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Interaction Design

and Children Conference 16


Stanford University

27 30 2560



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Interaction Design and Children Conference 16

1.

(
) Interaction Design and Children Conference
16 : IDC 2017 27 30 2560 Stanford University
Technology of Learning

.
150,000

. 2

2.
2.1

(Interaction Design and Children)


2.2 4 1) (Keynote)
2) (Panel discussion) 3) 4)
/ 100
6
(.) .
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3.
3.1
1)

application
Application

2) Application
(Non games) Edutainment/Eduware
(
) games
non- games interactive sensor, video display, computer
software /

(1) SPRING (Smart Platform for Research, Intervention, & Neuro-
developmental Growth)
(attention)

/
SPRING feature
LED

1




Electrodermal activity (EDA) sensor

(Motor development)
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SPRING

(2) Virtual reality (VR)


(Magnetic Resonance Imaging: MRI)
MRI VR
Play-Therapy MRI
MRI
VR VR MRI
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(3) Mobile application Energetic Alpha



Application

Application application

Mobile application

(4) sensor
sensor




sensor
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3)




Application

scale up

4)

3.2 .. Andrea A. diSessa


Berkley Graduate School of Education
1) .. Andrea A. diSessa Keynote speaker
IDC
Computational literacy/Computer literacy Transform

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2) .. Andrea (motion),
Vector 12
Tick model
Computational literacy/thinking
Redesign

3) IDC


(Coding)
Coding
(Transform)
(Alter the intellectual structure of domains)

4) (
) IDC community

Transform
/
(Algebra)
300
Computational Literacy

4. D School The Tech


Museum Designathon
4.1 D.School Stanford
Design thinking
System thinking (
) Communication design
Stanford D.School

(design)
D.school
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Reset this space


session


D.School, Stanford University
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4.2 The Tech Museum



- The Tech Studio
STEAM (Science,
Technology, Engineering, Arts, Math)


Tech Studio


(Reflect)

Learning by Design
- BioDesign

- Social Robot cube



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The Tech Musuem 2 1)


The Tech Studio
2) / Bank
of America

Virtual Reality
4.3 Designathon
15 Learning by Design
Design thinking (/)
Maker movement ( ) / John Dewey,
The Reggio Emilia approach, Seymour Papert and Socrates

7-12

Designathon



1. Theme:
2. Research:
3. Ideate:
4. Sketch:

5. Make:
sensor, LEDs, motors
6. Show:
7. Reflect:

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5.
1) 21
-


(character qualities) WEF 16 3
1) (Foundational literacies)
ICT 2) (Competencies)
/
3) (Character qualities)

: WEF. The skills needed in the 21st century. https://widgets.weforum.org/nve-


2015/chapter1.html
- 16
IDC

Learning by design

Learning by doing, Constructionism, Problem-based/Project-based Learning

(Reflection)
Competencies Character qualities

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2) 21
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21


concept Problem based learning, Project
based learning STEM

: .
- Computational Literacy

Computational Literacy Transform



(Computational approach)

3) /

(What to learn)
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(Mode of learning)




21

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