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Lightbot Programming Test Name:

Draw the symbols in Main to direct the robot to light up all the boxes

Using turns
1)

2)

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Lightbot Programming Test Name:

Draw the symbols in Main to direct the robot to light up all the boxes

Using jumps
3)

4)

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Lightbot Programming Test Name:

Draw the symbols in Main to direct the robot to light up all the boxes

Using P1
Remember, when using P1, you want to make the program as efficient as possible. This means
that when you want to repeat something over and over again, you put it in P1.

5)

6)

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Lightbot Programming Test Name:

Draw the symbols in Main to direct the robot to light up all the boxes

Lightbot programming Name:


test
Is the student able to use Yes (2 points) Partially (1 point) No (0 points)
turns?

Is the student able to use Yes (2 points) Partially (1 point) No (0 points)


jumps?

Is the student able to use Yes (2 points) Partially (1 point) No (0 points)


P1?

Is the student able to use P1 Yes (2 points) Partially (1 point) No (0 points)


to make the program more
efficient?

Is the student able to show Yes (2 points) Partially (1 point) No (0 points)


an understanding of creating
a logical process with no
wasted steps?

Total /10

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