Professional Documents
Culture Documents
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According to Azliza & Wan Ahmad Jaafar (2012), Malaysia govern-
STAGE QUALITATIVE QUANTITATIVE
ments and NGOs have done several attempts of prevention
programs to prevent child sexual abuse through mass media cam- Literature Review
Stage 1: Pilot study (Secondary data)
paigns but there is still insufficient amount of education programs (RO1 & RQ1) Interview (Primary data)
that utilize the multimedia and computer technology. They have
Mobile game that attractive and neat
Organization on child
Valid Disagree 3 6.0 6.0 6.0 Disagree 5 10.0 10.0 12.0
Neutral 11 22.0 22.0 28.0 Neutral 17 34.0 34.0 46.0
Agree 28 56.0 56.0 70.0
Agree 25 50.0 50.0 78.0 Agree 17 34.0 34.0 80.0 Strongly Agree 15 30.0 30.0 100.0
abuse in order to enhance their awareness on personal safety and sexual abuse.
Strongly Agree 11 22.0 22.0 100.0 Strongly Agree 10 20.0 20.0 100.0
Total 50 100.0 100.0
Total 50 100.0 100.0 Total 50 100.0 100.0
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to provide guidelines for the children when facing the critical situa-
tions. Survey
Stage 2: Survey (Questionnaires) on
Based on the findings research done by Azliza and Wan Ahmad (RO2 & RQ2) children preferences
towards visual
Jaafar (2012), it is proved that Persuasive Multimedia Learning will
contents of the game
be a significant approach to educate children about CSA and
Mobile game that use pretty font
Mobile game that colorful Mobile game that has attractive images
Cumulative
Cumulative
concept.
Cumulative
Frequency Percent Valid Percent Percent Frequency Percent Valid Percent Percent Frequency Percent Valid Percent Percent
Valid Disagree 3 6.0 6.0 6.0
10 11 12
The collected data
and information The collected data on
Stage 3: Result
regarding childrens children preferences
1.3 RESEARCH AIMS behavior and
acceptance towards
towards game design
contents will be used as
child sexual abuse will a recommendation
The aim of this research was to provide recommendations on the towards designing
Which of color theme would you mostly preferred for visual?
be used as suggestions
Mobile game that can learn something new Which of the following do you prefer the most from the use of color in a mobile game?
Cumulative
Cumulative Cumulative Frequency Percent Valid Percent Percent
Frequency Percent Valid Percent Percent
Frequency Percent Valid Percent Percent Valid Complementary 23 46.0 46.0 46.0