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Renderer Device Information:

NVIDIA GeForce 9500 GT


nvd3dum.dll
RenderPath : BSSM_SV_2_A
PSversion : 300
VSversion : 300
VStarget : vs_2_0
PStarget : ps_2_a
PS2xtarget : ps_2_a
maxPS20inst : 512
3.0 Support : yes
3.0 Lighting : yes
Nonpowerof2textures : yes
FP16ARGB blending : yes
FP16ARGB filtering : yes
High dynamic range : yes
Bloom lighting : no
Refraction : yes
2.0 hairw : yes
SLI mode : no
Water shader : yes
Water reflections : yes
Water displacement : yes
Water high res : no
Multisample Type : 4
Transparency MS : yes
Shader Package : 13
HW Thread Count : 2

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