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G TLEHOSTS = ERINGS peal aay JORDs WAR#RING BATTLEHOSTS By Robin Cruddace INTRODUCTION 3 DOR, 1 ie i tf Me ae nek % _yast aries have been raised as the War of The Ring sweeps across The Fortress of Barad-diir sidle-earth. Foremost on the battlefields are commanding heroes — 49 Mi Hi i WHAT ARE BATTLEHOSTS? 4 eplektegonct wer ra powerful champions who have gathered to them mighty battlehosts. othmog’s Morannon Os. 4 Mordor siege Lards 43 The Hunters of Crit Unga 44 The We f The Ri J stock sen expansion for Wor of Te Ring. one that The Warriors of The Ring ‘THE WARRIORS OF THE RING Mogul ft waband 45 Tse ogy your footons nto power unts The blk f his bck st totem parts, oe fo Tre gt of Mor 46 ens These wil forthe creo you ay, each ofthe facts imokedin te Wi of The ig GONDOR 6 Mordor fates 4a ee mT ewe HO § Reson you for tes and tactics 10 rams Kot aay 7 Pets gaming uppenet longi te War Baehosts: ower bard of warn peorale, The Defender of Nis Th & THE FORTRESS OF SENGARD 50 Oe sok youve be abet Bu and add your War of The fig colecton and incorporate into your The haan. is a Treating Unita! eo yur Wa of The Ring armies and use them bates for Nide-eah Each atleast inde 2 The Garon of Osh Uptown fry battles for Middle-earth deserpton of ts fle onthe bated along with deals Swanhost of Dol Amroth 32 The Warg Rides of sengard sear en adSten ev btlaos cons ‘The Fefdoms of Gondor 13 Unuchal Siege Warns ee Seton ols tiewcy and worn, oro The Feds of raha See Ware cose ofits Heroes and warts, gions Aemy fe Ont. 4 elsbanes painted by Games Workshops fous ‘Evy Meta tam, Theta cf Th 18 gard Fates Here you wl find colour sehr, heralds and gasepeeeieSeeea = rast rem ar spe csten a pring THE KINGDOM OF ROHAN 18 Goal Host of Moria 59 ms Theoden’ Guard 19 Beast ofthe Wild « for fe . tunes and Fates rand-rew Fortunes and Fates to Warr te West 20 ‘Misty Mountains Fetes 61 What's it all About? bolster you forees and vnleashupan your opponent. ders ofthe Westo rev tke hewes and vilains of Midle-earth inevitably Each af the ten factions found in the War of The Ring ome’ Krigh fomersKrights Zk IR RMS, e wee lay lorintamy a5 the case maybe) they dort uebook gis access oa unique ange of new Fortunes 0 fads Eaterings & Seago Neadlong into the oy without a band of ar Fates. These pages, found atthe back ofeach Factions ee ap San Co ss Mayra Ere atecne SiG een and Fates that can be ued by Thranduil’s Host 25 Swords ofthe Serpent Lords 66 1G iakerenr soaneh aaaaaaa Lothiorien Warhost 26 ‘The Golden Army of Abrakhan 67 Fellowship of The Ring, he does 20 with a legion of Brendel Guardons 27 Mahid ware 63 Eetchinoy Urschol th common. Tats what his ac’ Archers lamak War Her 6 fexparson about ~ warriors be they heroic then Kngdors Forties 3 Thetis ot Kama % Me Somers nob tae aain Sng The Fallen Reals Fates n Sp become a more powerful fighting force. itis hese "THE DWARF HOLDS. 30 Fe eacing Seve nd canbe The Hos Bebo Bh ANCMAR 2 Wags cation ar they ak ny Wo Divart Holds Fortunes 33 Spit Legions of Angmar 74 eee erect ricendtestns tel, Buhrdirs Warbnd 75 tattlhasts, those that ight Ze decide the very fate of i | OROTTEN HOINGDONS, 4 ‘Angmar Fates 76 Middle-earth, Unleashing Battlehosts “ie Muster of the Sie 36 Wil you sweep aide you chide Amyctite wana oats He yul fos axon BURG he Muse of he Si 6 vi you seep aside your enenies withthe Army ofthe wth your atichoss. Here you wil find advice on bun Forgoten Kingdoms Fort 37 UNLEASHING BATTLEHOSTS 78 Dead or ensh al before you with e Mmak War Hers? an. army with batlenost, ies and suggestions for With battlenoss, the choice ours. Converting and personalising your mivatures, and tactics to unleash your new force on the battlefield. Ako includes ae ideas and suggestions for incuing batlehoss in your ‘War of The Ring scenario, from pickup, ponts-balanced games tothe famous bates and events from “he Lord of The ings. Find out more ‘While this book ithe definve guide to collecting and eee. ig gC guighyg How this Book Works This book is divided into several sections. The focus of cach section i detaled below: What are Battlehosts? This secon explains what a batlehost sand how to include one (or mare) a them 1 your aries and games of War of The Rng {gaming with battehasts in your War of The Ring army, there are always new painting ideas to ty, more tactics to tse and cfferent battles to fight. The monthly magazine White Dwarf contains articles about all aspects ofthe Llotd of The Rings hobby, and you can find afticles specific to Wor of The Ring Batiehoss on our website: wwrw.games-workshop.com Cf fz fo LY TIPPS Z J What are Battlehosts? Battlchosts are the most heroic and powerful groups of formatio to fight in the War of The Ring. ‘A batiehost consists of several formations from the War ‘of The Ring uebaok. Batilehosts represent powerful ‘ups of warirs and mighty warbands that fight sid b-side in Middle-earth, and in doing so become greater ‘than the sum oftheir pats. Some batllehosts are based ‘onthe forces present during the pivotal battles ofthe ‘War of The Ring, whist others are mighty warbands that have joined forces to oppose, or enact, the ev wil of the Dark Lord Sauron by grouning tagether warriors who have common foes and battleskils,batlenoss help toad extra death and Character to your army. The warirs that make up a battehost tend to have similar uniforms and markings; colour sere that might well define the overal look of your entire army Battlehosts aso give you access 10 new special rules, creating powerful fighting forces and ‘pening up a whole new series of strategies to exploit Create your Gondor force around the noble fiefdom of Dol math, or base your Mordor ary about the forebosing fortess of Barad-dir. Amass Eomers hard Fitting cavalry and recreate the devastating charges at Helms Deep and the Pelennor fields. Add cunning ‘gaming tacts to your legions of crue Haredrim and bolster your brutal Urukcha with new abilities and powers. Whether you decide to unleash the fuy of the Last March ofthe Ents or spread death and dismay with the dreaded Nazgdl, is up to you Using Battlehosts The betiboss preseted inthis book can be used in Ey gare ofr of Me ing, cng bates you ary simp, After you have case your aco, Jou cn Wde any battens ota ato, and Fomaied actions you wan You may ate sever Batdehstsin the sae amy, ut each atest can erly be ken one, A battchost cons of several formations and Heroes from the War of The Ring rulebook, some af wich ‘must be taken ifthe batlehost i 0 ae fielded, whist others are optional. Each battlehost wil earl list the formations and Heroes it must include; having purchased them, you ate fre to include any ofthe optional formations that are listed. A formation or Hero that Is rot listed in a particular batlehost may not be included 25 part of it Fora formation to be included in a battehost its sometimes necessary fer it to contain a certain number of ‘companies tis indicate by a number in brackets after the name of the formation, Where there is ro numer itis assumed thatthe minimum size for each of these formations i a single company, You ae free to buy ‘any additonal upgrades for ay formations, inclucing ‘2dcitional companies, as detaled in their incvidual ‘entries in the War of The Ring tulebook Having purchased a batllehosts formations, you muy ‘then pay an additional poims ost in order to fl formations asa battchast, The points cost is incicatg the topzight hand corner of the page and tates a fal the aditional special rules and ablitis your \wartiors wil gain. Having paid ths premium, your battlehost is ready to take tothe bated For an example, fet us look at the Warg Riders of ‘sengard batichost. Ths batchost consists of Sh ‘Hunters (vhich must contain atleast 3 companiey ‘between 2 and 4 Warg Rider Warbancs(2ach of ‘must contain 6 companies. T field ths battchost vil require 75 point (the batlest’s premio) pst Doints cost of every compeny and ured (vardearam ‘commmand options for example) inthe battehost. Having selected al of your batlehoss, continue to ‘the remainder of your army as detailed inthe War of Ring rulebook. Note that any of your battichos’s Epic Heroes (or He leading a Legendary Formaton) can be nominated as yur army leader if you wish. none of your Contain a suitable leader, orf you wish your army ta led by a efferent characte, just select one from the War of The Ring rulebook, as normal Battlehosts and the Decrees Formations ina batdehos are ignored forthe pu of the Decree of Ray. This may mean that your ary ends up with more Rare formations then woul et be permite. When buiding the res of you amy Simp ignore any Rare ang Common formations and Companies tht are part ofa batlehost Some battlehosis include formations from aie fact For the purposes ofthe Decree of Allies these format ‘xe ignored. Howeve if the battlehost itself from an allied faction, then the total points cost of te bat Counts towards the 25% points int on ales that a Included in your army 35 norma. Cleat itis not possible for your army to include the same Hero more than once; the Dectee of Legends remains unchanged. If two diferent batiehoss rea the same Epic Hero or Legendary formation in oe be fielded, you can take one or the other, but nt bot Heroes only gain the special ules forthe batlehost ‘were orginally bought with and a Hero cannot being ‘more than ane battehost inthe same army. It iso! ‘course possible that your opporent may include she battlehosts and Heroes that you have taken. It goes ‘without saying that during such games, your op battehosts and Heroes do not confer advantages onto formations in your army, and vice-versa Te two ames are fighting 2 batl to the death after all! PGR SeiggC: Jaiphye lehosts isasinle formation forthe nt and enforerents. When Shot plc a ois Heroes arate same tine, making it Anhat re batehest cons of toy ofa battehos"' special rues only in within a certain distance of their Soften goad idea 10 deploy a ‘dose proximity to each other attest rung tare os Youconos hone 2 mations wp bey etre al toy ae es enforcenens you mst ol deterne which Sra which must rive os tke 2 single dice rll forthe entire Wy if you must ol to determine when tents will atv, rol forthe iewiere asingle formation and reinforcements as per the normal twit al formations in the batlehost ssame Move phase. If one or more of rot be placed du to insufficient matically ave inthe folowing turn fedge as their parent battlehost — rol for them again. a” The Warg Riders of Isengard © aan |@ Because certain warriors act as scouts for thelr parent batlehost. formations that have the Ambushers ability ‘are an exception to the normal rules for desioying @ batlehost. Such formations can be deployed using the “Ambushers rule as described inthe War of The Ring rulebook. This means they can ‘arrive’ afte their parent batlehost has deployed (or before, if reinforcements are being used), Once a bttlehast has been deployed, its constituent Heroes and formations can act completely independenty, aleit withthe additional bonuses and special rules afforded to them as listed on the batichest page. Battlehosts’ Fortunes and Fates ‘This book trodes ational Fortunes ad Fes that a speci oa partular faction. Hf your army inciudes a batches for a particular faction, you may select any ofthat facten’s Fortunes (or Fates. f you indude battlehosts from aed factions, you may also select Fortunes and Fates from ‘their faction (and note that their points cst does not ‘count towards the points iit on als). You can choose any combination of Fortunes and Fates, be they from this book or the War of The Ring rulebook, but the total number taken cannot exceed the lim your army is narmally allowed to include. No Fortune or Fate can be duplicated in the same army. OTitle: Te name ofthe batihast is presented next to an icon representing the faction to which it belongs. @ Points Cost: Higg iit Sih” oRthoys In addition to the total points cost ofthe mode's nthe battlehost, as listed in the War of The Ring rulebook, there is {an extra points cost you must pay to field the battehost. © Description: This gives an description ofthe batlehost and ts sates tole, incusing deta of who the warnors and Heroes are and wy they fight together @ Battlehost: This sts the formations and Heroes that must be included in ‘the batiehost as wel asthe minimum number of companies ‘each formation needs to include, @ Special Rules: ‘There may be special rules that apply to some oral of the formations in the batlehast. These aren adltion tothe ‘usual special ues, as described in the War of The Rng rulebook © Diagram: This diagram tustrats the core formations, companies and Heroes that make up the battleast. ® Showcase: ‘Shown here area few examples ofthe Heroes and warriors ‘that fight in the batllehost, induding some detais and descriptions of ther banne's, markings, uniforms and heraldry. 50 points + models ef Faramir’s Knights 2 foolhardy and mof Gondor s besieged by avast horde and though it. Fe Denes re steward of Cond, reures fel he Res Arca othe Peper nought. To ths end Fam, the Stemards youngest on, ts dspatced to ee this Knight is banner, Faramir ut to meet death or glory. Lances | SPECIAL RULES Foxomt Death or Glory: All formations in this eth Knights formations batlehost are Stalwart and indomitable. Valour of Gondor: As long as they are within 12° of Fara, ll formations in this batlehost are steacfast on a 4, 5 oF 6 rather than 26. 7 will uo yiell the river and, Pelener nas Th Koighe ‘ eafaght, Oepleath mast be reteken {oldies of Gonder are superbly trained and wall equipped. They are sisplined und profentonal earion by veterans of many years of warfare, Fou! irs and cruel aides alte in the silvered steel and cour vist to Saurons wl The kingdom of Gondor stands as « bulwark against Mordor and its dark allies. From the mighty fortress of | = Depth, The Return of The King Ores, savage Corsairs and cruel raiders alike are all held back with 198 of Gondor's armies. Whilst Minas Tirth stands, the Men of Gondor will never 7 Gans the We ‘Minas th Copan 50 points + models “T' The Defenders of Minas Tirith Gondor is under siege. Sauron’s hordes assail the was of Minas Tiith self and Winged Nazgdl circle ‘overhead lke vultures to corpse. The hearts and souls of Men are heavy with dread and ther morale is starting to wane. Instead of leading his people in their hour of reed, Denethor, Steward of Gondor ha locked himself away, consumed by his own grief and despair. When al Inks lost itis Gandalf who stp Into the void, ralying Minas Tinth’ warrors and reknaling the fies of hope. Whist the commanding ‘ice ofthe White Wizard can sil behead from the walls of Minas Terth, the solders of Gondor wil continue to fight BATTLEHOST * Gandslf the White ‘Peregrn Took, Guard of the Citadel 2.6 Minas Tiith Wares formato (G+ companies) 11-3 Minas Tait Archers formations (G+ companies) 10-1 Battlecry Tebuchet formation ‘SPECIAL RULES Return to your Posts As long as they ae within 12° of Gandal, al formations in this batlehos will automaticaly rearoup in the Move phase Do Nt Give into Fer: As ong as they are | within 2" at Cons al fomatosinths | | | battlehostr-rol failed Terr tess. n addition these formation resol thee Panic test ifthe rll an ‘Onset of Dismay result Keep Firing! As long as they ae within 12" of Gancif when he cals 2 Heroic Shoot action, all formations in this batlehost also count as having calles @ Heroic Shoot. Noto that this also affects Batlery Tebuchets, even though they would rot ‘normally be abe to calla Hercc Shoot Uf wok command if the lat 2 of the City of Gondor ~The Led of The Rings Mins Tint aches ins rth Wares 75 points + models an The Ecthelion Guard Bettis sans ower clr, a eins of aac se ve Be ye doude wife his ciated fot Stars of Cont ard See ee ntosenired trout an om oss pT Tne of char Beare ed oye ven tnt solien Cond ts toe wor no hav fr ede rave ove te vores eyo on tbo ale Tey Fe ee seta voup eens uot to conmanae, odie Eelon Guard Be are coin he Boron Fron, Deeters ovr Wr wer Be ee afnares ty spewed aga alr dr hes se gah SPECIAL RULES ‘The Stewards Sons: As long as Denethor is within 12" of Boromi, his Broken Mind special ule is suspend, In addition, if Denethor calls a Herc ‘actor whilst he is within 12" of Faramic andor Boromir, Faramir andor Soromir will automatically calla Heroic action of the same type without using any Might points. BATTLEHOST sDenethors Guard (Ge companies) 041 Boro +04 Faron Uie2 Gua of the Fountain Court formations (+ companies) ‘2a Winas Trth Wertors formations (G+ companies) 104 Gadel Guards formations Ecthelions Finest: As long 3s they are within 12° ‘of Denethor al formations in thes battlehost autonatcally pass ther At the Double! tests and rea flee Terror tests. Devers Gua fecung Dente and Beregona) Minas Toth Wrins Mines Tih Warns Guards of he Fount Cour is bofre he wall uf Micas Teith that the doom of vr tne wilde desided." = Hirgo, The Rerrn of The King IPAYGOF = Danethor ‘Mins Trt Bar Borer nia great bonour ora wena ef Ms ith ane arengt the Fest, Company abo boone a the “House often whose cana are descend fom the Savard of et stead fst the es won ter brespates ae 9 sring (al. Soto Fe dose azn thar banners gilded uoon 2 eof purest white 25 points + models »/ “Ty Faramir’s Rangers The heavily forested realm of Itilien lies between the River Anduin and the Mountains of Shadow. When the armies of Mordor march against Gondor itis thraugh the rugged land of Ith that they must fs ass and itis the Rangers of Gondor then that stand asthe frst ine of defence. The Rangers of Gonder constantly patrol the woodlands of then and are experts with both sword and bow. These wartors 2 {35 autonomous units when on patil, trained to assess an enemys strength before launching thar ambushes. The Rangers wil eliminate those they can whist reporting back to Faramr, thet captain, whe an enemy’ strength is t00 great to overcome alone. When such 2 force is encountered, Faramt wil ‘muster a5 many Ranger warbands ashe can to one of ithllens outposts, thereto lead the counter-attack persorally and repel the fith of Mordor fom Gondor’ borders BATTLEHOST SPECIAL RULES Forward Scouts: Al formations in this bettlehost have the Pathfinder (Masten and Ambushers ables. n addition, if arriving from reinforcements, ths battlehost can reell any dice ‘ol that determines when and where i wl arive ‘Rangers of thillen (8+ companies) + 2:4 Fangers of Gondor formations (B+ companies) The First Line of Defence: As long as they are within 12° of Faramiy, ll formation in this battlehost are steadfast en a5 or 6, instead of a 6 anger of Gondor ranger of Gondor Ranges of Gondor predominant wer core ‘vers and boos. the frets uregyoth of Ilene hey scout repare amuse, anges of Gondor Ranges of Gondor hs ra. ag as, bat they shal att Not while Faramir is Captaie 7 ts F = Mablung, Range of kl, The To Toners I The Garrison of Osgiliath Ba 2 rc Shard. one ofthe ony paces where the mighty Rivet And fodable SPECIAL RULES Grizzled Veterens: As long as they are within 12° of Boromi, all formations inthis battlehost are automatically steadfast if beaten in dose combat by Orcs, BATTLEHOST Boom SOegjiath Veterans (G+ companies) 402-4 Minas Tiith Waris formations (G+ companies) 2 Rangers of Gondor formations 2 Citadel Guards formations City Fighters: Al formations in tis baichost have the Pathfinder (Mountains) special rule to represent thelr sre footedness whan scrambling ovr city ruins Yds river is thin if he yarien “at Oxiliath ple, the last of tas city willbe gore," ~ In addition, when occupying aterain feature that i ether ruins ora building, / supporting companies frm ths battichost contribute 03 attacks instead of just 1 for both shooting and lose combat) ~ rll separately foreach company. = Ganda The Return of The King dik Cnmitat vera Gnucng Cron and Bore) | sas ines Teh Wace BC” doxepbygpie Py 7 i. fos tgyp gibt vetwan iit many of the wars tat gaton Cosa ae veers, roopsare ‘continu being posted there rom Minas Tit oboe detences These ew wir ircopoate ge info ther onfams the same sis wor bythe Range: of Gordo: the start rors in arnsin te oeferceof Oxia Te Unite re of Gondor mblzoned Upon the sors bresrptes ao een ths green, representing the hope and ‘out of Gondor in these dk tes y Swanhost Of the warriors of Dol Amroth are all ut una Namenor that was, and every sl Prince rahi ef Do eoth that lead the counterattack BATTLEHOST * Prince kmail of Dol Amrath *+2-4 Knights of Del Arvoth formations (G+ companies) 1£1.2 Foot Knights of Dal amroth formations G4 companies) 11.2 Men-atarms of Dol Amneth formations (G+ companies) ‘The Men of the Outlands It you include the Fietdoms of Gondor (see ge 13) and the Swanhost of Dol Amroth batlehosts inthe same amy, the Swanhast Cf Dol moth wil gain the Stand United rule (see page 13) a5 i they were part of the Fiefdoms of Gondor batlehos Foot Knight of Oo! Arvcth Keights rd Menatams of Bol Anvoth var gleaming ser armou Whit Knights bear white mba an a deep ito fle Monat ars iver th pet, stoning ble bots on white San emblems ora mov Siting the white Ships of Beas are commeciy uses ‘smb. The gay hess oF Oa mat are swathed wth Blu caparsons beaing sinior devices Foot Krights of Dot rath sepoohypapie BRE shozepboygyihy 50 points + models of Dol Amroth ‘Mightiest and most influential of Gondor’ fefdoms is the lan ruled by the inspirational on of Dol Amroth, Prince mahi. Lice his people, Imrahis ancestry can be traced back tothe robles of ancient Nomenor. its perhaps unsurprising then thatthe courage and skil at ams din the lands of Gondor, The swan- helmed knighs, resplendent in ther gleaming siver armour, eptomise the martial valour of is devoted tothe protection of Dol Amroth and Gander, When war marches upon the lands of Men, it the lanes and pikes of noble Dol Armath SPECIAL RULES ‘The Lineage of Namenor: slong as they re within 12” of Prince inva of Dol “Amroth, al formations in this batehast rel {aed Courage tests. In addtin, these formations ignore any negative modi to their Courage. ‘Amroth to Gondor: As long a they are within 12° of Prince Imvail when he cals © Heroic Charge action, al formations inthis battlehost aso count as having called a Heroic Charge action. in addtion, as long a: they ae within 12" of Prince Imeahl when he calls an Epic Charge action all formations in this batlehost also count as having calet ‘an Epic Charge action, Sy arbi bichhergpisE syn ae aries of Sauron spreading across Gondor, Mi The fetdors 0 Seo, Thouah €2 75 points + models The Fiefdoms of Gondor 1s Thith has need of her ales ike never before. 7 Gondor are many and widespread, stretching from the Mountains of Mordor tothe Great, ich is ven leave to govern themsches, all aresworn to the defence of Minas Trth in BATTLEHOST ee Axemen of Lessamach formations ser si Emer of amedon tomatons iBone Wi raroes o Gondor torrets seme) oP ins Th Wer fotos Ge canes) afta le Aches compari Soe reno the Key sone Avemen of Lossarach formation imustinelude Forlang the Fat ‘The Men of the Outlands |ifyou include the Fiefdoms of Gondor and the 'Swanhost of Dol Amroth battlehosts (ee page [inthe same army, the Swanhost of Dol “moth wil gain the Stand United rule asi they ‘Were part of the Fiefdoms of Gondor batlehost samen of essamach (suing Forlerg the Ft) fo the men of the Outlancs march ta reinforce the White City, there to stand united against the SPECIAL RULES For Gondor! As long as they are within 12° of Forlong the Fat when he calls ]@ Herc Fight, all formations in this batiehost also count as hasing calleda Heroic Fight. Stane United: If two or more formations trom this battlerast are fighting against the same enemy formation inthe Fight phase, they al eceve a +1 bborus to their Fight value ‘Aim for their Eyes: Duin Blackroot Vale Archers felled Momacl by shooting atthe monster eyes. \Whan fielded as part ofthis battehost, lackroot Vale Archers’ shooting atacks gain a +1 bonus to any ls on the Hard to Kill table (er equivalent Aeron Vale Aches Getting OA anger of Gone \ FC eran of tmeden Forlag the Fat une Wisror fas Tat anger of Gonder The Sls of Gondor wear the curso the Fin in (atic ty ere ert, ‘Arches fon the Backroot Vale are athe in rey oneal ea le aes whet rath Go Sosarmen don lasueres (gesvarmou The Fanges ‘of Play wea scale tanks ‘and sametines epic ther ‘yee7 dons with ck onet ten paling cy sets 75 points + models The Return of The King se thenen to estoy Mra ith, Avagor, son of Arathor ad hi othe hone of “ps sawon's ee “Rrsgoin has journey far ard endured much, bute has not traveled such an Be at tgel we har, eee err aarmom aco he 75 points + mode, ‘Army of the Dead Ince ast th fol of what wuld tere ale he Ownage the ales ok the minions of Sauron. However, when battle was joined they refused to fight and in doi bec cathbreakes. They were cursed by llr doomed to warde the hall of Scheer gs eae {pace a casting et omerted banca drow 3 testy amy alos Arg, hg BATTLEHOST * Court ofthe Dead King G+ companies) 12-4 Warriors ofthe Dead formations Ge companies) +0-2 Riders of the Dead formations SPECIAL RuLEs Regain Your Honour: The Wars of th be fight without any thought other than the . Cesrcton of ther enemies, 20 eager they ful thei oath and ean eternal est. As ong og they ate win 12" ofthe King of The Des, 2 foratons in ths botehost have the Bese we [An Aliance of tiving and Dead you nice th te Retr ef The King Gee page 15) and the Ay of te Dea bates inthe same army, the my ofthe Dead oat sain the or Gono! For he King en Dage 15) ty wer ao par of the etn he Keg ttc Terror incarnate: Enemy fomations tht a charged by two or more formations from ths batlehost suffer a-1 penalty to thelr resting Teor tests. addtion, enemy formations thse 2 fight against a formation from this batlehos wi suffer an Onset of Dismay result ona rol of tor 2, instead of just 1. Warrior ofthe Daa Court ofthe Bad king inc King ofthe Dee) | ath ala aio of the Das Wario of the Cee Warr ofthe Beas anes Bearer ' Wier of he Dac 7 an hilder's hear Lhe) for me and 1 will bell pour eth Jelfilel, What sep gue? = Aragorn The Ret of The King Srvizypoohy Saoxcrbydrae bfrah tsa VOCE oypokisiryse ces ees ost Rees OR Praga, inl ond egoas ‘adn aon Sie ry Comosny TAM ater amen fematons (@ecompanies)* “one Clansmen of Lamedon formation mst incurie Angbor the Fearless, ‘an Alliance of Living and Dead Hyewindde both the Retur of The King and the Amy ofthe Dead battchoss (see page 14) inthe some ay, the Army ofthe Dead wil ‘ain the For Gondor! For the Kg! special rule {sit they vere aso part ofthe Return of The King batlebost, The Tree Rates Canam of aman (ncudrg Anger the Faris) ‘Anger has ued off ds Kandel, Let the Dézcdain rie to in..” . F |= Gimil, The Lord of The Rings: entries ne ago, bidurs Ree hes |, Gentes er Aragon, igus he, summons the cursed ead to the Stone of Ech and fer a ene Fe Ti southen fefdoms, such as Angbor the Fares and the Clansmen of Lamedon Telos he era 0 full their oath and have peace, Not even the mlie-filed King ofthe Dead cay Bene eonae srrpay Sidurs Her, the Ehes laden and Eohir have fought besides sess deadly ws avyoltogaie Bites men at a and they wil ct abandon ter ro, aera his de tand Gimli eccompanying the King as he returns te Gondor in its hour of greatest ‘Gordo rightful King, return to the White City atthe head of a mighty army SPECIAL RULES. ‘The Turning of the Tide: Aragorn artval marks the turning of the tide forthe forces of Good, snatching vitor fem the jaws of defeat. You may ‘only use the Turning ofthe Tide special rule once per game. If you lose a fight involving a formation in this batlehost oll a DB ~ on a.4+ (2+ if Arzooen isin the fight your side is now treated as having won that fight. Surprise Assault: The arrval of Aragorn and is kinsmen s 35 unexpected a tis trying for ‘Suron’s forces. As long a5 they are within 12" of ‘Aragorn all formations inthis battlehost have the Tenor le. For Gondor! For the King! As long as they ae within 12° of Aragorn all formations in this battlehost reroll To Hit ol of a1 in aight The Grey Company Unc Eads, Eka and Habra) cansnen of taredon sarageen Cansman of ame vabsrad Grey Company The Gey Company ate ramed for bth thin Cereanour on the rty Cloaks they eae: They are Fextdang men, orm of face and worn as ‘eather 00s Gondor Fortunes ‘These are additional Fortunes that you can select as long as your army contains one or more battlehosts from the Gondor army list. Hor of Gondor 100 points, The sonorous blasts of thi war horn ae enough to drain the bravest foe of resolve Pesitent effect. Chacse one Gondor Epic eto in your army to cary the Hor of Gondor. This Hero counts as 3 Hornblower and causes lero Splritbane Weapons 100 points These enchanted blades were forged many fong years ago by the Men of the Westemesse ta ald them in their ugg against the ei Witch-king of Angmar and the Iving deod cannot abide the touch of such weapons Who knows how many such weapons fe hidden and foxgatten in Midele-earth, awaling a time wien they wll bbe needed once more? Persistent effect. Choose one Gondor formation in your army (excluding Werriors ofthe Dead, Riders ofthe Dead ‘of the Court of the Deed King). That formation gains the Spiritbane special ul ‘The Valour of Nimenor The blood of menor is nt yet spent in Gondor and its peaole have not yet forgoten all rie and dignity Intervention. Use this Fortune at the beginning of any Fight phase. Nominate one of your Gondor infanty or cavalry formations. For the remainder of the tur, the nominated formation wil srke atthe same te as Cavalry (iti infanty) oF as monsters (Fit i cavalry) Barded Warhorses 75 points Gondor’ nobles can eauip their warhorses with fine barding, adding ther seeds In the same steel a5 the knights who ride them Persistent effect. Choose one formation of ether Minas Trith Krights or Krights of Dol Amroth in your army. ‘That fermatian’ Defence characteristic fs increased by 1 Swan Banner of Dol Amroth 75 points The distinctive blue banner ofthe Lord of Dol Amrath is a potent reminder ta the Men of Minas Tiith that they do hat stand alone against the ev of Sauron Persistent effect. Choose one formation of ether Foot Knights of Dol Amroth or Krights of Dal Ameoth in your em that has @ Banner Bearer. That banner 'snow an Army Banner forthe remainder ofthe game. in addltion if Prince trea of Dol Aro i inthe same company as ti bane, his Inpiing Leader special rule wil fetal fend formations af Men within 18 Stand, Men of the West! 75 points The courage of Men wil no fal this day Intervention. Use tis fortune immediatly after one of your formations of Men loses a fight. That formation is automaticaly steadfast, Siege Captain 50 points ‘The Siege Captains of Gono spend thai ani traning in the art of siage and their mastry with at is second to none, Intervention. Use this Fortune atthe beginning of the Shoot phase, Nominate one of your Gondor formations withthe Arley special ru. For the remainder of that turn, the nominated formation ads +4110 any rol onthe Arillery table (incuding the ‘Avenger Bolt Thrower table) Hidden Weapons Cache 25 points ‘Amouries and forges are not commonplace ouside of Gondor cites and so many veterans, especialy Ranges have come to ely on hidden sfores of weapons (0 replace thelr broken swords and replerish thet arrows Persistent effect. Before forces are deployed on the board, nominate a single bung or run, Any unit. (rien of foe) that occupies this feature counts as having ‘bows, shields and two-handed weapons in adltion 1 ts rma equipment. Be sure total your opponent which ‘weapon the formation wil be using ina fight. Waar of Gondor leurch a counteratock into the lands of Hara Loy 75 points + models \ héoden’s Guard Rohan reams that one day he wil distinguish himself enough ta be chosen to join Fi yd That the erestest Honour that 2 Rohm can ever hape to achieve ~ to ride jown bos} to one day have the chance of performing some great deed under the Beatin ro hs Resor siete For tobe praised by the King infront of his reunited companions in the Iced the highest Boon that a warrior can be granted. nd whether this praise Hearted tothe in person, or posthumous, is immaterial othe loyal rights King of Rohan ne, Capiain of Diknights formations panies) OR Infojal Guard formations panes)” Bifat ts batichost can consist of ether fyeriniani, but not both. The King’s must inciuce Gal dof Rohan Ter cast prcucting Thseden an Guning) Valiant and proud, the Riders of Rohan are the greatest horsemen in all of Middle-earth. Their mighty charg are descended from the Mearas, Elven steeds whose strength and speed was legendary. Their noble lords 0 ‘rom an ancient bloodline of powerful warriors, who in ages past wrested the fertile pastures of their land from barbaric tribes of Orcs and Evil Men. The cowardly minions of the Dark Lord fear the wrath of te hove. lords of Rohan to this day, and none have the courage to stand against the thundering charge of the Rohit SPECIAL RULES For the King! slong as they ae within 12 of Théoden, all cavalry formations in this battlehost Benefit rom the Farth-shaking Charge rule ona ral of 4+ rather than 6. he Royal Guard Fear no Darkness! As long as they ae within 12° ef Théoden, al formations in tis batichost ignore any negative modifiers to ther Courage value with the Royal Royal Koighs Lat thi, be the boar when we date ssorde sgcther FLl leade ccke. Near or wrath! Nor for ratil Aud. a red dawen” = Tdden The Wo Tones fahan yal Guard Allo the hapdncted oti that hae the enour of ring withthe King of Ron a is a bocyguard ei 2 shld with Buristed kd Ino detain This stat of dy and rength 35 wel as tho ght prowess and Courage, 2ts them apart from the ove Risers. \2 moots ; ‘mba Banner Bearer | | The Oathsweam Mita of i srrouted nth plain leather | Jerks undernathoSngi i ‘uitof ale a char ‘Upon thai hit and banner ar the bol of | the hose or of Ratan. I ‘The Men ofthe West {ar thd inthe sae peoples of Ro: athees feo trons contasting ith the iinet green 20 50 points + models & Warriors of the Westfold The Westfol, the westernmost part of the Kingdom af Rehan, isthe region that suffered the mas from the invasion of Saruman's legions ~ ts vilages burnt, ts people slain or taken into slavery by brutal LUrui-hai and vengeful Dunlendings. The Westold’ frst ne of defence against these mareuders a its Cathsworn Milt, the Wariors of Rohan, and thee captains, brave wartiers who garson the wwatehtowers ofthis realm and who must defend her villages. tis these soldiers that must hold back the tide long enough for reinforcements ia ative. With th legions of warriors at Saruman's command, Wirtiors ofthe Westfld are vastly outnumbered, but the Men of Rohan are defending the homes end i anilios and so fight with a grim determination, even in the face of such overwhelming ades. The fighting i bitter end bloody, the Men of the Westfold fuelled by a miatue of hatred and desperation, ‘ager to exact a small measure of revenge for the wenton destruction oftheir homeland BATTLEHOST SPECIAL RULES + Grimbois Helmingas Grim Determination: As lng as they ae within (G+ companies) 12" of Grimboid, al formations inthis batlehos + 0+ Erkenbrand, Captain of the Westfold re + 2-4 Oathsworn Mitia formations (3+ companies) 11-2 Oathsworn Bowmen frmations (3+ companies) i ei Panic testi they rol an Onset of Dismay result Bitter Hatred: Al formations in this batlehos reroll o Hit os of a1 when fighting in close ‘combat against any formation from the Fontes: of Isengard faction aA Blt Ginbotss Helningas deluding Grito) hwo ai ik Gab than Mie Catrswern Bowmen 17 bay fire kexdod mer fron the Westfol ny Lend. 4 Mt ~ Grimbold, The Recurn of The King LP afohiitch 175 points + models Riders of the Westfold esol ebro s 3 geet ware ad ssid that he lod of Helm Fae e roc mi che He cursge and fas of hrs legend okan an tos vfs ahld sen, Men Know that hope f& not yet lost fr wherever he goes, the tc ested wil suey flow. Eenbrad bravely ld the defence ofthe West, Be oot ens Dep vine hs wars onhed jt tne ake engeance an er eld by ching te ary of te Whe Han SPECIAL RULES Lord of the Westfold: As long as they are within 12° of Erkenbrand, all formations in thes batlehost reel fled Teror tests, smsnost Beer Res OF eee, conan oe West Rs etohan Coes Ge compen ‘The Valour of Helm the Hammerhand: slong a5 they are within 12" of | Erkenbranc, all formations in this batlehost | strike atthe same time as monsters. Sak dk ders of Rohan | chentant ies cheng Centon ad ies of Roan ders of foban Deusen. the bile legped. Exhenbradey lod of the Wistfl "Te Tho Towers pahichilig ype C Evtenband Sanne Bearer Fekenbrancs shit ass te sol ofthe ahs hore ofan on» ight el ee The ide ofthe leader by tain ther cnn sis ans anne nich ake the tan oUt amongst he a Famers Barer Bare he cede conto omer "hd Mahl ae ont ter and one eee set op oe 2 Sure wd be moses, ‘oud warer ofthe heteree & Eomer’s Knights Though estranged frm the Court fame Mant of re a Roan di ote mahinaten of rina Swasecn rng eh "igh soppaie ste ce tightest pike block and the ne tired al anden het veered end pe for hee earnenost foe Mahalo he derma '* 0-1 Gandalf the White #45 do of Rob eres Secu lirin! Te the King’ Re ~ omer The Tho Towers Aces oF oan nctacing Eee) hes to patting Rohan, re anpsgig trough heel of han Ais uncle, the King of Rohan, ace by he egenday We Noes i tre enemy 2 the surest shit wal ce sha gh 25 points + ly abandon his homeland, 1 il creatures fet SPECIAL RULES Run them Throws within 12° 19h: As long as they aye of Eomer when he call Charge, al formations inthis bation Bunt 25 having called Heroie Chan ot Sandal orate nine ll never lose the eh 38 their charge bonus fo charging pike-armed enemy formations itor of Rohan an Fortunes singdom of Rohan. onic 125 pointe eens ‘of the hunting horns of Rohan is Be ef a scour for lies anda sign of Soo fois enemies seth Frure atthe aging of any Bel theosgnang ol a tolowrg Mey tran trates wih 2 Hortioner era Wrath, How for Rut 25 points a ‘speech from their lord, the Riders of abot hing, unning ‘Now| TPenenton. Use th Fortune immediately before Thin forthe charge distance of ene of your Rohan Gata formations. That rolls automaticaly 2 6~ Tstoppble charoe! ‘as End Worthy of Song 50 points Tie tcc saciice of one of their champions inspires the Tent Rohan to great acts of velour Intention, Use this Fortune when one of your Rohan Hoes slain in a Heroic Dual, just before removing the Inet Al friendly Heroes within 12" ofthe dying model Immediately gan 2 point of Might. This can even raise 3 Heo Might above his stating value! Legendary Throw 50 points Koning that monsters vil wreak carnage if nat stopped, 2 Horse-ford rises in his straps and, with cry {G45 his spear into the heart ofthe mighty beast. Dievertion. Use this Fortune during ane of your Shoot huss. ick a single enemy manster within 6* of one of YurFichan Heroes. Roll a dice, on a 2+ the throw stikes ‘tue and wounds the creature ~ immediately roll on the Hard io Kil table (or equivalent), and apply the reslt to ‘hemonster ‘The Strength of the Mearas Te horses of Rohan are descended from the fords of hoses and some of tai strength stil flows through the Ieits ofthese noble steeds. Fesistent effect. Choose one Rohan ceva formation in you exry— thelr Strength is now inceased by 1. Bing it Down Thi Eored has been especialy trained to hunt and Aexroy the ols acl other monsters that infest the Seghern foothils ofthe Misty Mountains. These brave Waris have stain many fol cretures that weuld Atherwise be free to prey upon the people of Rohan Peristent effect. Choose a single Common Rohan infty or cavalry formation in your amy. This fornation reals any To Hit ols of a 1 when fighting aoanst monsters. 50 points 25 points tional Fortunes that you can select as long as your army contains one or more batlehosts Defensive Stakes 25 points The Men of Rehan sometimes bolster their defences with sharpened stakes hammered into the ground. Though simple, they are extremely effective Persistent effect. Before forces re deployed on the board, nominate a single defensible terran feature that is either a bulding or ruins. Any formation (fiend or foe!) ‘occupying the train feature counts as being armed with pikes in addition to their normal equipment, Headstrong Young Ones 25 points Te young Riders inthis Bored are more than eager to prove themsehes on the feds of bate Persistent effect. Choose one Cornmen Rohan cavaty ‘formation in your army. Every time this formation rll an unstoppable charge results companies get D6 extra attacks rather than D3. Lord of Horses. 25 points Gandbis noble mount is nane other than Shadowfax, lord of horses. In his presence, the steeds ofthe Rohit seera to gallo stronger and faster Parsistent effect, While Gandalf the White is with a formation of Rohan cavalry, that formation ‘automatically pases their At the Double! tess 75 points + models | | % ) Thranduil’s Host The wom and martial ‘Graceful and majestic bei have the Elven Kingdoms BATTLEHOST Ptrancui, King of Mikwood F Legobs, Prince of Wirkwoad 22 Mikwood Sentinels formations {935 Wood Elf Warbands (G+comparies) = Lott The Lond of The Rings eto Set skill ofthe Elves is without ings, SPECIAL RULES Woodland Stalkers: formations inthis battlehost can use the Ambushers special rule, but «can only da 50 in woods or forests Tree Folk: Al formations in this battlehost receive an additonal +1 to their Defence bonus when ‘occupying a defensible terran feature that i either ‘woods or forest, Thranduil's Nobles: Thrandhils accompanied by the noblest warrior of his realm, As long as they are within 12° of Thrandul, all formations in tis battiehost real failed Courage tess, ood Ef Warband cling rand) Wood st arbor Wed ef Warren The Bes of Mrenood a just ke andl and is ‘on Lael fir of in tering amour pate that Fer ae iherbirch ges oftheir ‘woodland son, Ti Eber henise coloured though there are hore hat sonor that he very abi sis in tone and ve to led io that i hidden amongst is glades that hg set it However, is more than Ehen see alacit BATTLEHOST * Galore, Lady of Lothirien OF Goladiol, Protectress of Lothgren + Celedom, Lord oF Lothisien SPECIAL RULES More than Songs and Arrows Protect Us fener a Heo fom the Lothiien Waest | -— 50 points + models 4 Rivendell Guardians ‘The Haven of Rivendell stands asa bastion of light in a word that has dwelt for too long under Merdor's shadow it 2 tranquil place of wisdom and healing that isvelled with poner, for this the home of ond, Master of Rivendell and greatest of the lorexnastrs in tdae-carth.Etond was present dung the Last Aliance of Men and Elves whete he wes the herald of the High King Gi-galad hirself. Foro has er stived to see an end tothe threat of Sauron and he ad his waar have been fighting again! the Dar Lord and his Ors for many long years, Ekond i aided by a council of the wisest hes, cis! amongst whom Erestor, an esteemed member ofthe White Counc. Together they have forged pans to thwert Sauors devi and Ehes trom all over Midle-eath travel to Rivendell io gv wht ai they can, New that the forces of Mordor are once more in ascendancy, Middle-earth has need of the wisdom and swords GiRvendel like never before SPECIAL RULES 3-4 Galadevim Regiments + companies) +12 Goladhim Knight Regiments (3+ companies) +12 Gach archer Regiments 0-1 Guardians of Caras Galadhon 0-2 Guares of the Galadhrim Court The King formation alee egimant Sabri Archer The Suaans ofthe White a fave swam oe ther tes prot Gad, ‘uven of Lethon They Wen cots of ues vie 21d armour of pe¥my Sin: sat to ha ovstings ech contain ‘S07 stand ofthe veer own hat alsin Keg Regiment Sojgphy 28 os "OH Higgs: attempts a Will of ron rl, he may at ot er result ihe is within 12" of Gaourer ‘ and Gelade ace in the same company andshon i. and Queen of Lothlérien: if Celsborn makes a succesful charge, the enemy Imust ake the ensuing Tenor tet on three den scaring the highest sul alsin Reinert | Saladin Ache Reginent BATTLEHOST ‘trond “Rivendell Guard #12 Hi Eff Archer Regiments (24 companies) 1d Hgh Elf Regiments (3+ companies) *+Gidors Household [B+ companies) 10-2 High Elf Cohorts per tt. Reverdell to sithateed the nigh of Mordor = Ganda The Lond of The Ries Rendell Gard ncuting resto) oh Et archer Regiment ‘Tangado haid! With a cry, Elrond orders his attest hold their positions and slay the Orcs AS long as they are within 12° of Elrond, all formations inthis battlehost eo any To Hit ros of @ 1 against Orcs. fn addon, as long as Eond is ave formations of Orc infantry do not receive ‘any borus die for charging against formations ftom ths batehost. ‘The Wisdom of Rivendell: Ein and Erestor {afin the same company in the ror phase, and the rolkot to determine privity results n'a raw (after any other modifiers), do not rel the ice - the Good side is assumed to nave won the resutinstead, Blond itor Gir ond his housed are frequent vaveler 0 ireland starch Suppers in the fight agaist el Gilder has fen ied the Sher of ede) and els both herd and ester in ih esteem, nen fitting alongide their end cous, itor her are cloth in nite robes honour write eon, Ertan Tighe ata archer sors anne Besar Wie hi acs are swathes in the dp ue chats tat mar them 36 the wars of atone, aki wears ocak of lod el Hairs nares do inopporate ‘yrbobe clout ther ‘1m poise annour 50 points + models _ @ Haldir’s Archers sth sound of os ath prachng the forves of Hs Dao th : sof Hens Dep the beaut dele fstiea tat he dead agers of Ula ne aly arvedHoneres one Schon Wee eae sre amend cee sone mes rep ales Achar Es as ard Scour of Men. Ate head of te clan sans hal wee ath ne allan toes eed beter hen eds 30 et ath ing wun ole tres ose aie | ‘with the defenders of Helm’ Deep. Haldir's detachment is quick to man the Deeping Wall where the, na xhised bythe Mood cousin Legals the weak spots ofthe opponents onour Toate tea Such trong auld be were, uch te ep sae apt seh vanes Win BATTLEHOST ‘Halirs Elves OR Haldr, Guardian of rien 1041 Legale, Prince of Mirkwood 2-4 Galadhvim Avcher Regiments (3+ companies) SPECIAL RULES ‘An Alliance of Elves and Men: The sgh ofEhies fighting alongside them rates the hearts of Mer. lic haste sping Leader hes an Mer) abit ‘Shoot Where thelr Armour is Weakest: As ong a5 they are within 12” of ether Haldr or Legolas 9 | the Shoot phase, all formations in this battlehost ‘eral fled To Hit rls against Uruk-hal | i | | oli: es fechting Hak) de coloaiin arches Gala archers Wear poe i Lobe wlepide Men nce more = Held The Too Towers Elven Kingdoms Fortunes ee are edditional Fortunes that you can select as long as your etmy contains one or more battlchosts Ti the elven Kingdoms ass 125 points Mas phi glow as bright as a sir flame, a ight Pre thet ictus cannot abide fs glare sent effect. Choose ane El Hero oF Epic Heroin Pest ts is the beaer ofthe Star-gass, Enemy Jato shin to charge a formation contaiing this Femorust rol any successul Terror tests. In aciton, Feene the blinding ight of the Staralass that enemy fave (including Epic Heroes and Monstrous Heres) [fatightin 2 Heroic Duel against the bearer sufer a A peraly ta ther Fight valve. ‘he Standard of Lothérion 75 points The nircate standard af LothGren is a symbol ofthe fafan age past when the Elves! power was at is feign Midcle-corth ersten effect. Chocse one formation of Elves in your for thot has a Banner Bearer. That banner is now an fry Banner forthe remainder ofthe gare. In addition, father Gaiao (Lady of Lothléren or Protectress of {atierion or Celeborn isin the same company as thisbanrer then they gain the Inspiring Leader (Eves) spec le. Enchanted Stone 50 points ary Elen lords possess a beryl, an enchanted Elfstone thatshines a bright green wherever eu ark. With such siores the Elves are forewamed of trespassers and can amlush the ambushers. Inteventon, Use tis Fate after an enemy formation vith the Ambushers special rule deploys within 24" of any of you formations of Elves. Select one of your longoe- upped uits tha is within range and fine of sight of theambushing unt. The nominated uit may immediately Shont the ambushers this san acaitional, but out-of equence, ound of shaoting and does not prevent the famatin shooting again in the Shoot phase. in addition, Such the surprise ofthe ambushes at being caught that they recive no Defence borus from the terain against these atacks. Galadhrim Cloaks IRishard for even the keen eyes of the Elves to see those hd in these enchanted cloaks. Feristent effect. Choose one Elish formation in your army. Tat formation now counts 3s having enchanted Glsks, Formations that already have enchanted cloaks 8 the Ambushers special ri. Spiderbane Weapons Feged by the ves during their struggle against the Spiders of Dol Gulu, these weapons carry enchentments 10 ay fou arachnids Pessstent eect. Choose one formation of Ehes in your Bury, That fermation gains the Spiderbane special Pig ieCh PIG PC Jy a eee 50 points 25 points Sacred Haven 25 points ‘Most denzens of Middle-earth fear the Elven reais as ‘much as they fear the Elves themselves, and! do not ‘wilingly enter such havens Persistent effect. fore forces are deployed on the board, nominate a single bulling run or forest. Enemy formations must pass © Courage test to move through or ‘occupy this tera feature ‘The Mirror of Galadriel 25 points Fromm the glitering reflections in this sivered basin visions ofthe future are revealed tothe White Lady of Lien Intervention, Use ths Fortune atthe beginning of any Priority phase in which players need to roa to determine priory, The layer using ths Fortune rls two. the and selects the highest when determining who has the privity during this turn Wisdom of the Fistborn 25 points The wisdom ofthe Ehes gives them an innate understanding of magi. Intervention. Use this Fortune in the Move phase before any of your specasters uses a magical power Select one (f yourEhishspeleaters, For the remainder ofthat turn that spelicaster may rexell any filed Focus ols, Fa 75 points + models The Host of Erebor Iya ested and seas Pave aera dete, Din nfo, King Under he Br i pres of pace an ted tus oe ore he wise vaio then ae oe et Ebon the geste tres the Ovaries a thee Oa Fe isultinmen ose at stom se Dates ara hey Hg 2h ois erp oh wa, When Soomis ares cove oy, Fe i hy nda oc Unni ye at Las re, fr whe he Re ae dws beth he Ovanes wl ea Poe SPECIAL RULES. ee. er Onda the Mountain Dain fetes nd Begs chon ota ets apa yr ers vay eae Ag cer ete 1 I er cotacs Resse up oreo) ere) ees co kane ay Though is my On o Spe Din points to rest a spel cast on his own formation, for any Host of Erebor formation within 12 Furthermore, Dain adds +1 to any Wil of Ion rl that he makes. wart Bonne Bearer eins rusts westhy Frebor koe rebut thei wart Archer Kant sro wel adits row ahve ois. Ech Fen inthe ver ei hove tsar eral and clos however the al 27 hme Dar, ard 50 of Dies onn knband ithe is ay of war Wario Kind wor Warr Kaban) sider Duin’ folk among his gravest enemi the dark places ofthe world, the Dwarves ready rings to his friends and als, in Owart holds and ¥ kinbands summoned. Inthe War of The Ring, ‘A Deorf's head will be las cay to beaver than Elbes on Mew or Hoblits = Ganda The Lard of The Rn 50 points + model, arf Holds Fortunes ional Fortunes that you can select as long as your army contains one or more battlehosts | @ Drar’s Wardens light coloured noes, {ae coc in buried metas the Osort Rangers refer muted ener ans cy coloured cape ~ the beter blend in the ‘era they pata. Duar Ranges wesr coke of does eraing then to blnd in with he rind ept ockstat suround thames ton Guard ron Guard are brave os thai cous ae bol Such arth colours ut these ‘of vi hie sigh forward and aggresive. be unfoms, he heac color ofthe Dain ing Lr te Moura, ae cermman amongst the Yan ‘Guard of Erber brie boS barn tice hs ven wrigh.” = Gin The Lord of The Rings. Dears Hants Dr) long as they are within 12° of Drée atthe start of the Move phase, all formations in this batiehast ‘can make a fll move and sl fre their Bows in the Shoot phase. ner Range Knbans TIPE JesbygiSf ohEffygss Kazad A-menut 75 points With ternble warshout, Duin’ fol hurt themes at the enemy, scattering the foe tha teniyng charge Intewenton, Use this fortune immediately before rong the charge distance of one of your Dvr! formations. ha lls automaticaly 2 6 — unstoppable charge! ‘The Gleaming Horn 75 points Diaries ae makers ofthe finest treasures and trinkets, bath functional and beautiful This majestic hom, tarugh from fae sive, sounds with a clear clarion cal Toud enough to shake the mountaintops Inlenenton. Use this atthe start ofthe Charge phase Nominate 3 Owart Hera in your army. al friendly Dwarf Uns within 12° ofthat Hero c2useTeroruntl the end Gfthe tur, Dwarven Stonework 50 points The Dwarven knowiedge of stonework and masoniy i {cond to none and thei forifications are amongst the strorgest nal of Middle-earth Persistent effect. Before forces are deployed on the oan, nominate a single defensible train featuce thats filer Bulging ora ruin, That features Defence bonus inceases by 4, This Fortune cannot be combined with the Forgotten Fortifications Fortune from the War of The Ring rulebook. Gold ust Dusaries ae overs of treasures and trinkets and a fine things, be they sive, gold or best ofa Mit Such hast Farriches has, inthe mast. civen Duin’ Folk to fight on iin al sees lost, defing sense oF reason. Porsstent effect. Nominate one Dwar formation in your army, That formation gains the Indomitzble Special ue ig 50 points th are ait we great east-west road tat runs between the Grey Havens inthe wes, h re Dart Holds ‘ive Mountain and beyond into nthe west, trough the Dwarf mines ing Buu Meunas anbmand tothe hse Rh wl teed ond mchouee py za 75 points Master Craftsmen 50 points Fale thot lealong'a- ltt e'dny ok Seay eet eon the Da le kseeT famed for ther axes, for bodes Duort worksmanship i invariably ofan extraordinary = Tats pa ts the duty of every Dwar hold to provide safely and protection fo the tava fe aige no attr how many foes they Standard and this hols uve of eve thoi var a thas long ts x2 dt tke ty sero by Err andthe Danes feo Des oe" machines, whic are both careful constructed ac oe hte er ants Vp put erp oon co i re the test. Those foes that do no fl to Divarven ars must face the bodes of th i eee renowned for thei devastating charges and Blades of he dour ton Guard — ose one Dwar formation in tating chcges and grin decermintion to keep the Wade routes sat tt ormatonreceves +110 a rls Interention, Us this fortune before you fe one of your BATTLE fethrougheut the game. wart Balista formations. You may re-oll ary dice when oa Hares aaa oe fling on re at tle ad hn termi Re | oe 25 Too Can Go Swift Al formations tmany his have been caused | See nea thi batehost have a Movement value of 6 or at beat ny the Pathfinders hasten abit In adaton, ang sworn Foe 50 points eee athe) ate thin 12" of it al oman Dwarves ae so forge and slover sito forgive Ishtar pe the he Somenhere on te batefils sa svom fo of Duin fo bof thon ah abeliek and mony srg oaths have bec tered agaist him. “Ue begs of Mew will ly c at Ranger x i Mex ill ly oc « rah Dwarves Make Ught of Burdens: The Dans Persstent Etec, Choose an enemy Heto atthe tat of sed, chlo a Devirf os ve, bre He gate eats oat arable omc the gore. Ary Dar Heo can ese a Herc Duel ia foo Serovar: fe ae be the ‘wafty, unencumbered by even great burdens. As against the target without having to spend Might point. Long Memories 25 points The Dwarves have stood fim throughout the centuries, unwavering inthe face of many evil schemes and Cunning poys. Never lett be said that they do not lean fiom their suffering, Intervention. Use this Fortune at the begining of any Priority phase For that phase, you may rol two dice ‘when rong for priority, discarding the lowest res. 3 their struggle to defeat the Dark Lord forever. Sas - 75 points + models + Last March of the Ents jniothe fnduiae hi fea Entroot idle eat indeed ro fie nighs the ane, to break down its doors ad to put to an end the smissost SPECAAL RULES eben To sengard with Doom we Come! All Sous Ens tom thst of Toro of a when in mations $01 auc tot ee irom the Fo - Reshoonsah! As anges hey ar thi tothe Ents 12" of Teco ein btiehest Teenie on of The lags they ha 25 points + mo a 3 The Muster of the Shire The Shes on lc and peace ln yt as not ben eft | lan, et his ot been ft hay une | Wag rd ls ak ina dys velo! he sheet bones Na ty by the wate Donen wo sek to psa he Habe no ram eat wb be Sino ie “habe ee tae or lge ruber al Hots aba together nt essential peace evn fk the pst. est such oeasen ee be Surng the White Wo ison, ote much clad faa of atthe ing. These na ae stn: led aap ae ‘ingds ten Kingdoms. ed by War. Goblins, Og 1h mos such madera harm, some beasts get throug! wth quick wits and ea se cause of bate for they een Spe oy it hag ater the csing ys of te er of One he great Hobbs en ought Know Better 100 points eps i test 1 Saron Se ers ove Page Nw they cael of Wires ad ay are effec. All of your Forgotten Kingdoms Heroes ond te Grey 2 Tok, a Brancybuck or even a Baggins but ks sone 2ggns but ts sometimes the wil ofan outsides Gola i Wilt Fen ls langerous than its outward appearance would suggest a . Soa aa | gsc 200 id suggest ~ a Hobbit formidable opponent hen hg Vad | SAmevos, SPECIAL RULES andl the Grey At the Head ofthe Host. ach ors '*0-1 Meriadoc, Esquire of Rohan Senne Baa | specal rules to represent the temperame’ fo 312 Hole Recher Mn rb special rule apples to each formation at the stat "wield great power, but wathout their staffs 12 Hob ar tons of the game be‘ore ether forces deploy spel thereat ey pos is rob ia eco ~Tookish Enthusiasm, locks ormaon ley 2 Chic Leader rel fal oto en, ths Fortune nthe Move pase an Tre one of our spacers. rsa of casting any | ~ Bultheaded Brandybucks. Al Sanus Mtn ne ay ate tobreak the sat ve | formations led by a Civ leader cunt 96 gers cow te) of gl enemy Was cy | having Bonne Bearers ste ory every splat wn 18" of oreo our fe, Bath payers rol a 06 ad a the spective | i = Bold as a Baggins. ll Civic Leads a sey ees ofr splat. F yur opponent sae Cink tus ails - Sag formation ae Courage sa hae er then nothing haopers. Cherise the ery | Fie the tine willow come whe ‘helping Leader Hebi) specal nie | panes ase eve! mmc ty 02 Aobliis will huge the Tistates the Mastery level to 0 oss, he may re longer — ra tenes of Proudfoot by Name, Lightfoot by Nature, | cary spe's during the game ey - J Al Prouttoot formation ed bye nie Enwash 7 points Leader have Movement 6 and the Pathindee (Woodianc) special rule, ae ~ Gala The Flionsip of The Ring Theis nk craughts brewed from mountan-springs called Enrash, a single swig of which brig instant ‘efestent and vigour to the dike Perstent effect. Choose ene Entin your army to have Inbibec bowl of Entwash. The model can now attempt Tomave at the Double! even though itis nota Hero In _28son the Ent now replaces itsHard to Kill special rule withthe Very Hard to Kill specalrule. Ancient Knowledge 50 points There are beings in Wicdle-carth who areas ol as the Inounzan and with great age, comes greet wisdom, ser vas | As 3 ule Hobie don't lwesrunfoons ae ay Penne ia Persistent effet. Choose one Forgotten Kingdoms Epic Potato ~ they go to bate | Heroin your amy, Whist that mode! is stil alve you may inthe eve cots rexel any Prony rol of at (thous ratwaly not ther Hobbie na et vy tes So Back to the Abyss 50 points ‘obs shares ve of A Wiad’ strongest bathing is eserved for ‘ata colsr ar ood) eo pints {2 bron aren ard selon od stan) Itevention, use ths Frune when one of your Forgotten sr conmorpice amongst Kingdoms spellacters filed 2 Fight agarst an theiraiment | enemy Spit formation (inducing any enemy formations led bya Spirt, The spellcaster and his formation have the Spibane ality unt the end of he turn, bit Archer ite Dine mee re 5H bi hai xe OB rgotten Kingdoms Fortunes nal Fortunes that you can select as long as your army contains one or more battlehosts Wrathful Woodland 25 points When coused by the Ents, the trees of Middeearth wil Join them in opposing the foul Orcs that would destroy the forests Intervention, Use ths Frtune a the start of any phase [Nominate a single woodland defensible train feature. Any formation occupying that terain feature immediately suffers D5 Stength 10 hts. Plucky Courage 25 points Though Hobbits may lack the strength of other races, they are not lacking in courage Intervention, Use thi Fortune atthe beginning of ary Fight phase. For the rest ofthe turn one of your Hobbit formations is assumed to automatically pass ary Courage tests it is required 10 take Split tone 25 points The Ents are made of the bones of the earth. They are stronger than Tels and ther fists can spit stone if their ‘minds are roused to the task Intervention, Use this Fortune after one of your Ents charges an enemy formation occupying a defensible terran feature that iether a bulding © ruin. The enemy formation immediately suffers D644 Strength & hits. after hits have been resolved, the Defence bonus the tern Feature offers is permanently reduce by 1 PATIO 75 points + models Gorgoroth Orc Horde Joos not come naturally to Ors. Only vast herd, dive atthe foe with whigs end emboldened ” Meee Sate tinh an es weet som sree oe Been nie nS hase kvm to bet erg 905 een oro nd ave tots of Orc Fm use jan te eb ical of Brad-r ad the mighty Morannon Ors but the Dark Lord stil as wes for the Orc rabbles ‘acs the plateau of Gorgoroth ~ at least, whist the fear of his wrath stil ar thei minds yee BATTLEHOST [Might Makes Right ifthe Captain is ever sian by (re Takraster tt Merdor Orc Warband any means) the next biggest and meanest Ore wil (12-18 companies) * Step up to take charge of the Horde, probably afer thieving his best bis of armaur and nosh inthe is battlonost is but single massive process. Replace the Captain witha suitable rank ven bigger than 2nd file Ore — he is now the formation’ Captain Jou would normaly be alowed to fd ‘ad will have D3 Might points. Note that ts Js formation must include bath 2 Captain posse fer a Goxgoroth Orc Horde to get through and a lskmaste. ‘Several Captains over the course ofthe game. SPECIAL RULES ‘Mob Weaponry: Their are so many Orcs in the ‘he ye of the Master is upon Us. Whenever Gorgoroth Horde and so many cifferent weapons ies for priory, the gaze of Sauron is that they always seem to have the right too for yourol toon the Gorgoroth Ore Horde unt the end ofthe the job. The Orcs in this batiehost count as being thin pace @ counter next to the formation as 2 armed with hand weapons, two-handed weapons, femince. Whist fighting under the gaze of Sauron, shields and bows, Players may wish to represent the Gorgoroth Orc Horde ols any failed their Gorgoroth Orc companies witha variety of Courage tess differently armed Ors. Menor ore Waban (re Sanne Bearer ied forth all eyions. Do not stop the attack ent taken. Slay then al Mordor Oe 100 points + models _ The Fortress of Barad-dir Barad-dor, known as the Black Tower, i the greatest fortress in Middle-earth. From the highest pinnace of his foreboding citadel, 3 great red eye, wreathed inflame, gazes across the lands of Mordor and beyord) The Leutenant of Barat-ris the Mouth of Sauron, a despcable renegade who is accompanied by 2 bodyguard ofthe Black Tower’ finest warriors, The Mouth of Sauron is Mordor’s ambassador and ts bfeved that through hi, the will of Sauron is enactad.Barac-dar is home to more than trator; Ors of al breeds can be found in their thousands within the Black Tower. There is @ pecular prestige attached to service within the Black Tower's iron grasp; Orcs in particular believe themselves superior to others of their | kind by fighting under the gave of the Red Eye. Whatever the reason the warriors of Barod-dor are | amongst the fiercest fighters in al of Mordoy, slaughtering alin the name of Sauron | ‘he Mouth of Sauron BATTLEHOST. ‘The Mouth of Sauron + Black Guard of Barad-dor 41-2 Morgul Knight Regiments + companies) 11-2 Morannon Ore Warbands 11-2 Mordor Ore Warbands 16+ companies) +02 black Numenrean Regiments SPECIAL RULES The Will of Sauron: As long as they are thin 12" of the Mouth of Sauron, roll a D6 foreach point of Might used (for whatever reason) by 2 Hero from ths battlehost, including the Wath of ‘Sauron himself, For each all of a 5 or 6, that Hero ‘egains one of the used points of ight Do Not Fail the Eye: Al formations in this battlehost are steacfast on aro of 5 or 6, rathe than 6. ck Guard ack Guard Ore Bare Bearer Moss igh Rginent fincuing the Mouth of Suro) Morannon Ore Waar Tse Merenon Ors that ‘have seen fly to the Mouth of Sauan above al ther ar the Oak Lord fins are adorn Backend amour match the shadowy bec of their ge lr ite other Os fom Baad thet shields boar the sya of the Be but Hone tat increrates he tet ofthe Mouth oF Savon a gn of thet alegace. Mordor Or Werband veel iow soul bttlnent spe Aattlemeat... Barada, Fortress of Searen. ~The Loud of The Rings esc < Pap FCF ° Geophys “The Black Legion | | of Mordor ‘he Black Legion of Mordor can be counted amongst the deadliest ofall Sauran's batichosts [fe werbands are composed of Merannon Orcs, brutish beasts dad in thick scale, and its Shock troops are the dreaded Mordor Tos. That the Legion isso mighty should be taken as Atsurprise, fr the Black Legion stands quard aver te Morannon Gate, the main entrpway iMtdor, and Sauron was ever careful ofthe chinks in his arrout Yet the Black Legion is ot given over solely to defence. Is warirs areas thirsty for slaughter and plage as any at the Dark Lords command, Ine Back Legions name is known and fearea for leagues around. For these reasons and more, the Witeh-king set the Black Legion at the head of his assault on Minas Tith Indeed, it says much forthe Black Legion’ fighting prowess and discipline that it tras able 1 fight ts way clear of defeat upon the Pelennor and regroup back a the Morannon Gate. SPECIAL RULES The Dark Lord's Chosen: Al formations in this battlehost resell o Hit rls of a1 in combat during ary turnin wich they successful charged an enemy formation, BATTLEHOST #1 Mordor Troll Chieftain £26 Morannon Ore Warbands companies) +346 Mordor Tals ‘Commanding Bellow: #s long as they are within 12° of the Mordor Tol Chieftan all infantry formations in this battichost wil ‘automatically pass their At the Double! rls and all Mordor Tals can rrolthe dice to determine how far they charge. Yer Skull fer a Trophy! The Tio Chietains of the Black Legion are amongst the most ferocious of ther kind and lve forthe slaughter af enemy Heroes especialy those rom Gandor, The Mordor Tol Chieftain can re-roll resus of 1 wher rolling on the Heroic = Sourn, The Félomhipof The Ring Duel table. “Buld’me an arng scorthy of Mordor Marder tal Cian Merannan Ore arbor! JMorannon Ore Warband ‘Movannon Ore Wartand Moree Tl Cnet Mordor Wo (re Bere Bearer re ofthe lack Loin cary ack barnes or shi bszoned wh 2 gh representing the Bak Gate of Marsa. Tiel unc are raged and tout amos anys blooded a most isl ccurerca af unto the incre PSSA PGP RES IPRS “ ‘Morannon Ore ‘Marannen Gre anerBerer Goro One te ro fhe he fercst ware: ofthe Back Gate and 0 a supped wih bet armas than thoze other Ors. These wari wer tunics fred =the colour of te of ‘ren. overs his wears there crs a befits is Satis captain of he Maranon horde ae, 50 points + model, ® Gothmog’s Morannon Orcs ‘naw sta of Or as appre hn te ais of Mondo, Songer rd mene el than othe ‘their kind ~ the Morannon Orcs, When coupled with their superior weapanry and armour they form ol shock troops for Saurons attacks against Minas Tit, The Morannon Ores answer drecty to Gethmogs @vetan war whose mishopen srs nd mangle ln testy Te cf bul ware Un Govmaysconmard the Mornron Ox hve fought mary Hey are fee baie oxen he Common thet Pestaton Gathmogs tad have cas ot Code’ aries fom ie sees along the ver Arun ad owe hosed Negus upon re waritn ts of Olt We og boston hat stands batwee he Orc and te wats of Mis Tw el BATTLEHOST *Gothmog, Castallan of Minas Morgul 14.8 Morannon Ore Warbands (G+ companies) SPECIAL RULES: City Rats Al formations in ths battlehost have the Pathfinder (Vountans) special rue to represent thes sure-footadness. n addtional formations in ths battlehost gan an additional «) = to their Defence value when accupying a terain feature that i ether cuins or a bulking Hunters of Men: long as they are within 12° ‘of Gothmag, all formations inthis baths automatically steacfast iF beaten in close combat by Men. The Ape of Me és over TI eva Kl Allin your Path: Asfong asthe ae thin Ue Tine of the Ore bas come 12° of Gothmag when he cals a Heroic Fight, formations in ths batlehost ao count shang = Gothog, The Return of The King called @ Heri Fight Moranaon Or Warbondfincucing Got) ‘orannan Or Warbon Morannen Ore Wartands 7° _— 75 points + models «Mordor Siege Lords canis of Morar ee mass conapons ht rope lr re boule o Hae tier ras gh robe Sh weapons ae despre o bg un othe Be rts ener atau or ety armaton ca pee ern ar Doe Tn er sre cane en fare Nowa ls tate oh coe Be 2 Simcngera tree cas detena be cneapors owe when TI gerrg asics ae uneanede wipsand canes ote Or eration arin hay dah pn ea va 10st Berea, atta of Mes Mor iD rtrd Hacer cer Orc Waban (Ge compared psp tw tans Tha er cap eatees* “snr By byes to thee nail ae fant dw by sme sere art bark SPECIAL RULES Flaming Ammunition: As long as they are within 12° of ether Gothmog or Grshnath at the beginning ofthe Shoot phase, Siege ‘Bons and Wax Catapults in this battlehost shoot flaming emmuniton. Enemy formations ornatreceive @ Defence bonus for occupying ‘a defense eran feature against flaming ‘ammunition attacks ‘Troll Loaders: Mordor Tl from tis battlehost sin base contact with a War Catapult inthe Shoot phase, he may at 2s a loader, increasing the efficiency ofthe war engine ~ the War Catapult may roll two dice ‘and pick the highest result when raling on the Ailey table If It does so, the Mordor Troll may not use ts own throwing weapons cor charge that turn its rather limited ‘attention is solely focused on the th task of Toading racks into the catapult. The Lond of The Rings anaes acters Grcludng Gah) Mordor Ors sD. War Coact Battry ard ol Loder ‘sotyn09 Mordor To toader Or ctor ror Ore a on «The Hunters of Cirith Ungol The Toner of Cit Ungol qu a litte-xnowm pass that edit the back land of Mordor. The Captan of this sotay keep is Shagrat, «savage yet carry warrcr whose loyalties le tothe Dark Lord end a ther. He commands a huge garrsan, legion of batte-hardened Black Uruks and twice as many Ors Conflict is inevitable whenever diferent factions of Ors are gathered inthe some clamped cntines is only thicugh Shagrat’ brutal disp that any semblance of order i maintained Under hs commaecy the warrors of Crith Ungol ve unnaturally discpined, for those who shirt, febel or othervise deplone Shagrat ae cast out ofthe tower and given aver to the mast dangerous denizen of the pass the monstrous spider, Shelob nd | Shagrat | | sartucnosr SPECIAL RULES i “| 'snagrat Tower Guard Discipline Through Fear and Brutality: As I 8 companies) ong a5 they ae within 12" of Shagrat, ell 11-3 Merdor Uruk Warbands formations inthis batlehost count as having 3 { Gr companies) Taskmaster in their formation and can reo any Tertor or Panic tests they ae requited 10 i However if Shagrat slain, the animosity between the Ores and Black Uruks will no . longer be contained and they may start brawing, At the start of every Pity phase i following Shagrat’s death, roll a6 foreach | formation inthis battlehost. Ona roll of 1 it has been attacked by vals and the formation immediately suffers D3 casuates. 1-3 Mordor Orc Warbands (6+ companies) Moro Ura Morar re Warr i ‘The denizens ofthe Tower oF Cra Ung wear | predominant Bc gar, | The eons ané maki of hth Ung pitts most tenilving Shel. Syised smb o piers and webs featur prominently on tie i ‘arouses and banners of those thot pata the Sailer as; pica sa795 the Mordor Oe, superstore, Shagrats Toner Guard cling Sharad) ‘Morr unshared Au o Cyptaie of the Cer teekiny, —_— 50 paints « models Morgul Rat Warband ceri einige ey i ee pee ech Si chat adopt nn erg wa eae ey are litle to be feared ina fair battle, but fight with desperate fury if cotnered, orf ‘swith SPECIAL RULES Skulk in the Shadows: Al formations in this battlehost have the Amiushers special rule In addition, if arving 25 reinforcements, this batlenost can rol any dice ol that deterines ‘when and where it vil arive BATTLEHOST 1 Go(D395 Morou Rats (3 companies) 125i Mordor Ore Warbands + companies) 142 Ore Tracker Warbands 2+ companies) 1422 Morou stalker Warbands [A Koife in the Back: All Morgu Rat Warband formations have the Prowlers special ul. In addition, as lang as they ae within 12° of Gorbag, al formations in this batlehost can rol any Teor test required to charge an enemy in the flank or cea. the Black its take that fll rebel Gobet. be bail” ~ Shag The Lord of The Rigs Goa’ Morgu Ras fectuing orto) Mordor Ore Wand Mordor ore Waban ~The Lord of The Rings (re Tacha Morgu stakers ora MorulSiaher (re Banner Borer Merge te owes of to ove Ae sch they tint nama have any pata rior, rough 3 few might bar the rade _gmbel ofthe captain they sored elore ag ast Cut (fe tower Even ther Gre ok down with diate ot the Saed and tatered rage of the Mog fate. Ther anes cay cu arose Of the Witting’ him in 0 hope tat ior oe master il ake note of thei ae moments of "aver and evar them cong The Dar Marshal The Mouth of Sauron Morul knignt The dl tat amar of the Merl nights complinent ther lok tise bes ging these wars ene Ie cesdedPrewrats The barged heres Shades thse nln By the Nea tough its <0 tat thoes dct 900 te mae etre the sen tre 46 Vener ohieny 75 points + models The Knights of Morgul The Morgu Krights are the ete of Sauron armies, a black hst of sent sides who wield thelr ances wi fearsome sl. ach Mergu Knights touched by a potion of Sauron sn malice. They ae the embociment of cruelty in Merdor and ony the noblest of being: cx muster the courage needed to stand against them. The Morgul Knights answer ony tc ‘Sauron favoured servants - the Mouth of Sauran and the resded Ringvraths Of its th Dark Nash, most lak-heatad and uneeningly rl of al the NOzGO, Whose often commands the Knights of Mrgu,relshing in the misery and death they unessn together On te batted they carve rough the renks oftheir eneme, leaving oly slaughter and despair in thei wake, Those that do not perish on the blades ofthe Mroul Knights are trampled beneath the hooves oftheir dark steeds ® The Nazgiil the ihe ee crear Fone wath he Hea ne late who aad ‘more powerful when they fight as one. ors BATILEHOST 4-3 Winged Nazodl BATTLEHOST +The Dark Mahal ANDOR The Mouth of Sauren #48 Morgui Knight Regiments SPECIAL RULES Cruelty and Malice: Enemy formations hat lose a fight against a formation from this battlchost wil suffer an Onset of Dismay resulton arall of 1 oF 2, instead of just a 1 AL RULES : Sec ofthe Wrath Host: I id 2: par of te Teicien the wicting of Angraris ey Hard oil panes long thy oe wn 12" the Wiking, Moe nog nts batteos oe Very Hard oil {error Unbound: fan enemy formation charged by two oF ror Winged Nazgil, the resulting Terror test must be made on thee dce rather than two, cscarding the highest dice rol Ordered as Shadows: As long 35 they are within 12" of ether the Dark Marshal or the ‘Mouth of Sauron all formation in this batlehost are Stalwart and eutomatca ass their At the Double! rol fore them erat a great cavalry of hersenen moving like aa Devastating Charge: Aslong as they oe win 12" he Dark Marsal. fermatos inthis bartehostmekeEarthshating Charges ona ll of 5 r6,insead of 6 ordered. shades ~The Low of The Rings org Krighe Regent ert knight Regiment (cluig the Dark Marsha (cng the eth of Sauron) 100 points + models rants. Even ata stance the Neal’ presence cismays and ingwraits ae, without doubt, the Dark Lords greatest servants. Even at ; reer cama a ‘afore enemy Up cls, te eor of the Rows t ther advance remost 7004 bi scl iit Han Sermon BATTLEHOST SPECIAL RULES Besauman the White Hand You Do Not Know Pain: Rall a D6 each time a {24 Unica Phalaraes formation from ths batlehost Suffers a hit whist [G+ companies) within 12" of Saruman. On a rol of 26 the 424 Unuchai Warbands ‘wounded Urukchai fights on regardless of his injuries ~ the fit is prevented arid the formation (G+ companies) doesnot suffer a casualty You Do Not Know Fear: As long a thay ae within 12" of Saruman, al formations inthis battlehost rel fale Tero tests. \ Ura Pate dclaingSaeuman the White Mand Usubhoi odor Uruk hal Copan cake convasing Sharply nth the bol of the Wt Hand thats liplyed on thers land banner such het ‘evoton and at 0 Suman. in seen fo beaig this sb on tho warbnd kno | rut Paine Lich Warband "Weare the Sermats of Sarenas the Wise, the White Hed cnt tra ay to ener with = UplThe Low of The Rings | th White Hara sl. lune uth Scout Ua Seo Boner eer Yuta coe wesc ne the way of are noomaly ‘ro mere than» beast and hlrat any more woul haeer tai pee uta cove wer dre ro or ick es ade rom tough esha to ators thom an ado! meazir2 Of protection whi i! alow then to more through the witless 25 points + models £4 The Scouts of Saruman \When Saruman learns that a lowly Hobbit sin possession ofthe Ring of Powerit to his Urulchal that he tums, relentless warros that are siowed nether by fatigue nos the glare ofthe sun, Strongest and most trusted ofthe Uruk-halis Lut, a brutal leader ofa brutal race, Lurt is ordered to capture the Hobbits and return them to lsengard ave and unspoilt. Lurtz commands the elite band of Uruk-hai known asthe Scouts of Saruman. They are uttery devoted tothe wil of the White Wizard and will ack their quary across the whole of Medle-earth i need be, kling anyone that stands in thee way BATTLEHOST lune +46 Urukchai Scout Warbands G+ companies) (£041 Ugik’s Raids 10-1 Mauhirs Marauders SPECIAL RULES Some Evil Gives Speed to These Creatures: All Scouts of Saruman formations have a Mowe vale of & In addtian, as long as they are within 12" of Luntz when he casa Heroic Mowe action, all formations in this batiehost also counts as having called a Heroic Move, of Lurta, all formations in this batiehest automaticaly pas their At the Double! tests, Hak ae Hunt Them down song as they are thin 12° | | Lr Scour Marton = Legolas THe Two Tess 50 points + models 4 Ugluk’s Scouts ‘Te Scouts of Saruman tracked ther quary to Amon Hen, where they killed the mighty Boromir and ‘Captured two Hobbits, believing them to have possession of the One Ring. However, Lurt, thei captain, ‘vas killed, lin in battle a5 the Uruk-hai stole away their prize. With LurtzS death, command of the Scouts of Seruman passed to Uglik. Knowing that his master wants the Hobbits returned alve and Urspolt, Usiok makes to deliver the Hobbits to lsengerd as quickly as possible. A band of Ors, under the farmand of Grishnak, jin the Uruk-al. Even though the Uruk-hai mistust these newcomers they must “york tagether the One Ring sto be returned, fr there are many patios between them and lend. If the misust cant be overcome, wel, at least the Ores area rash source of meat. SPECIAL RULES ‘Meat’s Back on the Menu At the start of any Mee phase, provided Grishakhs Trackers are within 12° of Ugidk, you can choose to have Ugidk execute Ores to feed his band of wariors. you choose to do 50, remove DS Orc figures from Gris’ Trackers as casualties (chasen by the ‘wring player. For the remainder of that tun, all formations in this battehost within 12° of Ugldk receive +1 to their Move and Strength values. BATTLEHOST Ui Raids companies) = Grishnak’s Trackers (2+ companies) “vauhar's Marauders G companies) 151-3 Unuichai Scout Warbands (3+ companies) Alive and Unspoilt: During deployment, pace 2 token in any two Urukchai formations from tis battlehast (Urukchai canying Hobbits ae ideal, ‘Anyone attempting to shoot these Uruk-hai must plece his shot with unering accuracy lest they hit a Hobbit To represent the marksmanship nese, bath formations with these tokens count as having ‘a Defence of 10 against enemy shooting attacks. ‘We sles the great wurriee We took the prisoners ‘Mauhar's Arrived: Mauhiris tasked with clearing 7 the way for Usk, ambushing passing patrols that = Ushi The Lord of The Rings might caver the Urulcnal. When fighting as par of Uglik’s Scouts, Mauhurs Marauders gain the ‘Ambushers special rule, ol Raters lung Ue) Canes Faker including rh) 7 ass Lute Scout Warton Matis Marauders (suing Mashin) Mouhir niche scout caning Mery Tio oF Uolits Uh Stouts cay the Hobs ‘wer and Poste uch ‘otrng thet przeback the Whe Wed nbc ft The Warg pause, the Warg Riders pounce upon thelr prey. BATTLEHOST *Sharku's Hunters (G+ companies) 2.4 Wavg Rider Warbands (6 companies) ‘Sead eat your Wary Riders!" ~ Saruman, The Two Towers Wag eer Shara the chi amongst de Warg ides an the Goliest ofthat entire ‘murderous hoc. He has al kn fr 20 (re main hin stan ut fam hs ou! fe, Status face bear the dite Seas ofa Wag claws rumoured to hive been eared when the Or ated 10 beak ncn ofthe fearsome Waite Wars ofthe nor, 75 points + models Riders of Isengard ‘The Fortress of lsengard maintains a large pack of Wargs~ ev wolves the size ofa horse that have been broken by the malicious spit of Orcs. Like the Ors, Wargs have cunning and Carnivorous intellects that reish the hurt. Led by the venomous Sharku, the Warg Rides of Isengacd take pleasure in running down and attacking these that cannot fight back. Saruman unleeshes this murderous pack as King Théoden of Kohan leas hs people onthe perous ‘tek to Helm’s Deep. The lupine Wargs catch the winerable convoy in an amush ard only small band of warriors stands between Sharkus Wag iders and Bloody slaughter. Without ‘SPECIAL RULES ‘Surprise Attack: As long as they ae within 12" of Sharku atthe begining ofthe Fight phase, al formations inthis battehost that made a successful charge into the rear or flanks of an enemy count as making an Unstoppable Charge, regardless ofthe charge distance they actually celled Howling with Wolf Voices: Al formations in this batlehost cause Terror on ary tum in hich they make a successful charge. “Shara Hunters suing Shara) arg iter Warton ara ter Warbans 75 points + models £4 Uruk-hai Siege Warriors Its said that Helm’s Deep wil never fall while men still defen! the Deeping Wal. This imposing fortification has but one weaknes,a small culvert that Saruman pans to explo with his devi, and his crplasives, The Uruk-nal tasked to destroy the Deaping Wall ae led by Vasko, a cunning and resourceful leader who cares nothing forthe lives of his followers, making him the idea captain forthe tack st hand ‘As Unichai Sapper plant Sarumans bombs Vraski orders the Urukchai to scale the walls and break down the Homburg, diverting the defenders attention from the true threat. As Vraskl oversees the attack he cruely shoots the defenders with his crosshowr. Al the time the Urukchai Berserkers approach, fing torches in mand ready to detonate the exploswes and cast down the Deeping Wall forever. BATTLEHOST *Vraskos Talons @ companies) 11-3 Unuchai Sapper formations 21.3 Unichai Berserkers formations #172 lsengard Assault Balista formations 91-2 Unichai Warbands (3+ companies)* 112 lsengacd Battering Rams" *You must take an lsongard Battering Ram for ‘ach Uruk-hai Warband in this batiehost ras Talos éncucing Waka) eengardeateng am sengord Asset Balista SPECIAL RULES Breach their Defences: As long as they ate within 12" of Viastd, al formatons in tis batlehost add +1 to ther Fiat value wren attacking a formation occupying a defensible terrain feature, Siege Lords: instead of fring normaly an ‘cengard assault Basta that part ofthis battlehost may launch a grapple and hoist sicge ladders. You may only choose to do so if your ‘arget isan enemy occupying a defensible terrain feature that a bulking or arin. If you choose to fe in this way then any hits inci wll be resohed ata Strength of 5 but, provided the | Assault Ballsta gid nat miss, any infantry that ‘thage te same target that turn will count 25 having the Siege Ladders Fate (see page 57) kc Becrtre Uru ra seppes Unite Martone ack uk! Beserker bask oe the mast, dhangerou of a the ut ha end mary of hese _sioge vir ar the ‘smo ofthe Wate Mand 00 he Rimes, Uh Berek unas sch sughter and carnage that their betes and weapons ae ine ick wt he ‘ood o san ereies, ing then an even mare fearseme appearance hai Spoer } ena Ware 75 points + models £4 Wolfsbane’s Warriors Ever since the Wild Men of Dunland were cas out of Rohan in ages past they have harboured a deep resentment and animosity for het people. Ac Saruman raises hic army he has fanned those flames of hatred and the Dunlendings naw rampage through Rohan, burning vilages and siaughtern the people of the Westfold as thay drive them towards Heln’s Deep, Though they ack the finese of other solder the sheer feraciousnessof the Dunlending tribesmen more than makes up fr ther lack of discipline ard leaning, Respect is earned through feats of marial prowess alane and only the most violent and sevag Tigean Wolkane BATTLEHOST ‘Thydan Wolfbane #36 Dunlending Huscar formations (2 companies) 11-2 Wild Men of Dunland formations G+ companies) +02 Dunlendng Horsemen formations Dunieaing sca Woltbne’s Barner bearer Maden Wotibane’s personal anda dicts the ead of back Wait and is oped in the too fst hss ator each ‘ate, The Banners tance res stings colour ‘repeated ty Than hieains spayed onthe ‘Onn stands anc on ‘her round sis i Mn of burena Duniening Huse: osc dh of warriors se to prominence in Dunland. Mightiest of these chieftains is Theydan Wollsbane, the strongest and fiercest ofall the tribes. With each passing victory more and mare Dunlendings flock to Thrydan’s banner, eager to shed the blood ofthe Rohit. SPECIAL RULES Reckless Hatred: As long as they are within 12 of Thrydan Wot'soane, all formations i this battehostresoll any To Hit ros of 21 against enemy formations from the Rohan faction. Wolf charge: As long as they are within 12° o Thyean Wolfsbane atthe beginning of te Fig ‘hase, all formations inthis batilehost that mace a successful charge that turn count as making an Unstoppable charoe, regardless ofthe charge stance they actual rolled Duniending scars inducing Tryon Wattane) Dunensing Hascens Cer hate ws..Not in half a thonsand, yous hae hep forgotton their grienenc ~ Gang, The Lot of The Rins Isengard Fates {rom the Fortress of Isengard, purring Brands 100 points Wood a tbe are o defence agains fe and fave. A wel-placed torch can quick tum a sturdy srorghold inf 8 roaring deeth trap for those topped fecistent offect. Choose one engard formation in x amy. Enemy formations do not receive Defence Fenuses from a defensible terran feature i they aye ohting 2 formation with Burning Srands, Inadition, a formation equipped with Burning frands has the Entbane special rule, lsengard Stee! 75 points Suman was ever the master of industry his Inowiedge of forging stronger soe legendary. fersstent effect. Choose one formation of Uruk ai jnyour army. That formation’ Defence is increased by 1. Ths cannot be camiined with the Cursed ‘rmear of Udtn from the War of The Ring rulebook Banner of the White Hand The Uruk-hai ae fiercely loyal to Saruman, Disobedence is not tolerated and thase tat fight Under the Banner ofthe White Hand know that ther masters wotching them, 75 points Persstent effect. Choose one formation of Uruk-hai Inyour army that has 2 Banner Bearer. That banner is now an Airy Banner for the remainder of the game. In addition, Saruman is in the same company as, ths banner then hs Inspiring Leader rue wil affect, al fiend Urukchai formations within 18° ‘stat ot Power 75 points Saruran Lord of Orthanc and keeper ofall the magical atefcts kept in its volts. Who knows how Imany of these ancient treasures have been gifted to the White Wizards fou! minions? Barssten effect. Choose one Urul-hal or lengard Staman in your amy. That Sharnan’s Mastery levels inceased 1 2 A Feast of Man-flash 50 points Saruman knows wel that of al feasts i hat of WMar-lesh that the Uruk-hai relish the most. Saruman promised the legions ther f if they ebey him 2d the Uruk-hai slaughter to sate their appetite. Intervention. Use this Fate atthe beginning of any Faht ohase. Nominate one of your Uruk-hai ‘rmatons. For the remainder af that tun the mation gains the Manbane specal ul ‘ese ae additional Fates that you can select as long as your army contains one or more battlahosts Siege Ladders 50 points The Uutshai use sturdy siege ladders to clamber ‘over the walls of thelr enemys stengholds, Ovenvbelming the foe with their numbers. intervention, Use this Fate just before one of your sengad infanty formations s about to fight an enemy formation that accupying a defensible terrain feature that either a bulcing or ruins, For that tum, al of your supparting attacks wil contribute D6 attacks instead of jst 1 Ruthless Discipline 25 points The Uraé-hai are tough and tual. Those that show ‘conortice oF otherwise fl n thelr master’s orders ‘quick find their shoulders relieved of their heads Intervetion, Use this Fate when one of your Uruichal formations falls a Courage test ~ the formaton immadiately suffers 0343 casualties (chosen by the owning player, but the test now considered to have been passed Crebain of Ounland 25 points Saruman has bent mare than Ores andl Men this wil lcks of block crebain Ay overheard, spying out the land as the search forthe White Wizards foes. Intervention. Before deployment, nominate a single formation in your opponents army that has the “Ambusvers special ule. That formation’s Ambushers atilty is rulified forthe game 37 75 points + models “Sy Goblin Host of Moria ‘once Mati was known as Khazad-lom, the greatest hold of the Chitren of Durin. Now though, is a {Gobln-haunted ruin, a wartorn shel of ks former glory, lost tothe Dwarves and pethaps beyond recovery. lar of Goblins, Cave Tall, andthe great teror known tothe Dwarves as Duin’ Bane, Now itis Individually, Moria Gobins are weak and capricious creatures, but led by @ powerful force they are nigh -toppable. In Maria, tvo such forces anise. Durbirz the shrewd and cunning Gatlin King gathers his forces, while the mighty Balog, utterly indifferent to thei fealty, has drawn unto him a massive host of {Goblins Woe betide any that stand betore these numberess hordes. warHost ‘+ Durbore, Goblin king of Moria OR the Balrog of Morgoth* +2.6 Moa Goblin Warbands** (6+ companies) 12-4 Cave Tals $0-2 Moa Prowler Warbands + This batlehost may include either Durbire OR the Baros, but not both J) Ar east one Gabiin Warband must contain a } Goblin rum. Tt wns bath a shas low anda flanc, trong and, terrible ~ Aragon The Lord of The Rings aR SPECIAL RULES Doom! Doom! Doom The advance of the Moria Goblins isan intimidating prospect, the rlentioss booming oftheir drums overhelming the senses and weighing heavy on the hears of those who hear it Enerry formations within 12" of any GGablin Drum fram this warhast gain na benefit for any banners or musicians they might have ‘utnumbered: fo fight against the Goblin hordes ofthe Misty Mountains & an oppressive task, for they seem witnout rumber Once pa Poy phase, Durr may expend 2 Might pont to summon adeltonal Goblins to the battle. f Durbore does so, immediately place a Moria Goblin Warband formation of 0341 companies anywhere on the boar, but no closer than 12° to any enemy model ora Goblin Wari ‘atch uncerets seoverged pices of sy $0300 ewe co a conta shy agains the dere bck of ti ‘aap showing th ‘Shadow and Flame: The Balrog i an ageless horror whose very presence can urea the ‘mightiest hero. To the Gobi that folow him into batt, he sa being of unequaled dead. As long as ‘they are within 12" of the Balrog al formations in this warhost (excepting the Balrog tse are Stalwart ‘and are steacfast on a'5 or 6, rather than a6. teed rm the lod of sl foes. Saree the Goblin King, but tthe ah se =a ‘The Misty Mountains stretch for hundreds of miles, from the bitter peaks of Carn Dam in the far north, to the ‘Gap of Rohan in the South. The Misty Mountains are the haunt of Goblins, Wargs and worse and none can travel their snow-capped peaks without fear of attack. As the War of The Ring approaches, the Evil denizens of the Misty Mountains flock together, growing in strength and courage. The ancient Dwarven holds swarm with ‘thousands of Moria Goblins, their wickedness but a shade of the grester terror that dwells in thelr midst. ‘cave at rE 9 50 points + models Sy Beasts of the Wild In the untamed wilderness of the Misty Mountains there lurk Wargs, spiders and all manner (of ev and vicious creatures. Left to ther wn devices they wl prey upon any who trespass into thei tartan hungry fr Hlch and blood. In thc form they ara dangerous te tae, tut litle threat te trained and armed warrior. If they are united, however, isa diferent matter. Drzhag the Beatcalles has the wil, and the power, to summan forthe great throng (of wie creatures, beasts from the darkest, mast dangerous comers of the Misty Mountains [At the head ofthis savage host Drzhag plans to sweep away the civilsed realms of Eves, Misty Mountains Fates ‘These are additional Fates that you can select as long as your army contains one or more warhosts from the Men and Dwarves ina feral enzy of teeth and clas WaRHosT * Drizhag the Beastaler 91-2 Moria Goblin Warbands G+ companies) + 3-6 Warg Packs (G+ companies) 0-2 Cloud of Bats formations 10-2 Giant Spider Broods #02 Spider Brooding Swarms raz te Bestar Te ways kave cone west of the mountains!” ~ Aragorn, The Lord of The Rings ire Speer SPECIAL RULES. The Swiftness of Wolves: The Beasts of the Wi rae towards the foe, spurred en by the tte vision af Drdzhag.Aslong a Ordzhag & within 12" atthe beginning ofthe Move phase, | al formatonsin this narhost will gain +1 their Meve value uti the end of the phase the Fight phase Drdzhag grants a single Beasts of the Wild formation within 12° (excluding formations of Goblins) supernatural ables. Fr the duration ofthe Feght phase, the chosen formation gains the No Ondinary Beasts: At th begining o | | Spirit Grasp special rule | ‘Mavis Gobin Waban fcung Drizhog the Beastly) org Po arg Pack These Wargs have olen snc ite fu srr tothe mysterious woh tat best the Felowahp of The fing inte oogonia Histy Mountains. org Swarm 75 points [orm the sounds of bate and the howls ofthe sins, Wargs wal eck towards a fightin search of sy pickings, Intervention. Use this Fate at the start of any turn, before fling for priority. Immediately pace a formation of 3+! Warg Packs anywhere on the board but no laser than 12" to any enemy mode! Stolen Mithril Coat 50 points [Many Ovarven holds have been plundered ther most easuted possessions token by the foul Goblins as spoils of war Fersstont fect. Choose one Goblin Hero a Epic Hero in eur army, That Hero's Resilience is increased by 1 Ancient Evil 50 points There are dark things in the depths ofthe Misty Mountains that know many great spel, and how to undo many others ~ often wath deadly effects to their lnwery opponents Intervention. Use this when a Balrog of Mergeth tiem 2 Will of ron ral. The spells automatically Cancelled and the speleaster’s formation immediately suffers D3 Strength 4 hits Dark skies! 50 points (Goud ofleatherwinged bats and evil birds soar across the battefil, their wings blotting out the sun and Sirousing those below in an unnatural darkness that Ierlds the coming of the Dark Loc. Btsstent Effect. While this Fate in eect, all shooting flack have thei ange reduced by 6” (to 2 minimum of 5° its dark, but not that dark). At the end of each turn rll D6, on the score af 21 the claids isipate and dayight returns as normal Secret Tunnels 50 points Forgatten outlets, hidden tunnels and secret tap doors Provide Goblins with a sneaky way fo infra the Sttongholds of Misle-earth, or escape should the enemy ‘rox too power Fersstent Effect, Before forces are deployed an the board, place counter within 12" ofa single defensible Fetain feature that is ether a building or runs. This unter represents the entrance tothe terrain feature via the secret tunnals, Provided no enemyy formations are Within 1" of the counter your Goblin formations may Enter o° leave the train feature via the secret tunnel, eating the counter as ft were part of the terrain feature iso The Death Beyond the Gates rule does not $y if Goblins can leave 2 terain feature using secret tume's (ot if they do not take a Courage test they must eve via the secret tunnels). & Gablin formation may not eck an opponent occupying ths eran este sing teoxcqpobpapek choker dessepbygi Unfair Fight 25 points Ividualy Gobins are no match tor the heroes of ether aces, hewever viben they band together they can prove (quite formidsble Intervention. Play this fortune prior to resolving any Heroic Duel involving a Gablin Hero or Epic Hero, All Goblin Heroes and Epic Heroes involved in the fight add thet Fight values tothe one of the made involved inthe duel, and may pool ther Might points ta work out who wins the duel. Should the Goblin stil ose, al the models helping him wil suffer the same damage he suters. Life i Cheap. 25 points The weak-willed Goblins can be forced to achieve any task if the teat incase of aiure is dre enough, Intervention. Use this Fate attra triencly Misty [Mountains formation has failed a Courage tet. The formation suffers D3 hits foreach point the test was failed by buts then assumed to have passed the Courage test Relentless Advance 25 points When you are one amongst hundred, what does it matter if afew of your comvades are sin? PesistentEtfect taken, this Fate affects al finaly ‘Misty Mountains formations in your army, instead of being driven back by enemy shooting attacks, finaly formations from the Misty Mountains that are not Stalwart wil suffer D3 automatic hits. ae 2 Sauron’s minions are many and diverse; more than Ores and wraiths answer to the Dark Lord. To the east and south of Mordor lie the lands of evil Men whose hearts were long ago corrupted and subjugated to Sauron’s dark will. Many of these warlike Men will fight for riches, some out of their fanatical loyalty to Sauron and others stil for fear of his wrath. They are dangerous and brutal warriors that pose a constant threat to the safety of Middle-earth. Now, united, these Fallen Realms answer the Dark Lord's summons and they march t® burn the fair cities of Gondor to the ground, ph 50 points + models € Khamal’s Easterlings ‘he Easterings hal from the distant lands of Rhon.Ferce and wal dsciplined, these warriors ae equioped withthe finest weapons and trained beyond reproich, taught t fight in deadly palanses where their spears form an almost impenetrable hedge of sharpened blades. Worse, unlike the unruly mobs of Orcs and superstitious tribesmen that submit to the Dark Lord's wil through fea, the Easterings worship Sauron as a noble and vengeful deity to be praised above all others, and honour the wights and vraths tha share in hs power Chiet aorgst these fs Kham, Ueutenant of Sauron ard second in power amongst the Nazgal to nove but the Witch-king hms. Inthe presence of Kham, the Easterling fight wi Unparalleled zal ad their phalanses of golden-armoured worries cut tough the Dark Lora’ enemies lke sethe through whet, sarnusnost speciat nutes hand, The Eastering Black hearted Discipline: As ong as they £12 tasatngKataphalt Cohorts are wth 12" Khana tamales i (companied) is thot eo aed rest andre <2 Emerg cher Cohors Sena on tel of ether tran 2-4 tasting Cohorts Phalanx: Al conpanes inthis batlehost i conpanes) tht ae armed wth pes prove +2 See when saporing, not + Eating Koop Cte tsa Cte ng Khan, The Extering) ataringKaapiok es commanded ty nie many of sauron, te asc sit uniform. As befits thar sat elt ‘ns the aeerings ae cod in helmets scalearrour of sing gl. The fasting Cohort Eastering Archer Cohort si ar ae x sao ola of th ath nets of Starve. Ter ave called to Merler (oth Unig thy 30 tae ae inst ait ois = Golan, The Tro Towers ‘bata eeanaster of Unb 25 points + models ¢€ Dalamyr’s Corsairs Delamyr’ flagship isthe Shrike, and its crew are the scourge ofthe fledoms of Gondor Wherever is back sls are spoted, carnage cuiky ensues. None dare show conardice or diabecience Wilt Dslayy 's aboard and under the Feetmasters command the Shrike has hauled away a king ransom in plunder time and again, leaving only a trail of death its wake. Much ofthis bloadshed i the result of the Shri Reaves, cut-throats who are considered barbaric even by the amoral standards ofthe Corsa. Mad wh bloodlust and the desire to slaughter, the Reavers are often chained up inthe Shrike’ ald while at sooty prevent ‘accidents’ amongst the crew. On land, they fight alongside the Shice’s cew, butchering any in thelr way, cluding other Corsi. Dalamyr is more than wilng to serie the lives of his crewmen if ‘they wil offer a suitable distraction — one that allows him to put his Hashern’ sks to se anf! his 25 points + models € The Army of Umbar ‘he city of Umbar can muster o great many wariors under arms, as one would expect ofa city ruled by sen parencid lords, each with his own oath-swarn army. Chief amongst these warriors ae the vilainous (evs oF the Corsair flee, hard-biten raiders and pilagers al. Less cut-throat, but mere purnerous by far, fe the Haradim trbesmen ofthe surrounding lands, Bought by gold or coerced by teats to cary thei blades in Umbar’s service. Yet the shock tron ofthe Corsair cy are the personal guards ofthe city lod, the Black Namenéreans rumoutedto be the descendants of the cxiginal traitors who stole the city amvay from Gondor’ rue, This martial might would surely be amongst the most fearsome ofall the armies of HMiccle-earth, were it not for the continual threat that it would colapse into & morass af backstabbing as the various factions strove against ane another, rather than the common foe, Only the oreae presence of ja Ringeaith has ary hope of keering the Army of Umbar in order. BATTLEHOST + Dalam, Feetmaster of Umbar + 3.6 Corsair Raicing Parties (3+ companies) +12 Corsair Arbalesters formations | “Te Cosaics are or es! of doonl? ~ Mon of endo, The Lend of The Ringe Weis the last stooh Conair of Umar asa habia couse thar tatoos some of wich ae sino.e swiswhistater ae | sysedreprzantoon of he cress canes ofthe sea Cosa aiding Pry incling Oem) Const Abate onsarcaptan E seopohpapitek TT°CY 4 iad iia SPECIAL RULES Reavers: Corsair Raiding Parties that are pat of this batlenost have the Berserk special rue However, unless the formation is within 12° of Dalamyr at the beginning ofthe Fight phase, they suffer a -1 penalty when rolling onthe Berser< table. If the result is a0 the Berserk formatio: suffers DE hits resched atts own Stiength + ‘The Fleetmaster: As long as Dalamyris within 12*, all formations in ths battlehost count es having a Taskmaster, corsa Riding Psy ona Arbors BATTLEHOST ‘he Betrayer ANDIOR The Knight of Umbar 12 Haradrn Warbands {B+ companies) 1-2 Haradim Raider Warbands {3+ companies) 151-2 Corsair Raiding Petes (G+ companies) 10-2 CorsarArbalester formation: 1+0-2 Black Nomenorean Regimens 0-2 Morgul Knight Regiments Horas Warbond inca te Betrayer) These cxrsed Svethroes cone unr nerchig the Dark Teaver SPECIAL RULES ‘The Shadow of the NazgAl: As long a ether the Betrayer or the Knight of Umbar are within 12°, all formations inthis battchost gain +1 to their Fight value, and r-rol failed Courage tess. However, if both Ringwraiths ae dain, the alliance ‘that binds the variaus factions together wil evaporate, At the start of every Prony phase following the Ringuraiths’ deaths, olla DS for cach formation in this batlehost, On 2 rol of 1 it nas been attacked by their vals andthe formation immediate suffers 03 casualties (not his!) ‘dt Cora Rlsng Paty incucng the Knight of bar op the wnceat rds to sell U5 bass I = Mablung The Lo of The Rings The Koight of Ubsr The Betrayer rahi Baar Bearer stoning the ion of vera Warts of umber boar eral based wean thee alegance. The most omer Lorde of bar ‘re Aca eat ond Gestovth whose respective Symbol ae crossed scimitar. a syed otc anda tndnt. Though most ofthe Core and Harade in tho sce wear bas ga, parler trusted waror wl abe ‘etn the colour of thar igor PRS 3 “Suladn the Sepent Lord ¢ Swords of the Serpent Lord Leadership of the Serpent Horde falls tothe greatest warlord to have ever arisen in Harac Suladén, the Serpent Lord, Sulacin often leads a cadre ofelte worries, the Serpent Guar and there are few foes that can hope to autfght them. Together with thelr master they are kenown as the Swords ofthe Serpent Lord and they cut down all before them. Only the mest skilled and devoted of warriors ae judged worthy to jin the ranks of the Serpent Guard and ‘though there are many asairng applicants, few sueceed. The most skied of these aspirant: are permitted to prove their worth within the Gaze of Suladin himself. Those that fight, ‘well might be rewarded, but those that show cowardice can expect only a quick death, fo Suladn doesnot tolerate falure and hs Hashari are everywhere, 25 points + models 75 points + models ¢ The Golden Army of Abrakhan ‘The Horadrm city of Abrakhan sts upon one ofthe great crosstaads of Middle-earth. It isa bloated spider grown fat and wealthy upon a web of trade routes, the Golden King who rules he iy taking his due ofthe caravans that ply the toads to and from Khan, Mordor and the corsair city of Umar. Unlce other Haracrim Kings, Albrakhans ruler hoki litle hatred in his hear forthe folk of Gondor, seeing rare profit in hs iit trades with the fetdors than in ‘open war. Nevertheless the Golden King fears the Dak Lord as much as any of his peers, and s0 the Golden Army of Abrakhan marches tothe Pelennor in Ssuron’s name BATTLEHOST SPECIAL RULES. BATTLEHOST * Suladn, the Serpent Lord 11-2 Serpent Guard Warbands (3+ companies) 11-2 Serpent Rider Warbands (B+ companies} 11-2 Haradrin Warkends (3+ companies) 112 Harari Raiders Warands SPECIAL RULES Strike Fast, Cut Them Down! As ong 25 they are within 12” of Suladan when he calls @ Heroic Fight action, al formations n this batlehost aio count 2 having calles 3 Heroic Fight. The Price of Failure: Each time they fal a Courage test, Haracim Warbands and + Abrakhin Guard +24 Haradm Warbands {3+ companies) 112 Haradin Raider Warbands (3+ companies) 10-2 Khandish Mercenary Warbands 0-2 Khangish Mercenary Raiders 0-2 Half Toll Warbands ‘Treasures Lain in Hoard: The warriors of the Golden Army are haré-bitten ‘mercenaries wh wil fight so lang as the promise of wealth holds tue. As long as the Golden King is within 12°, ll formation in this batlenost use his Courage (hei their paymaster, afte all). This Courage value ‘cannot be reduced for any reason whist the Golden King is ave. Harzdrim Rader Warbsnds that are part ofthis battchost wal suffer a number (of automatic hits equal tothe margin they “alld the tet by. (34 comeanies) Serpent Guard Serpent ier Warbond UneiingSebcn) Serpent ued Waband Herat Banner Barer The elt of sulin are dated by the shaponed home they wear ther backbannes, representative ofthe fangs scar, the Srpene Gur eee Blk ove the sot of war mating them ‘ac weather than the conen inser oF Slain’ army, Sich wri ea fine sil, goer amour ars raat fesnionec inc the face o a serpent rai ois Waban radi Waroands TosephianeGe shore Golden Promises: The ruler of Abraknin thas monies enough to brie his enemies, ‘even inthe teeth of battle, All enemy formations that are within 12" of the Golden king atthe start ofthe Fight phase must pass Courage test or else be distracted by the handfuls of thee golden coins being flung into the ai. Any formation failing such a Courege tes is reduced to Fight 1 forthe remainder ofthe phase. | Abratdin Gua tclutng the Gold King) oracrn aider Waban | Wario ofthe Golden Army wear be hed in ya bles and purples. The Golden Army's bares cay AbaENGs ‘oa sbol ~ tre desert sexy, arom Warsand radi Worbond gphitgyie é > scqpotiianSE hoger BG. Pix (wana kira Mah Chitin = Wahid Varin The dstrcve war pantof the MahOd gies tem a tering wage The nia pots derate each warrors sani rio hs tbe The marking dll by Mohod sro ar therfore aie simple hie thse wer by ‘eta ae more cece The most elaborate aco rakings ae theresa oh the kings ofthe Moh. 75 points + models € Mahiid Wartribe ‘The savage tribesmen of Far Harad are known asthe Mah0d. They ae a primitive and superstitious people, but they ae no less dangerous for that. To fight the Mahi isa fearsome thing, for they meke no pretence at suategy oF tactics, instead coming howing a their enemies, their distinctive war aint ony ‘adding to their intimidating visage, The Mahid respect erly strength and marial prowess. No won! then that leadership ofthe tribes goes to the strongest and canriest of wariors. These Chietars c inspire their folowers to great deeds of courage, even in the face of everwhelming odds, but they forever prove thei worth. Fora Chieftain to show even a moments weakness san invitation to be ‘deposed lay another ising warrior. On accasion, a particularly aggressive warrior wil succees not only in rulng a single tbe, but 2 whole regen of the southern savannahs. These are the Kings of the Mahi and their mghty wartribes are feared bythe men of neighbouring Khand and distant Gondor alk, BATTLEHOST 12-4 Mahi Warbands (2+ companies)® 151-2 Mahi Reider Wacbands (Gr companies)® “91 War Momak of Harad 0-2 Halt Tol Warbanes SPECIAL RULE: ‘Mahid mamak Crew: The Mahe Wartrbes \War Momakis crewed not by Haradrim, but instead by Mahid Warriors. These crew members replace their Bows with blownipes and count as having a Shoot value of 3+ but otherwise they behave exactly as normal Momak Creve a additon, this War Momak counts as having the [Mahi Beastmaster Fate as detailed on page Note that this Fate does not count towards the ‘maximum limit of Fates you may include in your army nor does it prevent you selecting the Maid Beastmaster Fate 2s normal. “At lest one formation in this batlehost must Include a Mahod Chieftain. One Mahdd Chefiain in this batlehost must be nominated to be a Mahi Kin, [Mahd King: As long 2s they ate within 12° of he ‘Mahi King, all formations in ths batiehost coun as having a Teskraster and are steadfast on a5 or 6 instead of a 6. In addition, the Mahdd King coun's asan Army Banner, but ont to formations i this bates War timate Mahi aides factaing Mahia Keg) Mahe Wain Maha Werbanet 100 points + models ¢€ Miamak War Herd ‘he mighty Mamakl are huge creatures used by the Haradsim as beasts of burden and war for centuries, | hamessed with great hows fam which the crew can fire down upan their foes Each Mima stands tale than a house and the very ground shakes 2t ther step the stampede af one ofthese behemoths isa fearsome sight, then the charge ofa War Herd is truly trying, All before such an overwhelming force scatter lst they are trampled and gored to death, The tribes of the Harad have mustered all such herds and marched with the ponderous creatures to the Pelennor. Even the Mshod War Tibes of Far Herad, where the Momakil were first thought to have been captured and broken, have journeyed with thir nerds to obey the will of Sauron. Never before have so many Mdmaks been gathered in one place and itis doubtful that such an awesome spectace shal ever again be witnessed. With monsters such 2s ‘these at Saurons command, Gondor shall be trampled to dust, BATTLEHOST ‘The Ground Trembles: When a War Herd 93.6 War Momakl of Harad SPECIAL RULES: ‘Overwthelming Charge: i's amast impossible to get out ofthe way ofa charging War Herd. Instead marches, the around itself trembles, throwing off the aim of even the best marksman. As long as ‘each War Mimak is within 6 of another from the same batllehost, enemy formations within 12" of {any of them count ther Shoot value as being 1 {of moving the War MGmakil independently in the [Nove phase, as long as each War MOmak s within 6° of anther from the same battlehost. you can perform an Cenaelming Charge. if you choose todos, tun all the War Mimaki 0 lace the same direction and meve them forward 306" (each Wir Mamak maves the same distance), re-oling any flied To Ht ols suffered by formations that 21 trampled on, worse than it would normaly be Terrifying Advance: Enemy formations that ae within 12° of at least two War Mimaki from this batlehostsufer a1 penalty to their Terror test. This penalty is increased by 1 for each addtional War Mdrak from this batiehost [above te intial two} that is within 12° of the enemy formation There came great beats, like maviag Kewsesnn theminehil uf the Harned. ~The Lord of The Rings The Huratin often ab the faraheed and ake of ther Yar Momakl wth nar pint. These esos offer trateh the Hac’ own tra) markings and many ow incerprate the 6 of ‘Sour asthe ponderous beets march fo Gondor Tess smbal ae repeated pon the sandacsthat ang ton the Wr Maral: howe. a 75 points + models | } € The Host of Karna Nobody knaws what was ance worshipped within Karna hallowed hal, so utterly ost in history s the truth, Yet those wha live naar to that ifates city know al 00 well what dwells there now: the dead Dimiokhi. These restless spirts prow Karras ruins, fasting upon trespassers in cruel midnight tua, Given free reign, the Dimiokhi would bring terror to lands far beyond Harad, perhaps even to the shores ‘of Gondor fiefdoms. Sot well for Middle-earth thatthe Watchers af K&rna hold the Dimilokhi within ‘the ruined wal, caging ghast and spectre through the effort blade and bow. Yet despite the importance of their calng, not even the Watchers of Kama can deny a summons to the Great Amy of Harad. So ‘is that many oftheir wariors and initiates avel north to the great widow-making field ot the Pelennor, to ply skis of sword and bow agains the defenders of Gondor Watcher of Kam SPECIAL RULES Surprise Attack! Al formations inthe Host of Kina have the Ambushers special ul. In {3+ companies) addition, if arivingastenforcements, this 10-2 Haradtim Raider Warbands batlehost can resol any dice rol that determines when and where i wil arrive. BATTLEHOST #1 Watcher Warband +3-6 Horadtim Warbands by rac, the Watchers of Ka wear dak brown oF black oot with re sashes Their robes ate of ines acer fsioned of zie bronn loth While the Watchers dersobes do rot ey Banners the Intotewarbards often carry stanerdscepcting 2 crown Stale in Silence. ll formations in the Host of | ima are treated as wearing enchanted cloaks and have the Pathfinder (Maste) special rl. Hunters of Ghosts. Al formations in the Hes Karna have the Spritbane special rl. In adition, as long as they are within 12" of the Watcher \Warband, all formations in the Host of Kama (including the Watcher Warband) olan adeitional D5 when taking 2 Teor test Merlor bas lied itself with the Ezsterliags and. the creel’ Hardin. ~ Boromi The Lo of The Rings rahi Warr Worer Warband Haram Warton ‘ara Barer Borer tow the on of Kane era Waban ovo Warne aig eL thoseag iE dateygsi / ke La Z J The Fallen Realms Fates These are additional Fates that you can select as long as your army contains one or more battlehosts from the Fallen Realms Banner of the Serpent Lord 75 points The Benner of Sulsdén shows a serpent coiled around the Kahari lode, the symbol of leadership in Harad and to whch all must swear allegiance Persstnt effec, Choose ane formation of Haradn, Haradtim Raiders, Serpent Guard or Serpent Riders in your aimy that has @ Banner Bearer, That banner is now an Army Banner forthe remainder of the game. in actin, if Suladan iin the same formation 2s this banne then his Inspiring Leader rule wil affect all fermatons of Men from the Fallen Reals ary ls Poisoned Weapons 175 points The Harachim and their ales smear the tps of tet arrows in deadly venam and coat thei blades in wile potions Persistent effect. Choose one Faten Ress formation in your army that doesnot already have the Poisoned ‘Weapons special rule. Tat formation now gains the Feisoned Weapons spec rule and may fell any fled To it ls of 21" vith dose combat and shooting attacks, Black Scorpion Venom 50 points Most dangerous ofall venoms i that of the black scorpions, the merest touch from which can stop @ ‘man's hear. Frrsstent effect. Choose one Fallen Resims Her in your amy tohave coated their dagger in Black Scorpion Venom. Esch hitcaused by tis Heroin a Heroic Duel wl cause 3 casualty, egacless of his fe Reslence. Fear ard Doubt 50 points “ong ago, nable mon of Nimenar were conupted by the ‘of Sauron, The flk of Rohan and Gondor are ever fearful that the sore weakness may lurk within thei an hears Intervertion. Use this Fat just before an enemy formatien of Men makes Courage test. Rll & DE — 107 82 or more that testis automaticaly ‘aed Mahad Beastmaster 50 points The influence that these Beastmasters wield over the {great Mimaki is beyond compare. Persistent effect. Choose one War Mamak of Hara in Your army to have 2 Mahid Beastmaster —he replaces tne ofthe crew member. This War Mmak, and ll Other War Widmeki within 12", count as having a Homblower. the Mahod Beastmaster is treated as ormel crew member (with an identical prot) in all other respects Posey ile Stetegea tiie Tusk Weapons 50 points Somme Mahid tribes hammer sce spikes into the tusks of the mighty Mimaki or ele hang barbed chains between ‘them, increasing the blocdshed one of these mighty beasts might wreak. Persistent effect. Choose one War Mamak of Hard in your army to have tusk weapons, This War Momak inflicts 03+1 hits per company instead of D3 per company when making a Stomp and Gore! attack against an enerry formation Warrior Pride 50 points ‘Many ofthe southesn tides respect only strength, courage and the wilingness to slay the enemy. These watiors fight With a reckless brovery that borders on the insane. Persistent effect. Nominate one formation of Fallen Realms infantry or cvaly in your army. This formation is row Indomitable. In adkition, during any combat in ‘which 2 Hero or Epic Hero within the formation fights in 2 Heroic Due, the formation will automaticaly be Steadfast eaten in combat Unhallowed Halls 25 points The Watchers of Kana cage the most dangerous of spits within the stone wal of cusea rans. Such places are ‘anathema to those with pure hearts and only the foolish ilingy enter forthe impizaned spits are abvays seeking ways to escape and lash out atthe ales Persistent effect. Before forces are deployed on the board, nominate a single defensible teran feature that is either a bulfing or euins. Any formation (rend of foe) ‘occupying ths terrain Feature gains the Tero" special tule. At the end of every turn, however, any such formation must take a Courage tet. For every point the tests filed by, the formation suffers a casualty (nota hit) asthe spits vent their anger. ye n | S& The Hordes of Angmar Waist the specres and spirits of Angmar are the Witch-king’s choice weapon of terry, isthe ranks of rss and Men of Cam Dm that are his chief tools of slaughter and conquest, Beore the coming of the Wich-king to Angmar tese biec-hearted warrirs were naught but briganes and squabbling reders, But wen the Lord of the Nazgdl sank his clans into that realm, they became a fore to be eeckored wit Sore began to worship the Wite-king, Begging him to share his power. Othes feared the Witching, doing anything to stay his wrath. Regardless of their motives, al served him. Under the Witching The With of Aaa command these warriors were more formidable than ever, civen by the inhuman malice of their sorcerer kirg. When combined with ther oan hatred for ther enemies the hordes of Ores and Men would throws themselves atthe enemy with renewed vigour. Though undlscipined at times, the overwhelming nurnbers Of Ores and the brute force ofthe Men of Carn Dm were enough to overcome theit enemies and bring the lands ofthe North to their knees, BATTLEHOST ‘SPECIAL RULES + The Witch-king af Angmar Rule Through Fear: As long as they are withir +264 angmar Ore Werbands 12* of the Witeking, all formations fom (3s companies) Hordes of Angmar are Stalwart and rel failed + 2.4 Carn Dim Warbands Courage tess | (+ companies) by Do Not Fail Me! As long as they ate within 12+ of ‘Angmar re Wari the Witeh-king, ll formations from the Hordes of ‘Angmar add +1 to any Panic ols they mst take ‘Angry Or Warr Angmar Orc Warbond (cuca the Wiking) ‘Aveyoar Ore Warton i om Dam Were cam bam warband espe and aroun farther ches, fe ace of thai ves f fe, Sercerer, Reagoraith, Lord of the 75 points + models ’ & Spirit Legions of Angmar ‘Te dead do not rest easy in the cursed realm of Angmar. Malgn spits, remnants from an earlier age \Who refused o yell to whatever les beyond lie, are possessed with the might to enslave creatures long after ther mortal bodies can endure no longer. Bodess and insubstantial, these creatures dwell within ‘Angmar shadow to this day, nthe ving nor dead, thet souls burning wth hatred forthe Iving, The ‘nly allegiance these sprit know ft the Nazodl, the Ringwraiths who, being unliving creatures ‘themselves, are able to bend the resiess dead to their wil an infuse them with a portion of thelr own Sorcercus power. In ages past the Witch-King himself cormmanded legions of ghosts and spectres against the Men of Acnor — now, at the behst ofthe Dwammerlaik and the Tainted, the el spints of Angmar bring teror and dismay to the descendants ofthat once nable realm, The Dimer BATTLEHOST ‘The Dwimmerlale ANDVOR the Tinted #24 Spectral Hosts 1-2 Ghostly Legions (3+ compares) #2-4 Shades 0-2 Court of Fallen Kings +02 Ghosty Riders 0-1 Werewolves SPECIAL RULES Ethereal Forms: Inthe the presence ofthe Dimmer even enchanted Ewen blades lose their power. As long as they are within 12° ofthe Daimmeraik, all formatiors from this batihos add +1 to tele Defence value hill Touch: n the presence ofthe Tainted the Ghosts’ meres touch is enough to freeze their ‘opponent’ blood. As long as they are within 12" (ofthe Tainted, all formations fram tis batlahost add +1 to thee Strength value The Tinted Whol, Minty, Dba. AJM ghia” = Fra, The Lot of The Rings [An Army of Ghosts: As long as they are within 12° of ether the Dwimmerlak or the Tainted, formations from this battehast ae exempt fom 2 Shade’ Chill Masma special ule Specal Hest Gicuing the Tent) Spectral Host cheng the Ovinmersi) Ghost of Amar The Ghost of Angmar are so arciet at they are anost I complete ranscent pale white thon evn hues, he cobs oot and I cy viable row the j sransient foes. arcu of broraeo ven go har ben seo on the species & mectry ofthe ge aut ofthe kings of arr =the ecient eames of Angmar Ghost Leon REG IERE wpe | 75 points + models ~\Buhrdiir’s Warband Buhrdor isa creature of pure evil a mighty Toll spawned inthe darkest caves ofthe Misty Mountains. Buhrdr has gathered to him all manner of fell creatures, Tol are inevibly «draw tothe strongest and most violent of their kind and Wargs also sense in Bula @ ‘mighty pack leader ~ one that wil ead them to plenty of fresh meat. The Goblins of the ‘Misty Mountains and the Orcs of angmar are always dravn to the scent of plunder and ‘esparr. Buhidors Warband grows with each victary ae ever more beasts flock to his side However it isnot just the eof this warband that has gained Bubrdar such 3 dread repute Unike others of his kind, BuirdGr is possessed of a ruthless cunning. It's perhaps because none expecta Tol to be anything ote than dullwtted that Buhrdr’s Waband has been so successful - for wh expects Toso le in ambush? Thus have many passing heroes been Siaughtored by Burr, caught inthe jaws of a brutal and surprisingly efficent tap, BATTLEHOST + Buhrdar #3-6 Cave Tels 14-2 Angmar Ore Warbands G+ companies) 11-2 Werg Packs (G+ companies) 112 Mora Goblin Warbands G+ companies) SPECIAL RULES: Pack Leader As long as they ae within 12 of Bulk, all formations in this battehost can use Bubrdir's Courage value for any Courage tests they are required to make, Hes a Trap! All uhrdors Warband formations have the Prowiers and “Ambushers special rule. In addition, if ating from reinforcernents, this batlehost can reroll any dice rol that determines When and where i wil arive Wag chieran ‘Angmar Oc butecr Aeayrae re Waban War Pack | The Ors of Aga end 0 be outcasts from Mordor and ae swathed in a0 ‘usormant of ity cote of dot aeons, ‘9 ad Back The shes and banners te mos often back few of wich kpc bat of arc feareme beasts such 9 Dragan er some cher tering Crevture Cy those Ors tha ht under the gaze ofthe Witching ave ary semblance of «uniform, canying 35 thy bo banners reser he sticking face ofthe ot Moro Gain Warned 37S goo¥e | Angmar Fates ‘These are additional Fates that you can select as long as your army contains one or more battlehosts from Angmar. De Now and Curse in Vain 75 points (Only the foolsh stand against one of Sauran's chosen sewants, for theirvory touch is death Intention. Use this Fate at the beginning of any Fight [phase and choose one Angmar Heroin your gem. For the remainder ofthe tun, each close combat hit inflicted by that Hero or his company will cause a casualty, regardless ofthe foes Resilience, Banner of Angmar 75 points The Barner of Angmar depicts a ghastly shrieking face that appears to move as itt were alive, Such a sight Chis the blood ofall who gaze upon it Pessistent effet. Choose one Angmar formation in your army that has a Benner Beare. That banner is naw an ‘Army Banner for the remainder ofthe game. In adchtion, hist the Banner Beare save his formation gains the Terror special rule. Barrow Blades 50 points Foul sorceris cursed these blades fong ago andl now the only armour fats proof against ther bite i 2 shiek of courage. Persistent effect. Nominate one Angmar infantry ferration in your army that is nt Spins. That formation gains the Sprit Grasp rule No Man May Kill Me 50 points ‘Many a warrior has ted to kil one ofthe Nazi, rane have succeeded, stent eMec. Nominate ane Kingwraitnn your amy. Roll D5 cach time a hits infctad en this Ringuaith ac the result ofa Heroic Duel. f the score i 24 ar mare the hits prevented Corpse Candles 25 points The en spits that inhabit Middle-earth have been known to use fey ights to ensnare ther victims Interenton, Use 1 Fate atthe beginning of any Move phase and nominate a single enemy feemation. Tat formation must irmediatly take 2 Courage tet. the testis passed nothing happens. If the testi failed the formation succumbs tothe lure ofthe Corpse Candles and your opponent cannot move the formation this hase, but you can, teating ita ft were one of your fn. You cannot make a Heroic Move or move At the DDoubiel with ths formation and Epic Heroes cannot join ‘or leave it during the Move phase ~ they are far too clstacte by the prety lights ‘The Dead shall Rise 25 points The dad do not always rest easy and the ranks of| species and ghosts are forever swelling, Intervention. Use this Fate atthe start of any Fight phase {and nominate one af you infantry Spr formations, Rola D6 foreach casualty the formation ifietsin close combat that turn — nthe rll of Sor 6 the Sprit formation replenishes a sinole casualty i suffered earier in the atte as the bodes of the recenty deceased turn against thelr former frends. This Fate cannot restore Companies that have been removed from the game Cry of Terror 25 points The piercing shrek of Sauron’ mast tering minions can be heard over the din of battle and the howing winds Intervention. Use ths Fate atthe beginning of the Shoot phase and nominate a single enemy infantry o: cavalry formation that is within 12" of one of your Spit frmations (ara Riga). The enemy formation must immediatly take a Courage tet, but ona single D6 only. For every point the tess faled by, the formation suters a casualty not a hit) as several warriors lee or else lneraly de of fright, Haunted Stronghold 25 points Ghosts and specres haunt many a rin in Mike, their essences bourd fo the stares themselves Persistent effect. afore foxces are deployed on the board, nominate a single bulking or ruin. Al formations friend or fe) suffer a1 to theie Courage value whist they occupy the Haunted Stionghald unless they ae Spits oar ined by an Epic Hero that sa Spit in addition, any Good formation that wishes to move through or occupy the feature mus ist passa Courage ‘est f the tests alee, the formation treats the feature a5 impassable tein forthe duration ofthat move & Unleashing Battlehosts add a new dimension to both building and playing with your War of The Ring armies, so answer the call-to-arms and muster together your mightiest warriors — the battle for Middle-earth is about to begin. cause batlahoss ae so important to the look and fe ‘of your army, it Fels ight that they should take centre stage in both your collection and during your battles. This section looks at building and playing with batihost Build me an Army... There wo base rites fing btkchoss ito Jou ore Te aed mest obvious oy sto so 2d ‘Sey model yard ned old batches © your colecion, Ths parc you re new tothe Lord of Te Fins hobby st proves ou who sede cote of influ po a lay gomes wath However, you aleady have @ War of The Ring army, you wil probably want to take your exsting models and forge ‘hem into battehosts. Because battlchosts ae atten bult around Core formations, ts entiey plausible that your callecton already contains a batehost, o at leat the better part of ane. As a result, itis aways worthwhile checking to see if, by incuding an extra Hero or a few ‘entra companies, you can use the buk af your esting army and form a batehost or twa. By dong 0 you ean help to eve your army a more unified look and provide it with even more characte, as well as giving your force an ‘ara trick oF two to unleash upon the battlefield Some batichosts are composed almost entirely of Rare formations. Fling large numbers of such troops is typical the reserve of very large games as you would normally need to include an equivalent number of Common formations to sats the Decree of Rat. However by taking the appropriate batiehos, you can include large numbers of Rare formations ae a mattr of course, helping you to raise a truly elite amy. ‘Many players wil want to estinguish thir batlehosts from ther other troops This can eal be done with \aition in uniforms, iconography and markings when Painting your batichess. Ths not onl looks fantastic, it so helps to remind both players which formations belong te wih attest asthe bate eres, The shaweeses presente in this book are packed with examples of how to paint your batlehoss. Alternatively, they may help to inspire some of your awn colour schemes. Some players may wish to further uny their formations by medeling unique banners for them or basing them on custom-made maverent ays, Php SP Battlehosts Supporting the Bartlehost ‘Wes buldng an army, many players wil naturally want to form their attlehosts frst. The question that then arises “what to spend the rest of my points on?” Wel, assuming you have taken al ofthe batlehoss you want then ts back to the army its in the War of The Ring rulebook Its always worth thinking about any Heroes or that might complement your amy’ theme, Perhaps you wil reinforce the Lothicren Batlehost with one of Lin's many patrals a formation of Wood Elves led by ald, Guardian of Loven, for example ‘You could alsa consider those Heroes and formations that complement your particular batleild strategy For example, a formation of two of cavalry can ack outrders to slowes-moving infantybattlehasts, intercepting possible thats to your flanks, Perhaps you'l decide to include a formation of missile troops (or even some artilry) to soften up the enemy before your cavalry batlchosts hit home? If you're finding your tite batvehasts are in danger of being outnumbered then ‘why not consider fielding some moce Common formations to bolster your batlines? See ofthe most ionic creatures i the whale o IMidale earth are is monsters. These models aften form the centrepiece to a War of The Ring collection and they ‘an help 0 define the overall theme of an army - after all, what Mordor army would be complete without ‘ew TWols? As monsters are extremly powerful allround unis they are ideal for supporting your battlehosts Indeed, by fielding powerful monsters alongside batiehost you vil present your epponent with the unenviable task of tying to stop both. fs much ke being caught between a rock and a hard place, albeit one tha is filed with lots of angry Tol, Ents, Olphants, Dragons You can further cement the theme of your army by selecting Fortunes an Fates. Afterall the Swan Bane" (of Dol Amroth isthe ideal upgrade for Prince Imrah and bis Shanhost, and na Mamak War Herd would be complete without a Mahd Beastmaster to command it \With a ite extra effort you can represent Fortunes and Fates by modeling special conversions or applying 3 Unique painting scheme to your models. Perhaps you could paint the plate mail of an Urukcha' Waroand with & brighter metalic shade to show that they ae cad in slhuny Benga Steel? Maye jas wu reteset the Standara of Lothlonen with a Sultably lavish pat joD ‘on ane of your Galadhvim Banner Bearers? The Fortunes ‘and Fates presented inthis book (and the War of The Ring rulebook) offer great opportunites for models and painters to show off their skis and further personalise ther War of the Ring collection, Gaming with Battlehosts Baths roe a sold cre of wars ed by poner Farben ih new spc es and ates Tee rt rent enough spce hee to docs he portlets tb use beads prc te fan side od devclpg your oun conbhaton of tic Homes ete area oe ‘perl posto bew ied when po wth tetas to tht ol budding omnes Sho tae nove ot I may sound ebvious, but two batlehosts are better than ‘one. By fielding multiple battlehoss in your army you can Contest not just ane, but Several key postions on the battlefela, As you pay larger and larger Games youtl dscover new tacts that work particularly well when fielding two (or more) batlehosts in combination imagine combining the speed ofthe Warg Riders of Isengard with the sheer brutality ofthe Fighting Uruk-ha Don't forget that you can also include allied battehost in your army, giving you some radical itferent formations to.add to your calecton, paint and use in your games. Battlehosts and Heroes The Heroes ina batehost are crucial to is effectiveness. Not only ae they powerul warriors but many of the battlehos' formations depend on being in clase pronimity to their Hero. Suffice to say that as Heroes cannot be in two places at the same tine: their infuence i limited to ‘only a single part ofthe baled 1s easy for a batlehost formations to become separated during he chaos of battle and clearly stuatons wil arse when it Is beneficial to spt a batlehost uo Pthaps it ital 10 Send a batllehostSs cavalry contingent abead or keep a farmatian of infantry being to guard an abjective? Remember though, a batiehosts greatest strength les in its combined power and it should not be gven up easily Don't et your Heroes get stranded. Heroes loading cavalry formatons are particulary vuinerable they charge ahead Of their supporting infantry and overestend themselves 35 they slaughter a bloody path ever deeper into the tenemy lines Before you know it they'e surrounded by the enemy and in deep trouble! So remember, keep your bailehost together and protec your Heroes. Guard the flanks of your Legendary Formations and, if formation takes heay casualties, consider movirg its Epic Heroes into another of the batlehost’s fullstrenath formations Fighting Against Battlehosts Try to keep an eye out for where your opponent Heroes are, patculaty i they are leading batlehosts. you can Kil ther then the rest of thes batlehost wil immediatly become less ofa threat. A common tactics to slay the batehoss commanders in a Heroic Duel ~ a risky tactic as they tend to be powerful warriors but, success 3 gamble that may wel end up winning you the entire bate. f you get the chance to engage these champions, take it! However, whist you are attempting to kil your ‘opponent’ Heres, remember that he wil be tying todo the same to you. ‘Another sound piece of acice isto remember the age- ‘ld strategy of cvide an conguerf you can re 3 ‘formation or two away fom their parent batlehot, far enough that they no longer gain the abies aforded to them by their Heres, you can desvoy them piecemeal if none ofthis works then try and focus on destroying ‘one batiehast at atime. Concentrate your entire amy’ firepower onto your target, weakening it before your formations charge in. f you have tham, use your spellastrs to either bolster your own fighting strength, ‘or weaken your opponent’ oS es Bc, Bogs. 24 Da eter: Gute unas ert ss Ce Wile Rd, Leon Battlehosts and Scenarios Battiehests can form part of ary Wear of The Ring army and Can be used n any of your scenarios, from pickup games, to the ofeat battles ofthe War of The Ring and beyond fecause you must pay a points cost to field a batches, ney can be included in ay points-alanced game of War of the Ring - the Battle Scenario presented nthe War of ‘Te Ring rulebook being a good example. In other games, here points are not ured, agree with your opponent of the best way to include batlehests into your scenarios. Battlehosts and Linked Games The War of The ing rulebook presents rules for aying a linked series of games. When playing in Such games with Batlehosts, payers will need to be annie than ever with their Heroes If they should fallin batle you run the risk of depriving your battlehosts oftheir mast valuable asset. However, these Heroes are accompanied by 2 band of batle- hardened wars who wil fight to recover their fallen leaders and protect them from further harm Itcan be imagined thatthe attlenoss remaining warriors leap tothe aid of ther fallen champion, protecting his unconscious form ~ even some Orcs ‘wil prevent thet masters from meeting an early demise on the battlefiel, daubtless inthe hope tat they will ean tremssives a bigger share of the loot To represent this, we suggest that any of batlehosts Heroes ae kled in batle ou may add + the dice ol 0 se they miraculously survive = cere ee pe A eo Tangare Dele denon Sow ep, eh a, a Battlehosts and the Great Battles Bartlehoss are ideal for use inthe Great Bates of the ‘War of The Ring. Cleary some ofthe battchosts were treated with this purpese in mind. For instance: Eomers Knights ae ideal fr the Relief of Helm’s Deep, and Gothmag’s Merannon Ores are perfec for use in the Batl for Osgilath. Perhaps you wil recreate the Battle ‘or Peary, and se ifthe Army of the Dead can overun Dalamyrs Corsair. Simply lock atthe suggested participants in uch games end match them with the appropiate barihests (ofcourse, players should fel foe to alter these scenatos f they wish to include addional or efferent battlehoss. Tt great to replay these battles with a small teak. For example: what if Boromr had not joined the Felowshi and had remained with his wariors at CGsgilath? You could then replay the Batie for Osgiath scenato pfting Gathmog's Morannon Ores against the Ossilath Garrson, Battlehosts and Other Scenarios Battlehosts ae cel suited for recreating the classic battles depicted in the scenes and chapters ofthe Lord of ‘The Rings fms and books. How about recreating the ambush on the Harad Road, when Faramirs Rangers Faned their arrows own upon @ MOmak War Herd, oF pitting Théoden’s Guard agains the Warg Riders of isengard? Why not go one step further and fight a series (of linked bates around the border wars between the Gondor and Harad, or the Duniending invasion of Ran, forthe Battle of hen Thee eal sno limit tothe ways {you can incorporate attehosts into your War of The Ring famnes andl players should feo ree to invent scenaros of their own, Games Workshop web site NORTHERN cUROPE. Non anteRiCa AUSTRAMA Games Workshop Ud Came a cares Wenshep Me ames Heri, fw, Lente 6711 Baymendow Dre, 22 thepoo Stet Nottrghan ‘Nettnghan, Sue len Burne Tngeburn NGr EWS NG? aWS Monin 21060-6801 NSW 2568 new xe crea rer twepries A ens fo over the Gali Ees onthe oustirs of Len forest. eau eeu ce Ru a rkness. The armies of Men, Elves and Dwarves clash Depo tae, Sucker iis ener ees IS ck ee ee destroy in his name. It is by the deeds of these ee ae ene eg ddle-earth, shall be decided. See ea Lee SCL ee ee ay SUPP eae ea eeu een NN Come Ch reaee ~ Saruman the White, The Two Towers Caer ee Conta n en bards of warriors from The Lord of The Rings mythos. Inside you eee ete eee re ace caesar EEC uae ca ts ‘enaries beneath the hooves of fomer’s Knights, or destroy the eee eater Pee ee eM ga fees o re eu een ete nae Macc Co rene eee ern your forces and unleash upon your gaponent: Can the Men of Ce ea are ees wile Ores of Mordor destroy all before ther as they fight under Reena een intent reeg Rimi eer rear nie Pes ce een en tee facton-spectc Fortunes and Fates ‘You will need a copy ‘of the War of The Ring main rules manual to use this expansion. iocusn i il

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