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Initialize engine version: 5.5.

0f3 (38b4efef76f0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics 530 (ID=0x191b)
Vendor: Intel
VRAM: 2092 MB
Driver: 21.20.16.4627
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\UnityEngine.dll (this message
is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Assembly-CSharp-firstpass.dll
(this message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Assembly-CSharp-firstpass.dll into Unity
Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly:
E:\Games\AereA\Aerea_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message
is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into
Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\DOTween.dll (this message is
harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\DOTween43.dll (this message is
harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\DOTween46.dll (this message is
harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\DOTween50.dll (this message is
harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Opencoding.CommandHandlers.dll
(this message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Opencoding.CommandHandlers.dll into Unity
Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Opencoding.Console.dll (this
message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Opencoding.Console.dll into Unity Child
Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Opencoding.LogHistory.dll
(this message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Opencoding.LogHistory.dll into Unity
Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Opencoding.Shared.dll (this
message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Opencoding.Shared.dll into Unity Child
Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\TSGUI.dll (this message is
harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\TSGUI.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\TSPSI.dll (this message is
harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\TSPSI.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Rewired_Core.dll (this message
is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\Rewired_Windows_Lib.dll (this
message is harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\Rewired_Windows_Lib.dll into Unity Child
Domain
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\RTL.dll (this message is
harmless)
Loading E:\Games\AereA\Aerea_Data\Managed\RTL.dll into Unity Child Domain
- Completed reload, in 1.393 seconds
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\System.Core.dll (this message
is harmless)
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\System.dll (this message is
harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 382)

<RI> Initializing input.


XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.804625 ms
Non platform assembly: data-0000000013E33010 (this message is harmless)
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/data-
0000000013E33010.dll
Non platform assembly: data-0000000012357050 (this message is harmless)
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/data-
0000000012357050.dll
Non platform assembly: data-00000000043E9040 (this message is harmless)
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/data-
00000000043E9040.dll
Rewired: Searching for compatible XInput library...
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/xinput1_3.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/.\xinput1_3.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/xinput1_3.dll
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/xinput1_3
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/.\xinput1_3
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/xinput1_3
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/.\libxinput1_3.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/libxinput1_3.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/xinput1_2.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/.\xinput1_2.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/xinput1_2.dll
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/xinput1_2
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/.\xinput1_2
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/xinput1_2
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/libxinput1_2.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/.\libxinput1_2.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/libxinput1_2.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/xinput1_1.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/.\xinput1_1.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/xinput1_1.dll
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/xinput1_1
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/.\xinput1_1
Fallback handler could not load library E:/Games/AereA/Aerea_Data/Mono/xinput1_1
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/libxinput1_1.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/.\libxinput1_1.dll
Fallback handler could not load library
E:/Games/AereA/Aerea_Data/Mono/libxinput1_1.dll
Rewired: Found Xinput1_4.dll.
Platform assembly: E:\Games\AereA\Aerea_Data\Managed\System.Xml.dll (this message
is harmless)
Setting up 2 worker threads for Enlighten.
Thread -> id: 814 -> priority: 1
Thread -> id: 3178 -> priority: 1
TSPSI: Creating platform service: TSPSI.Steam.SteamPlatformService, and achievement
provider: AereaGameData

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

TSPSI: Applying Settings

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

TSPSI: Initializing async

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

TSPSI: Loading data async


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamPlatformService::LoadAllProvidersAsync: Load profiles async

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamPlatformService::LoadAllProvidersAsync: Load stats async

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamPlatformService::LoadAllProvidersAsync: Load leaderboards async

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SteamPlatformService::LoadAllProvidersAsync: Load achievements async

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

TSPSI: Success

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.257603 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 32289.
Total: 41.099316 ms (FindLiveObjects: 2.245474 ms CreateObjectMapping: 4.375031 ms
MarkObjects: 34.364407 ms DeleteObjects: 0.113274 ms)

Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: SAVED

(Filename:
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Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 25.661917 ms

Unloading 872 unused Assets to reduce memory usage. Loaded Objects now: 24860.
Total: 64.883148 ms (FindLiveObjects: 1.251681 ms CreateObjectMapping: 10.377815 ms
MarkObjects: 44.473385 ms DeleteObjects: 8.778381 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.367692 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 65550.
Total: 74.784836 ms (FindLiveObjects: 8.253544 ms CreateObjectMapping: 3.238135 ms
MarkObjects: 63.110783 ms DeleteObjects: 0.181238 ms)

<color=yellow>[Quest] Call Action: <b>SetMap -> ID: 1</b></color>

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

<color=yellow>[Quest] Call Action: <b>OpenQuest -> ID: 3</b></color>

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

loadscene: ForestA1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 63.330540 ms

Unloading 1405 unused Assets to reduce memory usage. Loaded Objects now: 24876.
Total: 67.819977 ms (FindLiveObjects: 6.708482 ms CreateObjectMapping: 15.941094 ms
MarkObjects: 38.693748 ms DeleteObjects: 6.472871 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.990111 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 32605.
Total: 43.424843 ms (FindLiveObjects: 1.855810 ms CreateObjectMapping: 2.957214 ms
MarkObjects: 38.333160 ms DeleteObjects: 0.277899 ms)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 20.619324 ms

Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 24892.
Total: 61.046173 ms (FindLiveObjects: 3.232471 ms CreateObjectMapping: 5.110937 ms
MarkObjects: 49.252804 ms DeleteObjects: 3.447692 ms)

The referenced script on this Behaviour (Game Object '[GroundHazards]Slow') is


missing!

(Filename: Line: 1754)

The referenced script on this Behaviour (Game Object '[GroundHazards]Slow') is


missing!

(Filename: Line: 1754)

Unloading 10 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.395255 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 38613.
Total: 57.971531 ms (FindLiveObjects: 2.317214 ms CreateObjectMapping: 2.342512 ms
MarkObjects: 51.901157 ms DeleteObjects: 1.409887 ms)

Achievement was achieved with id: complete_sidequest_any

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Play

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= Elixir_FirePower_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= Splash_AntiAll_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= TuningFork_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= AntiBurn_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 46.132477 ms

Unloading 2031 unused Assets to reduce memory usage. Loaded Objects now: 24907.
Total: 70.310120 ms (FindLiveObjects: 7.408895 ms CreateObjectMapping: 6.465320 ms
MarkObjects: 44.999355 ms DeleteObjects: 11.436173 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.098476 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 65582.
Total: 80.098915 ms (FindLiveObjects: 6.503455 ms CreateObjectMapping: 5.754335 ms
MarkObjects: 65.441597 ms DeleteObjects: 2.398772 ms)

Unable to find a suitable next quest , the id ( 7 ) can't be found or the player
has not completed the previous required quest!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find a suitable next quest , the id ( 7 ) can't be found or the player
has not completed the previous required quest!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement was achieved with id: complete_sidequest_any

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement was achieved with id: complete_sidequest_any

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

<color=yellow>[Quest] Call Action: <b>SetMap -> ID: 1</b></color>

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

<color=yellow>[Quest] Call Action: <b>OpenQuest -> ID: 4</b></color>

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
loadscene: ForestA2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 63.762867 ms

Unloading 1403 unused Assets to reduce memory usage. Loaded Objects now: 24921.
Total: 58.861488 ms (FindLiveObjects: 6.091892 ms CreateObjectMapping: 8.277330 ms
MarkObjects: 38.147388 ms DeleteObjects: 6.342984 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.246488 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 32650.
Total: 45.183239 ms (FindLiveObjects: 2.691775 ms CreateObjectMapping: 3.327621 ms
MarkObjects: 39.013943 ms DeleteObjects: 0.148011 ms)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 19.600986 ms

Unloading 884 unused Assets to reduce memory usage. Loaded Objects now: 24937.
Total: 61.242889 ms (FindLiveObjects: 2.519598 ms CreateObjectMapping: 2.280211 ms
MarkObjects: 51.566998 ms DeleteObjects: 4.872683 ms)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.413379 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 40558.
Total: 54.812309 ms (FindLiveObjects: 2.438040 ms CreateObjectMapping: 7.577674 ms
MarkObjects: 44.297432 ms DeleteObjects: 0.497651 ms)

Play

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= Heal_1


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= Heal_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Achievement was achieved with id: complete_sidequest_any

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= TuningFork_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Item Used= TuningFork_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 51.175446 ms

Unloading 2078 unused Assets to reduce memory usage. Loaded Objects now: 24953.
Total: 66.011742 ms (FindLiveObjects: 4.473202 ms CreateObjectMapping: 8.251278 ms
MarkObjects: 44.185287 ms DeleteObjects: 9.096682 ms)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.275184 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 65677.
Total: 70.677887 ms (FindLiveObjects: 3.680282 ms CreateObjectMapping: 5.400164 ms
MarkObjects: 59.305523 ms DeleteObjects: 2.290784 ms)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 89.692490 ms

Unloading 1383 unused Assets to reduce memory usage. Loaded Objects now: 24967.
Total: 40.128559 ms (FindLiveObjects: 1.937745 ms CreateObjectMapping: 2.619657 ms
MarkObjects: 29.718271 ms DeleteObjects: 5.852506 ms)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.227775 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 36286.
Total: 53.438667 ms (FindLiveObjects: 4.578925 ms CreateObjectMapping: 5.944258 ms
MarkObjects: 42.815804 ms DeleteObjects: 0.097415 ms)

Achievement was achieved with id: complete_sidequest_any

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Game: SAVED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 34.559238 ms
Translation is not available for translation key 'QuestCounter_Unknown_Label' with
current language string: en-US

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1035 unused Assets to reduce memory usage. Loaded Objects now: 24982.
Total: 63.589176 ms (FindLiveObjects: 1.488802 ms CreateObjectMapping: 9.188434 ms
MarkObjects: 49.655682 ms DeleteObjects: 3.254371 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 4.933851 ms
Game: LOADED

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 32430.
Total: 44.170940 ms (FindLiveObjects: 3.339326 ms CreateObjectMapping: 3.665179 ms
MarkObjects: 36.940643 ms DeleteObjects: 0.223905 ms)

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