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GDD

CONSECLICKER

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Game Design

Summary:
To elicit emotional response in a genre that is devoid of actor-ecological emotional response, to
allow a higher rate of retention and user interaction. The game is an idle/clicker game where the
main goal for the user is to select structures that will further increase their currency gain at
infinitum. In addition to this there will also be villagers that will express their life goals and the
user will can either help them out or to deter their goals from coming to fruition. The story
behind this is that the user will be taking the role of a god like being that will be tasked in
making Atlantis grow from a village to the greatest nation that ever will be.

Gameplay:
Gameplay will be the user taps the screen to gain a fixed amount of currency. Once the user has
enough currency to buy a structure they will elect the one that they want. The structures
themselves come with a fixed amount of currency gain over time, and will have ways to upgrade
to increase or decrease the currency yield. The obstacles to overcome are derived from the
villagers specifying their goals and the users attachment, or lack thereof, to choose which
structure/upgrade that can yield to the villagers goals to come true or to be blocked.

Mindset:
The mindset we wish to instill in our player base is to realize that their actions have effect in the
world. In addition, we would like for the user to feel the heaviness of their actions when it
comes to the negative effects that occurs to the villagers, also feel the elation for making the
villagers fulfil their life goals.

Scope:
When it comes to scope we decided to go with a tiered system:
1. Having the core clicker/idle game, and have the villager life goal mechanics working
with the structures/structures upgrades.
2. Adding a Hash map to user inputted music that will allow for whatever music the game is
given to give special buffs to currency production
3. Adding a Hash map to user inputted selfies that will allow for the pixel colors to give a
special buff to currency production
4. Finally adding a Geolocation tag to give buffs depending on the area that the user is in
a. Such as being in a town increasing industrial structures giving more currency
Technical
Android/IOS & Steam

Controls:
The user will interact with the game through tapping the screen of their phones, or through
clicking buttons on their computers. Button mapping will not be needed since the game is
primarily touch controls, so players are more likely to understand the controls easier. When it
comes to the in-game events they will be triggered through having a structure that can fulfil the
villagers goals.

Mechanics:
For the mechanic that involves the villagers goals they will be given variables of the buildings
that their goals coincide with. So right before structures become available then there will be a
villager check to see if any of them can make use of them which will call the villager to the top
of the screen to interact with the user. From there it will be up to the user to decide the fate of
these villagers.
Graphics/ Sounds/ Music

Style Attributes: Graphics


The colors depend on what story avenue the user decides to go along. For the lines that benefits
the villagers the colors will be warmer and if its detrimental they become cooler colors.
The graphics depend on how many artists that we get, though the initial concept is a minimalistic
vector art style that is reminiscent of Stella, Judd, and Newman. Though, if we can accrue many
artists we can move to a minimalistic pixel style. Since we are going minimalistic outlines will
not be present but shading/dithering will be present. When it comes to general shape we will be
going for sharp angles and trying to keep out smooth curvature.

Style Attributes: Music


Music will all be more relaxed tones with a standard 4/4 beat. Instruments will most likely be
piano with some hards and chimes. The effects will also go in the same vein such as the buttons
will be low toned chines that seem to just flow. For the SFX it would best to have rather
exaggerated cartoony sounds so that they pop out compared to our other sounds.

Sounds Needed:
1. Effects
a. Buttons Pressed
b. Tapping the screen for currency
c. Villager talking to the user (If possible)
d. Police Siren
e. New Structure Available
f. New Structure Upgrade Available

g. Villagers story Update

Music Needed:
1. Slow-paced, cool piano/harps/chimes music

2. Extreme metal song for credits section


User Interface
1. A new mockup of the UI has been made for the game and it will be implemented later on
when we can go ahead and start adding functions to them.
2. The new UI will have the relative same function, but this time around we will have things
be a little bit smoother so that all the player has to do is click a couple of times and start
building.
3. Stats of the buildings is something we want to focus on so that players know what kind of
progress they are making in real time.
4. Other functions will allow the players to go ahead and access different options so that
they can customize their game to their liking.
5. New drawer type of buttons that make everything work a lot smoother instead of at a
blocky and slow pace.
6. Functionality for social media will be accessible for players so they can keep up to date
with our game. If they would like to support then they can visit our twitter as well as our
Facebook page and other sources.

Game Flow

Game Flow:
1. User starts in the Main Menu
2. User then can elect to go to the Options Menu or continue to the game
1. Options Menu has standard selections
1. SFX, Music volume etc.
3. In the actual game scene, the player is treated to a villager that will give them a quick
tutorial
4. Users can tap/click the main screen for currency and able to buy structures
5. In the Structure Menu you can compare structures in term of currency gain
6. Once structures are placed you can click on them and see what upgrades for them.
7. Villagers will pop up and tell the user of their goals and hint towards what buildings they
would want.
8. Depending on what structures are built the villagers story will progress.

Characters

2D/3D
Characters:
(most likely will be one name, or nicknames, designers might want to flesh names out)
Mob (Dark Local)
Market - Slim Jon: Feisty, slightly heavy set
Farm - Lonny: Short fused, will become aggravated at everything
Education - Branksy: a dubious man that is sly as a fox
Transportation - Lincoln: all his doors are coach doors even the one to his heart
Town Hall - Derrnie: Cold, calculating, possibly a double agent
Corporate (Dark Out of Town)
Market - Transento - Lawyer Zed: We will transcend all the organic products
Farm - Boslin Academy - Nameless Drone: Cloning, mutation, nothing is
impossible
Education - ZYU - Dean Farnsbirth: If you dream of electric sheep you are
welcome
Transportation - Atla Nation - Dry Farnsbirth: He will lead your goods to the
moon
Town Hall - Sanders birdinator: May look humble, but he keeps a tight grip of the
area.
Town (Light Local)
Market - Onten: hes not even supposed to be here today
Farm - Farmer Joe
Education - Miss Briddles and her pet squid Brizzy: all aboard the magic *insert
transport here*
Transportation - Harvis Sicklar: You talking to me?
Town Hall - Mayor McFanors: parody of south park mayor
Nature (Light Out of Town)
Market - Traders Shell - Snow Cucumberous
Farm - Zebbedaya Wheildrift: Organic, suuuper organic
Education - New College of Atlantis - Dean Kelpie
Transportation - Xavior - Seahorse driver
Town Hall - Drummer Bleith Sun: all decisions of town are done in drum circles

Environments

Buildings & Upgrades:


Market
Base/Regular (Market) - Fresh Eateries (A market with the homegrown products
that are great for the whole family).
Mob (Black Market) - Price Chopper (Don't ask why the prices are so low).
Corporate (Superstore) - GlobaMart (The one stop shop for EVERYTHING).
Town (Farmers Market) - pOp & MoMs (Great service with a smile).
Nature (Fishing Market) - Wild by Nature (Lets all preserve mother earth).
Farm
Base/Regular (Farm) - Willow Branch Farm (Everything you could ever want
from a ranch).
Mob - Trigger Happy Farms (You like our product? Buy it then, and make it
snappy!)
Corporate - Gret Bent Estate (Don't worry our cows are very happy).
Town - Ol Glendale (A town of few)
Nature - Farrier Supplies (All organic except the people)
Education
Base/Regular (School) - North Central School (Find a plan or make one!)
Mob - (not applicable)
Corporate - (not applicable)
Town - Saint James High School (Go Wildebeests!)
Nature - Nature Wood School (Helping the planet one student at a time)
Transportation
Base/Regular - GTC (Global Transportation Company)
Mob - BackWater Transports (You didn't get it from us)
Corporate - KeyShots Originals (Providing speedy and affordable service!)
Town - Jones Transit (The cleanest busses youve ever seen)
Nature - Hitaki Nature Travels (Small family run transport service)
Town Hall
Base/Regular (Town Hall) - Consec City Town Hall
Mob (Corrupt) - New Consec Hall (Mob takeover)
Corporate (Factory) - (Not Applicable)
Town - (Not applicable)
Nature - (Not applicable)
Media
Base/Regular - Consec City Radio
Mob - 104.7 The Fox Radio
Corporate - MegaCorp Media Holdings
Town -
Nature -

Delivery
Base/Regular (School) - Consec City Post Office
Mob - Cousin Eddies Quick Deliveries
Corporate - Spamazon Warehouse
Town -Consec Delivery Service
Nature - Eco-friendly Deliveries
Police
Base/Regular - Consec P.D.
Mob - Defunct
Corporate - OmniSec Private Security
Town -Sheriffs Office
Nature -
Church
Base/Regular - Consec Chapel
Mob -
Corporate - Our Lady of Excessive Profits
Town -St. Alfreds Community Church
Nature - The St. Venus Cathedral of Good Vibes
Housing
Base/Regular - Shady Acres
Mob - Nates Motel
Corporate - SunnyVale Apartments
Town -Last Stop Boarding House
Nature - Consec Municipal Campgrounds
Restaurants
Base/Regular - John Erics Diner
Mob - The Speakeasy
Corporate - Macks
Town -Maureens Corner Diner
Nature - Mostly Kale
Commercial
Base/Regular -
Mob - Hard Luck Casino
Corporate - ValuCorp Megamall
Town -
Nature - Farmers Market
Health
Base/Regular - Consec General
Mob - Doc Hollidays Hospital and Pet Supply
Corporate - Caduceus Industries
Town -Doc Browns Medical Consultation
Nature Natural Remedies Homeopathy Clinic

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