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Interacting B Activities

Last Letter, First Letter (Large group activity)


Have the class sit in a circle, including the teacher. The teacher starts the game
by saying a word. The student to the right of the teacher must make a word
starting with the last letter of the teacher's word (for example, teacher: fish,
student: hat) Keep going until someone makes a mistake. At this point, either
the student is out or the game keeps going with all the students. The game
stops when the teacher ends it.

Heads Up Seven Up (Just for fun)


Have seven students stand in front of the class. The rest of the students lay
their heads on their desks. Have the seven students each touch a person. That
person sticks his or her thumb up. Then the seven students say "heads up
seven up". The "touched" students get one chance to guess which of the seven
touched them. If a student guesses correctly, she changes places with the
student who touched her. If a student does guess correctly, the same person
remains with the seven.

OR

All students put their heads down on their desks and extend one thumb. The
teacher chooses one person as "It." It goes around touching the thumbs of six
people. If a student's thumb is touched, he goes to the front of the room. When
this has been accomplished, "It" yells, "Seven up!" Everyone raises their heads
and has to guess which of the seven people It. Is
Ten Questions (Listening Skills)
One child is "it" and leaves the group while the other players choose an object
in the classroom. The child who is "it" returns and tries to guess the object. She
can ask a maximum of 10 questions of the group members, all of which must be
answered by yes or no. Have the "it" child call on children and ask one question
of each person until she has asked 10 questions. Depending on your group
size, the "it" child may ask more than one question of some members. If your
group is comprised of more than 10 children, you may increase the number of
yes/no questions so each child has a chance to answer a question. The "it"
child may take a guess at any point, but after 10 questions, the "it" child must
take a guess. Whether she is right or wrong, another child takes a turn at
guessing.

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