You are on page 1of 16

AGE 13+

Quick Start Guide


hunt
BIGGER
game
Welcome to Magic: The Gathering, the worlds
premier trading card game. Youre about to
discover why millions around the world play
Magic: its deep strategy, its beautiful worlds and
strong characters, and its worldwide community.
If you already own some Magic cards, get them
out now. Those cards represent the tools
youll use to defeat your opponents. Youll
summon fearsome creatures, wield
mystical items and incantations, and
cast wondrous magical spells. The
cards are your game pieces, and you
can put them together in countless
combinations.
There are thousands of cards to
choose from, so where do you get
started? Each player needs a deck of
at least 60 cards, and an intro pack
is a great way to get one. Intro packs
give you everything you need to
start playing: a ready-to-play 60-card
deck filled with creatures, lands, and
other spells. You also get two 15-card
booster packs, giving you more cards
to make your deck your own.

2 Illus. Tyler Jacobson


Hand

you
16 li fe le
ft

Getting Library

Started
M 1 5 EN Howard Lyon

& 2014 Wizards of the Coast


& 2014 Wizards of the Coast 2 5 2 / 269 L

M 1 5 EN Allen Williams
& 2014 Wizards of the Coast 0 1 0 / 269 C

& 2014 Wizards of the Coast


& 2014 Wizards of the Coast
may champion her people.
With an armory of light, even the squire

Basic Land Swamp


Enchanted creature gets +1/+3.
Basic Land Plains
battlefield, you gain 3 life.
When Divine Favor enters the

Cliff Childs
Enchant creature

Swamp

Basic Land Swamp

Basic Land Plains


2 5 9 / 269 L
Enchantment Aura

M 1 5 EN

Jonas De Ro

John Avon
Swamp

Plains

250/ 269 L
260/ 269 L

M 1 5 EN
M 1 5 EN
To start the game, shuffle your deck,
Plains

OO
o1oW Divine Favor

also known as your library. Draw a


M 1 5 EN Daniel Ljunggren
& 2014 Wizards of the Coast 2 3 5 / 269 U

A symbol of conviction in uncertain times.

& 2014 Wizards of the Coast

& 2014 Wizards of the Coast


o1oW
control, you gain 1 life.

OO

o1oW
OO
Graveyard

Whenever you gain life, you may put a

2/2

one of my kin, Ill know. And Ill not be

2/2
Plains enters the battlefield under your

+1/+1 counter on Ajanis Pridemate.

If a boggart even dares breathe near


When Kinsbaile Skirmisher enters
the battlefield, target creature gets
Whenever you cast a white spell or a

When one of us prospers, the pride


hand of seven cards and check to see
Artifact

Creature Kithkin Soldier

+1/+1 until end of turn.


Kinsbaile Skirmisher
Creature Cat Soldier
Ajanis Pridemate

Jazal Goldmane

Thomas Denmark
Svetlin Velinov
how many lands you have. You can
prospers.

happy.
002/ 269 U

0 1 6 / 269 C
M 1 5 EN

M 1 5 EN
O
o3 Staff of the Sun Magus

look at the line of text just below a


cards art to see what type of card Battlefield
it is. For this first game, if you dont Krenkos Enforcer o1oRoR
OOO Ensoul Artifact o1oU
OO

have at least two land cards, reshuffle


M 1 5 EN
2 2 3 / 269 C

Artifact Creature Thopter

Ornithopter
artificer Muzzio.
hope to be taken on as pupils by the
with the flying machines of those who
Once a year, the skies over Paliano fill
except by creatures with flying or reach.)
Flying (This creature cant be blocked
Franz Vohwinkel

your deck (including your old hand)


Creature Goblin Warrior Enchantment Aura

Enchant artifact

Library
& 2014 Wizards of the Coast

Intimidate (This creature cant be blocked Enchanted artifact is a creature with


except by artifact creatures and/or creatures base power and toughness 5/5 in
that share a color with it.) addition to its other types.
He just likes to break legs. Collecting the Too often, some self-described genius
0/2

debt is a bonus. comes up with a labor-saving device

and draw a new hand.


O
o0

that ends up creating far more work.


1 5 2 / 269 C
2/2 054/ 269 U & 2014 Wizards of the Coast
M 1 5 EN Karl Kopinski & 2014 Wizards of the Coast M 1 5 EN Jasper Sandner

Bronze Sable o2
O

Mountain

You and your opponent each start


M 1 5 EN
2 6 5 / 269 L

Basic Land Mountain

Mountain

Artifact Creature Sable


M 1 5 EN
2 57 / 269 L

Basic Land Island

Island

Karl Kopinski

The Champion stood alone between the

with 20 life, and youll each need a


M 1 5 EN
2 6 3 / 269 L

Basic Land Mountain

Mountain

horde of the Returned and the shrine


Andreas Rocha

Basic Land Mountain to Karametra, cutting down scores


among hundreds. She would have been
Florian de Gesincourt

overcome if not for the aid of the temple


guardians whom Karametra awakened.
The Theriad
& 2014 Wizards of the Coast

2 1 4 / 269 C 2/1
M 1 5 EN Jasper Sandner
& 2014 Wizards of the Coast

way to track your life total (such as


& 2014 Wizards of the Coast
& 2014 Wizards of the Coast

264 / 269 L & 2014 Wizards of the Coast


M 1 5 EN Nils Hamm

Graveyard
dice or a pencil and paper). Reduce
your opponents life total to 0 and you Island
Lava Axe OO
Siege
Dra
o4oR
gon

o5oR
OO
OoR

win the game!


Basic Land
Island
Sorcery
Flying
When
destroy Sieg
Dra
gon
Creatu
re

me
18 li fe left
damageall e Dra player.
to target
Lava Axe deals 5Wh Wal gon ente
defe ene
over the ver
ls you
cinder hatchet. rs
A strict upgrade dea ndi ng Siege Dra r opponethe batt
flyinls 2 damplayer con gon nts conlefield,
g that age atta trol.
162 play to eactrols no cks, if
M 1 / 269 er con h crea Wal
1 5 4 / 269 C
5
EN R trols. ture ls, it
& 2014 Wizards of the Coast
Karl
Brian Snoddyof the Coast Kopin with
M 1 5 EN
&
2014 Wizards ski out

269
2 5 6/ EN
L
Peter
Mohrbac
her &
2014
Wizard
5/5

M15 s of
the
Coast

Hand

3
Types of Cards
Your deck includes lands and creatures, and it may also include sorceries, instants, artifacts,
enchantments, and planeswalkers! On the next few pages, well take a look at what the
different types of cards are and how to use them.

Lands
Forest
Land cards are the foundation of any successful Magic deck.
Lands provide mana, the magical energy you need to cast all
the other cards in your deck. You can play one land during your
main phase on each of your turns. Lands stay on the battlefield
in front of you. Your lands untap (reset) at the start of each of
your turns so that you can use them again.
There are five types of basic land, each one corresponding
est
Basic Land For to one of the five colors of magic. Each color of magic has
different strengths and capabilities. Youll get to know the
colors as you play more.
Not all lands are basic lands. Some nonbasic lands tap for
& 2014 Wizard
s of the Coast multiple colors of mana, while others tap for colorless mana
2 69 / 269 L
M 1 5 EN Jonas De Ro
(o1, 2
o , etc.) but have unique abilities.

Basic land type Can be tapped for

Plains oW (white)
Island oU (blue)
Swamp oB (black)
Mountain oR (red)
Forest oG (green)

4
Spells
Every card that isnt a land can be cast as a spell. Some types of spells are put
onto the battlefield and become permanents. Other types of spells have their
effect and then go to your graveyard (discard pile).
Elvish
Mystic

oG
O

Creatures
Creatures are permanents that represent your minions. During combat,
they can attack your opponents and defend you from opposing attacks.
You can cast creature spells during your main phase. Creatu
re Elf Druid

oT: Add
o to yo
G
Life gr ur man
a pool.
find th ows everywhere
Nissaose places where . My kin
Revane it grows merely
strongest.
1 7 3 / 269

OoW
O o5
O C
o1 M15
EN
Wesley
Burt
1/1
e &

Meteorit
2014 Wiza
rds of the
Coast

vor
Div
in e Fa
Artifacts & Enchantments
Artifacts and enchantments are permanents that represent
magic items and stable magical manifestations. Most artifacts are
colorless, meaning they dont require a specific color of mana to
t ura
acA efield,
cast. Some artifacts are also creatures. You can cast artifact and
Artif
nt the battl
tme thes et creature or
ens ter
Enc
han ntuMreeteoreite
nteerto targ
Wche reaals 2avda orm3aglife. 3. ur
t de
han it iv 1/+ colourireto yo
enchantment spells during your main phase.
F
Enc n D player
ine. u gain etsa + of any e sq
e , yo atueremgan even th
Wh lefieoTld: Adcdreon t,
da po .of ligh le. began rd.s.of.the Co
ast
ol
batt am ntean y o p, he
h r
o erlyi p e
ng
Enc A
Wiza
ar mif Im
14 Coast
rds of the
nd h 20

h an pion
& 2014 Wiza
&

Wit y cham U
ma 2 2 1 / 269 Scoam
phy
tt sMur
EN illi
M15 nW
9 C Alle
/ 26
0 1 0 5 EN
M1

Sorceries & Instants


Lightnin
g Strike Divin
atio
n o1O
O oR
Sorcery and instant spells represent powerful incantations that can have
a wide range of effects. After their effects happens, these spells are put o2O
O oU

into your graveyard. You can cast a sorcery only during your main phase,
the same time you cast creatures and other permanent spells. You can Instant
Sor
cer
y

cast an instant during either players turn, at almost any time . . . even in Lightnw The

Dr
aw
two
c
in
ithginStkrikey e deards.
response to another spell!
targetcr to u als 3
Deatuyre o damag
To wield or iel, u.or plnay locer
kin. e to
lightningen m
05
M 1 2 / 26 istorto tameg this
5 9 of M chaops.u
EN C
istr zzle
1 5 5 / 269
How
ard a l is
M15
EN
C
Adam Paqu
Lyon Isle
o3O
O oB
oBO ette
&
2014 Wiza
rds of the
Coast
&

Vess
20
14

Liliana
Wiz
ards
of
the
Coa

Planeswalkers
st

Planeswalkers are powerful allies you can call on to fight


by your side. To learn more about planeswalkers,
alker
Lil iana
see Wizards.com/PlaneswalkerRules.
Planesw .
s a card
discard
rge t player then
+1 : Ta a card, rd
rar y ford put that ca
your lib an
Search your librar y s
2 : shuff
le graveyard
of it. m all
on top re cards fro r yo ur
atu
all cre ttlefield un de
: Put ba 5
8 onto the Coast
control. 2014 Wiza
&
rds of the

lot
269 M Aleksi Bric
103/

5
EN
M15
Casting Spells
oR
oRO
o4O
O All cards except lands have a mana cost in
agon
Shivan Dr the upper right corner. This cost is made
o4O
O oR
oRO up of symbols that tell you what kind of
agon mana you have to spend to cast the spell.
Shivan Dr
agon
Shivan Dr

You must pay mana for each of these


symbols in order to cast Shivan Dragon.
28101

The symbol Ro means one red mana. The


Dragon
Creature
blocked
e cant be or reach.)
symbol 4o means four mana of any kind.
his creatur
Flying (Tcreatures with flying So you have to pay two red mana and four
except by ts +1 /+ 0 until
Dragon ge
oR: Shivanrn. mana of any kind to pay this cost.
0

end of tu tains
of the moun
ted master
The undispu 5/5
ra

of Shiv. rds of the


Coast
Wiza
& 2014
Shivan D

R cola
2 8 1 / 269 Donato Gian
M 1 5 EN

S-Spell
Forest Mountain Mountain

Forest Mountain Mountain


M 1 5 EN

M 1 5 EN

M 1 5 EN
2 69 / 269 L

2 63 / 269 L

2 63 / 269 L
Basic Land Forest

Forest

Basic Land Mountain

Mountain

Basic Land Mountain

Mountain
Basic Land Forest Basic Land Mountain Basic Land Mountain
M 1 5 EN

M 1 5 EN

M 1 5 EN
2 69 / 269 L

2 6 5 / 269 L

2 64 / 269 L
Basic Land Forest

Forest

Basic Land Mountain

Mountain

Basic Land Mountain

Mountain
Jonas De Ro

Florian de Gesincourt

Florian de Gesincourt

Basic Land Forest Basic Land Mountain Basic Land Mountain


Jonas De Ro

Karl Kopinski

Nils Hamm
28101
& 2014 Wizards of the Coast

& 2014 Wizards of the Coast

& 2014 Wizards of the Coast

2 69 / 269 L & 2014 Wizards of the Coast 2 63 / 269 L & 2014 Wizards of the Coast 2 63 / 269 L & 2014 Wizards of the Coast
M 1 5 EN Jonas De Ro M 1 5 EN Florian de Gesincourt M 1 5 EN Florian de Gesincourt
& 2014 Wizards of the Coast

& 2014 Wizards of the Coast

& 2014 Wizards of the Coast

2 69 / 269 L & 2014 Wizards of the Coast 2 6 5 / 269 L & 2014 Wizards of the Coast 2 64 / 269 L & 2014 Wizards of the Coast
M 1 5 EN Jonas De Ro M 1 5 EN Karl Kopinski M 1 5 EN Nils Hamm

Dragon
Creature When you want to pay a mana cost, tap (turn sideways) the necessary
c a n t b e blocked This shows that youve used those lands to
e
his creatur ith flyin
lands on the battlefield. .)
reachcards
g orTapped
Flying (Tcreatures wproduce mana.
t il
untap at the beginning of each of your
exc e p t b y turns, so /+ 0
theyll u
be n
ready to
1 mana, and four other
+red use again. You can tap two Mountains, which
g o n g e t s
Dra produce lands to cast Shivan Dragon. Those four
oR: Shivan
0

lands could be Mountains, Forests, or any other combination of lands.


n.
end of tur r o f th e mountain
s
uted m a s te
Illus. Winona Nelson

T6he undisp 5/5


of Shiv. s of the C
oast
rd
14 Wiza
& 20
2 8 1 / 26
9 R iancola
N Donato G
M15 E
Parts of a Card
Spells have a mana cost that tells
Shivan Dragon o4oRoR
OOO you how much mana you need to
cast them.
Shivan Dragon

Each Magic set has a unique


symbol. The color of the symbol
tells you the cards rarity: black for
common, silver for uncommon,
gold for rare, or orange-red for
mythic rare.

28101
Creature Dragon A cards abilities appear in its
text box. Some abilities have
Flying (This creature cant be blocked
except by creatures with flying or reach.) reminder text in parentheses to
oR: Shivan Dragon gets +1/+0 until help explain what they do. A card
end of turn. may also have flavor text printed
The undisputed master of the mountains in italics that tells you something
0

of Shiv. about the Magic world. Flavor


5/5 text has no effect on game play.
2 8 1 / 269 R
M 1 5 EN Donato Giancola & 2014 Wizards of the Coast

Creatures have two numbers in


S-Spell the lower right corner. The first
This tells you the cards type, such
as creature or land. Each creature number is power, which tells you
also has one or more creature how much damage the creature
types, found after a long dash, that deals in combat. The second
tell you what kind of creature it is. number is toughness. If a creature
is dealt that much damage or more
in a single turn, the creature is
destroyed and put into its owners
graveyard (discard pile).

7
Combat
You win the game by reducing your opponents life total to 0. The most common way
to do that is to attack your opponent with creatures during combat.

Attacking and Blocking


During your turn, you decide which of your creatures, if any, will attack. You cant attack with a
creature if its tapped or if it entered the battlefield this turn. You have one combat phase in the
middle of your turn, and all the creatures you decide to attack with attack at the same time.
Once youve decided which of your creatures are attacking, tap those creatures. Your tapped
creatures, like your tapped lands, will untap at the beginning of your next turn.
Most of the time, your creatures will attack your opponent. Sometimes they can also attack
planeswalkers. But creatures never attack other creatures. You just send them across the
battlefield, and your opponent decides what happens next.
Now imagine youre on the other side of the battlefield. Your opponent has attacked you with
some of his or her creatures. If you control any untapped creatures, you can use those creatures
to block. Blocking doesnt cause creatures to become tapped. Each blocking creature can block
one attacking creature. You can also have multiple creatures block the same attacking creature.
In that case, the attacking player decides how much damage the attacking creature deals to each
of the blockers in turn.

Attacking Player
Thundering Giant o3oRoR
OOO Torch Fiend o1oR
OO
M 1 5 EN

M 1 5 EN
1 6 5 / 269 C

1 6 6 / 269 C
Creature Giant

Thundering Giant

Creature Devil

Torch Fiend
he was seen.
The giant was felt a few seconds before
as soon as it comes under your control.)
Haste (This creature can attack and oT

Devils redecorate every room with fire.


target artifact.
oR, Sacrifice Torch Fiend: Destroy
Mark Zug

Winona Nelson

Creature Giant Creature Devil

Haste (This creature can attack and oT oR, Sacrifice Torch Fiend: Destroy
as soon as it comes under your control.) target artifact.
The giant was felt a few seconds before
& 2014 Wizards of the Coast

& 2014 Wizards of the Coast

he was seen. Devils redecorate every room with fire.

4/3 2/1
OOO
o3oRoR

1 6 5 / 269 C 1 6 6 / 269 C
M 1 5 EN Mark Zug & 2014 Wizards of the Coast M 1 5 EN Winona Nelson & 2014 Wizards of the Coast
OO
4/3

o1oR
2/1

4/3 2/1
Runeclaw Bear o1oG
OO

Creature Bear

The magic of the elves leaves its mark


on the forest. The magic of the forest
leaves its mark on the animals who live
there. The animals of the forest leave
their mark on all who trespass.

1 9 7 / 269 C
2/2
M 1 5 EN Jesper Ejsing & 2014 Wizards of the Coast

2/2
Defending Player

8
Attacking Player
Thundering Giant o3oRoR
OOO Torch Fiend o1oR
OO
Example of Combat
In the following combat examples, your opponent
M 1 5 EN

M 1 5 EN
1 6 5 / 269 C

1 6 6 / 269 C
Creature Giant

Thundering Giant

Creature Devil

Torch Fiend
he was seen.
The giant was felt a few seconds before
as soon as it comes under your control.)
Haste (This creature can attack and oT

Devils redecorate every room with fire.


target artifact.
oR, Sacrifice Torch Fiend: Destroy
has attacked you with a Thundering Giant (4/3) and
Mark Zug

Winona Nelson
Creature Giant Creature Devil

Haste (This creature can attack and oT oR, Sacrifice Torch Fiend: Destroy
as soon as it comes under your control.) target artifact.
The giant was felt a few seconds before
& 2014 Wizards of the Coast

& 2014 Wizards of the Coast


Devils redecorate every room with fire.

a Torch Fiend (2/1). Your only untapped creature is a


he was seen.

4/3 2/1

OOO
o3oRoR
1 6 5 / 269 C 1 6 6 / 269 C
M 1 5 EN Mark Zug & 2014 Wizards of the Coast M 1 5 EN Winona Nelson & 2014 Wizards of the Coast

OO
4/3

o1oR
2/1
Runeclaw Bear (2/2). What will you block?
A
Runeclaw Bear o1oG
OO

Option A: You Don't Block


Creature Bear

The magic of the elves leaves its mark


on the forest. The magic of the forest
leaves its mark on the animals who live
there. The animals of the forest leave
their mark on all who trespass.

4 2
1 9 7 / 269 C
2/2

Unblocked attacking creatures deal damage to the


M 1 5 EN Jesper Ejsing & 2014 Wizards of the Coast

opponent equal to their power. In this case, those


Defending Player creatures will deal a total of 6 damage to you, which
means you lose 6 life. You might choose not to block
if your life total is high and you want to save your
Attacking Player creature for a counterattack.
Thundering Giant o3oRoR
OOO Torch Fiend o1oR
OO

Option B: Block Thundering Giant


M 1 5 EN

M 1 5 EN
1 6 5 / 269 C

1 6 6 / 269 C
Creature Giant

Thundering Giant

Creature Devil

Torch Fiend
he was seen.
The giant was felt a few seconds before
as soon as it comes under your control.)
Haste (This creature can attack and oT

Devils redecorate every room with fire.


target artifact.
oR, Sacrifice Torch Fiend: Destroy
Mark Zug

Winona Nelson

Creature Giant Creature Devil

Haste (This creature can attack and oT oR, Sacrifice Torch Fiend: Destroy
as soon as it comes under your control.) target artifact.
The giant was felt a few seconds before
& 2014 Wizards of the Coast

& 2014 Wizards of the Coast

he was seen. Devils redecorate every room with fire.

Your Runeclaw Bear deals 2 damage to the


4/3 2/1
OOO
o3oRoR

1 6 5 / 269 C 1 6 6 / 269 C
M 1 5 EN Mark Zug & 2014 Wizards of the Coast M 1 5 EN Winona Nelson & 2014 Wizards of the Coast
OO
4/3

o1oR
2/1

4 Thundering Giant. The Giant has a toughness of 3,


B
2 so it survives. That damage will heal at the end of
the turn. Thundering Giant deals 4 damage to the
Runeclaw Bear o1oG
OO

Creature Bear 2-toughness Runeclaw Bear, which is destroyed (put


2 into your graveyard). The unblocked Torch Fiend
The magic of the elves leaves its mark
on the forest. The magic of the forest
leaves its mark on the animals who live
there. The animals of the forest leave
their mark on all who trespass.

1 9 7 / 269 C
2/2
M 1 5 EN Jesper Ejsing & 2014 Wizards of the Coast

deals 2 damage to you. You didnt destroy any of your


Defending Player opponents creatures, but you might block this way if
your life total was low.

Attacking Player
Thundering Giant o3oRoR
OOO Torch Fiend o1oR
OO
Option C: Block Torch Fiend
Your Runeclaw Bear deals 2 damage to the
M 1 5 EN
1 6 5 / 269 C

Creature Giant

Thundering Giant
he was seen.
The giant was felt a few seconds before
as soon as it comes under your control.)
Haste (This creature can attack and oT

M 1 5 EN
1 6 6 / 269 C

Creature Devil

Torch Fiend
Devils redecorate every room with fire.
target artifact.
oR, Sacrifice Torch Fiend: Destroy
Mark Zug

1-toughness Torch Fiend, and the Torch Fiend deals


Winona Nelson

Creature Giant
Creature Devil

Haste (This creature can attack and oT


as soon as it comes under your control.) oR, Sacrifice Torch Fiend: Destroy
The giant was felt a few seconds before target artifact.
& 2014 Wizards of the Coast

he was seen.
& 2014 Wizards of the Coast

Devils redecorate every room with fire.

2 damage to your Runeclaw Bear. Both creatures are


4/3
OOO
o3oRoR

1 6 5 / 269 C
M 1 5 EN Mark Zug & 2014 Wizards of the Coast 1 6 6 / 269 C
2/1
4/3

M 1 5 EN Winona Nelson & 2014 Wizards of the Coast


OO
o1oR
2/1

2 destroyed. The unblocked Thundering Giant deals 4


C
2 damage to you. You might block this way if you want
to destroy one of your opponents creatures and dont
Runeclaw Bear o1oG
OO

Creature Bear mind being dealt a little damage.


4
The magic of the elves leaves its mark
on the forest. The magic of the forest
leaves its mark on the animals who live
there. The animals of the forest leave
their mark on all who trespass.

1 9 7 / 269 C
2/2
M 1 5 EN Jesper Ejsing & 2014 Wizards of the Coast

Defending Player

Illus. Chris Rahn 9


Runeclaw Bear
o1oG
OO

Responding and
the Stack
Creature Bear

The magic of the


on the forest. The elves leaves its mark
leaves its mark onmagic of the forest
there. The animals the animals who live
of the forest leave
When you cast a spell, it doesnt resolve (have its effect) their mark on all who
trespass.

right away. It has to wait on the stack. Each player, 1 9 7 / 269 C


M 1 5 EN Jesper Ejsing 2/2
including you, now gets a chance to cast an instant or
& 2014 Wizard
s of the Coast

activate an ability in response. If a player does, that oG


o1O
O
instant or ability goes on the stack on top of what was Growth
Titanic
already waiting there. When all players decline to do
anything, the top spell or ability on the stack will resolve.
For example, say you have a 2/2 Runeclaw Bear on the
battlefield. You have Titanic Growth in your hand and
your opponent has Lightning Strike.
If you cast Titanic Growth first, your opponent can Instant end
4 until
respond by casting Lightning Strike. Lightning Strike will t cr ea ture ge
ts +4/+
Targe . ight.
be on top of Titanic Growth on the stack, so it will resolve of turn rough m
inate th ile. Beware th
e
sive dom gu
The mas survive withsive.
first. Lightning Strike will deal 3 damage to Runeclaw The tiny become mas
tiny who
Bear, which is enough to destroy it. Runeclaw Bear is
Coast
ds of the
4 Wizar
& 201

put into your graveyard. When Titanic Growth tries to


st
26 9 C Ryan Pancoa
20 3/
EN
M15

resolve, its target will be gone, so it will have no effect and


Lightnin
will be put into the graveyard. g Strike
o1O
O oR
On the other hand, if your opponent casts Lightning
Strike first, you can respond with Titanic Growth. Titanic
Growth will resolve first, boosting Runeclaw Bear into
a 6/6 creature. Then Lightning Strike will resolve and
deal 3 damage to it, but thats not enough to destroy the
suddenly enormous Bear! Instant

Lightn
ing Str
target cr ik
eature e deals 3 dam
To wield or playe age to
lightning r.
is to tam
e chaos.
1 5 5 / 26
M15 9 C
EN
Adam Paq
uet te
&
2014 Wi
zards of
the Co
ast

10
Where to Go Next

You can try out a variety of decks in Magic 2015Duels of the Planeswalkers, the award-winning
digital game that lets you play Magic on Xbox One, Xbox Live Arcade, iPad, Steam, Android, and
Amazon. Learn the game while playing a thrilling single-player campaign across the Multiverse, or
take your game online against opponents around the world.
Visit DuelsofthePlaneswalkers.com for a free trial.
You can find a link to this Quick Start Guide and additional rules information at
Magic.Wizards.com/QuickStart.
And when youre ready to discover the worldwide community of Magic players, tournaments,
and special events, visit Wizards.com/Locator to find a game store near you.

11
Glossary

12 Illus. Chase Stone


oTThis symbol means tap this card. It appears damage at least equal to their toughness in a
only as a cost to activate an ability. single turn are destroyed. Spells and abilities can
+1/+1A bonus applied to a creature giving also destroy permanents.
+1 to its power and +1 to its toughness. diesAnother way to say a creature has been
The numbers can be any value, including put into a graveyard from the battlefield.
negative numbers. discardTo discard a card, choose a card from
castYou cast a spell by paying its mana cost your hand and put it into your graveyard.
and putting it onto the stack. See Casting double strikeA creature with double strike
Spells on page 6. deals damage twice each combat: once before
controlYou control the creatures and other creatures without first strike or double strike, and
permanents that you have on the battlefield, then again when creatures normally deal damage.
unless your opponent uses a spell or ability to draw a cardTo draw a card, take the top card
gain control of one of your permanents. In that of your library and put it into your hand.
case, your opponent can use it and you cant.
When it leaves the battlefield or the game ends, enchantAn Aura is an enchantment that
its returned to you. enchants (attaches to) another card on the
battlefield. For example, you can cast an Aura
counter a spellIf a card counters a spell, you with enchant creature to attach it to any
can cast it in response to a spell your opponent creature on the battlefield. If that creature leaves
is casting. The countered spell has no effect, and the battlefield, the Aura is put into the graveyard.
its put into the graveyard.
equipIf you have an Equipment card on the
counter on a cardSometimes counters are put battlefield, you can pay its equip cost to attach
on a card to keep track of something. Many are it to one of your creatures on the battlefield. If
+1/+1 counters, which each give a creature +1 the equipped creature leaves the battlefield, the
power and +1 toughness. You can use any small Equipment card stays.
item to represent counters.
exileIf an ability exiles a card, its removed
damageCreatures deal damage equal to from the battlefield and set aside. An exiled
their power during combat. Spells can also deal card isnt a permanent (because its not on the
damage to creatures and players. Damage dealt battlefield) and isnt in the graveyard. A card
to a player causes that player to lose that much stays in exile until the game ends or until the
life. Creatures that are dealt damage equal to or card is moved to a different game zone.
greater than their toughness in a single turn are
destroyed. Damaged creatures on the battlefield fightWhen two creatures fight, each deals
heal at the end of each turn. damage equal to its power to the other. This is
different from creatures dealing damage
deathtouchA creature dealt damage by a in combat.
creature with deathtouch is destroyed.
first strikeA creature with first strike deals its
defenderA creature with defender cant attack. damage in combat before creatures without
destroyA permanent thats destroyed is put first strike or double strike.
into the graveyard. Creatures that are dealt

13
flashYou may cast a spell with flash any time draw a new hand with one fewer card. You can
you could cast an instant, even in response to take as many mulligans as you like, but your
other spells. starting hand gets smaller each time. Usually
flyingA creature with flying can be blocked players take mulligans because they dont have
only by other creatures with flying and creatures enough land cards, or because they have too
with reach. many lands and not enough spells.
hasteA creature with haste can attack and you next time, next damageSometimes an ability
can activate its oT abilities as soon as it comes refers to the next time something happens
under your control. or the next damage that a creature or player
would be dealt. Remember that an instant or
hexproofA creature with hexproof cant be ability used in response to something happens
the target of spells or abilities your opponents first.
control, including Aura spells. Your spells and
abilities can still target it. permanentLands, creatures, artifacts,
enchantments, and planeswalkers are
indestructibleAn indestructible permanent permanents. They enter the battlefield after you
cant be destroyed by damage or by effects that cast them. Token creatures are also permanents.
say destroy. It can still be sacrificed or exiled. Instants and sorceries are not permanents. They
If an effect reduces an indestructible creatures go to the graveyard after they resolve.
toughness to 0 or less, its still put into its
owners graveyard. protectionA creature with protection from a
color cant be blocked, dealt damage, enchanted,
intimidateA creature with intimidate cant or targeted by anything of that color.
be blocked except by artifact creatures and/or
creatures that share a color with it. reachA creature with reach can block
creatures with flying (and creatures without
lifelinkIf a creature with lifelink deals damage, flying).
its controller also gains that much life.
regenerateRegenerating a creature keeps
manaThis is the energy you get from your it from being destroyed. Instead of being
lands that you use to cast spells. Mana can be destroyed, the creature gets tapped, its removed
white (oW), blue (oU), black (oB), red (oR), green from combat (if its in combat), and all its
(oG), and sometimes even colorless (o1). damage is healed.
mana poolThis is where mana goes after sacrifice Sometimes a card tells you to
you tap your lands for it and before you spend sacrifice a creature or some other permanent.
it. Some abilities tell you to add mana to your To sacrifice a permanent, you move it from
mana pool. These abilities give you mana like the battlefield to your graveyard. You cant
the mana you get from tapping lands. Mana regenerate it or save it in any way. You can
cant be saved from turn to turn. sacrifice only your own permanents.
mulliganAt the start of the game, if you tapTo tap a card is to turn it sideways. You do
dont like your hand, you can take a mulligan. this when you use a land to make mana, when
Shuffle your hand back into your deck and you attack with a creature, or when you activate

14
an ability that has the oT symbol as part of its X, oXSome spells and abilities have effects
cost. You cant tap a permanent again until its that change depending on how much mana
been untapped. At the beginning of each of your you use to pay for them. For example, Heat Ray
turns, you untap your tapped cards so you can is an instant spell that costs oXoR and deals X
use them again. damage. If you paid o3oR to cast it, it would deal
targetIf a spell uses the word target, you 3 damage. If you paid o6oR to cast it, it would
choose what the spell will affect when you cast deal 6 damage.
it. The same is true for abilities you activate.
tokenSome cards create token creatures. You
can use token cards from booster packs, glass
beads, dice, or anything else to represent them.
trampleIf a creature with trample would
assign enough damage to its blockers to
destroy them, you may have it assign the rest
of its damage to the player or planeswalker its
attacking.
untapUntap a tapped card by turning it right
side up. When you untap your permanents at
the beginning of your turn, it means that you
can use (tap) them again.
vigilanceA creature with vigilance doesnt
tap to attack. (Vigilance doesnt allow a tapped
creature or a creature that entered the battlefield
this turn to attack, though.)

2014 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707,


USA. Manufactured by: Hasbro SA, Rue Emile-Bochat 31, 2800 Delmont,
CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park,
Uxbridge, Middlesex, UB11 1AZ, UK. Please retain company details for future
reference. All trademarks, including characters distinctive likenesses, the
WUBRGT symbols, and the pentagon of colors, are property of Wizards in
the USA and other countries. U.S. Pat. No. RE 37,957.

300B11591001 EN

Contact Us at Wizards.com/CustomerService
Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA
USA & Canada: (800) 324-6496 or (425) 204-8069
Europe: +32(0) 70 233 277

Illus. Aleksi Briclot


15
Parts of a Turn
Beginning Phase
Untap stepTurn all your tapped cards upright again.
Upkeep step
Draw stepDraw a card from your library (deck).
Main Phase
 ou may play one land from your hand by putting it onto
Y
the battlefield (table). You may cast creatures, sorceries, and
other spells if you can pay for them.

Combat Phase
Beginning of combat step
Declare attackers stepTap every creature you want to
attack your opponent with. (A creature cant attack the turn
you cast it unless it has haste.)
Declare blockers stepEach untapped defending creature
may block one attacker. Creatures dont have to block.
C ombat damage stepBlockers and the attackers theyre
Illus. Brad Rigney

blocking deal damage to each other equal to their power,


the first number in the lower right corner. If a creature
takes damage at least equal to the second number,
toughness, its destroyed. Unblocked attackers deal damage
to your opponent, who loses that much life.
End of combat step
Main Phase (Again)
 ou may play a land if you havent played one yet.
Y
You may cast spells.

Ending Phase
End step
Cleanup stepDamaged creatures on the battlefield heal.

You might also like