USING FRACTALS
IN TIMBRE CONSTRUCTION:
AN EXPLORATORY STUDY
Rodney Waschka I Alexandra Kurepa
Center for Experimental Dept. of Mathematics
Music and intermedia Texas Christian Univ.
Univ. of North Texas Ft. Worth, Texas 76129
Denton, Texas 76203
ABSTRACT
‘The utilization of fractals in the area of timbre has been recognized as a problem (Degazio
1986) because of the "perceptual discontinuities" between the different levels of structure
{in music. In this study the authors suggest that one way fractal processes can be invoked in
timbral design is through use of granular synthesis techniques - creation of complex timbres
‘by the production of a high density of small grains - (Roads 1978; Truax 1986) and rapid
event deployment techniques (Waschka & Ferreira 1988) in a MIDI environment. The
mathematical examples explored in this study include one and two dimensional, as well a5
‘complex, chaotic dynamical systems and the fractals that they generate.
Background and The Problem
For some time computer ‘music composers have been making use of
fractal processes to develop and determine various parameters of a musical
work. Generally these efforts have been devoted to organizing the melodic
and rhythmic structure of a work into complex, but self-similar patterns
(Dodge 1988), or to modeling and mapping fractal patterns present in nature
(Austin 1981). In both cases, other processes, including intuition, were used
to design the timbral aspect of the musi
Clearly, applying fractals fo music is different from applying them to a
static visual. In the visual realm, the general structure of the entire work is
perceived at a glance; whereas in music, the listener may not know, or be
able to guess, the general structure until an entire work is complete. Even
the smaller, localized structures may require several seconds or even
minutes to be assimilated. Composers working with fractal processes to
determine the melodic and rhythmic structure of a work have had to deal
with this problem in a number of ways. Furthermore, Bruno Degazio (1986)
has argued that are other problems in describing how we hear a music, and
the processes at work within that music:
‘The fact is that, unlike a work of visual art, the various
levels of (musical) structure are not perceived in the same way.
The problem may be succinctly described as a perceptual
332discontinuity between structural levels.
‘Degazio also pointed out that if fractal techniques were applied to timbre the
perceptual discontinuity ..would become extreme, however, and would
surely be the first problem addressed.”
The Experiment
The striking visual images generated by fractal processes feature
hundreds and thousands of points resulting from hundreds and thousands
of iterations. This suggested to the authors the necessity of producing
hundreds of sonic events in a short time period in order to present a clear
“sound image” of a particular fractal process. This increased speed of events
allows the listener to bridge the perceptual discontinuity mentioned above;
to step back from the moment to moment events and hear the overall
structure of the fractal.
The authors have attempted, therefore, to apply granular synthesis
concepts (Roads 1978; Truax 1986) (the creation of complex timbres by the
production of high densities of small “grains” to the output from these
formulas. Two synthesis systems were used for these experiments: a MIDI
environment, where rapid event deployment techniques (Waschka &
Ferreira 1988) were useful, and a Synclavier II (r) system.
In this study, a number of different fractal systems in both one and two
dimensions were invoked to produce material. In one dimension, these
included Verhulst dynamics where
Xe = (142) xq Dg?
and x,= 0.1 and r varied between 2.58 and 3. In the area of two
dimensional systems, sound events were created using the "Henon map"
(Henon 1976) ~ a dynamic system defined as
per = 1+ Yn - Lx?
Yn = 0.3%q
It features a strange "attractor" which is interesting from a compositional
viewpoint since different starting points yield the same unusual set,
although the sequences of points are very different. Also in two
dimensions, and interesting, is the "chaotic gingerbreadman”, (Devaney
1988) a dynamic system given by
Xe = > ¥n + [nl
Yot1 = Xn
333Finally, experiments with complex dynamical systems, such as
F@) =22 +6
where z is a complex number, were also conducted. These consisted of
various Julia Set mappings.
Synthesis Techniques and Musical Applications
Verhulst dynamics were used both in a single stream and in more than
cone voice. The closer r is to 2.57 the more obvious are the attractors present.
This suggested using two voices, one for the numbers which had grouped
themselves around a couple of high attractors and another for the lower
number group. Once these two voices were established, each with smaller
bandwidths than if they were joined, it was possible to transpose each of the
voices to different pitch levels. These transpositions, in effect artificially
moving the points of attraction, made other interesting timbres available.
Eventually, a four-voice example was created on the synclavier which
allowed even more flexibility in timbre creation. One unexpected sidelight
was discovered when the MIDI codes were translated into traditional pitch
names: adjacent values were frequently members of the same pitch class,
e.g. £#3 followed by f#2.
In the two dimensional systems, three mapping strategies were
employed. In one case, the sets of paired values were mapped as pitches and
programmed to sound together, with equal durations for both values in the
pair and varying durations from pair to pair. A second technique used one
value to designate a MIDI number or frequency, while the second value was
used as a small-scale deviation or pitch bend value. The third technique
employed the values as pitch and velocity data, respectively.
In the case of the "Henon map" the authors experimented with more
than one pair of initial values, but were unable to ptoduce musically
interesting timbres.
In working with the "chaotic gingerbreadman" the areas of stability and
periodicity were explored. Somewhat surprisingly, even in these areas the
*gingerbreadman” produced usable timbres. More interesting, however, are
the chaotic regions, and particulary those initial values such as (-0.01, 0.0)
which produce:almost stable orbits which slowly move towards chaos.
Problems were encountered with the complex systems because of the
strength of the attractors. In those systems investigated, the values too
Tapidly approached, or arrived at, the attractor to make a valuable timbre.
Other Work
Some early experiments using Verhulst dynamics and rapid event
deployment techniques were created by Toze Ferreira (Waschka & Ferreira
1988) working at the Institute of Sonology. B. Streitberg and K. Balzer (1988)
in their study mention attempts to make use of fractals in an additive
synthesis system. Finally, Kevin Jones (1989) has described his use of
334random walk procedures to control the armonics of a sound.
Conclusions and Future Work.
The utiization of rapid event deployment techniques and granular
synthesis enables composers to extend their work with fractals downward,
towards timbral scales of structure. "Artificial" or compositional
manipulation of the streams of data created by Verhulst dynamics produced
interesting timbres. The Henon map is compositionally interesting because
of its "strange attractor" but, at least with granular techniques, not as useful
in the construction of timbres. Finally, the "chaotic gingerbreadman”
provided the most interesting sound objects. It could be easily utilized to
create slowly evolving timbres, or rapidly changing, wide-bandwidth
dlangorous sounds. These timbres are both interesting and musically useful.
Future work will include further use of complex systems and more
experimentation with mapping procedures. The continued goal will be to
produce the most logical choices with regard to the nature of the fractal, and
to provide the most useful musical sound.
References
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Degazio, B. (1986). "Musical Aspects of Fractal Geometry." Proceedings of
the ICMC 1986. ed. P. Berg. San Francisco: Computer Music
Association pp 435-441
Devaney, R. (1988). "Fractal patterns arising in chaotic dynamical systems.”
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Dodge, C. (1988). “Profile: A Musical Fractal." Computer Music Journal 12
(3): 10-14.
Henon, M. (1976). "A two-dimensional mapping with a strange attractor.”
Communications in Mathematical Physics. 50: 69-77.
Jones, K. (1989). "Generative models in computer-assisted musical
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Roads, C. (1978). "Automated granular synthesis of sound.” Computer
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