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Classes Advantage Rolling Without a Die

Dungeon Delvers Fighter:Takes4hits.Deals[level]hitson Whileacharacterhasadvantage,add1 0 1 2 3 4 5


attackrolls. toattackrollsandadd1toallabilities.
Acharacterhasadvantagewhen... 0 5 5 1 4 5 2
Player's Guide Rogue:Takes3hits.Subtract[level]from
rollonallabilityrolls. ...hisapplicableabilityis56and 1 5 1 6 2 1 2
Roll1d6foreachability:strength(STR), opponent'sis12.
constitution(CON),dexterity(DEX), Wizard:Takes2hits.Choose1spell 2 3 3 2 4 6 3
intelligence(INT),wisdom(WIS),and permanentlyateachleveltocastatwill: ...hisopponenthasacondition.
DecipherRunes,FireBolt,Light,Read ...hisopponentisdistractedordoesn't 3 1 4 1 2 2 5
charisma(CHA).
UnknownLanguage,SenseEvil,Sense expectanattack.
4 6 1 4 1 5 1
Levelstartsat1. Magic,Shield,Sleep ...heismuchbiggerthanhisopponent.
...hehashighergroundthanhis 5 6 1 3 6 3 4
Toattack,roll1d6.Ifyouroll5ormore, Cleric:Takes3hits.Cast[level]spellsper opponent.
youdeal1hit.Ifyouroll6twiceinarow, day,chosenwhencast:Charm,Heal,
deal1extrahit. Light,PurifyFoodandDrink,ResistCold, Youcannothavemultipleadvantages PlayerandGMholdup05fingers.
ResistFear,SealDoor,SenseMagic atonce. ConsultcolumnforGMandrowfor
Forallotherrolls,roll1d6.Succeedifyou playertofindtheresultrolled.
rolllessthanorequaltotherelevant
ability.Thisiscalledanabilityroll.An Races Leveling Up
abilityrollof1alwaysfails. Credits
Dwarf:Increaseconstitutionby1. Whenyoucompleteanadventure,you
Incombat,attackonceperturn. WrittenbyBrentP.Newhall.
get1experience.Spend1experienceto
Elf:Increasedexterityby1. take1morehitpermanently,orspend2
Ifhitsoranabilitydropbelow1,youare Adventures,playsample,andmoreat
knockedoutfortheday(orkilled,ifyour Halfling:Increasecharismaby1. experiencetoincreaseanabilityby1 theDungeonDelverswebpage.
GMsaysso). permanently.

Conditions Character Sheet Zones (Optional) Games Mastering


Creatures(includingPCs)canbe... Name ____________________ Duringabattle,dividethefieldinto Youdecideturnorderduringcombat.A
zonesinwhichmeleecombatoccurs. turnlasts~5secondsofgametime.Basic
...drainedoneabilitydecreasedby2 Class ____________________ Zonesareusuallyabout520feetwide creatureshave1hitandabilitiesat2.
points. andcontain25opponents.Ascrumwith
Race ____________________
...immobilizedcannotmove.(DEX) manyopponentsshouldbesubdivided.
...stunnedcannotmakeabilityrolls.(WIS) STR ______ CON ______ Creatures
...weakenedcannotattack.(STR) Mediumweapons(likeswords)grant
DEX ______ INT ______ advantagewhenattackinginthesame Guardian:Takes3hits.Ahitenemyis
Ifacreatureoritemcancreatea zone. stunned.
condition,thetargetmakesthe WIS ______ CHA ______
appropriateabilityrollandtakesthe Smallweapons(likedaggers)grant Howler:Takes2hits.Afterenemyattacks,
Hits ______ Level ______ advantagewhengrapplingwithan itisweakened.
conditiononlyiftherollfails.
enemyinthesamezone.
Acreaturemaytakeitsentireturnto Imp:Takes4hits.Duringturn,inaddition
makeanabilityrolltocancela Reachweapons(likespears)grant toattack,maydrainoneabilityonone
Drained Immobilized advantagewhenattackinganadjacent enemy(saverequired).
conditiononitself.
Stunned Weakened zone.
Lizardling:Takes1hit.
Rangedweapons(likebows)grant
Healing advantagewhenattackingatleast2 SnakeMan:Takes2hits.Ahitenemyis
Spells/Items: zones(or25feet)away. immobilized.WIS4,CHA4
Afullnight'sresthealsallhitsand
recoversalldrains. Sorcerer:Takes5hits.Insteadof
attacking,cancastfirebolt,rayoffrost,
Thehealspellhealsallhits. orimmobilizingcageoflight.INT4,WIS3
Wizard Spells, Level 2 Wizard Spells, Level 3
Spells ReadUnknownLanguage:Forthenext20 DetectInvisibility:Anyinvisibleitemor Clairvoyance:LikeESP,butyouwill
minutes,readanynonmagicallanguage creaturewithin5feetofthecasterglows understandcontextasthoughyouwere
Hereisanexpandedlistofspells.A orcode,includingmapsandsecret forthenexthour. thecreaturetowhichyou'relistening.
spellcastercanusespellsofthecaster's symbols.
levelorlower. ESP:Forthenexthour,thecastercan Darkvision:Forthenextday,youcan
SenseEvil:Anypersonwithevilintentions listentosurfacethoughtsofany seeintotaldarknessasthoughitwerelit
andanyobjectenchantedwithevil intelligentcreatureupto10feettimes bynormalsunlight.
Wizard Spells, Level 1 magicwithin50feetglows.Doesnotwork [level]away,throughupto2feetofany
onpoisonorphysicaltraps. physicalmaterialexceptlead. Fireball:Firea10footballofflameina
DecipherRunes:Forthenext10minutes, straightline.Deal[level]hits.
readandunderstandmagicalrunes.If SenseMagic:Anyenchanteditemwithin Glowglobe:A3candlelightappears,
castonanitem,youcanpermanently 50feetglowsforthenext20minutes.Ifyou stayingwithin15feetofthecaster, Levitate:Flyupto15feetperturninany
readthatitem'srunes. standwithin10feetofanyenchanted castingalight25feetwide.Thelight direction.Thiseffectlastsfor[level]+d6
itemwithinthat20minutes,deducethe followsthecasterforever,oruntilthe turns.
FireBolt:Succeedonattackrolltofirea enchantment'sbasicproperties(duration,
danger,generaleffects,etc.). casterdismissesitorcommandsittostay. MakeGroupInvisible:Allcreaturesand
boltofflameinastraightlineupto150
feet,dealing1hit. FindObject:Concentrateonaspecific itemsofyourchoicewithin10feetofyou
Shield:Youareencircledbyamagical arenowinvisiblepermakeinvisible.
barrierfor5minutes.Enemieshitonlyona itemknowntoyou.Ifitiswithin5feet
Light:Createsabrightlight30feetin times[level],youknowexactlywhereitis.
diameter,whichlastsfor1hour,plus10 6ormore. MissileShield:Forthenext1hour,any
minutestimes[level].Ifacreatureis MakeInvisible:Oneitemorperson nonmagicalmissilesfiredatyouwill
Sleep:Targetcreaturefallsasleepfor1 bounceharmlesslyoff.
insidetheballoflightwhenthelightis hour. within25feetisnowinvisible,untilit
created,itisimmobilized. attacksorisattacked.
WardAgainstEvil:Youareencasedina
magicalbarrierfor5minutes,providing OpenSesame:Openanysecretdoors,
advantage. heldportals,etc.within5feet.

Cleric Spells, Level 1 Cleric Spells, Level 2 Cleric Spells, Level 3


Charm:Onehumanoid(notundead) ResistFear:Touchacreature,whichis DecipherRunes:Aswizardlevel1spell. BreatheWater:Breatheunderwaterfor1
thatfailsanINTrolltreatstheclericasits instantlycalmedandlosesallfear.Ifthe hour.
bestfriend. fearwascausedbyaspell,thecreature Fortify:Oneallywithin10feetgets
makesaWISroll. advantageforthenexthour. CharmGroup:Charm1d6creatures.
Heal:Theclerictouchesacreature,and
restoresallitshits. SealDoor:Magicallyfastensadoor, GreaterSeal:Likeseal,butpermanent. CureDisease:Onecreaturewithin10
gate,orportalforthenext10minutes feetisimmediatelyhealedofone
Light:Createsabrightlight30feetin Phantasms:Createanillusionofany disease.
times[level].RequiresSTRrolltobreak. creatureoritemyouimagine.Creatures
diameter,whichlastsfor1hour,plus10
minutestimes[level].Ifamonsterisinside SenseMagic:Anyenchanteditem withINT4orhighermustmakeanINTroll Darkvision:Aswizardlevel3spell.
theballoflightwhenthelightiscreated, within50feetwillglowforthenext20 tobelieve;othersbelieveautomatically.
Creatureswhobelievetakedamageas DispelMagic:Anyenchantmentson1
itisimmobilized. minutes.Ifyoustandwithin10feetofany itemorcreaturearedispelled.
enchanteditemwithinthat20minutes, ifitwasreal.Illusionremainsaslongas
PurifyFoodandDrink:Tenmeals'worth deducetheenchantment'sbasic youconcentrateanddonotmove,and FindObject:Aswizardlevel2spell.
offoodandwater,nomatterhow properties(duration,danger,general illusionisnottouched.
spoiledorpoisoned,becomefreshand effects,etc.). RemoveCurse:Anycursesonone
clean. SpeakWithAnimals:Forthenexthour, objectwithin3feetareimmediately
WardAgainstEvil:Youareencasedina conversewithanycreaturewithin10 lifted.
ResistCold:Chooseonecreaturewithin magicalbarrierfor5minutes,providing feet.Thiscreaturewillneveragainattack
30feet(includingyourself).Forthenext advantage. thecasterorhisallies.
hour,thatcreaturesubtracts2onall
CONrollsagainstcold.Coldattacks
dealnodamage.

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