Professional Documents
Culture Documents
Packaging
Packaging
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REALLY GOOD PACKAGING
explained
2009 , 2011 Crescent Hill Books, LLC.
All rights reserved. No part of this book may be reproduced in any form without written permission of the copyright owners.
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ISBN-13 978-1-59253-545-3
ISBN-10 1-59253-545-3
10987654321
Printed in China
REALLY GOOD PACKAGING
explained
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Bronwen Edwards
Marianne Klimchuk
Rob Wallace
Sharon Werner
6 The Authors
Bronwen Edwards
Marianne Klimchuk
Rob Wallace
Sharon Werner
3 0 Chapter One
Food
92 Chapter Two
Beverages
14 0 Chapter Three
Home & Garden
23 8 Bonus Chapter
Not-as-Good Packaging Explained
27 0 Index
THE AUTHORS
Design or Decoration?
What makes great packaging design? This is a tough brief. What
pearls of fresh wisdom can I impart here on a topic that has
been the subject of endless debate? No doubt you have read and
absorbed a vast number of opinions on the matter throughout your
careers, and no doubt you have views and opinions of your own.
Ideas can come from any direction: They can be softly witty,
intellectually playful, or something that breaks all boundaries yet
is still sharply relevant. The best ideas are easily spotted-when
they're someone else's-by that horrible feeling in your stomach
when you think, I wish I'd done that. I had a fantastic tutor during
my degree who drummed into me the importance of ideas over
simply style-led designs-a design must speak for itself. Outside
the studio, nobody is going to be there to explain to the consumer
the intricacies and deeper meaning of subtle color reference. The
best work needs no explanation, so if you're ever in doubt, ask
someone who hasn't seen it before if they "get it. .. If you need to
talk them through it or convince them of its worth, go back to the
drawing board : Your wider audience will be the same. Styles and
trends will come and go, but a good idea, beautifully executed, will
last forever.
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REALLY GOOD PACKAGING EXPLAINED
8
THE AUTHORS
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REALLY GOOD PACKAGING EXPLAINED
2. Approach.
Some designers give up the minute they start a 5. Style over content.
project "Ugh, this is going to be rubbish; they insist Don't be seduced by whimsical styles. Never-ending
on this, and that, and it's got to have .... It's up to us trends sail through the ever-evolving sea of design ,
as designers to challenge every brief, to push every all of which can be used as a vehicle for an idea .
aspect of a design . If you start with the attitude that But if you rely solely on these to carry your design,
the design is destined to be uncreative, then it's you'lllook back in two years' time and cringe. It
doomed from the outset. Some of the most award- won't be original; there will be others just like it;
winning work has come from heavily restricted and it will date horribly. It's incredibly lazy to rely on
briefs, which force us to be more imaginative in how trends: They don't last. But a great idea transcends
we get around them : The gauntlet is thrown down . its execution .
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THE AUTHORS
7. Seeing the pack out of context. 9. Knowing which battles to lose in order to win the war.
It's easy to forget that our designs are heading for It's a subjective industry, and clients are rarely
the big, wide world out there. They live in a consumer visually literate. Sometimes it can feel like a constant
environment crowded to within a hair"s breadth with battle to get the right results through. Remember,
other people's designs. It's in store, in a shop, not the secret is knowing which fights to pick. Getting
sitting pretty on a white backdrop. It's also taken precious about kerning on the subsidiary copy or
home, held in the hand. It serves a purpose and has angering a client who is stubbornly attached to pink
a journey from purchase to disposal. Successful is never going to get the bigger concept across, and
designs consider the entire process and use it to sometimes you have to lose a few soldiers in order to
their benefit. Be aware of what's out there-visualize win the war. Being able to compromise shows open-
it in its future environment, consider its function- minded ness and builds trust with clients. It's difficult,
and you 'll end up with something that has difference. but try to step back from the job, focus on what really
constitutes the big idea, then figure out what can be
sacrificed in order to get a great result, even if that
8. Designing for awards. kerning makes you wince.
Designing for designer"s sake, purely for awards, is
really tough. We all love a bit of industry recognition,
but focusing on this rather than the brief in hand 10. Taking yourself too seriously.
never seems to get great results. Try not to put that This might upset some people, but what we do really
pressure on yourself. Turn that drive toward the job isn't rocket science. We're designing for a business
in hand, try to create the most innovative solution for and a consumer, not for ourselves. We're privileged
that category or problem, and the awards should take to be paid to happily do what we love, which-let's
care of themselves . face it-in the long term will be redesigned, and in
the short term ends up straight in the bin. If you can 't
have a bit of fun, take criticism objectively, and keep
getting excited about briefs, then you're destined
either for burnout or for unbearable conceit. (By the
way, I will be signing autographs ... if you're lucky.)
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