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ment quests in Temple of Time.

5th Job Overview: Skill Core Special Core Enhancement Core

5th Job Overview

Requirement: Lv. 200 and above

Complete Temple of Time questline to begin 5th job adventure!

Meet the Goddesses and speak with Erda to earn their support and progress your
character.

Buffs, skills and effects in the form of Nodes are obtained via V Matrix (5th job UI).

Open Nodestones to obtain nodes.

Nodes can be enhanced and/or dismantled in Arcane River.

MapleStory V 5th Job System Videos


MapleStory (Korea) Explaining the 5th Job V Matrix System & Arcane Symbols

The 5th job skill system V Matrix


Equip V Cores to acquire new skills, enhance existing ones and gain special abilities!

3 types of V Cores: Skill Cores, Enhancement Cores, and Special Cores.

Skill Core: Allows you to acquire new skills.

Enhancement Core: Allows you to enhance existing skills.

Special Core: Only one can be equipped. Provides special abilities if conditions are
met.

V Cores Guide

To upgrade Skill Cores and Enhancement Cores, bring those cores to NPC Achelle
located at Arcane River areas town to combine the same types of V cores.

Skill Cores can be upgraded to Level 20. Enhancement Cores can be upgrade to Level
50. Special Cores can be upgraded to Level 1.

V Cores can be disassembled to retrieve V Core Pieces which is used in the Maker
Mode System.
V Cores is obtained by using Core Gemstone (similarly to Potions) which are dropped
by monsters residing in Arcane River area.

When you first start 5th job, you will be given 4 slots in the V Matrix. Every 6 level
ups will unlock 1 slot.

Skill Cores
New skills that can be acquired by installing Skill Cores have been added. Buff
duration/cooldown reduction/cooldown resets do not affect 5th job skills.

All Jobs

Rope Lift
Fires a grappling hook to a platform above you to ascend quickly.
Level 1: Press the skill key while youre climbing to cancel. Cooldown: 3 sec. [Passive Effect
All Stats: +1]
Level 25: Press the skill key while youre climbing to cancel. Cooldown: 3 sec. [Passive
Effect All Stats: +25]

Blink
Teleports you to a random location on the map.
Level 1: HP Cost: 5%, Teleport to a random location on the map. Cooldown: 64 sec. [Passive
Effect All Stats: +1]
Level 25: HP Cost: 5%, Teleport to a random location on the map. Cooldown: 40 sec.
[Passive Effect All Stats: +5]

Elda Nova
Collect Erda from yourself and nearby to shoot down enemies. The enemy with the highest
Max HP within range will get attacked first. The Erda of the enemy that has been attacked
will become disrupted, which will bind the enemys movements.
Level 1: HP Cost: 15%, Damage: 156%, Number of Attacks: 5, Bind Duration: 10 sec. Bind
Duration: +100% depending on damage inflicted with Erda Nova. Cooldown: 397 sec.
Level 25: HP Cost: 15%, Damage: 300%, Number of Attacks: 5, Bind Duration: 10 sec. Bind
Duration: +100% depending on damage inflicted with Erda Nova. Cooldown: 325 sec.

Will of Erda
Focuses your mind to ignore some abnormal status effects. However, this will not work on all
abnormal status effects.
Level 1: HP Cost: 5%, Cooldown: 475 sec.
Level 25: HP Cost: 5%, Cooldown: 355 sec.

Decent Mystic Door


Creates a portal that leads to the nearest town. You (and only you) can use it multiple times
until it disappears. Press Up to use it.
Level 1: HP Cost: 5%, Uses 2 Magic Rocks, Portal Duration: 32 sec. Cooldown: 130 sec.
[Passive Effect All Stats: +1]
Level 25: HP Cost: 5%, Uses 2 Magic Rocks, Portal Duration: 80 sec. Cooldown: 130 sec.
[Passive Effect All Stats: +5]
Decent Sharp Eyes
Allows you to locate an enemys weak spot to deal fatal damage to that enemy.
Level 1: HP Cost: 5%, Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%.
Cooldown: 180 sec. [Passive Effect All Stats: +1]
Level 25: HP Cost: 5%, Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%.
Cooldown: 180 sec. [Passive Effect All Stats: +5]

Decent Hyper Body


Increases max HP and max MP.
Level 1: HP Cost: 5%, Duration: 183 sec, Max HP: +40%, Max MP: +40%. Cooldown: 180
sec. [Passive Effect All Stats: +1]
Level 25: HP Cost: 5%, Duration: 255 sec, Max HP: +40%, Max MP: +40%. Cooldown: 180
sec. [Passive Effect All Stats: +5]

Decent Combat Orders


Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond
master level while other skills can only be increased to master level. Exceptions: Beginner
skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be
increased.
Level 1: HP Cost: 5%, Duration: 183 sec, All Skills: +1. Cooldown: 180 sec. [Passive Effect
Abnormal Status Resistance: +1]
Level 25: HP Cost: 5%, Duration: 255 sec, All Skills: +1. Cooldown: 180 sec. [Passive Effect
Abnormal Status Resistance: +5]

Decent Advanced Blessing


Greatly increases your ATT, Magic, DEF, and Max HP/MP. Reduces the amount of MP used
when using skills. Can be stacked with other buff skills, except Bless and Advanced Bless.
Level 1: 5% of Maximum HP consumed, Increases attack by 20, Magic by 20, Defence by
425, Maximum HP by 475, Maximum MP by 475 for 183 seconds. Cooldown: 180 sec
Level 25: 5% of Maximum HP consumed, Increases attack by 20, Magic by 20, Defence by
425, Maximum HP by 475, Maximum MP by 475 for 255 seconds. Cooldown: 180 sec

Decent Speed Infusion


Consumes HP to increase your attack speed by 1 level for a fixed period of time. Can be
stacked with buffs other than Speed Infusion.
Level 1: HP Cost: 5%, Duration: 183 sec, Attack Speed increase. Cooldown: 180 sec.
[Passive Effect All Stats: +1]
Level 25: HP Cost: 5%, Duration: 255 sec, Attack Speed increase. Cooldown: 180 sec.
[Passive Effect All Stats: +5]

Decent Holy Symbol


Temporarily increases EXP and item drops when hunting monsters. Cannot be stacked with
Holy Symbol.
Level 1: Consumes 2530 HP, increases EXP gain by 20% and drop rate by 14% for 183 sec.
Cooldown: 180 sec.
Level 25: Consumes 3250 HP, increases EXP gain by 32% and drop rate by 22% for 255 sec.
Cooldown: 180 sec.

Warrior Common Skill


Weapon Aura
Infuses your weapon with a portion of your health, granting it a visible aura and temporarily
empowering it.
Level 1: HP Cost: 10%. Enemy DEF Ignored: 10% for 82 seconds. Final Damage: +1%.
Aura Wave: Every 4 seconds. When you use an offensive skill, send out the same number of
waves as the number of attacks in that skill to deal 51% of that skills damage on up to 10
enemies. Cooldown: 180 seconds.
Level 25: HP Cost: 10%. Enemy DEF Ignored: 15% for 130 seconds. Final Damage: +5%.
Aura Wave: Every 4 seconds. When you use an offensive skill, send out the same number of
waves as the number of attacks in that skill to deal 75% of that skills damage on up to 10
enemies. Cooldown: 180 seconds.

Blitz Shield
Creates a shield by materializing its own life force. A materialized life force can be detonated
to attack nearby enemies.
Level 1: Consumes 2475 HP to create a shield that blocks 10% of Max HP for 5 sec. When
the shield duration ends, or when the skill is used again, the shield explodes to deal 520%
damage to a maximum of 12 enemies 5 times. 2 sec needs to pass before the shield can be
manually detonated after the shield is created. Cooldown: 15 sec
Level 25: Consumes 1875 HP to create a shield that blocks 15% of Max HP for 5 sec. When
the shield duration ends, or when the skill is used again, the shield explodes to deal 1000%
damage to a maximum of 12 enemies 5 times. 2 sec needs to pass before the shield can be
manually detonated after the shield is created. Cooldown: 15 sec

Magician Common Skill

Mana Overload (Toggle On/Off)


Increases your attack skills by overloading the mana flowing through you.
Level 1: Consumes +2% Max MP to increase the Final Damage of all your skills (excluding
summons) by 8%. Consumes 1% Max MP for jobs without MP. Can be toggled On/Off.
Cooldown: 59 sec.
Level 25: Consumes +2% Max MP to increase the Final Damage of all your skills (excluding
summons) by 10%. Consumes 1% Max MP for jobs without MP. Can be toggled On/Off.
Cooldown: 35 sec.

Precarious Memories
Search through memories to use magic that was used before. Its too unstable to merely rely
on memories.
Level 1: Consumes 246 MP. Randomly use one of your 1st~4th job active skills. The selected
skills MP cost and cooldown will be ignored. You cannot use unlearned skills. Cooldown: 15
seconds. [Passive effect: 1 INT]
Level 25: Consumes 150 MP. Randomly use one of your 1st~4th job active skills. The
selected skills MP cost and cooldown will be ignored. You cannot use unlearned skills.
Cooldown: 10 seconds. [Passive effect: 25 INT]

Archer Common Skill

Guided Arrow
Summons a soul arrow that chases enemies. This skill Does not affect enemies in the Damage
Reflection status.
Level 1: Consumes 350 MP to create a soul arrow around you for 20 sec. The arrow attacks 1
enemy at 260% damage 30 times in combat mode. Cooldown: 20 sec.
Level 25: Consumes 350 MP to create a soul arrow around you for 20 sec. The arrow attacks
1 enemy at 500% damage 30 times in combat mode. Cooldown: 20 sec.

Avian Awakening
Temporarily enhances Phoenix and Freezer with a Mysterious Power. Can only be used when
Phoenix or Freezer is summoned.
Level 1: Consumes 800 MP. Become enhanced for 40 sec dealing 465% damage to a
maximum of 10 enemies 6 times. Cooldown: 120 sec.
Level 25: Consumes 800 MP. Become enhanced for 40 sec dealing 825% damage to a
maximum of 10 enemies 6 times. Cooldown: 108 sec.

Thief Common Skill

Venom Burst
Poisoned enemies will explode, dealing damage and transferring poison to nearby enemies.
Level 1: Consumes 300 MP. For up to 12 enemies in range that are taking damage over time,
cause them to instantly take the remaining damage over time at once and an additional 465%
damage 5 times. The additional attacks final damage is increased by 15% for every second
the enemy was taking damage over time. Afterwards, the explosion causes up to 10 nearby
enemies to receive the damage over time that the initial enemies were inflicted with.
Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict
enemies with a DoT, dealing 166% damage every second for 8 seconds.
Level 25: Consumes 300 MP. For up to 12 enemies in range that are taking damage over
time, cause them to instantly take the remaining damage over time at once and an additional
825% damage 5 times. The additional attacks final damage is increased by 15% for every
second the enemy was taking damage over time. Afterwards, the explosion causes up to 10
nearby enemies to receive the damage over time that the initial enemies were inflicted with.
Cooldown: 8 seconds. Passive effect: when attacking, there is a 50% chance to inflict
enemies with a DoT, dealing 310% damage every second for 8 seconds.

Ultimate Dark Sight


By using your hiding talent to the limit, for a certain period of time, attacking or using skills
in Dark Sight will not release Dark Sight. In addition, attacking during Dark Sight will
increase your damage.
Level 1: Consumes 850 MP. For 25 seconds, attacking or using skills in Dark Sight will not
release Dark Sight, and attacking while in Dark Sight will increase your final damage by 10%
(stacks with Advanced Dark Sights final damage boost). Cooldown: 199 seconds.
Level 25: Consumes 850 MP. For 37 seconds, attacking or using skills in Dark Sight will not
release Dark Sight, and attacking while in Dark Sight will increase your final damage by 22%
(stacks with Advanced Dark Sights final damage boost). Cooldown: 175 seconds.

Pirate Common Skill

Loaded Dice
Throw one more die when you roll Lucky Dice and fix the spots on one die as you wish. Can
select a spot on a die with a number key after casting the skill. The class with no Lucky Dice
can use the Lucky Dice skill and roll a dice that shows the number of your choice.
Level 1: MP Cost: 1000, Can select a spot on a die. Cooldown: 10 sec. [Passive Effects: ATT
+11]
Level 25: MP Cost: 1000, Can select a spot on a die. Cooldown: 10 sec. [Passive Effects:
ATT +35]

Pirate Flag
Plant the flag of a brave pirate, increasing you and your partys morale while scaring
enemies. While the flag is planted, enemy attacks will not knock you back.
Level 1: Consumes 500 MP. For 30 seconds, summon a pirate flag. Party members near the
pirate flag will have all of their stats increased by 10% (only affects stats from directly
invested AP), and decreases defense of nearby monsters by 10%. Cooldown: 59 seconds.
Level 25: Consumes 500 MP. For 30 seconds, summon a pirate flag. Party members near the
pirate flag will have all of their stats increased by 22% (only affects stats from directly
invested AP), and decreases defense of nearby monsters by 22%. Cooldown: 35 seconds.

Cygnus Common Skill

Cygnus Phalanx
Summon brave Cygnus spearmen that charge forward, pushing enemies. Pressing the skill
key again will change their direction. If the spearmen attack enemies using Damage Reflect,
you will not take damage.
Level 1: Consumes 500 MP. Deals 468% damage 40 times. Once all the number of hits are
used, a certain distance is moved, or a certain amount of time has passed, the skill will
disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds.
Level 25: Consumes 500 MP. Deals 900% damage 52 times. Once all the number of hits are
used, a certain distance is moved, or a certain amount of time has passed, the skill will
disappear. Pressing the skill key again will change their direction. Cooldown: 20 seconds.

Hero Common Skill

Freuds Blessing
Gain the power that the hero Freud left for his friends.
Level 1: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked
up to 6 times, each new effect will refresh the buff and stack with previous effects.
Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked
to the maximum, the cooldown is 240 seconds.
[1st stack] Skill cooldowns (except those not affected by cooldown resets) will decrease 30%
faster.
[2nd stack] 51% Stance.
[3rd stack] 26 all stats.
[4th stack] 10 attack/magic attack.
[5th stack] 10% boss damage.
[6th stack] invincibility for the entire duration.
Level 25: Consumes 250 MP. After being used, gain a buff for 30 seconds that can be stacked
up to 6 times, each new effect will refresh the buff and stack with previous effects.
Cooldown: 25 seconds. If the skill is not stacked and the duration ends, or the skill is stacked
to the maximum, the cooldown is 240 seconds.
[1st stack] Skill cooldowns (except those not affected by cooldown resets) will decrease 30%
faster.
[2nd stack] 75% Stance.
[3rd stack] 50 all stats.
[4th stack] 22 attack/magic attack.
[5th stack] 22% boss damage.
[6th stack] invincibility for the entire duration.

Demon Common Skill

Applicable Class: Demon Slayer, Demon Avenger

Call Mastema
Summons a loyal Mastema for help. Mastema is not affected by enemies in the Damage
Reflection status.
Level 1: Consumes 20% of Max HP, and summons Mastema for 31 sec. Cooldown: 150 sec.
Summoned Mastema casts the following skills based on its decision. Mastema Claw: Attacks
up to 8 enemies at 520% damage 8 times. Cooldown: 4 sec Lovely Territory: Casts a buff that
lasts for 6 sec, dealing damage based on Max HP and reducing damage received by 10%, 2
times. Buff disappears after the duration ends or if the reduction count is used up. Cooldown:
10 sec
Level 25: Consumes 20% of Max HP, and summons Mastema for 55 sec. Cooldown: 150 sec.
Summoned Mastema casts the following skills based on its decision. Mastema Claw: Attacks
up to 8 enemies at 1000% damage 8 times. Cooldown: 4 sec. Lovely Territory: Casts a buff
that lasts for 6 sec, dealing damage based on Max HP and reducing damage received by 22%,
2 times. Buff disappears after the duration ends or if the reduction count is used up.
Cooldown: 10 sec

Resistance Common Skill

Applicable Class: Blaster , Battle Mage , Wild Hunter , Mechanic , Xenon

Resistance Line Infantry


Summons a Resistance infantry unit that makes ranged attacks with guns. The infantry unit is
not affected by enemies in the Damage Reflection status.
Level 1: Consumes 650 MP and attacks maximum of 12 enemies for 10 sec, dealing 260%
per second, 9 times. Cooldown: 25 sec
Level 25: Consumes 650 MP and attacks maximum of 12 enemies for 10 sec, dealing 500%
per second, 9 times. Cooldown: 25 sec

Nova Common Skill

Pantheon
With the power of the Nova god, punish enemies and receive its blessings. If you receive
Heavens Door while Pantheon is active, Pantheon will disappear because they do not stack.
Level 1: Consumes 20% HP. Deals 624% damage 8 times on up to 15 enemies. After
attacking, for 612 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200
seconds.
Level 25: Consumes 20% HP. Deals 1200% damage 8 times on up to 15 enemies. After
attacking, for 900 seconds, if your HP hits 0, you will ignore death 1 time. Cooldown: 1200
seconds.

Special Cores
Special Cores can have a max level of up to 1 and you can only install one at a time. Each
Special Core has its own unique special abilities.

Accumulated Power
Your damage is increased by 20% for 10 seconds whenever you defeat 120 enemies.

Deadly Strike I
Your critical rate is increased by 100% for 10 seconds whenever you deal 1000 hits.

Deadly Strike II
Your critical rate is increased by 100% for 10 seconds after achieving 50 Combo Kills.

Armor Smash I
Your defense ignore is increased by 100% for 10 seconds whenever you hit a single monster
800 times.

Armor Smash II
Your defense ignore is increased by 100% for 10 seconds after using a skill every 120
seconds.

Automatic Recovery I
Your HP is healed by 100% whenever you use a skill after a 30 seconds.

Automatic Recovery II
Your HP is healed by 100% after using a skill every 20 seconds.

Continuous Strike
Your critical damage is increased by 100% for 10 seconds whenever you achieve 50 Combo
Kills.

Runes Blessing
You become invincible for 10 seconds after activating a Rune.

Runes Convergence
Your damage is increased by 100% for 10 seconds after activating a Rune.

Runes Experience
Your experience acquired is increased by 50% for 20 seconds after activating a Rune.

Overcoming Experience
Your experience acquired is increased by 50% for 20 seconds whenever you get hit 100
times.

Comeback I
Your skill cooldowns are decreased by 20% whenever you die.

Comeback II
Your skill cooldowns are decreased by 30% whenever you die.
Boss Slayer I
Your boss damage is increased by 50% for 10 seconds at a 1% rate whenever you are
attacking.

Boss Slayer II
Your boss damage is increased by 50% for 10 seconds after using a skill every 120 seconds.

Boss Slayer III


Your boss damage is increased by 50% for 10 seconds after defeating 30 enemies.

Relentless Attack
Your skill cooldowns are decreased by 20% after achieving 50 Combo Kills.

Endurance
You gain 10 seconds of invincibility after getting hit 100 times.

Quick Reload
Your defense ignore is increased by 100% for 10 seconds after using a skill every 60 seconds.

One Target
Your critical rate is increased by 100% for 10 seconds after attacking the same monster 800
times.

Good Luck Recovery


When attacking, there is a 1% chance of healing 10% of your HP.

Guts
Your skill cooldowns are decreased by 25% after getting hit 100 times.

Fatal Strike
Your damage is increased by 100% for 2 seconds after using a skill every 30 seconds.

Counterattack
Your damage is increased by 100% for 2 seconds after getting hit 20 times.

Enhancement Cores
Enhancement Cores enhances existing skills damage.

Each Enhancement Core can increase the damage of up to 3 skills, depending on the
base Core and its 2 adjectives.

Base Core + 2 adjectives will all stack together and increase the individual skills
Enhancements.

For example, I have the Stormy and Trembling Flame Shot core, which increases the
level of Flame Shot Enhancement and also Hurricane Enhancement (Stormy) and
Quiver Cartridge Enhancement (Trembling).
If that was a rank 1 Core and I also had a rank 3 Firey and Trembling Hurricane core,
I would have level 4 Enhancements for all 3 skills.

Enhancement Core skills all increase the final damage of corresponding skills by
2~4% per level, with a max level of 50.

When they reach certain levels, they will also give additional stats. Level 20: +1
monsters hit (some skills will not receive this bonus). Level 40: +20% defense ignore

Common Enhancment Cores

Warrior: Slash Blast (4% per level)

Magician: Energy Bolt (4% per level)

Archer: Arrow Blow (4% per level)

Thief: Double Stab (4% per level) | Lucky Seven (4% per level)

Pirate: Sommersault Kick (4% per level) | Double Shot (4% per level)

MapleStory Old to New Official Skill Names


Common Skills

Rope Connect Rope Lift

Blink Blink (SAME)

Elda Nova Erda Nova

Eldas Will Will of Erda

Decent Hyper Body (SAME)

Decent Sharp Eyes (SAME)

Decent Combat Orders (SAME)

Decent Advanced Blessing (SAME)

Decent Wind Booster Decent Speed Infusion

Class Skills

Warrior

Aura Weapon Weapon Aura


Blitz Shield (SAME)

Magician

Overload Mana Mana Overload

Unstable Memorize / Unstable Memory Precarious Memories

Archer

Evolve Avian Awakening

MapleStory Videos
Ayumilove MapleStory V 5th Job Skills GMS Update (Nov, 18 2016)

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21 thoughts on MapleStory 5th Job Skill Build Guide

1. Hikari June 28, 2017 at 4:04 AM


What would Zeros and Beast Tamers 5th job skill be?
Also, is the skills Elda Nova supposed to be named Erda Nova?

2. Ayumilove Post authorApril 27, 2017 at 10:43 PM

@Duke: I believe Kinesis could use common magician skills since its from a
Magician class, but maybe Im incorrect :-)

3. Duke April 26, 2017 at 8:45 AM

Can Kinesis use the common magician skills? Thanks

4. Luke April 3, 2017 at 11:43 PM

So how do you even unlock the 5th job? What is the criteria?

5. jair March 16, 2017 at 8:55 PM

Call Mastema & Resistance Line Infantry


How do I get the skills?

6. Chiosef March 2, 2017 at 11:27 AM

Hi Ayumilove, just wondering if you know for common bow class beyond skill
Evolve, it only applies to bow and xbow(freezer and pheonix)? So windarcher,
merc and wildhunter cant use that skill or they have another effect for them?

7. Ayumilove Post authorFebruary 5, 2017 at 10:19 AM

@Dingle: Please let me know the URL that you mentioned that has malware and Ill
blacklist the ad after confirming my side is experiencing the same issue as yours.
Thanks for your feedback!

8. Dingle February 4, 2017 at 10:53 PM

Can you use less intrusive ads on your website? I really like using the guides here as a
reference, but some of the ads are really annoying loud pop ups that have malware.
9. Ayumilove Post authorJanuary 19, 2017 at 10:25 PM

@question: Thanks for your notice! Im not sure what had caused the comment
section to be disabled. I have re-enabled it in the Night Walker Guide!

10. question January 19, 2017 at 6:10 PM

hi, why do u off comments for nightwalker? i cant comment on that job.

11. Soverine December 26, 2016 at 7:32 AM

How do i get my common class skill? (Weapon Aura for Warrior)

12. Raxele December 19, 2016 at 4:10 PM

can xenons use both pirate and thief common skills?

13. pnaigrlrizz December 18, 2016 at 4:11 PM

It seems you have to stay online for the 2 hours or it wont count on GMS.

14. question December 9, 2016 at 2:52 PM

can demon avenger use aura weapon? warrior is means only explorer warrior can use
it right?

15. Ayumilove Post authorDecember 9, 2016 at 10:49 AM

@Clive: Thanks for the notice! I have updated Enhancement Cores Max Level from
40 to 50 in this guide.

16. Clive December 9, 2016 at 10:17 AM

In Maplesea it seems that the max level for enhancement skill is lvl 50.

17. Ayumilove Post authorDecember 3, 2016 at 10:12 AM


@all: MapleStory 5th Job Common Skills details has been updated (Max Level 20 to
25)

18. Zqq November 30, 2016 at 2:28 PM

@fate shuu, yes it is possible to max out as long as u have enough core pieces to craft
the decent skills to upgrade them. But it is a waste to max them out. And for the DSE
glove part, the core slots are actually not really enough to fit too much decent skills,
so DSE glove still worthy to have one

19. Fate Shuu November 11, 2016 at 5:17 PM

Hi, Ayumi.

Just wanna ask whether its possible to max all skills in the All Jobs section,
particularly the Decent Skills.

If can, no need to waste money on DSE Glove anymore

20. Pabidabowi August 12, 2016 at 1:39 AM

When do you think 5th job will be in GMS ?


How much time is there between an update in KMs and when it hits GMS?

21. R July 27, 2016 at 3:22 PM

What even is elda? I get that its a bind, but is it energy or something

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ALL 5th Job Skills

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ALL Shared Skills

CHILD OF FURRY: Beast Tamer

CHILD OF GOD: Zero

CYGNUS: Blaze Wizard + Flame Wizard

CYGNUS: Dawn Warrior + Soul Master

CYGNUS: Mihile

CYGNUS: Night Walker

CYGNUS: Noblesse

CYGNUS: Thunder Breaker + Striker

CYGNUS: Wind Archer + Wind Breaker

EXPLORER: Archer

EXPLORER: Archer * Bow Master

EXPLORER: Archer * Marksman

EXPLORER: Beginner

EXPLORER: Magician

EXPLORER: Magician * Bishop

EXPLORER: Magician * Fire Poison


EXPLORER: Magician * Ice Lightning

EXPLORER: Pirate

EXPLORER: Pirate * Buccaneer

EXPLORER: Pirate * Corsair

EXPLORER: Special * Cannoneer

EXPLORER: Special * Dual Blade

EXPLORER: Special * Jett

EXPLORER: Special * Zen

EXPLORER: Thief

EXPLORER: Thief * Night Lord

EXPLORER: Thief * Shadower

EXPLORER: Warrior

EXPLORER: Warrior * Dark Knight

EXPLORER: Warrior * Hero

EXPLORER: Warrior * Paladin

HERO: Aran

HERO: Evan

HERO: Luminous

HERO: Mercedes

HERO: Phantom

HERO: Shade / Eunwol

NOVA : Cadena

NOVA: Angelic Buster

NOVA: Kaiser
RESISTANCE: Battle Mage

RESISTANCE: Blaster

RESISTANCE: Citizen

RESISTANCE: Demon Avenger

RESISTANCE: Demon Slayer

RESISTANCE: Mechanic

RESISTANCE: Wild Hunter

RESISTANCE: Xenon

SAO: Kirito Asuna Leafa

SENGOKU: Ayame

SENGOKU: Hayato

SENGOKU: Kanna

SPECIAL: Kinesis

SPECIAL: Pink Bean

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