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Wield your powers Persuade with Best UNLEASH YOUR POWERS ASSESS THE SITUATION
When you wield your powers, roll + freak. On Interests When you unleash your powers to overcome When you assess the situation, roll + Superior.
a hit, choose 1. On a 10+, choose 2. When you persuade someone with their best an obstacle, reshape your environment, or On a 10+, ask 2. On a 7-9, ask 1. Take +1 while
Take hold of something vulnerable to you. interests, roll + Superior. If they're an NPC, on extend your senses, roll + Freak. On a hit, you acting on the answers.
Create something from your environment. a 10+, they buy it, and act accordingly. On a 7- do it. On a 7-9, mark a condition or the GM What here can I use to ________?
Neutralize an opponent, at least for now. 9, they need concrete assurance, right now. will tell you how the effect is unstable or What here is the biggest threat?
___________________________________ temporary. What here is in the greatest danger?
Overwhelm a vulnerable If they're a PC, then on a hit, they can mark ___________________________________ Who here is most vulnerable to me?
foe
potential or shift their own labels if they do Directly Engage How could we best end this quickly?
what you want. On a 10+, take Influence over When you directly engage a threat, roll + _____________________________________
When you overwhelm a vulnerable foe, roll + them.
Danger. On a hit, the fight's over. They're done. Danger. On a hit, trade blows. On a 10+, pick
______________________________________ 2. On a 7-9, pick 1: PROVOKE SOMEONE
On a 10+, choose 1. On a 7-9, choose 2. When you provoke someone susceptible to
You take a powerful blow in turn. Empathize resist or avoid their blows.
your words, say what youre trying to get them
You hurt your foe more than you When you empathize with someone openly take something from them.
and visibly, roll + Mundane. On a hit, they create an opportunity for your allies. to do and roll + Superior. For NPCs: on a 10+,
intended. they rise to the bait and do what you want. On a
You cause serious collateral damage. must reveal a vulnerability, or mark a impress, surprise, or frighten the
condition. On a 10+, take Influence over them. opposition. 7-9, they can instead choose one:
___________________________________ They stumble: you take +1 forward against
_____________________________________ ___________________________________
them.
Stand up for something Defend They err: you gain a critical opportunity.
When you stand up for something, roll + When you defend someone or something from
They overreact: you gain influence over
Savior. On a 10+, choose 2. On a 7-9, choose 1. an immediate threat, roll + Savior. For NPC
them.
Listeners can't keep doing what they're threats: on a hit, you keep them safe and choose
doing. one. On a 7-9, it costs you: expose yourself to
For PCs: On a 10+, both. On a 7-9, choose one.
Listeners can't flee without addressing you. danger or escalate the situation.
if they do it, add a team to the pool.
Listeners can't attack you without losing
add a team to the pool
if they dont do it, they mark a condition
status or position.
take Influence over someone you protect ______________________________________
___________________________________
clear a condition
Comfort or Support
For PC threats: on a hit, give them -2 to their When you comfort or support someone, roll +
roll. On a 7-9, you expose yourself to cost, Mundane. On a hit, they hear you: they mark
retribution, or judgment. potential, clear a condition, or shift labels if
___________________________________ they open up to you. On a 10+, you can also
Take a Powerful Blow add a team to the pool or clear a condition
When you take a powerful blow, yourself.
roll+Conditions marked. On a 10+, choose 1: _____________________________________
You must remove yourself from the situation. Pierce the Mask