Professional Documents
Culture Documents
Ș
tirea care mi-a atras atenția luna pagina ta web mai aduni ceva bănuţi şi când
aceasta e cea despre organizarea unei e gata, poţi vorbi deja să-l incluzi pe Steam
competiții indie de către... Activision! sau pe Impulse şi alte sisteme de distribuţie
digitală la un preţ de până la 5-10 euro, iar
“Activision, typically known for its big bud- dacă e bun, scoţi oricum la final mai mult
get releases like the Call of Duty and and Guitar decât oferă Activision în concursul ăsta şi îţi
Hero franchises, has announced the Activision faci şi un nume mai puternic.
Independent Games Competition. La o adică, eu unul sunt mai interesat de
This inaugural edition of the competition jocuri mici, independente, decât de titluri cu
will comprise of two phases, the first of which buget cât n-au avut toate filmele româneşti la
invites individuals and teams in the United un loc. Şi cred că sunt mulţi ca mine. Nu spun
States to submit their projects. Activision will că nu mai apar chestii mişto şi pe scena mare,
accept entries, which can be completed or in- dar de multe ori prefer pastiluţele compri-
development games (as well as concepts and mate şi adesea mai originale şi distractive
proposals), starting today through August 31st decât 90% din ce vezi în industria celor mari.
2010. The publisher will then announce a first- Însă m-au bucurat şi exemple de co-
and second-place winner, bestowing $175,000 laborare precum Portal, care n-ar fi putut ieşi
to the former and $75,000 to the latter to fund niciodată atât de fain dacă nu s-ar fi implicat
further development of their games, in October şi un mamut precum Valve. Şi a propos de
2010. The second phase of the competition will Valve, eu unul îi consider cea mai OK entitate
begin at a later date, with details on that round de calibru comercială din domeniu, pentru
forthcoming. simplul fapt că au făcut o grămadă de jocuri
By the end of the competition, Activision faine şi pe de altă pare au făcut accesibile
expects to have awarded $500,000 to sup- nenumărate titluri la preţuri decente, atât cât
port independent game developers and their a ţinut de ei, prin Steam. Păi numai promoţiile
projects.” de Crăciun şi Perils of the Summer au lăsat
orice sărăntoc să-şi cumpere o droaie de
Din punctul meu de vedere, e o porcărie jocuri excelente la preţuri simbolice. Şi cred că
să intri într-un astfel de concurs. În primul e şi singura soluţie de combatere a pirateriei
rând, fiindcă independenţii există tocmai pe PC. Cu onestitate şi preţuri decente, nu
ca o alternativă la dinozauri şi faptul în sine DRM-uri absurde pentru client.
de a te băga în aşa ceva te plasează undeva
într-o zonă gri şi probabil anonimă. Pe urmă, Caleb
fiindcă odată ce reuşeşti să faci măcar o parte
jucabilă dintr-un concept drăguţ şi interesant,
e destul să ai un site pe care să-l promovezi,
alături de mijloace precum Facebook (even-
tual pui acolo un minigame legat de titlul
principal) şi obligatoriul spam cu materiale
către partea din presă interesată de zona
Indie (şi sunt destui). Cu un PayPal Donate pe
07|2010 LEVEL 3
CUPRINS
KiMO
1. Red Dead Redemption
2. Split/Second: Velocity
3. Alan Wake
Koniec
Vestul Sălbatic așa cum nu l-am mai văzut și jucat niciodată.
1. Red Dead Redemption
2. Sam & Max 302
3. ModNation Racers
40
DARKNESS WITHIN 2
Lasând la o parte pe Red Dead O fantezie lovecraftiană demnă de luat în seamă.
Redemption (neapărat de citit
articolul lui Caleb), eu v-aș reco-
manda și ModNation Racers pentru o distracție
de zile mari. Pentru cei ce s-au săturat de WOW,
îi invit să mai arunce un ochi pe Dark Age of
Camelot. Și stați departe de Lost Planet 2.
cioLAN
1. Red Dead Redemption
2. Sam & Max 302
3. Alpha Protocol
D us earionsequam fuga. Ectotat moluptatio harcit accus eaquia volorem harum dendae cor aut CUPRINS DVD
etur re estende liquis alit, tem at landestrum et endia comnimi nverro moloremporem aborem
desendition postecerrum conseribusa es ute que a di doluptatur.
MODs
vollesto il inus se rehendebis unt aut fugitam Nemporrum volorero vel is mossus dolorae Buscipsam ium et harcit accus eaquia volorem
quate ommo temporum harcienditis solorupta nient et et quis acepelende precaer spitae con harum dendae cor aut et endia comnimi nverro
endiat. etume odi sus. moloremporem aborem que a di doluptatur.
Eruntis de eos esequassus et fugiam volori KiMO
volores esequatatios illatur? Buscipsam ium et
Gameplay Video
Olupit dolorendusae es dendi invent la nonseru
ntium, temolecus eum laborescia videbitem.
Idebisi dolecaecta conestem hicidebisin et quid.
Versiune Completă
Tas cumet re ma velendia coreperis et anihitatiis
VERSIUNE COMPLETA MOD ius et lam inctat. Asit aligni ut eum fugitia nus
dolupta tusanih illaborem audipsum num idebi-
Tiberian Sun nulles re soluptis arunt quosseria Dune Wars nulles re soluptis arunt quosseria deb-
tiunt verundiorat occus modi cum quam im et es
debit, senimagnate libusae voluptae nihit, si it, Civilization IV senimagnate libusae voluptae
dollamet liquisit faccatquam everspera.Ut liqui nihit, si dollamet liquisit faccatquam everspera.Ut aperuntota verchic idiam, secaborest quosam.
doluptatius. Quid ullupidi ressunt prate. liqui doluptatius. Quid ullupidi ressunt prate.
Film
Gia nos qui net hicienis nis quodit dus as quas
idebit omnia sum quam volest, esendelest et
verae nimporeium volorem sitatur mo omnis
aceribus. Lenda poriatet derestibus. Agnimus,
occum aliquae quia conet dior maxim.
Extra
Level PDF / Imagini redacție luna iunie / Level
gameplay video MOD DVD Finder.
Dark Age of Camelot nulles re soluptis arunt I Hate Mountains nulles re soluptis Left4Dead
quosseria debit, senimagnate libusae voluptae arunt quosseria debit, senimagnate libusae volup-
nihit, si dollamet liquisit faccatquam everspera. tae nihit, si dollamet.
soundtrack IMAGINI
Mark Morgan “Vault Archives” soluptis arunt Redacția Level nulles re soluptis arunt quosse-
quosseria debit, senimagnate libusae voluptae ria debit, senimagnate libusae voluptae nihit, si
nihit, si dollamet liquisit faccatquam everspera. dollamet.
NOTĂ: Interfaţa DVD-ului LEVEL este concepută să ruleze optim pe o placă grafică ce suportă minim o rezoluţie de 800x600 şi o adâncime a culorii de 16 biţi. De aceea, nu
este recomandată folosirea acesteia într-un mediu ce nu oferă minimul necesar! Interfaţa poate fi rulată atât sub Windows 95/98/Me, cât şi sub Windows NT/2000/XP.
Din cauza multitudinii de configuraţii, redacţia LEVEL nu îşi poate asuma nici o responsabilitate în eventualitatea în care apar probleme la func-ţionarea interfeţei şi a
aplicaţiilor. Programele care au intrat în componenţa LEVEL DVD au fost testate şi selectate cu grijă în redacţia LEVEL. Totuşi, redacţia nu îşi poate asuma nici o respon-
sabilitate pentru funcţionarea anormală a software-ului şi nici nu poate fi făcută responsabilă pentru eventualele daune produse.
DVD-ul LEVEL a fost verificat împotriva viruşilor cu următoarele programe antivirus: Kaspersky Labs Anti-Virus 3.5 (furnizat de Kaspersky Lab - Rusia) şi BitDefender
Professional 6.3 (furnizat de Softwin).
Pentru orice întrebări legate de aplicaţiile de pe DVD, vă rugăm să contactaţi telefonic, prin fax sau prin e-mail, autorii programelor respective.
Este interzisă folosirea în scopuri comerciale (închiriere, vânzare) a jocului furnizat de LEVEL în variantă completă.
ATENŢIE! Pentru rularea corectă a interfeţei DVD-ului vă recomandăm setarea unei rezoluţii minime de 800x600, o adâncime a culorii de 16 biţi şi folosirea opţiunii
Small Fonts
07|2010 LEVEL 5
JOC FULL
C
ineva spunea că Drakensang e ca o sesiune dragonii sunt un clişeu fantasy... but... but... they’re gaşca de
de pen&paper „patronată” de un DM cu un DRAGONS!) pot înviora o povestioară fantasy mai făcători de
talent îndoielnic de povestitor, dar un fin puţin vioaie. bine. În lim-
cunoscător al regulilor. Chiţibuşari cum îi ştim, germanii au introdus bajul mate-
Eu nu pot decât să-i dau câteva concepte interesante care ne complică maticii -X la
dreptate. În Drakensang puţintel viaţa într-un mod plăcut. Rănile, de Charisma.
cifrele sunt mai impor- exemplu. Dacă damage-ul primit de la un inamic Fiindcă mi-a
tante decât vorbele, depăşeşte valoarea atributului CN (constitution), fost lene
iar cantitatea quest- ne trezim cu o frumuseţe de rană. Pe lângă iconiţa să citesc
urilor este mai mult enervantă care apare lângă portretul personaju- manualul,
decât mulţumitoare. lui, rănile au prostul obicei de a influenţa negativ am plimbat
Adăugaţi la aceasta câteva atribute. Mai mult, dacă un personaj este miresmele
şi posibilitatea de a rănit de cinci ori în luptă şi nu este bandajat (sau prin tot
afla unele secrete şi vindecat cu o vrajă specifică) la timp, nefericitul oraşul, până
a rezolva anumite muşcă din ţărână instant chiar dacă bara de a dat Dum-
conflicte prin dialog sănătate afişează un optimist 50%. Rănile nu sunt nezeu şi am
şi veţi obţine o oarec- singurii ghimpi înfipţi discret de producători în descoperit
are iluzie de libertate. Depinde de voi dacă vă lăsaţi costiţele firave ale personajelor. Nu mică mi-a fost un săpun în-
„minţiţi”. Câteodată e mai bine aşa. Povestea? Se mirarea când, după o luptă crâncenă cu o haită tr-un butoi.
urneşte greu, dar spre final reuşeşte să te captiveze de amibe gigantice, lucrurile s-au împuţit instant. Aha! Şi uite-aşa, salvatorii universului au ajuns să
îndeajuns de mult încât să nu fii complet indiferent La propriu. Nu m-a binecuvântat stăpânirea cu un care după ei şi 100 de calupuri de săpun, pe lângă
la soarta Aventuriei. Şi, ajutată de quest-urile SmellBlaster, dar, mulţumită unor iconiţe sugestive, bandajele sterile, ceaiul diuretic contra otrăvurilor
secundare, reuşeşte să te ţină ocupat câteva zeci de şi ele afişate în stânga portretelor personajelor şi cele 12 capcane pentru urşi. Aşteptaţi-vă şi la alte
ore. Apar şi ceva dragoni la un moment dat, ceea din party, am dedus că aventurierii mei vajnici surprize de acest gen.
ce nu poate fi decât un lucru bun. Întotdeauna răspândesc o duhoare neplăcută care-i împiedică
am fost de părere că un dragon sau doi (yup, şi pe sărmanii cetăţeni să-mi venereze cum ar trebui Ciolan
LEVEL: The game has been really well received Baldur’s Gate but since then it has done Mass
in Germany? Effect and KOTOR and gone very sci-fi. Do you
Class Wolter: Oh, yes. Yeah. think the RPG market is moving on and leaving
fantasy behind?
LEVEL: So, what are your expectations in Britain CW: No, no. For us, we think it’s an opportunity as there’s
where The Dark Eye brand isn’t as well known? still a big demand for classic fantasy games. Gamers have
CW: Well, when we started making the game we wanted been in love with these types of games for a long time
it to be able to stand on its own because we know that The and they are still in love with them. BioWare has moved
Dark Eye RPG system the game is based on is only really well elsewhere, but there’s still a demand for fantasy RPGs and
known in Germany. On the other hand, there have been we see that in the sales figures and comments.
other games based on it like The Realms of Arkania series BA: There’s a demand for linear, story-led RPGs too. The
which were published in nineties and were very successful problem with the open-world RPG approach that BioWare
internationally. They won all sorts of ‘Best RPG’ awards. has been toying with is that you can’t really tell as dense or
world and multiple paths? Were you affected at
So, Drakensang is made to stand on its own and you don’t as good a story as you have to spread the content very thinly
all by that?
really need to know anything about the background or RPG if you have a large world. Most of the time you have this
or lore. All that you need to know is already in the game – if BA: Well, I can only really talk for the German players and
feeling, or at least I do when I play these games, that there’s
you like fantasy RPGs then you’ll enjoy it. what we’ve seen on the forums after the initial release.
not enough diversity in the environments. I think the open,
There are people who want a world simulation where ev-
BA: Yeah. The thing was, we wanted to stay true to the sandbox RPG style will work someday when the budget is
erything is super realistic and super-reactive, which is what
license on one hand but we didn’t want to alienate those big enough and you can properly fill the space you have.
Peter Molyneux is trying with Fable 2. I can’t tell if someone
who were fans of the license the game is based on. It’s big, Right now that isn’t going to happen with this financial situ-
who might like Fable 2 might like Drakensang because it’s
you know? The Dark Eye system is in Germany like Dungeons ation though. So, I think sticking to this linear and story-led
such a different style of gameplay, y’know? Just because I
and Dragons is here. While it’s cool to give a nod to fans of it concept is a better path for us and something that gamers
play one style of RPG doesn’t mean I don’t play another style
though, we don’t want to cater only to them. can appreciate.
because people have different tastes. Personally, if it’s an
LEVEL: You don’t tend to see so many fan- LEVEL: Do you think gamers have certain expec- RPG then I’ll play it – though I do have favourites.
tasy RPGs any more. BioWare for example did tations these days in terms of wanting an open
Activision launches own independent games contest Ubisoft a lansat oficial în România jocul Prince
of Persia: The Forgotten Sands pentru PC, Xbox
Activision is calling for entries to its new Independent Games Competition, offering 360, PlayStation 3 şi PSP la sediul magazinului
development assistance - as well as prestige - to the winning indie developers. online cel.ro.
Round one of the contest runs until August 31, whereupon the first place winner will Dungeon Siege 3
be awarded $175,000 and the runner up $75,000. A second round has been confirmed Square Enix a dezvăluit că Obsidian Entertain-
but not detailed as yet. ment ne pregăteşte al treilea joc al serie Dungeon
The contest is currently open only to US residents, and requires the submission of a Siege. Întreg procesul de dezvoltare a jocului este
design brief, proposed team structure, budget and schedule and, optionally, a gameplay atent supravegheat de oamenii care ne-au adus
demo. Entries must be in English, and must not have been made in any way public out- primele două jocuri, Chris Taylor şi echipa Gas
side of Activision’s competition - thus submissions to other contests, such as the Indepen- Powered Games.
dent Games Festival, will not be accepted.
All finalists will be required to offer Activision first right of refusal for publishing or
development, and to feature their logo on a splash screen in the finished game.
Captain Blood
Ace!: Ace Team Announce Rock Of Ages
Looking awesome: the next game from enough, Ace Team explain: “your boulder
the Chilean team who gave us weirdo biff will crash through different periods of
‘em up Zeno Clash. It’s called Rock Of Ages classical art, introducing the player to a
and it appears to be a mixture of strategy variety of authentic art styles and music
game and, er, bowling? Two opposing from throughout much of human history.”
castles attempt to crush each other in sur- Response from RPS Hivemind? “Oh Wow.”
realistic rock-rolling warfare with defences “VIDEOGAMES! VIDEOGAMES!” “Yay!” Yeah,
constructed turn by turn to defend against that’s the stuff. It’s out next year via digi
the heinous stone attack. If that wasn’t download outlets. (Jim Rossignol)
07|2010 LEVEL 9
SPECIAL
Special Edition
D
ownward pressure on game prices which has gradually become a key part of in a huge box, replete with a hardback book
is a common theme in industry the release strategy for any major title. filled with concept art, a soundtrack CD, a
discussions. The situation is fairly Special editions are, quite simply, a way set of lithographs and even a vinyl record of
clear - with retail price wars further fuelled to get customers who would be willing the first game’s music.
by the entry of supermarkets and mass- to pay over the odds for your game to do The fact that only a tiny percentage
market online retailers, not to mention the exactly that. Many games have a vocal and of those people will own the equipment
continued growth of the second-hand mar- dedicated group of core fans who have necessary to play that record is amusing, but
ket, games now find their price tags being followed the development of the title for irrelevant - it’s collectable, and the game’s
assaulted on a new front, as consumers find months, if not years - many of whom may be fans are willing to pay extra money to own
entertainment value in cheaper products on people who enjoyed the developer’s previ- something unique which is related to their
new platforms like Xbox Live Arcade, PSN, ous games, or previous games in the same passion.
Facebook and iPhone. franchise. This is not a revelation which origi-
Retail price wars will eventually yield These people are, of course, a minority nates in videogames, of course. For years,
winners and losers, and prices will rise again; of those who will end up buying the game, movie and music companies have produced
the collapse in consumers’ perception of the but have always been considered valuable expensive special editions to capitalise on
value of interactive entertainment, however, due to their contribution to word of mouth the willingness of dedicated fans to pay
will take much longer to repair. marketing. Now, publishers are realising that more for something more “special”. This has
There is one bright light, however, in they can also make a significant financial reached new heights as bands have broken
what’s overall a somewhat gloomy picture contribution to the success of a game. away from the traditional record labels
(for publishers, at least - for consumers it’s Consider BioShock 2, which turns up on which had previously supported them, with
obviously fantastic, and for clever devel- store shelves next Tuesday. Most gamers, of major acts such as Radiohead and Nine Inch
opers it’s arguably a golden opportunity) course, will buy a simple copy of the game Nails effectively betting that they can rely
regarding game prices. That bright light in a DVD style case - but for the select few, on their fans for support rather than need-
is special editions of games - a field which the game they’ll be picking up (either from ing the financial muscle of a label.
many publishers were slow to exploit, but the store or from a delivery man) will come The independently launched albums
07|2010 LEVEL 11
SPECIAL
A
s anyone who has ever tried to get getting an achievement for completing Even better, achievements can take
all the achievement points in an basic training in Call of Duty 2 - after all, advantage of your potentially negative reac-
Xbox 360 game can attest to, there you have to finish the training just to move tion (“I got an Achievement just for that?”)
will always be those two or three achieve- on to the next level. But really, is that such and turn it into something interesting. Gui-
ments that seem to take up the most time a bad thing? Awarding achievements for tar Hero III’s “Blowin’ It” achievement gives
for the worst reasons. Collect a third of the completing these humdrum tasks may seem the player five points for failing a single
COG tag in Gears of War, and you earn the like pandering, but they’re actually some of song 10 times, turning what would have
“Time to Remember” achievement. Find the most logical and seamless achievements been a disheartening experience into some-
every single flag in Assassin’s Creed, and currently in use. thing ironic, funny and oddly consoling.
you earn the For better “Blowin’ It” does not reward spectacular play,
“Keeper of or worse, it’s dedication or skill, but pleasantly surprises
the Lions “For better or worse, it’s inherently inherently the player in a way that only an achieve-
Passant” rewarding to get an achievement.” rewarding ment could. You kind of suck, the game says,
achievement. to get an but here’s an achievement for sucking so
Visit all the achievement. bad - it happens to the best of us.
graveyards Though In the same vein, Vicious Cycle’s Eat
in Two Worlds, and you earn the - wait for I’m loathe to admit it, I always feel a bit of Lead: The Return of Matt Hazard grants the
it - “Visited All Graveyards” achievement. An excitement when I hear that little “bloop” as player achievements for events as mundane
unfortunate majority of 360 games have at the window pops up, telling me how much as simply pausing the game, deriving humor
least a few of these lazy, needlessly comple- my Gamerscore has increased - even if it was from challenging your expectations of what
tionist goals that require far more effort only for making it to the second chapter. actually constitutes an “accomplishment” in
than their relatively small rewards warrant. You could easily accuse such achievements a videogame. It wouldn’t be enough for Eat
They’re the kind of goals that anti-achieve- of being unimaginative, but they ask so little Lead to make an in-game joke about paus-
ment crusaders whine about and achieve- of the player that it’s hard to feel too put off ing - that innately satisfying achievement
ment apologists grit their teeth and tolerate by them. Sure, COD2’s “Completed Training” pop-up makes these one-off jokes that
against their better judgment. So how could achievement and those like it are forgotten much more effective. So what if they’re not
developers improve them? really “rewards”?
For me, the best Achievements - or at On the other end of the spectrum are
least, the least irritating ones - fall into achievements that reward you for doing
two distinct categories: those that something external to the game’s progres-
require essentially nothing more from sion. The best of these achievements are
you than making your way through satisfying on multiple levels: Extrinsically,
the game, and those that ask you to you’re getting achievement points for some-
engage in an interesting or unusual thing that, while perhaps difficult, doesn’t
activity that has no effect on your take much time or require much repetition.
progression. Problems only arise Intrinsically, these achievements deepen
when achievements both stymie your experience of a game by asking you to
your advancement through a game play with the game mechanics in a way you
and require unimaginative, typi- probably would have never considered in
cally repetitive actions. the first place.
Most games award The “Costume Party” achievement in
achievements for Dead Rising, for instance, requires you to
simply advancing put novelty masks on at least 10 zombies.
the story. You Far beyond the relatively meager reward
might scoff at of 20 Achievement points, Costume Party
elegantly encourages you to do something
unique with the game’s mechanics while
almost immediately after the pop-up fades letting you feel like you did it of your own
from the screen, but they serve a clear and volition. Since novelty masks tend to appear
simple purpose: to increase your enjoyment in large quantities in Willamette Mall’s toy
of otherwise unexceptional activities. stores, it’s easy to mask all 10 zombies in a
single sitting, giving you the remarkable It’s a delicate balancing act for design- this malady, but even otherwise imaginative
sense of glee and accomplishment that can ers to craft achievements that are creative, games like Penny Arcade: On the Rain-Slick
only result from watching 10 members of attainable without much repetition and Precipice of Darkness grant achievements
the living impaired shamble around while intrinsically gratifying. As mentioned earlier, for finding randomly hidden trinkets with no
wearing massive yellow Servbot helmets. seven of Assassin’s Creed’s 44 achievements in-game utility.
Because it’s an achievement rather than an reward you for finding every single flag in When
actual in-game objective, you can enjoy each of the three cities Altair visits. Finding developers
accomplishing the task on your own terms. these flags is optional (good) but remark- spend a bit of
Where mandatory mission objectives grab ably difficult (less good), and the act of extra en-
you by the neck and force you to do a very finding them isn’t particularly rewarding by ergy on
particular thing if you want to see more of itself (bad). The flags only exist to give you
the game, achievements are merely sugges- something - anything - to collect. Many of
tions. Assassin’s Creed’s achievements suffer from
07|2010 LEVEL 13
SPECIAL Building a better achievement
A Break in Immersion
After trekking for what feels like an eternitythe right circumstances.
across a barren, desolate wasteland, you see Think Will Smith’s knowing
the Colossus lumbering in the distance. With glances to the camera in
nothing but your bare hands, you scale its fur - The Fresh Prince of Bel-Air,
and-rock-covered hide in search of a weak point. or Ferris Bueller’s asides to
As you climb higher, the great beast thrashes the camera in Ferris Bueller’s
violently to throw you off its back. Then you Day Off. (Perhaps I’m show-
ing my age with those two
spot it - the sigil at the top of its head, the gar-
gantuan creature’s only vulnerability. You draw examples, or breaking the
back your sword, and with one mighty thrust, fourth wall has fallen out of
plunge it into the monster’s head. A fountain favor as a comedic device).
of inky blood sprays forth from the wound. The This is what achieve-
colossus trembles - is it really dead? - and hangs ments do in gaming: they
in the air for a moment before finally crashing to force you to recognize that
the ground. the world you’re inhabit-
Boop. ing is a work of fiction. It’s
a tactic that works fine for
Achievement Unlocked: Colossal!
some titles. But consider
Thanks to the higher powers of choice, this the example of Dead Space, ing score in a game like Ico, there are plenty of
scenario never unfolded. Shadow of the Colos- which boasts some of the most atmospheric games that are not suited to this sort of goal-
sus was a masterpiece of immersion, a flawless and immersive environments since Shadow of based incentive structure.
recreation of a ruined fantasy world where the Colossus. The creators of Dead Space de- The very name “achievement” implies that
ancient stone sentinels roamed the land. Its liberately stripped away those elements of the they are challenging, hardcore, daring you to
greatest achievement was to make you feel that interface that could pull players out of the expe- do something difficult. But some games are
it was more than just a game - it was a living, rience - there are no on-screen notifications of not about challenges; some games are not
breathing place. any kind and no HUD (head-up display) to give about achieving anything, in fact. What kind of
But a game players informa- achievement list would Nintendogs have, for
like Shadow of the tion on their health example? (Wash your dog 10 times!) Talkman?
Colossus would “This is what achievements do in gaming: or ammo reserves. (Become fluent in French!) KORG DS-10? (Play
never be possible They force you to recognize that the world Your life meter like Rick Wakeman!) The 100 Classic Book Col-
on the Xbox 360. you’re inhabiting is a work of fiction. ” is built into your lection? (Don’t fall asleep while reading Hard
Like a know- character’s suit, Times!) By mandating that developers include
ing wink to the and everything these benchmarks to evaluate player progress,
camera, the 360’s else of consequence appears as a holographic Microsoft is enforcing a conception of video-
mandatory achievements break the fourth wall, projection within the game world itself. It was games that is both limiting and outdated.
shatter the illusion, suck you out of the game a brilliant design choice; there was nothing to
world and place you firmly back on your sofa, break the illusion. Achievement Unlocked: Vista Home
pausing only to tussle your hair patronizingly Except for those accursed achievements. Premium Bought
before giving you another daft, mundane task For some reason, a notification that I was “A Cut [...]There’s the seed of a good idea in
to complete. In an era where games strive be Above” for killing 30 enemies with the Ripper achievements - comparing your progress in
more immersive than ever before, achieve- didn’t quite mesh with the universe Dead Space games against others is fun and, all cynicism
ments come along and bash you over the head had theretofore woven. aside, we should welcome anything that helps
with a placard labeled “You’re Playing a Game, users get more value from their games. But in
Dumbass!” Achievement Unlocked: A Step their present form, achievements only help to
The fourth wall is the imaginary boundary Backward reinforce an image of games and gamers that
between the viewer and a fictional world in Achievements are a return to the days when we need to escape from - meaningless chal-
a movie, play, TV series or any work of fiction. progression and reward in games were pretty lenges for obsessive-compulsives, contests with
Breaking the fourth wall - having a character much arbitrary. They’re the modern equivalent no real reward and a constant testosterone-
acknowledge the fact that they are in a work of the high score. [...]They work fine in many fuelled sense of competition.
of fiction - can be a useful technique under games, but just as there is no point to keep-
achievements, however, it can have a pro- level completion grid looks like a smiley to attempt after unlocking all the regular
found effect on the final product. Perhaps face. It’s difficult, totally superfluous and not game modes.
the greatest achievement set in recent
memory comes from Geometry Wars 2. A
few of the achievements like “Unlocked All
Modes” and “Game Over” are the sort of
“It’s a delicate balancing act for designers to craft
modest goals that you would reach after
achievements that are creative, attainable without
much repetition and intrinsically gratifying.”
a few hours of play regardless of your skill
level, while achievements like “Smile” are
spectacularly imaginative and satisfying.
“Smile” asks you to complete the game’s deep enough to justify its own play mode Contrast this achievement with those
Sequence mode by winning, losing and in the game itself, but Smile requires such of the first Geometry Wars, which almost
timing out of rounds in such a way that the unusually strategic thinking that it’s a blast universally reward the sheer amount of
time you’ve spent with the game (save for low Geometry Wars 2’s lead. The developers like it understand that achievements are
“Pacifism,” which subsequently spawned went from offering a slew of difficult, unin- about improving players’ enjoyment with -
an entire game mode in Geometry Wars 2). teresting and tedious achievements in the and understanding of - the game itself. And
Score 500,000 points in one life; collect nine first Geometry Wars to giving players new that’s worth more than all the tediously got-
lives; collect nine bombs; earn a times-10 and imaginative ways to play their game in ten achievement points in the world.
multiplier. These achievements are irritat- its sequel. They understood that achieve-
ingly hard to get, yet they require the same ments are at their best not when they force Anthony Burch
skills and strategies it takes to be good players to engage in difficult, mindless,
at Geometry Wars in the first place - they long-term goals that can only be completed
ask the player to do nothing new, and are by the obsessive-compulsive, but when
generally too difficult to be worth the small they surprise us, inspire us or even just make
reward of 10 or 20 achievement points. us feel better about things we would have
In an ideal world, developers would fol- done anyway. Geometry Wars 2 and games
07|2010 LEVEL 15
SERIOUS
PAGINA INDUSTRIEI
Serious Business
BUSINESS
B
How do developers strike a balance between profit and art-
istry? Former Diablo Lead Designer Dave Brevik shares his
wisdom.
BUNE CARE
În articolul de luna trecută, ziceam că jocurile bune se vând. Am mai zis asta şi în alte cazuri
faţă de alţi oameni. Permanent mi s-a atras atenţia că de fapt nu e aşa. Jocurile bune nu se
vând întotdeauna ci din contră, în foarte multe cazuri se vând prost… whatever that means…
C
SE VÂND
a să clarific această spinoasă de 20 de milioane şi a avut o echipă de 40 sunt extreme care, culmea, se regăsesc în
problemă, o să pun două puncte şi de oameni? Oare nu avem aici o diferenţă de cele mai mari titluri de pe piaţă – World of
nişte bile, că mi-e greu momentan target? Oare nu avem o difernţă de motivaţie? Wacraft, Call of Duty, Left 4 Dead, Diablo etc.
să-mi ordonez prea tare ideile: În concluzie, însăşi natura conceptului de “joc Alte jocuri adoptă versiuni mai dulci, mai
vândut bine” este relativă, atâta timp cât ai cizelate, cum ar fi cazul lui Portal sau Dragon
• Jocurile bune se vând dacă se ştie de ele. Dacă
câştigat bani de pe urma lui, poate chiar sufi- Age, Mass Efect, unde implicaţiile psiho-
fac un joc bun acasă, în “dresser”, şi-l vând pe
PROST?!
cient pentru un nou proiect. logice sunt mai fine şi mai profunde . Unele,
holul blocului la demisol, e clar că nimeni nu o
care pleacă de la principii şi au scopuri pre-
să-l cumpere. Eventual dacă sun un prieten pe • Ce înseamnă un joc bun? Un joc care s-a cise, reuşesc să aibă laturi educative foarte
care probabil că va trebui să-l mituiesc. Aşadar, vândut bine? Un joc care este perfect din punct interesante, ca de exemplu simulatoarele
jocurile bune se vând întodeauna dacă au un de vedere tehnic? Un joc al cărui gameplay este de zbor, cele economice, city-builderele sau
marketing bun şi li se face publicitate ţintită. plăcut în rândul unui target specific? Poate este chiar MMO-uri free-2-play-uri gen Dragon-
groaznic pentru un ica, Wizard101 şi Free Realms sau cu plată
alt target? Oare un gen A Tale in the Desert.
“Un joc bun este de fapt un joc care a reuşit joc bun este unul Aşadar, ca sa citez pe cineva, perspectiva
să convingă lumea prin diferite tertipuri ca care ia note bune e totul. Iar perspectiva este uşor de manipu-
să-l evalueze după anumite criterii.” în review-uri? Sau lat fiind un element subiectiv.
un joc bun este
acel joc care intră Sebastian ”Locke” Bularca
în istorie şi despre
• Presupunem că bat măr nişte amărâţi de Current position
care oamenii îşi aduc aminte după 10 ani cu
emigranţi şi fac cel mai meseriaş simulator - Lead Game Designer, Fun Labs Bucharest
plăcere? Sau un joc complet obscur care oferă
de bătut toaca la biserică. Jocul e genial, are - Freelance Video Games Journalist
5 minute de plăcere deosebită? E clar că însăşi
un gameplay fun şi e desăvârşit grafic, numai
conceptul de “joc bun” este atât de relativ, încât Previously
că na, e cam “hardcore”, pentru că-ţi cere să fi
nu poţi trage o concluzie. Un joc poate fi cla- IT Hardware & Software Specialist, Maurer –
pasionat de această activitate de tip ecumenic.
sificat drept bun la nivel individual, în funcţie Kasper Construct SRL
Ca urmare are un target specific, adică se
de criteriile alese pentru evaluare. Dacă foarte
adresează unui anumit tip de gamer. După ce Worked on
multă lume alege criterii similare sau este
ai scos jocul pe piaţă, constaţi cu suprindere că Rapala Pro Bass Fishing
EDUCATĂ să evalueze jocurile după anumite
ai vândut 100 de exemplare, câte unul pentru
criterii IMPUSE, atunci poate apărea o concluzie Favorite Things
fiecare lăcaş de cult cu vederi mai modern-
general valabilă dar artificială. Dacă peste 20 de Problems solving, Video games, writing, fish-
iste. Şi na, toată lumea vorbeşte că iată un joc
ani jocul respectiv va intra în istorie drept jocul ing and gardening
absolut genial care s-a vândut foarte prost. De
cu cea mai inteligentă şi mai agresivă campanie
fapt, e greşit. El s-a vândut foarte bine, având What Locke’s playing now
de promovare?! În concluzie, nici măcar nu
o rată de penetrare de peste 50%. Doar că în EVE Online, APB
ştim cu exactitate ce e acela un joc bun, nici ca
rândul unui target-ul foarte redus. În concluzie,
producători nici ca reprezentanţi ai criticii.
jocurile bune se vând bine în rândul celora
cărora se adresează. Ca urmare un joc bun este de fapt un joc
care a reuşit să convingă lumea prin diferite
• Acum, oare ce înseamnă un joc care se vinde tertipuri ca să-l evalueze după anumite
bine? Până la urmă, e vorba de nişte proporţii. criterii. Adică eu ca designer arunc în game-
Prespununând că am investit în total 1 milion play elemente care ţie ca gamer sau critic îţi
de euro într-un joc pe care l-am făcut cu 15 determină momente de plăcere, momente
oameni într-un an şi am câştigat încă un milion, de relaxare şi scuipiciuri de endorfine.
oare e bine? Dar 2 milioane? Dar 10 milio- Fac asta apelând la anumite mecanisme
ane? Dar 150.000 de euro? Oare s-a vândut psihologice care pleacă de la exploatarea
bine comparativ cu un arcade de bătut toaca lăcomiei, vanităţii, a nevoii de a fi recom-
cu tematică casual, cu elemente “moneky pensat şi supra-evaluat şi ajungând până
see, monkey do” şi alte lucruri de-astea la a exploata pasiuni ascunse şi sentimente
revoluţionare care transformă gaming-ul într-o refulate.
activitate de somanbul, care a adus prfituri Sună destul de rău pentru că astea
07|2010 LEVEL 17
LANSARE NUCLEARa detectata...
© Blizzard Entertainment, Inc. Toate drepturile rezervate. Wings of Liberty, StarCraft, Blizzard Entertainment și Blizzard sunt mărci comerciale deținute de Blizzard Entertainment, Inc.
în Statele Unite ale Americii și/sau alte țări. Toate celelalte mărci comerciale sunt proprietatea respectivilor lor deținători.
REVIEW X360 PS3
As you ride the train west from the northern city of Black-
water, you have no idea what’s waiting for you in the fron-
tier town of Armadillo at the end of Red Dead Redemption’s
intro sequence. Conversations between other passengers
clue you in to the state of the nation, and a quick look out
of the window tells you that the territories are as untamed
as they are beautiful. But it’s not until you step off the
train in the well-worn boots of protagonist John Marston
and have to sidestep a drunk staggering out of the saloon
that you realize how alive the world feels, and how much
fun you’re going to have exploring it.
A
few hours after disembarking appear a world away from this arid, adverse
the dusty train that winds into wilderness, but peel back the skin and the
Red Dead Redemption, reformed framework is identical. Red Dead Redemp-
bandit John Marston meets a smart tion is GTA: Wild West, a sandbox most
young journalist from Manhattan. His familiar, albeit one that, for once, is filled
assignment? To observe life on America’s with sand.
final frontier and dramatise his findings Set 50 years after the events of the
in an article for the well-to-do ladies of more light-hearted Red Dead Revolver,
New York. His pressed clothes and clean- Redemption’s frontier has become a cat’s
shaven jawline contrast with protagonist cradle of political interests, stretched taut by
Marston’s facial scrawl of stubble and moneyed men in bed with federalised gov-
scarring, but beneath appearances, the ernment. The Wild West has grown mild in
men share a common purpose: to find its old age, and grizzled gunmen with their
gold in the sun-baked Wild West. brutish ways are growing obsolete.
The meeting mirrors the wider con- In setting the game in the twilight days
text of Red Dead Redemption’s release. of a cliché, Rockstar provides an overarch-
Liberty City with its buffed taxis, resolute ing tension beyond the immediate lives
skyscrapers and air of affluence may of its inhabitants. Where Grand Theft Auto
across which steam trains puff their way, who now terrorises the vicinity. When a
heading off into purplish horizons. A hang- bid for reconciliation fails, leaving Marston
man’s noose swings in the breeze from a bloodied and half-dead, you must begin
giant rock. Carts teeter along thin cliff paths, to job of reacclimatising the man to life
while drunks are spat from saloon swing on the frontier, nursing him back to health
doors into the arms of waiting hookers and gathering a team of hapless charac-
squeezed tight by corsets and puffy knick- ters to help you take down your enemy. As
ers. Campfires flicker, coyotes howl and with GTA, you take on smaller errands and
IV’s Nico Bellic was desperate to escape his droves of wild horses gallop to a melancholy targets en route, building fame, notoriety or
heritage, Red Dead Redemption’s John Mar- whistled melody or the splang of a banjo. honour, raising your status in the world as
ston clings to it, a man in search of purpose A buzzard squawks, a shadow in the noon you gather power, weaponry and a posse in
and redemption in a world slipping from sky. Videogames can offer windows on anticipation of the endgame showdown.
relevance. forgotten vistas; Red Dead Redemption is a As ever, Rockstar gives you freedom
vivid rebuilding of a world lost to time and to roam far and wide from the word go
Cei din urmă ani de sălbăticie technology. (although you won’t be able to cross the
ai Vestului But Red Dead Redemption’s world exists border to Mexico until the halfway point),
for more than mere observation. Marston but limits your immediate objectives to a
Nevertheless, it’s a world that Rockstar
has a score to settle. A reformed bandit, small geography. The borders of your mis-
San Diego paints with flair and an abundant
the stoical gunslinger arrives in the Border sions expand at a slow pace, hour by hour,
appreciation for the Western in cinema.
States hunting a former gang associate ensuring you grow familiar with the dirt
Parched canyons give way to tousled plains
07|2010 LEVEL 29
REVIEW Red Dead Redemption
Shooting from mounts and wagons works every bit as well as shooting on foot.
M u l t i p l ay e r
While progressing thr
oug to encounter other pla
of patiently following h the single-player campaign is a case yer
a huge expanse of lan s when so few are scattered across such
the
down for you by Dan breadcrumb trail of capital letters laid d.
Free Roam mode would Raise this and Red Dead Redemption’s
you really are left to youHouser and the other scriptwriters, here feel every inch the MM
O.
places and tasks to eng r own devices, presented with a clutch of Clearing bandit camps
yond that of your ow
age in, but with no pro
mise of success be- players earns your cha and tracking and killing other ‘wanted’
n rac
a Modern Warfare-styl ter experience points, which feed into
Redemption’s multip skill and ability. In that sense, Red Dead
exists. When playing
layer is where the gam
e’s real open world crease your online lev e ladder of levels and unlocks. As you in-
el,
as
tell Rockstar’s story; her John Marston you are only ever free to weapons and avatars. so you unlock new modes of transport,
As
your own. e, for the first time, you are free to multiplayer structure, with Infinity Ward’s hugely influential
write Prestige-style bonuses there are 50 ranks to climb, along with
if
In a technical achiev
ement that boggles the once you reach the top you choose to start again from Level 1
slow-motion Dead Ey .
e state is present in all mind, the game’s While you’ll gain han
multiplayer modes. dfu
Abandoned camp fire
s in Free Roam mode mode, most levelling wil ls of experience points in Free Roam
your Dead Eye gauge allo
fully. Otherwise, you’ll w you to restore Deathmatch, Goldrush l be done in the combative modes proper:
for the privilege. need to amass kills to your base) and Ho (in which you grab bags and return them
ld
Select multiplayer fro
m Flag. These are availab Your Own, a variation on Capture the
posited in Free Roam the main menu screen and you’ll be de- accessed at any time le for single players or teams and can be
single-player world, albmode, a rock-for-rock replication of the sim
lecting one from a dro ply by hitting the back button and se-
16 players. Ostensibly eit one that can be inhabited by up to In Gold Rush mode it’s
p down menu.
,
Deathmatches and Cap this acts as a giant lobby leading off to resource point at onc possible to carry two bags of gold to a
to do here than merely ture the Flag games. But there’s far more e,
leaving you open to att but at the risk of vastly reduced speed,
access the other game ack.
It’s in Free Roam mo modes.
de that you can posse wanted level who had Every competitive ma
clim
ers, sending invitation up with other play- that position was terror bed onto the roof of a bank, and from the last man standing
tch starts with a Mexic
and ride together. On
s to anyone else on the
server to join you bui ldin
ising the area. Climbin
g the free to run off and tak an stand-off, with
g and timing runs bet tion while the rest of e up a strategic posi-
ce
position to engage in somyou have some backup, you’re in a good ween cover in order to side of the the
his pos itio inc poor cover mechanic and players respawn. Our fear was that the
Roam, taking on one e of the stru ctu red n wa s a tau t, exh ilarating experience, as me h closer to satisfying combat, but snap-to-aim system would result in un-
of the eight bandit enc play offered by Free any of the set-pieces laid
bef ore morable as
around the map. He
re
ampments scattered John Marston. and rewarding, with thoin reality each competitive mode is tight
outlaws as you try to you’ll face overwhelming numbers of In another moment, a
frie nd and I tracked a solitary player the main world) with ughtfully-constructed maps (pulled from
flush them out, blow into the snowy mount high exc
complete other tasks. up their supplies or ain
western turned Enem s, dismounted and found the spaghetti that encourages player ellent cover and choke points and design
Aside from the loosely y at the Gates, as we flow around each.
-str uctured play offered him from behind trees. sni ped and flanked With Rockstar’s promis
mode, you’re also free
to by Free Roam maps and an extensive e of Expert Aim-only rooms, new modes,
the world in even more engage other players in battles around These memorable mo
ments, cultivated in co-
Redemption’s multiplay op campaign on the horizon, Red Dead
loo
player-driven stories beg se terms, and it’s here that the purely Dead Redemption’s the sandpit of Red
end
unique, player-specifi lessly compelling world, provide the in almost every regard er is a triumph, bettering that of GTAIV
protracted 20-minute in to emerge. For example, I engaged in a c talking points largely tween structured pla (aside from breadth). Well-balanced be-
shoot-out with anothe set narrative of the missing from the y
r player with a high sin
16-player cap grates, gle-player game. Only the restrictive offers a perfect counte and free-form playpen, the multiplayer
as you’ll need to make rpoint to the single-pla
a concerted effort yer story.
side-quest offshoots, Rockstar ensures the of terrain. When you gain access to a lasso
game world is just as packed as Liberty City, it’s possible to harness any wild horses you
while still maintaining that visual sense of come across by chasing alongside them
isolation and loneliness that is so crucial to and hurling your rope over their neck. What
the Western. should, by rights, be a fiddly task is made
Your primary mode of transport across straightforward, as simple as lining up a
the world is by horseback, the animal fast moving headshot with your reticule, and
proving itself to be a far more flexible and then easing the animal to a standstill. Once
dynamic mode of transport than a hi-jacked reigned you can mount the horse and, fol-
car, able to comfortably negotiate any type lowing a short mini-game of sorts in which
07|2010 LEVEL 31
REVIEW Red Dead Redemption
The side missions and quests range from the little things like playing horse
shoes or poker to big shootouts at bandit hideouts.
DECLARATIILE MARTORILOR Dead Redemption effectively captures the feel and atmosphere designed with more detail than has been seem to date - the at-
of the Wild West (at least as Hollywood and Clint Eastwood have tention paid to color, lighting, texture, and mood are simply jaw
Let me start off by saying that I was not a fan of the Grand portrayed her). Throw in a refined formula based off of Rock- dropping. Getting the ambiance of this gritty and beautiful place
Theft Auto series, so I was very hesitant to pick this up. This star’s other sandbox games (GTA, namely) and you have what so perfectly sets this game apart from most. On top of the strik-
game has everything I imagined a game could be. I’m not going is nothing less than an evolution on the genre, as well as what ing artistic value, the game itself is damn fun. The core missions
to write a huge review and pick it apart, but I will say this, the can finally be considered the great western game. (Brandon A., are varied and entertaining while serving to move the main plot
gunplay, the voice acting, the story are all top notch. It’s been a Metacritic) along. At the same time, the many side missions help to fully en-
long time since I have invested in a game for this long. I’m just rich the RDR world as a whole. Besides being prettier than previ-
glad I am not completely finished with it. Bring on the DLC! ous GTA style games, gone are the difficulty spikes that plagued
(Cody B., Metacritic) An utterly beautiful game. The comparisons to Grand Theft
Auto are fair only in the vein that the open-world genre has never previous games. I also felt that the save points were managed bet-
looked more beautiful or contained more things to do. Other ter than previous games. GTA IV raised the bar for open-world,
If you’re looking for a visually impressive and rich single player than that, I think reviewers are just comparing their level of awe sandbox style games with interesting characters and story. Red
game this is it. If, however, you’re looking for a great co-op or to when they first played GTA IV. Yes, it’s that good. (Ryan J., Dead Redemption has push that bar even further. This game is a
multiplayer game I’m afraid to say that the free play posse mode Metacritic) MUST own. (Kevin S., Metacritic)
has almost no depth and is buggy beyond belief. Players get boot-
ed constantly in private matches, sometimes you can’t see your I nailed this game, JUST done 100%, pretty easy but I reckon
friend, animals disappear, horses fly around and worst of all the Finally, a western themed gamed that hits all of the notes and
strikes a perfect harmony. Graphically, the world of RDR is that it will take most people more than 18 hours (like i did). The
world is a horrible shell of its single player richness. Gone are the story of this game reminds me of stories my Grandad told me
mini games, most of the population and any random missions, when I was younger. I especially like the mexican poncho’s, (Clint
the train is absent, there aren’t interesting adversarial free play Eastwood FTW) This game has some strong sexual themes
(like kidnap missions then again there isn’t even the lasso for that which I like and that add to the games story. The grahics in this
matter) and outside of a few gang hideouts there’s nothing that game are especially good, but the character animations generally
requires a collaborate effort. Furthermore, while there are a set dont support the voice acting. I suggest this game to anyone who
of challenges you can only accomplish these individually, which liked GTA 4 or/ and Clint Eastwood. (Bom B., Metacritic)
takes the fun out of hunting or doing survival challenges as a
team or group. I love the single player campaign, but am really
let down by the untapped potentially of a fully fleshed out free
play multiplayer mode. (Nate B., Metacritic) Deci e fantastic jocul, am jucat ieri doar 2 ore si nici nu stiu cand
au trecut. Vreau sa zic ca a fost super tare sa vanez coioti noaptea
pe luna plina si cerul instelat, calare pe cal, in departare auzindu-
Is it perfect? No. But is it outstanding? Without a doubt. Red se alte impuscaturi =3 (viezure, forum Level)
are all there, and certainly add their spice to the pie, but there logical advancement, a packing in of more and more and more is
DESTAINUIRI DIN GASCA are plenty of games in which you can shoot things and gamble what video games teach us to appreciate. The whittling down of
- and some do it better. Where Red Dead Redemption shines is gameplay due to a technological and temporal back step is what
The Western is a genre as transcendental as romance, and as in creating a uniquely-Western sandbox (literally) for you to trot makes Redemption a more believable, more absorbing world to
quintessentially American as apple pie and hand guns. It is also around in and giving you plenty of genre-true (if not realistic) visit.
the rock against which many a game has broken itself. Why then, experiences. (Russ Pitts, Escapist) Having already immersed myself in dozens of hours of Red
from a genre as seemingly simplistic and intrinsically rooted in
Dead Redemption’s world, I’m hungry to return, itching to com-
the struggle of good versus evil (the stuffing of many a good
plete my untended quests, adventure through its still mysterious
game), has it historically been so seemingly difficult to construct
As open world games featuring a man on a mission often do, lands and explore the bad side of John Marston. Having barely
a great game?
Red Dead Redemption’s story has its ups and downs, multiple scratched the surface of its multiplayer—there’s so much to un-
Red Dead Redemption succeeds where so many others have climaxes and teases that manipulate as much as they sometimes lock and experiment with—I’ll be losing myself in its sublime
failed; by focusing on what makes Western movies so unique: set- frustrate. But Redemption concludes in a fascinating way, just world of hoodlums, peasants and drunkards. I don’t think I’ve
ting and character. As with a good Western film, there is much one of many surprises, not the least of which includes an affec- engaged in a single bar fight, being a good outlaw and feeling
more to it than that, but those are the important bits. The gun- tion for virtually living in the old west. Progression and techno- good about it, an oversight that I’ll soon correct. (Michael Mc-
play, the gambling and the jingle-jangle-jingling of your spurs Whertor, Kotaku)
Faimă și (dez)onoare resulting in pockets of intense excitement, playpen, is increasingly under scrutiny. And
linked by long, meandering treks across - even within Rockstar’s own canon, there is
Marston runs awkwardly on the ground admittedly wondrous - scenery. Red Dead little here for that smart young journalist
and, for all the fluidity of the horses, you Redemption has fully subscribed to the to inform Liberty City about that it didn’t
only need to take a tumble off an unfore- Housers’ vision of a blockbuster videogame: already know.
seen ledge for the game to come grinding a string of cinematic set-pieces and flawed
to an abrupt, awkward halt. Combat, so Caleb
yet endearing characters nestled within an
often the weak point in Rockstar’s output, orthodox narrative structure, seasoned with
is solid, with a Dead Eye bullet-time mode generous pinches of extra-curricular tasks. a l t e r n a t i v a
combining with the ragdoll physics to create Rockstar’s skill in creating a believable,
the kind of iconic shooter-keeling-from-a- functioning world with a distinct, coherent
rooftop images that define the genre in film. and consistent atmosphere is peerless. The
However, the cover mechanic, which broad-brush vision is masterful. No game
sticks Marston to the nearest rock or wall, has done sunsets and fiddles, stirrups and
feels sticky and outdated, while the expec- stubble with this assuredness. And while the
tation that you wrestle with the camera, script may fall short in its cinematic inspira-
reticule and steering during horseback tions - the comedy of Butch Cassidy and the
shootouts is simply too tall at times. Prob- Sundance Kid or the gravitas of Unforgiven,
lematically, once your sense of curiosity at Call of JUAREZ
for example - the gap has been closed. Yet in
what lies over the next hill dissipates, you’ll Cei lipsiți de console vor trebui să se mulțumească cu aventurile
the details, there’s a roughness that niggles, fraților McCall, în excelentul shooter western cu elemente de
find every 10-minute gallop across the the execution lacking the grace and fluidity călăreală făcut de Techland și mai recentul sequel, Bound in
Blood. Povestea e cel puțin la fel de bună, însă l-am ținut minte
landscape tiresome and over-familiar, and of contemporaries who perhaps reign in the pentru Ray, unul dintre cele mai cool personaje create vreodata.
so will begin to rely heavily on the game’s ambition and scope in favour of depth and Iar cei care ar vrea totuși ceva mai apropiat de RDR ar putea
încerca mai vechiul Gun, modest după standardele momentului,
various fast-travel options (via train, carriage polish. dar perfect butonabil și foarte distractiv.
or campfire teleport). The result is an exceptional Rockstar * LEVEL OCTOMBRIE 2006
The very best Western films enjoy a game, one that successfully re-clothes the BUNE: RELE:
rapid fire of crisp, purposeful scenes to Grand Theft Auto framework in an exciting, cel mai bun joc western, punct. o puzderie de bug-uri, din cele
link the action. It’s a format that works well personaje și voci excelente, mai diverse
distinct and expertly realised scenario. But
regie bună și muzică a-ntâia controlul în spații înguste
when packed into 90 minutes of imagery just how satisfying the formula remains after mai multe decât aș putea spune vreau mai mult, să curgă DLC-uri!
delivered at 24 frames per second. But the exuberant destructiveness of Red Fac-
Presentation: 9/10. A powerful story and remarkable characters. Tons of depth,
stretched out over 50 hours, the intensity tion: Guerrilla, or the joyful, ad-hoc player but it doesn’t quite have the perfect polish that most Rockstar games exhibit.
of the Western form is necessarily diluted, stories born in the freedom of Just Cause 2’s Grafică: 9/10. A few visual hiccups are the only downside to this incredible looking
game. Fantastic art direction.
Lasting Appeal: 10/10. Online or off, there are more than enough excellent
reasons to keep coming back.
07|2010 LEVEL 33
“It’s ready when it’s ready.” Developers must love being
able to say that. It means they’re so rich and successful
they don’t have to worry about trivialities like release
dates. The publisher will wait patiently for them to hand
over the finished product, and won’t dare bang on about
seasonal purchasing trends in the meantime. It suggests
they’ve risen above the situation of most developers.
A
sk the titular character that question flares, flare guns and flash grenades. ing to Alan or, in many cases, hint at what’s
and you’ll probably get an answer in The combat system works well. It re- about to happen. The problem is this often
the affirmative. Alan is a best-selling quires you to multi-task and think tactically, ruins the dramatic tension. Having read a
thriller author who suffers from writer’s particularly when facing several enemies at sentence about hearing the sudden roar of
block. He decides to take a holiday in a bid once. Often you find yourself flicking both a chainsaw, it’s neither surprising nor scary
to clear his head. And how does Alan choose torch and gun between multiple targets, when a chainsaw-wielding enemy looms
to get away from it all, do you think? By trying to defend and shoot and back away out of the darkness 60 seconds later.
spending a fortnight in Rio, drinking pina all at the same time. Other times, and with That’s not to say there are no chills
coladas by the pool? Or by visiting a tiny, increasing frequency as the game pro- and thrills in Alan Wake. Environments are
rainy Pacific Northwest town inhabited by gresses, you’ll decide it’s easier just to chuck suitably spooky and there are a fair few mo-
hilarious simpletons and frightening weir- a flare and leg it. Not so much running and ments that make you jump. But as the game
does, where the only available accommoda- gunning, then, more running and running progresses the environments start to look
tion is an ancient log cabin in the middle of some more.[...] awfully similar, and the scary bits become
a haunted lake? This game really wants to be a film, pref- predictable. For example, it’s a pretty safe
Alan is accompanied on this jolly holiday erably one based on a Stephen King novel. bet you’re about to encounter a huge horde
by his wife, Alice. She sets the cause of fe- This is apparent from the opening cut-scene, of enemies when you find a large pile of bat-
male videogame characters back 10 years by where a camera sweeps over gloomy pine teries and an unlimited supply of revolver
being afraid of the dark and mewling like a forest. There’s a melodramatic voiceover ammo, so there’s no sense of shock or terror
kitten with a broken leg whenever the lights which begins, “Stephen King once wrote when you do.
are off. Knowing this, Alan should probably that nightmares exist outside of logic...” and
have picked a nice hotel rather than a cabin ends, “My name is Alan Wake. I’m a writer.” Meanwhile in the forest...
powered by a generator in a shed at the end The influence of David Lynch is obvious too,
of the back garden. Needless to say, within in everything from the game’s setting to the A familiar pattern emerges within a few
about 12 minutes of arriving in the town of songs on the soundtrack. Once again, this hours. Your mission is always to get from
Bright Falls, Alice goes missing in mysterious isn’t the first videogame to take inspira- point A to point B, defeating enemies, pick-
circumstances and Alan embarks on a quest tion from movies. But there’s a difference ing up ammo, collecting manuscript pages
to find her. between paying homage and making subtle and kick-starting generators along the way.
Standing in his way is an army of references versus the wholesale lifting of Alan’s lack of jumping and climbing skills
zombie-like enemies known as the Taken. well-established clichés. means there’s little in the way of exploration
These are people who have been possessed Take the cast of characters, for example. to be done and levels are generally linear.
by a dark force and turned into homicidal All your old favourites are here - faceless There is only a handful puzzles, and all of
maniacs. Some have scythes, some throw
axes, but all have a nasty habit of appearing
out of nowhere and attempting to hack Alan
to death.
It’s more thriller than horror, but Alan Wake still has its share of scares. Alan Wake is one adaptable author.
them are of the “find out how to get over camera angles, but even when Alan Wake combat mechanic and decent visuals. It’s
there so you can make the red switch go does a good job of pretending to be a film just not a very original game, it’s certainly
green” variety. [...] you just feel like you’re watching a really bad not an exceptional one, and it’s a shame it
Despite all this, it’s hard not to feel sorry film. That’s particularly true when it comes wasn’t ready a few years ago.
for Alan Wake (the game - it’s easy not to to the ending - without spoiling anything,
feel sorry for Alan Wake the character, with let’s just say you’re left thinking, “You mean I Caleb
his melodramatic disposition, endless blath- kick-started all those generators for that?”
ering and silly conviction that the best thing All the same, there’s a weekend’s worth a l t e r n a t i v a
to do when your wife goes missing isn’t to of fun here for action-adventure fans who
just call the police.) Remedy has worked aren’t too bothered about innovative
hard to produce a polished game, one concepts and varied gameplay, and don’t
with impressive visuals and a new take on mind a lot of repetition. Alan Wake is an
combat. On those fronts it’s succeeded. Had accessible, undemanding game with a neat
Alan Wake been released three years ago, it
would have been easy to recommend the
game as a solid, polished action-adventure.
Call of Cthulhu: Dark Corners of the Earth
Ultimul capitol Ei, așa, de-al naibii ce sunt, vă voi recomanda un adevărat shooter
survival horror, care se desfășoară la rândul lui într-un decor
The genre has moved on since then. marin: Call of Cthulhu: Dark Corners of he Earth. Acolo, frate, nu
te plictisești ever, duci lipsă de toate, de la muniție până la aerul
Games such as BioShock have shown how din plămâni și la sănătatea mintală. Inclusiv valoarea artistică
compelling and original storylines can be a elementelor vizuale este ridicată, iar povestea, simplă, dar
genială, inspirată din opera lui Lovecraft, nu te deranjează cu
told in innovative ways. The likes of Unchart- locuri comune sau pseudofilozofii.
ed 2 have offered up not just lush visuals * LEVEL APRILIE 2006
8
până la capăt, în ciuda defectelor
evidente.
07|2010 LEVEL 41
INDIE
Ancient Trader
T
he average title on Xbox Live’s Indie Games The creatures that you’ll battle as you flit from port
service stays on the 15-strong New Arrivals list to port are all hugely characterful creations, ranging
for all of 10 days - if it’s lucky - before it’s forced from oversized crustaceans to bizarre leviathans of the
to give way to a clutch of new releases, commonly deep. Subtle animations bring them all to life and as you
involving Avatars, with most of a fairly low quality. It’s cross the oceans, you’ll see dolphins leaping out of the
an extremely short shelf-life, only ever extended should water, whales briefly surfacing for air and clouds gently
it sell enough copies to make the Top Downloads list, circling over unexplored areas. Upgrade your ship and
or be scored highly enough by its players to earn a spot it gradually transforms from a single-sail skiff to an
among the coveted Top Rated selection. Why Ancient almighty galleon with golden leonine figurehead.
Trader should sit on an identical star rating to, say, The It’s decorative, then, but never at the expense of
Impossible Avatar Getaway 2 is hard to fathom, because
functionality or clarity. Information is clearly presented,
this terrific turn-based strategy certainly doesn’t deserve
and charmingly so. Your current movement limit is rep-
to float among the flotsam in the Browse All section.
resented by huffing wind clouds behind your sail, while
Its distinctive visual style is, naturally, the first thing
icons indicating the three commodities of tea, spice and
that impresses. Artist Petr Vcelka, one of just six names
fruit are piled up neatly in your ship’s hold. Everything’s
listed in the credits, has taken inspiration from 16th- and
laid out so logically and accessibly that you can happily
17th-century cartography - most obviously, Abraham
skip the ‘How To Play’ section and figure out what’s go-
Ortelius and his Theatrum Orbis Terrarum (the first
modern atlas) - and crafted some beautiful, imaginative ing on within minutes of your first game.
and exceptionally detailed art across the game’s ageing, The ultimate objective - at least, in the default game
weathered maps. mode - is to collect three sacred artefacts so that you
can tackle the Ancient Guardian, a monster so huge and
There’s a touch of the mysterious Orient about the incidental Wise players will give more powerful monsters a wide berth until
music, and the sound effects are evocative. their ship has enough cannons and crew to safely sink them.
07|2010 LEVEL 69
INDIE
G
ratuitous Space Battles’ raison d’etre
is probably best implied by its own
title. Its primary purpose is to pro-
vide fans with as much epic space battling
as they can handle. While there are games
out now that can bring hot fleet action to the
table, but their ship combat is - for better or
worse - couched in far too much game. Extra
elements like diplomacy, economics and
online virtual worlds “distract” from seeing
metal death machines explode in poetic
fashion.
Its core concept is straightforward: take
two fleets, jam them full of heavily armed
ships, and throw them at each other to slug
it out. There’s no need for complex objec-
tives, scripted events, base-building, mission requirements and other attributes, like comes with a descriptive tooltip written
briefings or even an overarching fiction. It’s weight. with a knowing love of geeky cliches
all about blowing sh*t up...in space! Once all the ship designing is over, and tropes, crafted to draw giggles and
At first glance the game is relatively the only remaining task is to assemble a winks from any fan of science fiction.
simple, and blends elements from real-time fleet and deploy it based within a preset Perhaps the game’s greatest flaw
strategy and tower defense. Unlike most RTS budget. Finishing battles under budget is a lack of balance in the single-player
games though, Gratuitous Space Battles ac- earns bonus “honor points” which can mission mode. It’s far too easy to just
tively prevents the player from micromanag- be used to unlock more parts, playable ignore frigates and fighters, settling to
ing combat. In fact, once the ships are under races, and ship hulls. Basic AI “orders” drop large mass of heavy capital ships,
way, all you can do is sit back and watch the can be assigned to govern ship behav- eventually winning by way of attrition. It
fireworks. The game’s depth lies primarily in ior. Once combat is underway however, doesn’t feel as rewarding to use complex
the steps leading up to the actual encounter. it’s all hands-off, with the player only AI routines, diverse ship selections or
Players must design the ships that will capable of controlling the camera and elegant formations, making it harder to
fight for glory in the depths of space. Thank- speeding up or slowing down time. Vic- learn those new tactics that keep ses-
fully though, they won’t need a degree in tory is determined by everything you did sions fresh, especially once multiplayer
CAD or space engineering to get going, before contact. comes in.
and the process mainly consists of selecting For a title designed to run on low- The real joy of Gratuitous Space
one of many pre-designed ship hulls and end computers, Gratuitous Space Battles Battles’ multiplayer is the resemblance
deciding which snazzy space components brings a lot of flash and thunder to every it bears to old-school “snail-mail chess”
go where, balancing power needs with crew battle. Presented from a top-down per- games. Players can construct their own
spective, precisely detailed ships send customized fleets and post them up as
off swarms of missiles and rockets, and “challenges” that others can test their
fire shiny glowing death rays, burning off own setups against. There’s a great feel-
bits of enemy hull armor and breach- ing that you get when your complicated,
ing hulls in an utterly satisfying man- subtle formations and sublime ship
ner. Fighters maneuver across the field, designs flatten an enemy fleet, as if to
wheeling about and performing strafing say “Hah! Is that the best you could come
runs in the face of larger ships’ point- up with! What kind of grand admiral are
defense systems and fast firing lasers. you?!”
Rather than the quiet, intense dogfights In the end, for all its talk of being
of shows like Battlestar Galactica, the “gratuitous,” Gratuitous Space Battles is
game channels the space warfare of actually quite a lean, mean game with a
Babylon 5, Star Wars, and Legend of the unique premise and singularly charm-
Galactic Heroes, all lumbering capital ing personality. If you’re even marginally
ships, huge explosions and dramatic interested in seeing heavily armed tin
slugfests. cans tear each other a new hull breach
However, the game’s greatest asset with beam lasers and torpedo missiles,
isn’t so much its technical prowess or give it a try.
innovative design (though it has both), Josh Tolentino
but rather its clever, tongue-in-cheek
sense of humor. Every ship component
W ow. Just wow. Wake up with several people having contacted us about the wonder
that is P0nd. This is a short artistic meditation on beauty and life via zen-like one-but-
ton breathing controls. In its five minutes, it’ll show you exactly what’s so wonderful about
this medium of ours. If you play nothing else today, play this.
I delight in the smalle things,
the shape of a leafe,
the curl of sunlight on the grasses.
I set out before dawne, one foot afore the other,
to see what wonders the day might holde.
p0nd kicks things off with this little pensive lyric, immediately sending the warning
bells of pretension ringing in my ears. In all honesty, I have no idea what the hell p0nd is.
Is it art? Is it a pisstake? Is it just an example of the wandering mind in game form? Who
knows.
There’s not much I can say about this game without ruining the entire experience,
short that it is, but one thing I will say is this: keep an open mind. It’s another one of those
visually interesting mood pieces that has a firm concept at the beginning before shaking
things up in extreme fashion towards the conclusion. Just as I was beginning to find myself
sucked in by the presentation and the atmospheric piano tinkling, the game made me
laugh so hard that the water I’d been drinking came out of my nose.
Give it a playthrough and I’m pretty sure you’ll see what I mean.
Kieron Gillen
PRODUCĂTOR The Peanut Gallery ON-LINE http://www.rjlayton.com/pond/ DOWNLOAD www.gamersgate.com PREȚ €9.95
07|2010 LEVEL 71
ONLINE
W
hat I just described wasn’t some chain up movements that may take days to
epic space-empire management play out. Keep in mind, though, that once
game. It was Neptune’s Pride, a a fleet is on its way, its course cannot be
free-to-play browser game that isn’t even changed until it lands at a star, so you’d best
finished yet, founded by former Irrational be sure you want to launch that assault.
Games developer Jay Kyburz. In terms of technology, there are four
And it’s everything a browser game different areas of research: weapons, or how
should be. The game itself is deceptively damaging your fleets are; speed, which
simple - as the leader of a civilization, you determines how quickly they move; range,
control a number of stars and fleets. Each which allows your fleets to move further in
star has three ratings: economy, a measure a single “jump”; and scanning, which allows
of how much income the star generates for you to see enemy fleets and the defenses of
you; industry, or how many ships the star will enemy planets at a further distance.
produce; and science, which contributes to Every 24 hours, you receive income
improving your technological levels. The qual- based on the total economy rating of all
ity of the star determines how expensive it is your stars. At any point during the day you
ping the other player from not holding up
to improve these ratings, with each additional can use this money to improve your stars,
his end of the bargain - except the threat of
level in a field costing more than the last. create fleets, trade technologies and stars
your battleships. Why become embroiled in
The only way to move ships between or send a gift to another player. You can also
an unnecessary war, especially when you’ve
stars is to form them into a fleet for a small send messages at any point using the sim-
just convinced another player to help you in
amount of money. These fleets are the ple and clean in-game mail system, which
a war against your larger foe?
“armies” that you use to attack or reinforce allows either one-on-one conversations or
Even more so when you don’t even plan
specific planets. The combat is simple - there messages between multiple players.
on attacking your foe until he’s committed
is only one type of ship, and the number of What makes the game different, though,
all his ships to the war with your “friend.”
ships in your fleet is more or less equivalent is that unlike most browser-based strategy
It’s this social facet that goes on behind
to the “hitpoints” of your army, with your games of this type it doesn’t boast thou-
the scenes that really brings the game
attack corresponding to your weapons sands of simultaneous players in the same
together. Neptune’s Pride only requires your
technology and a small bonus for being the game - the free games are set at 8 players.
active attention for a few minutes a day, but
defender. The fleets can only move a specific And that’s also what makes the game so
this only makes the diplomacy that much
distance, meaning that to move over larger great, because at no point is any one player
better. The machinations your mind can
distances you’ll need to hop between dif- too powerful to completely disregard every
come up with over the course of a day often
ferent stars. The game makes this easy with other player.
turn out to be much deeper, even with the
a simple waypoint system, allowing you to Some can hope that their superior
simpler tools at your disposal, than the sort
strategic abilities will win
used in faster-paced games of this nature.
the day, but in reality the
So how crafty are you, really? Will you
most devious bastard
promise that leading player an alliance,
will usually be the victor.
only to rush his undefended flank at the last
Alliances shift and change
moment? Or will you be feeding your real
with the leaderboard, as
friends the tactical information they need
there can be only one win-
on the alliance you’re only nominally in? Be-
ner per game. Someone
cause in the end, it doesn’t matter how you
in first place will often find
got to first place - just that you got there.
themselves facing a coali-
tion of every other player Andy Rose
in the game. Technological
trades are tentative, be-
PRODUCĂTOR Iron Helmet Games ON-LINE http://np.ironhelmet.com/
cause there’s nothing stop- PREȚ Free
R
eturning to an older MMORPG is graphical settings turned up, this is one fine to overcome. The Player versus Player ele-
always a somber and almost de- looking oldie. The game runs smoothly and ment of DAoC however remains still to this
pressing prospect. The slight hints after some time you will begin to forget that day one of the most enjoyable experiences
of anticipation are usually punctured you are playing a game almost a decade around.
with desolate hunting zones, entrenched in age. Textures are refined, character
veterans and an overall feeling of neglect. In models and animations look satisfacto-
Dark Age of Camelot however, things are a ry and overall the game looks entirely
little different. Herein lies a game of activity, pleasant.
event and life even after an almost decade
long life span. It is genuinely inspirational A Mere Flesh Wound
to see a game of such age still have crowds
of players populating hubs and various My time through DAoC initially was
activity driven destinations. With this how- very pleasant and I have to say I was
ever, comes a price, DAoC is no longer the very impressed by what I had seen,
MMORPG experience it once was, the game however, things start to take a left turn
is now busied solely with PvP, and while as soon as the tutorial is over. Once you
this is by no means a terrible thing, anyone have chosen your starting point the
looking to find virtual life in these lands will game becomes painfully top heavy, of
find little else. course this is true for any older game
but in DAoC it seems that the develop- Love All the People
ers have given up on giving new players the
Camelot, it is a Silly Place adventure that is the journey to the level
My struggles through the game were
constantly helped by random passers by
It is worth noting that for its time DAoC cap. It took me all of five days to reach level
offering me help, kind word and more often
was revolutionary- a leap in terms of the 50 with a mixture of questing, solo grind
than not coin. My constant badgering of the
genre. In retrospect we can now see how and also grouping with level 50’s. The overall
advice channel was answered with unwaver-
much the Mythic developed game influ- point of the game is no longer to experience
ing generosity and many players would take
enced future titles, one quick glance at the lands of Albion, Midgard or Hibernia; it
the time out to come and meet you and
its attributes: three individual factions, a is simple to reach level 50, equip the latest
guide you to whatever task. The community
workable questing system, Realm versus and greatest armor, and get stuck into PvP.
shows the type of kindness you rarely see in
Realm combat; All of these elements can
this genre, rather than the stereotypical “are
be found in games today and in essence, When Tribes go to War you local?” veterans, DAoC proudly bolsters
DAoC is possibly one of the most important
Player versus Player, Realm versus one of the best communities around.
MMORPGs ever created and furthermore,
because of all of these features it helped in- Realm. Putting aside my issues with DAoC,
troduce, its game play isn’t quite as decrepit this is an element were it does excel. Crowds Departing Words
as you may think. While the game does not of players constantly gather by frontiers and
In honesty, Dark Age of Camelot is a very
have all of the bells and whistles of newer battlegrounds and with regular interval,
mixed bag; overall the game is surprisingly
games, DAoC is still very easily playable. lands are won, contested and defeated.
pleasant, refreshing and very good for its
The environments are still imaginative and Again I must state my surprise but at the
age. The Player versus Player is still hugely
unique; dungeons are still a joy to venture gates to the various PvP engagements, an
entertaining and the game is still active
into and player versus player dominance is overwhelmingly huge number of players
(even if it is just one server). The problem
still the ultimate pot of gold at the end of congregate, the activity is amazing; enter
for me however lies in its survival path; the
the rainbow. one of these zones and these too are full
game has changed into something different,
Running at 1280X800 and with all the with players simply guarding the perimeter,
something less adventurous and ultimately
if you want active PvP, this is
less immersive. You cannot help but wonder
your game.
why doesn’t the developer simply start
Finally is the age old concern
every character at 50 and make the game
of joining an already advanced
about gathering gear for your character
game; you cannot shake the
rather than concerning yourself with a short
feeling that you are just too late
leveling stint.
to get into proceedings. Players
If you love PvP and can put up with a
now have the best armor sought
purely one dimensional experience then
through raids and countless
absolutely try this game out. If you are
hours of “scale” farming to
however looking for an immersive MMORPG
obtain “dragon armor” and it can
with great PvE, then ultimately this is not
feel very daunting to get into.
the game for you.
This is an inevitable problem
and one that is still very difficult Adam Tingle
07|2010 LEVEL 75
RETRO
T
he original Diablo went suddenly realized we weren’t component system to generate
gold on the day after burned out on Diablo anymore. hundreds of variations. Where
Christmas in 1996, We dusted off the reams of Diablo had “unique” boss
after a grueling four-month wish-list items we had remain- monsters with special abilities,
crunch period. We hadn’t put ing from the original, compiled Diablo II would have a sys-
any thought into what game criticisms from reviews and tem for randomly generating
to do next, but as most de- customers, and began brain- thousands of them. We would
velopers can probably relate storming how we could make improve the graphics with
to, we were pretty certain we Diablo II bigger and better in true transparency, colored
weren’t ready to return to every way. light sources, and a quasi-3D
the Diablo world after such a Diablo II never had an perspective mode. Level loads
long development cycle. The official, complete design would be a thing of the past.
only thing we were certain of document. Of course, we had The story would be factored in
was that we wanted to avoid a rough plan, but for the most from the beginning and actu-
another crunch like we had part we just started off mak- ally have some bearing on the
just experienced. Diablo II ing up new stuff: four towns quests. We knew creating this
went gold on June 15, 2000, instead of the original game’s opus would be a big job.
after a grueling 12-month one; five character classes, all
crunch period. different from the previous Diablo II is still Diablo
After Diablo shipped, we three; and many new dun- We kept less than one per-
spent about three months geons, vast wilderness tile-sets, cent of the code and art from
recovering and kicking around and greatly expanded lists of the first game. We rewrote
game ideas for our next proj- items, magic, and skills. We the graphics engine, changed
ect, but nothing really stuck. wanted to improve upon every all the character classes and
The idea of returning to Diablo aspect of the original. Where skills, shifted and expanded
began to creep into the discus- Diablo had three different the setting, reworked and add-
sions, and after a couple of armor “looks” for each char- ed to the magic items, brought
months of recuperation, we acter, Diablo II would use a back only a handful of our
favorite monsters, and designed we tried to make every single are actively generating a unique
a ton of new gameplay elements, action fun. Moving around inven- story. It’s enjoyable to tell friends
such as running, hirelings, left- tory items produces pleasing about what you have just done
click skills, and random unique sounds. Monsters die in spectacu- in the game, knowing for sure
monsters. Both Diablo and Diablo lar fashion, like piñatas exploding that they have not done the same
II provide a constant source of in a shower of goodies. We strove thing. Simply following an online
simple pleasures, many of which for overkill in this sense, in that walk-through won’t help them ac-
are perhaps too basic and obvi- players are constantly on the complish goals without effort.
ous to mention in Finally, Diablo and
evaluations and Diablo II are easy to play.
reviews, but which “ Released on June 29, 2000, Diablo II was built on We used what we call the
are fundamental to the foundation established by the original Diablo, “Mom test”: could Mom
their success. We which combined classic role-playing game design figure this out without
used the term “kill/ philosophies ”
and fast-paced demon-killing action. reading a manual? If we
reward” to describe see new players struggling
our basic gameplay. with how to sell items,
Players continually we look at how they’re
kill monsters and get rewarded verge of something great - only trying to do it and make that way
with treasure and experience. But a few mouse-clicks away from a work too. We strove to make the
the rewards don’t stop there. We dozen interesting things. interface as transparent as pos-
offer a steady stream of goals and Diablo II retained Diablo’s ran- sible. You want to open a door?
accomplishments to entice the domly generated levels, monsters, Left-click on it. Want to move to
player to keep playing. There’s and treasure. This obviously a target location? Left-click on it.
always a quest that is almost fin- allows for better replay poten- Want to attack a monster, pick up
ished, a waypoint almost reached, tial, but also serves to make each an item, or talk to a non-player
an experience level almost player’s game his or her own. character? Well, you get the idea.
achieved, and a dungeon nearly Players feel an ownership of their It’s amazing how many games
cleared out. On a smaller scale, own game experience in that they have different controls and key
04|2010 LEVEL 77
RETRO Retrospectiva Diablo II
combination for all these actions in turn open up further avenues of of choosing skills you might not use,
when simpler is always better. research. We adapted this to have just so you can get to one further up
our characters advance by choosing the tree later. The longevity of Diablo
Character skill tree a new skill or strengthening an old II will be enhanced by the endless
Our most revolutionary strategies that can be debated
new idea was the character and experimented with.
skill tree. For a character to “
The development of Diablo II is a remarkable
attain more powerful skills, success story. We got the opportunity to make Launching the new
he or she must master pre- the game we wanted to make - and the game we Battle.net
requisite skills. The ability wanted to play. ” The success of Battle.net
for characters to branch after Diablo’s launch created
into different areas of the a new challenge for us. When
skill tree, and to choose a Diablo was released, Battle.
level of specialization in net was a new online service.
each skill along the way, provides skill every time they gain an experi- Basically, we were able to ramp up as
truly unique characters. The general ence level. Characters can generalize more customers joined the service.
idea was taken from the tech trees by choosing a wide variety of skills, When Diablo II shipped, Battle.net
many strategy games employ. In or specialize by allocating many skill had millions of users. The level of
strategy games, players advance by choices into a small group of skills. anticipation was higher than for any
researching new technologies, which We also created a strategy element of our other games. We spent count-
less hours preparing for Battle.net’s ship and quality of these sequences yearlong crunch period puts a huge
Diablo II debut. We teamed with the has set a new standard. Our market- burden on people’s relationships and
best ISPs in the word, and conducted ing and PR departments did a fantas- quality of life. Our biggest challenge
months of internal and external beta tic job building customer awareness for the future is figuring out how to
testing. We ramped up bandwidth and creating a frenzy of interest. keep making giant games like Diablo
and hardware. We beefed up the Diablo II’s music is outstanding, and II without burning out. As a start,
Battle.net, quality assurance, and sup- along with an amazing array of sound we are hoping our experience will
port service teams. effects, contributes hugely to the help us do a better job scheduling
In some respects, we are victims atmosphere of the game. and managing the workload. We also
of our own success. We underestimat- The development of Diablo II is believe that taking the time to make
ed sales, but we also underestimated a remarkable success story. We got better tools will make things easier at
the allure of playing on the Battle.net the opportunity to make the game the end of projects.
Realms. By solving the cheating prob- we wanted to make - and the game
lem in Diablo and enhancing Battle. we wanted to play. Diablo II turned Carl Salminen
net with new features - such as the out to be a great game, one that
ability to see everyone’s characters many of us still play every day.
in the chat room - we seem to have Initial sales figures are phenom-
attracted a larger share of Battle.net enal, and reviews have tended
players than with any of our previous to be better than those of its
titles. predecessor. We have gained a
lot of experience that
The Final Word should help us make
Many more things “went right” even better games in the
than could fit in that section. Our future.
internally controversial plan to tell a The only major
separate but parallel story through downside to Diablo
our cinematic sequences seems to II’s development was
have succeeded, and the workman- the inhuman amount
of work it required. A
07|2010 LEVEL 79
LIFESTYLE Carte P
carte accesibila si celor neinteresati de stiinta,
Titlu 2010: A Doua Odisee
gratie atmosferei de autenticitate care ne
Autor Arthur C. Clarke determina sa ne intrebam: «Oare chiar s-ar
putea intampla asa ceva?»”
Colecția Nautilus
Los Angeles Time
„Nimeni nu scrie mai bine decat Arthur Clarke
despre extraterestri enigmatici si artefactele „O călătorie impresionantă prin sistemul so-
lor. Stilul prozei sale are o precizie aproape lar, o continuare remarcabilă a legendei 2001:
stiintifica si, cumva, reuseste de fiecare data Odiseea Spațială.”
sa teasa o poveste completa, dar fara sa Carl Sagan
spulbere misterul.”
„Clarke demonstreaza ca nu exista nimic
Library Journal
mai eroic si mai specific uman decat batalia
„Elocvent în descrierea locului Omului în intelectuala dusa impotriva universului vast
Univers și debordând de aventuri spațiale, si indescifrabil [..] si straluceste de asemenea
romanul este o realizare monumentală și o in abilitatea de a zugravi realist detaliile unor
lectură obligatorie pentru fanii vechi și noi ai progrese stiintifice care, deocamdata, ne sunt
lui Arthur C. Clarke.” inaccesibile.”
tinuare pe măsura
Interzone Publishers Weekly capodoperei 2001: Odiseea Spațială. Un
lucru aproape imposibil, ținând seama
„Este incitanta, misterioasa, tulburatoare si „2010: A Doua Odisee ne incită în continu- de standardul impus de prima carte și de
chiar profetica. Viziunea lui Clarke asupra are imaginația cu întrebarea: Ce ar putea expunerea mediatică formidabilă de care s-a
viitorului este fantastica si cutremuratoare.” însemna pentru noi evoluția post-darwiniană bucurat.”
în viitorul apropiat?”
Asimov’s Science Fiction Magazine The New York Times Book Review
Locus
„Ca si in cazul lui 2001: Odiseea spatiala,
Arthur C. Clarke ne starneste imaginatia cu o „Din toate punctele de vedere, o con-
CONCURS
Razboiul a aruncat taramul Maras-Dantia NE M IR A
Titlu Legiunea tunetului Câștigă unul din cele cinci romane
in haos. In timp ce armatele isi strang
Autor Stan Nicholls randurile, Stryke si banda sa de orci se re- 2010: a doua odisee
fugiaza din calea tuturor. Destinul orcilor de Arthur C. Clarke
Colecția Nemira Junior sau
trebuie salvat, si totul depinde de obi-
ectele magice legate de originea raselor Orcii
Legiunea tunetului este cel de-al doilea stravechi – uniunea celor cinci totemuri de Stan Nicholls
ii poate elibera pe orci din sclavie. Dar pe (la alegere)
volum din seria Orcii.
Înscrie-te în contul tău de pe
masura ce luptatorii lui Stryke cad unul www.level.ro
cate unul prada unor dusmani de cosmar,
pentru semintia orcilor si pentru Maras-
Dantia se apropie sfarsitul.
T
Chapter One replaces the voice of LeChuck with was designed by a marketing committee. There
hose loyal fans who have been playing Tales
rerecordings done by his original voice actor (Earl was a reason we got trinkets for Sam and Max. It
of Monkey Island for several months can now
Boen), replacing Adam Harrington’s original dub came from a question of how to capture a feel-
opt to upgrade their series to the ultimate DVD
used only for the first episode. ing from a bygone era. The Tales Deluxe Edition
collector’s package in standard or deluxe edition.
They all come in a glossy cardboard box, lacks any of the respect or individual care of the
The Deluxe Edition includes the DVD (contain-
maybe just a bit thicker than your average cheaper Case Files. We get two knock-offs, both
ing the complete five episode season of Tales of
shoebox. The tarot card is exlusive to the pack- of which have opted out of a real opposite side
Monkey Island, highlight reel with commentary
age (it doesn’t come with the other tarot cards for a logo. We get a map that showed promise,
from Telltale design team, production art gallery,
sold seperately). The card and pin are nice. The but a botched and lazy execution made the thing
five fan-created “I Wonder What Happens” video
other side of the coaster has a gigntic logo and feel like a broken promise taken physical form.
collection, two Tales of Monkey Island official
copyright information. However, comparing Cristan
trailers, preview of Telltale’s next game, Sam &
this to the opposite side of the Soul Train token
STUFF
Nobody Leaves Nintendo,
Nobody!
I t’s taken them long enough, but the World Warriors of Street Fighter II have finally
found their way onto Facebook. And what are they doing? What everyone else does:
flirt and play Farmville. Dorkly have put together this highlight reel, showing what
would happen were the likes of Ryu, Ken and Balrog to actually take to the popular
social networking site. We find that Cammy is popular, Dan is not popular, Guile is a
douche and Bison...needs to get out more.
A t first glance, I thought this was a statue. Maybe, if I was lucky, some
constructive Warhammer 40K cosplay. Turns out, no, it’s something even
better: a bipedal PC case mod.
Yes, inside the belly of this
Dreadnought is not the mind of a fallen
hero, but a personal computer. Which,
yes, is useful, but Lord knows how
anyone gets any gaming/work done
with this thing around, since it’s not
only quite tall (for a computer), but it
EAD division and very few people have ever left that lights up , has a spinning chain gun and
division. Very few people have ever left Nintendo at even speaks.
all, actually. Nintendo is unique in this respect.”
So there’s a large group of people who have
been there for decades? Yup. “For many years now, at
any one point I have been in charge of 500 to 1,000
people, but quite a few of them have been working
with me for nearly 30 years. And it’s not uncommon
at all for people stay at Nintendo for ten years or
20 years, and yet they are still looked upon as the
young developers in the company! Nintendo is an
unusual company, I guess.”
I’d like to see other companies survive for 30
years, let alone retain a number of the same key
employees for that stretch of time.
A transportation strike in Romania, of all things, is being blamed for a delay in the next Battlefield:
Bad Company 2 patch on the PC.
In a thread on the EA UK forums, DICE producer Barrie Tingle confirmed the patch has been sent to
EA Europe’s QA department in Romania, but it isn’t being worked on because the testers can’t get into
the office. “Transportation companies are apparently on strike, so they can’t get to work,” Tingle said.
mini games
Ramps
C ând viaţa ţi-a rezervat statutul de bilă rezidentă temporar în-
tr-un tub, nu poţi să te plângi că eşti unul dintre ăia norocoşi.
De fapt, situaţia ta e cam albastră, pentru că un individ dubios
ţine morţiş să
deschidă mereu
şi mereu tubul,
să se uite la tine
cum pici fix în
lava de dedesubt
şi apoi să urle
ca un apucat că
nici de data asta
n-a nimerit-o,
Master Chief Goes Victorian with this Halo plus ceva despre
Steampunk Helmet înscrierea jocului la Facultatea de Transporturi-Ginecologie.
Ramps e un joculeţ pe cât de simplu, pe atât de fain: ai o bilă
07|2010 LEVEL 89
FUN STUFF
G iant Bomb is
a collection of
dudes who freakin’
A pplied Game Design is primarily the
blog of Brenda Brathwaite, but features
the boundaries of game
design and showing us
several other authors who also happen to what games can do.”
love video games.
be game designers including Ian Schreiber She was named
Our editorial team
and John Sharp. one of the top 20 most
has collectively played and written about
Brenda Brathwaite is a game designer, influential women in the game industry by
video games professionally for over 30 years,
artist, writer and game developer who Gamasutra.com in 2008 and of the 100 most
and they’re not looking to quit anytime soon.
entered the video game industry in 1981 influential women in the game industry
I mean, what else could they do at this point,
at the age of 15. She worked with Sir-tech by Next Generation magazine in 2007.
really?
Software for 18 years on the Wizardry series Nerve magazine also called her one of the
Giant Bomb reviews games on a five-star
and later the Jagged Alliance series among the 50 artists, actors, authors, activists and
others before moving on to work with Atari icons who are making the world a more
on Dungeons & Dragons. stimulating place.
Since her days at Atari, Brenda has
worked with a variety of companies, Brenda Brathwaite
including Electronic Arts, Cyberlore, Firaxis
and numerous companies in the social
media space. She is presently Creative
Director at LOLapps.
Brenda served on the board of the
IGDA until July 2010 and is presently on
scale that does not include half-stars. We feel
the advisory board for the International
that this benefits our reviews for a number of
Center for the History of Electronic Games
reasons. Five-star rating systems are a widely
at the Strong Museum of Play and the
accepted standard outside the field of video
advisory board for Game Developer
games, from Amazon.com to The Source, and
Magazine. In 2009, Train won the coveted
we feel that the pervasiveness of the five-star
Vanguard Award at IndieCade for “pushing
mini games
Crazy Ball
F reddy e o făptură indefinibilă de gelatină, la care natura a
găsit de cuviinţă să adauge, ea ştie de ce, o gură, doi ochi şi o
poftă nebună să joace baschet printre profesionişti. La început a
fost simplu: a intrat pe teren, şi-a susţinut cauza şi a fost angajat
pe loc… ca minge de antrena-ment. O lună mai târziu, a cerut să
fie mutat măcar pe banca de rezerve a juniorilor, şi de-atunci au
apărut discuţiile.
Antrenorul principal i-a susţinut cauza în faţa echipei: Băieţi,
merită o şansă, că are suflet de jucător! Uitaţi-vă şi voi: înălţime
– sufletu’,
dexteritate –
sufletu’, joc de
picioare (cu tot
cu picioare) –
sufletu’!
Din păcate,
căpitanul de
echipă n-a fost
convins: Yo, man,
albii nu ştiu să sară! Şi bunică-mea sare mai sus decât el! În zadar
a replicat Freddy că el nu e alb, ci crem, şi că poate deveni verde
sau albastru la nevoie. Matahalele alea pricepeau jocul culorilor
doar în alb şi
negru, iar blo-bul
nostru a înţeles
că situaţia sa
devenise cât se
Please print off and distribute poate de maro.
to Holly wood fil În disperare
m exec utives
de cauză, Freddy
a apelat la spon-
sorul echipei,
doar-doar
va găsi ceva
înţelegere.
De început,
a început
bine: omul
l-a primit,
l-a ascultat
cu atenţie,
i-a zâmbit
încurajator
şi a încheiat
întâlnirea cu un hohot isteric de
so that’s where râs. Râs cu lacrimi, semn că există totuşi puţină compasiune.
The Duck Hunt Dog Supărat, blobuleţul s-a întors în teren, şi-a luat rămas bun de
Tetris block come from
Found In Sweden la jucători, a aş-teptat răbdător să vină femeia de serviciu să-l
răzuiască de pe jos (iar s-a aşezat tâmpitul ăla de pivot pe mine!)
şi pe-aici ţi-e drumul. Dacă nu are loc în NBA, atunci îşi va face
el echipa lui, liga lui, campionatul lui. A găsit minge, a găsit alţi
doritori, a găsit oameni dispuşi să apese pe săgeţi/ WASD cum
tre-buie şi acum ţopăie de nerăbdare în aşteptarea următorului
meci: Chicago Blobs vs Utah Jelly.
http://www.flash-game.net/game/3011/ramps.html
the long strange trip from Pong paddle to motion-sensed human
as chronicled by Scott Johnson with ExtraLife
07|2010 LEVEL 91
TOP 10
C R E T
W
S E
e love the weaponry from the virtual world of sci-fi FPS has revealed weird and interesting weapons designed to kill, maim
P
games, from the most hi-tech guns to fighting robots, flying and destroy virtual enemies.
TO
rockets and chainsaws. If it kills, maims, creates explosions we are for So let’s take a look at the best contenders for the most unrealis-
it. But whilst we are ripping off the head of opponents and satisfying tic weapons in video games.
our on-screen blood lust , we often ignore how unrealistic and Cristan
impracticle these weapons are. Innovation in the gaming industry
8
own one already, may be
S E C R
P
DESCRIERE: Its 8 foot length speaks for its bulky weight and imagine
TO
swinging the beast in a room ,over your head and all over your body. Even
if you
are a WWF champion, this will indeed be near to impossible deal, leave
alone
fighting any opponent.
5
MODEL: BFG9000
PRODUCĂTOR: Doom
DESCRIERE: The gun shoots a plasma powered bolt of FTW that
could liquefy, disintegrate and vaporize any human, beast or demon in
one bril-
liant pull of the trigger, now that’s a little indigestible. Also the gun would
not
only be heavy and bulky , but requires great power to actually get into
action.
Just found a writer quoting the same “it does consume enough energy
to power
Disneyland for a week.” Now that’s an eyebrow raiser.
4
MODEL: Hornet Gun
PRODUCĂTOR: Half-Life
DESCRIERE: Also known as the Hive Hand, this is the only gun you
can get in a video game that will fire hornets. I am thinking of creating
my own
video game where you will be able to use a mouse cannon. The rate of
fire is
pretty puny and the damage that these buzzy critters do is very little.
It can
produce an infinite amount of hornets and doesn’t really explain the science
behind it. I wont be proposing this weapon to the Pentagon.
3
MODEL: Gravity Gun
PRODUCĂTOR: Half-Life 2
DESCRIERE:As the name suggests, the gun helped the player to
pick up, smash or throw seemingly unmovable objects out in the air. Imagine
having done that in reality, picking up a car, flying it in the air and then
throw-
ing it down on your enemy. A perfect scene for a science fiction movie
and just
apt for a video game play only.
2
MODEL: Clawdovic Cacadoos Vulgaris
PRODUCĂTOR: Serious Sam II
DESCRIERE:I have heard about human bombs, but not a parrot
bomb delivery system. I am sorry to confess I did giggle hearing about
the par-
rot bomb initially. You have to train your parrot to carry a payload of high-yiel
d
explosives hanging ’round its neck and then set it off toward the enemies
for
an explosive finale, the animal right activists are sure to catch you hard.
1
MODEL: Shrink Ray
PRODUCĂTOR: Duke Nukem 3D
DESCRIERE: Miniaturize your target and squash it under your boot
like a dung beetle. Want to shrink yourself and hide out from the foe, there
is
a mirror at the rear for the same. But that’s only possible when you are
behind
the screen of your console or computer as an animated character, and
certainly
not in the real world.
07|2010 LEVEL 93
CHAT
COMUNITATEA LEVEL
CHAT ROOM
Ebitiis volescid ellaborenis mo et expliquatur simus Bit, conempero quate nobitae volorporios est, con re-
ROOM
everovid untincipsa iliquas il ipietur, quassit atestrum stemp electur, sam, que libus dolum none pero ipiendit
qui qui volupti nus, utem hariae nimodit laboreped mag- accate denti con provid qui comnihi taquate vel imusa
natia et etus, consedia voluptat ipsapel esciet etur? commodi gnationem verferibusam explaborrum, ut
Enisciat. Natiati conecto reculparum, sum qui dolup- ullorro voleniet as aut doluptia ilis miligen iminveratet
tur sit exerernatus, suntus. eos eum quaspe modigen dissequati cor alitiis quaeper
Mus se por simus. Inusda idigni ventur ate eiur? Da ument, que perum rem vellic te nat ea.
dolesed et aliti officiae dolupta tiandisit voluptaquas
expedit laborrum in perum ulpa doles utem qui ullaccu LEVEL Team
lloritae sunda sitat.
LEVEL ACUM 10 ANI Level iunie 2010 documentat pt articole, a expus lucruri pe care
oricine pasionat ar trebui sa le stie, macar pt
L orem ipsum dolor sit amet, consectetur adipiscing Un numar standard, daca se poate spune asa, cultura generala a fiecaruia. Preview New Vegas -
elit. Cras condimentum aliquam turpis ut aliquet. adica specialele si review-urile (impreuna cu in- Ciolan este genial, am citit cu foarte mare placere
Praesent eu pretium velit. Vestibulum mollis, velit et die/retro/free) fac toata revista, stirile si preview- articolul, m-a facut sa astept jocul cu sufletul la
ultricies elementum, quam neque dictum neque, non urile sunt acolo ca sa fie (rarele exceptii, cum ar fi gura, chiar daca inainte nu-mi inspira decat un
feugiat elit ligula porta eros. Etiam ornare lobortis Fallout: Vegas-ul lui Ciolan sunt... rare), iar rubricile meh. Prince of Persia - am asteptat cu mare interes
dolor, ut hardware & lifestyle sunt in plus. acest articol. Insa m-a cam dezamagit, in primul
consequat Articolele lui Ciolan si Caleb mi-au placut cel mai rand prin numarul paginilor. Apoi, parca jocul nu
lectus mult. Marius Ghinea a scris putin si nici jocul nu i s-a potrivit lui Kimo. Parca numarul trecut a fost
porta quis. i-a dat ocazia sa se desfasoare, iar ncv ar trebui mult mai bine cu B:BC2. Flotilla - slab, nu mi-a
Quisque sa scrie mai mult, un singur articol pe numar nu placut. Nu te iert Caleb, am asteptarile cele mai
sagittis e mare lucru. Iar Locke... luna trecuta am vrut sa mari de la tine. The Misadventures of P.B. Winter-
venenatis scriu la feedback ca imi plac mai mult articolele lui bottom - mai bun decat celalalt articol, se vede ca
diam id mol- de cand scrie mai putin, dar m-am luat cu altele iti plac indie-urile. Insa nu mi-a placut faptul ca ai
lis. Fusce sed si am uitat. Ei bine, luna asta a scris mult mai mult zis ca pretul ii spala pacatele. Pai cum sa i le spele?
justo ac orci si mi-a confirmat impresia. Se vede diferenta Are pacate sau nu? Ce daca e indie? SSF4 - Acelasi
commodo intre un articol scris cu placere, despre un joc ce-l Caleb, aceeasi lovitura imparabila, aceeasi placere
scelerisque pasioneaza (Distant Worlds, Lord of Ultima) si un de a-l citi incurabila; intr-o pagina a cuprins tot ce
vestibulum articol scris “la norma” (Settlers, SC2). Cristan trebuia despre joc. Sonic - ceva a lipsit, nu stiu ce,
at nunc. In- cred ca graba e de vina. Lifestyle - am inteles ca
teger placerat facilisis eros, eget iaculis nisi vestibulum filmul e o porcarie si cartea e buna, deci si-a atins
Luna asta, trebuie sa recunosc. Eu, fan declarat
bibendum. pulvinar interdum. Donec sagittis laoreet scopul.
Caleb nu am fost multumit. Nu-i nimic sigur se
nulla, sed auctor velit aliquet sit amet. Concluzia ar fi ca a fost un numar mai bun decat
revanseaza luna cealalta. Mi-a placut Ciolan, asta
In mattis vulputate auctor. Aliquam at mauris in cel trecut, chiar daca jocurile au fost inferioare
mi s-a parut a fi luna lui.
metus tincidunt elementum et vel turpis. Aenean calitativ. Ce nu mi-a placut am expus mai sus.
quam metus, porta ut bibendum eget, sagittis laoreet Sa incep cu un lucru multumitor luna asta,
madalinw
tortor. Aliquam lobortis, lorem eu feugiat egestas, coperta. Mi s-a parut geniala, una dintre cele
metus lectus congue lectus, vel semper urna lacus mai bune coperte din ultimele luni. Culorile sunt
bine alese, imaginea printului este edificatoare. Nu stiu cum sa va spun, stiti doar ca eu sunt cel
faucibus purus. Quisque a nisi in elit tempus mattis id
Editorialul este scurt si la obiect, reflecta cam ce mai negativist om, cel mai pesimist cititor etc, dar
eget arcu. Im as nusandam ati ant volor acesedignate
s-a intamplat mai important luna asta in industrie. numarul asta a fost ok. Felicitari din partea unui
net magnatur? Quis doluptisquas sequi dolorem aut pa
Gamedev - Lara stie ce scrie, e profesionista, s-a critic (negativist). rulzmaker
solupta cor sandiciatiis volor accus aut voluptat.
Lique si rem idel in pos molore quis aut estio. Cae.
Andias dolenimodici repudiciate con poresto dollorae
dolor molut que re aut faces maiorro molorestrum etur Mulţam de feedback. Şi eu m-am delectat citind articolele colegilor care v-au plăcut şi
simusapicae. Aceaquis atio volupta spiciaes soluptae vouă. Şi unele care nu v-au plăcut, ha. Cu ale mele, sorry; nici eu n-am fost mulţumit de
conse doluptatur, corrorit officta ventempe lam, ce-a ieşit sub linie şi cu siguranţă că lipsesc mai multe. A fost grabă mare, sunt liniştit
comniat estrum hilibus recuptas eum est, si berferf măcar că n-am scris umplutură în condiţiile astea. Sonicu’ avea de ce să fie pe patru pagi-
ersperum rem. ni dar am fost presat de timp şi n-am apucat să-l fac cum îl gândisem, de fapt. Adevărat şi
cu Flotilla, I need 2 relax. Luna asta, Level Up, it’s a promise.
Caleb
Coperțile cititorilor
Decât camera de relaxare.
(Aki) (2012)
Așteptăm e-mailurile voastre la adresa chatroom@level.ro (sau scrisori la adresa Mica noastră arhivă de jocuri.
redacției). Ne vedem și pe forumul Level.
07|2010 LEVEL 97
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Na belea... zăcea trist şi singur într-un borcan, acoperit de o carapace sfertuleţul din buzunar cu o jumătate de apă. Cu toate
dură şi rece de staniol. acestea, bunicul iubea viaţa. Reacţiona violent cu apa, dar
Ne-am cunoscut în primăvara lui ’94. Eu eram un “Tovarăşa”, am întrebat eu sfios, „cine e?”. iubea viaţa. Când nu se războia cu apa, bunicul mă ţinea pe
puşti dolofan de treisprezece ani şi aveam un pulover Tovarăşa de chimie, o domnişoară bătrână şi acră a genunchi şi povestea scurtele lui aventuri pline de haz de la
mov cu buline galbene şi roşii pe scuipat cu ură două cuvinte. Festivalul Vieţii din munţii Tatra. Însă nimeni nu vrea o lume
care-l purtam în fiecare joi în “E Sodiul!” în care Sodiul îşi poate ţine nepoţii pe genunchii oxidaţi şi
speranţa că vreun coleg mai „Sodiul ... Şi ce-a făcut Sodiul? De ce-l ţineţi închis ca pe nimeni nu este interesat de poveştile lui.
neîndemânatic îl va stropi cu un criminal?” N-am mai întrebat nimic, deşi eram curios de ce pe
acid clorhidric. El avea numărul Între noi fie vorba, deşi trecuseră ani buni de la eve- tovarăşul de istorie, un carmolist notoriu care ura două lu-
atomic 11 şi nimentele cutremurătoare din iarna lui ’89, n-am apreciat cruri: apa şi elevii, nu l-a îmbrăcat nimeni în staniol şi nici nu
libertatea decât atunci, în primăvara lui ’94, când am văzut l-au îmborcănat după ce s-a uitat urât la noi când l-am servit
cum este ţinut sodiul. Şi tot atunci am realizat adevărata cu limonadă la o reuniune. Eh ... tinereţe gânduri creţe.
dramă a Sodiului. Sodiul nu există liber în natură. Sodiul Eram doar un copil pe-atunci şi - blestemată clipă! - n-am
poate exista doar sub formă de combinaţii chimice deosebit încercat să-mi ascund admiraţia. „Câtă putere dumnezeiască
de stabile. Acea substanţă mândră, potentă, care conferă zace în Sodiu”, am strigat într-un acces nestăvilit de extaz
unei flăcări culoarea galben (culoare nobilă, rezervată mistic. În acel moment am ştiut că i-am semnat condam-
doar familiei imperiale în China antică), nu are dreptul la narea la moarte. Ca o Furie, tovarăşa de chimie s-a repezit
existenţă decât ca sclav al compuşilor. Sodiul este controlat, asupra Sodiului, l-a scos din borcan, i-a smuls veşmintele
ţinut în lesă şi exploatat de elemente (clorul, mare ţăran, de staniol şi l-a dat pradă apei. Într-un ultim act de sfidare
n-am suportat niciodată clorul) care într-o lume perfectă supremă, înainte să-şi dea obştescul sfârşit într-o cacofonie
n-ar fi demne nici să-i pupe tălpile. de şuierături şi pocnete, Sodiul a spart singurul pahar Erlen-
„Reacţionează violent cu apa”, mi s-a răspuns meyer scăpat ca prin minune din mâna golanilor de-a opta.
pe un ton care lăsa să se înţeleagă că oricine Cu ochii împăienjeniţi de lacrimi, am rememorat momente
reacţionează violent cu apa ar trebui închis pe vecie. cutremurătoare din istoria neamului românesc. Oare cum
Tensiunea se măsoară în volţi şi apa, se ştie, ar fi fost dacă Horea i-ar fi semănat mai mult Sodiului şi,
întreţine viaţa. E de înţeles cum o minte măruntă ar înainte să moară, ar fi sfărâmat roata cu şira spinării. Sau
ajunge la concluzia, logică pentru ea, că sodiul este dacă nobilul Crişan, care mai şi purta numărul 11 în echipa
inamicul vieţii şi trebuie încarcerat în sticlă şi staniol de ţurcă a răsculaţilor, s-ar fi spânzurat nu cu nojiţele de la
sau înrobit de compuşi. Aveam un bunic mai opinci ci cu intestinele pulsânde ale temnicerului? Adio nobil
petrecăreţ de felul lui, care şi el reacţiona violent metal alcalin. Tu m-ai făcut ceea ce sunt azi...
cu apa. Atât de violent încât mi-a pierit cheful de
98 LEVEL 07|2010 glume şi n-am mai încercat niciodată să-i schimb CioLAN
Vino pe forumul level! avem jocuri, cărți, filme,
discuții, mai multe jocuri, mașini, aventuri, voie
bună, săbii laser. AVEM și PRĂJITURI, fursecuri, bere,
câteva jocuri, cămile, trenuri, vrăjitori, reviste, poze,
cotloane întunecoase, tâlhari și corcodușe*.
*probabil. nici noi nu știm exact. cel mai bine este să intri și să te convingi
singur. ai grijă totuși. here be trolls!