Professional Documents
Culture Documents
Sources
Sources
2. Jorge Simes, The GOAL Project: Gamified and Online Activities for Learning
4. Gibbs Smith, The Game of Work: How to Enjoy Work as Much as Play. Coonradt, C.
(2007)
7. Werbach, K. and Hunter, D., For the Win: How Game Thinking Can Revolutionize
8. Rosewell, J., A speculation on the possible use of badges for learning at the uk open
Education In European Higher Education Systems For 2020: New Models, New
9. Deterding, S., Dixon, D., Khaled, R., and Nacke, L., From game design elements to
business
11. Wendy Hsin-Yuan Huang and Dilip Soman, A Practitioners Guide To Gamification
13. Boon Yew Ng, Business models of the future: emerging value creation
14. Kianipour, O., Hoseini, B., Effectiveness of training the Choice Theory of Glasser to
15. Jabr, F., The Reading Brain in the Digital Age: The Science of Paper versus Screens
(April 2013).
18. Pete Davidson, 4 Pics 1 Word (iOS/Android) review, February 20, 2013