You are on page 1of 1
HURLOCK EMIssaRy In the darkspawn armies, the few toughest and most intelligent of the darkspawn become alphas, the commanders and generals of the darkspawn armies. Of these alphas, a few become Emissaries, the spellcasters of the darkspawn with abilities similar to blood magic. However, these emissaries rarely appear outside of a Blight, when they appear to see to that the generals and commanders of the darkspawn armies serve the archdemon's interests and not their own. The Emissaries are the only ones among the dackspawn that have been known to possess the lity to speak and communicate to other species, though topics of discussion with on-darkspawn races are rather limited Hortock Emissary Medium manstrsity (darkspawn), neutral evi Armor Class 12 Hit Points 37 (508 + 15) Speed 30 ft STR DEX CON INT WIS CHA 18(+4) 14(+2) 17(+3) 14(+2) 18(+4) 9(-1) Damage Resistances poison, cold Damage Vulnerabilities radiant, fire Condition Immunities frightened, paralyzed, charmed, stunned ‘Senses darkvision 60 ft. passive Perception 14 Languages Common Challenge 2 (450 xP) Spelicasting. The hurlock emissary is a 6th-level spelicaster. Its spellcasting ability is wisdom (spell save DC 14, +6 0 hit with spell attacks). The hurlock emissary has the following cleric spells prepared: Cantrips (at will) Chill Touch, Light. Sacred Flame. Resistance Astlevel (6 slot): Inflct Wounds, Command, Ray of Sickness, Sanctuary 2nd level (3 slots): Hold Person, Ray of Enfeeblement 3rd level (3 stots): Bestow Curse, Vampiric Touch

You might also like