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Za .. he ~ + s > e / oo GaMEMaAsTER's GUIDE ~ Player’s Handbook No player of HACKMASTER™ can exist without a copy of the HackMaster Players Handbook. Here within the hundreds of pages is a wealth of information on all aspects of the game, written for the use of the players.All important infor- mation needed during play is outlined and explained, including the generation of characters, their classes, skills, talents and proficiencies, equipment and weapons costs,and a complete descriptive treatment of over 600 magic spells used in the game. The Hacklopedia of Beasts The many hundreds of fearsome monsters which are part of Garweeze Wurld come to life within the eight volumes of the Hacklopedia of Beasts! Within this collection are over 1600 creatures of every conceivable type. Each is carefully described in individual narrative, which appears along with a full listing of game abilities. Most of the monsters are illustrated in addition, giving an awesome visual representation to players and Game Masters. Quest for the Unknown Many years ago, rumor has it, two noted personages in the area, a fighter of renown and a magic-user of mystery & power pooled their resources and exper- tise to construct a home and stronghold for the two of them to use as a base of operations. Word just reaching civilization tells of their demise. If only one had the knowledge and wherewithal to find their hideaway, there would be great things to explore. This is the first instructional module designed for use with HackMaster, filled f with plenty of hacking for beginning players ae Little Keep on the Borderlands You are indeed members of that exceptional class~ adventurers who have jour- neyed to the Little Keep on the Borderlands in search of fame and fortune. Somewhere nearby, amidst the forests & tangled fens, are the chaotic caves where fell creatures lie in wait. Fate seems to have decreed that you are to become an adventurous band who must pass through many harrowing experi- ences together. An exciting underground and wilderness setting provides plenty of adventure for [novice and seasoned payers alike! GT 201 KT an COREA GTS swe Cal NO! Th Keer ae Copan Lapa Hasna Tre cil Logo and al sass ano anes talaa adr Kate a Canary Dedicated to the memory of Timothy Garrett “Gary” Jackson, Sr SPECIAL REFERENCE WORK GAMEMASTER’S GUIDE **GAMEMASTER’S EYES ONLY** A compiled volume of information exprestly For use by HMGMA certified HackMastee GameMasters (or qualified GameMastrsin-T ‘Conduct, GM Oath, To-Hit Tables for Combat, Massively-dcailed Ceidcal Hit Tables, the details om HackClases, Random Encounter Tables, Ingealous ‘Charting Toa, Expevience, Honor and Fame award information, Spel Acquisition, Spllbooks and Magic Research, NPC hirlings followers henchmen, cronies and side Keds, Tcasure Tables, details om taining and schools, detailed Law and Punishment Codes, over 700 new magic items, Special Notes on Garweezs World, Random Dangson Generation, Random Wildernes Terrain Generation, Advice onthe Role of GameMastering and much, mach more. © Copyright 2001 Kenzer and Company. All rights reserved. based on the original Dungeons and Dragons® rules created by E. Gary Gygax and Dave Arneson. HackMaster ‘Wt respect to wademarks: HackMaster.the HackMaster logo, Hacklopeda of Beasts the Kenzer and Company logo, Kights of the Dinner Table, Gary Jackson The Game Must Go On lope the Hard Eight Enterprises Logo and Hard Eight Enterprises are eademarks of Keraer and Company. © Copyright 200| Kenzer and Company. Al rights ‘served. Advanced Dungeont and Dragons, ADD, and Dungeons and Dragons are all trademarks owed by Wizards of the Coast. Inc. 2 subsidiary of Hasbro, Ic. and fre used by Kenzer and Company under license. ©2001 Wizards ofthe Coast, ne Questions, Comments, Product Olen? Phone (847) 540.0029 Manufactured in the evar sad Company Fax: 7) 540-8065 iid Seana af Avaarica 25657 Hiriow Court E-mallqueions@henereacom a Mandl I 60060 Vii our meee wren com First Printing: October 2001 “This book is protected under intemational erates and copyright laws ofthe Punuste’s Nore: United Stats of America, ‘No part ofthis book may be reproduced, without ‘Thisisawekoffsion. Names, charac, pices ad in the express written consent of Kenzer and Company. Permission is granted 10 dents ether are she product ofthe author ingnation or the purchaser of this produce to reproduce sections of this book for personal age used fis and any resemblance to actual penn te only. Sale or trade of such reproductions i sticly prohibited. Ting or dead, event late is entirely coincidental Reality Check, A Disclaimer The fictional works collectively known as “HackMaster” are what is known as a fantasy role-playing game. Some of the material may not bbe suitable for children and/or young readers, which is why we strong- ly suggest parental discretion. It has also come to our attention that some people have no backbone for high fantasy or the concepe of hero- ic deeds which often involve fighting evil monsters and taking on supernatural beings intene on the down fall ofall things good and noble. If you are such an individual and are squeamish. about such things, you may want to accept the fact that this book is not for you and read no further (but please do send in a 25¢ royalty payment for the portion you HAVE read up to this point, to do otherwise is tanta- mount to THEFT). HackMaster isa game and as such, the ereators have tried to imbue i with a bit of ambiance that refleets a mysterious world fraught with danger, magic and wondrous creatures. We want to emphasize the term ‘game. HackMaster has very litle co do with reality. Ids an escape mechanism designed to entertain players for a few hours, after which the game is shelved and everyone returns to their boring ‘teal lives. As a game, HackMaster throws players into situations (conflict) which must be resolved using wit and/or any skills, weapons or other ‘means the players in-game personae may possess, All ofthis action, of course, exists only in the mind of those playing the game, Such make- believe conflicts are resolved with equally make-believe solutions. Some conflicts are resolved peacefully through negotiation, parley and ‘other non-violent means. Sometimes they'e resolved with magic. Of times, however, such conflicts ate resolved through force (ic, vio- lence). Again, all the action in HackMaster takes place in che imagi- nations ofthe players and he GameMaster. Are you getting allthis? HackMaster has nothing to do with advocating the occult, drug use, teen suicide, random acts of violence or any of the many sinister agen- das which those harboring a grudge against role playing have artempt- «ed to lay at our fect. The writers do not condone violence to solve ‘real life’ situations. In fact, we Frown upon it. Again, this book is a work of fantasy and the reader should remind himself of that. IF you cannot separate reality from fantasy you should put this book down and seek professional help (or at the very least make a photo-copy of this d claimer and review it before and after EVERY session of HackMaste). Just so we're clear on this — attempting to worship the demons pre- sented in Hacklopedia will resule in nothing but ridieule from your peers (our demons are ‘made-up’. Likewise, with the ‘magic spell’ presented in HackMaster. They are fake. Made up. Not ral. No mat- ter how hard you try 10 cast Invisibility on yourself, ie just aint gonna to happen. If you jump off a roof because you believe your ‘boots of flutter sof’ will protect you and you end up shattering your hip, do not come crying to us. We will merely show you a highlighted photo copy of this disclaimer and marvel at your stupidity. Are we on the same sheet of music here? Good. ‘Nut said. Disclaimer Addendum: The views expressed in this work are solely those of Hard Fight Enterprises and its staffand NOT those of Kenzee and Company or its employees. Remember this work is a parody of games and the people who play them (as well as make them). Foreword: Interrupt Illusion ‘The book you hold in your hands (as well as its companion volumes the HackMaster Player's Handbook and rhe Haeklopedia of Beasts) has literally been a labor of love. Hopefully chat much is obvious to even the casual reader. You would think by now we would have been getting used to the process, but it’s always diffcule to have something youve been working on so closely for many months torn from your loving hands and plunked on the presses. ‘As cteacors and designers we always have the feeling the product isnt quite complete— that there's always something else which can be added, crammed between the covers and made tft, One more idea. (One mote table on the melting points of precious metals. One more typo to chase down and beat into submission, And so it was with the book you hold in your hands. Like nurturing parents we wanted to hold onto our baby for as long a possible before sending i out into the world. ‘We have ofien been told our passion for games shows in our prod- ucts and that our love for gaming is infectious. ‘That's always nice to hear and i really helps motivate us to keep doing whac we do, Cot, (Uy, Rohe ‘We were thrilled that so many people flocked to HackMaster when the Player's Handbook was released « few short months ago. A lot of people didnt believe che game could find a niche in an already crowd- ced market, but thankfully you, the reader, proved them all wrong. The PHB, as you may recall, was dedicated to all the countless folks who contributed to role-playing, KODT and AD&D over the yeas. ‘The HackMaster GameMaster’s Guide, however is dedicated to YOU! By voting with your wallets and supporting what we have been doing, you sent out a loud message shat there is always room for a good, fun ame, You aso proved that word of mouth can be more powerful than large advertising budgets, hype and fluff. Give yourself a pat on the back anda few experience points! Indeed, this book is dedicated to ALL of you. In our books, you are truly heroes. Buinfle ffl, Joly Blackburn, David S. Kaze, Brian Je, and Steve Johanson The KODT Development Team Credits THE KNIGHTS OF THE DINNER TABLE/HACKMASTER DEVELOPMENT TEAM IS: Jolly R. Blackburn * Brian Jelke * Steve Johansson * David S, Kenzer Master Productionist/HackWriter 17/11th Level: Steve Johansson Editor/Project Task Master/HackWriter 12/17/11th Level: Brian Jelke Editor/HackWriter/Assassin 13/11/18th Level: David S. Kenzer Editor/HackWriter/Knight Errant 12/11/16th Level: Jolly R. Blackburn Editor/HackWriter/Monk 11/11/16th Level: Noah Kolman Hackwriter/Diviner/ Berserker 7/8/9th Level: Don Morgan Art Director/Bard 10/7th Level: Bob Burke Art Liaison/HackWriter/Battle Mage 7/4/4th Level: Mark Plemmons Designer/IIlusionist 9/6th Level: Jiffy Burke Editor/HackWriter/Paladin 8/10/3rd Level: Barbara Blackburn Editor/Cleric 10/10th Level: Jennifer Kenzer Party Chief of Propaganda/Bard/Druid 9/6/7th Level: Gerda Hansen HackWiters, Henchman Class: John K. D'amato, Larry Glenn Harris, Christopher Heath, Spencer Lease, Scott Lu in J Mishler, Mark Mueller John O'Neill D.M. *TischMester” Zerg acktesting: Amber Blackbur, Barbara Blackbuen, fly Burke, Doug Davis, Rey Ennis, Glenn Haris, Jamie LaFounrain, Don Morgan, “Mark Mueller, Todd Weaver, Dave Young and his sofeware eam and anyone who ever contributed to AD&D” or belied up o a gaming table ‘Thanks to our Or Maal Antcak, Aaeo GenCon GMs: Joc Covert, Andsew Zorowits, ms, Brian Nicholas, Tom Dunham, Joseph Coons, Joseph Provenzano, Bruce Miller, Dave Radiik, Wayne Park, Kevin Hogan, Erie O'Denias, Christopher Akens, Chris Ahengbrah and anyone else who helped us out at our conventions or conteibuted to our online community Front Cover Art: Stacy Drum (Cover portrays the domie of he pafionaladsentaring party Hells Mal Ae Kade fan ed Efe debra eae oe Sedo ‘Provontion +3 abe groupt brave fighter carrying) Back Cover Art Brendon and Brian Fraim, colored by Tom Martin Fame Rub Signatures Interior Art V. Shane Colelough, Doug Curis, Kevin Daily, Brian Dawson, Mike Doscher, Stacy Drum, Tim Dzoa, Brendon Fram, Brian Fraim, Benjamin Hall, Williams Hammock, Eric Johns, Nick Laing, Rob Lee, Tom Martin, Ed Northcott, ‘Mark Pennington, Mike Simon, Jon Usiak. Cartography of Garweeze Warld: Jolly R. Blackburn (based on Gary Jasons personal notes) HackMaster Logo Artwork: Eric Olson Special than To Gary Gygas, Dave Areson, Mat: Milt, Steve Jackson, and all dhe oer masters of the game’ who fst lured us to the table by sparking our imaginations. To Jeff Dee, Dave Dorman, Erol Orus, Dave Sutherland, and Dave Trampier (among others) whose wonderful arvor inspired us oexploeFaasie “orks meet new and interesting creatures, nd ay them {Wed als ike to thank David Wise, Lelie Samus and the many ater fine fl ac Wir ofthe Cos who helped make this possible And so Hard Eight A.C-T. LAB for Accelerated! Campaign Testing and Character Demise Suis, Green Se 3s Zaher Hive Game Designers and other “lucky” aotbls sgn their autographs here. That way they always be handy for emergency dice purgings and luck charging Note: Ta charge it rl higher numbers you soul sce he icc ight. Fue lover nurs sok right. Fae Rubs can be wed wo pine new dc and many ge dig sat conven sd stn signings re ore thn gla oblige fins. A ae of thumb you sould dos ini osx vies ofthe die sos thesia (ut no more ha en tha an Sortines hae de oppose fia of whats died). To et ou atarted weve aed tw fxn signs of JoJo Zeke and Cary Jackson. They ery be 32% a efi 2 an gia ig ‘ter: but they could ome in and in an emerge. For mv information onde caging and tet ie exe and mine, ple ert Append Lf the Hacker layers Handbook Hard 8 Enterprises” ‘What do you want to Hack today?” Geetngs endo rather, steed Colleague! ‘We've been waiting foryou, Inthe HackMaste equation, yu are the most impartan variable, Why? Because the GarneMate i the backbone of the ame ‘Without you the game incomplete a nacaive without a storyteller to desmatze the a, 2 camera without a vector behind the lens, a bilan sore without a endutor. You get the iden “The tome you hol in your han is the lng avsted 4th incamation (edition of the HackMasterGamneMasters Guide, This book ian indispensable weapon inthe GMs asenal a mua for those with dee wo ake up the GM Shield an tefeee HackMaste. Al ehingsHackMase are ade posible by she scr on tine etn. This book ea ey, Rovers stone if you wil. For in i ree he path to understanding the vaste and gestet game ever creed by mankind. This magnificent insrument is the Tse of Knowledge in this Garden of Eder of elesplyng game. Thu it shouldbe safeguarded accordingly fiom those unqulie individuals dvirous to peruse its contents. And While Weave on the subject of ubqualiied individuals ‘This book in is entry has been esproly clasifed by the HMGA (HackMaster GimeNlastrs Asociation) as GM Proprietary Information (ka “SGAMEMASTERS EVES ONLY" material). Whar docs that mean ec? Wel for one ifyou area player, then this is your Fick cue to stop reading, Pu this book down and sep off — PERIOD. ‘Yu should only be reading thie book i 1. You ate lead a certified HackMaster GameMBster on 1, You area GameMbaterin-Traning and have dead yourselvo masering the game of HackMster and are working toward becoming GM yours ie. you plant study the material herein, atively assemble your own group of players and stp behind the Shi. Take heed, the consequences fra plaer reading GM Propriety Infrmaton ate severe and sich tranigesions ae taken very sevously {should also al hat ici teprehensible feign inert in becoming 3 GM simply to gun accesso GM restricted material such that one could use eo gain an edge asa player. Such individuals are dhe lowe ofthe ow and are unverly despised. They rk the ks oftheir HMPA/HMGA membership and eternal banishient frm the game Se plese, conser shia fend waming and prosed aordingh. Wyo do not meet the ceria et forth in| o above, please sop reading now. Sill with me? Goo Tam going to asume you ae or plan tobe, « GameMaster and that you at aleady intimately familie with the rls in she Phyes Handbook. The Players Handbook and the GameMasters Guide lng with the Hacklopadia of Beast contain everything you ae expected to know inorder ofl your role 38 GM ‘Asa HeckMacer GM you bear an enormous weight and reponsitly on your shoulders: judging and running combat, interpreting the ations of your player, creating adveneures, word building, aigning experience, keeping track of Honor, ar even maintsning the peace among players when ocasional diferenrs of ‘opinions fare into Fl blown fics. Inaction, you must constancy work st mastering the rules of the gime and hoaing your skill. Most important like the prorabial eaprain ofa hip at sea, you mst consi strive to maintain your audit ovr your game. Cleary, the role of GameMaser sa daunting job by aeyoods saedande. ‘Many of you will no douke discover you ae lacking and donot have what i thes bea GM, Thetis no shame in hi, Our resach indicates chat es than 2.1679 of the works population bas the cranial pacity 1o comprehend this game (ls if we do not provide a alton). ‘Those numbers pune a mere 0.032% that have the dil co run a game fr live plier Ifyou do find that you ae not up tothe oo suddenly discover that you camo lager met the chal Teng. tis your dy to step down aed spare your players the sd chore of petioning the HMA to have you forcibly moved. Irs always preferable for GM to recughze hi own inadoquiies and step aside volun Bur enough of such gm tlk, Chances ae that if you hav fl compel to answer the cl, you have the right spit, deve and determination to ie othe cha: lenge. And fear not! For you are not being sent ino the fay unmet You have he rules to back you up. Like the captain ofthat sip at sea, you ae undeniably ‘he master of your domain. Armed wth this book you ae «formidable individal wih whom the players mst econ. You wil ged up you loins, don the aro of confidence hat cmes with Knowing tha the als empower you and pred, “The GameMterialvay sight!” (baring intervention bythe HMPA of cour) {As GM, you wl be called upon o be dhe game moderatr, judg, jury of executioner and even supreme gave of your milieu. You must ives huge amounss ofvime and energy into your ce. Not only must you ddiete youre to che asks mentaned above, but you must do s while juggling your secondary el fe ommitments and obligtions. Furthermore, you must doso without hint of Bis, unaimess,incompetency oF propre. Think you te up othe jab? “The HackMascer GameMbsters Guide i THE evento for dhe GameMasct. Ics the bible of Hacer and physically repreens your authority over the tame. One of the firs things you should do i turn to page 14 and read the GM's Outh and GM's Code of Conduct” Once you have carey considera the ‘cope and meaning of those instrument and taken ample time to conc, or comcously waive your righ consul an storey, you shoud ake the oath in the pretence ofa witness, of coure). Make sre you sign and date i You should keep your perionalined GMs Guide in your poscin a all ines when administering the duis of your dle Before you sen the page and begin your gust at unlocking the sce of mastering the Game, I woud ket relate a mol of windom to hep bole your spit. Gary Jackson hada placard om his desk athe od GarneMsse?s Academy in Sagninaw, Michigan. Ir as presented ohm byte players from his very fist group buck a Ball ate and read simply: "yng in the fice of avery and loving "In many ways that sms up wha beings GM i all about” Se Ss Leber JoJo Zeke Director of HackMaser Development ard Eight Eoterprises Game om my ind! Ae my the dice eve yo wall * By the way, some simartass bastard stole this placard a 1998. A standing reward of $50 is being offered by the HMA. ‘Anyone with information lading tothe recovery of he plague and the idanty of those responsible for stealing it should contact me immediately 4 ‘The HackMaster GameMaster’s Guide Table of Contents ChaptertHeading = -+s-.scescsecesesesses Page Foreword: Interrupe sion Realty Check, A Disclaimer Credits How the Ruiebooks are Organized — ‘A Few Words from the Author (On GMs and Non-Disclonire “..--.+ On the Ure ofthe Male Pronouns. so... Rule Contradictions.» ‘ANNote About Content and Dificui Dedions The Role of the GameMaster HackMaster GameMaster Code of Conduct Gametacers Ooch ‘Article| ‘article The Game... es +» ‘Tool of theTrade GameMaster’s Arsenal Chapter I: Player Character Creation ..... ‘Ability Scores “The Gene Pool Method ‘The Gawd and the Wuse Ability Score Checks « Serengeh Dexterity 8 CConstiution Incoigence Wisdom Charisma Increasing Ability Scores... ‘Characteristics For Player Characters MentoriProcege System at Hacktrack Character Aging, Calendar, Disease and Death Death Retiring Payer Characters Death Duo To Disease (or Disorder) or ParsitcInortation [Nature of Disease in Garweeze Ward Infection: Catching Diseases or Parasitic Infestation ‘The Course of a Disease and Cure Disease Spells Disease Seving Throws veraus Cure Disease ss.+sssJecsesce 3 [Natural Disease Immunity --.0c+--c0-2+020 0 Becoming a Disease Carrier... reeset General Aflictions and Parasitic Infestations =. ssc. s0.s> Magical Diroator Tyeanthropy ee Chapter 2: Player Character Races and Classes. -. Player Charactor Races ‘A Non-Human World Racal Level Restritione ‘The Game Must Go On! Creating New Player Character Races Player Character Classes . ‘Chass, Level and the Common Man O-Level Characters. ‘Adventurers and Society Character Ces n Your Campin ‘High-Level Characters Defining "High Level” ‘Changing Campaign eyes ‘Above 20th Level Beginning Character Levels Pre-Rolled Characters Character Chass Species Sidebar: HacKouncile HackClasses HackFighter Skil Progression Hackage Skil Progression HacKlerie Sl Progression HackSassin Sel Progression Table of Contents ‘Chapter 3: Character Priors and Particulars... Character Background +... Leng Players Do the Work, Problam Backgrounds Extablshing a new Clan ‘Altering Family Honor Inheriance and Debt Chapter 4: Alignment, Honor, Fame «..+ +++ +00 0++-49 ‘Alignment : Major Divisions of Algnment ‘Law and Chaos Good And Evi NPC Aligmene Societal Alignment ‘Alignment of Religions ‘Alignment of Magial ems ‘Magical Alignment Changes Detecting Agnmene Alignment Charting ‘Alignment Charting Example Party Algnmene Effects of Party Alignment on the Individual ‘Changing Agent " Deliberate Change». Elect Changing Agent Penance... ‘Alignment Audit Honor “Tipes of Honor Honor Dice se... Gaining and Losing Honor Honor and Human or DemisHuman NPCS Honor and Monsters Inpemening Honor no the Campaign Bad Karma Stealing Honor ‘Honor Duels Counting Coup ‘Admonishment. 2 ‘Open Competition (aia Street Rules) » Fame and Infamy ‘Group (Part) Fame ‘Adding to Fame Chapter 5: Quirks and Flaws . ‘Cherry Picking Rolling for Quirks and Flaws ‘Curing Quirks and Faws ‘Acquiring Quirks and Flws over Time Stacking Quirks and Flaws ‘Adtional Detal on Fw (physical) ‘Additional Details on Quirks (mental) ‘Additional Det on Quirks (persoraliy) Chapter 6: Skills, Talents and Proficiencies . stils es “Acquiring Skil Peerto-Peer Training (P2) Using Skis ‘Special Skil Improvement. Unerained Use of Sls Untrained Skills and Failure =.= Improving Skis Later inthe Game = ‘Skt Seesiuites de Using and improving Skil Sts Profesional Status ‘Skil Clarification: Glersee Talents New Talents «--~ Weapon Proficencies "Weapon Specialization «.-.. ‘Weapon Mastery i Chapter 7: Magic and Spell Use... ++ el ‘Aequisition of Magic User Spelis Table of Contents Acquistion of Cantrips ‘Aquisition of Specialist Magicuser Spells 2... ‘Spells Beyond Those At Seare: peibieri | Recovery OF Spe na n Spell Casting 7 Spall Explanacions 7 ‘Spel: Special Commentary For Referceng 7” CClerie Spells ani 80 Druid Spells sa seasede 1 eee PRD: Magic User Spells pa eeseegal al 24 a4 ry) 4 7 ‘Agjclatng asions Spall Books a ‘All Sizes and Shapes =... 0. Spell Book Preparation .. Cost of Spell Books ‘ Physical Aspects of Spell Backs ‘Traveling Spell Books Value of Spel Books. Casting Spells Directly From Books... ccscscussecene Spell Mishaps so... c ee 85 Inaniey 85 Chapter 8: Combat: The Art of Hack Terms seeesesseesees Prelude to Combat’ Encounter Distance Surprise ‘Surprise Negation Factors Contributing To Surprise ‘Surprise and Morale Aorareness Encounter Reactions | Combat . ‘The Combat Sequence Iniative Spell Casting, Combat and inieatve Movernene in Combat Movement in Melee 2... cses. Movement and Missile Combat Charging an Opponent Retreat The Attack Rell ‘Attack Roll Modiers af ‘Weapon Type vs. Armor Type Modifiers Creatures Struck Only by Magie Weapons Inpossibly Easy oF Hard To-Hie Numbers Melee ‘Number OF Opponents Per Figure ‘Special "To-Hie” Bonuses! ‘Attacking with Two Weapons rTP ‘A Note on MullefFracional Attack or Characters 0.00097 Monks’ Open Hand Melee s+. ‘The Full Prey = Missle Discharge in Combat ‘Combat 2.2... Fring into a arene Gronade-Lice Mis Boulders and Containers of Aci Haylnhoty Water, Poison 98 Types of Grenade-Like Missiles 298 Crossing Flaming Ol Direct Hiee Splash Hits Boulders =... Special Note Regarding Giant and Machine Missile -.- Mewes ‘Tossed Torches and Lanterns Bouncing Misses vsscvs+ How Long Does ieTake? = Opponent Actions ‘Taking Cover Against Hise Fire. “The Efects of Darkness Called Shors Chapter 9: GameMaster Essentials . - Chapter 10: GameMaster Procedures . . . ‘The HackMaster GameMaster's Guide ‘Actacking Without Kling. Punching and Wrestling = Overbearing =~ Weapons In Nonlethal Combat 'Nonlethal Weapon Attacks Nonlethal Combat and Creatures > Turning Undead ‘Aczattnation by PC Assatine Monster Charm Power Psion Saving Throws . Footnotes on all Saving Throw Tables: Ability Cheeks as Saving Throws Modifying Saving Throws «-- ‘Magic Armor and Saving Throws Ieem Saving Throws Injury and Death... ‘Wounds ‘Aaional Boas Darage 1.000 -000+ ‘Trauma Damage ssseesssccseess Healing Character Death Death From Mave Oamage Ineseapable Death Ralsing the Dead». Morale Pursuit and Evasion of Pursuit. Example of Melee Critical Hits s ‘Ceitcal Mies Procedure «=. Size Differential Modifier to Critical Hie Location + Additional Critical Hit Effects one. escvs cose Maximum Body Part Damage Modiier =. The Permanency of Crtial Hits +... a Hit Est Code Expratons Fumbles and Mishaps Equipment Quality and Mishaps Diseance ses seee++ Vision and Light Tefravision Uteravision = Ievisiiigy 2 levers sts Blindness Deainess 22.2. Sleep and Unconsciousness Paralysis Detection f Esl andlor Good Doors Listening at Doors te Concealed and Secret Doors =. Magic Resistance... Individually Targeted Spells. Area-Effect Spells liePlace Spells... 0. Permanent Spelis Magic Resistance vs Antimagie effects =... Energy Drain climbing i ‘Time in the Dungeon... e.sce GM Workshop Conducting the Game Rolling Dice and Control of the Game Unlucky Payers Handling Troublesome Players ‘The HackMarter Smartass Smackdown Table Integration of Players into an Existing Campaign ‘Transferring Characters Multiple Characters for a Single Player = ‘Multiple Characters Across the Land ‘Shared items Shared Information Incervention by Gawés ‘The HackMaster GameMaster’s Guide Demingawdls and Gawds Wishes ‘Arguments and Complaines “The GM is always right. « Reality Shit veessee es sc sce Chee cones ee Mapping : New Items and Monsters ‘Overusing Dice Record Keeping ‘Time in the Campaign ‘Adventure Sension Record Sheet Starvation and Dehydration +. Chapter I: Non-Player Characters. Many Hats, Mary Shoes. * NPCs and the Many Roles ofthe GMt NPCs by Type Notables Hirelings 1. Standard Hirelings 2. expere Hireings 3. Hirelings: Mercenary Soldiers ‘The Hiring Process Standard Hirelings Expert Hircings = ‘Other Hitting Considerations Followers Henchmen ‘Standard Henchmen ‘Cost of Successful Employment Characteristic of Henchmen Cronies ‘So Whats the Catch? js Determining Number of Cronies Sidekicks ais Protigés Other Non-Player Characters... Hiring NPCs to Cast Spells or Use Devices ~~ Monsters Experience for Followers Henchmen and Sidekicks NPC Loyalty, Obedience and Morale FC Responsibilities Toward NPCs Fleshirg Out NPC ‘WallcOn NPCs ane Personae of Important NFCs Step-by Step NPC Development Chapter 12: The Adventure»... ‘Adventures in the Outdoors «+++ Movement Outdoors Becoming Lost « Rest and Forced Movement ‘Adventures in the Air sev esescee ‘Aerial Combat.» ‘Adventures On and Under Water ‘Waterborne Combat Underwater Adveneures ‘Adventures in Cities and Towns. Hagaling Con Games and Swindles «+» Taverns rink Type Modiers Potency Checks ==. --. Drink Descriptions =. +. Recovery trom Intoxication Dice Gamer ricseressers Card Games ‘Tavern Games + Encounters ‘What isan encounter? Pranned Encounters Kays + “Tigers « a Combining Keys and Wiggers: Random Encounters ‘Using the Random Encounter Tables Table of Contents Chapter 13: Money and Treasure .......+++000+06175 Player Character Starting Money 175 Player Character Expenses : sels AWiordAbout Cureney oo. cus Loans parce eee 176 Fowelers Sree caTe Merchants so 0. 0. eee Investments =. ine Economics, Treasure and the Use ofthe Gi Gotta Pay the Governor ‘Example of Taxation in the HackMaster Community "Who Needs Riches? Forms ofTreasure «10.0. ‘So How Much I Worth". “pica Treacure Placement of Treasure ‘Who Guards the Treasure Clueless Hoarders Cognizant Hoarders -..- Planned and Random Encounter Treasures "What to Do When You Serew Up! [Not Enough Boodle sss 1s +. Monty Haul Campaigns Bing Mage ems Maps ‘Awarding Experience . “The Importance of Experience ‘oo Little or Too Much! ‘Constant Goals Fun. _ (Character Survival s-. Player Improvement Variable Goals Experience Poin Awards Group Awards... i Division of Group Experience Points Experience Value of Treasure Taken. Individual Experience Awards». ‘Special bonus award to experience points - ‘When to Award Experience Points facts of Experience Leveling Up: Schools and Training. Experience and Advancement Formal Traning ‘Exception co Formal Training Requirement Base Cost of raining wes sssesess Formal Training Venues [Name:Type af trainingischoo! - ‘Types of Schools sted ‘raning Tables {LocationProximity of Schoo! 2 Qualley Teacher 2, Chats Size... ms 4. Basic ok of struction (81) « Concurrent Training ss. Prolonged Training ‘Course Avalailey Training Events ‘On Bards and Training Self-Study vei Chapter 15: The Ongoing Campaign -..-.. Setting Things In Motion Climate & Ecology ‘Hpial Inhabicants Farms of Government “Town and City Social Structures Crime and Punishment Types of Law Process of Law “Types of Crime. Homicide ‘Acsaule and Battery I, Larceny and Related Offenses IN, Sexual Offenses 3 ¥. Religious Offentes Vi. Politieal Crimes ‘Table of Contents Vi. CivilSocia Crimes ‘Types of Punishment 1 Monetary 2 Confinement « 2, Degradation 4 5 Torture Mutation 6, Banishmene 7, StaverylLabor 2 Death CCeiminal Justice and RPGS Magle-Users 0+. Thieves st Fighters Advencure Opportunities TW ease ises Prison “The Criminal use Sys “The Ongoing Campaign ‘Winchesters & Wizards Starships & Sorcery Chapter 16: Goods and Services ‘Avallailicy “rained Ania Tasks Mistrentment. svs++ Pecking Order =... “The Encumbrance Audit Equipment Maintenance Horses ‘Weapon Quality ‘Ormamentation ‘Armor & Eneumbrance Helmets Magic Armor : Dexterity and Armor Class Bonus. Armor Made of Unusual Metals > Shields "xpancng tho Equipment Lis se Poison PC Herbalists ‘Other Poisons Buying Poizon Using Polzon on Weapons. - “Treating Poison Vieims Death from Polson s+» ‘Reid Types ‘Artifact Vendors Chapter 17: Magical Research... ++ Creation of Holy/Unholy Water Limits for Creation Delllement of Fonts = Drinking HolyUnholy Water Spell Research . Determining the Spell Level - Cost of Research Length of Research Necertary Conditions for Spell Research Research Materials hance of Success - Determination af Success» Confidential of New Spells. Creating Magic Items eae Manufacture Of Potions Manutacture of Scrolls. : Fabrication of Other Magic lems [Use OF Magic Items ‘Command Words. -- Balls Serving. - Destroying Magical lems Appen’ Appendix A: Magic tem Tables ‘Armor and Shields Magical Weapons Appendix B: Magia! Kem Descriptions 213 218 219 221 ‘The HackMaster GameMaster’s Guide Potions 21 Scrolls sess 7 ce 225 List of Protection Scrols eek D6 ‘Other Scrolls : Rags. vcr sae osnes epnencen Rods Staver Wands Miscellaneous Magic ne ‘Categories of Magical Wems cesses Uist of Magical tems ‘Armor and Shields Magical Weapons Light Generation Unknown oF Unusual Qualities List of Magical Weapons Inceligent Weapons Inceligent Weapon Alignment .. ‘Weapon Abilities Special Purpose Weapons «2+. Lngages Spoken by Weapon. ‘Weapon Ege ‘Weapons Versus Artifets Lust of Areiacts| Artifacts PowersEfects Tables ° Ep Possible Means of Destruction for Ardfacts 284 ‘Appendix C: Random Monster Encouncer Tables 287 ‘Appendix D: Special Creacure Encounters ‘Conjured Animals e ‘Omens DiseasesParaste ‘Summoned Monsters Paying the Monsters Grudge Monsters and Sympathy Creatures... ‘Astral & Ethereal Encounters Planar Basics... Paychie Wind & Ether Cyclone ‘Append E Traps Tes nd Dungeon Dre ‘Mood Enhancer Text =. ‘Traps THER vig sereesses Dungeon Dressing Herbs Spices and Medicinal Vegetables Describing Magleal Substances ‘Appendix F: Random Environment Generation ‘Random Dungeon Generation Caves and Caverns for Lowest Levels Random Wilderness Terrain, Castles Castle Inhabitants (notes on Table F2 Appendix G: Garweeze Waurld ~A Primer Home is where the Hack is i ‘Garwoeze Wurld System Statistics Figure Fé: Bardraear Figure F:alrarar (aa Garweczs Wert) « Figure FUArlora sevsee++s 5 Figure F5:Shadara Figure Fl: Garweere Wurld size comparison Finding your way around Garweeze Wurld ‘Appendix H: GM Forms & Worksheets ‘Appendix I: Glossary Table Index Number ...c00cccceeeeiNAM@ ce eeeeeeeeeeee eee Pai ‘Chapter I: Player Character Creation WK ‘AblityScoreVarlaton Dice 7 18 a Strength Check Modifiers 8 Ic Dexterity Check Modifors 18 1D. CConreation Check Modfirs 8 le Incligence Check Modiers 18 i ‘Wisdom Check Modifiers 18 ‘The HackMaster GameMaster’s Guide I Charisma Check Modifiers I Exceptional Height and Weight tt Mentor/Protégé Experience Communication 4 “Experience Communication Deby Modiers, ik ‘os Mentor Resid! Honor i CCharacer Month of Birch i Days ofthe Weak IN Causes of Magical Aging lo: {Chance of Contracting Aliment (Virulence Rol) ie -Adjusiments To Disease Occurrence Rell Ig ‘ Disease (Or Disorder) ik LL Disnase Saving Throws is Disease Saving how Modiors ir Lyeantrope Armor Constrction Damage ws ‘Change Probability For Lycantropes ‘Chapter 2: Player Character Races and Classes w Maximum Levels fr Variant Races, 2 s "0-Leve Hi Pine by Tle aC: Mosimur Fees for Assassination 20: Pixie Fairy Woodland Thrals 2B is “Paladins Moune Determination 2: Dark Knights Moune Determination 16: Modifiers for Tables 2 and 2F aH Clerc Sranghold Zealots 2 Packpocket Viet Racial Moder: Fy Race of Assassin Guddsmen 2k: Level of Assasin Gulsmen 1 ‘Muli-clssed Assasin Guldsmen 2N: «Spy Failure Outcome 2 Spying Chance of Sucess 20 01.0..." HaeMaster Clas Level and Honor Progression 2p Hacktaster Honor Dice 20: Hackfascer Spcil Movement and Vision 28 'HacklercEnnances Undead Turing Chapter 3: Priors and Particulars as LUC Royal and Noble Tides, European Forms 38 LUUC Royal and Noble Tiss, Asin Forms 3c: {UUC, MUC Family Entigements 30: IMUC Tile,Chain of Office o Position xe Escaped Criminal Charges a # Fame and Net Worth Efect on Social Css Advancament 3G: Socal Chee Advancament 3K: Family Honor and Notable Contacts 2: Farily Grudge, Enemy or Allance Decermination 3s 2.0020.2. Reelpent of Family Grodge, lance or Enmity 3k: (Claes Modifers For Inhertance aL Inherited Weapons ieee Inherited Armor 2N: inherted Helmet or Shild 30: Inherited Mune 5: Inberted Deees 30: Inherited Busneses 3K Relation to Clamane as ‘Occupation of Debt Caimant ur Reasons for Herediary Debt ‘Chapter 4: Alignment, Honor, Fame Fgure 41 ‘Algnment Charting Example Pere 2 Pare Ainment Determination ae Honor Point Awards ~ Combatrelited Actions 4G ae “Honor Point Awards ~ Soci/Encounters 20: Honor Point Awards ~ Pertonal AchivementsFalures ae ‘Honor Point Awards ~ Clasrafesional # Honor Poine Awards ~ NPC and Payer Rebted 46 Honor Point Awards ~ Clan Related aH “Honor Poine Awards - Footnotes 4 Honor Level for Cane 4; Random NPC Honor aK: Fame Advancement die to Sci Chss Movement ‘Chapter S: Quirks and Flaws sa “Allergic Reaction Severity 882 ITIIIIIT Pegleg Movement Mediers Table of Contents Chapter 6: Skills, Talents and Proficiencies 6A : Weather Modifiers ” 6a Lighting Mosifiers eae 7 6c “Noise Modifiers 7 6 2 thor Modiiore 7 6 Sul Level of Dificly Moaiers m Chapter 7: Magic and Spell Use 7 = lial Spells Known % 7 Lis of Canurips by School of Mage = 76 7. LL Addionl Fics Level Spl % 0 ‘Acquisition of Upper Level Mage-User Spells 7 741 LesteriGreater Divnition Spell by Level n 702: ‘Muses Phantasm Spals by Level 7 703: [Abjuration Spells by Level 7D {EnchantmendCharm Spl by Level 7 7Ds: ‘Corjuration’unroning Spel by Level B 706: os Neeromaney Spo by Level 7” 7a: Alceraton Spls by Level 7 7D Invoeaton/Evocation Spells by Level 2 %e Spell Mishap Table 8 7: ‘Temporary Spel Mishap Effect Duraion | 86 7 Spell Mishap Color Change 86 7 Spel Mishap Insanity Subeable 9% 7 Spel Mahap Phobia Subtble 2% Chapter 8 Combat 8A “Techie Modifiers... 88 88; Surprise Segment on which Missle Atacks Occur 2 ac INPC Reactions i 8 80: Seandard Modifiers to Iniatve 90 86 Monster Atak Routine native 31 cS Missle Weapon Iriatve 31 8G: Weapon Type vs Armor Type Toshi Modifiers 3 aH “Attack Matre for Monsters 3 8 1 Aah Matric fr Clerics and Deals 4 2: “Auack Mawr for Mage-sers and MU Specs 34 aK: ‘Asack Mate foe Thieves, Bards and Assassins 95 a -Auack Maer fr Fighters. Fladins, Monks, Rangers Barbarians, Berserkers, Roque Knights, Dare Knights, A ‘Human and Halfing Commoners (<0), Menatarms (0) 3% Bh... Opponent Armor Claes Description (Armor is Worn) B aN i ‘Weapon Immunities 3 8: Monks Scnning Height and Weigh Limi 36 oe: Speci T-Hit Bonuses 96 rf {Comba Miniature Facngs 3% 8 (Grenadedne Mises 8 rs Boulder Damage 9 8 (Grenade-tke Mile Misses 8 sr. "Bouncing ome 8 au “Cover and Concealment AC Madiirs 100 wv: (Called Shots 00 aw: ' Assassination Sucoss . 02 12G (rom te PHB)...» Clerc Saving Throws 103 1H (rom the PHB). Fighter Saving Throws * i 121 (rom the PHB): Maglesuser Saving Throws 13 12) (rom the PHB) Thief Saving Throws 03 x Ieem Saving Throw Atrace Forms ‘104 Bt stem on Throw Hae (agen and Nem Mage tems) 104 az Morale Check Circumstances 1106 Baw Other Morale Check Modliers i 8: Morale Failure Resute ..-. 0.20.0. cc0. +006 ace: ‘Outdoors Pursuit 107 00: FEneambrance Meclfiers 107 Bee: CCritkal Hie Location Size Adjustments 110 gure 82: Maximum Critical Damage Moors... Hu OFF. Movement Mosiies (Crie Damage) a acc: ial Organ Damage Efects 18 HH |. Critical Hie Location and Efece HACKING WEAPONS 112 a (Creal Hie Location and Elec: CRUSHING WEAPONS 14 fj, Criteal Hit Location and Efect: PUNCTURING WEAPONS «116 Fgure 83 Skeleal Criteal Locations 19 gure 84 ‘Museular Ciel Locations (Front) 120 Fewe 8 Muscular Crteal Locations (Buel). at Faure 86 ial Crit! Lesions | im. gure 87: ial Crt! Locatone 2 1B. Table of Contents BKK: Fumbles and Mshaps au! CITT Weapon Quay Modifiers CChaptor 9: GameMastor Essentials oa: esses Detection of lvisby 3B (Chance to Detect Noise by Race 3: ‘Climbing Success Modifors 30: S11: Resolution of alld Climb Aztempes % Rates of Cimbing Chapter 10: GameMaster Procedures 10a: “The Hacktaster Smarass Smackdown Table 108: Jntercampaign Transportation Effects toc: Divine Intervention Bereechmert Moers 00: ‘+s. Sarvation and Dehydration » toe: [fects of Starvation/Dehydration Chapter 11: Non-Player Characters AS scccesseessrene Optimal Fame Window 18: Costs of Standard Hirelings He: Base Retainer! Wage for Expert Firlings HIDE 2 Bapere Hleling Shl Maseery ss He: Special Hieling Love UF Saandard Quali of Wore lie: ‘Quality of Workmanship UK ‘dArmorer Construction Tne Uk Jeweler Qual of Work Effects 1 (Gemeverer Quality of Work Elects 1k: “Party Courier Language ue [Number of Sago Fields um: ‘Sage Majorino Fels of Sy ‘Chance of Knowing an Answer HO. 220227 inormation Discovery Time ard Cost ir Mercenary Basie Recainer/Wage HQ, IIIT mercenary Type Encountered HR Number of Mercenaries Encouncered Hs. 'Non-Human Soiery UT: ‘Camp Followers Hu: *"amp Follower Details vs CAL anehman Recruiting hws Prospective Henchman Class 1x: Figheer Group Henchmen MN: ‘Mage-user Group Henchmen iz: CITT Number of Cronies Haas Sample NPC Spell Costs» 11 ‘Loyaly Base Score hee 2. Relationship Loyalty Base Modiers io: Length f Association Loyal Base Modiiers UNE Status Loyalty Base Modifiers LF. Salary Loyalty Base Moditers UG: Discipline Loyalty Base Modifiers HH: Treatment Loyay Base Motors ir co. Racal Loplty Base Modifiers 1p “Aligornene Difererisl Lays Bave Moers KK: ‘Alignment of Liege Loyalty Bave Mosier: Hu: (Character of Linge Loyalty Base Modifiers Lime Sruavonal Leyaky Base Modes HIN 0000. Loyaly of Henchmen and Aled Creatures MOO: Lol Gtedane and Hera Check Stations HPP = Undering Rebelion la Rebellon Conctional Modifors HIRR: [NPC Alignment 115s NEC Possessions\Wealth utr 20 NPC Honor and Werk Eaie uu: CLI CNPC Appearance lis ee NPC Sanigy iw NEC Quirks and Flaws 13% [NPC General Tendencies line INC Personaliy liz: INPC Dispostion rs “NEC Inlet HBB. sso pevv sve NPC Nature Hicce: NAC Matar Doo: NBC Honesty eee: NEC Bravery UFFF: ves INPC Energy oi 124 17 128 131 a im 4 as. 136 ry 138, 158 lass: HHH: ms yp Ke: HULL a 128: 2c: no: RE iF ns: Dk ne Dp 1k: ne ar RN: hho: 1p. 120: 12k: 13s im! tu: i: aw: x: ny: az: NtAk ee ace: app: 1: 1aFF. lace: 1H "ate re Mac: 40: 4E a: 4G: aH at ‘The HackMaster GameMaster’s Guide EINPCTHAG cocsseesesee 160 INPC Morals 160 NPC Piesy 160 INPC lncerests 10 INPC Collections Jo... 2. sever sss I60 Random Language Determination 160 ‘Chapter 12: The Adventure Walking Movement (rales!day) Mounted Movement Nebicular Movemene (needy) ‘Chance of Becoming Lost “Aquatic Vessel Average Longth and Width 64 Aquatic Vessel Time to Reach Normal Speed... 164 Movement Moat Short Term Speed Movement Afloat, Oared of Seuled Movement Afoat, Siled(miesiday) « Wind Direction Wind Foree snd Clase Strong Wind Bfcts (Cabin Fever Check Modiiers ‘Aquatic Vesel Hull Values (Controlled Fire Damage. \Uncontroted Fire Burring Time Spells that Cannot be Cast Underwater 11 Quafing Ale Racial Incowcation Levels oT ‘Gireumstanal Modifiers eo Inoxcation Level 170, Drink Type Modifiers to Intoxication Level 170, Fcts of Aohol and Droge Si Incosication Recovery Table 170 “vern Dealt im “Tavern Names 7 Bartender Generator peace aceimt Bartender Background 71 2221.2 Sample Rumors can “Typical Wagers by Socal Clee Sin ‘Arm Wrestling im Dares im SotVariane in 1 Frequency of Encounter Checks 02s ses cs. ITA Base Chance of Random Encounter 174 Random Encounter Table Leter Codes 174 ‘Chapter 13: Money and Treasure Precious Met Item Construction... v7 ves vve-GemVilue Table 178 “Ornamental Stones, Base Valve 10 gp 178 Semiprecious Stoner, Base ale $0 gp 178 Fancy Stones, Base alse 100 gp 178 Precious Stones, Base Vale 500 gp 78 ‘Gem Stones, ave Value 1000 ep 78 Jewels, Base Value 5000 gps. 78 ‘Gem Sie & Qua ie SGomVAlue Variations - 178 Jeweley and rome Tpeal Bejeweled 178, Jewelry Base Value 179 eFUrTYpes oo 179 make such check, Modifiers for a Strength check at ted in Table 1B Seng Check Modifier ‘Any fac of Suength that is exteandinry should se the Bend Bar/Life Gates (BBILG) sats instead ofa Strength check An ey way t determine whether ou should wc a Strength check or « BILL ir follows iFan average character weld sc ‘eed tlt half ofthe time, then a Saength check i appropriate. This i bce an bly Score check i succcl around bathe ime ora sverae ability. Fan aver age character would ony suceed on rar oeasions, use the Bend Bas/Lift Gates value Stocewer with BB/LG ate much move ex 4 There ae swo pes of drank in Garwoene ‘Wad those whe Bl own when thy are drunk 2nd hose who pk fee. Rol pace dk on ‘rot of 10, he creer as note es ce {erpand recover at on hit Srength chet, On ‘roof 1100 he nec th chy” ral, ad feceves +t Srengh chek when dru oe “ble 1: acs of Aeohol nd Orgs a Caper 12, The Advent, a el 3 id ek esripionr forte ct fect). Chast eee cama It Srengh ches for each eatery of encmbrance beyond nancibared Dexterity Davey (Dic gna mee of tee ail icaig agli nye conan acon ed ls and bins: Ths sie the certs Sty a tr emged mops nessa acta ete or meee Ache sl ast Day: cb whence be amps Ea of *aiRTG Dax hac tasome dict | De cegiey Shook Modifiers ‘file Beyer pew aia Check Moai occasionally, bur normally one can walk. Circumstance Moder Stow plan. Thana ik | ens aes walking would not equire a Deteriey foverent restricted 3 Shc Howeer wagon «cipry | SOLS ine ot cng» Eling fag Pa Ss sate ey ae: | OSB iP Sthacasgucon tae. | pe eet Sel vir Thm em ope of | Te ey ‘ctions would require 4. Dextety heck. In addition. performing. an ‘tion under senuous condone that ‘would not normally require a Deter heck may necesiare ch check For example thing + baby dragon eg aainc the ground and doing acl ratory dance does not normally feaute 4 Deateriychede However fa PC wer tying to perform such an accion while eli the atacks ofthe mother dragon Desery check would he necessary (eob- sly along wich a saving throw vers breach weapon). Potenial modes ox a Dessert check at listed in Table C: Dexzrny Check Modifier. 1 See Tale 1: Efecto Ala and Orgs In Caper 12.The Avenue ‘* Chrsctars receive x curate «1 10a Deri cheks for ech etegay of eca- trance beyond urencunbered ‘Constitution Constication (Con) isa measure ofthe gene fies ofa character, Ie ako encom ses his health and physical eisanes to hardship, inpry and dea OFall he ai isis the most directly related vo chaace uri a i helps determine hit pons and saving shows for some rac. A character must make a Constitution check whenever you want to determine wvhcher «character ean conse doing something sens over an extended period ‘Theamount of ime necesy torque sucha check varies with each ction, but when ‘The HackMaster GameMaster’s Guide rer 4 character does something for Tanger than they ate wed cya check rnecesary. Examples of Consition enc: Checks are surviving. without food | Constitution Check Modifiers andlor wate suffcation and fighting | Crcumstance Moder off 2 diene, Note chat che | [ilies minor 2 ‘Constitution check dfs fiom Faige | Mls moe 4 Sve in that che Constitution check | Mies debe a involves pure health (or lack thereof), | Eacimbered? Tod ile the Fatigue Save (detailed under | Lost 25% of maximum ht points Lest 50% of moximan it pons 2 ‘Chapter 8: Comb) involie combi ration of health and willpower (Wisdom). Potential modifers fora CConstistion check are Usted in Table 1D Constitution Check Modifies Leet 75X¢ of maximum ht panes 4 2 Chace revi come 2160 CConaiton check fr ach casgry cambrace beyond wenumbered Intelligence lnttigene (ad) na rem of he charters memory ening and eg, It issmarto an Qscre hibit over owl and learlag ach sl hn snp and ope cag Inelgece cheeks ard wo determin if charac ca chive soe af men- tal prowess Esanplinclue deciphering de remembering moran deal xd Knewing. fet, In addon, an lero heck an be ured dee Soefttece aapae cam: Table IE dane knowledge ie ask uncer a] Intelligence Check Modifiers: Seen Forcnmplediemenge cnc, | Cteusance an ian oop we: | OPMENT ea ey, Hover dong ‘ mu wile having 4 torch dws ax your | Sea

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