wheedling and threatened, trusting to her howled their triumph into the night.
badge to intimidate him. Bad move. He took it much as
I expected, ordering her to kill the engine and for both
of us to step out of the vehicle. He had the door open
now, aiming his sidearm at her to emphasise his point.
Another glance back showed me the security agent at
The assistant who showed me in was catwalk perfect,
the cargo trying its door, tugging at it to open.
the televid image of what an exec looked like. Long
He half-turned to shout something to his colleagues, limbs sheathed in synth-cotton so thin, the sunlight
when a solid two foot tempered blade tore through from the window outlined her body in a soft glow.
the door in a squeal of tortured metal, lancing into his Artfully cropped hair framed pale eyes straight from
chest. It pulled back in another cacophony of noise, the latest Lu-Fan cosmetic catalogue and the smile she
blood erupting from the massive wound in black loops gave me was nothing short of luminous.
under the harsh lights, and the trooper dropped to the
Mr Steyne will be with you shortly, please take a seat.
ground. Kicking the ruined door clean from its hinges,
Grendyl emerged into the wet night, steam rising from The office was understated frontier-chic, desk a
him as the cold air hit his flesh. A bestial roar tore free reconditioned slab of ironwood and the walls hung with
from his tusked maw, blood-slicked Hrunka gripped a variety of alien trophies and pic-shots of off-world
in one hand. A clatter of full-auto solid rounds split sunrises. I was unsure, new to Karstark & Klein, only
the night air, the trooper waving his gun at Reis was three years into the entry level exec position I had
punched from his feet and the door beside him shredded secured in Conflict Investment. Curious, I stood by the
into metal shrapnel. Blood splashed, scarlet and livid desk, fingering a thin blade that was obviously Sorak in
across Reiss pale features and she sat in mute shock, origin. The human ownership of it must have resulted in
shaking. One of the Marauders sprinted out from the a grave insult to the spawn-clan that forged it.
rear of the cargo, chaingun braced in a crude exo-
skeleton. There was a sound like a large zipper being Lovely isnt it? Theres something about Sorak blades
undone, and the loose group of security still at the door that even the best human artisan cant capture
just disappeared in a haze of red mist, chips of neocrete
flying. I fumbled the blade, dropping it to the surface of the
ironwood desk. Turning, I stood face to face with Eli
The agent on my side was already firing, las up and Steyne for the first time. Tall, lean, clad in a dark suit

56 - NEXUS PSI
Robert DeVere (order #5654272)
56
NASTANZA

Despite her appearance, the being known as Nastanza is


neither human nor Asterian; she is an agent of something
altogether more sinister.

Accounts of her presence are few and far between,


but those that exist each share one eerily similar
observation: anyone who catches so much as a glimpse
of Nastanza seems to be hollowed out, as though the
emotion is stripped from their very soul.

She is a solitary figure, a silent reaper, stalking across


the galaxy shrouded in an impossibly advanced camo-
shield, taking pleasure in the pain she inflicts. She
is a fable, a legend, whose tale is told by seasoned
campaigners as they gather around watchposts. She is
the invisible executioner, a precision shot and an expert
head-hunter responsible for the murder of countless
victims.

She is the Twilight Huntress.

Despite the mystery that surrounds her, Nastanza plies


her trade among the stars like any other mercenary, and
Nexus Psi is just one more lucrative contract on her list.
Her enigmatic ways extend to the manner in which she
deals with her clients, often appearing before them even
before theyve tried to contact her. She seems to know
everything: the clients problem, the targets movements,
and the appropriate price for the job. Those few who have
declined her services soon discover that she has already
entered into negotiations with the would-be target, and
find themselves in a very precarious situation indeed.

Travelling in a lightly armed fighter craft that hints


at a larger vessel or substation she might call home,
Nastanza will stalk her prey meticulously until the right
moment, which often seems less to do with tactical
advantage and more to do with some unknown system
or pattern. Once she has executed her mark, she simply
moves onto her next client. She is inevitable, a force of
nature, and once she is on your trail the only option is to
make your peace and accept your fate.

Nastanzas exotic customised sniper


rifle traces its origins back to the
Asterian Starforges, though with several
modifications: an enhanced visual receptor
with nanomolecular interface, Corporation-
developed reinforced armour casing to
withstand the rigours of battle and a seemingly
unique augmented power drive that gives the
rifle almost unparalleled stopping power.

Robert DeVere (order #5654272) NEXUS PSI - 57


that probably cost more than my annual income, he was What the hell is this Kay? Where is everything?
the poster-boy for a whole generation of upcoming K&K The Tebit was still in my hand, unconsciously coming
execs. Dark grey eyes held my own for a long moment up to point at her pale face. She was babbling again,
before he spoke again. nonsense words about the manifests and stock reports
that she had seen. I took a step closer, flat of the Tebit
I was impressed with your handling of the Jonah blade against her face now, just under her eye. Fear of
Infraction. Netted us quite the tidy profit. Impressive, Grendyl and my own sick rage tightened my voice into a
how you sold out the Rebs to the local governance harsh whisper.
straight after.
Have you sold us out, you little --
Itit was an easy call. Tidy up the loose ends, keep us
in the clear. Before I could finish, the walls of the warehouse had
erupted with flame, fire rushing along the pre-fab plate,
Steyne smiled, moving to the impressively stocked blossoming across every surface. The surge of intense
drinks cabinet in the corner of the office. heat dragged the air from our lungs, driving us to our
knees. Secondary explosions thundered at the rear
Mm yes, very tidy. And ending up with the Jonah
of the warehouse, along with a firecracker sound that
coming over as well. Was that planned?
could only be the ammunition in the chaingun cooking
I considered lying, dismissing the idea as soon as it off, the tell-tale zip of rounds spanking randomly
appeared. around only adding to the threat. Grendyl was already
up, bellowing his rage-filled challenge into the flames,
No. That was ah...an unforeseen benefit. arms spread wide in an animalistic threat-pose. Reis
was twisting away from me, pulling us to the door
The smile on Steynes face was genuine now, like Id
framed in fire, our only hope of escape. Looking back,
passed a test without knowing. He offered me a thick
I saw something arc from the flames and hit Grendyl
glass tumbler holding two fingers of malt liquor.
square in the chest, a blackened hunk of something that
Mr Ander, let me talk to you about something called rolled to the ground between us. Charred and smoking,
extraction. dreadlocks burnt away, it was still easy to recognise
Callax. Something had sheared his head away from his
neck in a single clean blow. His face was devoid for
once of its trademark sneer, something approaching
shock written across the slack features.
I staggered from the burning shell of the warehouse, Grendyl bellowed again, the remaining two Sevens
crashing to my knees on the neocrete as the burning flanking him and roaring their own challenges, long
line through my gut brought me down. I could taste blades and heavy pistols held in firm grips. The fire was
blood, and my nose was thick with the smell of scorched everywhere now, spreading across the floor in great
flesh. Looking down, I peeled my hand away from the swathes, following the now obvious spill patterns of
bloody mess below my ribs. Rich dark blood flowed accelerants. Thick smoke filled the air, choking Kayla
easily, pulling a moan from my lips as the pain flared and I but having little effect on the Marauders.
deeper inside me. Pulling myself on with one arm, I
crawled towards the rover, a slick of my own blood When it came forth from the fire, the Enforcer moved
following me. I heard steady footsteps crunching behind with a dancers grace, calm and steady, assault blade
me and turned to see the Enforcer there, framed by the already extended. It came to a halt a few paces from
raging flames of the warehouse. It was still, impassive, the Marauders and brought its blade up in greeting.
like a statue. Nothing about it suggested that it had just Unleashed, the two Sevens charged as one, blades
torn through the Sevens like a vengeful whirlwind, save up and ready. The Enforcer moved too fast for me to
the blood-slicked length of the sword extended from see clearly, seeming to spin through and past both the
its left vambrace. Though Id witnessed it all first hand, Orx, blade held out to the side. Each of the Sevens just
it wasnt quite real, even now just fading into flashing collapsed, like string-cut puppets, blood arcing clear of
impressions of violence, punctuated by roars of pain the falling bodies to land hissing in the raging flames.
and anguish. The Enforcer cocked its visored helm at Grendyl, in an
unspoken challenge. Giving in to the beast inside, the
The Marauders glee at smashing into the warehouse Marauder chief roared, spit flying from tusked jaws,
had been short lived, victorious hollering dying away as and leapt forward. His Hrunka slashed out like a vipers
theyd seen the empty space stretching away from them. tongue towards the Enforcer who brought its own slim
Ceiling mounted lights created pools of illumination, blade up to parry.
serving only to highlight the sheer emptiness of the
warehouse as if mocking them with the utter lack of To give him his due, Grendyl lasted a few minutes
anything approaching a profit. A snarl from Grendyl longer than his clan-brothers. A veteran of countless
sent the chaingun toting Seven and Callax further in, the wars, his first blows actually drove the Enforcer back
last two Marauders venting their frustration by hacking before it recovered and launched a blistering counter-
into the prefab offices beside the doors. Grendyl had attack. Blade-strokes flew quicker than Reis and I could
turned on me, rage simmering behind his bestial face. follow, sparks flying where the forged metal touched.
He didnt need to ask, I was already rounding on Kayla. I nurtured a vague hope that Grendyl would last long

58 - NEXUS PSI
Robert DeVere (order #5654272)
58
CHOVAR PSYCHIC

The Chovar are among the strangest sentient creatures


encountered by the GCPS: intensely telepathic creatures
that bear a striking resemblance to the jellyfish of
Altimoses
Not all Chovar Psychics use their abilities for
Old Earth. They exist in a shared consciousness, but
the benefit of civilisation.
despite this (or possibly because of it) they are fiercely
individualistic, constantly seeking out new cultures One such being known simply as Altimoses was
and technologies. Since their incorporation into the involved in numerous illicit activities, including
GCPS they are traditionally employed by corporations drug smuggling, gun running, and the staging
to witness important contracts, but are often sent to of illegal sports matches, including DreadBall
scientific outposts on Frontier worlds where their mind- games. His success in the criminal underworld
networks are capable of astounding computational feats was mainly down to his ability to pinpoint the
without the need for fragile high-end equipment. patrol routes of the authorities and decipher
the best routes for his shipments to take in
In battle, Chovar Psychics are often employed to give
order to avoid any unwanted attention.
squad leaders a tactical advantage, and they can be
found among the ranks of everyone from Enforcers to Altimoses evaded capture for many cycles,
Rebs. A Chovar bases its projections on pure science but it seemed the game was up when he was
and statistical analysis, often giving observers the captured in a last-minute unplanned raid by a
impression of supreme foresight, which is assumed combined task force of Enforcers and several
to be the reason behind stories that they can see into other Chovar Psychics. He was due to serve a
the future. They are often seen as cold and calculating, life sentence in Perestia Prime Correctional
overlooking the human element and accounting for Facility, but his prison ship was intercepted en-
chance simply as a percentage point, leading some route by the Arma Blanca Cartel, a particularly
particularly headstrong or emotional leaders to simply effective group of Marauders. Who had paid
ignore the advice of a Chovar. Lieutenant Fillon of the them to break him free remains unclear, but the
Rebs Crew Agents of Mercy is famously critical of the attempt was botched and ship spiralled out of
Chovar, stating on-record that fortune never favours a control, eventually crash-landing on Nexus Psi.
foregone conclusion. Now the fugitive Chovar has a private army, but
that wont mean much without an exit strategy.
In reality, only one thing is certain the inclusion of
The Plague are closing in, and it wont be long
a Psychic in a squad signifies it is perhaps the most
until they try and add this powerful psychic to
important and dangerous mission a soldier will ever
their ranks
take part in. After all, only the Chovar really knows if
they will ever come back.

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enough for me to get out and ran to the open doorway, There it was. Lu-Fan. Game over. I sat myself up,
shielding my face against the flames leaping all around muscles protesting through the numbing haze at their
me. Reis was forgotten, left somewhere behind me in sudden use. My fingers found the wound in my gut, now
the blaze. A bestial roar of pain made me turn at the just a gnarled ridge of scar-tissue. I risked a smile.
ruptured entrance to the warehouse and I saw Grendyls
huge frame on his knees, Hrunka lying a few feet away Im sorry, you have me at a disadvantage here
in an eerie recreation of our first meeting. As I watched, My name is Naomi Solon, Mr Ander. I represent
he fell slowly to one side, no effort made to arrest his Lu-Fans interests on Nexus-Psi, specifically their
fall. His head landed in the flames, flesh shrivelling and corporate security interests. Or rather, I did when it still
melting away under the heat. mattered. She smiled, and I got the feeling Id missed
I had no idea where the Enforcer was until something the joke. My mouth was suddenly dry.
lanced into my gut, a thin line of poly-steel transfixing I say thank you, as you solved two particular issues for
me. Inches away, linked by the length of its blade us and allowed Lu-Fan to remain beyond reproach. The
inside my flesh, the Enforcer stood. In the polished, use of Marauders was a particularly impressive touch.
featureless visor, all I could see was my own pale face,
reflected in the light of the raging flames all around. Suddenly it all fell into place. Reiss lack of knowledge
Long seconds passed, blessedly free of pain until the about a warehouse she supposedly managed. The
Enforcer stepped back, pulling the blade from me in one increased security when nothing was held inside.
smooth motion. Agony, pulled forth on a tide of blood,
took me to my knees. White hot pain coursed through It was a set-up wasnt it? I wet my lips, continued.
me, cramping every muscle it touched. Vision greying, You used me to clean your own house of a suspect exec
I say Reis bound up to the Enforcer, words of thanks on and write off the liquidation.
her lips and Lu-Fan credentials waved like a talisman in
Solon nodded, a tight movement that spoke of a rigid
her hands.
self-control, the kind learned through years of civilised
The blade flashed once in the firelight, and Reiss head boardroom conflict management.
spiralled away, loose golden hair surrounding it like a
Indeed. We had our doubts about Kayla Reis for several
halo. I clasped one hand over the seething hole in my
years, but were not sure how much of our interests
guts, and staggered to the cold wet night of the Soak.
she had sold on. You provided the opportune method to
That was how the Enforcer found me, on my back, evaluate how far her disloyalty went.
looking at the stars with rain pooling in my eyes and
I recognised that look it spoke to the same emotion Id
nose. Blood soaked my clothes, plastering my hands in
felt all those years before in that office.
sticky crimson. I couldnt move, couldnt do much more
than gasp up at the stars and feel my own life slipping And the Enforcer?
away into the wet night of Nexus-Psi. Towering over me,
the Enforcer stood at my head in silence. That impassive Lets just say that was a happy coincidence. A lot more
mask cocked to the side again, flecks of Reiss blood was happening on Nexus Psi than we had anticipated,
already washing away in the rain. It raised its blade arm and you just missed it. Youre a lucky man, Mr Ander.
slowly and I hadnt even the time to gasp no before it Lucky that you didnt die from your wounds, and even
brought the sword flashing down and everything went luckier that we got you off-world before that was no
dark. longer an option.

My head was fuzzy, and her words werent making


sense. So what now? What do you want with me?

She smiled again, the predatory smile of a born hunter.


I woke to soft lights and cool sheets on my skin. A warm
numbness in my veins spoke of high-end opiates, and I You, Mr Ander? You have proven yourself to be
could feel the vague itch of dermal patches on my flesh. extremely resourceful and capable. Lu Fan has
expended no little money and effort to bring you here
Welcome back, Mr Ander. Good to see you awake alive. Were sure you appreciate our efforts, and would
finally. like nothing more than a chance to repay us. We would
like to offer you a job... She paused, letting it sink in,
The voice was feminine, refined and controlled. She sat
before continuing.
on a plain chair in the corner of the room, slender frame
accentuated by a dark cotton suit cut in the typical high in Extractions.
exec fashion. Pale brown skin was framed by mid-
length black hair in a style calculated very carefully
to look messy and thrown-together. Her appearance
suggested her to be in her late thirties, but looks were
never a true indicator of age among the elite.

I have to say, you gave us quite the opportunity on


Nexus-Psi. On behalf of Lu-Fan, I would like to thank
you.

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THE HELFATHER

The business enterprises of the Forge Fathers require Shadrek was dispatched to Nexus Psi to oversee the
vast armies to operate across the Star Realms construction of a gravitational micolensing station
frontiers. The resources and manpower at the disposal in the rapidly developing area of Corporation space.
of their rulers allow vast private armies in addition Ostensibly a navigation station funded by the dummy
and so when the members of the upper echelons of coporation FurnVal, the facility was secretly intended
Forge Father society commit to the battlefield they to widen the Forge Father search for wealth, with the
are protected by an elite soldiery. Despite the buying secondary objective of putting them one-step ahead
power afforded by Shadrek Mal-Razs majority stake of the Corporation. To avoid the suspicion of a Dwarf
in the Furnace Valley, he is currently operating alone. minor noble visiting a humble relay, Shadrek and his
His wealth is obvious from his uniquely-customised Clanhold bodyguard prepared to travel disguised as a
Aesir armour and his signature Xerxes Cannon but he FurnVal tech team.
operates on Nexus Psi without an entourage.
Approaching their final jump, Gorsch drop-rigs
The Mal-Drez dynasty had established itself through communicated to the FurnVal party an unusual level
several centuries of stripping back the orebodies of the of intelligence chatter on the planet. Rumours of
gombiky extra-solar planets passing near their space. Corporation agents active troubled Mal-Drez, and
These rogue planets come from an earlier galactic age, he replaced his warriors with a genuine, (and more
and so are fantastically rich in the heavier elements and importantly multi-racial) tech team from the FurnVal
are almost-always lifeless. Regarded as giant, spherical space station. Though useless in a fight, they were able
treasures the word gombiky has also passed into Forge to flawlessly lie that his Aesir armour was a reactor
Father language as the name of the priceless spherical protection suit when questioned at the Corporation-
beads worn as jewellery. Some of the wealthiest Forge controlled landing points.
Father dynasties have become so by searching deep in
the galaxy for these planets. Outside of solar systems Paranoia got Shadrek to Nexus Psi. But now theres a
their accurate detection is still beyond the bounds of the Plague outbreak, will it prove his undoing?
Corporation scientists.

Robert DeVere (order #5654272) NEXUS PSI - 61


THE SURVIVOR

In his former life, The Survivor was Slobodan Chovyek, a What followed was utter carnage.
genetic technician working for the Spiczak Corporation
who was drafted to join an expedition to Usiah, where an Although he was somehow immune to the Plagues
Artefact had been discovered by a group of miners. effects, it still thrived in his bloodstream, waiting for
a chance to be transferred to a new host. Three men
Not every victim of the Plague reacts to the virus in the had been infected before the first began to writhe and
same manner. As Chovyeks colleagues succumbed to convulse, mutating before their eyes. The medical team
the ravages of infection, dying in seconds or mutating were the first to die, but at the end, Chovyek was once
into horrifying beasts, he alone was untouched. He again the sole survivor. As the creatures he had created
expected them to turn on him, tear him limb-from-limb, fled the confines of the basement to join their kin, he
but the nightmarish creatures simply ignored him. realised the true horror of his condition. He took up
a scalpel, meaning to end his life there and then, but
What came next were the worst days of his life. He he was interrupted by a soothing voice that seemed to
followed in the wake of the Plague, hoping to find come from nowhere. He listened to its words, the
anyone left alive in the charnel house that had once razor-sharp blade in his hand trembling.
been Ginzu City. He was about to give up hope when he
spotted a fellow survivor and followed him to a hidden The voice faded away. After a moments silence, he
safe-house in the basement of an Almar Interplanetary nodded slowly and carefully placed the scalpel back on the
holding station. They were wary at first, refusing to let instrument tray. He understood. He had so much to do.
him in as they couldnt be sure that he wasnt infected.
He gradually convinced them that he was clear, and that From that day, Slobodan Chovyek was no more. He
a scientist with his expertise would be a very useful is now The Survivor, a mysterious stranger who has
person to add to their number, and they finally threw never been seen outside of a fully enclosed Hazardous
open the door. Environment Suit. What his new-found purpose actually
is has never been fully clear; only he knows, but he has
After a shaky start, he was welcomed with open arms. been strangely silent since he escaped Usiah. In any
Almost half of the survivors were gravely wounded, case, he seems to have made it his business to follow
lying in a makeshift triage station manned by a small tales of Artefact discoveries. Whether hes trying to
team of medical workers. It turned out that the survivor find a cure or simply further the cause of the Plague
Chovyek had initially seen had been trying to make a run remains to be seen
to a nearby Mazon Labs med-station, hoping to pick up
bloodpacks, but had been unsuccessful. Every healthy
candidate from among the group had already donated
as much as they could, but it was not enough. Chovyek
didnt wait for them to ask; he rolled back his sleeve and
asked them where he needed to be.

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62
BOOMER

Boomers odious habits and utter lack of personal


hygiene are gaggingly obvious from several metres away.
Few would socialise with him voluntarily without some
pressing incentive; thankfully, he is spared a lonely life by
his undoubted skills with explosives and encyclopaedic
knowledge of grenades. Whats also obvious from the
briefest of encounters with him is that he is completely
insane, and whilst somewhat worrying in an explosives
specialist most commanders assume that one follows from
the other fairly naturally and so accept his foibles to use of
his skills.

In terms of who he is and where he came from, nobodys


asked. Boomer probably had a real name at one point;
probably had a family, clan or other group to which he felt
allegiance. Maybe people even liked him. Who can tell?
These days he is nothing more nor less than an expendable
asset who hires his not inconsiderable skills out to anyone
who can pay the exorbitant fees (and stand his presence
for more than five minutes). Its working out well for him
certainly, hes never short on clients.

Hobgoblins
Unlike their close cousins the Orx and Goblins,
Hobgoblins were not drafted into the Councils
service by General Klimt, though there were many
who still got caught in the crossfire following the
Mandrake Uprising. Forced to pick a side, they
almost unanimouslyMarauders.

Hobgoblins are bad-tempered, foul little creatures,


which is a constant thorn in the side of Goblins
across the galaxy as most outsiders struggle to
tell the difference between the two. Most tales of
Goblins being abhorrently sneaky, desperately
petty and more than a little light fingered are
usually aimed at Hobgoblins. They do have their
uses, however. With a natural ability for the
mechanical, they often work as highly capable
engineers on Marauder assault vehicles, space
craft and larger artillery weapons. Of course,
rivalry between crews (and even within them) is
rife, and it doesnt take much goading for them to
become embroiled in a fight.

Those that didnt rebel along with the Orx can


often be found in spaceports selling black-market
goods, or acting as backstreet book-keepers, loan
sharks and swindlers. By the time the authorities
turn up they are cunning enough to be long gone,
stowing away in the cargo hold of an outgoing
hauler or transport and heading to some distant
planet elsewhere in the galaxy. Such is the life of a
Hobgoblin on the road.

Robert DeVere (order #5654272) NEXUS PSI - 63


BLAINE

Its been said that Blaine has a face that only a mother who finally captured him on Deskin 4 support the idea
could love, though in his case even that seems doubtful. that he has some inbuilt enhancements. Those that have
According to the legends surrounding him, his first seen the security vid of his breakout are even more
crime was to murder his family and burn down the sure. Unfortunately all the actual witnesses died in the
family home. Certainly nobody claims him as kin. Thats escape and all we have is degraded and partly jammed
just asking for trouble. video files. That was the last confirmed sighting.

Whether this is true or not is anyones guess as he He has since been reported in a wide variety of places,
has surgically changed his appearance a number of fighting alongside any number of different factions.
times and the Blaine you see now is as much a result of None of these sightings have been reliably corroborated
reconstructive medicine as nature. Even his true race is and he always slips away in the confusion of combat,
the subject of some debate. invariably leaving a bloody wake of maimed and dead in
his path. He seems to prefer the close kill and the fact
One of Blaines many peculiarities is his DNA: hes got that he manages this against even highly sophisticated
more than one profile. This isnt possible naturally, enemies such as Forge Fathers and Enforcers is a
which implies that Blaine has had more than cosmetic testament to his extraordinary skills of stealth and
surgery done to alter his appearance. Certainly reports evasion.
of his combat abilities and the arrest report of those

64 - NEXUS PSI
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FREYA OERLIKON

Freya Oerlikon served in the Forge Father military as a


logistic support pilot on tours of the Nethyr Edge. Trained and
experienced across the whole arsenal of vehicles, aircraft and
spaceships, she was one of the many cogs that kept the engine
of war running smoothly in the theatre of battle. Although ztoo
nervy to serve as a front-line Firewyrm or Roskilde pilot, she
was happy to undertake the occasional duty on the front line.

Reaching the post of supervising chargehand at the time of


the Kellng Walk occupation, Freya resigned her commission
after it was announced that the battalion was to be garrisoned
there permanently. Piloting skills are always in high demand
in trading cultures, and Freya set herself up as a contract pilot
through her network of military contacts.

Though only able to perform basic repairs to hardware by


Forge Father standards, Freya was regarded as a technical
marvel in GCPS territory. Able to bypass some of the limiters
that Forge Father designers build in to tech destined for other
cultures, Freya found herself in demand for her mechanic
abilities as much as her piloting. Any ship she worked on
gained a subtle edge over its untampered counterparts and
her reputation quickly grew.

Freya accepted a charter to extract research materials from


Nexus Psi on behalf of the ExoChild Corporation, lured by
an upfront fee so generous she could purchase a restored
Firesteel-class light freighter. The ship was a classic Forge
Father design capable of crossing the gulfs of space with only
a minimal crew to make quick planetary landings. Originally
designed to deliver military supplies during the second wave
of an invasion, decommissioned Firesteels have proved
popular with smugglers who cannot, for obvious reasons, use
space ports to drop off goods.

Slipping past Nexus Psis blockade was a challenge for Freya,


but after a few days studying the Enforcer ship patterns she
had identified several holes created after the besieging craft
inexplicably shifted togeostationary orbits. The ExoChild
package was found in the Reiker City cargo facility, along with
the remains of two ExoChild contracters who she deduced had
been previously sent to recover the cargo.

In the shadows, a third Plague-infected smuggler had been


banking on a further retrieval attempt an opportunity
to spread the contagion off-planet. Waiting until she was
loading her ship hold to strike, the 3S slashed at Freya with
its distended talons. Only Freya was prepared, and unloaded
a clip of Hailstorm ammuniiton from her compact pistol.
Quickly sealing the hold she took off, panicked and keen to
break orbit as quickly as possible.

The upper-stage engines of the retreating Firesteel exploded


in a hail of laser fire. Far more vigilant on traffic leaving the
surface than arriving, Enforcer interceptors had crippled
her ship with brutal efficiency. Freya screamed in rage as
she tumbled planetward, hoping her ship could clear the city
limits before crashlanding.

Robert DeVere (order #5654272) NEXUS PSI - 65


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66
Most of the Enforcers of Nexus Psi were diverted from standard patrol forces, but other groups were brought in
as the conflict continued. Elements from Red Division, a specialist Enforcer unit with considerable experience in
the Arklyte Cluster, were brought in to deal with concentrated numbers of Plague victims for whom the infection
had not fully taken root. These zombies had overtaken several Outposts, and were proving to be a serious
impediment to regular strike teams.

Robert DeVere (order #5654272)


... Lost assets exceed parameters
Retrieval Teams Dispatched
When Explore / Retrieve team Six-Alpha set This book contains:
out to recover a strange alien artefact from
the surface of Nexus Psi, they never realised - Campaign Rules a new system for
what horrors they would unleash. Their lines playing a series of linked games between
of escape cut off by the merciless Council of one player controlling the Plague and an
Seven, they were left to fend for themselves opponent controlling a different faction.
against the ever-growing forces of the Plague.
- Battlezone: Nexus Psi a guide to the
Now that the initial wave has died down, new world on which the campaign is set,
arrivals have begun to flock to the devastated including the events that led to the
planet. Enforcer dropships dispatch troops to Plague outbreak.
the surface, each Strike Team tasked with the
advancement of the Councils hidden agenda. - Faction Focus background information
The foot-soldiers of the Rebellion come to on Deadzones four primary factions:
the surface in battered transports, looking to The Enforcers, the Plague, the Rebs and
recover antyhing they can from the ruins of the Marauders.
the once thriving frontier world. Finally there
are the Marauders, space-faring mercenaries You will require a copy of the Deadzone
fulfilling salvage contracts for employers rulebook to use the material in
unknown this supplement.

www.manticgames.com

Product Code MGDZM11-1


Barcode 5060208866469
ISBN 978-0-9569945-9-2

Robert DeVere (order #5654272)

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