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Quick Reference Sheet ORDERS 2 Fire Shoot without moving (may use Aimed Shot). 2. Advance Move and then shoot 3. Run Move at increased speed without shooting 4. Ambush Nomove/shoot, but wait for opportunity to react. s. Rally Nomoveishoot, but lose D6 pin markers. 6. Down —_ Nomoveishoot, but more difficult to hit. Pinned units test Coat -a per pin: Pass ‘Act on order & remove pin (2 pins on roll of) Frail Receive Down order & remove 3 pin (0 pins on 20). AGILITY SUMMARY CROSSING OBSTACLES Unit Type ‘AdvanceM = Run2Mor3M UnitotherthenHeavy NoAgtest —Agtest required to Weapon Team/etc ‘ross unless leaving, defensive position Heavy Weapon Tear Agtestto cross Cannot cross Crawlers Agtestto cross Cannot cross ‘Archaic Contraption Cannot cross Cannot cross AREATERRAIN Result Non-large Models Large Models MOVES Action Standard Fast. Slow advance M s 20" 25" Run 2M rg 20" 5 Sprint 3M a5" 30" 75" Agility modifiers + Moving intojthrough dificult terrain: As terrain + Weopon team with half number or following hand-to-hand fighting. funit has notlost > half number go downlbcoken on 2 rol of0. RESIST MODIFERS Strike value of weapon sv Resist Bonus of Armour SRE Cover (default +2) Cover value applies to individual models that are behind/within cover relative to the models shooting at them 44,203, Peano Weapons Summary Typeot Range strike weapon Effective Leng Batreme _ Value Special Rules Mag Pistol io 20 30 1 I Plasma Pistol 10 20 30 2 = xing 10 20 None 0 Blast D3 Distort Spinner Hand-to-Hand only vaties Attacks, Variable Res/Strike, Grenade Maglash None None a 2Attacks Lectto Lash Hand-to-Hand only a BAttacks Lectro Lance Hand-to-Hand only 2 5 ‘Tractor Maul Hand-to-Hand only 2 aAttacks Heavy Tractor Maul None None 3, 2 Attacks Ghar Piasma Claw Hand-to-Hand only Dg Random SV IMTe| Stave - Standard ze None None 3 3Attacks IMTelStave-Nano Drone Boast 20 None None 3 Attacks, Blast D3, Exhausted Mag Gun 20 30 60 a = Mag Repeater 20 30 None 0 RF2 Plasma Carbine - Single Shot 20 30 50 2 = Plasma Carbine - Scatter 20 30 None RFa Plasma Lance - Single Shot 20 30 50 2 ey Plasma Lance - Scatter 20 30 None 0 RF2 Plasma Lance - Lance 20 xe None 4 Choose Target, Inaccurate Phase Rifle 20 30 1002 No Cover, RF D6 Fire Only, Concentrated Fire Compression Cerbine 3020 30 50 2/s/o Compressor, NoCover Micro-X Launcher- Overhead 102030 50 ° (OH, Blast Da, No Cover Micro-XLauncher-Direct Fire 20 30 None 3 s Mass Compactor x0 20 30 Sh Compressor, NoCover Luger Gun 20 30 None 0 RF, Limited Ammo ‘Scourer Cannon - Dispersed 20 30 None 2 RF ScourerCannon- Concentrated 20 30 40 4 = Scourer Cannon - Disruptor 20 30 Nowe 7 Blast Dz, NoCover, Disruptor Gouger Gun’ 4020/30 None 2 Down, Inaccurate Mag Light Support 30 50 1002 RF Mag Cannon) 30 50 300) 5 Massive Damage Plasma Licht Support 30 40 80 3 RFS Plasma Cannon 30 40 80 6 Plasma Fade X-Launcher 2030 60 wt OH, Blast Ds, No Cover ‘Compression Cennion 3030 40 80 lal Compressor, NoCover, Cycle Fractal Cannon 30 40 80 2+amaxso Fractal Lock Frag Borer 20 30 60 34amaxao Fractal Lock Disruptor Somber 30-30 60 x00 OH, Blast D5, No Crew, Limited Ammo, No Cover, Disruptor Disruptor Cannon’ 20 30 None a Blast Dz, NoCoyver, Disruptor Mag Heavy Support 30 50 3003. RFs Heavy Mag Cannon 50 200 2506 Massive Damage Plasma Bomibard 50 200 2007 Plasma Fade Compression Bombard se-50 300 i50°ofils ‘Compressor, No Cover, Cycle Fractal Bombard so 200 200 342max20 Fractal Lock Heavy Frag Borer 20 30 60 Gramaxio — FrectalLock X-Howitzer 30-50 300 2503 OH, Blast Dio, No Cover Mag Mortar s030 40 50 3 (Oba, Blast D1o, No Cover Heavy Disruptor Bomber x030 60 x20 Ohba, Blast D1o, Limited Ammo, NoCover, Disruptor SI

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