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5e] Divine/Cosmic Spell Seeds

What if you want an epic spell that deals % damage, like Gravitic Effect? Or one that deals
permanent damage, or annihilates Hit Dice? What would the DCs of those sorts of spell
seeds be? I'm thinking, since [Energy] Blast, a Divine Ability, deals 10d6 energy damage -
just like the Energy seed - Cosmics should be x5 or x6 that and Trans's x30ish...

What do you think? Should "deals permanent damage" be a seed on its own or a factor (x5
cost?) to apply to damaging spells?
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Upper_Krust
Howdy Khisanth!

Quote:

Originally Posted by Khisanth the Ancient


What if you want an epic spell that deals % damage, like Gravitic Effect? Or one that deals
permanent damage, or annihilates Hit Dice? What would the DCs of those sorts of spell
seeds be? I'm thinking, since [Energy] Blast, a Divine Ability, deals 10d6 energy damage -
just like the Energy seed - Cosmics should be x5 or x6 that and Trans's x30ish...

What do you think? Should "deals permanent damage" be a seed on its own or a factor (x5
cost?) to apply to damaging spells?
Aaargh...3.5 questions.

Permanent effects are already in the epic spell system for x5 as I recall. So you should use
that.

So I'd just have Cosmics at x5, Transcendentals at x25 and Omnifics at x125. But just be on
the look-out for exploits.
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