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Active Teaching

Active Learning
Teaching Techniques and Tools

Youth like action! They like to go places,


feel things, meet people, and have new
experiences. Young people will be more active
Techniques
and interested learners if you use a variety of
methods to teach project skills and knowledge. How children and
The amount of information a learner retains youth learn
varies from method to method.
Research has shown that youth learn best by
doing.1 Active involvement of the learner is the
Table of contents key. Teaching knowledge and skills by using
a variety of tools and techniques will provide
Techniques good learning experiences for all 4-H members.
How children and youth learn .....................1 Remember that learn by doing is a basic
Keys to learning ...........................................2 concept in 4-H, and often it is the best way to
Experiential learning model ........................3 retain knowledge.
Teaching styles ............................................4
Involving older youth as teachers ................5 Reading
Tools Young people retain approximately 10 percent
Recreation ....................................................6 of what they read. Printed project materials
Ice-breaker games ........................................6 and other literature are important ways to share
Educational games .......................................7 knowledge, but supplement them with other
Tours and eld trips .....................................7 learning methods.
Skillathons ...................................................8 Hearing
Presentations ................................................8
Young people retain approximately 20 percent
Speakers .......................................................9
of what they hear. Most teachers talk too much.
Role playing.................................................9
Give young people a chance to explain and
Educational kits ...........................................9
discuss what is presented.
Record keeping ..........................................10
Exchanges ..................................................10 Seeing
Judging contests......................................... 11
Young people generally retain 30 percent of
Resources what they see. Exhibits, posters, and illustrations
Ice-breaker games ...................................... 12
Educational games ..................................... 13
Sample role playing scenarios ................... 14
4-H Recreation Kit .................................... 15 1
Research was conducted by the Socony-Vacuume Oil Company
Field trips and tours checklist .................... 16 Studies and the U.S. Department of Health, Education and Welfare
(Klein, 1974).
Guest speaker checklist ............................. 17

4-H 0259L
Reprinted November 2005
are a big plus in teaching, especially when the young people
Learners have the ability to retain: prepare materials to share.
10% of what they read
20% of what they hear Hearing and seeing
30% of what they see When young people see and hear new material, they retain
50% of what they see and hear approximately 50 percent of it. Observing demonstrations,
70% of what they say as they talk seeing movies or videos, and participating in tours are all
90% of what they say as they do a thing ways members can see and hear. These generally are popular
teaching methods.

Saying
Young people retain approximately 70 percent of what
they explain personally. When young people become an
active part of the learning process, the amount they learn
Methods of instruction increases dramatically. Discussion groups and judging
and ability to recall experiences are two important ways members can express
Recall Recall their ideas.
3 hours 3 days
later later Saying and doing
Telling (when used alone) 70% 10% When young people are involved actively in saying
Showing (when used alone) 72% 20% and doing, they retain approximately 90 percent of the
Telling and showing together 85% 65% material. Most people learn best by actually doing. Provide
opportunities for the members to practice and explore what
they have learned.

Keys to learning
Every 4-H leader should give as much responsibility
as possible to group members. The more they do for
themselves, the more they learn. How can a leader best
involve group members in this learning process? The
following ideas may help.

Find out what the members are


ready for, and begin at that point.
Start with a question session.
What do they know about the subject?
What would they like to know?
What would they like to do for a project?

Learning will occur if, and


only if, a member is ready.
What can you do to bring him or her to that point?
Basically, we learn through one
How can you best handle the subject under study?
of the ve senses. Here is how
we learn. The more senses (seeing, touching, tasting,
Seeing 83% hearing, and smelling) involved, the better the
Hearing 11% learning.
Touching 312% How many senses are being called into play when you
Smelling 112% present information?
Tasting 1%

2 Active TeachingActive Learning


The mind learns by association.
Relate the unknown to the known. For example, discuss Learning concepts
the function of automobile parts by relating them to their One of the most important
more familiar extensionsthe steering wheel, clutch, or responsibilities of a leader is to help youth
brake. acquire the skills and knowledge to reach
their goals. Some basic concepts apply to
Move from fact to principle. all learning situations.
Explain the why of a thing. For example, if you teach Young people learn best in an
the foods in a good breakfast, also describe the nutrients atmosphere of warmth and acceptance.
they contain and their effect on health and energy. Youth need to have clear, self-
determined goals.
Be exible. Each person has different abilities. The
Be able to adapt plans to the teachable moment. same learning method will not be equally
successful with all members.
Be varied in your approach.
Youth must be actively involved in
For example, at a project meeting on dog grooming, show selecting and carrying out the learning
the brush and comb and illustrate grooming techniques. Let activities.
each member groom a dog under close supervision. Then,
Self-evaluation is the most meaningful
discuss the process with them.
kind of evaluation.
Recognize members efforts as soon as you can.
Young members especially require immediate
recognition.
Discuss the results of their work with them and suggest
improvements.
Have them demonstrate or in some way display their
efforts as soon as they are ready.

Experiential learning model


4-H participants learn and retain more when action is
involved in teaching. You can become a more effective
Explore
teacher by posing simple questions to youth while they are (Do)
doing an activity. Combining activities with questions to
help youth learn is called experiential learning.
Experiential learning helps youth to:
Explore (Do)
Reect
Apply Apply Reect
These are the three steps to experiential learning.

Explore (Do)
Youth explore and learn when they are involved in a Experiential Learning Model
hands-on learning activity.

Reect
Participants reect on the activity when they can share
and think about it. Questions relate to what happened during
the activity and what was important about the activity.
Possible learning questions:
What did you like about this activity?
Active TeachingActive Learning 3
Did everyone in the group agree on how to do the
Example4-H members activity?
participate in a What was the most fun about doing the activity?
4-H Judging Contest. Why is it important for us to know about ___________?
Explore (Do)When participating What was the most challenging part of the activity?
in a judging contest, youth are asked to Apply
step into the role of judge and to compare,
To complete the process, youth need to apply what they
select, and tell why. Typically, participants
have learned to everyday life. Questions relate to why the
are presented with a situation and asked to
activity was important and to applications of the activities
compare four items or animals and decide
outside the world of 4-H.
which is the best choice, next best choice,
Possible learning questions:
and so on.
When else have you had fun and learned new things at the
ReectThe activity leader may ask same time?
questions such as: What did you learn about working with others from this
What did you like about participating activity?
in the judging contest? If you were to do this activity again, what would you do
What did you learn about differently next time?
thoroughbred mares by judging that What did you learn about _____________ that will help
class? you in the future?
How did you place the class of What will you remember to do next time when you ___ ?
heifers, and why?
As you teach 4-H club or group activities, use experiential
ApplyFor this application, the learning to help the young people think about what they
leader may ask the following questions: learned and how to apply it to their lives.
What did you learn in the foods
judging contest about decision making
that you could apply in everyday life? Teaching styles
Tell me about another time that you A good teacher has many characteristics. In 4-H,
would organize your thoughts and leadership styles are explained as being placed on a line or
explain a choice you made. scale. On one end is a directive or autocratic leader. At the
How might you use the skills you other end is a nondirective style, and in the middle is the
learned in judging if you were to democratic style. Your teaching approach is probably related
purchase a car? to your leadership style. You may use a directive teaching
approach or a facilitative teaching approach. You may even
use a combination of both approaches.
A directive teaching approach
is similar to the classic model of
a classroom teacher. The teacher
informs or trains students on how
to complete an activity or task. A
facilitative teacher serves as a coach
and believes that students have
something to bring to their learning
experience.

Directive teaching Facilitative teaching

4 Active TeachingActive Learning


Characteristics of a directive teacher: Older youth add the following to
Uses mostly a lecture style of teaching clubs and groups.
one-way communication from teacher to Creativity
participants
Energy
Gives solutions to problems rather than
New ideas
encouraging participants to discover their
own solutions Support to adult leaders by sharing the
leadership load
The teacher is the expert
Knowledge and experience of being young
Discourages discussion
The teachers method is the best way to do Older youth who teach gain:
things Self-condence
Characteristics of a facilitative teacher: Planning and evaluation skills
Plans fun, interactive learning activities Communication skills
Shares information and then lets participants Teaching skills
practice what they have learned
Encourages questions and discussion Delegating responsibility
Serves as a coach rather than the expert to older youth
Motivates participants by helping them How you work with teens will largely
understand how they can use what they have determine their success, growth, and value to
learned the 4-H program. Delegating responsibilities
Uses questions to help participants explore, can multiply your efforts, build good human
reect on, and apply what they are learning relations, and provide for a more efcient club.
When delegating responsibility to your older
You may use a different teaching approach youth, remember the following things:
depending on the situation at hand. Instances Be sure they are capable of carrying out the
where a directive teaching approach is preferred job.
include:
Be sure they know what you expect.
Activities in which the risk of injury is high
and close supervision is needed Involve them in planning what is to be done.
Activities that are time sensitive Meet with them periodically.
Activities with younger elementary-aged Provide encouragement.
children who might need more guidance Let them carry out the job without
interference.
As youth grow older and become more
Dont hesitate to delegate responsibility.
experienced, a more facilitative teaching
approach is preferred.
Hints for working with older youth
Older youth are in a unique place. They
Involving older youth have one foot in childhood and one foot in
adulthood. They need freedom, but they also
as teachers need support from caring adults. Older youth
Older youth are a great resource to 4-H want to:
clubs and groups. They can be teachers along Be treated with respect
with adult leaders. This partnership of adult Be trusted to make decisions
and youth leaders strengthens clubs and the Test themselves in an adult role
experiences of younger members.
Have guidelines and boundaries within
which to live

Active TeachingActive Learning 5


Your club or group also may plan a skating or
Tools swim party as an activity.
It also provides an opportunity for everyone
Leaders can add pizazz to their club or group to participate and to feel that they belong.
by using a variety of tools to teach knowledge Check with your local library or Extension
and skills. Keep in mind that members learn ofce for recreation ideas or resources. You
least when just listening, and most when doing also can nd many games on the Internet. You
something. Plan many doing experiences for can buy books about recreation at bookstores or
your members. from camping publications.
See the 4-H Recreation Kit suggestion list on
page 15 to make a recreation kit for your club
Recreation and for more ideas to use in your club or group.
When you include recreation in your club
or group, participants create their own fun
and better understand themselves and others. Ice-breaker games
Games, skits, parties, songs, camping, hikes, Ice-breaker games are interactive games
and refreshments are all part of recreation. leaders use at the beginning of meetings or
educational events. These games should be:
Why have recreation in a club Fun!
meeting or group? 10 to 15 minutes long
Recreation is a chance to release excess Active
energy and practice cooperation. Encouraging for the group members to talk
Teenage participants gain leadership skills with one another
by planning and leading games and other
recreation activities. Why have Ice-breaker games in a
Recreation provides an opportunity for club meeting or with a group?
members to get to know one another better. People get acquainted.
More friendships with more people are made Members nd things they have in common
during recreation than at any other time. with others in the group.
When should recreation occur? Leaders get to know their members (for
example, levels of experience, hobbies, 4-H
Recreation can happen at any time during
projects, grade levels, communities, likes
your activity. Games can be conducted while
and dislikes).
waiting for everyone to arrive, played as part
of a meeting, or played as refreshments are Ice-breaker games energize the group.
enjoyed at the end of the meeting or activity. They focus the group in the here and now
(leave baggage behind).
They help youth develop social skills.
People have fun!
See page 12 for examples of Ice-breaker
games. You also can nd games in recreation
books and other sources.

6 Active TeachingActive Learning


Remind members that education is the
Educational games primary goal.
We know that games can be a very effective
Offer prizes instead of keeping score
way for 4-H members to learn subject matter
(individually wrapped candy works well).
and to have fun at club meetings. Games in
the correct setting can be nonthreatening and Have members rotate out of the Hot Seat if
enjoyable for members and the leader. they miss a question.
When including games as educational tools, Allow other members to assist a player
leaders need to keep several concepts in mind. when she or he does not know the answer.
The following information will assist leaders Everyone learns this way.
in preparing and conducting games that are Be part of the group when possible.
educational, productive, and fun. Know when to stopquit playing when
youth are still having fun!
Why play educational games?
Teach a skill or concept After the game
Build group teamwork As the leader, you will need to show
Develop trust among members encouragement to all the members who
Provide healthy and monitored competition participated. You can return to the information
Have fun while learning contained in the game as you continue to lead
club activities. By drawing on the fun in
Selecting games learning, you reinforce the educational material
that was taught during the game activity.
Leaders can select any popular game and
See page 13 for examples of educational
adapt it to 4-H project material. For example,
games adapted from popular games.
clubs use the quiz bowl for everything
from horses to small animals. Other common
question-type games can be adapted with little
effort.
Tours and eld trips
Drawing games also t the 4-H project Field trips and tours can be a good way to
material with minimal effort. The only teach youth, change their surroundings, and
requirement is that the leader be creative. create a solid learning experience. However, a
Artistic ability, glamour, and glitzy materials poorly planned tour can create challenges for
are not that important, because we become the leader and the youth. The main objective is
more human as young people see some of our that a good interactive tour take youth to a new
imperfections. level of understanding in a specic area. Plus,
youth can gain leadership skills as they plan,
Playing the game participate in, and evaluate the tour.
For the game to have impact and reach Following are things to consider as you plan
the educational target, leaders need to do the the next club tour or eld trip.
following things.
Be prepared with all the parts of the game
What is the purpose of the tour?
(props, score board, questions). Education
What do you hope the members will learn?
Be enthusiastic about the game.
Who will be involved in the teaching?
Assure yourself that the level of the game
meets the level of the youth playing. Fun
Explain how the game is played and all the There can be some educational value in a
rules. just for fun tour.
Create an environment that is physically and Youth members will get to know each other
emotionally safe. better.
Test drive the game, allowing the youth to
demonstrate that they understand.

Active TeachingActive Learning 7


Who should plan the tour? a particular subject. Give recognition and praise
If your club or group has a large number of to participants at the conclusion of the event.
junior members, the leaders probably will do A skillathon is an excellent way to involve
most of the planning. Even so, include youth 4-H participants, leaders, and families in a fun
members in the discussion of where to go and learning by doing activity. Experienced older
other details appropriate for their age. youth or family members can assist in planning
If your club or group has a large number of and conducting a skillathon. Skillathons
intermediate (grades 79) and senior (grades provide participants a chance to practice a skill
1012) members, the leader should allow the or discover for themselves how to accomplish
members to do much of the planning. They can a task. These activities use the learning by
take care of the following things: doing philosophy and teach both the 4-H
Contact the host project areas being studied and life skills
gained in 4-H.
Plan and arrange the details
Check with your local Extension ofce to
Transportation
see if there are hands-on educational kits (most
Food and meals relate to animal science projects) that you can
The skills the members learn from planning use to set up a skillathon. Project materials are
the tour could be as valuable as the tour itself. excellent sources of skillathon activity ideas.
See page 16 for a checklist of things to
consider when planning a club or group tour.
Be creative when thinking of potential tour Presentations
locations, and have a fun and educational Research shows that some adults are more
experience with your members. fearful of speaking in public than they are
of dying! So, public speaking may be one
of the most important skills youth can learn.
Skillathons Presentations also serve as excellent teaching
A skillathon is a series of mini-learning tools for 4-H club meetings.
stations with an assistant to facilitate at each Presentations can be used to:
one. The person in charge of each station asks Teach subject matter to all club members
a series of questions to help youth gure out Share personal information so people get to
how to do the skill. Individuals or small teams know each other
rotate from one station to another. Each station Remind youth what was learned at previous
tests the participants knowledge and ability in meetings and get everyone on the same
page
Help youth research information on a topic
Help youth gain organizational skills
Examples of skillathon situations Share members talents and interests with
each other
Animal Science There are three types of presentations in 4-H.
Situation: You need to administer an antibiotic to your 1. Demonstrations (show how to do or make
animal. something)
Your task: Demonstrate how to administer a 2. Illustrated talks (using visuals)
subcutaneous (Sub Q) injection properly using a 3. Speech (no visuals or equipment used)
plastic needle, syringe, and orange.
For club meetings, use any of the following
Foods and Nutrition presentation techniques:
Situation: The cookie recipe you are making calls for Interviews in pairs or small groups
1 cup of our. Grab bag game (A member pulls an item out
Your task: Demonstrate how you would measure 1 cup of a bag and then has to describe the object
of our. and how it is used.)

8 Active TeachingActive Learning


Demonstration kits (Put together bags of After the role play is complete, ask for
items that can be used to present a specic feedback from the group and group leaders
topic.) who watched. Find the positives to their
Presentations in teams of three members, solution, as well as ideas to add to their
then two, and eventually individually solution. If there are problems with their
Have junior or teen leaders give solution, share why (for example, a rule that
presentations on the topic for the meeting exists, safety) and how they could change
their solution to make it better.
Introduce parents
Have youth answer a question, such as 2. Have the members write on cards scenarios
What is your favorite ______ and why? they have experienced or think they could
(Examples: hobby, sport, TV show, movie) experience with their projects. They must
bring the supplies they need to play out the
See Acknowledgements on the back
situation. Then, each person or group gives
page of this publication for more resources on
their scenario card and supplies to another
presentations.
group to role play, as described in #1
above.
Speakers Benets to role playing include:
Speakers can share more knowledge and Youth can learn how to plan for emergencies
expertise to benet your club members. You they might face.
might invite a speaker because you dont feel Youth can get a feel for situations they
comfortable with a portion of the project, to may face, such as answering a 4-H judges
enhance material you have taught already, questions, dealing with a sick animal, or
or because the members want to explore the working with younger members.
project beyond the club level. Leaders can learn about their members and
As do all other aspects of club activities, how they make decisions.
a good speaker can enhance the educational Information can be shared with a group in a
experience of the youth. The checklist on hands on (interactive) way.
page 17 can help you organize your plans to
have a speaker at your club meeting.
Educational kits
Role playing Many Oregon Extension ofces have Animal
Science Education Kits available for 4-H clubs
Putting knowledge into practice is an
to borrow. These kits have many tools for
important part of 4-H and youth development
teaching about animal science.
in general. One teaching tool that can help
You can buy the following kits from Ohio
this happen is role playing. This tool sets up
Agricultural Education Curriculum Materials
situations (or scenarios) that are as close to real
Service, 254 Ag. Admin. Bldg., 2120 Fyffe
situations as possible and then allows youth to
Road, Columbus, OH 43210-1067.
play the roles.
Beef Dairy Goat
There are two ways to set this up.
Sheep Horse Dog
1. On 5- by 7-inch cards, write scenarios that
Swine Rabbit Poultry
connect to the subject matter area you are
The kits include laminated posters for parts,
teaching. (See page 14 for some sample
breeds, farm layout, and other topics that can
situations.) Have supplies available for each
be used as educational games for youth. The
scenario.
hands on activities available in the kits are
Then, have the member or members read excellent and vary according to subject matter.
the card, look at their supplies, and decide Older youth are excellent teachers when they
how they will handle the situation. Within use these kits, because the materials are colorful
10 minutes, they must play out the situation and interactive. Leaders can make copies of
and their solution to the whole group.

Active TeachingActive Learning 9


printed materials in the kit to use when they 2. Check periodically to see how records are
dont have access to the kit. progressing.
Clubs and groups in other subject matter
All 4-H members should be encouraged to
areas can make their own educational kits. One
keep records. However, leaders must consider
idea is to make copies from existing printed
each member as an individual with unique
publications and then enlarge them. Examples
abilities, skills, and interests. A record should
of some activities could include the following:
t the needs of the member. Every person
ArcheryPlace the names of the parts along
progresses and learns at his or her own speed.
a drawing of an arrow.
A positive, enthusiastic attitude about
ClothingPut the names of equipment on keeping 4-H records is a great motivating
slips of paper and drop them in a box. Have factor. Make record keeping as simple, easy,
members reach in, choose a slip of paper, and interesting as possible. Some ways to help
and say the name of the equipment and the the members include the following:
uses of that equipment. Have members use a calendar or small
HorticultureMatch pictures of ower notebook to record things as they do them.
arrangements with the names of the ower For youth who do not write well or have a
arrangements. Then, have members make developmental disability, consider options
one of the types of arrangements listed. such as use of a computer or tape recorder,
EntomologyHave cards with drawings of or dictating to an adult.
different insects. Members draw one card Take time in 4-H meetings on a regular
and race down to a chart of the different basis, or create special meetings to work on
classications and place the insect card in the records.
correct classication. This can be done as a Explain both the why and how of record
relay between teams, with scoring for correct keeping.
answers; or, the whole club can play to
Use good samples or examples.
improve the group time score over the course
of several meetings. Show interest in each persons records and
give help where needed.
Be sure parents know the importance of 4-H
Record keeping records and how they can help encourage
their children to keep records.
Record keeping is an integral part of
everyones adult life. 4-H gives members the Invite older 4-H members who take pride
opportunity to learn this valuable life skill. in their own records to work with younger
When you use record keeping as a teaching members on record keeping.
tool, be sure to:
1. Help members see the purpose of records,
and work with them to encourage good Exchanges
record-keeping practices. Exchanges are part of the global
Records preserve facts. Memory is not education program offered by the 4-H Youth
reliable. Development Program. Exchanges with
Learning to keep 4-H records is another club, county, state, or country can
preparation for keeping other types of be challenging, educational, and fun. In an
records (such as income tax records). exchange, members can:
Learn about others in different living
Records can show prot or loss in projects
situations.
where nancial information is important.
Create new friendships.
Records provide opportunities for
members to learn skills in organization, Learn about themselves and their heritage.
neatness, following directions, and sorting Enrich the 4-H program through sharing
out the important from the unimportant. their experiences.

10 Active TeachingActive Learning


Increase their coping skills in facing After working as a group, members will be
unfamiliar situations. ready to make decisions on their own. Judging
Develop leadership and communication is a fun way to learn.
skills. The four important steps in the judging
process are:
All exchanges require planning and 1. Observe
preparation. Knowing what to expect is the key
2. Compare
to a successful exchange. County Extension
staff members have more details on exchange 3. Decide
opportunities. 4. Tell why
Leaders also can use the judging contest as
a way to determine the current knowledge and
Judging contests skill level of their 4-H members. This can help
Judging is an everyday activity. You use you determine which topics to cover in project
your judgment every time you make a decision. meetings.
Youth have judging experiences long before Additional information on judging contests is
they become involved in 4-H. By including available through your county Extension ofce.
judging contests as a teaching tool, 4-H leaders
can help youth develop important decision-
making skills.
Judging teaches 4-H members to:
Observe carefully
Recognize good products, articles, or Life is full of choicesone needs to know
animals how to use the best information available
Improve their own work on which to base decisions.
Make wise selections
Become better buyers
Make their own decisions
Express themselves clearly
Appreciate others opinions
The 4-H club meeting is a good place to
use judging as a teaching tool. Junior leaders,
older members, and parents can help provide
materials, animals, or other items to judge; or,
you can use items made at club meetings.
With beginners, judging can be done rst on
an informal basis.
1. Have members examine one article. Discuss
its good points and the points where improve-
ment is desired.
2. Help your members visualize an ideal animal
or article. Discuss why the good points
are desirable and why you would want to
improve other points.
3. Compare two items and decide which is
better and why.
4. Compare three or four items and rate them
1, 2, 3, 4. As the group decides how the
articles should be ranked or placed, have
them give their reasons.
Active TeachingActive Learning 11
printed on paper). Have each person Same middle name
write his or her name on the small
Resources square of paper and drop it into the
Older or younger siblings or
someone with none at all
container for later use. In the same grade at school
Ice-breaker Let everyone circulate for about
Has on an article of clothing that
15 minutes. They should introduce
games themselves, shake hands, and then
is the same as one you are wearing
write each others names in the bingo Lives in the same community
Group Juggle card squares; i.e., I write Joes name
Group size: 6 to 100 (put people on my sheet, while Joe writes my Card Introduction Game
into groups of about 10 to 12) name on his sheet. Names can be Size of group: 16 to 52
Equipment: Kush balls and other written on any square, but no name Equipment: Deck of cards
soft balls, beanbags, medium- may be written more than once. Every person gets a card (use
sized stuffed animals (Keep the center square a free space.) up each set of four cardsfor
Hint: If everyone wears a nametag, At the end of the allotted time, example, all the aces or kingsuntil
this will be more successful! everyone gathers in front of the each person has their card). Direct
Have people form a circle, with caller. The caller reaches into the everyone to move without talking.
everyone facing the middle of the container, pulls out a name, and Have everyone nd another
circle. Be sure everyone has room reads it to the group. That person person who has the same number
to move (catch and throw). then stands up and says Hi! to they do. When everyone has a
Explain that an object will be everyone. People who have that partner, have the group listen for
thrown around the circle, each persons name on their bingo card the question. When the question is
person catching it only once, until place an X over the name. The rst given, one person talks while the
it returns to the starting point. person to cross off ve names in a other person listens. The listener
Once the group has done this, row (either horizontally, vertically, or cannot say anything. When the time
explain that now the pattern is diagonally) calls Bingo! limit is over, have everyone switch
set, and from now on each person Play can continue for as many roles. One person talks and the other
must throw the object to the same rounds as you like. person listens.
person and the same person will Tell everyone to move on and
Scavenger Hunt nd another person with the same
throw it to them. Still standing
behind the starting point, give Group size: 20 or more number. Then, a new question is
them one object and allow this Equipment: A sheet of paper with given. Again, each person talks and
to make its way through the set at least 10 characteristics on it listens during her or his turn.
pattern two or three times. (everyone has a copy of the same Have the group do this one more
Once the group seems to have sheet of paper) and a pencil for time.
this down, begin to introduce new each person Questions should encourage
items, so there are 2 items in the Hand each person a sheet of the people to talk to each other, such as
air, then 3, then 4, then 5, and you paper and a pencil. Tell everyone to the following:
can see why its called Group mill around and nd someone in the What is the best thing about your
Juggle! This activity can go on as group with one of the characteristics community, and what is the thing
long as the members are enjoying on the sheet. When they nd that youd most like to change?
it. person, have the person sign on their What would you do if you had a
sheet and have them do the same for whole week to spend on anything
Name Bingo the other person. Choose positive you want (money is no object)?
Group size: 25 or more people characteristics, such as: What is something you are good
Equipment: Bingo sheet, pencil, Birthdays in the same week or at, and what is something youd
and a square of paper for each month like to learn?
person; container (such as a hat, Plays the same sport or does the
bowl, or box) same activity
Give each person a small, Likes the same kind of music
blank piece of paper, a pencil, Same kind of 4-H project you do
and a blank bingo card (can be Same color of eyes or hair

12 Active TeachingActive Learning


through all the bases and back to (100, 200, 300, 400, 500). It could
Educational home plate to score a run. Runs are look something like this:
games not scored when players are still on Natural
base when their side retires.) General Sheep Foods Resources
Baseball 100 100 100 100
For this game, you will need to go
Password
200 200 200 200
through your project materials and This game operates exactly as the
300 300 300 300
draw out two to three questions of TV show. Two teams of two players
400 400 400 400
varying difculty per member. each play against each other. Instead
500 500 500 500
(Tip: If you have older members of random words, have cards made
or junior leaders who have been in up with words associated with the Set a time limit for the game
the project for 2 years or more, they 4-H projects you are leading. (15 to 30 minutes is suggested)
will have a ball coming up with the Start by giving one player on each and choose a timekeeper. Decide
needed questions.) team cards with the same words. One which team gets to start rst (ip
Start the game by dividing the player is allowed to give a one-word a coin). Ask that team to choose a
group into teams. You can do this clue to his or her teammate. If the category and an amount of points
by having them count off by twos, teammate guesses the correct word, (for example, Food for 100
with the ones being on one team the team wins 5 points. If the answer points). (To make it easier for 4-H
and the twos on the other. If you is incorrect, the player on the other members, we will ask questions and
have different ages and levels of team gives a one-word clue for the have them give answers, instead
experience, you might want to hand- same word to her or his teammate. A of the way it is played on TV.) The
pick the teams yourself in order to correct answer now is worth 4 points. Foods question could be something
even up the sides. Alternate between teams until a like: What are the ve basic
After deciding which team will correct answer is given or until no food groups? (Answer: fruits;
bat rst (perhaps by the toss of a points are left. vegetables; meat; milk [dairy];
coin), the rst team to bat must When ve one-word clues are breads and cereals.)
send their rst batter to the plate. given without a correct guess, allow The team discusses the question,
Then, draw one of the questions the spectators to try to guess the and then one person gives an
at random and pitch by asking word. answer. If the answer is correct,
the batter the question. If she or Each time you begin a new the team receives 100 points (or
he is correct, she or he progresses word, start with the team that had whatever the point total for that
the number of bases indicated the second clue before so that each question).
by the value of the question. If a team gets an equal chance at the If the team answers correctly,
fellow team member is on the base 5-point clues. The rst team to reach it will be asked a second question.
ahead, that team member advances 10 points wins the opportunity to The team may answer up to
the appropriate number of bases. face a new team from the club. three questions in a row (if all
Eventually, when enough questions are correct). If a team answers
are answered correctly, the players
Jeopardy a question incorrectly or has
will advance back to home plate and This game is based on the TV successfully answered three
score a run for their team. game show. Jeopardy is a wonderful questions in a row, the other team
Wrong answers put the batter game for 4-H clubs. Because of the gets a turn.
out and three outs retire the side. number of members in a 4-H club, Be sure to have a balance of
When a wrong answer is given, this version of the game has club older and younger members on
allow the other team members to try members divided into two teams. each team, as well as members
to answer the question. Categories can be any 4-H within a variety of project areas.
Play a pre-set number of innings projects in a 4-H club plus a general This will make the game as fair as
(an inning is complete when both 4-H category. List categories on a possible. One older member can
teams have been up to bat). The chalkboard or piece of paper with serve as moderator and another
winning team is the one with the points listed below each category member can keep track of the score
most runs. (A player must advance and questions that have been asked.

Active TeachingActive Learning 13


Sample role playing 5.
scenarios You are a junior leader in your 4-H club
and County Fair is 2 weeks away! You have
completed your entomology exhibit, forestry
1. notebook, and records, but keep thinking there
are other things you can do to prepare for the
Your friends from school, who know nothing fair. What are some things you can do?
about sheep, ask how you can distinguish
among the different breeds. You decide to
explain and show them the different breeds of 6.
sheep.
Your horse needs to be loaded into a trailer
for an upcoming clinic. Demonstrate how to
2. load a horse safely onto the trailer, making sure
you avoid obstacles in your barn. What training
You come out to feed your rabbits and nd do you need to do to get your horse ready for
that one of them has a leg caught in the cage the loading process?
wiring. What steps will you take to deal with
this situation? What kind of information do you
need? Who or what are your resources? 7.
You are going to visit a breeder next week to
3. select your feeder hogs for County Fair. What
steps should you take to get ready for the hogs
You come home after school and nd the to come to your property? What materials will
following note from your parents: We will you need? What information should you take
be home at 6:00 pm. Please make dinner for with you? What questions should you ask the
the four of us from the items found in the breeder?
refrigerator and cupboards. Remember that
Joan is allergic to milk. Thanks. Mom and
Dad. What process will you use to deal with
this situation?

4.
You come home and nd that an animal has
eaten one of the houseplants. The dog and cat
dont show any symptoms of illness. What can
you do in this situation? What resources can
help you?

14 Active TeachingActive Learning


4-H Recreation Kit Rope
Tug-of-war
Every club can have a game kit which Jump the rope
includes a variety of recreation equipment Swing with bag
and games. As a club learns what games its Pick up while jumping
members enjoy playing, add that game or Tie ball on end
equipment to the kit. It can be stored in a box Elastic bands (cut from inner tubes)
or an old suitcase. Ask youngsters to donate or Hobble race
loan games or equipment. Parents or members Three-legged race
also could make some games. Crawl through
Here are items and activities to consider. Foot to hand race
Sticks Balloons
Roll discs Hold with knees and run
Push discs Pass under chin relay
Push pennies Bat with hands relay
Jump sticks Play soccer
Catch hoops
Beanbags
Ping pong balls Catch
Blow on table Play tag
Blow along oor Relay races
Fan with paddles Keep away
Balance on paddles
Play baseball Other items
Rubber balls
Inner tubes Floppy frisbees
Over and under Rubber chicken
Roll Blindfolds
Crawl through Play golf with cans
Jump from
Arm wrestle on See the publication Recreation for more
resources and information on recreation in 4-H
Paddles clubs or groups. This publication is available
Bat balloons through your local Extension ofce.
Balance balls
Catch beanbags
Play baseball
Fan ping pong balls

Active TeachingActive Learning 15


Field trips and Pre-tour meeting
Inform the members and parents
tours checklist Tentative schedule
The following can help you decide where Collect health forms
and when the eld trip or tour should take Meeting/departure/pick-up locations
place. Contact numbers
What do you want the members to see and
Discuss suitable clothing requirements
learn?
Discuss expected behaviors and
Where will you nd what you want to see
consequences if expectations are not met
and learn?
When will the tour occur? Day of the tour or eld trip
- School holidays Meet with the group and check for:
- Long weekends Health forms
Other factors to consider Money/fees
- Weather conditions
Clothing/footwear
- Available transportation

Before the tour or eld trip Start/leave/return on time


Develop a tentative schedule At the tour location:
Gather the group
Contact the host of the tour
Introduce the host of the tour
Explain the purpose of the tour
Keep the group together
Size of your group
Encourage questions
Other limitations
Handle conduct problems
Parent permission/health forms
Have the members thank the host of the tour
Make sure you hand these out far enough
in advance so there is time to get them Stay on schedule
back. It might take two or three meetings
to get them all. After the tour or eld trip
Insurance (if needed) Review the tour.
What did they learn?
Safety/rst-aid kit
What did they see?
Transportation
How does what they saw and learned relate
4-H leaders
to them?
Maps/directions to destination
How can they apply it to their lives and
Food projects?
Sack lunches with proper cold storage
Have members sign and send thank-you
Restaurant plans/reservations
notes to:
Cost Tour host
Budget and Financial Reporting Form Parents/volunteers
PA/sound system (if needed) Have the members submit a news story/
Rent or borrow release to the local radio and newspapers
Chaperone/adults Pay any expenses
Dene responsibilities Prepare a report with photos for the club
Men/women ratios that match the group scrapbook
Overnight tours Ask members and parents about future tours
Review the publication For the Well-being
of Youth and Adults (4-H 0258L)

16 Active TeachingActive Learning


You might also want to give the speaker a phone
Guest speaker checklist number where she or he can reach you. That
What is the purpose of having a number may be a cellular phone or the number
speaker come to your club? where the meeting is held. That way, the speaker
Education can contact you in case she or he is unable to
make the meeting or if he or she needs further
Career exploration
directions. Mail a map or directions.
Expanded project information
Other When the speaker arrives
Make sure you communicate the purpose to Make sure the speaker is greeted and is
the speaker so that he or she can prepare his or made to feel comfortable. This can be a very
her talk to t. good experience for younger members. Ask the
speaker if members can help in preparing or
Who should make the arrangements? setting up. Again, younger members can assist
Club leaders who have a large number with this task.
of intermediate and senior members should Once the speaker is ready and set up, gather
encourage those youth to make the contact and the group and start the meeting. It is very
arrangements with the guest speakers. Leaders important that you stay on schedule. Many of
need to be sure that the members have the the guest speakers that come to 4-H work in a
details and that they have done the follow-up. specialized eld. They might have taken time
Club leaders who have young members from their job to speak to the 4-H club. Be
will make the majority of arrangements for respectful of their time schedule. Start and end
their club. Young members can be involved on time.
in the process by selecting topics and ideas,
During the speakers presentation
introducing the speakers, and arranging other
details that are age appropriate. Leaders may need to help the members
stay on task with their questions, provide
Making contact information to the speaker related to members
Once the topic has been selected and suitable questions, and handle any problem with
speakers identied, the speakers need to be members conduct.
contacted. This list can help you make sure that
After the speaker concludes
youve taken care of the details.
Identify yourself and your afliation with the Encourage members to ask questions that
4-H Youth Development Program. pertain to the topic. Assist the members in
showing appreciation to the speaker, and thank
Tell the person why you are calling.
the speaker for coming.
Conrm the topic and the date you are
asking for. After the speaker leaves
Ask if she or he would be willing to speak to Leaders can enhance the learning experience
your club. in the following ways.
Ask the speaker if she or he will be using Recap what the speaker said.
any equipment and what the club might need Have members list ways that they can
to have ready. improve their project based on the
Thank him or her and say that you will information they heard.
conrm closer to the date. Have them draw a picture of one part of the
If the person cannot participate, thank him speakers comments.
or her for the time and say that you will Let members write a news story about the
keep his or her name and number for future experience.
opportunities. Ask members what other topics would be of
interest to them.
One week prior to the club meeting
Have the members write and sign thank-you
Call the speaker and conrm the date, time, notes to the speaker.
and place. Ask if she or he needs directions.
Active TeachingActive Learning 17
Cone of Experience

Learn
Actual experience (4-H projects)
most
Working with models
Judgingdramatic participation
Discussions
Demonstrations
Field trips, tours Doing
Exhibits, displays
Movies, video cassettes
Slides, lmstrips Seeing
Radio, recordings,
still pictures
Illustrated talks,
charts, graphs,
posters, maps

Talks,
Learn least printed Listening
matter

Now that youve learned many ways to teach, keep


in mind that the more involved the learner, the more
she or he will retain.

18 Active TeachingActive Learning


Notes

To merely provide an experience,


no matter how powerful, and expect the
students to take it home and sort it out on
their own, is to invite failure.
author unknown

Active TeachingActive Learning 19


The educational games samples come from:
Acknowledgements Educational Games for 4-H Clubs, by
Gregg Mitchell, former 4-H Extension agent,
The information on presentations comes from: Clackamas County; and Tammy Skubinna, 4-H
You Present, (4-H 0226), available in your county Extension agent, Benton County.
Extension ofce
This publication contains some material
Speakeasy, by Cindy Osterlund, 4-H Extension
adapted from the Washington State University
agent, Gilliam County (available in your county
4-H Club Leaders Handbook.
Extension ofce)
Ideas for Involving 4-H Members in Presentations,
by Tammy Skubinna, 4-H Extension agent,
Benton County.

Robin VanWinkle, 4-H Extension agent, Douglas County; Woody Davis, 4-H Extension agent, Columbia County;
Tammy Skubinna, 4-H Extension agent, Benton County; and Lillian Larwood, 4-H Extension specialist; Oregon
State University.

2002 Oregon State University. This publication was produced and distributed in furtherance of the Acts of Congress of
May 8 and June 30, 1914. Extension work is a cooperative program of Oregon State University, the U.S. Department of
Agriculture, and Oregon counties. Oregon State University Extension Service offers educational programs, activities, and
materialswithout discrimination based on race, color, religion, sex, sexual orientation, national origin, age, marital
status, disability, or disabled veteran or Vietnam-era veteran status. Oregon State University Extension Service is an Equal
Opportunity Employer.
Published July 2002. Reprinted November 2005.

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