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Akshataa Research
Akshataa Research
The final product would be a cross between tactile and digital, with a
problem-solving/game approach, which enables the child engage with
mathematics at an interactive and dynamic level.
Schools:
Delhi Public School (Bangalore North)
Poorna Prajna Education Centre
Mallya Aditi International School
Education Boards | Interviews
Teachers:
1. What are the teaching methodologies that differentiate your board
(CBSE etc.) from the others?
2. How do your children enjoy the Math class?
3. How do they fare on Math tests (on an average)?
4. How much of workshop/practical learning sessions are incorporated
within the curriculum? How do the students enjoy those sessions?
5. Do you think mathematics is better taught the traditional way, or do
you encourage a more ‘learning through doing’ approach?
6. What are your views on ‘integrated curriculum’ and integrative
learning?
7. Does your school spend money on new technologies for learning?
8. What are your views on technology, and how do you think it can be
used to enhance learning? What in your opinion are the pros and cons
of using technology and new media in education?
Education Boards | Interviews
Students:
1. Do you like Math? If not, what do you not like?
2. How well do you score on Math tests?
3. Can you see Math in the world around you? Where?
4. Do you see purpose in the math skills you learn in school?
5. Do you play educational games? If so, which ones?
6. Would you be comfortable learning by yourself, through a game, or a
book? Or would you need a teacher to instruct you?
7. Are you familiar with using the computer? Do you prefer playing
games on the computer as opposed to reading a book?
8. If you were in charge of your class, how would you like to teach your
‘students’ math? What do you think is the best way for them to learn?
Imagine your ‘Dream Math Class’!
Education Boards | C.B.S.E
DELHI PUBLIC SCHOOL (Bangalore North)
Std. 4 and Std. 5
∧Most children from this school were quite fond of the subject, though
some of them found it hard to grasp.
∧In terms of application, apart from ‘money’ and ‘school’, they weren’t
able to relate mathematics to the world around them.
∧The school organizes math labs once a week, where students work on
group projects, class activities and games.
∧Many students said they would be comfortable learning on their own,
but would like some guidance from their teacher as well.
∧They played educational games like “Math quiz”, “Scrabble”, “Think
Fun”, and memory games.
∧Also, the school has an Educomp SmartClass in each class, and the
all the students love learning from it.
Education Boards | I.C.S.E
MALLYA ADITI INTERNATIONAL SCHOOL
Std. 4
∧Most children seemed to enjoy their math classes. They play class
games like “Around the world”, “Multiplication facts”.
∧They were quite aware of the applications of math in the real world-
∧They came up with answers like “Money”, “Time”, “Computers”,
“Business” and “Stock Market”!
∧They liked playing games on the computer more than reading books,
and solved online puzzles and educational quizzes. They also solved
Sudoku and crosswords.
∧They wanted to play games like monopoly in class, and learn geometry
by building 3D models, cutting shapes etc. “I want to learn Math only
through quizzes. No tests and textbooks!”
Education Boards | Karnataka State Board
POORNA PRAJNA EDUCATION CENTRE
Std. 4, Std. 5 and Std. 6
Children of the age 10-12 learn about HCF and LCM but don’t really
know how and where it may be applicable.
VEDIC MATHEMATICS
Patterns and techniques- The 16 sutras
The 16 sutras make it easy to perform complicated calculations in just
a few seconds.
http://www.memorymentor.com/Memorymentor%20Maths_tips.pdf
http://www.hinduism.co.za/vedic.htm
http://arxiv.org/ftp/math/papers/0611/0611347.pdf
Mathematics | Memory and Patterns
Mathematics encompasses a wide variety of skills and concepts.
Although these skills and concepts are related and often build on one
another, it is possible to master some and still struggle with others.
For instance, a child who has difficulty with basic multiplication facts
may be successful in another area, such as geometry.
For children to succeed in mathematics, a number of brain functions
need to work together. Because math is so cumulative in nature, it is
important to identify breakdowns as early as possible.
Popular games:
∧Snakes and ladders
∧Monopoly
∧Scrabble
∧Quiz games
Storytelling | Flatland
Flatland: A Romance of Many Dimensions is written by English
schoolmaster Edwin Abbott Abbott. Writing as “a square”, Abbott
uses the fictional two-dimensional world of Flatland to offer pointed
observations on the social hierarchy of Victorian culture.
The only way the ball can be moved is by drawing lines or box, which on
interacting with the ball, would cause it to move. On touching the star,
the ball eats it.
Science in Art | Perpetual Motion Machine
A moving sculpture by norwegian artist Mr. Reidar Finsrud. It appears
to use a combination of gravity, magnets, and pendulum effects,
which modern physics would say is impossible, to generate nearly
continuous motion since 1996, when it was assembled.
PICOCRICKETS
An interactive platform where you can create playful inventions. A
PicoCricket is a tiny computer that can make things spin, light up, and
play music. You can plug lights, motors, sensors, and other devices into
a PicoCricket, then program them to react, interact, and communicate.
GEOMETER’S SKETCHPAD
A dynamic construction, demonstration, and exploration tool that adds
a powerful dimension to the study of mathematics. Students can use
this software program to build and investigate mathematical models,
objects, figures, diagrams, and graphs.
Tangible User Interface | Electronic Popables
Electronic Popables is an interactive pop-up book that sparkles,
sings, and moves. The book integrates traditional pop-up mechanisms
with thin, flexible, paper-based electronics and the result is a book
that looks and functions much like an ordinary pop-up with the added
element of dynamic interactivity.
Tangible User Interface | Siftables
David Merrill replaces traditional building blocks with electronic
tiles that can add, subtract, compose and create. Siftables aims to
enable people to interact with information and media in physical,
natural ways that approach interactions with physical objects in our
everyday lives. As an interaction platform, Siftables applies technology
and methodology from wireless sensor networks to tangible user
interfaces.