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TRACKVIEW
TRACKVIEW
B bin tp Dope Sheet hin th cc key hot cnh ti cc thi im, cho thy mi
quan h v thi gian ca cc vt th hot cnh. B bin tp Curve Editor hin th
hot cnh di dng ng cong hm s bn c th so snh cc tham s mt
cch trc quan. Bn c th iu chnh tc , chuyn ng v khong cch gia
cc key, cng nh to ra, xo i, di chuyn v sao chp cc key.
I.Truy cp Track View
B bin tp Dope Sheet cho php bn thao tc nhiu loi key khc nhau theo dng
bng chm cng. N cng tng t nh cc bng ghi ch ca cc nh lm hot
cnh truyn thng, thng c bit n vi tn gi l Dope Sheet (bng tin).
Bng ny thng thng c sp xp theo dng mt th n gin, th hin cc
im mc theo thi gian cho cc nh hot cnh nhn bit c v thi gian v
mi quan h gia cc vt th. Cc key c m ha theo mu cho cc trc da trn
cng thc RGB = Move/Rotate/Scale (v tr/gc xoay/thu phng). Bn c th di
chuyn cac key no v click chut phi thay i loi tip tuyn, gn ghp
iu khin mi cho n hoc thc hin v s cc chc nng khc. Tuy nhin
thot nhn t bn ngoi, c c cm gic chnh xc iu g xy ra trong hot
cnh l chuyn khng d dng cht no.
B bin tp Curve Editor a ra nhiu thng tin phn hi trc quan hn bng cch
cho hin th ng cong hm s ca hot cnh. Ch cn mt cht thc tp, thong
nhn bn cng c th xt on mt cch chnh xc c hot cnh ang lm g v
mi quan h gia cc ng cong ca hng track ang c chn sng trong ca
s bn tri.
-Hp thoi Track View c chia lm hai phn chnh: phn ca s Hierachy Tree
(cy ph h), v Track (vt) v hai thanh cng c Control (iu khin) v View
(quan st).
1: : Hiu chnh thi gian hay gi tr ca tng key hoc cc key ang c
chn.
2: : Di chuyn cc phm vi thi gian v cc key theo chng mt cch nhanh
chng. Cc key ring l s khng hin th.
7: : Co gin key - chn t nht hai keys mun co gin, click nt Scale Keys,
r ln hoc xung trn keys.
Edit Time. Hiu chnh thi gian; Thm vo, xo bt, sao chp, ko gin hoc rt
ngn thi gian.
Position Ranges. Hiu chnh cc phm vi c lp ca cc key nm bn di,
c s dng ch yu cho cc loi Out of Ranges Types (cc phng thc hot
cnh ngoi phm vi c xc lp)
Function Curves. Hin th cc ng cong th hin cc phng thc m gi tr
hot cnh s thay i theo thi gian.
S dng cc lnh hiu chnh key c bn
-Xo key: chn key, click nt xo key(delete key) hoc g phm Delete
-Chn nhiu hn mt key: chn 1 key, nhn gi Ctrl chn ln lt cc key khc.
-Di chuyn key: Chn cc key mun di, click di chuyn key (Move Keys).
-Sao chp key: Chn key, nhn gi phm Shift, vi nt Move Keys, click v drap
(kch r) ti v tr mun sao ra, mt key mi c to ra cha cng gi tr vi key
gc.
-Di chuyn mt tp hp cc keys: click vo gia thanh hin th mu en v di
chuyn.
-Tnh tin key (Slice Keys): v d vi mt key gia ang chn bn mun di
chuyn ti hoc lui mt khong frame no m mun cc key k (tri hoc phi)
s di chuyn theo, lun gi nguyn khong cch. Chn key, click nt Slice Keys
v di chuyn i
-Hiu chnh tham s ca mt key: nh trn gii thiu hp thoi tham s ca
key ang chn s m bng cch click phi chut vo n hnh 5. 1 nhp cc tham
s cn thit mun thay i trc tip trong hp thoi ny.
Nt Add Visibility Track, dng b sung mt track mi cho i tng hin hnh.
iu khin s xut hin hoc bin mt ca i tng theo thi gian.
Vi lnh Add Key, bn c th b sung cc key trn track ny, Key Frame trn
track Visibilitiy ch c 2 gi tr:
-Value = 0: i tng s bin mt
-Value = 1: i tng xut hin.
Cch xc lp: Kch phi mouse ln keyFrame va to/ xut hin hp thoi sau v
xc nh gi tr Value thch hp.
Khi gn mt Track Visibility cho mt i tng cha, cc i tng con cng tha
hng tnh hin th ca i tng cha v s b nh hng theo.
Nu khng mun i tng con tha hng tnh cht ny ca i tng cha, hy
click phi vo i tng con , chn Propertives, ti hp thoi Object
Propertives, tt thuc tnh Inherit Visibility trong phn Rendering Control.
Bc 1: Chun b hnhnn
-Chn vng nhn Perspective
-Menu Rendering/ Environment/
Environment Map Kch chn kiu
Bitmap Chn file sig10 trong th
mc \Program Files \3dsmax6
\Maps \Space\ sig10. jpg Ok
-Menu Views\ Viewport Background\ File\
Kch chn file sig10. jpg, kim nhn
mc Ok
-Bm G tt lI trong v/n Pespective
Bc 2: To v p cht liu cho qu t v
text
-T vng nhn Top, to qu a cu bng
cng c Create/ Geometry/Sphere
vi Radius=38
-p cht liu cho qu cu bng cch: bm
M vo bng Material Editor.
Ko bng con Maps, chn mc Diffuse
Color, click chn kiu Bitmap, chn file
EarthMap. jpg trong th mc
. . . \Program Files\3dsmax6\Maps\
Space\EarthMap. jpg -> open
-Render xem th
-Qu cu hin c c v ti qua, bn vo
mc Self Illumination, tng gi tr
Color=100.
Render th li: n s sng hn lc ny.
- tng tnh thuyt phc cho qu a cu,
bn lm cho n ni ln, bng cch kim
nhn mc Bump, click chn kiu
Bitmap, chn li file EarthMap. jpg.
Tng Amount=860. Render xem th, by
gi bn c mt qu a cu ni khi ln
trng p hn ri.
-Vo Create/ Shapes/ Text. t tn Text l
TIN THI S, vi Size=32.
- cho Text ny trng c khi v p
hn, bn vo Modify/Bevel/ thit lp gi
tr nh bng con Bevel Values
Bn c c text TIN THI S, by
gi ch cn vic gn cht liu cho n na
thi.
Bm phm M vo bng Material Editor.
keys ,
Ti bng Edit kch chn ti Frame0, ri
click phi mouse, xut hin thm bng
Visibility,
Time0, value:0; click ti Frame50, click
phi mouse, time50, value:1; c nh vy
time51, value:1, time250, value:1,
time350, value:0.
-Din hat qu cu xoay quanh tm xuyn
sut t frame0 n frame350: ti frame
350, bt Auto key ln click chn cng c
Select and Protate, ti vng nhn Font
xoay qu cu 1860 , tt Auto key.
-T Frame51>Frame100:Din hat ch
Tin thi s chy t bn tri mn hnh
vo pha trc qu cu: bt Autokey, ti
Frame100, ko qu cu chy v pha trc
mn hnh. ng qun ko keyfram0 v
keyframe50.
-T Frame301->Frame350: Qu cu to ra
v m dn bin mt: bt Autokey, ti
Frame350, scale qu cu to ra vt khi
mn hnh-bin mt.
- tng thm phn sinh ng cho Demo
Tin thi s, bn c th vo
Create/Geometry/ Particle systems/Spray
to ra nhng tia chiu t pha sau ln.
T vng nhn Font bn dng Spray v
khung bao c thng s nh hnh bn.
By gi trng khung cnh ca bn p
hn ri nh.