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ATTERNS
By RENE-PIERRE BARDET
Contents
Preface oid
Explanations 2
Abbreviations . - 2
Grid Notation ., . 3
Musical Notation 4
How To Use This Book 5
Using The Patterns 6
Rhythm And Break Pait
9 AFRO-CUBAN + 6 BREAK WEG wEG eI SHed ee es a oeeT
6 BLUES + 3 BREAK... mies . * |
3 BOOGIE + 3BREAK.- * - Ss 45
6 BOSSA NOVA + 3 BREAK . . eee Bsa
3) CHACHA + 3 BREAK - < * 22 -20
42 DISCO + 9 BREAK... - . 22
45 FUNK + 45 BREAK ..- Seater se seas eb oen iene coe
6 JAZZ + 3 BREAK ¥: oi < + ed?
2 MARCH + 4TANGO + 3 BREAK nee . 42
2 PASO DOBLE + 1 CHARLESTON + 3 BREAK 5 84
42 POP + 6 BREAK . tiie re Ab
42 REGGAE + 9 BREAK. — . — - . 2
45 ROCK + 12BREAK........... wae SAD AIEEE bY
42 RHYTHM AND BLUES + 6 BREAK _ * é 68
SAMBA + 3 BREAK Aupeawe rene. a4
6 SHUFFLE + 3 BREAK ES parsons iran a7
3. SKA + 3 BREAK weomeRe ‘ x = 60
42 SLOW + 6 BREAK.... as-wiae ws oxen
6 SWING + 3 BREAK | ~ . . eo BS
3. TWIST + 3 BREAK oie S 3 o4
3) WALIZ + 3 BREAK eevee . 93
3 ENDING ..... es wee ee OS
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\neaonmacryes. ron, agi tons ae omanPreface
This book Is a supplement to the first volume of DRUM MACHINE PATTERNS. in
it you'll find over 260 rhythm patterns and breaks, oF fills. These are original
pattems that can be programmed easily on any drum machine.
This book, like its predecessor, contains the rhythms most offen used in con-
temporary music.
The easiest way to use the pattems in these two volumes is to store them in
groups. For example, program all the Rock patterns and breaks into your
drum machine, and then save them using the cassette or MIDI Intertace pro-
vided for extemal storage. Do this for each rhythm (Rock, Pop, Funk, etc.).
This requires a certain investment of time at the start but will come in handy
later. Thus, when you have fo work on a Funk piece, for example, you can
load all of the appropriate rhythms and breaks into your drum machine at
one time. This gives you a considerable range of patterns ready to use
immediately.
Feel free to modify the pattems in this book to sult your taste, inspiration, of
whim, They consiilute ¢ solid and efficient base of current rhythms from
which you can work.
Explanations
the rhythms are listed in alphabetical order, with comesponding breaks.
As In the first volume, pattems are presented both in musical notation and
In “step time” grids. To help you program the pattems easily, numbers ap-
Pear above the grids to show the subdivisions of the measure.
Some drum machines are capable of several different levels of accents, Ine
use of these dilterent jevels, it yaur machine possesses them, is left fo your
discretion.
Tempos are jeff up to you.
One recent innovatien in drum machines that makes its appearance in this
book is the “flam." A tlam is o note that is struck just before the principal
it. A flam is Indicated by & grace note in he musical notation, and by an
Pteceding the note fo be played in the grid.
You'll find a blank pattern sheet at the end of the book, which you can pho-
focopy and use in notating pattems of your own.
Abbreviations
Following are the abbreviations for the varlous elements that constitute the
“drum set” found in drum machines.
AC: Accent CH: Closed Hi-Hat
BD: Bass Drum OH: Open Hi-Hat
‘SD: Snare Drum CY: Cymbal
U: Low Tom RS: Rim Shot
MT: Medium Tom CPS: Claps
HT: High Tom ‘CB: Cowbell
TAM: Tambourine
»Grid Notation
The grid below Is typical of those found in ins book,
1 aos rt ts
+ Each gfid represents a one-measure drum pattem.
+ Each row of boxes in the grid represents one of the instruments in the
drum set. An arrow is placed next to each instrument that Is used in
that particular pattem. Thus, you can ignore the lines without arrows.
+ Each box in a row represents a unit of time. This unit |s a sixteenth
note oy ot a sixteenth rest (7). depending on whether the box is
black (note) or white (rest).
Most pattems are in 4/4 time, as the example is. This means there are four
quarter notes (,) in a measure, The sixteenth-note unit used by drum ma-
Chines allows @ach beat to be broken into four subdivisions. In simple
mathematics:
» A quarter note Is a quarter of a measure.
Jd bd A measure
+ A sixteenth note is a quarier of a quarter note, oF a sixteenth of o
measure.
FFTI FTL TTS TTS ~ 1 mecnne
A mhythm pattem in 4/4 time, such as that in the exampie, will therefore
have 16 boxes In each row.
Because Ihe sounds in a drum machine have a fixed duration (you can't
play a “long note” on a snare drum; all you can do Is hit It), the grids do
not show the length of a drum sound. Rather, they show only the places
where each drum fs “hit."Musical Notation
The literal transition of the grid in the example into musical notation would
be as follows:
iiterat
notation
Sineé tnis involves many short rests, however, common practicé takes liberties
with the notation, substituting longer note values for greater clarity:
>
J
‘common
notation
J
‘The following key shows how each element of the drum set is notated on the
musical staff,
‘Claps (CPS)
Cymbal (CY) or
Closed HrHat (CH)
Ride Cymbal of Crash Cymbal,
depending on the coniex!
Open HiHat (OH)
Closed Hi-Hat
(CH. This Is an ahternonve to he
Closed Hi-Ha! notation above,
Used fo avald contusion when the:
‘CYMbaI is also being used. In
playing an actual drum sel, this
notation Indicates pressing the
HHHa! pedal)
Bass Drum (8D)
=
—
ion
—
eS
‘Snore Drurn (SD)
Medium Tom (Mt) of
High Tom cm
Low Tom (LD
Cowbell (CB)
Rim Shot (RS)
Accent (AC)
Tambourine (TAM)How To Use This Book
4, Carefully read the user’s manual for your drum machine in order to learn how te operate
if inthe WRITE (program rhythms) and the PLAY (listen to programmed rhythms) modes.
2. Ityou've chosen to program a pattem that is 46 units iong (4/4 time; @.g.. Rock or Pop), It
is shown here by a grid tho? !s 16 boxes across. If, on the other hand, you have chosen to.
progrom a t2-unit pattern(12/8 time, or 4/4 time with triplets; @.g., Blues or Shuffle), It Is
shown here by a grid that is 42 boxes actoss, and each box represents an eighth note
father than a sixteenth note. Select the appropriate pattem length on your drum machine.
3. Activate the WRITE mode.
Using the example:
@) Program AC (Accent):
1 3 5 2 2 " 9 1s
— CT 7
4 silences - 1 note — 7 silences — 1 note - 3 silences
(Ae t+ 7 e443 = 16)
b) Program CH (Closed High-Hat):
1 3 5 1 a " 13 18
= 1 note - 3 silences
4 note - 3 silences - 1 note - 3 silences - 1 note - 3 siler
(+3414 344454 143 = 16)
¢) Program SB (Snare Drum):
1 3 ‘ : 2 " 1" 6
TI a 11 =)
4 silences — 1 note - 7 silences ~ 4 note - 3 silences
(444474143 = 16)
d) Program BD (Boss Drum):
a ‘ ?
4 note - § silences — 1 note — 1 silence ~ 4 note ~ 7 silences
(abe te deta P= 16)
4, Switch !o PLAY mode and listen to the mythm.
5. Adjust the tempo to your taste,Using The Patterns
You've just programmed a one-measure rhythm pattem. Bul one pattem play-
ing continuously would quickly become boring. $0 drum machines have
what is called “song mode,” or “chain mode," which allows you to string sev-
etal pattems together to form a more interesting whole.
‘To use sang mode, you would first program a minimum of two complementa-
Ty pattems, and perhaps a break. In g typical song, the main pattems alter-
Nate, and the break occurs in the last measure of the phrase (phrases usually
are 8 or 16 measures long), For example:
4+ RBe4t+24+44+ 244+ Break
ofr 4+ 2424+ 44442 + Break
The eymbal parts, which have been indicated for Closed Hi-Hat (CH), youmay
wish fo program for the Cymbal (sometimes called “Ride Cymbal”: CY), You
may also wish te add Ciaps (CPS) or High Tom (HI) to underscore accents, and
40 on, keeping in mind, obviously, the capabilities of your machine.
This book Is absolutely not a substitute for your imagination. It is designed to
help you in putting basic rhythms inte place, but it's up to you fo personalize
them. An infinite variety of thyttmic combinations lies at your disposal.‘AFRO-CUBAN
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