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[0:00:00 - 0] mess=REactiveapp=0

[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: C:/Users/Franklin Abano/Downloads/Juegos/Power &
Revolution/
[0:00:00 - 0] userpath: C:/Users/Franklin Abano/Documents/Power & Revolution/
[0:00:00 - 0] SteamAPI_Init() ok. Id=
467520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2016 ST /V=PAR ENGLISH DL /P=PAR ENGLISH DL /M=440000
[0:00:00 - 0] REG Version: 6.16.0.0
[0:00:00 - 0] EXE Version: 6.16.0.0
[0:00:00 - 0] Date: 2017/1/9 21:26:59
[0:00:00 - 0] GEOL Interface (Thu Mar 24 12:17:26 2016), build (May 21 2016
11:20:57)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] Nb cores: 2
[0:00:00 - 0] VRAM rate=653446038 size=7616614
[0:00:00 - 0] gsk=76561199142432123
[0:00:00 - 0] CInternet Exception : 12007
[0:00:00 - 0] r_update httprequest failed (up). Error=-1000004
[0:00:00 - 0] reg=0/987654321
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 3982
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1366x768 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] mess=REactiveapp=1
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: Intel(R) HD Graphics / OV:4.0.0 - Build 10.18.10.4276 /
SV:4.00 - Build 10.18.10.4276
[0:00:00 - 0] Max combined textures supported = 96
[0:00:00 - 0] Max textures supported = 16
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 20
[0:00:00 - 0] Texture compression 1: 83f2
[0:00:00 - 0] Texture compression 2: 83f3
[0:00:00 - 0] Texture compression 3: 83f1
[0:00:00 - 0] Texture compression 4: 86b0
[0:00:00 - 0] Texture compression 5: 86b1
[0:00:00 - 0] Texture compression 6: 8e8c
[0:00:00 - 0] Texture compression 7: 8e8d
[0:00:00 - 0] Texture compression 8: 8e8e
[0:00:00 - 0] Texture compression 9: 8e8f
[0:00:00 - 0] Texture compression 10: 9270
[0:00:00 - 0] Texture compression 11: 9272
[0:00:00 - 0] Texture compression 12: 9271
[0:00:00 - 0] Texture compression 13: 9273
[0:00:00 - 0] Texture compression 14: 9274
[0:00:00 - 0] Texture compression 15: 9275
[0:00:00 - 0] Texture compression 16: 9276
[0:00:00 - 0] Texture compression 17: 9277
[0:00:00 - 0] Texture compression 18: 9278
[0:00:00 - 0] Texture compression 19: 9279
[0:00:00 - 0] Texture compression 20: 12345678
[0:00:00 - 0] Vram size (Mb)= 64 / avail= 44
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1366 H=768 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] ====> vramlow=1
[0:00:00 - 0] t_indexsmooth_calc_palette() done
[0:00:00 - 7] Directsound init ok. Buffer size=16384
[0:00:00 - 7] mxd=0
[0:00:00 - 9] inivideo done
[0:00:00 - 9] ======================== inisys completed ========================
[0:00:00 - 9] >>>>initobj: Nb=65536 Sizeof=1008 Total=63 Mb
[0:00:00 - 10] >>>fin initobj=65536
[0:00:14 - 847] bootgame
[0:00:24 - 1465] Accueil
[0:00:24 - 1483] bootgameend
[0:01:20 - 4813] contgame scenar=4014 date=30/07/2016 dure=211jours
[0:01:20 - 4814] lod=0
[0:01:22 - 4964] reset frontieres
[0:01:22 - 4972] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:01:22 - 4972] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=4962
[0:01:22 - 4974] ->cleared: size=28493876 nb=40 (remaining entries=0 with
keep=0 bmpvram=0) Free entries=511 Vram avail (mb)=-1
[0:01:22 - 4974] t_clrwintex=-5
[0:01:22 - 4974] ->clrwintex vram avail (mb)=-1
[0:01:22 - 4975] free all vtx=1072
[0:01:22 - 4979] ->freevtx vram avail (mb)=-1
[0:01:22 - 4979] ->free all mshzip=0
[0:01:22 - 4979] MALLOC=682M (nb=2017 err=0 max=682M)
[0:01:22 - 4979] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:01:24 - 5055] _wintobmp: _winbmp11 newmodule. l=256 h=256
[0:01:24 - 5082] _wintobmp out=9699329
[0:14:49 - 53340] ERROR [04] = File not found : C:/Users/Franklin
Abano/Documents/Power & Revolution/vid/cata/feu_foret.avi
[0:14:49 - 53342] ENTITY = 2285962
[0:14:49 - 53345] CLASS = Cdialog
[0:14:49 - 53346] FRAME = 53330 (888 sec)
[0:14:49 - 53346] SOURCE =
[0:14:49 - 53346]
[0:24:34 - 88444] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=88424
[0:24:34 - 88445] ->cleared: size=204377460 nb=345 (remaining entries=166 with
keep=0 bmpvram=0) Free entries=345 Vram avail (mb)=-1
[0:51:27 - 185238] <<<<< clrtex(-1) >>>>> vram avail (mb)=-1 frametime=185215
[0:51:27 - 185238] ->cleared: size=213857214 nb=386 (remaining entries=125
with keep=0 bmpvram=0) Free entries=386 Vram avail (mb)=-1
[1:11:15 - 256507] ERROR [04] = File not found : C:/Users/Franklin
Abano/Documents/Power & Revolution/vid/cata/famine.avi
[1:11:15 - 256514] ENTITY = 11788530
[1:11:15 - 256514] CLASS = Cdialog
[1:11:15 - 256514] FRAME = 256497 (4274 sec)
[1:11:15 - 256514] SOURCE =
[1:11:15 - 256514]
[1:15:45 - 272730] mess=UNactiveapp
[1:15:45 - 272730] mess=UNactiveapp free ok
[1:15:45 - 272757] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[1:15:51 - 273086] mess=REactiveapp=2
[1:15:51 - 273088] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[1:15:51 - 273103] mess=UNactiveapp
[1:15:51 - 273104] mess=UNactiveapp free ok
[1:15:51 - 273104] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[1:15:51 - 273109] mess=REactiveapp=3
[1:15:51 - 273111] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[1:15:54 - 273245] mess=UNactiveapp
[1:15:54 - 273245] mess=UNactiveapp free ok
[1:15:54 - 273250] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive

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