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identities. Every player will be given a player card to determine which side they are on, with
their goal being to win three out of five rounds of the game by passing or failing missions.
If you are on the Good side, you will be trying to pass missions and figure out who the evil
players are along the way. If you are on the Evil side, you will be trying to fail the missions and
Blue is the 'Good' team symbol and Red is the 'Evil' team symbol.
We will base these simplified rules for Avalon on a 6 player game for ease of explanation (and
will mention the variances along the way). We will also leave out all special role cards, but have
Based on the number of players you have, you will find the corresponding game board (see
picture below).
You will set aside the number of Minions of Mordred (aka Evil players) as specified on the
You will also set aside Merlin, and 3 other Loyal Servants of Arthur (aka Good players).
Note: The number of good/evil players will vary depending on the number of people involved.
This is also the point where you can switch out Minion/Servants for other Evil/Good cards with
Before dealing the cards out, you should find a starting player and give them the LeaderToken.
The player cards are shuffled and dealt to each player, who then looks at it and keeps their role
secret!
Once everyone has their role memorized, you can start into the Script. The Script is simply the
dialogue you follow to help get things under way. In its most basic form it translates to the
following:
All players close their eyes with their hands in a fist in front of them. The Evil players open their
eyes and look at each other (so they know who is on their team). Then they close their eyes.
The Evil players now put their thumbs up and Merlin opens his eyes to see who is Evil. Merlin
closes his eyes (everyones eyes closed at this point), and everyone puts their thumbs down
Special Abilities.
If you havent already done so, each player should be given one Approve Token and one Reject
Token (see picture below), which are kept face down in front of them.
The Leader will pick players to go on the first mission by handing them a Shield Token (see
below). Again the number of people on the missions will vary based on the number of people
involved.
Now that the Leader has chosen people, everyone must vote on whether they want the chosen
people to go on the mission. You cast your vote by picking either Approve/Reject and flipping
over your vote (some people shuffle them and keep it secret) to reveal what everyone chose.
1. If it is rejected (tied vote or more rejects than approves). You increase the vote track to the
next number, you also move the Leader Token to the next person, and then you start the
process again (I.e. at Game Play above). Note: If you get 5 rejected votes in a row, Evil wins
that round!
2. If the vote passes/is approved, you will hand out one Success Card and one Fail Card to
each person on the mission.
Now, people that are on the mission will secretly decide to either pass it (succeed card) or fail it
(fail card). They will hand in their decision to the leader (face down), the Leader will shuffle them
Note: Good players MUST succeed/pass a mission, whereas Evil players can choose to
If there is ONE fail in all of the votes, the mission fails (with the exception of the 4thround in
If the mission succeeds, the good guys get a blue token on the game board for the round, if the
mission fails, the Evil guys get a red token for the round.
This ends the round. You will then move the Leader Token and start the next round (in this
You continue on like this until one side has won 3 out of 5 rounds.
If the Good side ends up winning, the evil have one last shot to Assassinate Merlin and win the
game!
Other Roles
To help keep the balance in the game, if one side is winning too much, you can add in one or
more of the following characters to balance things out. To simplify it, we summarized what they
can do, and which side they help. Percival is the only Good character, the rest are Evil.
Percival: Helps the Good side. He is able to see who Merlin is at the start.
Oberon: Helps the Good side. He is unknown to the fellow Evils at the start.
Morgana: Helps the Evil side. She appears as Merlin (to Percival) at the start.
There are some additional rules and game plays available in the Rule Book such as the Lady of